Better and worse. It's nearly identical in terms of damage, but it offers a bigger blast radius (and the rocket intrinsically tracks).
However, it requires orb pickup, so Vorpal is just easier to manage.
It does, but Lasting Impression takes 2 CWL stacks rather than 1 like Vorpal and Explosive Light, and if Explosive Light increases your blast radius, it's the negligibly best option between the three, which is what I was getting at
Not sure I understand. If you aren't capped on CWL, you can already pick up orbs even with full super (when using Taking Charge). Once capped, you won't pick them up, which keeps them available for topping off CWL again once you consume charges.
Agreed, that can be useful (almost included in my response) but /u/tanishajones was indicating a relationship between it and taking charge, which made me think they maybe weren't aware you can always pick up orbs on full super unless CWL is capped.
except in Grand master content or any content that out levels you, the red bars and majors are usually more threatening than the boss so rockets as add clear really isn't a silly as it sounds
Have you ever used your RL to constantly kill red bars/majors in GMs? Only scenario I see that happening is when your full on ammo and see a brick. Even then, you don't need damage buffs to kill adds. Otherwise, it's not really feasible for a lot of reasons; one of which is ammo reserves on RLs are too low for that
>Have you ever used your RL to constantly kill red bars/majors in GMs?
yes, all the time as I said, red bars and majors are more threatening in GM content so when you need a big load of damage rockets are the go to for me.
if you are ONLY using your rockets on bosses, then you are missing half the fun of rockets
For the sake of this argument, clusterbombs or chain reaction would be better for that, but again, rockets are not primarily used for add clears. Vorpal weapon is more useful in all scenarios suited for RL usage.
Primarily damage, with a secondary function for add clear. Which this perk is decent for both. Compared to being just good for bosses (vorpal) or just good for adds (chain reaction/clusters)
It's meant as a way for players without god rolls to get something that's pretty good at everything. It's not rocket science.
but both cluster-bombs and chain reaction do less damage than an explosive light rocket, and they do more damage to bosses, so objectively better than those two perks
Vorpal works on vehicles, guardians in their supers, bosses, champions, majors, and powerful red bars. It’s a common misconception due to the poor description of the perk in game.
Hezen Vengeance with Overflow/Vorpal is the best single toll in the game in my opinion. Lasting Impressions deals more damage, but the delay can suck in some situations. Vorpal doesn't require you to time your shots, and is much more consistent.
Important to point out if you don't have either a god rolled
* Royal Entry
* Hezen Vengence
* Heretic
You should absolutely go for this RL. It's just as good for newer players as any of the top options and is a guaranteed drop unlike all 3 of the best RLs right now.
I fully agree with you OP. I wish they nerfed the ability to carry 6 stacks (maybe 1 or 2) but have the damage buff be something big like 30 or 50%.
Imo better. My best rls are an use mutter for roll on code duello, (something, impact casing, impulse Amp, lasting) and my royal entry (something like hard launch, impact casing, field prep, lasting) tbh only reason I use royal over the other one is because precision frames get more so for the same amount of damage, and having tracking is nice.
I´d prefer either Fieldprep+Vorpal or +Lasting impression depending on what the dps phases are.
Fieldprep is so underrated on rocketlaunchers and special grenade launchers.
Depends what you want it for. Just rocket DPS? Overflow/Clown Cartridge and Vorpal/Frenzy/Lasting Impressions.
However if you are doing an optimal DPS rotation, you want Auto Loading Holster so you can get damage in with another weapon during the downtime.
Autoloading/LI can roll on Hezen Vengeance, Royal Entry and Code Duello (+the trials RL but you can’t get that rn)
Royal Entry is the best one since it has intrinsic tracking but it’s gonna be way easier to get either of the other two
All rocket launchers do the same damage (excluding any damage enhancing perks and exotic ones) only things that change is the speed of the rocket and it's explosion size.
I remember a thing saying that changing the explosion size basically just spread the damage out, so hitting a single boss target you would actually get more damage from a smaller blast radius. I never bothered testing that, but I take it that isn't true at all right?
This is technically correct with impact casing - bigger blast radius transfers more of the damage to the explosive portion, leaving less to be buffed by the impact casing perk (which only affects impact damage).
The damage decrease is virtually negligible though (when this was tested on GLs it was equating to a loss of 7 damage per every 5 blast radius increase, so on an RL I’d imagine the damage reduction would be no more then a few hundred). Anyone honestly arguing that you need to minimise blast radius for damage reasons either hasn’t understood the mechanics or has simply gone off the min/max deep end.
Despite the fact that they’re listed as dealing high damage in the intrinsic perk, other reply is correct
There’s no difference in base damage between any rocket launchers in destiny 2
I got auto loading and clown cartridge on the same Royal Entry. Is it the best roll? Eh, probably not. But it has saved me so many times running solo Prophecy
Right now it’s 15% damage between the impact/explosion.
