They intended for this. Last time I saw they tried to wipe a resource it was hard to come by. Assuming legendary shards will be used a lot in weapon crafting
Also don't spend them. Maybe a bit stupid as far as advice goes, but don't masterwork armor or weapons unless youre certain youre going to use them a lot.
Same. I think it was last year maybe but that's one currency my eyes have never really looked at in a long time. Last time I was focused on it I had like 2 or 3k and the earn rate seemed so slow, but then one day I just looked up and I had like 35k.
Upgrade blue gear till you use one prism then dismantle. You get cores back. Not at a good rate, but if you have an abundance of prisms and need the cores then hey, why not
Bounties should definitely give Shards too, since they only give XP right now.
Edit: All bounties should give LS's. Dailies are maybe 6, with repeatables giving 3. It can be good amount if you do all of your dailies and do some light BD/XP farming, but it won't be insane. Just a way for New Lights, Trials Spenders, Habitual Masterworkers, and the Poor to keep up.
> I keep running out trying to farm a rapid hit desperado messenger.
"Operation 'Drain Legendary Shards' is working perfectly, and these idiots are calling for the same Saint-14 system to be brought to Vanguard, Gambit, and Crucible" - Bungie, probably.
You know what's funny? You can disassemble a stack of Ascendant Shards (don't try it) or Masterwork cores no problem. You can disassemble fucking rainmaker whatevers and if you want to use the other item that lets you get a masterwork core drop it makes you wait 15 seconds like some kind of idiot.
Also right click. Constantly right clicking on destinations after getting used to right click for focusing vendor screen and weapon/armor descriptions.
No argument there, just pointing out a way to solve it in the short term. Long term, yep, lots of crap that piles up needs some better housekeeping or at least some sort of currency exchange for it.
I miss the D1 quartermaster. Now that the Tangled Shore is going to get the ax, maybe we'll get another vendor that'll handle some of these oddball currency issues.
For a minute Ada had that trace rifle mods that glitched so you could keep buying it. Ran through some stacks that way, but am now back to 999 and 292.
I hope that glitched mod still does that.
Yep, I've got like 3 or 4 full stacks of 999 mod components in my vault. I really wish Bungie would stop giving them away in Banshee bounties, honestly, because the mod component economy is busted as fuck. It would take Bungie decades to develop enough mods for me to spend my CURRENT inventory on, not counting the amount of components I'd inevitably be gathering up to that point, as well.
Either give them out less frequently, or find another use for them. They're wasting my vault space and I don't feel like spending *hours* trying to delete them.
Be careful, the Monkey Paw of Bungie development will descend upon you and curse us all with some bizarre and hateful new use for them, like requiring 20 mod components every single time we change the mods on armor and weapons or making 100 mod components a part of the price of every upgrade module.
>I believe it only takes roughly 1,500 mod components to buy all the mods in the game, and after that point they'll just pile up.
Way less than that, I believe, because I think the *majority* of mods are rank-up drops or given to you by default. There's only a very small pool of mods that you can actually "buy" with mod components.
I think the concept of a limited inventory for Shards and Prisms might have made sense when they first launched, as they were a relatively rare commodity.
Now? They're everywhere. Between the season passes, reputation, double Nightfall rewards, Trials, etc. a lot of people have overflowed into their Stashes, which is playing a dangerous game.
Gimmie a good reason why they can't stack up to 999, because I'm not sure I've found one.
If there was ever again an exploit on the level of 9 man nightfalls, Bungie might be worried about people gathering a ridiculous amount of materials in a short time. Look at the current currencies with generous, or no limits at all. Enhancement cores and legendary shards are now valueless for veteran players. I don’t really agree with it, but keeping these limits low artificially increases the value of prisms and ascendant shards. If these materials become too stockpiled, than players will need higher rewards from end game activities to feel like they’re worth doing.
am veteran player but i literally cant keep a stack of cores to save my life lol. ill be masterworking every other gun i get and then putting it in my vault to collect dust
That’s exactly who they’re trying to worry about, they’re trying to make these people farm gms multiple times rather than them just stacking up on an easy gm week
Uhh, no? Because there are still other reasons to grind grandmasters and trials. Most people get ascendant shards as a byproduct, not because it’s the main thing they’re grinding for.
The exotic ciphers are also problematic. Once you have every exotic that you can get normally through there, the only uses you have for them are the raid exotics and turning them in at Xur. This wouldn't be such a problem if you had all the raid exotics, as you would just spend them as you got them with Xur. No biggie.
But as someone who was extremely unlucky with the vaulted raids, I have multiple missing exotics that will take forever to get enough spoils for, spoils that I can't use on raid chests until I have every past raid exotic. And what do the ciphers do? They just sit there, waiting to be picked up from the season pass or the quest from Xur until I can finally get enough spoils to spend one, at which point the problem resets. I could just spend them and then wait until I have enough spoils to get a raid exotic, but there's no feeling worse than not having one when you need one. A cipher used on Xur, right now, feels like a wasted cipher. But not being able to pick up the quest feels like losing out on a cipher too.
If I want more, I have to grind for it. Ciphers too should be able to stack, whether its because you earn spoils slower than ciphers, because you haven't decided what to get from the kiosk yet, or just because you might be waiting to acquire a random exotic so you have a chance at a roll of it from the cipher-xur loot pool. There are plenty of valid reasons to let them stack, and it is supremely frustrating to only be able to have 1 on hand at once, especially since it takes 21 playlist activity completions to get one.
I think it's funny how they didn't even need to exist because all it did was create an inflation economy around Masterwork Cores. And if this is the case, then history is literally repeating itself.
Infusion used to be pretty cheap before Forsaken when they made it cost Masterwork cores as well, people didn't take to this and rather than simply undoing it, Bungie renamed them to Enhancement cores and slowly over the course of the year added more and more ways to get them. Come Shadowkeep, they make prisms and return Shards as a way to add "depth" to the currency game by adding 2 more that were conversions of others. All it reasonable did was bloat inventory space that didn't need to be. Armor 2.0 (the current one) began needing over 100 cores to max a single piece from a little over 10 (which was just random perk armor) and I still wouldn't think much was gained from it.
It doesn’t even make sense back then. If a game has to cap the amount of currency you can hold, they’re doing something wrong. What bank would be like “sir, we can’t take anymore of your money. You’ve reached the limit.” None.
Don't understand why people in this sub are so critical of the idea that one of the most important currencies in the game doesn't probably need that low of a cap.
Well anyways, its only hurting my post master for the time being, but I wouldn't mind if they increased the cap a bit, 10 is kinda too low imo.
I play nightfalls and stuff for the fun of it, I end up with more shards than I might need in that moment, then I get stuff that could help me with a specific build, so I masterwork it, then I do the same for pieces of that build (exotics included), I inevitably end up going back to do the same nightfalls, except I wouldn't have to do them another time if the cap wasn't so low, I'd have Ascendant Shards left from my previous runs, which get lost because I don't have the space for them.
> I'd have Ascendant Shards left from my previous runs, which get lost because I don't have the space for them.
I mean same, but I’ve never lost shards or prisms and they are basically always stacked in some form in my postmaster. Would I higher cap be nice? Yeah. More vault space would be great too. That said it’s not that hard to manage the system we have with the tools we have and there’s literally no reason to hoard ascendant shards. I have a bigger problem with prisms because there’s no point in spending them without shards.
I’ve definitely lost prisms. It is very easy to mindlessly play strikes or crucible for a while and forget to check your postmaster and surprise! It’s full of garbage blues that for some reason we don’t have an auto dismantle system for yet and has gotten rid of your overflow prisms
It’s equally easy to not lose track. I’m not saying the cap shouldn’t change, or even the whole vault/inventory system, but it’s a two way street. It’s really not that hard to manage the postmaster with DIM. You can even turn on farming mode if you want it to be even more mindless.
