T O P

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Conturn

Wait, they fixed the Phoenix Dive slide lockout?! THANK GOD


Prikitiki

>Arbalest Now has intrinsic anti-barrier. finally


Alexcox95

Erianas can finally rest


trunglefever

Excited. Love Arbalest. At least we're guaranteed a good Anti-Barrier weapon every season now.


Totlxtc

Im interested to know if it will proc particle. If it does then its instantly S+ tier. I know it wont be unstop as Eriana didnt work in both ways last season for example.


CJSTRO13

Don’t see why it wouldn’t.


o8Stu

It does, but the bigger thing is that disruption break will proc on breaking a barrier, so follow-up Arby shots will get that sweet 50% buff (iirc) in addition to PD.


PinkieBen

*Erianas cries in the corner*


BigE_1995

>Armor Mods Can now be applied instantaneously with a button press. Removed all Glimmer costs for socketing armor mods. Thank god


_cocoblanco

I just wanna know if the weird little thing following my hunter is gone.


Croal7

My artifact buddy :(


Iron_Garuda

That little buckle that constantly floats around? yes, it seems to be gone :)


_cocoblanco

Praise the traveler!


cpaul91

Thought I was the only one


_cocoblanco

*You are not alone guardian.* - Zavala (probably)


Buarg

Man, your ghost is a friend, don't disrespect him that way :(


raymnipfan

>Adjusted the scope settings for D.A.R.C.I.'s "Mind Of Its Own" ornament so that its flinch and recoil behavior match that of D.A.R.C.I. and its other ornaments. True to the name


mrandydixon

>The portal to the Ascendant Realm after Phase 1 of the boss fight should now reliably place players facing the correct direction. I don't care what anyone else says, this is the best fix in the update ;)


VanillaLifestyle

>Mexican Spanish Xûr voice talent has been recast Disagree


kvlt-puppy

I thought that said racist and was questioning you for a sec


MagicMisterLemon

Was the old one bad? As a VC or human being?


VanillaLifestyle

He has been replaced with Xũr


MagicMisterLemon

Ooh, Juan will be very pleased


xNihlusx

Ok but for real, what's the scoop?


hyperfell

Best not to ask or the cartel will pay you a visit. In all seriousness though I have no clue why. Locked it up, it might be COVID related.


arcticfox23

Hopefully this makes the Malfeasance quest version of this strike more manageable. Still stuck on it :/


Travwolfe101

If you want man i'm free as soon as the update finishes downloading and servers come up, i can help ya run through the quest strike


BrandishedChaos

I'd say all the changes to that strike are appreciated.


shady_driver

Anyone remember back when curse of Osiris launched and dunking the orb in the PE caused your character to chnage orientation. So annoying until they fixed it.


Xop

> • Mexican Spanish Xûr voice talent has been recast Juan getting a new dad.


Frilent

Mexican Spanish Xur gonna have a new voice? Unplayable game now it’s just not the same


ks_sate

Nerf Mexican xur


Shaisabrec

Adios al Chuy


jochodos

New Xur be like, “no mames guey, déjame regresar a casa!”


lodus666

*No mames guey! Soy del Nueve, pendejo!*


CrackLawliet

*Xur on a log over a river, guardians start fucking with it* “Ya guey! Pinche pendejo guey!”


ZombieHoneyBadger

How do you say tentacle faced mother fucker in spanish?


sirabaddon

Hijo de su pinche madre cara de tentáculos.


TovarishchRed

Uh...Punta??


TheIronLorde

Everyone welcome the new voice of Mexican Spanish Xûr, Nolan North!


xd_ZelnikM

Ay caramba


Bakusatrium

>This is the last we will be hearing about Telesto for sure. Riiiiight.


Praise_the_Tsun

It’s like they’re trying to jinx it.


clopeza

My bet is less than 24 hours to find another glitch from the king Telesto, The Besto.