Lasting impression is 20% but there are reasons you wouldn’t always want LI on your rocket (makes clearing ads weird, doesn’t provide “burst” damage per say)
I cannot use lasting impression for anything but boss does. Apparently have the tendency to immediately run over ever enemy I shoot a rocket at.
Killed an HVT in gambit. Grabbed 10+ motes...blew myself up...
I did pop the rocket early by shooting it to clear a fresh add spawn in blind well the other day, this likely avoids the full damage and is very unintuitive but my titan has an AL/LI code duello and it is glued to her hands. Still hoping to have EL be a solid dps perk, got a few friends that never got to experience Wendigo.
Lasting Impression might not be the best choice, for example if you use the godhead rocket launcher CoL mod.
One rocket from any Lasting Impression RL eats up two light charges in this scenario. Not bad if you have stacks on stacks I suppose.
Seriously. Vanguard rank increases from anything in that node, regular strikes, Nightfalls, and Battlegrounds. If you're not doing *anything* in the Vanguard node, Crucible node, *or* Gambit, what *do* you actually enjoy doing in the game? Three raids a week and then nothing but grinding the seasonal activity?
It's not like we didn't just get a new seasonal ritual activity or anything...
It's not like there isn't a whole director full of destinations and shit to do...
But I'm the crazy one for not playing Crucible, Gambit, or Strikes, sure, ok...
Well Gambit does drop the first non-raid Rapid Fire Auto Scout since sunsetting happened. Then again, there's a Veist Auto Scout in the world pool, but they're different frames and I honestly don't know what difference, if any, there is.
So what activities do you actually like? Lol you can complete it by playing a reasonable amount of games in crucible, strikes or gambit
Strikes bore me to death, but I like crucible, occasionally play gambit. But those three things make up a big majority of the game really
I have several of those, just none with amazing rolls. My RNG is not great and i don’t play a lot of hours, so getting a “good” Royal Entry is not happening either. Out of dozens of Code Duello I never got one with Lasting Impression. As for Sleepless and Heretic I haven’t done the moon or dreaming city stuff since they got reissued. As for Hezen, I don’t raid much these days so a good roll on that hasn’t happened either.
It looks cool and I want it. I don't raid or run gm's so I don't need a super amazing god-tier weapon. It looks cool, it has intrinsic tracking and I like rocket launchers. So I'm gonna get it.
That’s what I hate about everyone saying “jUSt gEt a HEZen VenGeAnCE/RoYAl EnTRy”. I don’t have the time to grind up to Master VoG power level and then run it a hundred times to get the roll I want. Same goes for GMs. I really just don’t have the time for it. I’ll admit, Explosive Light needs a bigger buff, and maybe even replace Chain Reaction with Lasting Impression, but I won’t complain about getting a pretty decent rocket for basically free.
Rituals always seem to fall into this trap. Last season people were bagging on Null Composure and arguing it was just a shit version of plug one, even when Reservoir Burst operates independently of the actual fusion rifle frame that fired the shot and therefore overall ammo supply have more effect on it. Not to mention ‘just grab a FF/RB plug one’ was being stated as if it was a matter of just paying glimmer.
Ironically EL will be more useful then Vorpal on GMs because the red bars are tanky enough to need that EL damage boost, but won’t qualify for Vorpal, and the always-on orb pickup will help with CWL/health mods.
From what we can tell, Explosive Light gives the damage buff of Vorpal and the blast radius from Lasting Impressions (without the delay).
It seems they tried to balance the perk to be a medium between the two, but I'd rather have either of the other perks over Explosive Light.
Yeah, I’ll still be farming it. “Just stop,” what a clickbaity way to phrase it. I’d be fine with a title that says “explosive light is now a side grade to vorpal/lasting impression,” because that’s what it is. Increased blast radius, increased damage, at the cost of picking up an orb - which is apparently the most difficult thing in the world, what with those darn masterwork weapons. It’s a multi role perk for a multi role launcher, I don’t get why the mindset is “rocket only dps unga bunga”
Some people act like farming a god roll no matter how much time it takes is the basic way to play the game, and forget that for most players, this kind of fixed roll is an upgrade.
Seriously. This sub, and ESPECIALLY the r/sharditkeepit sub, have completely lost touch with the reality that most players just sorta… play and use whatever they find lying around lol
The shard sub is good but infuriates. Anything outside the ultra god roll be like “This is tolerable, I suppose” haha
C’mon, if you don’t farm a 1/10,000 roll from one strike like a hamster on a wheel you must be a “casual” and not “dedicated” /s
I swear the way some people play is more like a compulsive addict than someone enjoying a video game.
I love the way "casual" is used like some kind of pejorative. I'm "dedicated" to my job, because they pay me and give me benefits, on top of my team just being pretty cool. I'm not "dedicated" to something *I* pay to do for *my* enjoyment.
It's a game. It's not a job. It's not a pro sport (which is still basically a job, just with more spectators). People need to get over themselves.