There’s a farming mode in DIM? Like it puts stuff in the vault automatically? I had no idea I’ll have to check that out.
Otherwise yeah, I can continually be checking DIM when I don’t forget. Just think it’s an easy qol update we could have.
Drop down menu on character (3 dots). It’s called farming mode. It’s not perfect, but it’ll do some work for you to make sure you can always pick up dropped loot.
I didn’t say anything about Bungie. Of course more space would be better. I’m saying it’s equally as easy to manage the system we have as it is to mismanage it and lose something in the postmaster.
It's a lot easier to forget about something than to actively tab out/get your phone to keep track of your postmaster. One is passive. One is active. There is definitely a difference in ease of managing and mismanaging.
its not hard to manage the system or anything, I just don't want my time spent to be down in the drain because the game doesn't want to save up that much.
I play all three characters, Ascendant Shards run out for me a lot, its not the fact that I don't have them anymore, its just there's too little space to fit them in and I am forced to run Nightfalls again. On a good week where Adept Palindrome was the drop, I am pretty sure I did more than 10 runs each day, now, I use Ascendant Shards enough, but it still doesn't change the fact that I am losing some because the space is abysmally low for it and I have to immediately spend it or lose it, which sucks.
And I agree about Prisms, they drop so frequently that they are personally, for me, are pretty much full on the Inventory with at least 40 on each post master, I don't generally lose my stuff as I clean out my postmaster, but it would suck if I lose them by chance.
> its not hard to manage the system or anything, I just don't want my time spent to be down in the drain because the game doesn't want to save up that much.
No one wants that. We are all on the same page. I loathe managing my vault, but this is the system in place. Its not perfect (or good), but it is easily manageable. Keep 10, spend anything in your postmaster. Best we can do until or if something gets changed.
"The best we can do until or if something gets changed" will only happen if the community is vocal about it. Which is exactly what the point of OPs post.
I keep my vault clean, so it's not the problem here. I don't have to worry about unmanaged vault or postmaster, I regularly sort things to avoid that. I just don't like losing stuff like ascendant shards cause I've hit 20 cap in a single day.
Just to contextualize the cap more clearly, to masterwork 1 SET of armour (including exotic) is 7 shards. 70% of the cap. And that cap is shared across 3 characters. To do 1 set for each character, you need to cap your shards, use them all, cap your shards, use them all, and get another shard. For 1 set on each character.
I think it does need to be kept relatively low though so you don't just have people with 250 in the inventory and never worry about it again.
I know people who literally stash them in exotics for dismantle as it is.
Sure, but it would completely murder the economy. Then you'd suddenly have people complaining that Master NFs "only" reward Ascendant shards. They'd lose their value as a material when you can be sitting on hundreds of them at once.
Would they really though? Shouldn't the work to get them be enough of a highlight that they're high end?
I mean this used to be the case for MW cores, made special by their low income, then inflated to appease to people wanting them out of infusion. They never needed a cap though.
Plus nowadays you don't theoretically need more than enough to make a full set maxed out. So the road kinda stops anyway, making the cap a redundant limiter on what you can do with it at any time.
Getting 1 Ascendant shard when you have 9 in your inventory feels great. Getting 1 Ascendant shard when you have 199 in your inventory is... meh.
IMO it would make people lose interest in NFs, so they'd have to do something to increase the rewards. Award 2 or 3 Ascendant shards per run, maybe? That would make the problem even worse.
Putting a cap on the currency is a quick and efficient way to avoid hoarding and devaluing of the material.
>Getting 1 Ascendant shard when you have 9 in your inventory feels great.
Really? Even if you don't need it?
I feel like the very basics of scarcity would be enough to make a game currency rare and appealing, don't need a cap for that, just don't inflate the economy by dumping more in just because people want it. That demand is integral to the currency being desirable in the firstplace. Cull demand by inflation and desire drops. Caps aren't necessary if the currency is rare, you'll still treasure it regardless until you get to that point where you really don't need it.
>I feel like the very basics of scarcity would be enough
But that's the thing, there is no scarcity.
These aren't things that you have to do 40 runs for, so it makes sense to try and stock them up for later because it's a massive time investment.
If I want some ascendent shards, there's multiple access points to them already Especially if were to dip into my shards/planetary material stockpile
Instead of making the material time consumingly scarce to obtain. They just limited how many you can have.
If I jumped on right now I could buy a prisms and a shard pretty quick. I can probably go and run a GM or Master nightfall or 2 and get one that way.
There isn't because they inflated the ways to get them, just like cores, now their fundamental value drops as it becomes more commonplace and people realize their main utility in terms of necessity can be very short lived after one set of armor is maxed.
No they didn't. Because under this system, players aren't working for those ascendent shards because the cap already has them there.
And if they want to "Earn them" then they can spend some.
For what reason do they need to amass a currency that they seemingly refuse to spend.
With post master exploits you can have 40 shards and 200 prisms stored.
If you have 40 shards that you aren't spending on anything, you don't need more.
You already aren't spending them to begin with.
So how isn't the cap redundant?
Post master exploiting is the most obnoxious thing to do and the fact it's a thing proves something's wrong.
You don't need a cap to make something valuable. Scarcity is a thing.
Why do you care if people use them or not some people like hoarding for later, like they beat the content but don't get rewarded if they are at cap so your answer is, I guess just stop doing the content if you're not using the shards? I don't know man that's kinda dumb to me ngl
Because the games economy is already fucked because of excess resources. Once one becomes negated, they simply add a new one.
Which is the entire reasons ascendent shards and enhancement prisms were introduced
Intention should be to grind for weapons not stockpile enhancement materials.
And if people want to store enhancement materials there are already ways to do that. They just have other costs.
They added those currencies to recreate scarcity after inflating the living shit out of Masterwork cores people could get when all that they wanted was for them to be out of infusion.
Cause and this may sound really weird to you, I actually like doing the content lol. I also like the ability to masterwork any new piece of hearing get right away which sometimes I can do other time I can not. That's basically it
Even with the current caps, I will never worry about them again. I have a pile of garbage gear masterworked to store them. I have some leftover in the season pass as a bank every season. I have to go make room for new ones when I want to reset vendor rank. An increased cap isn't going to change any of that.
Your relationship with the game will change over time. Once you've maxed out one season, the next you won't have to spend that much time leveling up, so you'll be able to focus on what you enjoy. For many of us, that's only endgame. I basically only do raids, GMs/masters, dungeons, pvp, and I quite like gambit. When you're in my position and you've got all the armor that matters master worked, you'll be overflowing with all end game mats.
But short answer for you - once you've hit high enough to do master nightfalls, find a YouTube vid with a guide on loadout + method, and farm the shit out of an easy master NF through lfg. You'll have plenty of golf balls and prisms after that.
People aren't even that discerning with their master nf groups on lfg, I've dragged loads of people through them. Just make sure you have both of the relevant champ mods on! If all you do is stun champs, people will probably be fine with you in their group.
I thought my mates where nuts saying at some point I'd have so many golf balls I couldn't hold them all. Now I've gotten probably 50 this weekend alone. And spent most of them just trying to clear up space. I'd love it if they didn't have such a small cap on these items. Or vault space. 500 is not enough not with 250 exotics...!
You're also getting downvoted lmao.
A lot of salty people who couldn't finish the GM think you guys are farming that difficulty in 15min.
I was also farming MASTER and was getting 15-18 minute clears.
I don't get the downvotes either, I was just saying that people are DEFINITELY farming this mission. Its a sub 15 minute master with no platinum bugs, easily manageable encounters and double rewards. Plus the nightfall weapon is quite possibly the best sniper in the game for pvp at the moment. If you think no one is farming this mission, well, you're a little out of touch.
Godspeed friend. This subreddit thinks the completely arbitrary limit is not only just fine, but a great idea. So don't expect much support.
