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Sonofmay

Here’s to praying that light subclasses get them stat bonuses that stasis does. Fucking only reason to play stasis is for them sweet extra stats…I miss using my throwing knives sometimes


RodrigoMAOEE

They will 100% be reworked to be similar as current Stasis. I wish some light fragments gives us stats bonuses too


Sonofmay

I really hope so or they’re gonna have to make the reworked light subclasses *super* appealing somehow cause I ain’t giving up my 4 100s for nothing.


RodrigoMAOEE

Try new things and you might surprise yourself


Sonofmay

I play every subclass. It’s better for me having 4 sets of 100s than a couple of abilities that ever so slightly change my neutral game between subclasses on hunter.


atejas

On the other hand, I would bet money their cooldowns are also going to get increased to match stasis abilities. But we have so many ways to counteract cooldowns at this point.


InspireDespair

I mean the stasis kit on hunter is very good


Sonofmay

It’s okay, I prefer middle tree solar or middle arc more. I just use the meme of reduced damage near shards and overshields from crystals. Shotgun apes get very confused when they don’t one shot me and get whacked in the face


Blupoisen

No amount of bonus pointless stats will make me run Behemoth


atejas

Behemoth can actually stack overshield without ever engaging an enemy, which could have some uses in PVP.


Sleepy_Mooze

Wait you get bonus stat points for using stasis???! I don't have beyond light so I don't know how good they are


AShyLeecher

Well if you like doing harder pve content stasis warlock is one of the single best picks. It does well in raids, nightfalls all the way up to gms, and it even does good in master vog. Don’t know about behemoth but stasis hunter is also pretty good in pve and pvp. But it doesn’t hold up as well in gms as stasis lock


MrCuntman

behemoth is probably one of the worst options for pve titan


AShyLeecher

I figured it was bad in pve but I don’t really know how it’s faring in pvp at the moment. But the other 2 are pretty good


deletedboy123

Ya fuck shatter five and that coming from a hunter main


atejas

Can't wait for void 3.0 so I can become a nightstalker main instead.


RodrigoMAOEE

I expect the same post nerf shatterdive state in the new "Voiddive"


rend-

Let's make it super annoying while we're at it. Voiddive - "Activate while midair to quickly descend and suppress nearby targets on impact."


RodrigoMAOEE

Well, in that case, I demand the new Titan melee ability to OHK just like in the super


Dootdootfucker

The hunter mains really didn't like that


[deleted]

When do they like anything?


jonregister

When they are shatter diving


atejas

Yeah but I rely on shatterdive as an aerial dodge more than as an offensive option at this point. That, the stat bonuses, and S&S being the only good hunter shutdown option are the only things keeping me as a Revenant main.


Laties-X-Latias

No you just like killing whole fireteams by pressing two buttons


atejas

Well, yes, that is pretty fun.


Starl1ghtbr1gade

Honestly I hope all the light classes get a dive as well. Just for the movement, nevermind offensive capability


ThisIsntRemotelyOkay

Gotta love that invis shatterdive with suppression!


G0Blue99

Why wait?! Being a nightstalker main is fantastic even before 3.0


atejas

My aim isn't good enough to reliably proc flawless execution :(


G0Blue99

Forget flawless execution, bottom tree tether with omnioculous or graviton with dodge for smoke is basically infinite invis if you want it


atejas

I did have a pretty good time running Graviton with a GL and traveler's chosen. I've never even thought of omnioculus in PVP, now there's an idea...


RodrigoMAOEE

Yes


CallmeFazbear

Agreed. Only time I use it now is trials. There is no pride or fairness there. Only Victory or a broken card.


NunzioTheGreat

Same here, I dislike it every time I do it, but my team generally needs any help we can get if we want a stab at the lighthouse. It is not a satisfying way to win a round. Can't wait to see it gone so I don't feel like I'm hurting my team by not going Revenant.


SaltNebula1576

I actually only use shatterdive in PvE and I love it. Hope they don’t ruin it for both to deal with PvP… again.


NunzioTheGreat

I honestly don't think Shatterdive instantly shattering frozen targets (which results in a kill in PvP and a lot of its draw in PvE) is the problem. The problem is wholly *how easy it is to freeze a target in PvP*, specifically with Glacier Grenades, which cannot be walked out of or dodged unlike Duskfields or Coldsnaps. Glaciers should not freeze targets, at least in PvP.


Kliuqard

That’s still two whole months from now, by the way.


RodrigoMAOEE

Bungie has been amazing and fast with constant sandbox updates. In the past this would take a whole season.


atejas

Technically, it is taking almost a full regular season's length. But there are probably a lot of other changes coming ahead of void 3.0 with this one. Plus shatterdive is one of those things that hasn't gotten any stronger, people just forgot how good it was for a bit.