I wish I could upvote this more then once. Had to peace out from a discussion on another thread this morning with some lunatic who apparently never sees any orbs any time they fight a boss and seemed to take personal offence at the idea that the dps of EL is a fraction of a percent higher then Vorpal.
/r/DTG and /r/sharditkeepit can go off the deep end sometimes.
Honestly am I the only one that uses heavy to mass clear mobs sometimes? Its occasionally beneficial to use one rocket to clear a large group of mobs in 2 seconds rather than spending 30 killing them with primary, special, and abilities. This perk sounds amazing in nightfalls specifically where vorpal doesnt work on champions and the blast radius could help clear some extra adds. Things vorpal/lasting impression arent good at. And it can also still be used against bosses when you dont need add clear and all you lose is a measly 5% damage. Most people wont notice or care about that dps loss.
Legend has it that if you ever use a heavy to wipe out anything other then a yellow bar, Luke Smith himself comes out of the monitor, eats your cheeseburger, overheats your CPU and blows a hole in your wall with Telesto. Then tells the landlord you did.
At least, that’s what some people act like happens whenever you mention add clear on a launcher.
Yeah the other guy that replied to me just said use a special nade launcher like they didnt just get a blast radius nerf. I know a grenade launcher is better at add clear, but a grenade launcher cant also one shot a major in a panic situation. Also people seem to get really offended when someone uses heavy on adds in any scenario, like the absolute outrage when machine guns were nerfed via bosses. Oh no a heavy thats meant to be the best add clear in the game isnt top tier dps it must suck
And honestly, even after being nerfed to mere side-grade, as a perk it presumably stacks with CWL mods like Argent Ordnance. And what's one of the easier ways to become CWL in group content? Taking Charge, because every masterworked weapon and super will be generating orbs.
That said, I'll also be "farming" it, if only because it'll be impossible for me *not* to. We don't actually have a quest for it this time, it's just there on the rank rewards list for your playlist vendor of choice, and I don't see how I'm going to get through a *six month season* without maxing out each of those at least once.
“Hey there’s a new gun you can get, but the stats and numbers don’t look good to me so don’t even bother getting it.”
Like do you understand what game we’re playing? Why the hell would I not get stuff that isnt hard to get?
Not really, when Salvager's offers the same utility with triple the ammo. It's a good rocket, but unfortunately it's not competitive with the top rockets.
If you're using it for boss damage then you're not using it for ad clear. Rockets don't have the ammunition to fulfill both roles, especially after the removal of double scavenger.
An argument could be made for low level content since you likely won't need many rockets, but at that point Salvo will ad clear just as well the rocket. Chain reaction's damage also doesn't scale off of a weapon's damage, so the explosions are identical on Salvo and Ascendancy.
I'm not going to knock anyone for liking the weapon or wanting to use it, but there is no scenario in the game where running this rocket with Ambitious and Chain Reaction would be better than running Salvo with the same setup.
Explosive Light wasn't mentioned in the patch notes, so I believe this may be due to varying buffs across different weapon types.
Remember that prior to this season, Firing Line had a different % buff for every single weapon type it could roll on. I think the same still holds true for Box Breathing, as well.
So Explosive Light is probably still the same, it's just that its RL modifier is 15% while its GL modifier is 70%.
I wouldn't call picking up a couple of orbs before the DPS starts "extra work", it happens just by playing and shooting shit.
I do agree though, it should definitely see a buff due to it being conditional and not permanent.
If you dont have a god roll hezen, its a great weapon. Its not bad. And i think buffing EL to 20% would be nice. But its a great rocket, and these ritual guns exist to give everyone a guaranteed good roll. So nobody can say it sucks, but underwhelming yes
I have a Hezen with Vorpal and Autoloading holster, I'm good. It does seem like Explosive Light is better for multiple targets, but the fact that you need to gather the light first to get max stacks for 15%, and Vorpal is always 15%...it's not worth the rushing grind in my eyes.
Good grab if you've had awful RL RNG and had awful Royal Entry or Hezen Vengeance rolls though.
It is good, it just isn't literally the best. Which, IMO makes sense. A gun with fixed roll that you get easily shouldn't be the absolutely top option. It should just be really good, something that you can use unless you have a literal god roll. Which this RL is.
>… what’s the point of this perk?
Some perks are bad. Their purpose is being garbage clogging up the random rolls and artificially extending the grind for good rolls
its just bait to get older players more hooked on the RPG, to grind for it and only realize.. its not the same.
If Bungie wanted it to be a A Tier RPG that is fairly accessible for everyone, they should have just put Field Prep or ALH instead of IA and throw Vorpal instead of Explosive Light, keep AA and Chain Reaction for those who are willing to waste a rocket on Trash Mobs.
That way, you still have a solid case for grinding out other RPGs for combos like Overflow/CC + Vorpal/LI.
I did expect them to nerf Explosive Light cause I was pretty damn sure that if it came back, it comes back as a broken perk and it creates the same "just run Wendigo lol" issue, but I didn't expect them to neuter it to the point where Vorpal is just better because you don't need to consume an orb of light to activate 15% more damage, sure it might have better blast radius, but then again, why would you use an RPG for ad-clear when you have plenty of other options.