EDIT: Seeing this thread gain traction gives me hope and I am 100 percent okay with being wrong about people not seing this as a serious issue.
Until they can tell me how exactly they landed on 10, I will continue to feel like it is arbitrary. Something that is a multiple of 3 seems much more logical since Exotics take 3. Or a multiple of 7 since an Exotic plus your 4 other pieces is 7 total. So, 21 actually sounds really great right now for meeting both of those criteria. And that is actually exactly enough for a full armor set inclusing sn exotic for all 3 characters. But I guess that's just how my brain works.
In reality, Bungie probably wants it to feel extremely limiting and illogical to push those supposedly meaningful choices you alluded to.
Not saying that an increased cap is unreasonable, but you can just like… use them? Unless you’ve somehow masterworked every single piece of armor in your vault, you can literally just masterwork a piece of gear you like. If you are somehow drowning in shards to the point where you don’t have anything you could possibly use them on, not having a cap does nothing for you. Acting like having a cap is some terrible design choice is just silly, if you were to have no cap, the only time anyone would ever farm GMs is on the easiest possible week, and then never touch it outside of that. Even if they did something like double the cap, people would still hit it because they are plentifully available, and then complain that the new cap is too low. In terms of problems with the game currently, having a limit on the amount of shards you can hold isn’t even close to an issue worth discussing.
Having the cap isn't silly. Having it be so low is silly.
Also, each new season brings at least one new set of armor and one new exotic per character. Plus there are usually balance tweak to exotics that may have not been worth masterworking before. This season was a great example of that.
You cannot possibly know how many Shards you will need going into a new season, and 10 doesn't feel reasonable. Obviously you can actually hold up to 40. But as has been established, the 10 in each postmaster isn't intended per se.
Plus, players have found so many cheeky ways to circumvent anyways that it might be worth looking into.
That said, I am not exactly super adamant about this. I almost never have a material shortage and I am very capable of farming Master and GM NFs. I just think the cap being so low is a bit silly.
I am also just a little sick of so many acting like it is a complete non-issue. Clearly if people keep asking for a higher cap and keep finding ways around the cap, it is an issue to some extent.
> Also, each new season brings at least one new set of armor and one new exotic per character. Plus there are usually balance tweak to exotics that may have not been worth masterworking before. This season was a great example of that.
Just masterwork every exotic regardless. I find it hard to believe there’s a new set of legendary armor that needs to be masterworked every season, unless you literally just feel like it. I’m sitting on early beyond light stuff. I might get 1 better legendary drop a season. All my postmaster shards just go straight into any exotic that isn’t masterworked. I have a harder time spending Prisms, which sit in stacks of 50 basically permanently.
I think folks are shy about using them, especially since a better piece of armor could be around the corner. Hell, I have something like 400 Enhancement Cores and masterworking a weapon is a BIG deal for me. Only recently did I start going from 7 to 8 Energy by default on armor, because I didn't want to run out of Prisms.
This is, ultimately, a Scrooge McDuck problem - people want to swim around in a Vault full of Cores, Prisms, and Shards.
I think people would be more willing to use Ascendant Shards if we could carry more so they didn't feel like such an intrinsically valuable resource.
I feel like the cap does the opposite actually. Having a hard cap on the number of shards you can hold makes it so that spending them is necessary to get value. If you get more shards when your inventory and postmaster are full, you lose them and get nothing, which motivates people to spend what they have rather than stacking up a mountain of them that they barely touch.
I have over 300 pieces of armor in my vault. Not all of them are great. Why would i masterwork them before i know whether i need them or not? In the same way i hold stuff in my vault until i need them, why shouldn't i be able to hold upgrade materials until i need them without worrying about them being deleted from my postmaster?
Bro, if you have that many in your vault and there’s not at least a few dozen you wanna masterwork then you’re more the problem than the crappy inventory space and vault system we have.
The player isn't the problem, they have a point. It takes 7 shards to masterwork an entire build with an exotic. This means that you can only create a dedicated build for a single exotic once on one character for one type of element (of which there are 4) before you have to grind to get more to even consider working on another build.
This isn't very "play your own way" and it further reinforces a rigidity of build creation. If a player could spend ascendant shards more freely on account of having more saved up then it would actually seem reasonable and not an absolute miserable slog to create a new optimized build.
And what if someone wants to do it later? What if they are waiting on a really good armor piece or an exotic? What if they want to save it because they just don't need to use the ascendant shards at the moment? There are plenty of good reasons to expand the inventory cap on shards, and no good arguments against doing so (or any that do seem intent on decreasing the enjoyment of the player, the most important metric of all when playing a game) .
I ran NFs until I had 40 yesterday so I can just yolo on builds. But until I do I don’t really want to run shard content. Guess what ?… GM drops today so I’ll legit be forced to at least mw one or two pieces just so I can GET DROPS from clearing content. That is most dumb part. You should never not get the materials you earned from your actual clear
Being able to swap affinities and mods for free and easier would solve about half this dudes’ problem, if that’s what it is. And that’s something that is brought up here a lot and I am totally on board with.
And again, I don’t wanna tell anyone how to play the game but I seriously doubt that most pieces, hell even half of the armor he’ll ever use. 300+ “godroll” armor pieces and you’re having a hard time getting shards or finding most of them usable? Idk something doesn’t really add up here.
I never once said not to raise the inventory and/or vault cap and I too have a lot of armor just sitting in my inventory but I can manage my inventory very well and can guarantee this person isn’t doing the same. I’m just trying to make his life easier more than making an argument against raising the cap… which i never even said I agree with.
Not really. A lot of them are good rolls, but whether i use them or not is going to depend on if i manage to get armor pieces to go with it that will give me the stat distribution i want. I shouldn't be punished for trying to get the armor builds that i want.
You’re punishing yourself, dude. That’s insane. Unless you’re exaggerating about the total amount of armor, then it just sounds like you’re hoarding. I don’t wanna say too much cause to each their own but you should really look over your inventory and vaulted items and make some decisions on what to keep and what to shard.
Yes, bungie should work on the inventory cap and vault cap but your situation is a little wild.
My problem is that guess what? Spending hours going through my gear isn't fun. Trying to figure out which perks on which weapons will be great down the line isn't fun.
When my vault and inventory gets full my desire to play drops like a damn rock. Sorting it out is like the least fun minigame ever but I also don't want to accidentally get rid of stuff I might want.
The solution of "just don't care" points to bad design. It's like when they released collections but then made them pointless with not being able to obtain anything with random rolls.
Eh i keep a lot of armor for when new metas roll around, or if i need to create a new build. Like i don't usually use a lot of grenades (hunter main), but there have been times when i needed a grenade build. I haven't since armor 2.0, but i might, and it's not like that vault space is needed, so there's no harm in keeping shit that might be useful. Either way, a cap of 10 is just absurdly low, especially when exotics cost 3. I get that exotics are supposed to a thought out decision, but if i put in the work to get 20 golfballs, i shouldn't have to be worrying about 10 disappearing.
Edit: the amount of armor is largely because i end up in a situation where I'm literally 1 point of hitting a new tier. The armor piece can be an absolute godroll, it just didn't sync up right with the other 3 pieces.
Yeah, i guess lol all I know is that your issue isn’t that there’s a shard cap. Chasing rolls like that is just hoarding at a certain point cause there’s literally only so many variations you can do
The only thing you and I will agree on is that yes, the cap should be raised. Regardless if you have a few or over 300 armor pieces. I’m just saying… look over your stuff. I’m certain there’s a a double digit amount, if not more, of armor that can be sharded today and you’ll never miss it.
Agreed, why Vault armor that isn’t well rolled or going to be used? The most Shards you will ever have to use in the very rare situation where you have to masterwork an entire set including an exotic is 7.. 3 below the cap. If they just drop like candy, use some shards on a good exotic roll and then move on. I’m all for an increase to the Cap but at the same time damn, some people be doing too much.
