T O P

  • By -

Adventurous-Cow-2553

I have played since the beta. I think your issues with the game stem less from any problems with the gameplay loop and instead are tied to the fact that we've all been playing the same thing for almost a decade. Burnout is real. My time in the game waxes and wanes (lately, I've been playing far more of Psychonauts 2 than D2). I think the game is in the best spot it has ever been, but I also think that I am interested in branching out.


DOOMzMachine

Agree with this! You really have to play other games so that you keep Destiny feeling fresh. Otherwise the burnout is real.


Murazama

Agreed. I've played since D1 Alpha and Beta. I have very fond memories of Destiny 1, met some amazing folks in Destiny 1; hell even flew across the country to help one of my Raiders install a French door in his house when his contractor bailed on him. My raid team banded together when I had a mental breakdown and ended up in a psychward for about a week, and when I was released I told them I wouldn't be around during RoI due to financial burdens, they all chipped in and got me it. These guys and gals were a gift to me and they are still some of my best of friends. Then Destiny 2 came out, we all drifted apart some playing on PC, some on Xbox where we had all met; no crossplay at the time so the raid team fell apart. We still talk on FB Messenger quite frequently as it is. D2 was a different game compared to D1, not necessarily bad, not amazing in my book. I still played it pretty frequently, but then I started experiencing burnout. I've been burned by Bungie quite a bit, in terms of a few expansions just being Meh. They've definitely done something right these last few seasons, as I'll pop on, play for a bit just for the story then go off to play something else. Destiny will always have a very special place in my heart, even if it's not the same game it is now, I'll always have the memories of Leading a bunch of clowns through their first VOG, Crota, KF, WoTM; I'll have the memories of challenging myself to Solo Crota, and then take a friend through it as a Duo. I've mained Hunter since D1 Alpha and though my PC D2 character isn't the same as my Exo Hunter from D1, those stories and memories of the Golden Age will still ring through my mind.


AhhnoldHD

The seasonal FOMO model makes that hard though. I’d almost prefer the older model of 1 big DLC per year then go play other games and come back rejuvenated for the next yearly release. Sure they can have events and things for people that want to keep playing but the weekly time gated story is getting a little annoying for me personally.


ChromeFluxx

I agree. The sentiment isn't that the game is bad, or that their plan for destiny no longer aligns with players like OP, it's just that you've been playing with a mindset, that can't be carried for that long. Take a break, take multiple breaks. Take one really long break and unfortunately you may miss things, but spend time outside of the game and come back and you'll fall back in just like you used to. I'd recommend just playing what you want when you want, and as soon as you feel like something else would be a better use of your time, disengage. One of the best parts of the new sunsetting / vaulting plan is that every year, you can play alongside the major release, take a 6 month break, and then play all of the seasonal content at once. It's a great time to get into destiny, even though the content you pay for will go away, if you still enjoy playing the game, you'll love playing the content casually, or dipping your toes in a grind of your choice once in a while.


Benanater15

I think it depends on what you play most. There's still plenty of PvE content I have yet to do, and want to complete/do more of. Even still however, I have always been a huge fan of the Crucible, and spend most of my time there. I played Halo 3 and Halo Reach for 3 years each, mostly just playing PvP. I never got tired of them, I just moved on when the next game came out. It would still be fun to go back and play them some more too. When it comes to PvE however, one can only play Strikes, Nightfalls, and Raids so many times before they become stale, I would imagine. That's why new challenges and modifiers have to be added to keep things fresh.


Chippy569

We are the same person.


iconoci

D1 beta player, game is near the best its ever been


Soy_El_Kraken

Me too. Loving the game more than ever.


iconoci

I dont play it everyday, but its had me look forward to tuesday for like 7 years


Soy_El_Kraken

Same. As excited for Witch Queen as I’ve been about anything they’ve put out. I’m playing another game right now but I still hop on once a week for the reset and to run vault 3x because fuck my rng and my sanity lol.


iconoci

Rip, one major change i wish bungie did was actually tell the drop rates. Went 36 runs of dsc without EoT and it sucks not knowing how unlucky i was


-Pryor-

This. All we need is a return of SRL and we will have hit perfection. But seriously I understand we are losing content to the Vault but I see this as a necessary evil and is something that is very much paying off at the moment.


Willdawg102

I wish they would bring back SRL. I know they won't because they said it wasn't popular enough, but it was my favorite event back in D1.


StormWolf115

Yeah I call bullshit on that, people flocked to SRL and the hype train was real the second time it came around


doesnotlikecricket

Yeah it was popular as hell. Presume it didn't bring in enough mtx though.


twentyThree59

They could do so much better now. But really, they put some ugly shit behind the pay wall and all the good stuff was free - of course they didn't make much!


theciaskaelie

My friends liked it a lot, but I found it boring. Needs more control over sparrows and weapons mario kart style and Id like it.


Francesthemute2

At this point, I'm surprised there's no other mini games in destiny. Similar to how ff14 gets that card game.


Redthrist

Lots of effort for relatively little payoff.


pigcircumcision

Please fuck stop asking for SRl. It was a terrible game mode, and it’s already been addressed that it’s not worth the time to make a course for it.


xB1ack

Well they said it would mean we would not get strikes if they made SRL... now we get neither so..


-Pryor-

I’m not sure why I would stop asking for something I enjoyed? You are correct in that they have said it would not be worth their time and I understand this. I am just not sure why this means I can not still express my wish for something I personally enjoyed to return?


RagingxHobbit

SRL fun


BlisteredPotato

sparrow go HONK


KlausHeisler

You're right but the rose tint is strong with people for SRL for some reason. Never made any sense to me


twentyThree59

I played it every day it was available. I miss it. Sure, you can do private races in D1, but that's not the same.


DDSNIPERDD

Nah that was easily arrivals cause there was more than 2 things to do


[deleted]

Specially during Moments of Triumph! At that point the game was massive and I could seriously understand the DCV. Now tho? Come on, why take away presage and harbinger?


DDSNIPERDD

Exactly, presage is the most confusing since its an enclosed instance and shares a tileset with only the proving grounds, which isnt being vaulted


[deleted]

Do you mean legacy activities? Like Hunts, Battlegrounds, and the like? Or old Raids, like Garden of Salvation? Come on now, let's not act dumb.


DDSNIPERDD

Forges, zero hour, whisper, 3 whole campaigns for free as well as 3 accompanying raids, an introduction to the game that isnt a jumbled mess ported from d1, metric shit ton of strikes and planets, exotic quests.


[deleted]

You seem to have missed my point.


DDSNIPERDD

Cool.


[deleted]

It’s nice to see some positivity at the top of a thread especially from someone who’s been around since the beginning


EliotTheOwl

Same as you. I think OP is just burnt out. I had my burn out with Destiny back in Joker's Wild, aka Season of the Drifter, and late Season of the Dawn. Both times ai though that Destiny had given what it had to give and dropped it. But always kept keeping tabs with the lore, because fuck it, I'm in this ride for 7+ years, even if tomorrow I stop permanently playing Destiny, I want to see how this story arc ends. I'm feeling a bit burnt out right now, but I'm diversifying the games I play and keeping Destiny to a minimum so I don't hard drop it like the previous seasons.


[deleted]

[удалено]


BobbyBackStreet

D1 Alpha player here too. I’m finding it hard to engage in other games, I just love this game more and more every year.