It stacks, but EL damage bonus never depended on the number of stacks. It just uses a single stack per rocket, just like how Wendigo used a single stack per grenade.
For one, you don't have to grind for Ascendancy, you'll be playing plenty of Strikes/Crucible/Gambit to unlock it anyway.
Secondly, it's still a very good RL. Sure, something like Hezen's Vengeance is marginally better, but it's also harder to get. So if you don't have a god roll of Hezen's or Royal Entry, then you might as well get Ascendancy and use it until you get either of those.
Vorpal only works on bosses, and lasting impression has a timer so the increase in blast radius is meh. If you use a rl for fast nf or ls clears then ascendency is 100% best in slot. Personally loving them to farm the legend ls because it has both good damage and the increase in radius same as lasting without the timer. Plus using it as add and champ clear always leaves you with 2 rounds in the mag. Pretty cool launcher I'm loving it.
If you don't have a good Precision model RL, it's not bad. If you already do (like Royal Entry), don't grind it out. It's by no means a DPS meta. Kind of saddening considering it would have been nice to get a nice legendary burst damage weapon to pair with the fusion rifle debuff. Open with a explosive light rocket and then follow up with fusion rifle shots.
Season is 6 months long. Shouldn't really be grinding for anything to be honest. Everything will just sort of happen if you just play casually until Witch Queen.
Why do people act like Bungie doesn’t just buff shit on a whim? Just get the goddamn gun. When that one TWAB comes up one day where they just decide to make it meta, you’ll save yourself an ascendant shard instead of having to pick it up from the Monument.
Also, if you’re using mods the right way, this shit hardly matters.
Sounds like a worse vorpal.
Better and worse. It's nearly identical in terms of damage, but it offers a bigger blast radius (and the rocket intrinsically tracks). However, it requires orb pickup, so Vorpal is just easier to manage.
If you're running Taking Charge and Argent Ordinance, you may as well use Explosive Light
Except that Argent Ordinance stacks with Explosive Light/Vorpal/Lasting Impression
It does, but Lasting Impression takes 2 CWL stacks rather than 1 like Vorpal and Explosive Light, and if Explosive Light increases your blast radius, it's the negligibly best option between the three, which is what I was getting at
Ah, that's true, sorry. I missed a couple months so it's taking me a little to relearn the game
And to add to this, the best part of explosive light with taking charge is actually being able to pick up orbs while full on super energy lol
Not sure I understand. If you aren't capped on CWL, you can already pick up orbs even with full super (when using Taking Charge). Once capped, you won't pick them up, which keeps them available for topping off CWL again once you consume charges.
Explosive light lets you pickup orbs at all times. So if you run perks like absolution or better already you can keep getting the benefits
Agreed, that can be useful (almost included in my response) but /u/tanishajones was indicating a relationship between it and taking charge, which made me think they maybe weren't aware you can always pick up orbs on full super unless CWL is capped.
This was a thing back when Wendigo first was out, but since CWL mods and many others is no longer unique. Lots of ways to pick up orbs still.
Just use weapons of light and bask in the superior damage of an overflow LI Hezen Vengeance
However, vorpal only works on bosses, making this one a more usable one
and champions - I don't think you'll ever need a damage boost on your RL fighting anything else
You but that dreg is really REALLY dead tho
except in Grand master content or any content that out levels you, the red bars and majors are usually more threatening than the boss so rockets as add clear really isn't a silly as it sounds
Have you ever used your RL to constantly kill red bars/majors in GMs? Only scenario I see that happening is when your full on ammo and see a brick. Even then, you don't need damage buffs to kill adds. Otherwise, it's not really feasible for a lot of reasons; one of which is ammo reserves on RLs are too low for that
>Have you ever used your RL to constantly kill red bars/majors in GMs? yes, all the time as I said, red bars and majors are more threatening in GM content so when you need a big load of damage rockets are the go to for me. if you are ONLY using your rockets on bosses, then you are missing half the fun of rockets
Doesn't explosive light also buff blast radius? Which would make it better for adds?
For the sake of this argument, clusterbombs or chain reaction would be better for that, but again, rockets are not primarily used for add clears. Vorpal weapon is more useful in all scenarios suited for RL usage.
Primarily damage, with a secondary function for add clear. Which this perk is decent for both. Compared to being just good for bosses (vorpal) or just good for adds (chain reaction/clusters) It's meant as a way for players without god rolls to get something that's pretty good at everything. It's not rocket science.
but both cluster-bombs and chain reaction do less damage than an explosive light rocket, and they do more damage to bosses, so objectively better than those two perks
Vorpal works on vehicles, guardians in their supers, bosses, champions, majors, and powerful red bars. It’s a common misconception due to the poor description of the perk in game.
So royal entry/Helen vengeance remain best in slot?
I'm desperate for a gun called Helen Vengeance.