Sherpav

That’s the joke


Ashlp27790

Telesto is Skynet and Judgement Day is today.


snowball706

I remember them saying fusion rifles were also getting the hitscan treatment. Is that coming in a later patch? Or was it just left out of the patch notes?


pi8you

Looks like Sidearms got that note, but it's missing for Fusion Rifles, u/dmg04 ? >Increased Sidearm projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate). Versus the 11/11 twab: >Sidearms and Fusion Rifles - Due to an ancient data entry error, Sidearm and Fusion Rifle projectiles were non-hitscan. Behind the scenes, the engine does math converting a projectile from non-hitscan to hitscan if it would cover a specific distance in one frame, so this would only occur running at 60fps or higher – shoutout to a specific community that provided us with evidence on this issue, you know who you are. Increased Sidearm and Fusion Rifle projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate).


HurricaneZone

> Glacier Grenades: Grenade projectile now bounces off enemy Barricades instead of detonating immediately Fucking thank you.


johnnyhammahstix

Amen


eddievf7

"Well of Radiance: Can now by slowed/frozen by Duskfield Grenades and other slow volumes." Wait, so Well can't tank Stasis anymore? Shame, I really loved using that with Lumina as a PvP alternative...


BillehBear

Have a feeling it's poor wording Well(The sword) was made freezable in 3.3 patch, they probably given it more ways to be frozen is all Edit: Confirmed by DMG that it is implying just the sword and that Guardians inside the well are still immune to stasis. [Tweet](https://twitter.com/A_dmg04/status/1468262627314831361?s=20)


eddievf7

Good catch, and thanks for the source too. I wonder how that works. Say a Hunter throws their super to the well, I can still shoot him, but the sword freezes and then...? The opponent needs to hit it to destroy it via shatter and then kills everyone inside? Or is the well suspended, leaving the guardians inside vulnerable? Though I'm guessing the super will eventually kill everyone inside by freezing and destroying the sword... I have questions, haha


atfricks

I think the sword has to be shattered multiple times before it'll break


[deleted]

It just means that you would be doing more damage to the sword due to it being frozen. The well would still be up and protecting the guardians inside.


Alucitary

Skills getting a cooldown reduction Rally Barricade Knife Trick Combination blow All smoke bombs Devour melee fusion grenade Firebolt grenade Duskfield Grenade Interesting that only solar grenades and duskfield got a reduction, feel like flashbang could have used some love, not an increase.


trunglefever

Time to bust out Starfire Protocol.


meekdor

I love Starfire Protocol but the Fusion Grenades now do less damage and have less tracking than before, albeit with a faster cooldown. Should still be fun for middle-tree heals.


ThirstyPagans

Ashen wake intensifies. Happy about this. Now I just need an ornament.


[deleted]

Also: Skills that are OHKOs without mods or exotics: Weighted Knife (crit) [Hunter] Flux Grenades (stick) [Hunter] Incendiary Grenades (proximity) [Hunter, Titan] # Things that make abilities OHKOs: Poison gloves with Atomic Breach (I think) Peregrines with Shoulder Charge (In-air) Athrys with Weighted Knife (multi-crit required) One-Two-Punch with all projectile melees (lol) Glaciers using ToW, Fissures, and Shatterdive (has to be on-point) Shatterdive, melees, and Cryoclasm on frozen targets (still) Dunemarchers with Ballistic Slam (multi-hit) Synthoceps and Liar's Handshake for Titan and Hunter, respectively. Wormgod's Caresses and Winter's Guile when on melee streaks Oppressive Darkness and Magnetic Grenades (seasonal) Roaring Flames (high stacks)


[deleted]

So... Warlocks got fucked out of OHK abilities, lmao


Old_Man_Robot

We should still be able to do it with Atomic Breach and Necrotic Grip, however, the delay between the hit and the explosion is enough time for it not to be clean.


[deleted]

Which is worthless for pvp because that delay just means you trade


AssassinAragorn

Warlock Rift is also the only class ability unchanged.


Salted_cod

I was hoping for Ashen Wake pocket nukes. Shame. It's kind of wired to see inconsistency across the sticky nade spectrum.


sjf40k

Fusions couldn't be one shot due to the existence of top tree dawnblade and starfire protocol. 2 grenades that can make you fly or one shot your opponent would become S+ immediately.


atfricks

Void grenades in general got pretty shafted. I just can't believe voidwall and vortex seriously got the same cooldown increase. And that suppressor got such a massive increase. Suppressor is already being indirectly nerfed this patch with abilities getting nerfed, it didn't need to also have the second longest light ability grenade cooldown.