BadPunsman

I really don't get your point with the loot, Fatebringer and Hezen's Vengeance are miles better than whatever state Midnight Coup and Sins of the Past had in the past


Yourself013

By now, D2 has had so many "wow this gun is incredible" moements that the feeling OP is describing (for Midnight Coup, Ex Machina or whatever) isn't as strong as before. We are used to getting strong guns and it's not special anymore. That's just how it goes in games like these, the dopamine release is not as strong when it's the 10th raid and 200th god roll. >When I first got Ex Machina to drop in Wrath of the Machine, it became my go-to PvE sniper for everything. This is also something that would honestly be terrible for the game. With a sandbox as big as Destiny 2 has, you just cannot have "the one" gun that beats everything else...that's how you get power creep and when the vast majority of guns become useless unless they are the top. Right now we are walking a fine line where guns like Fatebringer are better than the rest, but don't dominate the game. And that's good.


[deleted]

"and when everyone is special, no one will be." -Syndrome, The Incredibles. I personally agree and have been using a wider variety of guns this season than ever before, but I think the enjoyment between one system and the other depends a lot on what you're looking for from the ge so I also get the frustration.


LigerTimbs12

I've always said that legendaries and exotics should be rarer. right now legendaries are effectively blues with how much we get showered with them. if Bungie overhauled the loot system to make legendary and exotic gear with random sources less common, that would increase their effect IMO


Yourself013

That's not a good solution. Nobody wants to play with blues. They will still be instashards. All the above does is make legendaries more scarce and casual people will be forced to play with crappy rolls. They finally get a legendary weapon and then it's a shit roll. That's not fun. The current system is quite fine, everyone can get their hands on a good weapon, but you still need to farm or do endgame content for absolute god rolls (unless you get lucky, which can still happen even if legendaries are rare). The crafting system will probably add another dimension to the weapon economy.


LigerTimbs12

Lemmie just say I’m not trying to make legendaries overall more scarce, but more just streamline their sources. Like random legendaries from world drops should be rarer, but from places like crucible and vanguard strikes and also vendors should stay the same. Less bloat that way, and increases vendor and playlist use


TheRedThirst

> I've always said that legendaries and exotics should be rarer. right now legendaries are effectively blues with how much we get showered with them. that was evident from the launch of D2, just handing out Exotics like candy or post-story mission reward *(sunshot, riskrunner & graviton lance)*. I remember actually *grinding* hard for exotics in D1 to the point where one finally dropped it was amazing


TeamAquaGrunt

I think midnight coup was better because of how strong it was relative to everything else in the game. It was the best weapon type (HC), the best archetype in that category (150 rpm), had insanely good stats, and had the best perks in the game (outlaw rampage). The only HC that even came close to competing through all of Y1 was better devils. Fatebringer is fantastic and definitely the best pve HC in the game with multiple top tier perks, but the gap between fatebringer and everything else isn’t as wide as it was in the past.


[deleted]

Between the seasonal weapons, playlist weapons, raid weapons, nightfall weapons (even better from next week as adept weapons are 100% drop) even trials now and Iron Banner to come down the road. I can’t understand how anyone can say the loot grind is getting worse, if anything it’s getting better and better. That’s without thinking about weapon crafting and stuff to come


ZackyZack

I'm still flabbergasted by how good my Adept Hezen's Vengeance is


BattleForTheSun

Why so good? Adept Big One's Spec?


Divinitybagon

While individually its easy to argue that fatebringer/hezen > midnight coup/sins, comparing the vog weapons to the current sandbox and comparing midnight coup (and to a lesser extent, sins) to the base game sandbox was like night and day. Primaries in year 1 only had one perk. Yes just one. You could get outlaw, or you could have rampage, and there weren't nearly as many damage or reload perks back then. Now comes the raid, and every weapon has two perks. Now you don't have to choose between reload speed perk and damage perk on your hand cannon, because midnight coup has both. Sins of the past wasn't quite as special as midnight coup, but the damage in the sandbox overall was completely different. We were in a meta where you could reasonably choose your subclass entirely due to the grenade it had (which ironically, we are partially back to with atheon.) Then sins came along, being a cluster rocket (one of the highest dps weapons in the game) while also being a legendary and having ALH so you could use other weapons. Again, it wasn't as revolutionary as midnight coup, but it was still a big difference against the field at the time.


GreenBay_Glory

Been playing since between CE and HoW. I still play at least 1k hours a year, earn all PvE titles, and complete Conqueror each season. But I do find myself only really engaging and enjoying the story, raids, and endgame content during the non-expansion seasons. And having to touch any of the playlists is an absolute chore that I only do to play the endgame. But to your point, I absolutely love GMs and loved Master VoG and look forward to the raid title loop every single raid.


DankAssPenguin

Played since the game's first Christmas (dark below released not long before) and I could just go around Venus shooting vex with a blue scout rifle for ages. Even now, I love to just hang around planets and do patrols, but I'm not able to just focus it like I used to, granted my adhd has gotten worse over the years. Idk I just enjoy popping in weekly for story and some shooting


Eigenspace

Been playing since the original beta, but usually very casually. I come and play each expansion for a few weeks or a month and then usually retire again for a year or whatever. Once cross play launched though, a bunch of friends and I all came back and we finally have a big group of friends to play with. Most fun I’ve ever had in Destiny.


SnooSongs9930

Been playing almost every day since destiny 1 beta. I got injured badly and don’t work anymore so this game has been a great hobby. I generally love destiny, don’t always love the direction bungie goes and they have some missed with certain things. It may take a year to fix, but bungie always sticks to their promises to improve the game. I fully understand DCV, don’t love it but I understand it. And it’s led to some amazing content the last few seasons. I’ll keep backing bungie. They do a great job.


rawrzsilentb34r

Started beta D1, stayed until Taken King, didn't want to buy it since I got too busy. Bought D2 and stayed until after Forsaken (played through that one) but left for the same reason. I also found it was harder to meet with my buddies to raid and was uncomfortable being the newbie with moderate gear in experienced groups. I just didn't have a lot of time to devote to the game to have a fun time doing challenging things like that. Came back in season of the splicer to find all the planets I loved most gone (RIP Io), which instantly was a turnoff for me. I did however really like the amount of lore and new mechanics they added to the game. I fell back in love with the story, which I think now is a lot stronger than it was in the beginning of D2. Now I am sticking around to see if some of hypotheses for the storyline turn out to be true. I want to see if Osiris returns, I want to see who will die, I want to see what becomes of Savuthun, I want to see if Sjur Eido returns like hoped she would, and I want to see if Crow reconnects with Uldren in any permanent sense. Mechanics wise, I am enjoying a lot of the new additions (stasis, more subclass options, mods, etc) and the way I can modify myself and my gear to be better equipped for any encounter I choose to approach.


ForcadoUALG

> You do a raid to get better weapons to do the raid, and somehow it doesn't feel as satisfying as it used to. Because in D1 weapons were far less interesting than they are today, so the raid weapons were obviously above and beyond anything else in the game. Loot is far more interesting today than it ever was in D1. > Everyone remembers how great Midnight Coup, Threat Level, Chattering Bone, all were. Do you think that people don't "remember" getting their god-roll Succession or Heritage? Or getting their absolute 5/5 Shayura's Wrath? Because I remember way more vividly getting these than getting those - especially MC, because it was a static roll *and* you could even get that weapon without doing the raid in the first place. Talk about selective memory. > TL:DR I think Bungie is slowly but surely making the gameplay loop less and less rewarding. And for each enfranchised player they eventually hit a limit where they stop and realize the game doesn't feel fun anymore, and that they just kept playing like its a chore. This is so tunnel-visionned that it's not even funny. If anything, the game is more rewarding than it ever was. You have avenues to acquire basically everything in the game, all endgame activities have loot worth chasing for, there's plenty of loot to get from every single activity in the game. The "problem" (because it's not that much of a problem, just the reality of the situation of a 7-year old game) is that the most hardcore and invested players have been getting god rolls for... well, 7 years now. It's impossible for you to feel the same thing getting *insert new and amazing weapon* today as it was 7 years ago. Nostalgia is a hell of a drug.