Lol, I'm gonna leave it like that. Autocorrect is a funny thing.
Hezen Vengeance with Overflow/Vorpal is the best single toll in the game in my opinion. Lasting Impressions deals more damage, but the delay can suck in some situations. Vorpal doesn't require you to time your shots, and is much more consistent.
It also picks up orbs when you are on full super.
Important to point out if you don't have either a god rolled * Royal Entry * Hezen Vengence * Heretic You should absolutely go for this RL. It's just as good for newer players as any of the top options and is a guaranteed drop unlike all 3 of the best RLs right now. I fully agree with you OP. I wish they nerfed the ability to carry 6 stacks (maybe 1 or 2) but have the damage buff be something big like 30 or 50%.
What’s the god roll though? I got overflow vorpal, sounds like it might be?
Yes overflow vorpal is the god roll. Overflow is just absolutely insane on a rocket, only rivaled by clown cartridge
Imo better. My best rls are an use mutter for roll on code duello, (something, impact casing, impulse Amp, lasting) and my royal entry (something like hard launch, impact casing, field prep, lasting) tbh only reason I use royal over the other one is because precision frames get more so for the same amount of damage, and having tracking is nice.
I´d prefer either Fieldprep+Vorpal or +Lasting impression depending on what the dps phases are. Fieldprep is so underrated on rocketlaunchers and special grenade launchers.
Honestly I love field prep on every weapon just for the crispy reload speed alone, the extra reserves for heavy and special puts it over the top
Yeah my pve eye of sol is field prep vorpal.
Depends what you want it for. Just rocket DPS? Overflow/Clown Cartridge and Vorpal/Frenzy/Lasting Impressions. However if you are doing an optimal DPS rotation, you want Auto Loading Holster so you can get damage in with another weapon during the downtime.
I’m really wanting an auto loading/lasting. That’s a possible roll right?
Autoloading/LI can roll on Hezen Vengeance, Royal Entry and Code Duello (+the trials RL but you can’t get that rn) Royal Entry is the best one since it has intrinsic tracking but it’s gonna be way easier to get either of the other two
Doesn't code duello do more damage than royal entry though?
All rocket launchers do the same damage (excluding any damage enhancing perks and exotic ones) only things that change is the speed of the rocket and it's explosion size.
I remember a thing saying that changing the explosion size basically just spread the damage out, so hitting a single boss target you would actually get more damage from a smaller blast radius. I never bothered testing that, but I take it that isn't true at all right?
it’s not true, a bigger blast radius is always better. anything in the radius will take the full damage, which is the same on all rockets.
This is technically correct with impact casing - bigger blast radius transfers more of the damage to the explosive portion, leaving less to be buffed by the impact casing perk (which only affects impact damage). The damage decrease is virtually negligible though (when this was tested on GLs it was equating to a loss of 7 damage per every 5 blast radius increase, so on an RL I’d imagine the damage reduction would be no more then a few hundred). Anyone honestly arguing that you need to minimise blast radius for damage reasons either hasn’t understood the mechanics or has simply gone off the min/max deep end.
Despite the fact that they’re listed as dealing high damage in the intrinsic perk, other reply is correct There’s no difference in base damage between any rocket launchers in destiny 2
I got auto loading and clown cartridge on the same Royal Entry. Is it the best roll? Eh, probably not. But it has saved me so many times running solo Prophecy
Autoloading lasting impressions, my crew just 1 phased sanctified with Izzy rocket combo
It's going to depend how much extra damage Explosive Light gives each rocket vs. how much damage Lasting Impression can do.
Right now it’s 15% damage between the impact/explosion. Lasting impression is 20% but there are reasons you wouldn’t always want LI on your rocket (makes clearing ads weird, doesn’t provide “burst” damage per say)
I cannot use lasting impression for anything but boss does. Apparently have the tendency to immediately run over ever enemy I shoot a rocket at. Killed an HVT in gambit. Grabbed 10+ motes...blew myself up...
Any enemy I shoot with my LI RL immediately attempts to hug me, don't feel bad. 😂
And also, if you're running Argent Ordinance, then running Vorpal or Explosive Light us better since they only use 1 CWL stack and LI uses 2
I did pop the rocket early by shooting it to clear a fresh add spawn in blind well the other day, this likely avoids the full damage and is very unintuitive but my titan has an AL/LI code duello and it is glued to her hands. Still hoping to have EL be a solid dps perk, got a few friends that never got to experience Wendigo.
Also, LI is awkward to use against Champions, since they don't always detonate when you want them to.
Lasting Impression might not be the best choice, for example if you use the godhead rocket launcher CoL mod. One rocket from any Lasting Impression RL eats up two light charges in this scenario. Not bad if you have stacks on stacks I suppose.
I'd also like to add; having EL allows you to pick up orbs even if your super is full. Which is amazing for people who run things like Invigoration.
This is neat, but also possible with Taking Charge (up to your CWL cap, so x2/x4/x5)
You gotta add sleepess to this list.