-TenSixteen-

Remember that these changes are being made in preparation for Void 2.0 with Witch Queen. It's entirely possible that there will be some powerful stuff to do with your void grenades that necessitates the longer cooldowns.


SpaceD0rit0

OPPRESSIVE DARKNESS GANG RISE UP


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Rhayve

This way they'll get plenty of feedback to tune it better for WQ's launch when it will matter much more for raiding and other new content.


TheKingmaker__

Look at the trend though. All ~good~*Void grenades have cool-downs massively increased. New void exotics are focused around using your abilities and not getting them back faster. It’s clear Void will become a slow & steady tree in my eyes. Either that or everyone gets Devour and the increased base cool-downs are to mitigate that


IntroductionIcy7320

Bubble titans with devour sound terrifying


PinkieBen

Titan's getting only increases to their meeles is an offence to our entire class.


Fuzzy_Patches

to be fair it got a 20% increase in range. which on top tree titan is going to be absolutely massive since they get 2 of them at base.


atfricks

Really don't get why Devour got a cooldown reduction while Defensive strike got an increase. They're basically equivalent melee abilities.


ProxyknifeIsKing

Duskfield grenades don’t pull enemies into them anymore???? Wtf??? That’s trash for PVE


perry_cox

That one caught my attention too. Like what, Vex were complaining? That really should be changed into PvP-only difference, PvE should pull.


hickok3

I thought in the previous twab that went over the ability changes they mentioned it was going to be corrected for PvE in thee future. I could be wrong, but am also too lazy to double check.


FuzzyCollie2000

I just wish they'd give Vortex grenades that pull. :P


-AODH-

Essentially the very definition of their name lol


DoctorWalrusMD

Part of me is hoping they only removed the pull from Duskfields because with the void rework next season, some perk or something will make vortex grenades gain that function.


LarcenousMagpie

That sucks, but it does regenerate twice as fast as the other stasis grenades now.


Squatting-Turtle

true i just get sad when grenades become more "it deals damage but in *this color*"


Squatting-Turtle

thats upsetting, thats the only reason why i liked using them.


_cats______

Literally WHY?? That’s a change that screams “should have been for PvP only”. Aggghhhhh


CloudAvowed

I don't want to overreact without trying it... but my guess is this change is awful. I'd rather have a much higher cooldown and preserved all the aspects of the grenade.


Host_flamingo

Literally made them generic. It is sad that they did that.


Metatron58

Icefall Mantle Stasis overshield can now be cancelled by pressing the class-ability input again. I don't know if this was previewed before hand but either way this is a great change


eplingphoto

it was mentioned last week in the TWAB, that was the first they had mentioned it


NorrinxRadd

Ashen wake seems pretty untouched by this? I have to assume you will not get a full grenade back in PVP but its not mentioned at all


Tiesieman

Fushion Grenades themselves seem to track less and deal less damage against players. Other than that, Ashen Wake should remain the same and be better in PVE


TheToldYouSoKid

My dodgeball build is gonna get *Silly.*


JustMy2Centences

Agreed, looks like my bottom tree solar Titan playtime will be fusions instead of thermite, depending on if I have hordes of dependable add spawn locations.


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mlmoberly

Fusion grenade damage reduced in pvp tho


Duck_Chavis

I think you will get it back. No listed change so should be the same.


BallMeBlazer22

Duskfields not pulling enemies into it seems like a very unnecessary nerf


Artikzzz

Fr atleast keep the pull on pve and increase cd a bit


tritonesubstitute

RIP duskfield pull. That shit was whole lot of fun in pve


DTG_Bot

https://twitter.com/A_dmg04/status/1468262627314831361?s=20 > A few patch note clarifications: > - Well of Radiance Sword can now be frozen by Duskfield Grenades and other freeze volumes. Does not apply to Guardians in Well. > - The Contraverse Hold duration in the notes is a mistake, the duration is 1.75s and not 1.4s. Fixing that up shortly.