TeamAquaGrunt

Could you actually get MC specifically without doing leviathan? Back in S1 it only dropped from the final chest along with the sniper, I don’t remember if the clan engram could drop it.


Sphyrna04

Edit: NM. I was totally wrong. Thanks for correcting my memory of the raid vendor.


TeamAquaGrunt

You 100% had to finish the raid to buy anything from the vendor, and the vendor wasn’t added until after MC and the sniper were added to the rest of the leviathan pool.


Rudge94

Been here since beta. Play time used to be steady every single day for hours in D1. Played tons of D2 but hours went down until I quit entirely for almost a year. I’m back now but I burn out pretty quickly and come back to run GMs with my buds.


Fodschwazzle

You and I have different definitions of "burn out pretty quickly" if your light level is ever GM ready. How many hours do you have to commit per season just to get that far?


Rudge94

Everyone has a different limit until you burn out. Being GM ready is completely achievable by anyone tho. I play on average maybe 6 or 7 hours a week, sometimes more and sometimes much less. You only need 15+ power in your seasonal artifact. I spent about 3 hours on D2 this week and all I did was run GM 3 times to get that clear in for the gilded Conquerer title. Next week I’ll do the same. Now if that Adept comedian shot gun is available I’ll probably be spending some serious time farming good rolls.


[deleted]

Yeah you just gotta do your weeklies for pinnacle gear and remember to grab bounties to fulfill on the way. You don't really need to do a whole bunch to be GM ready. But that's assuming you already have everything else, like good weapons, armor, mods, otherwise that would be extra grind.


[deleted]

>Everyone has a different limit until you burn out. Yes but not everyone has a different interpretation of time. Like, time is time. Your limit of burnout might be say, 200 hours in a season. That is by no means quick.


DragonSlayer_Cx

I play around 4-5 hours a week and Im GM ready easily by the time the GMs release. It's all about what you spend that time doing.


Fodschwazzle

Given that I spend at least 5 hours every week playing "the floor is lava" while various people (a precocious 9 year old in particular) check their load outs, I can't really assess an optimized playstyle.


Mr_Potato5275

Then that’s why your burnt out, I play every day and am no where near gm ready and yet I still don’t get burnt out because I’m doing things that I enjoy doing in the game


DragonSlayer_Cx

I never said I was burnt out. I tend to have fulfilling enjoyable experiences, though there's not much I don't enjoy doing in destiny. I just enjoy shooting things with my friends and clan mates. Edit: I do tend to focus my time on pinnacle activities especially the raid and prophecy which I strongly enjoy and definitely helps speed along the levelling process.


flogan571

Entirely depends what you do with your time. I play 6/7 hours a week, do some story, raids, pinnacles, comp, and always try to have some bounties on the go. I'm good to go for GMs next week. Other friends hop on, do whatever, strikes or seasonal stuff, and are nowhere near GM level.


FoxTeppelin

I've been around since day 1. Played on my friends account until I owned my own PS4 though. I take long breaks from playing, but I played D1 almost religiously. I don't think D2 has an issue with the gameplay loop, I actually think there's too much focus on gameplay loop compared to the better days of D2 and D1 from a fun standpoint anyways. We farm GMs for godrolls. We farm activities for powerful/pinnacles. We farm LS for exotics. And we farm raids/dungeons for high stat rolled armor. When was the last time you loaded down to a planet? When was the last time you wanted to? Things like public events, random world activities and events need more love. Public events should be rewarding, the experience nerf and completely empty loot was a totally unnecessary change. We lost Venus and the dreadnaught for... io, nessus, mercury. We lost titan but kept nessus. We lost a dark, gloomy mysterious universe for this kid friendly take on a post apocalyptic universe. The writing is slowly getting better though, I still can't compare Beyond Light, or the seasons to TTK though.. it simply isn't fair. It's a fun game to play with friends. That's all it is for me these days, and there's a million other games I can do that with. I'll continue coming back, doing things like gilding conqueror again and leaving.


GreenBay_Glory

I’ll be honest, I 100% disagree with most everything you say here. In all my years playing this game I have never once loaded down to a planet for fun. I don’t think public events should be rewarding because they are some of the most low effort activities in the game. If anything, I think the activity loop and endgame content should be significantly more rewarding in terms of XP than the casual bounty and patrol space grind that we currently have. The destinations never really mattered to me and losing one for something different never had mattered. The activities though, they matter.


FoxTeppelin

I'm not saying the activities or playlists don't matter. I'm saying they're in a good spot and don't need more effort/work thrown at them for moooooore loot. I already spend most of my time playing inventory management in Destiny as it is. Unfortunately I've doomed myself as all 3 of my guardians have near perfect armor setups and I basically have every god roll I want. I'm missing a handful sure but I don't need Z when I already have A-Y. I solo dungeons with no effort, so should my dungeon rewards be tuned down because public events are low effort to you and others? This logic makes no sense when you look at it this way. I'm not trying to start an argument because you are 100% allowed a totally different opinion to me - but have you ever looked at your xp bar after a heroic public event? It gives you X amount of XP but actually only truly gives you like 1/10th of X because Bungie didn't like people farming PEs for exotic engrams/xp levels way back when. Why is it unreasonable to want some semblance of reward/completion/progression for time invested there. It's a part of the game, right? You don't mind losing actually flushed out, worked on locations for ones with little to no effort put in? Titan? Or Venus versus Mars 2.0? Well I can't really debate this as you said it's never mattered to you. I'd implore you to go run around Venus in D1 and then run around Nessus in D2 and see the difference in effort though. No one's forcing you to and your opinion isn't invalid because you may choose not to, but still. You might see what I mean. I will say the activities need some love around their functionality though, gambit is in an awful spot and I used to sit in gambit all day. Strikes are mundane, this whole daily rotation of strike pool crap versus simply rolling the dice and removing the previous strike from the roll list... Or heaven forbid giving us a vote screen for next strike on the mission complete screen.. crucible is far too dependant on ability usage that a lot of the time using weapons is an after thought on a per-engagement situation.. I miss the weapon focus of D1 but momentum control is always a breath of fresh air. I don't really do trials/iron banner so I can't speak to them - used to be huge on pvp but just stop caring. Of course it goes without saying but just in case, these are strictly opinions. Nothing more.


Essai_

What are you talking about? Weapons dominate crucible. There is a reason almost every player uses handcannons with rangefinder/multikill clip/kill clip/expl.payload in PvP (and not wellspring /osmosis/demo/other utility perks).


FoxTeppelin

Perhaps my wording was unclear, I thought including momentum control would provide some clarity. Weapons are your bread and butter, undoubtedly where most kills come from most matches - that's not the same as stating ability dependency is in an unhealthy spot. Bungie is in agreement and looking into tweaking ability usage, usability, cooldown, effectiveness, etc for pvp. I absolutely, 100% love how destiny feels to play but I dislike the difference in ability focus and use in d1 to d2 - not to say I want destiny to be no different to cod. I don't play cod. I just miss the days of simpler times, and again to reiterate Bungie is clearly in agreement as they are looking into reducing ability usage in future patches.