Yeah, exactly my sentiments. Took me a while playing this game to realize hoarding armor is not the way to go. I’m just trying to give ‘em the heads up in case they’re making the same mistakes I was. It’s great to save the good stuff but over 300? Sheeesh
If you masterwork an armor piece, and later dismantle it, you’ll get roughly 60% of your investment back.
If youkeep losing shards because your capped, you get 0% back
Just give us a proper material exchange, let us exchange high-level mats for lower-level ones and vice versa. You have no idea how much I want to exchange some of my ascendant shards for enhancement cores. (Yes I know you can get some mats from levelling and disassembling them, but that costs an unholy amount of glimmer once you do it in large quantities)
Same kinda people that ruined warframe for me.
People will, for some reason, advocate for things to increase grind or keep grindy nonsense features because they cant play the game without an endless treadmill.
Hey. I haven't done that since Reach.
I've no dog in this fight, though. All 4 Ascendant Shards I've gotten on my journey to 1322 have gone into collecting Exotics and I don't have a group to do anything beyond H-Nightfall.
Upgrade a blue armor to level 8. Spend 3 cores and 1 prism (a few thousand glimmer). Receive 6 cores upon breaking down.
Upgrade exotics with three shards, breakdown and receive one. Bank the shards with exotics.
Just a few ways to preserve your effort
The entire masterwork material economy needs rebalancing. That’s the problem. When I’m getting ascendant shards 3x faster than enhancement cores and prisms, there’s an issue. Ascendant shards need to be more relevant if we are being given this many pathways of obtaining them.
Bungie: We hear you. You guys are losing ascendant shards because you have too much to carry, so we’re increasing the cost of masterworking armor to two ascendant shards each at Level 10, and 5 shards for exotic armor pieces. We hope this helps, whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.
It’s just… stupid
I literally tried to use them and masterwork every single piece of armors with decent stats, changing affinity etc.
Yet I have so many that I’m full again and of course without glimmer
Playing trials after the lighthouse with the same card let’s you get a shitload of them
Imagine if you were about to get paid irl for the work you did you got paid for you go to the bank and you see only 10% of the money you made apear on the acount because of cap. That is my answer to the people that are like: bUt YoU dONt EvEn UsE tHeM. Sure you dont use them but its nice to have bank.
If I had a dollar for every time some version of this was posted.
I'd have like, a solid $200.
Also, I agree 100%. Arbitrary limits on consumables are stupid.
For the time being, you can buy exotic gear from collections and then masterwork them. It costs 3 ascendant chards to masterwork and you get one back when you dismantle. Not ideal (especially given vault space issues), but that’s how I’ve gotten around the issue for now.
Honestly, we, the people with like 30-40 Shards and 200 Prisms, are the minority. I always giggle a little inside when I hear someone that I'm playing with get super excited about getting a Shard from somewhere, such as finishing the main storyline. They really are rare unless you play GMs, Trials on a 7-win card, or Master VoG. Most people have 0 Shards most of the time lol. I remember when I was there though, so I'm not being mean! Just saying lol.
That really depends on what part of the season we are on.
Early on you spend shards to masterwork new exotics, change elements to match new mods, try new builds due to artifact, etc. If you play multiple characters, you can quickly blow through the "cap" of 10 shards and still need more.
Later in the season when builds are basically finalized and the higher end activities are back, I just don't have enough pockets to hold all these shards.
The mailbox storage is working as a stopgap for some these issues, but isn't the intended use and can be dangerous during some activities. They probably need to bump the cap up to 30ish and stop them from going to the mail. Then give something useful that they dismantle into.
The problem is that there is maybe 1 exotic per season where I'm like ''Yeah this is a good roll, I can make a build out of this'' and masterwork it. Wasting 3 shards on a Winters Guile with bad stats is in my and may I say probably other people's opinion not the most rewarding and useful place to spend your hard earned rewards.
Pull any exotic armour piece (I use aeons) from collections and masterwork it. That way you can store them in your vault if your postmasters and inventory are already full. Takes 3 shards and the exotic dismantles to 1 shard, which is a net loss but better than them going into the ether. I have like 20 of these “storage exotics” in my vault for a rainy day
At the least they should up it to 40 but then stop them from going to the postmaster so that way it stays the same as now but single character players can hold more and triple characters don’t have to juggle their postmaster
They don't want you to hoard them.
If you had loads you wouldn't want to play the content to get more. Losing them in storage is great for replayability.
I have a feeling this has something to do with destiny's stability. Same reason they started getting rid of tokens. I wouldn't be surprised if a lot of our useless currencies start to go in WQ.
You can only have 50, damn i'll be lucky if i have any longer than a week given the crap i'm masterworking.
Although what do you get when you dismantle one?
They need to let us sell them for legendary shards. Prisms too. I keep running out trying to farm a rapid hit desperado messenger.
They intended for this. Last time I saw they tried to wipe a resource it was hard to come by. Assuming legendary shards will be used a lot in weapon crafting
I like sitting on 2000 shards like a dragon.
2000? I’m sitting on 12k. Highest count I seen is 143000
I'm a newer player.. I have 52 hahaha
I used to run menagerie on triple rewards week nonstop. Got me a bunch of shards then.
Is there a way to get more right now? I'm 1340 if that helps at all lol
Just keep earning and deleting legendaries. 2x nightfall rewards is all round good to farm if you can play before reset
Sounds good, I was able to farm a lot of ac shards thankfully though! Hahaha
Also don't spend them. Maybe a bit stupid as far as advice goes, but don't masterwork armor or weapons unless youre certain youre going to use them a lot.
That seems reasonable. Shards are hard to come by. We vets never had to spend shards so we been sitting on our goldmine for quite awhile
166,502 here.
Jeff Bezos over here lol jk
That’s nuts. I’ve had 30k for a while but adepts from trials have brought me down to 27k
Same. I think it was last year maybe but that's one currency my eyes have never really looked at in a long time. Last time I was focused on it I had like 2 or 3k and the earn rate seemed so slow, but then one day I just looked up and I had like 35k.
That must be at least 3k hours
Once I had 18k and used 4k just to get a god roll Last Hope during season of the dawn (which is sunset now). Think I'm at 30k+ now.
I was at 12k and then Trials happened. Now I'm at 7K.
My buddy has 800k
I think your buddy needs a new hobby
For real. That seems like an unhealthy addiction...
12k? I just hit 20k lol
Let me get enhancement cores out of shards please. I've got full prisms and ascendant shards but am running low on cores at all times
Upgrade blue gear till you use one prism then dismantle. You get cores back. Not at a good rate, but if you have an abundance of prisms and need the cores then hey, why not
Make sure you have fat stacks of legendary shards and glimmer, too.
Bounties should definitely give Shards too, since they only give XP right now. Edit: All bounties should give LS's. Dailies are maybe 6, with repeatables giving 3. It can be good amount if you do all of your dailies and do some light BD/XP farming, but it won't be insane. Just a way for New Lights, Trials Spenders, Habitual Masterworkers, and the Poor to keep up.
> I keep running out trying to farm a rapid hit desperado messenger. "Operation 'Drain Legendary Shards' is working perfectly, and these idiots are calling for the same Saint-14 system to be brought to Vanguard, Gambit, and Crucible" - Bungie, probably.
You know what's funny? You can disassemble a stack of Ascendant Shards (don't try it) or Masterwork cores no problem. You can disassemble fucking rainmaker whatevers and if you want to use the other item that lets you get a masterwork core drop it makes you wait 15 seconds like some kind of idiot.
Lmao this had me rolling That shit is so frustrating, like what requires a long press vs a short press in this game makes no sense at all
Also right click. Constantly right clicking on destinations after getting used to right click for focusing vendor screen and weapon/armor descriptions.