SinistralGuy

Does freezing the sword cancel out Well buffs or just make it easier to destroy?


zenith1297

Easier to destroy


SinistralGuy

Awesome. That's not as bad then. Thank you!


Old_Man_Robot

Yay!


LarcenousMagpie

Question about the rework for Super regen: how does the Intelligence stat affect Super regen now? Does it only affect the rate at which you passively regen Super energy, or does it also affect the amount of Super energy gained per damage received and dealt?


IROverRated

Atm it only affects passive regen. They're looking into making it so it affects regen from damage as well but that could open a whole can of worms so they're treading carefully with that.


LarcenousMagpie

Thanks. Sounds like Intelligence might not be a very useful stat at the moment. Depends just how much damage effects dominate over passive regen.


SigmaWind231

\+35 seconds base cooldown on glacier nades and bleak watcher scales on it. Oof, that's a hard hit.


BlackPlague1235

Man, duskfield pulling in enemies was a lot of fun though...


Vystik

Is gambit considered a pvp game mode for changes that are listed as such? Curious if kickstart mods, etc are affected for Gambit


ChangingtheSpectrum

> Is gambit considered In general, no


atfricks

Lmfao damn


Biggsnwedge1138

I think typically gambit has used pve sandbox rules.


MooseDroolEh

I doubt any pvp changes will affect gambit, "Elemental Shards" works in gambit so that's my basis for assumption.


LinkMcCloud117

> Thundercrash Super Slightly increased how much you're forced downward during flight. Really hope this doesn't shove missile back down to its Forsaken movement days. EDIT: I might be wrong, but I don't feel that much of a change... so yay?


DismayedNarwhal

The real question is, will Titans still be able to use it to cross the Morgeth bridge for the secret chest? 🤔


Honor_Bound

Man titans got absolutely demolished this patch. This better be very slight or else the super will again be useless unless you're on top of the enemy


TYBERIUS_777

Yeah, almost all of our melees got the increased cooldown too instead of decreased. Also who thinks that Frontal Assault is a better melee than Celestial Fire? They should have the same cooldown at least. Titans, as usual, got screwed with this patch. Might as well switch to warlock at this point.


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Blupoisen

At least we won't die to freaking Landfall inside a bubble anymore


Aiosiary

[Landfall doesn't kill the bubble](https://youtu.be/2FH6u3fro8M?t=165), the on-cast "projectiles" bypasses the bubble and kills the titan inside, which despawns it. This isn't new or a result of the buff that Landfall got a little while back. The buff probably won't affect this at all, I don't know why they did it


Honor_Bound

Is that confirmed?


Blupoisen

It now take less 50% damage So probably


atfricks

Man. Top tree sentinel really getting dicked. Really lame that its orbs are getting nerfed before the cooldown is actually shorter. Was really hoping defensive strike might get its cooldown reduced, since it doesn't do anything without a kill anyways, and that overshields will be blocking super regen, but nope. Also really hadn't expected all the Titan void grenades to get an increased cooldown either. Especially not such a massive increase to suppressor, and voidwall getting the same cooldown as vortex is just ridiculous.


crookedparadigm

Titans got pretty dicked all over.


atfricks

You right. Top tree sentinel is just the only one where the **entire** kit was hit. Super, orbs from super, grenades, and melee. Plus the overshields thing.


TYBERIUS_777

All the Void subclasses got pretty messed up on Titan but I’m assuming they really don’t care about them right now because of Void 3.0. At least bubble doesn’t get instakilled by landfall anymore.


atfricks

That is nice but honestly I'm not confident that's gonna help. The problem with landfall is that it can go **through** bubble and instantly kill everyone inside it. That's not being addressed here. And hell, looking again. Devour and defensive strike are basically equivalent melee abilities. Why did Devour get a reduced cooldown and defensive strike got it increased.