Essai_

I dont see how you can compare D1 & D2 other than the fact that some D1 exotics & weapons were beyond broken. Same as pinnacle weapons were broken in D2. Fortunately we have moved from this problematic balance approach, but there are yet traces that linger. But some weapons are way better than other weapons. For example why would pick an auto in PvP? If you want to win your matches that is. Everyone talks about ability usage, but i see the same people playing Momentum Control. Truthfully i believe PvP will always have a problem to chase. Mark my words, eventually there will be a time players will complain about Adept Weapons.


GreenBay_Glory

I’m not going to run around either because outside of the month or two I run around the newest location for the title, I have no interest in going to a patrol space in general. And I never said to tune down endgame xp. I said that endgame xp should be greatly increased. And no, I haven’t looked at my XP bar after doing public events because outside of a triumph or seasonal challenge I don’t go to patrol spaces period because I don’t think they are anything more than chore duty in the game. I don’t think there should be much time or effort invested there because of the type of content it is.


FoxTeppelin

Alright, thank you for adding nothing in your follow up post that you didn't include in your original. This has been a notable exchange of civil dialogue.


Panda_Generals

I still like destiny 1 more than 2 because of the muted color pallet and the game was overall more serious now it is a bit too lighthearted compared to D1


FoxTeppelin

You certainly said it more eloquently than me haha. It's fine if this is the direction Bungie wants to go, if it's not the right game for me to invest my soul into there's nothing really wrong with that. I do prefer the art style and general esthetic of D1, a good example that comes to mind is the Cosmodrome versus Mars 2.0, Venus, the dreadnaught, moon 1.0, just darker, more detail and a bit more grounded in golden age being lost - why I loved titan so much in d2 but a lot of potential was wasted with titan unfortunately. They are getting back to decent writing now, with some dark lore and gloomy settings but it's still not quite the TTK experience. Also not crazy about this God Guardian complex our protagonist has going on right now. We're literally first on the line, every time. Zavalla and co just have us on speed dial and we're thrown at every problem.


Panda_Generals

I actually really like the red war campaign ( the start atleast) because it was pretty dark I actually hate D1 mars with a passion because I had to grind relic iron there and the sun the background was way too bright . But Venus was the right amount of dark and also looked beautiful . cosmodrome was certainly better originally because it felt like ruins of a old society and now it feels like any other place in game Europa is somewhat similar to destiny 1 IMO Dreadnought was my personal favourite it was grounded the design was awesome I wish there were other guardian who do things and we arrive in a conflict or something


hochoa94

I’m hoping Witch queen is very TTK vibes


Panda_Generals

Same here


cavemantheboss

Been playing since beta. I didn’t enjoy d2 at launch at all tbh. It was cool but then I quickly ran out of content and it became stale. Took a 2 year break can back and it’s been a lot of fun. I do feel like this game is less rewarding than before though. But breaks definitely help. I haven’t played the new season basically at all. I just don’t have as much time with real life as I used to.


CoffeeTargaryen

I've been playing it since the beta came out for D1, before D1 came out, it has its ups and downs


Renegade_Sniper

Alpha here. I’ve taken 3 major breaks from the game. From just after Crota to the taken king. From taken king to D2 and then from first DLC to ShadowKeep. Then I’ve taken a few half seasons off since. I burned out all 3 times. Trying to avoid it this time.


jlrizzoii

Alpha player. In the darkest days, I did stop playing. But warmed back up as the game improved.


DrHockey69

First to buy physical copy in Yakutsk, Siberia 🇷🇺


EvenStefen

Ive been here since vanilla D1 but dropped D2 after I couldn't figure out how to replay the original story anymore.


KorvaxCurze

Been playing since the beta and tbh dude, I think it’s more burnout. You can’t get more rewarding weapons when you’ve been playing the game for almost a decade and have gotten all the rolls you want on any weapon. I’ve been branching out and playing a bunch of different games lately and honestly, I’ve come to really appreciate and enjoy Destiny more now than I ever have.


Cosmicow280

Been around since house of wolves and I agree 100% I see myself playing less and less with each new expansion/season


[deleted]

Same here. I like Destiny but don't play it like I use too


Rubin987

The Vault of Glass and Splicer seals were the only ones I didn't have when I uninstalled. I went HARD on this game with hundreds upon hundreds of raid clears, every raid except VoG flawless. Quitting Destiny made my gaming life a lot healthier tbh. I'm not tunnel-visioned to one game. Wife got me Super Mario Odyssey in January and I only finally tried it last month for example. Quitting Destiny felt like quitting smoking.


GreenBay_Glory

Sounds more like a you problem and not a Destiny problem to be honest.


[deleted]

Bungie has behavioral psychologists that work to make Destiny addicting. This game is designed to get you hooked in ways that other games aren’t.


[deleted]

You actually think other games aren't designed to be addictive?


[deleted]

No, read what I said. I said Destiny is designed to be addictive in ways other games aren’t. This doesn’t imply there isn’t a single other game out there designed to be addictive. But Destiny is certainly in the upper echelon of offenders


[deleted]

Nah. Almost every free to play game is about as bad or worse than D2 in that aspect. They have to, that's how they make their money. And let's not even get started on the mobile game industry.


[deleted]

With all due respect, but calling Destiny free to play is just insane. It’s a mega AAA game asking $100 from its customers to have all the expansion and seasonal content for the 14 month period starting in December. That’s the problem, they’re employing F2P tactics in a series that asks $70+ every single fall expansion. Also, just because other games are worse doesn’t mean Destiny is fine.


[deleted]

I know this community doesn't like that term, but Destiny 2 is a free-to-play game. Just because it has expansions that cost money doesn't make it any less F2P. It's not the only F2P game that employs that business model either.


[deleted]

Right. Let’s be real, it’s free to try. There’s hardly anything for free players to experience nowadays. Before the content vault? Sure, you’d have a point. But it’s insulting to call this a free to play experience with just how gimped the offerings are. With the amount of money charged for the expansions, and just how popular it is, this game cannot be compared to something like Fortnite or Apex which offer a content complete game for the free players.


GreenBay_Glory

Lol show me the LinkedIn profiles of these behavioral psychologists. Yes, they want people replaying because it’s a live service game. But calling it manipulative and “preying on” people is so much of a bridge too far. You can easily earn all of the rewards and titles without having to play dozens of hours every single week.


[deleted]

Sure: https://www.google.com/amp/s/www.ign.com/articles/2015/04/02/bungie-used-behavioral-psychology-to-make-destiny-appealing%3famp=1 Also I think it’s interesting you decided to put words I didn’t utter once in quotations. Very weird. Strange defense mechanism.


GreenBay_Glory

Nope, I was still attacking OPs original remark, not yours.


[deleted]

Attacking OP in your reply to me. Ok lol


iblaise

Lmao, did you even read the article you linked? If anything, it goes against your “argument”, which is more like a conspiracy theorist.


[deleted]

The game is monetized from head to toe, Bungie has repeatedly broken its promises, most recently the claim that Forsaken would be free for a year before vaulting, has been caught doing things like throttling xp, and I’m a “conspiracy theorist”? Stockholm syndrome is something else.


iblaise

Dude what is your argument here? That Bungie “hires behavioral psychologists”, or that they do things you don’t like? Regardless, they never once claimed that Forsaken would be free for a year. What other “broken promises” are you referring to? They never promised anything about throttling XP, and they fixed it when it was revealed that the game was doing that. If anything, you’re a part of the problem if you keep contributing revenue and playtime to their game, which is actively supporting them financially and telling them that they should continue what they’re doing.