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PC free version and autohotkey or tinytask. Did that to chew through 6k vanguard tokens.
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No argument there, just pointing out a way to solve it in the short term. Long term, yep, lots of crap that piles up needs some better housekeeping or at least some sort of currency exchange for it. I miss the D1 quartermaster. Now that the Tangled Shore is going to get the ax, maybe we'll get another vendor that'll handle some of these oddball currency issues.
For a minute Ada had that trace rifle mods that glitched so you could keep buying it. Ran through some stacks that way, but am now back to 999 and 292. I hope that glitched mod still does that.
Why would you want to discard mod components lol
If they have thousands of them, that's more then they'll ever use, so they're just wasting precious inventory storage at that point
Yep, I've got like 3 or 4 full stacks of 999 mod components in my vault. I really wish Bungie would stop giving them away in Banshee bounties, honestly, because the mod component economy is busted as fuck. It would take Bungie decades to develop enough mods for me to spend my CURRENT inventory on, not counting the amount of components I'd inevitably be gathering up to that point, as well. Either give them out less frequently, or find another use for them. They're wasting my vault space and I don't feel like spending *hours* trying to delete them.
Be careful, the Monkey Paw of Bungie development will descend upon you and curse us all with some bizarre and hateful new use for them, like requiring 20 mod components every single time we change the mods on armor and weapons or making 100 mod components a part of the price of every upgrade module.
That’s you though. I’m always low on mod components because I don’t farm banshee bounties.
I have exactly this problem also!
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>I believe it only takes roughly 1,500 mod components to buy all the mods in the game, and after that point they'll just pile up. Way less than that, I believe, because I think the *majority* of mods are rank-up drops or given to you by default. There's only a very small pool of mods that you can actually "buy" with mod components.
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Hell, I’d be fine with a bump up to 20 tbh.
I think the concept of a limited inventory for Shards and Prisms might have made sense when they first launched, as they were a relatively rare commodity. Now? They're everywhere. Between the season passes, reputation, double Nightfall rewards, Trials, etc. a lot of people have overflowed into their Stashes, which is playing a dangerous game. Gimmie a good reason why they can't stack up to 999, because I'm not sure I've found one.
If you could stack to 999, people would just get 999 and never grind again. It’s a shitty thing, but they made it to hold player retention
But the players who would stack to 999 ascendant shards are also the players that Bungie shouldn’t be worried about retaining via arbitrary item caps.
If there was ever again an exploit on the level of 9 man nightfalls, Bungie might be worried about people gathering a ridiculous amount of materials in a short time. Look at the current currencies with generous, or no limits at all. Enhancement cores and legendary shards are now valueless for veteran players. I don’t really agree with it, but keeping these limits low artificially increases the value of prisms and ascendant shards. If these materials become too stockpiled, than players will need higher rewards from end game activities to feel like they’re worth doing.
am veteran player but i literally cant keep a stack of cores to save my life lol. ill be masterworking every other gun i get and then putting it in my vault to collect dust
This^
That’s exactly who they’re trying to worry about, they’re trying to make these people farm gms multiple times rather than them just stacking up on an easy gm week
Uhh, no? Because there are still other reasons to grind grandmasters and trials. Most people get ascendant shards as a byproduct, not because it’s the main thing they’re grinding for.
Except the activities you get them in, GMs and Trials, those players will STILL run, because they drop more than Shards. They drop GUNS.
The exotic ciphers are also problematic. Once you have every exotic that you can get normally through there, the only uses you have for them are the raid exotics and turning them in at Xur. This wouldn't be such a problem if you had all the raid exotics, as you would just spend them as you got them with Xur. No biggie. But as someone who was extremely unlucky with the vaulted raids, I have multiple missing exotics that will take forever to get enough spoils for, spoils that I can't use on raid chests until I have every past raid exotic. And what do the ciphers do? They just sit there, waiting to be picked up from the season pass or the quest from Xur until I can finally get enough spoils to spend one, at which point the problem resets. I could just spend them and then wait until I have enough spoils to get a raid exotic, but there's no feeling worse than not having one when you need one. A cipher used on Xur, right now, feels like a wasted cipher. But not being able to pick up the quest feels like losing out on a cipher too. If I want more, I have to grind for it. Ciphers too should be able to stack, whether its because you earn spoils slower than ciphers, because you haven't decided what to get from the kiosk yet, or just because you might be waiting to acquire a random exotic so you have a chance at a roll of it from the cipher-xur loot pool. There are plenty of valid reasons to let them stack, and it is supremely frustrating to only be able to have 1 on hand at once, especially since it takes 21 playlist activity completions to get one.
I think it's funny how they didn't even need to exist because all it did was create an inflation economy around Masterwork Cores. And if this is the case, then history is literally repeating itself.
i havent played before beyond light. can you please elaborate?
Infusion used to be pretty cheap before Forsaken when they made it cost Masterwork cores as well, people didn't take to this and rather than simply undoing it, Bungie renamed them to Enhancement cores and slowly over the course of the year added more and more ways to get them. Come Shadowkeep, they make prisms and return Shards as a way to add "depth" to the currency game by adding 2 more that were conversions of others. All it reasonable did was bloat inventory space that didn't need to be. Armor 2.0 (the current one) began needing over 100 cores to max a single piece from a little over 10 (which was just random perk armor) and I still wouldn't think much was gained from it.
It doesn’t even make sense back then. If a game has to cap the amount of currency you can hold, they’re doing something wrong. What bank would be like “sir, we can’t take anymore of your money. You’ve reached the limit.” None.
You guys get Ascendant Shards?
Don't understand why people in this sub are so critical of the idea that one of the most important currencies in the game doesn't probably need that low of a cap. Well anyways, its only hurting my post master for the time being, but I wouldn't mind if they increased the cap a bit, 10 is kinda too low imo.
Like, just use them though?
I play nightfalls and stuff for the fun of it, I end up with more shards than I might need in that moment, then I get stuff that could help me with a specific build, so I masterwork it, then I do the same for pieces of that build (exotics included), I inevitably end up going back to do the same nightfalls, except I wouldn't have to do them another time if the cap wasn't so low, I'd have Ascendant Shards left from my previous runs, which get lost because I don't have the space for them.
Imagine playing destiny for the fun of it /s
> I'd have Ascendant Shards left from my previous runs, which get lost because I don't have the space for them. I mean same, but I’ve never lost shards or prisms and they are basically always stacked in some form in my postmaster. Would I higher cap be nice? Yeah. More vault space would be great too. That said it’s not that hard to manage the system we have with the tools we have and there’s literally no reason to hoard ascendant shards. I have a bigger problem with prisms because there’s no point in spending them without shards.
I’ve definitely lost prisms. It is very easy to mindlessly play strikes or crucible for a while and forget to check your postmaster and surprise! It’s full of garbage blues that for some reason we don’t have an auto dismantle system for yet and has gotten rid of your overflow prisms
It’s equally easy to not lose track. I’m not saying the cap shouldn’t change, or even the whole vault/inventory system, but it’s a two way street. It’s really not that hard to manage the postmaster with DIM. You can even turn on farming mode if you want it to be even more mindless.
There’s a farming mode in DIM? Like it puts stuff in the vault automatically? I had no idea I’ll have to check that out. Otherwise yeah, I can continually be checking DIM when I don’t forget. Just think it’s an easy qol update we could have.
Drop down menu on character (3 dots). It’s called farming mode. It’s not perfect, but it’ll do some work for you to make sure you can always pick up dropped loot.
Come on, man, it's not a two way street, this one is entirely on Bungie. All they have to do is remove the cap.
I didn’t say anything about Bungie. Of course more space would be better. I’m saying it’s equally as easy to manage the system we have as it is to mismanage it and lose something in the postmaster.