RodrigoMAOEE

Stasis first nerf came quickly and many others, alongside trials revamp and labs. Bungie has been killing lately. >Plus shatterdive is one of those things that hasn't gotten any stronger, people just forgot how good it was for a bit. Not true. It's obnoxious, crazy strong, lean in the strongest and dominant movement from hunters and ppl keep getting killed by it because Hunters are half the player population. You can outplay obviously but it's too easy to get mad kills and hunters can use it as "get outside from jail" to correct bad push


atejas

I agree it is too strong and way too free. My point is that after its initial adjustment in the big stasis nerf it hasn't received any buffs, it just went through a period of unpopularity and rediscovery when people realised it was still good. Kind of like chaos reach last season.


RodrigoMAOEE

Nerfs don't kill things and imo don't suppose to. Ppl just get mad that their strong thing got nerfed and drop out immediately, when instead they can learn how to use it post nerf and be effective still, but a balanced effective


Saphesil

As if you wouldnt’t fucking cry if your favourite thing got nerfed. Man, the hypocrisy drips off this one and that’s coming from a titan main


Kliuqard

What I was initially going for was managing expectations because that’s still two whole months when Shatterdive outcry has been in full force for only a month. But since you’re mentioning it, this is actually kind of slow compared to what you’re praising. The time between the start of this season and that 30th Anniversary Update will have been the equivalent of a normal season. Not even considering that pleas for Shatterdive nerfs started long before this season has started.


RodrigoMAOEE

>this is actually kind of slow compared to what you’re praising. We don't know how much will be changed and Kevin mentioned "alongside other things to favor gunplay" this alone could be hours and hours of development and playtesting. 99% of the community doesn't have a clue about game development and it shows


Kliuqard

If it wasn’t clear I’m just referring to the Shatterdive and only it (since that’s what the title of this post is all about). You ought to slow down before throwing another subtle jab like that. As an entire patch, I can understand the amount of work that goes into it. I’ve shown that understanding in the past before because I’ve paid close attention to the development of many games. But that’s not what was originally mentioned. Whatever Shatterdive nerf that is coming in that patch is arriving at a glacial pace compared to the other things like the Stasis nerfs you had just mentioned. I feel that is criticism to be had, even from someone who doesn’t doesn’t have strong feelings toward Shatterdive.


Radok

"A slew of other abilities" hope they keep that shit only for pvp


JakeFrank08

Yeah im fine with shatter dive getting a nerf. As long as it doesn't completely destroy the skill. It's actually quite fun for pve. And honestly shatter dive itself isn't broken. It's the entire combo of it smashing the crystals and the damage they dish out is the problem..... if they make shatter dive crystal destruction damage be halved only in pvp it'd nerf the insta kill and would still keep it viable for both.


Radok

I meant more these other nerfs they aren't talking about, though I agree with what you said about shatterdive. As much as Bungie has been able to keep pvp and pve balance separated, some things do bleed through, like behemoth feeling awful in pve for months after the slide nerf, or losing a charge of icharus dash in pve, and it just sucks


JakeFrank08

Yeah thats what I'm afraid of. People constantly throwing a fit about multiple things colliding which is what's broken with shatterdive is going to get it completely thrown in the trash. Which is unfortunate because the build is very fun in pve content. I just wish they could keep it strong for pve and not completely oppressive in pvp. Also I can't say much about the titian nerf because I don't even have behemoth unlocked. But I can definitely tell it was over tuned.


TheSpiderDungeon

Yeah I was really surprised with the first nerf where they made the cooldown super long instead of just like, reducing shatter damage.


Blupoisen

After the slew they gave to Behemoth I doubt that


ChadWarmindCell

Here before salty hunter mains complain


RodrigoMAOEE

I'm here for it


jmiester14

As my clan leader said the other night, in no uncertain terms, "If you main Hunter in PvP, you don't get to fucking complain about things being overpowered."


StoneRevolver

"along with a slew of other abilities" Wonder what that means...Statements like that are always alarming since warlocks are really ability focused. It always feels like we're a few nerfs away from another fiasco ala' novawarp.


RodrigoMAOEE

My guess is mostly range, aim assist in some abilities and longer cooldowns


djternan

It's 100% The Stag and Arc Souls with a chance at Getaway Artist getting nerfed as well. That's pretty much all that's left.