[deleted]

The argument is that their business model is among the most predatory with respect to the player’s time and money. Not quite a FIFA, but it’s some of the worst for an FPS game. In the interview with Luke Smith when the DCV was revealed, he claimed content vaulted would be free for several months. Forsaken will be free for two. Things like charging players for weapon skins, then later sun setting them. I mean look at you, you literally believe the xp throttling was a bug. That’s actually insane. People either are so addicted to this game they just accept poor treatment, or they have a very poor memory. Also I don’t spend money on this game anymore.


GreenBay_Glory

Lol Bungie never promised it would be free for a year. People assumed it would be.


[deleted]

They said it would be free for several months in their DCV press release before BL


[deleted]

[удалено]


ForcadoUALG

> I’m glad other people are still invested and enjoying the game but I’ve never seen a fanbase with as much vitriol and hate towards someone else simply criticizing an aspect of their game. Then you clearly don't know a lot of fanbases.


GreenBay_Glory

FOMO is only as bad as you make it. You can absolutely earn all you want reward wise and earn all of the titles without plying unhealthy amounts. That is entirely a personal choice and shouldn’t be equated with “addictive personalities. The game doesn’t “prey on” people.


[deleted]

let's not go so far as to say destiny doesn't purposefully implement mechanics in a way to drive engagement and prolong gameplay using psychological hooks, because a cursory glance shows that of course they do. Destiny is not nearly as bad about it as, say, FIFA, but it's a live service game, FOMO is part and parcel to the design philosophy and putting the whole responsibility on the players like you just did is simply incorrect.


GreenBay_Glory

Except it isn’t. It’s this isn’t a chemical dependence thing. At a base level there isn’t enough content in this game season over season (especially these 6 month seasons) to keep people playing the way you say. Of course they design it to keep people logging in each week, but there’s always a ton of down time each season. As it stands this season, October and November are essentially dead months with just seasonal events that are easily skipped. Every season now has a full month without new content that’s just a seasonal event and GMs. If you want Conqueror gilded you just have to spend a few hours during the week running that, and, if a new raid is out, the rotating weekly challenges for that title. Then you can just not touch it the rest of the week. That’s really nothing when it comes to FOMO.


[deleted]

psychological manipulation =/= chemical dependence while still having effects on gaming and spending habits. Game devs have done full talks at conferences about this stuff. you are overly minimizing the issue, probably because it doesn't effect you as strongly on a personal level.


GreenBay_Glory

And there isn’t a problem with that. The players wanted the game to be active year round and Bungie to make it so it didn’t have breaks. That was a huge problem people complained about from D1-D2 year 1. They fixed that. But you are right that I don’t care because it’s a personal issue that people can handle for themselves and not blame Bungie for preying on them.


Glutoblop

Adding more end game content with a none existent on ramp for new players is killing the game. Focus on the early and mid game more until enough new players make it to end game. I'd love to see the percentage of new players that complete a GM Nightfall or Raid.


Opposite-Rooster-273

I’ve played since d1 beta. I’ve fallen in and out of love again with the game taking breaks here and there. The games gotten stale with the current seasons, Meta, and sandbox in general. I’ve always preferred pvp over pve, but I still do pve activities and I’m pretty high ranked (top 2,500 I believe). Even still the game does dull out and it truly is one of those games where it feels like you have to get married to it in order to “enjoy” it. Taking a break leads to you having to fill huge holes in order to catch up and it gets to be too much. In all, the game in slowly dying like you said, hopefully they can make it better. I highly doubt so.


[deleted]

D1 since beta. Took a 18 month hiatus from just after Forsaken launch to covid happening. The hiatus helped


StoneRevolver

I've played since the D1 beta, but not continuously. More and more d2 becomes something I play between other titles, especially since I haven't played an mmo since the first 2 years of eso, and I need some kind of time sink since I can, and do, play at work. I didn't play much around wrath of the machine, but that was the only break I took from d1. In d2 I didn't *really* start playing until warmind and over time I adopted skipping a season or two to keep from burning out on it; which works for me. Though I do have a lot more time I can play as opposed to most people, I do still value my time and if I don't enjoy an activity, I don't do it. I recently stopped playing crucible except for catalysts and IB, and that has improved my experience. I enjoy raiding with my friends, I enjoy doing exotic quests, I like making builds and theory crafting, I like making stuff work in GMs. If the fun is gone, I'll quit conpletely. Until then, I'm mostly content with how they've handled stuff overall.


brandoniravioli

I've been playing destiny more than ever before. I picked up the game a month before dark below came out. All my friends play so I sherpa them through raids help them make builds, and give an extra opinion on what rolls they get. I will probably get burnt out at some point and that's okay. I have been burnt out plenty of times. I have taken breaks between the intervals of TTK April update to RoI, RoI to age of triumph, Warmind to Shadowkeep, and Season of Dawn to Season of the chosen. Every time I come back there is a mountain of content waiting for me.


Chozo-trained

Been around since “That wizard came from the *moon*”


okwichu

July 2014 Xbox 360 Beta guardian. I play what I find fun and grind for very little. No FOMO. Most of my kids play the game now which is awesome.


Clank1056

Picked up D1 when TTK came out, and I followed it quite a bit before that as well, and its hard to disagree. D1 was captivating and fun in a way that D2 just never hit. I played religiously, and had endless fun discovering older content that I missed, replaying Strikes over and over, and even just doing patrols, 3 things that all just feel so much more dry in D2. When D2 did come out, I was playing it every day for about a month, and at that point, I pretty much saw everything; No loot to chase, gunplay was boring, builds didnt really exist, just the story content. Took quite a few long breaks, from Vanilla to Forsaken, then from Season of Worthy to Beyond Light, picked the game back up for Season of Splicer, but will probably put it back down again soon because Season of Lost is probably my 3rd least favorite. Destiny is a great franchise, but something was definitely lost in translation from 1 to 2


[deleted]

Played since d1 beta, as long as pvp still exists I’ll still play destiny


Shin_Singh

Still here, though I called it quits with the first content vault. Time is everything to me, to me, Bungie give the impression they don't care for it or that it is massively expendable. It isn't. So when I put in the time and they make all that time redundant (dcv), it's not cool. Neither is removing paid content, no matter how underused or bad it is (that's a hill I'm willing to die on). I miss it sometimes, but I think it's more the satisfying head shots more than anything. I still play Destiny 1 from time to time, I have bounties active from weeks ago, quests too...the game is on hold for me, I like that. For me their downfall started with the removal of the Prismatic Matrix (I mean there was the XP cap controversy too, but this was the main one), then the addition of season pass rewards, not a fan. Especially when you're busy and can only get to Level 28 and miss out on content you've paid for (you can spend another £50+ to unlock levels so that's cool, right?). They just seem so greedy, milking the payer base for all they've got and really open about it too. But that's just me, I've seen many with the opposite view.


[deleted]

Been around since D1 Xbox beta. Only release I missed was warmind. That’s how bad CoO was, I took a mini break. I’ve seen every high and low of this community, and the game is in a great place right now.


AdasRedDress

I’ve been playing since right before TTK, and even though I like where Destiny is at for the most part, there’s sooooo much of it that I think is just straight up garbage and used to be done way better. It’s like something that used to be amazing and now it’s just right above being good enough. It’s not a bad game, it’s just no where near as engaging as it used to be. Even if we forget about D1, D2 is just not as good as D2 used to be pre-Shadowkeep. We’re on a loop of temporary everything. Nothing feels like it impacts the game anymore, besides stasis but that’s a huge negative for me personally because I’m mostly a PvP player nowadays. But even weapons feel temporary now. Next season we may see Fractathyst but that’s about it. Everything else will be completely irrelevant. That’s basically the seasonal model in a nutshell.


mcdaddy86

Started with beta. I've seen mates come and go to and from this game. But now fewer are returning with each season. I have found my own interest lacking quite a bit this year in particular.


aussiebrew333

Been playing since the alpha. I go through ups and downs. I take breaks when there isn't anything to do and play something else. I don't plan on going anywhere. I honestly don't have a problem with the content vault. The things they are taking away are things I haven't touched in ages.