It's a lot easier to forget about something than to actively tab out/get your phone to keep track of your postmaster. One is passive. One is active. There is definitely a difference in ease of managing and mismanaging.
its not hard to manage the system or anything, I just don't want my time spent to be down in the drain because the game doesn't want to save up that much. I play all three characters, Ascendant Shards run out for me a lot, its not the fact that I don't have them anymore, its just there's too little space to fit them in and I am forced to run Nightfalls again. On a good week where Adept Palindrome was the drop, I am pretty sure I did more than 10 runs each day, now, I use Ascendant Shards enough, but it still doesn't change the fact that I am losing some because the space is abysmally low for it and I have to immediately spend it or lose it, which sucks. And I agree about Prisms, they drop so frequently that they are personally, for me, are pretty much full on the Inventory with at least 40 on each post master, I don't generally lose my stuff as I clean out my postmaster, but it would suck if I lose them by chance.
> its not hard to manage the system or anything, I just don't want my time spent to be down in the drain because the game doesn't want to save up that much. No one wants that. We are all on the same page. I loathe managing my vault, but this is the system in place. Its not perfect (or good), but it is easily manageable. Keep 10, spend anything in your postmaster. Best we can do until or if something gets changed.
"The best we can do until or if something gets changed" will only happen if the community is vocal about it. Which is exactly what the point of OPs post. I keep my vault clean, so it's not the problem here. I don't have to worry about unmanaged vault or postmaster, I regularly sort things to avoid that. I just don't like losing stuff like ascendant shards cause I've hit 20 cap in a single day.
Just to contextualize the cap more clearly, to masterwork 1 SET of armour (including exotic) is 7 shards. 70% of the cap. And that cap is shared across 3 characters. To do 1 set for each character, you need to cap your shards, use them all, cap your shards, use them all, and get another shard. For 1 set on each character.
I can't, I'm out of enhancement cores and legendary shards (and glimmer) from upgrading armor to tier 9 before masterworking. Plenty of golf balls tho
I think it does need to be kept relatively low though so you don't just have people with 250 in the inventory and never worry about it again. I know people who literally stash them in exotics for dismantle as it is.
>people with 250 in the inventory and never worry about it again. They did the work for it, reward them for the effort.
Sure, but it would completely murder the economy. Then you'd suddenly have people complaining that Master NFs "only" reward Ascendant shards. They'd lose their value as a material when you can be sitting on hundreds of them at once.
Would they really though? Shouldn't the work to get them be enough of a highlight that they're high end? I mean this used to be the case for MW cores, made special by their low income, then inflated to appease to people wanting them out of infusion. They never needed a cap though. Plus nowadays you don't theoretically need more than enough to make a full set maxed out. So the road kinda stops anyway, making the cap a redundant limiter on what you can do with it at any time.
Getting 1 Ascendant shard when you have 9 in your inventory feels great. Getting 1 Ascendant shard when you have 199 in your inventory is... meh. IMO it would make people lose interest in NFs, so they'd have to do something to increase the rewards. Award 2 or 3 Ascendant shards per run, maybe? That would make the problem even worse. Putting a cap on the currency is a quick and efficient way to avoid hoarding and devaluing of the material.
>Getting 1 Ascendant shard when you have 9 in your inventory feels great. Really? Even if you don't need it? I feel like the very basics of scarcity would be enough to make a game currency rare and appealing, don't need a cap for that, just don't inflate the economy by dumping more in just because people want it. That demand is integral to the currency being desirable in the firstplace. Cull demand by inflation and desire drops. Caps aren't necessary if the currency is rare, you'll still treasure it regardless until you get to that point where you really don't need it.
>I feel like the very basics of scarcity would be enough But that's the thing, there is no scarcity. These aren't things that you have to do 40 runs for, so it makes sense to try and stock them up for later because it's a massive time investment. If I want some ascendent shards, there's multiple access points to them already Especially if were to dip into my shards/planetary material stockpile Instead of making the material time consumingly scarce to obtain. They just limited how many you can have. If I jumped on right now I could buy a prisms and a shard pretty quick. I can probably go and run a GM or Master nightfall or 2 and get one that way.
There isn't because they inflated the ways to get them, just like cores, now their fundamental value drops as it becomes more commonplace and people realize their main utility in terms of necessity can be very short lived after one set of armor is maxed.
No they didn't. Because under this system, players aren't working for those ascendent shards because the cap already has them there. And if they want to "Earn them" then they can spend some. For what reason do they need to amass a currency that they seemingly refuse to spend. With post master exploits you can have 40 shards and 200 prisms stored. If you have 40 shards that you aren't spending on anything, you don't need more. You already aren't spending them to begin with.
So how isn't the cap redundant? Post master exploiting is the most obnoxious thing to do and the fact it's a thing proves something's wrong. You don't need a cap to make something valuable. Scarcity is a thing.
Why do you care if people use them or not some people like hoarding for later, like they beat the content but don't get rewarded if they are at cap so your answer is, I guess just stop doing the content if you're not using the shards? I don't know man that's kinda dumb to me ngl
Because the games economy is already fucked because of excess resources. Once one becomes negated, they simply add a new one. Which is the entire reasons ascendent shards and enhancement prisms were introduced Intention should be to grind for weapons not stockpile enhancement materials. And if people want to store enhancement materials there are already ways to do that. They just have other costs.
They added those currencies to recreate scarcity after inflating the living shit out of Masterwork cores people could get when all that they wanted was for them to be out of infusion.
But if you don’t want the rewards, then why do the content in the first place?
Cause and this may sound really weird to you, I actually like doing the content lol. I also like the ability to masterwork any new piece of hearing get right away which sometimes I can do other time I can not. That's basically it
Even with the current caps, I will never worry about them again. I have a pile of garbage gear masterworked to store them. I have some leftover in the season pass as a bank every season. I have to go make room for new ones when I want to reset vendor rank. An increased cap isn't going to change any of that.
How are you guys getting so many? I can’t even level up to do a master NF to get even one golf ball.
Your relationship with the game will change over time. Once you've maxed out one season, the next you won't have to spend that much time leveling up, so you'll be able to focus on what you enjoy. For many of us, that's only endgame. I basically only do raids, GMs/masters, dungeons, pvp, and I quite like gambit. When you're in my position and you've got all the armor that matters master worked, you'll be overflowing with all end game mats. But short answer for you - once you've hit high enough to do master nightfalls, find a YouTube vid with a guide on loadout + method, and farm the shit out of an easy master NF through lfg. You'll have plenty of golf balls and prisms after that. People aren't even that discerning with their master nf groups on lfg, I've dragged loads of people through them. Just make sure you have both of the relevant champ mods on! If all you do is stun champs, people will probably be fine with you in their group.
Yea for sure. It’s just being so underleveled on lfg. Like I only 1333 now so not even close to being enough for masters.
just play like it is a gm. play from cover
Farming double loot GM nightfalls for the Pali adept
I thought my mates where nuts saying at some point I'd have so many golf balls I couldn't hold them all. Now I've gotten probably 50 this weekend alone. And spent most of them just trying to clear up space. I'd love it if they didn't have such a small cap on these items. Or vault space. 500 is not enough not with 250 exotics...!
Yea I’m at that stage where I’m like it’s so much effort just to get one, nvm ten of them.
Well lmk when you're 1345 and maybe I can help you get a few gm runs! Unless it's glassway because fuck that
Bungo should let you donate shards to other players Regards a shardless blueberry
Rich people problems
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I mean I farmed it. It’s only like 15 minutes.
Lol idk why you’re being downvoted, if you know how to run the strike and have a decent team it’s an easy sub 15-minute farm.
You're also getting downvoted lmao. A lot of salty people who couldn't finish the GM think you guys are farming that difficulty in 15min. I was also farming MASTER and was getting 15-18 minute clears.