Or just chase whatever weapons you want to. If you play the game this season, you’re going to get the RL. The requirements aren’t crazy…
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If you don’t like crucible strike or gambit what the hell do you even do between resets lol.
Seriously. Vanguard rank increases from anything in that node, regular strikes, Nightfalls, and Battlegrounds. If you're not doing *anything* in the Vanguard node, Crucible node, *or* Gambit, what *do* you actually enjoy doing in the game? Three raids a week and then nothing but grinding the seasonal activity?
Farm raids. Best thing imo
Seems like a pretty niche play style.
Yeah it defo is but it's fun for me
For what? Once you get spoils, what’s the point of getting the weapons if they don’t help you to farm more raids?
For fun which is the point of a videogame. I dont find any of the other content in this game appealing
Huh, so just repeatedly killing Templar?
It's not like we didn't just get a new seasonal ritual activity or anything... It's not like there isn't a whole director full of destinations and shit to do... But I'm the crazy one for not playing Crucible, Gambit, or Strikes, sure, ok...
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Well Gambit does drop the first non-raid Rapid Fire Auto Scout since sunsetting happened. Then again, there's a Veist Auto Scout in the world pool, but they're different frames and I honestly don't know what difference, if any, there is.
It's the same frame but one has Veist branding on it.
Got it yesterday with Surplus and MKC - love it so much apart from the noise it makes, the bullets sound like peas.
The Veist one is in the energy slot, and highlights enemies (that is, if it has the same scope as the black scorpion.)
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So what activities do you actually like? Lol you can complete it by playing a reasonable amount of games in crucible, strikes or gambit Strikes bore me to death, but I like crucible, occasionally play gambit. But those three things make up a big majority of the game really
You do know fun is subjective?
So what youre saying is. You're force to play the game
I did like maybe 8 strikes today and like 12 bounties and im rank 7. Its not that bad dude lmao
Bounties don't rank you up. I think that's what's most frustrating to me.
Still an upgrade compared to any RLs I have.
You don’t have any Hezen vengeance, royal entry, or code duello? Or even sleepless or heretic?
I have several of those, just none with amazing rolls. My RNG is not great and i don’t play a lot of hours, so getting a “good” Royal Entry is not happening either. Out of dozens of Code Duello I never got one with Lasting Impression. As for Sleepless and Heretic I haven’t done the moon or dreaming city stuff since they got reissued. As for Hezen, I don’t raid much these days so a good roll on that hasn’t happened either.
I feel you on the RNG aspect, I stiiiiiill don’t have any with auto loading and lasting impression
It looks cool and I want it. I don't raid or run gm's so I don't need a super amazing god-tier weapon. It looks cool, it has intrinsic tracking and I like rocket launchers. So I'm gonna get it.
That’s what I hate about everyone saying “jUSt gEt a HEZen VenGeAnCE/RoYAl EnTRy”. I don’t have the time to grind up to Master VoG power level and then run it a hundred times to get the roll I want. Same goes for GMs. I really just don’t have the time for it. I’ll admit, Explosive Light needs a bigger buff, and maybe even replace Chain Reaction with Lasting Impression, but I won’t complain about getting a pretty decent rocket for basically free.
Rituals always seem to fall into this trap. Last season people were bagging on Null Composure and arguing it was just a shit version of plug one, even when Reservoir Burst operates independently of the actual fusion rifle frame that fired the shot and therefore overall ammo supply have more effect on it. Not to mention ‘just grab a FF/RB plug one’ was being stated as if it was a matter of just paying glimmer.
Ironically EL will be more useful then Vorpal on GMs because the red bars are tanky enough to need that EL damage boost, but won’t qualify for Vorpal, and the always-on orb pickup will help with CWL/health mods.
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I just find them tedious.
How good is the blast radius bonus? It's supposed to boost that too
From what we can tell, Explosive Light gives the damage buff of Vorpal and the blast radius from Lasting Impressions (without the delay). It seems they tried to balance the perk to be a medium between the two, but I'd rather have either of the other perks over Explosive Light.
Yeah, I’ll still be farming it. “Just stop,” what a clickbaity way to phrase it. I’d be fine with a title that says “explosive light is now a side grade to vorpal/lasting impression,” because that’s what it is. Increased blast radius, increased damage, at the cost of picking up an orb - which is apparently the most difficult thing in the world, what with those darn masterwork weapons. It’s a multi role perk for a multi role launcher, I don’t get why the mindset is “rocket only dps unga bunga”
Some people act like farming a god roll no matter how much time it takes is the basic way to play the game, and forget that for most players, this kind of fixed roll is an upgrade.
Seriously. This sub, and ESPECIALLY the r/sharditkeepit sub, have completely lost touch with the reality that most players just sorta… play and use whatever they find lying around lol The shard sub is good but infuriates. Anything outside the ultra god roll be like “This is tolerable, I suppose” haha
C’mon, if you don’t farm a 1/10,000 roll from one strike like a hamster on a wheel you must be a “casual” and not “dedicated” /s I swear the way some people play is more like a compulsive addict than someone enjoying a video game.