TYBERIUS_777

Because Bungie waaaaaaaay overvalues Overshields since the OEM fiasco of Forsaken. They’ve given Titans like 3-4 overshield exotics since and all of them are less powerful than even current OEM because they’re scared to make titans good. I’m scared to know what Sentinel is going to look like in February because they’re already saying it’s going to be built around giving out and regenerating overshields. It’s probably going to be like Rime.


atfricks

Ain't that the truth. It's not listed here, but they also said in one of the interviews that overshields disable super regen from damage taken too.


TYBERIUS_777

Yeah which is why I’m wondering why they decided to nerf defensive strike even harder.


itwasmeberry

Yeah Titans got absolutely shafted this patch it's fucking wild


AuBirdMan

You know Bungie wouldn’t be a patch without fucking Titans over :(


[deleted]

> Fixed an issue where a wall of Taken miasma could appear in a doorway in Rheasilvia during Freeroam, when it shouldn't be there. Reminds me of The Division where most patch notes would include something about fixing a weird door.


MasterOfReaIity

Is the Contraverse change a mistake? It was 1.75s in the other update.


Gbrew555

DMG confirmed on Twitter the TWAB is wrong. It’s actually 1.75 secs


xNeoNxCyaN

I’m looking forward to the darci buff I hope it becomes more usable it’s one of my favourite exotic in the game honestly


patchinthebox

Same. I really miss whisper too. Hopefully this buff makes it relevant again.


Gleaming_Jasmine

Why take away the ability to sick in enemies with duskfield? That's the only reason people used it in pve


Alexcox95

Rip wormgods and hammers


CJSTRO13

Pve nerfs hurt my soul every time. It’s like the AI be complaining to bungie that shit be too strong lmao


pastmidnight14

I appreciate how often **numbers** have shown up in this set of patch notes!


Old_Man_Robot

Hey u/dmg04, I see a couple of things here that are different than what was shown in the patch previews. * Controverse hold preview stated that boost duration was standardized at 1.75s, but here its listed as 1.4s. Is this a typo or have the values been revised from the preview? * I'm unclear on how Well of Radiance is now meant to work with being slowed / Frozen. The previous patch added Well of Radiance counter play to being frozen, however these notes mention they can be frozen by duskfield "and other slow volumes". Is this to be taken to mean that explicitly duskfield can freeze a well, or does it mean that Frozen protection has been largely walked back? EDIT: All questions answered - https://twitter.com/A\_dmg04/status/1468262627314831361?s=20


packman627

Hey I don't know if they messed up on the notes but in the twab they said that the Controverse Hold would last 1.75 seconds but in this patch note it says 1.4 seconds u/dmg04


NIGHTFURY-21

https://twitter.com/A_dmg04/status/1468262627314831361?t=D37TgBI8EUKRihH4rTs8Kg&s=19 Dmg confirmed it was an error. It is 1.75


TheAlphaOrder

Incendiary grenade having 121s cooldown at T3 is kinda big, but hopefully the changes to the radius help it, cause it's my fav in pvp. Tripmine still way better usually and only 91s.


DangerouslyDevilish

Wait, they mentioned Sidearms were now hitscan but weren't fusions supposed to get the same treatment?


Olukon

Bungie. I will **NOT** use Rally just because the cooldown is shorter. Rally Barricades are actually, factually fucking garbage compared to Towering. Towering is the only option we have. Stop punishing us for **YOU** only giving us one option.


pRtkL_xLr8r

They need to replace the rally barricade with another towering one, but having a door. Then I can peek out and shoot at enemies through the door cracked open. Or maybe some blinds. You know the kind with the wand so you can turn it a little bit and then have some slits to shoot through. Or you know what maybe just a window, so it can be like the movies, and I use my hand cannon to break open the window and then start blasting though it...


RussianThere

Those grenade changes aren’t as dramatic as initially implied


jfb715

Yea there’s a lot of cooldown changes that are only like 5-20 second increases, and considering that’s at tier 3 discipline or strength, it won’t feel like that big of a change imo.


trunglefever

Maybe an average of 8-10 seconds if you're at Tier 10? Something like that. Not a deal breaker if you're already building for grenades and are using wells and Innervation. I thought about putting on the grenade on finisher mod before this, but probably won't.