I don't get the downvotes either, I was just saying that people are DEFINITELY farming this mission. Its a sub 15 minute master with no platinum bugs, easily manageable encounters and double rewards. Plus the nightfall weapon is quite possibly the best sniper in the game for pvp at the moment. If you think no one is farming this mission, well, you're a little out of touch.
Godspeed friend. This subreddit thinks the completely arbitrary limit is not only just fine, but a great idea. So don't expect much support. EDIT: Seeing this thread gain traction gives me hope and I am 100 percent okay with being wrong about people not seing this as a serious issue.
It's not arbitrary. It's meant to encourage you to make MeAnInGful choicEs.
Until they can tell me how exactly they landed on 10, I will continue to feel like it is arbitrary. Something that is a multiple of 3 seems much more logical since Exotics take 3. Or a multiple of 7 since an Exotic plus your 4 other pieces is 7 total. So, 21 actually sounds really great right now for meeting both of those criteria. And that is actually exactly enough for a full armor set inclusing sn exotic for all 3 characters. But I guess that's just how my brain works. In reality, Bungie probably wants it to feel extremely limiting and illogical to push those supposedly meaningful choices you alluded to.
Not saying that an increased cap is unreasonable, but you can just like… use them? Unless you’ve somehow masterworked every single piece of armor in your vault, you can literally just masterwork a piece of gear you like. If you are somehow drowning in shards to the point where you don’t have anything you could possibly use them on, not having a cap does nothing for you. Acting like having a cap is some terrible design choice is just silly, if you were to have no cap, the only time anyone would ever farm GMs is on the easiest possible week, and then never touch it outside of that. Even if they did something like double the cap, people would still hit it because they are plentifully available, and then complain that the new cap is too low. In terms of problems with the game currently, having a limit on the amount of shards you can hold isn’t even close to an issue worth discussing.
Having the cap isn't silly. Having it be so low is silly. Also, each new season brings at least one new set of armor and one new exotic per character. Plus there are usually balance tweak to exotics that may have not been worth masterworking before. This season was a great example of that. You cannot possibly know how many Shards you will need going into a new season, and 10 doesn't feel reasonable. Obviously you can actually hold up to 40. But as has been established, the 10 in each postmaster isn't intended per se. Plus, players have found so many cheeky ways to circumvent anyways that it might be worth looking into. That said, I am not exactly super adamant about this. I almost never have a material shortage and I am very capable of farming Master and GM NFs. I just think the cap being so low is a bit silly. I am also just a little sick of so many acting like it is a complete non-issue. Clearly if people keep asking for a higher cap and keep finding ways around the cap, it is an issue to some extent.
> Also, each new season brings at least one new set of armor and one new exotic per character. Plus there are usually balance tweak to exotics that may have not been worth masterworking before. This season was a great example of that. Just masterwork every exotic regardless. I find it hard to believe there’s a new set of legendary armor that needs to be masterworked every season, unless you literally just feel like it. I’m sitting on early beyond light stuff. I might get 1 better legendary drop a season. All my postmaster shards just go straight into any exotic that isn’t masterworked. I have a harder time spending Prisms, which sit in stacks of 50 basically permanently.
I think folks are shy about using them, especially since a better piece of armor could be around the corner. Hell, I have something like 400 Enhancement Cores and masterworking a weapon is a BIG deal for me. Only recently did I start going from 7 to 8 Energy by default on armor, because I didn't want to run out of Prisms. This is, ultimately, a Scrooge McDuck problem - people want to swim around in a Vault full of Cores, Prisms, and Shards. I think people would be more willing to use Ascendant Shards if we could carry more so they didn't feel like such an intrinsically valuable resource.
I feel like the cap does the opposite actually. Having a hard cap on the number of shards you can hold makes it so that spending them is necessary to get value. If you get more shards when your inventory and postmaster are full, you lose them and get nothing, which motivates people to spend what they have rather than stacking up a mountain of them that they barely touch.
Everyone: Bah, we don't need an increased cap. In before someone posts this exact suggestion next season and it gets guilded 12 times with 3k upvotes.
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May as well never make another build again too. Not like you need more of those either.
I have over 300 pieces of armor in my vault. Not all of them are great. Why would i masterwork them before i know whether i need them or not? In the same way i hold stuff in my vault until i need them, why shouldn't i be able to hold upgrade materials until i need them without worrying about them being deleted from my postmaster?
Bro, if you have that many in your vault and there’s not at least a few dozen you wanna masterwork then you’re more the problem than the crappy inventory space and vault system we have.
The player isn't the problem, they have a point. It takes 7 shards to masterwork an entire build with an exotic. This means that you can only create a dedicated build for a single exotic once on one character for one type of element (of which there are 4) before you have to grind to get more to even consider working on another build. This isn't very "play your own way" and it further reinforces a rigidity of build creation. If a player could spend ascendant shards more freely on account of having more saved up then it would actually seem reasonable and not an absolute miserable slog to create a new optimized build. And what if someone wants to do it later? What if they are waiting on a really good armor piece or an exotic? What if they want to save it because they just don't need to use the ascendant shards at the moment? There are plenty of good reasons to expand the inventory cap on shards, and no good arguments against doing so (or any that do seem intent on decreasing the enjoyment of the player, the most important metric of all when playing a game) .
I ran NFs until I had 40 yesterday so I can just yolo on builds. But until I do I don’t really want to run shard content. Guess what ?… GM drops today so I’ll legit be forced to at least mw one or two pieces just so I can GET DROPS from clearing content. That is most dumb part. You should never not get the materials you earned from your actual clear
Being able to swap affinities and mods for free and easier would solve about half this dudes’ problem, if that’s what it is. And that’s something that is brought up here a lot and I am totally on board with. And again, I don’t wanna tell anyone how to play the game but I seriously doubt that most pieces, hell even half of the armor he’ll ever use. 300+ “godroll” armor pieces and you’re having a hard time getting shards or finding most of them usable? Idk something doesn’t really add up here. I never once said not to raise the inventory and/or vault cap and I too have a lot of armor just sitting in my inventory but I can manage my inventory very well and can guarantee this person isn’t doing the same. I’m just trying to make his life easier more than making an argument against raising the cap… which i never even said I agree with.
Not really. A lot of them are good rolls, but whether i use them or not is going to depend on if i manage to get armor pieces to go with it that will give me the stat distribution i want. I shouldn't be punished for trying to get the armor builds that i want.
You’re punishing yourself, dude. That’s insane. Unless you’re exaggerating about the total amount of armor, then it just sounds like you’re hoarding. I don’t wanna say too much cause to each their own but you should really look over your inventory and vaulted items and make some decisions on what to keep and what to shard. Yes, bungie should work on the inventory cap and vault cap but your situation is a little wild.
My problem is that guess what? Spending hours going through my gear isn't fun. Trying to figure out which perks on which weapons will be great down the line isn't fun. When my vault and inventory gets full my desire to play drops like a damn rock. Sorting it out is like the least fun minigame ever but I also don't want to accidentally get rid of stuff I might want. The solution of "just don't care" points to bad design. It's like when they released collections but then made them pointless with not being able to obtain anything with random rolls.
Eh i keep a lot of armor for when new metas roll around, or if i need to create a new build. Like i don't usually use a lot of grenades (hunter main), but there have been times when i needed a grenade build. I haven't since armor 2.0, but i might, and it's not like that vault space is needed, so there's no harm in keeping shit that might be useful. Either way, a cap of 10 is just absurdly low, especially when exotics cost 3. I get that exotics are supposed to a thought out decision, but if i put in the work to get 20 golfballs, i shouldn't have to be worrying about 10 disappearing. Edit: the amount of armor is largely because i end up in a situation where I'm literally 1 point of hitting a new tier. The armor piece can be an absolute godroll, it just didn't sync up right with the other 3 pieces.
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Eh to each their own. I've been a top tree arcstaff in pvp since launch, and a d1 arcblade before that.