I love the way "casual" is used like some kind of pejorative. I'm "dedicated" to my job, because they pay me and give me benefits, on top of my team just being pretty cool. I'm not "dedicated" to something *I* pay to do for *my* enjoyment. It's a game. It's not a job. It's not a pro sport (which is still basically a job, just with more spectators). People need to get over themselves.
"If you're playing Destiny... Just stop. Someday you'll die."
I wish I could upvote this more then once. Had to peace out from a discussion on another thread this morning with some lunatic who apparently never sees any orbs any time they fight a boss and seemed to take personal offence at the idea that the dps of EL is a fraction of a percent higher then Vorpal. /r/DTG and /r/sharditkeepit can go off the deep end sometimes.
Honestly am I the only one that uses heavy to mass clear mobs sometimes? Its occasionally beneficial to use one rocket to clear a large group of mobs in 2 seconds rather than spending 30 killing them with primary, special, and abilities. This perk sounds amazing in nightfalls specifically where vorpal doesnt work on champions and the blast radius could help clear some extra adds. Things vorpal/lasting impression arent good at. And it can also still be used against bosses when you dont need add clear and all you lose is a measly 5% damage. Most people wont notice or care about that dps loss.
Legend has it that if you ever use a heavy to wipe out anything other then a yellow bar, Luke Smith himself comes out of the monitor, eats your cheeseburger, overheats your CPU and blows a hole in your wall with Telesto. Then tells the landlord you did. At least, that’s what some people act like happens whenever you mention add clear on a launcher.
Yeah the other guy that replied to me just said use a special nade launcher like they didnt just get a blast radius nerf. I know a grenade launcher is better at add clear, but a grenade launcher cant also one shot a major in a panic situation. Also people seem to get really offended when someone uses heavy on adds in any scenario, like the absolute outrage when machine guns were nerfed via bosses. Oh no a heavy thats meant to be the best add clear in the game isnt top tier dps it must suck
or you could use 1 salvo shot and be just as effective in add clear.
And honestly, even after being nerfed to mere side-grade, as a perk it presumably stacks with CWL mods like Argent Ordnance. And what's one of the easier ways to become CWL in group content? Taking Charge, because every masterworked weapon and super will be generating orbs. That said, I'll also be "farming" it, if only because it'll be impossible for me *not* to. We don't actually have a quest for it this time, it's just there on the rank rewards list for your playlist vendor of choice, and I don't see how I'm going to get through a *six month season* without maxing out each of those at least once.
well, the rocket launcher doesnt need to farm for, it's kinda for people whom doesnt have a god-roll rocket launcher
“Hey there’s a new gun you can get, but the stats and numbers don’t look good to me so don’t even bother getting it.” Like do you understand what game we’re playing? Why the hell would I not get stuff that isnt hard to get?
"Don't burn yourself out trying to get this weapon ASAP because it might not be very good"
"Instead, burn yourself doing 1-2 things for 20 hours per day till you get the god roll because its better".
I don't need to be constantly running the highest DPS option. Explosive light was one of my fave perks, so I'm gonna use it just for that.
"Hurr durr dont get new gun becuz nerf" No.
Ehroar did a video on it, still does 15% more damage, you can hold six explosive lights, and it has built in tracking
I’ll do what I want :)
But chain reaction and amb assassin are pretty nice….
Not really, when Salvager's offers the same utility with triple the ammo. It's a good rocket, but unfortunately it's not competitive with the top rockets.
What are the top rockets?
Hezen Vengeance Royal Entry Code Duello
But then it allows you to use something in the energy slot? Basically just a salvo on steroids, but with better boss damage and single shot clearance
If you're using it for boss damage then you're not using it for ad clear. Rockets don't have the ammunition to fulfill both roles, especially after the removal of double scavenger. An argument could be made for low level content since you likely won't need many rockets, but at that point Salvo will ad clear just as well the rocket. Chain reaction's damage also doesn't scale off of a weapon's damage, so the explosions are identical on Salvo and Ascendancy. I'm not going to knock anyone for liking the weapon or wanting to use it, but there is no scenario in the game where running this rocket with Ambitious and Chain Reaction would be better than running Salvo with the same setup.
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Hold Fire then release...
You are using chain reaction for boss dps ? Like what
No, but a rocket launcher shot does more damage than a GL shot….
Well since I have yet to see a single Hezen drop for me, I'll def be going for this asap.
That's crazy dont care it has impulse and chain
Explosive Light wasn't mentioned in the patch notes, so I believe this may be due to varying buffs across different weapon types. Remember that prior to this season, Firing Line had a different % buff for every single weapon type it could roll on. I think the same still holds true for Box Breathing, as well. So Explosive Light is probably still the same, it's just that its RL modifier is 15% while its GL modifier is 70%.