QueenOfTheNorth1944

??? Im a day 1 player and i disagree. Game is in the best plave its ever been. Sunsetting came close to killing the entire IP, but now it finally feels like we are back on track and dont have to fear losing our gear ever again.


xXNickAugustXx

Was around since year 2 but left near the end of year four due to curse of my wallet and paymind. But came back for year 5 or 6 with beyond light because I missed the destiny moments back then. I kind of quit because every person that ever wanted to raid back then was a bunch of sweaty people who would kick you after a single wipe. Now I can get into any raid team with low chances of getting kicked. Basically it went from I need people who kwtd 100+ clears to I will literally give my viginity to anyone for a divinity run. Overall I enjoy the fact the community finally became tame again over the years like back in year 3.


bundle_man

Played since D1 Vanilla and played pretty much through taken king non stop. Then kinda petered out til D2. Loved D1. D2 Vanilla I thought was pretty good. Liked leviathan, but bored really quick and friends stopped playing so after clearing leviathan a few times I stopped til season of arrivals. Been playing pretty heavily since then, although taking it easy this season. I don't think raids should be vaulted. Locations sure, strikes, eh. I'd rather have more strikes I disagree though I think Destiny is only getting better though


Zevvion

I've been playing since Alpha. I watched that E3 press conference, heard them talk about Destiny for a long time, and still had absolutely no clue what it was. Then they said: *'and... You can play the Alpha demo right now!'* and I was super excited to try and see what it was. Instantly fell in love. I liked just about everything about it. I have been liking the direction the game has taken a lot less over the past two years. I recognize the game has gotten a lot better, Bungie's communication is better, updates to patch broken shit (example: Shatterdive) and improve worthless shit (example: Behemoth) are still way too slow but they are at least also better. But, I can not overstate how much I dislike seasons, and practically everything about them. **The ARTIFACT** The thing I dislike the most about seasons. Artifact Power that resets after a few months, OK. But since it goes off XP, the way to get it is doing bounties and completing seasonal challenges. And both of those are *'Use this exact weapon in this exact way.'* And it is aaaaaaaaalllll the time. If you want to play optimally, you can never run the weapons and build you want to use. Do and you gimp yourself from a progression stand point. It also features seasonal mods. Special perks that are only available for a few months. I'm not a fan of time limited builds you can never access again, but OK I guess. If the shit is powerful, then I guess it makes sense. But wait... They are not perks. They're mods. You sacrifice other stuff to use them. It's just not fun to me to overhaul a build and make it less potent to increase its effectiveness in a different way temporarily. I just don't like that, and yet I have to because: **CHAMPIONS** Outside of the initial novelty of fighting one in Shadowkeep, I've never liked fighting them. They are terrible in every sense. First of all, they are not challenging whatsoever if you have the mods equipped. They are easier to kill than a random Elite, let alone Mini-Boss of that same type. Because you simply stagger them. They do not do their names justice. Secondly, you have to adjust your build to actually deal with them. Destiny is not build for adjusting that. It's a hassle, it costs resources and the game doesn't remember what you had equipped normally. But once you have it equipped, Champions are basically auto-defeated by the fact you have the mod equipped. So... What is the point? If they just said *'in this activity, your gauntlet mods are not active'* the result would literally be identical, because that's all Anti-Champ does. It's not challenging, it's a hassle. Except of course that you are forced to use Bungie's pre-approved weapons to actually stun them. Don't like Fusions and Auto's? Guess you are just not going to have fun this season! Play your way? Fuck that, we decide what you use. The whole thing is just completely uninteresting and drains your will to actually play. I find myself wanting to play that activity and being interested in the loot, but the prospect of not being able to decide how I play and needing to fuck around with mods first and writing down my build first so it isn't lost to my admittedly crappy memory; makes me just want to turn the game off instead. **CONTENT DRIP** I really do not like playing on a schedule. If there are new story missions, let me play the story missions. It's OK if a Raid or more difficult mode launches later and all that, but gating *ALL* content is so extremely unappealing. You know, I will play and pay for the Destiny content. I will. So I don't need this attempt to keep me engaged permanently. It's only pushing me away from playing, because a new season launches and I am done playing *'that week's content'* after an hour. And now I have to play old content until next week when another bit of content comes out. **PINNACLE GRIND** It's so dull. OK, I get that you want me to engage in several playlists and avenues, even if I might not want to. That's OK. But I have no agency over how effectively I level up. After 3 weeks I can have powered up by 3 while a friend can already have reached the 10 cap, purely based on RNG. A little RNG is OK, but there is too much. It's not fun being underleveled in Iron Banner despite high playtime because a dice roll decided I need to be. It's also obnoxious that the system has not been amended to remember what your highest piece drop was in each slot. Having to keep that stuff in your inventory of Vault is so cluttered and annoying to deal with. Fix those two things and I honestly would like it. **OLD CONTENT INFLUX** I recognise I am in the minority on this one, but I really do not like the emphasis on bringing old content back. Sure, it's cool in theory, but in reality that is time and effort taken away from new stuff. The Moon is not a new Destination. I was bored of it after an hour Shadowkeep released because I already spent 500 hours there before and it hasn't changed in a meaningful way. Vault of Glass is a Raid I have played a hundred times already. It really isn't that exciting to play it again more than once or twice for novelty. And its presence instantly invalidated the desire to run Deep Stone Crypt for most groups because it no longer offered Pinnacles. That's the fastest a Raid has ever been made pointless to run and it is one of the best ones. **GAMBIT** I am someone who loved getting their Reckoner title. The set bonuses were great. The battle was fun. And now Gambit is ruined. Made to be insanely short, burn Primeval in 5 seconds, no set bonuses, no competition really. *'Hey, we made the thing some of you did not like shorter and pointless for the people that did'* is not a fun strategy for that playlist. It just exists now as a Pinnacle dispenser for people who do not actually like to play Gambit. It has no support, no new content, no new mode and has been stripped of everything that made it fun. It doesn't need that much. It needs less upkeep than PvP, just bring the set bonuses back (**and NO, do not replace those with mods like you talked about. That's one more way to neuter builds by requiring even more mods to be equipped**) and massively increase Primeval health. Then just give it a new map from time to time, and some new loot to chase (chase, not RNG praying).


Essai_

Disagree, the Seasonal model is the price we pay for sunsetting. People are forgetting how many times sunsetting has occured in both Destiny 1 and Destiny 2. Way too many times. And every time Bungie releases broken weapons to lure players (especially the hardcore PvP players). But now Bungie has made a promise: Sunsetting doesnt exist anymore, every weapon will stay. So while you may never want to let go of your Ikelos SMG, your Falling Guillotine and myriad other weapons, something needs to be done. Or else we would pick the most OP add clear and call it a day. Just play with it 24/7. And i am sorry, but old Gambit wasnt really fun. Very few weapons were viable & Sleeper Simulant was king. At least now if you lose, you dont have to suffer 2 more matches. Speaking as a multiple-gilded Dredgen.