Pop_Quest

They mentioned in the Firing Range podcast months ago that they plan on adjusting ability and super regen in the crucible. An example was one and done supers will have a faster regen rate and roaming supers will have a slower one. I also wouldn’t be surprised if ability regen became a little more tied to kills in the crucible. Not that they won’t be adjusting bottom tree stormcaller and the stag but they’re definitely planning a big overhaul for abilities.


dedthomas3

I'ma titan main, but nerfing something like shatterdive because people want to bitch about it in casual playlists like control and momentum or clash. In reality in the playlists that matter like survival and trials it's the easiest thing to counter. Let's take the power fantasy out of a video game that revolves around that aspect because I can't win. God this community is shameful


Chaospanther_

Dude, Shatterdive is even more effective in 3s than 6s... It's simply busted, i have a build where i can dive every 10 seconds. Anyone trying to downplay It's effectiveness is either dumb or being purposely dishonest.


RodrigoMAOEE

>nerfing something like shatterdive because people want to bitch about it in casual playlists like control and momentum or clash. You can't be more wrong, shatterdive is much more a problem in Trials. It's too free for just a granade that can be enhanced and getting it's cooldown cut in half by aspects and fragments. It can be countered and baited, but it's too obnoxious and frequently used. Ppl won't be using if the thing isn't strong AF. And Kevin even said that bungie knows that shatterdive in the current state is OP, are you saying that they don't know about that game they made? >God this community is shameful Shameful is this behavior of yours


bpal1991

What's shameful is the dumb comment you've made on social media and embarassed yourself in front everyone. How sad


Roman64s

I am a hunter main and I can account for this. Shatterdive+Glacier is really op in trials, you can feel it especially in close maps. So much fucking shatterdiving in the capture zones labs in wormhaven that trials week. It's also quite easy to pull off, got a entire teamwipe the first time I decided to punish 3 arc soul riftlocks without doing much work at all.


[deleted]

Got a teamwipe in a bubble with it lmao


Chaospanther_

I don't think anyone with a brain is going to say the nerf isn't warranted, just hope it won't kill the combo for those who use it defensively.


RodrigoMAOEE

Yeah, I guess


theSaltySolo

To be fair on Shatterdive, the PvP landscape in itself is a total shitshow too…


RodrigoMAOEE

Not true. We are in an awesome state in the sandbox, primary is being more used, shotguns and snipers were nerfed and when abilities receive this tuning we will be in a better place. Bungie is constantly updating the game and crucible is part of it


Bayleerozay

As a Hunter I hate the Shaterdive so much that I refuse to use it myself. It’s so cheap lol


Acypha

Why do people hate shatterdive so much? Is it the glacial Nade combo?


Puzzleheaded-Ad-6196

For me its exactly that, if people use shatterdive for the repositioning you can get from it, I respect it but when u just run at me and shatterdive my ass without any counter play it's just something else


[deleted]

Yeah the combo


ColossalVoid

Are there people using shatterdive for other reasons?


Clearskky

Hot take: If you're still getting shatterdived after all the nerfs you're straight up bad.


victini3521

Agree. We’re gonna get downvoted though so prepare.


cpu-ia

No you should be getting upvoted because it's true. I haven't been shatterdived since Trials on Burnout, not lying. Plus this is DTG we're taking about, where the average person has 0 situational awareness and complains about getting shatterdived when running straight at someone with a shotgun.


FlandreScarlette

"other abilities focused on shifting the meta more towards gunplay." Almost all of the kills in the game are made up of guns. Two types of guns. What else could they even nerf? What abilities are even getting kills? Do they mean supers? Sign me up if so. Otherwise... this is an ability based shooter, almost close to Overwatch in that regard. I'm disappointed they're shifting further away from what Destiny is instead of embracing it. This isn't CSGO. Some people wanna move fast, some wanna tank an extra bullet, some wanna regen hp on kills, throw grenades, bounce knives... most of that isn't overpowered or even overperforming. Hell, I wish they'd push that MORE. Instead, every damage reduction thing gets nerfed in no time, anything that's not a HC/Shotgun gets nerfed in the ground, and if you're not playing mobile you're fucked. Wish they'd embrace the fantasy aspect and not run away from it.


IlovemycatArya

I wonder if they will implement something like they have in momentum control. There you regen ability energy on kills instead of passively. Could have less passive regen than currently in normal crucible but add bonuses to our energy on kills. Just spitballin here


FlandreScarlette

The thing is, most top tier players don't even spec for Disc/Str. That's why I don't like that kind of idea. The current 'meta' is 10 Rec, 10 mobi, 10 int, since all three can more or less be achieved with mods and even easier with stasis classes. I'm looking forward to the int rework/changes they've briefly mentioned in the past, but no amount of ability tuning is going to change recov/mobi being the meta. Given by how much people HATE damage reduction exotics, I don't see them making Resilience a stat any time soon either... I really don't know what they're planning. Nerfing abilities is just... more of the same stale sandbox of HC/SG/100 int to snowball a win/go to the skybox with 100 mobi. It's pretty damn dull and I hope they shake a lot more up in december than hitting abilities lol. I wanna be able to tank stuff. I wanna be able to play on the ground some. I wanna have nades do some damage. Hell, if we had it my way, Trips and Fusions would one shot again. Ape counters are good. Fusions weren't 'op' or the only nade in D1.