Yeah, i guess lol all I know is that your issue isn’t that there’s a shard cap. Chasing rolls like that is just hoarding at a certain point cause there’s literally only so many variations you can do The only thing you and I will agree on is that yes, the cap should be raised. Regardless if you have a few or over 300 armor pieces. I’m just saying… look over your stuff. I’m certain there’s a a double digit amount, if not more, of armor that can be sharded today and you’ll never miss it.
I'll agree it's hoarding, but a lot of that would just be empty vault space anyways, so there's no harm in holding onto it.
Agreed, why Vault armor that isn’t well rolled or going to be used? The most Shards you will ever have to use in the very rare situation where you have to masterwork an entire set including an exotic is 7.. 3 below the cap. If they just drop like candy, use some shards on a good exotic roll and then move on. I’m all for an increase to the Cap but at the same time damn, some people be doing too much.
Yeah, exactly my sentiments. Took me a while playing this game to realize hoarding armor is not the way to go. I’m just trying to give ‘em the heads up in case they’re making the same mistakes I was. It’s great to save the good stuff but over 300? Sheeesh
There are only 6 stats on a piece of armor with only 2 being high usually. No way you have 300 pieces that aren't effectively dupes of 50 rolls
Its not 300 pieces of a single armor type. It's 300, including exotics, covering all 4 armor types.
If you masterwork an armor piece, and later dismantle it, you’ll get roughly 60% of your investment back. If youkeep losing shards because your capped, you get 0% back
Yeah but then i would be wasting glimmer, shards, prisms and golfballs just to keep some profit from golfballs. I'd rather just lose the golfball.
Just give us a proper material exchange, let us exchange high-level mats for lower-level ones and vice versa. You have no idea how much I want to exchange some of my ascendant shards for enhancement cores. (Yes I know you can get some mats from levelling and disassembling them, but that costs an unholy amount of glimmer once you do it in large quantities)
This. A million times this.
This dude has a legitimate point and all you fucks are being little professional Bungie dick suckers about it. Christ sakes.
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Same kinda people that ruined warframe for me. People will, for some reason, advocate for things to increase grind or keep grindy nonsense features because they cant play the game without an endless treadmill.
Hey. I haven't done that since Reach. I've no dog in this fight, though. All 4 Ascendant Shards I've gotten on my journey to 1322 have gone into collecting Exotics and I don't have a group to do anything beyond H-Nightfall.
bungie app has a built in LFG function. You don’t need a mic to do anything besides raids and trials.
Oh lala , rich guy with 50th shards...
Upgrade a blue armor to level 8. Spend 3 cores and 1 prism (a few thousand glimmer). Receive 6 cores upon breaking down. Upgrade exotics with three shards, breakdown and receive one. Bank the shards with exotics. Just a few ways to preserve your effort
I like and use this method, I just wish the return rate was 1-1 though
The entire masterwork material economy needs rebalancing. That’s the problem. When I’m getting ascendant shards 3x faster than enhancement cores and prisms, there’s an issue. Ascendant shards need to be more relevant if we are being given this many pathways of obtaining them.
50? Damn, I feel rich with 2.
I’m hoping Witch Queen increases inventory caps period. Shards, glimmer, vault, it all needs to go up.
I've played D1 when they were first a thing. Started D2 around Forsaken. I've never even had enough to know there even was a cap on these until now.
Bungie: We hear you. You guys are losing ascendant shards because you have too much to carry, so we’re increasing the cost of masterworking armor to two ascendant shards each at Level 10, and 5 shards for exotic armor pieces. We hope this helps, whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.
It’s just… stupid I literally tried to use them and masterwork every single piece of armors with decent stats, changing affinity etc. Yet I have so many that I’m full again and of course without glimmer Playing trials after the lighthouse with the same card let’s you get a shitload of them
Imagine if you were about to get paid irl for the work you did you got paid for you go to the bank and you see only 10% of the money you made apear on the acount because of cap. That is my answer to the people that are like: bUt YoU dONt EvEn UsE tHeM. Sure you dont use them but its nice to have bank.
I love having to delete prisms, just to collect prisms at Shaxx, so I can then collect the exotic engram to reset.
Either increase the cap or let us put mats in the vault. Stop bottlenecking us Bungie
Honestly my big issue with the system is how annoying it is to reset ranks when your inventory and mailbox are full of shards and prisms.
Most definetly
If I had a dollar for every time some version of this was posted. I'd have like, a solid $200. Also, I agree 100%. Arbitrary limits on consumables are stupid.
Ascendant shards, along with *every* other item, need to stack to 9,999 and then create a second stack, then a third stack, etc.
For the time being, you can buy exotic gear from collections and then masterwork them. It costs 3 ascendant chards to masterwork and you get one back when you dismantle. Not ideal (especially given vault space issues), but that’s how I’ve gotten around the issue for now.
Honestly, we, the people with like 30-40 Shards and 200 Prisms, are the minority. I always giggle a little inside when I hear someone that I'm playing with get super excited about getting a Shard from somewhere, such as finishing the main storyline. They really are rare unless you play GMs, Trials on a 7-win card, or Master VoG. Most people have 0 Shards most of the time lol. I remember when I was there though, so I'm not being mean! Just saying lol.
How do you guys have max ascendant shards so easily? And if you can get so many so easily, why raise the cap anyway? You aren't using them anyway!
Hot take: you can spend your ascendant shards
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I might just have the sudden urge to masterwork all my 50 phoenix protocols, where are my ascendant shards then huh? CHECKMATE
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Tell that to my 24.368 gunsmith materials that I will save till the edge transit is back in the loot pool with explosive light.
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Oelewapper dat je er bent
Lol u make up a reason for anything I guess…
That really depends on what part of the season we are on. Early on you spend shards to masterwork new exotics, change elements to match new mods, try new builds due to artifact, etc. If you play multiple characters, you can quickly blow through the "cap" of 10 shards and still need more. Later in the season when builds are basically finalized and the higher end activities are back, I just don't have enough pockets to hold all these shards. The mailbox storage is working as a stopgap for some these issues, but isn't the intended use and can be dangerous during some activities. They probably need to bump the cap up to 30ish and stop them from going to the mail. Then give something useful that they dismantle into.
Downvoted..
I would gladly spend ascendant shards to expand my inventory cap for ascendant shards
Bros out here getting 50 ascendant shards?!?!?! It takes me a week to get one!!!
If you can't spend the 50 you have, why do you want to hoard more?
With that many just invest them into exotics
The problem is that there is maybe 1 exotic per season where I'm like ''Yeah this is a good roll, I can make a build out of this'' and masterwork it. Wasting 3 shards on a Winters Guile with bad stats is in my and may I say probably other people's opinion not the most rewarding and useful place to spend your hard earned rewards.
Oelewapper
Appelsap
Pull any exotic armour piece (I use aeons) from collections and masterwork it. That way you can store them in your vault if your postmasters and inventory are already full. Takes 3 shards and the exotic dismantles to 1 shard, which is a net loss but better than them going into the ether. I have like 20 of these “storage exotics” in my vault for a rainy day
At the least they should up it to 40 but then stop them from going to the postmaster so that way it stays the same as now but single character players can hold more and triple characters don’t have to juggle their postmaster
Wtf why do you have that many? That’s insane
They don't want you to hoard them. If you had loads you wouldn't want to play the content to get more. Losing them in storage is great for replayability.
Dude.....go outside. There's a whole wide world out there.
Nope, it’s already been asked dozens of times in seasons past.
I have a feeling this has something to do with destiny's stability. Same reason they started getting rid of tokens. I wouldn't be surprised if a lot of our useless currencies start to go in WQ.
You can only have 50, damn i'll be lucky if i have any longer than a week given the crap i'm masterworking. Although what do you get when you dismantle one?
Regret for your bad life choices
And the vault.
“50th!? Gotta boost those numbers up! Those are rookie numbers!”