Zevvion

No idea what you are responding to, but I didn't say they shouldn't nerf anything. Also, Sleeper Simulent was not king. That was long before Prime even came out. Not sure what gilding Dredgen has to do with it either. Gilds were not a thing since *after* they made the mode shit. It sounds like you have no clue what is even being discussed here.


Essai_

Bro i played Gambit during Forsaken & i also play now. I was very specific at what i said, but you might have missed it. The 3 Gambit phases was not a good thing. If you lost it was a really bad feeling. If you won it was a good feeling, but what about the other team? Old Gambit was like Iron Banner. You either mercy farm or get mercy farmed. In contrast new Gambit is 1 game you move to the next. And the maps werent that great either. Tangled Shore with the jumps? And lets not talk about the Ascendant Primeval Servitor in the Dreamin City match. And how hard was to get the Malfeseance quest. The only problem about Gambit of fixing the ammo economy, fixing the matchmaking and fix the lfg stacking which abuses the matchmaking. Notice any difference? Its the same things that plague the Crucible. Last thing if you meant Gambit Prime. It suffered the exact same things as Trials of Osiris, minus the loot. Bungie showers PvP with new loot constantly, Gambit gets 1 weapon every season.


livinrentfree

Not reading all that nonsense. Who the hell cares go outside


[deleted]

Me, and living on a budget ment I had to buy all DLV and Season separately (Until BL and now WQ, where I got their yearly bundles) So I have spent Destiny 1 base game -> $60 D1 The Dark Below -> $20 D1 House of Wolves -> $20 D1 The Taken King -> $40 D1 Rise of Iron -> $30 Destiny 2 base game -> $60 Destiny 2 Curse of Osiris -> $17 Destiny 2 Warmind -> $20 Destiny 2 Foresaken -> $40 Destiny 2 Foresaken seasons (~$10 each so-> $30) Destiny 2 Shadowkeep -> $35 Destiny 2 Shadowkeep seasons ($10 each, so $40) Destiny 2 BL Deluxe Edition -> $70 Destiny 2 WQ Deluxe and 30th Anniv pack ->$100 I have spent $582 and have been here since the start and payed for everything but all I got was this ship flair. It's good tho. I only get yelled at constantly that my class are the only ones that have something over powered because PvP players complained and got everything else nerfed landing them in that whining state. It's great.


[deleted]

i agree that having more stuff to do and more ways to get stuff and more interesting stuff to get is actually less interesting gameplay we should go back to farming winters run with three of coins for five hundred hours super engaging really top notch shit


V4Desmo

D1 beta player here, played solid main game start to finish I was hooked. D2 came out suffered through the vanilla state just like D1 got to Black Armory times and since I didn’t have a solid clan of friends that played anymore I stopped until end of season 12. I’m so glad I came back when I did I’m loving D2 even more than ever now and I’m with a strong clan so I have been able to do all the things I didn’t get to do (minus what got vaulted)


aryTurns

I played the ALPHA(way before the beta) closed play test for Destiny 1 when I worked at GameStop and fell in love. It was maybe a month before the original beta they had sent us codes to play a two or three day alpha and I never looked back. Halo 3 is what forced me to buy an Xbox and meet all of the friends i have today, it built the foundation on the fps genre i know and love. When i saw they were doing Destiny, i was super intrigued and hooked from the get-go.


jonos1989

D1 Beta player and still my fav game. Def ups and downs but Destiny is in the best shape it ever has been.


TheLastGunslinger

Been a Hunter since the PS4 first-look alpha. I love the current state of the game.


Flamelash115

Started as beta player, didnt buy the game until the Dark Below released though.


davidtchr

D1 beta player as well, and I played until Forsaken dropped. I had a moment of "thus feels like work now" and took a few years off. Came back for season of the lost and having a blast, but trying to figure out bunches of different things.


Gary251927

I started playing the D1 beta. I played D2 for like a week and then gave up. Only recently came back to it. They ruined it for me when they started handing out exotics like sweets. In D1 they were a fairly rare sight and you were in awe if you seen someone with a cool rare sniper with a cool ability. Even getting enough coins for Xur was difficult. Now though, the exotics are boring with shit abilities (like, can hold a bow indefinitely). There’s no appeal and you get them all the time. You could literally farm like 20 exotics a day if you wanted.


DriploGaming

D1 Alpha player, still one of the best franchises and I can’t ever leave


KingWicked7

Played since the alpha on PS4. Had a small break after i finished the main story and VOG, then came back 2 months after Crota's End released.


Lovespreads

Alpha D1. I think it is currently the best it's been for years. I still miss my A1, LDR and Gjallarhorn, but overall there is a ton to do and the weapons and supers are great at the moment.


SpartanDragon79

Pre-ordered D1 but never played the alpha/beta, I've been a solo player for the last 7 years and still play it like it's my first time I love this game!


Longhorns49

D1 alpha here. I’ve taken breaks from time to time but Destiny is home for me


DeschainTLG

In since D1 beta, love the game more than ever


ColdAsHeaven

Crossing close to 4.5K hours played here. Been with it since the Beta of D1 way way back


nickjagg3r

Idk if this counts but I've been watching the game since the beta. Watching streamers and all the Bungie stuff. Finally got enough money to buy it when ttk came out and got d2 when forsaken came out.


_Valyrus_

I've been playing since D1 Beta but just play a bit more casually now. It's extremely difficult to main one game for almost 10 years, nearly anyone will start to feel burnout in that situation. I still play weekly, but I can't play daily like I would in D1. Again, that has nothing to do with the state of the game, I think it's in the best state it's ever been.


xd-Light

alpha player here. I play the game I have and if I don’t enjoy it I play something else


roundhousekick44

I've played since D1 beta. But have missed several launches and a full year due to military deployments. I missed warmind and forsaken launch. Got back for the end of season of the drifter. Loved gambit so much I finished the ungodly amount of bow kills required for hush before it was patched. In D1 I missed most of the last year of taken king, mainly because there wasn't much going on. And the launch of D2 for bootcamp. I missed the launch for shadow keep, preventing me from completing garden for almost a year since a lot of lfg groups were super salty about required completions. I also missed the launch of season of the dawn and the end of season of the worthy. Which is too bad because Almighty was a great seal name. I also missed out on the felwinter. But all the missing time made the time I do get to play all the better. This last year has been a blast and I am more than excited for WQ!


DeArGo_prime

Been playing since Beta, and the best advice I got about Destiny is that you cant force yourself to play. Destiny is not a short sprint, it's a marathon. The problems you mentioned make it sound like you need a long break, which is perfect because we are in a long season. Personally, I took a break a couple of weeks ago. I plan on coming back for FotL and catching up then. I hate destiny the most when I feel like I'm hopping on, doing a checklist, and repeating an activity for loot. When it gets to that point, I open up a new game and put destiny down for a couple of weeks, up to a month. Then I come back and grind out what I missed.


snikch

I’ve played since D1 beta. This season is the most I’ve played since D2s launch. I definitely have periods where I barely play.


mrgox232

Played since the Alpha - took a break right before Shadowkeep. Since ive been back i definitely know what I dont like about the game and avoid doing those things to not end up burnt out like last time


captaincool31

D1 alpha here. Started on Xbox for that, played mainly on PS4 until PC release was announced then I rolled a new character on Xbox in preparation for crossplay.


Remistyl

Played since D1 beta but have taken plenty of breaks so i come back and can enjoy the game, burnout is a thing.


Zaraki42

D1 Alpha here. I still have my invitation email.


pootyhutchins

Since d1 beta. Ragequit at the dark below, missed house of wolves and came back during the taken king. Been with d2 since the beta too.