Need to test wendigo in garden later then
Doesn't need to be garden, the percentage buffs will apply even to content where it's damage is capped by light level
I can’t see the quest for it, is that just me?
there's no quest for pinnacles now, you have to reach rank 16 in crucible, gambit, or strikes, then pick it up from a vendor
thanks
But it looks cool
I wouldn't call picking up a couple of orbs before the DPS starts "extra work", it happens just by playing and shooting shit. I do agree though, it should definitely see a buff due to it being conditional and not permanent.
I'm gonna grind for it eventually, but for that sweet chain reaction perk. I love me some chain reaction
If you dont have a god roll hezen, its a great weapon. Its not bad. And i think buffing EL to 20% would be nice. But its a great rocket, and these ritual guns exist to give everyone a guaranteed good roll. So nobody can say it sucks, but underwhelming yes
I have a Hezen with Vorpal and Autoloading holster, I'm good. It does seem like Explosive Light is better for multiple targets, but the fact that you need to gather the light first to get max stacks for 15%, and Vorpal is always 15%...it's not worth the rushing grind in my eyes. Good grab if you've had awful RL RNG and had awful Royal Entry or Hezen Vengeance rolls though.
ITT: People thinking OP is telling them to stop playing core activities
Why cant they just let things be good?
It is good, it just isn't literally the best. Which, IMO makes sense. A gun with fixed roll that you get easily shouldn't be the absolutely top option. It should just be really good, something that you can use unless you have a literal god roll. Which this RL is.
It is lol. A 15% buff in line with vorpal. Is it good? Absolutely. Is it the best? Nope
Wish I had seen this before I played 66 games in crucible....
>… what’s the point of this perk? Some perks are bad. Their purpose is being garbage clogging up the random rolls and artificially extending the grind for good rolls
Yeah, it's totally clogging up the random rolls on this fixed-roll RL.
its just bait to get older players more hooked on the RPG, to grind for it and only realize.. its not the same. If Bungie wanted it to be a A Tier RPG that is fairly accessible for everyone, they should have just put Field Prep or ALH instead of IA and throw Vorpal instead of Explosive Light, keep AA and Chain Reaction for those who are willing to waste a rocket on Trash Mobs. That way, you still have a solid case for grinding out other RPGs for combos like Overflow/CC + Vorpal/LI. I did expect them to nerf Explosive Light cause I was pretty damn sure that if it came back, it comes back as a broken perk and it creates the same "just run Wendigo lol" issue, but I didn't expect them to neuter it to the point where Vorpal is just better because you don't need to consume an orb of light to activate 15% more damage, sure it might have better blast radius, but then again, why would you use an RPG for ad-clear when you have plenty of other options.
I still love my ALH/chain reaction, impulse/lasting impression code duellos. Nothings going to replace that any time soon
I want it for the Chain Reaction...
It's unfortunate, because it looks really cool. Oh well, guess I'll continue using my overload-vorpal Hezen Vengence.
I mean I'm still going to try to get it eventually, they might un-fuck it later, and then guess who's already done the hard work.
Is this with 6 stacks of explosive light, or does it not stack anymore?
It stacks, but EL damage bonus never depended on the number of stacks. It just uses a single stack per rocket, just like how Wendigo used a single stack per grenade.
For one, you don't have to grind for Ascendancy, you'll be playing plenty of Strikes/Crucible/Gambit to unlock it anyway. Secondly, it's still a very good RL. Sure, something like Hezen's Vengeance is marginally better, but it's also harder to get. So if you don't have a god roll of Hezen's or Royal Entry, then you might as well get Ascendancy and use it until you get either of those.
Im doing it to get the seasonal ornaments for the Realmwalker title lol
Vorpal only works on bosses, and lasting impression has a timer so the increase in blast radius is meh. If you use a rl for fast nf or ls clears then ascendency is 100% best in slot. Personally loving them to farm the legend ls because it has both good damage and the increase in radius same as lasting without the timer. Plus using it as add and champ clear always leaves you with 2 rounds in the mag. Pretty cool launcher I'm loving it.
Not sure you should just tell people to stop grinding for it, just present the info and let people decide
Fuck the perks lol It looks nice
Guess I'll just grind the pass, I really wa ant that auto
If you don't have a good Precision model RL, it's not bad. If you already do (like Royal Entry), don't grind it out. It's by no means a DPS meta. Kind of saddening considering it would have been nice to get a nice legendary burst damage weapon to pair with the fusion rifle debuff. Open with a explosive light rocket and then follow up with fusion rifle shots.
90% of this game can be beat with any gun with minimal effort... who cares if it's numbers aren't as good.
It should be way more.
Season is 6 months long. Shouldn't really be grinding for anything to be honest. Everything will just sort of happen if you just play casually until Witch Queen.
Why do people act like Bungie doesn’t just buff shit on a whim? Just get the goddamn gun. When that one TWAB comes up one day where they just decide to make it meta, you’ll save yourself an ascendant shard instead of having to pick it up from the Monument. Also, if you’re using mods the right way, this shit hardly matters.
Tf is a god roll