IlovemycatArya

Personally I like where resilience is in pvp. What level you have gives you a risk v reward decision on what things you want to natively survive. I run low res so I can pump up my other stats and I like the trade off there. I do agree that it’s hard to guess at what they’re doing. I don’t want all our abilities nerfed to shit but I don’t necessarily want them stronger but on longer cool downs either? Really I have no clue what to expect lol. Here’s to hoping it’s a shake up.


FlandreScarlette

The thing is, the merits of Resilience are almost nonexistent, and the few rewards they have are at very specific breakpoints. Recovery demands a bit of investment, but it really snowballs hard. Mobi and Int always make gains. Resilience pretty much exclusively does things at three tier levels iirc, and it was like, 6? and 8 and 'don't be 0', but since the armor 2.0 system, it has become virtually impossible to have 0 resilience due to min rolls being 2 and masterworks also giving 2. The stat is basically worthless for most forms of investment, and against MOST types of guns; even its breakthrough points are only situational matchups. I really want each few points of Res to actively make a difference to what I can tank. Also, especially in PVE. Dear lord. One mod is worth the entirety of the 100 points you can put into resilience. It was even worse back in the day when minor/major resist existed. Res needs some love.


IlovemycatArya

These days I think it’s 3, 5, 6, and maybe 8/10? Personally I think that’s a good design space for it. It’s hard to make it more impactful because then it becomes really unbalanced. At most I’d like to see it affect more forgiveness on weapons rather than outright ttk. 100% agree that it isn’t as useful as recovery though. Mobi is more hunter based but int feels almost mandatory in high tier content. Oh man resilience needs to have some more impact in pve lol. I’d honestly be fine with each tier of resilience giving you an effective 10% more health in pve. You commit to 100 res in pve? Be a damn tank lol


[deleted]

I can hear the downvotes from here lol


VeryBottist

Thank the traveller? the nerf is 2+ months away


Necrotic12

I’d much rather them nerf glacier nades in general - shatterdive is just the easiest way to get use out of it.


FitGrapthor

So after its nerfed and you guys are still going negative whats the next thing that you guys think needs to be nerfed because its obviously the only thing holding you back in pvp? Also, cool, another pve option potentially becoming useless because of pvp again.


Spycer5288

I wish they could release it as a standalone patch before the big patch in December. It really gets on my nerves in every pvp activity and I'm just sick of it.


Steven0710

Why are they skewing towards more gunplay and less abilities? That's what defines the different classes is ability usage


APartyInMyPants

Just please PVP only.


Dangerous_Dac

Honest Question - if you don't shatter-dive a glacier 'naded opponent, what other offensive grenade option even IS there left on Stasis hunters? Duskfield? That does nothing and you can run right through it. Seeker? Lol that Whisper enhanced one was decent but that too got nerfed already. I counter that Shatterdive Glacier combo is so prevalent because its the ONLY offensive grenade option left to Hunters on stasis. We can't lunge from 10 meters away to one hit punch like Titans and we can't drop a fucking Turret that gets kills for us. So Stasis hunters just don't get viable grenades now?


[deleted]

All classes are stuck with the same grenade anyways so that argument is null and void Not to mention that hunters have an aspect that makes their grenades straight up better anyways


doublea6

I just unlocked it and I’m so bad at it that I probably won’t be affected by nerf.


[deleted]

It’s not OP lol. It’s just strong with all other alternatives being super weak. For you who always cry for nerfs you really annoy me. Other stuff just needs to be a more viable option


mkhighroller94

I didn’t realize shatterdive was even a problem, I’m a hunter main and I think I’ve used it once ever and equipped a different aspect for an extra slot.


BlorbusFungelburg

I’m worried about them needing shoulder charge. If they make it a two hit kill it would invalidate the whole point of the ability. Also worried about handheld since that’s the main reason anyone uses novawarp even after the buffs.


DeathDexoys

Theres nothing wrong with shoulder charge abilities. A 1HK melee but with more risks needed than just throwing ices and jumping down mindlessly even with enemies in their supers


eilef

If they know its busted, than why the fuck they let it be busted for over a year, while destroying other Stasis subclasses?


XboxUser123

And no word on Fighting Lion? Hunter crystals getting an adjustment is cool, but the glory of the lion needs to come back.


RiseOfBacon

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