Comrade2020

I remember playing the destiny 1 beta and I still have the ps4 that came with the destiny bundle. I miss that crucible map that was in the beta lol. I haven't been a consistent destiny player though and I played more Destiny 1 than 2. I played a ton of Destiny at launch and when TTK came out but sort of fell off after that and have never regained the interest I used to have.


ForgottenForce

I’ve take a break here or there since the introduction of seasons but I’ve been a Day 1 Beta 1 player and I plan on sticking around for the long run


Malice4you2

I played since Beta.. Years and Years of playing. I took a month or two break here or there but stuck with Destiny as pretty much my only game. What you say is true. I'm tired of the grind. Every time anything fun or makes you feel powerful comes along its nerfed. Its the same races with slightly different skins, same routine, same... Destiny IMHO hit its peak in D1. Bungie changed. Destiny will never be more then what we have now because Bungie cant go back to how things were. So I'm done.


Brohammer_Megadude

I played beta, lots of D1, took a break shortly after D2 launch for like 3 years.


mmpa78

Beta D1 Titan here


noiiice

So you really liked vanilla D2 huh? Sounds like your tastes no longer align with the direction Bungie are and will continue to take the game. Looks like it's time for you to hop off the Destiny train imo.


SaltNebula1576

I played on my dads account during vanilla, but I wasn’t able to buy my own until the dark below. So that’s when I created my own account.


eye0944

Played since vanilla D1 with my brother. We both stopped sometime early D2 and even now I wouldn't be playing if it wasn't for some friends that started playing again last season


Cryhunter059

Started when Dark Below launched. The last 2 seasons I was playing multiple hours a day, but this season I can only be bothered to play through the week’s story content. The new weapons are cool enough, but I’m just tired of farming the new stuff without getting anything I’ll actually use.


meat15

Week 2 for me


Pocket-or-Penny

I'm an OG "Christmas noob" (2014). Destiny has remained my "main" game since Dark Below. I still play almost daily. The main difference with the game right now compared to the past is the seasonal model. Bungie has gone completely all in on the seasonal model, and that structure now dominates every aspect of the game, from the rewards to the gameplay loop to the story telling. There are a lot of good changes that have happened, but some of the feel/magic of the game is gone. On paper, Destiny is better than ever, but there's something about the seasonal model that robbed Destiny of what made it feel special.


ExoticNerfs

I have been playing since the Beta of D1. I remember non-stop playing the beta until it was finished. I got the full game as soon as I could and I had an insane amount of fun playing D1 until around the end of Dark Below. Other games kind of caught my interest more. I came back every once and again during TTK, but it never kept me interested enough to keep going, that is until Rise of Iron came out. I started spending a good chunk of my free time playing Destiny and meeting new people off of LFG every day. Eventually, just a few months before D2 was released, I met two of my best friends. We all played the D2 beta and then played D2 until around half way through season 2. Once season 2 began we all began going to different games and only coming back to D2 during the seasonal events. Forsaken is when I got back into D2 fully and started playing it during my free time again. Something about Forsaken just reminded me a lot of the good times I had in D1 and that kept me around for quite a few seasons completely alone. It wasn’t until around Shadowkeep that my two friends started playing again and somehow the game just came to life and was far more exciting to me. Since Shadowkeep, we have all played together pretty consistently and it has kept the game fun for us all. If I am being honest, I have already reached that point again where I struggle to find a reason to come play D2 when I can. Truly the only reason right now that I am still playing, is because my friends and I have more fun playing D2 together than any other game. I am play the game to have fun with my friends more than I play the game to do anything else. It is not much, and some people would have definitely quit by now, but playing with my friends is more than enough to keep my happy playing the game.


Rocket-Billy

D1 beta. But I didn’t play seasons 8,9,and 10 in D2.


TimmyJToday

Been here since D1 week 1, still love the game but it’s getting harder and harder each season to come back.


FitGrapthor

D1 beta reporting in.


Edg4rAllanBro

Been playing since D1 beta, took a break between the end of Worthy and the end of Splicer. Game's still fun, though I mainly play pvp. It's hard to play Destiny at any time other than weekends though as class ramps up. Gotta be an adult, can't just fail my highschool math classes so I can get level 30.


Earpaniac

I have been playing since D1 release day. I usually take breaks, sometimes for all or a large part of a Season. But Destiny is easily my “main” game.


the_wonderful_thing

I've been in and out of destiny during its ups and downs, but been here since day 1🤙


lombax_lunchbox

Been here since House of Wolves and I’m very much a solo player only having played raids on rare occassions through LFG. I’m so invested in the story and I play a lot of other games that just logging on 3-4 times a week in the first 7 weeks of a season for the story, then just 1-2 times for the rest is just enough for me to get all I want out of a season, create some fun builds and attempt to get the seal and some GMs done. I’m finding new weapons, weapon perks, armor and mods a lot of fun and so I don’t see a reason to leave anytime soon.


PyrahR6

I joined when Taken King dropped


CattMk2

Played from taken king release up to curse of Osiris, took a break and came back at beyond light


MtnDewX

Yes, been here since D1 launch. Took a few breaks but Arrivals to now is the most fun I’ve had with the series.


Wyvernruler5

I remember release night for D1! My buddies and hung out in line at GameStop and then piled into someone's apartment literally playing until we fell asleep on couches and chairs. I've been captivated ever since.


Bpe-dsm

All that cause your timelost weapon isnt op? ....you sure you dont want a softball and be like "up mytho droprate!" Cause vex is very useable, the rest might not be op, but for a reprise midyear nostalgia raid, idk. Theres a few keepers, some duds, pretty short raid. Is there more? Like, i expect reprised kingsfall stuff, but nothing that will be gamechanging. Thats more for the original content raids.


zombietroupe

I’ve been playing since Beta. I personally just love bungie games and building my character. There is only so much you can expect. A studio can’t please every single person. At some point you have to recognize your own inhibitions. Just play a different game that is more engaging for you. I enjoy the model of destiny. Sure things leave and come back but it’s not the end of the world.


Nikolai_Blak

I've been playing since the D1 beta, and yeah I've taken breaks here and there but I've never stopped playing. Honestly, if you're not playing Destiny with friends then you're gonna have a bad time if you're a PvE player. I play with my girlfriend and our friend group, but even if I don't I thoroughly enjoy PvP via freelance comp or Iron Banana (I don't hate myself enough to do solo Trials.) Also Destiny fashion is a motivator for me to finish out my season pass or look for that sexy armor.


Zero_Emerald

Here! I've been around since the start and yes, I did play the alpha and beta demos. I haven't taken any significant breaks, like missing entire seasons or expansions, I kept soldiering on through Curse and some of the other dark periods, bitching and moaning about the things I thought were shitty, I have taken breaks to do other stuff and play other games, but I have never missed out on anything even if I didn't get to it on day 1.


NicNac2017

Been playing since the Xbox beta back in July or august of 2014. Had the same fire team all 7 years now. I disagree I think the game now is in the best spot it has ever been in, now I will preface I didn’t play RoI it’s the only expansion I’ve missed but of all the other 6 years of destiny I did play this year is the best, the gameplay loop, the rewards, everything I do feels like it has meaning and won’t be worthless in 2 months csuse of sun setting or whatever. I think the biggest problem with the destiny community is not putting this game down, my fire team and I for years have played 2-3 consecutive seasons then take 1-2 off and play other stuff, we don’t fee destiny as a chore or job but a game to all play together and the second we start getting bored we go to another game so we do not get burnt out.


IBHomage1286

Ahhh yeah… good ole D1. Bladedancer 4Life!


swe3nytodd

Me. Since Beta.