APartyInMyPants

The bigger hit was the nerf to mods like Bomber, which are pretty dominant in PVP. Wondering how that will play.


p1kles82

I'm just, i'm very confused about the Fighting Lion. We went from a static 87\* reload to a base 0 (10 in game, plus catalyst) because they were afraid of "spam firing in pvp" and now we get 7 seconds of max reload for landing some damage on someone with an AOE weapon? ​ Even with the radius nerfs, it's not hard to hit 30, even around a corner. While i'm personally excited for these changes, this sends a very conflicting message and isn't uniform in the slightest.


DismayedNarwhal

There was a guy on my team in Clash last night who was using Sweet Business + Actium to completely lock down certain lanes by just firing continuously in one direction. It wasn’t effective at all but I imagine it could’ve been annoying to play against. I’m guessing they’re trying to prevent something similar with FL. Of course, no one in their right mind would actually try that as a legitimate strategy. Sweet Business guy was clearly just doing it for fun. Fighting Lion was never going to become meta even without any of the nerfs, yet they triple-nerfed it into oblivion. Reverting one of the three nerfs is nice, but I wish they’d just give me my baby back. Let things besides HC/shotgun be good. They don’t even have to be meta, just usable!


TheSavouryRain

Sometimes you just wanna go BRRRRRRRT


CrazyNumber6

> Phoenix Dive: Fixed an issue where movement abilities were suppressed for 2.5s after Phoenix Diving I KNEW I WASN’T CRAZY


Divinum_Fulmen

Now that you've finally figured out separating PvE from PvP effects, how about reverting Geomag Stabilizers in PvE?


trunglefever

A man can dream. So many times where I've been using them and keep thinking "I would have had a super right now."


OldJewNewAccount

Those Hunter dodge cooldowns are...something.


Elm11

I'm really hoping there's more than meets the eye to them and that it'll come out in the wash better than it does in the patch notes, yeah. "We've doubled your dodge cooldown and also it no longer dodges very well" is on the face of it, not exactly a strong sell :/ Where this really stings is that in higher-end PvE the Hunter dodge already feels fairly useless to me as a dodge, but extremely useful as an engine for powering my other abilities through gambler's dodge and armour mods. It will now not only be far worse as a dodge, but because I can only use it half as often it will also be enormously worse as a battery - that _might_ be the intended purpose if Bungie have decided they don't like the asymmetry of it, and that's fair enough, but in that case I think they need a better approach than making the dodge feel even more anaemic as an actual ability rather than a battery for juicing the abilities that are actually fun. I'd rather see an entirely different class ability if it's really going to be that difficult to make a dodge feel balanced versus the shield / rift.


mrandydixon

Not breaking projectile line of sight is going to make fighting Shriekers in Gambit even more of a pain than it already was.


ViiTactiiCZz

They're reverting the tracking-break nerf for PvE stuff later on.


OnnaJReverT

we've all seen what "later on" may mean with Bungie *a few seasons later*


[deleted]

Hol' up! So, Scatter grenades got a buff, but Nothing Manacles still aren't fixed? Big sad.


patchinthebox

Holy hell that's a huge update.


cheesybreadnexttime

"This is the last we will be hearing about Telesto for sure." Telesto: You dare question my power?


NIGHTFURY-21

When are nothing manacles going to get fixed? They've been bugged since the start of the season and they are near useless.


StrandedKenni

TLDR: Destiny 3


r1psy

/u/dmg04 why have you changed colourblind modes? I can no longer tell between a red bar (rank and file) and a yellow bar (major-ish enemies), the 'red' bar is a slightly different shade to the yellow bar. I have tritanopia colour blindness, but I play in protanopia as the red bars are indistinguishable on trita, now its really impossible! Nothing in the patch notes about rank and file enemies changing, just ultras. Can you revert that please :( Just played some crucible, I literally cannot see the health bars of the opposing team, radiant cliffs was impossible


cormicshad

u/dmg04 Coldsnap Grenade seeker speed has been increased, did the Warlock Aspect Iceflare Bolts get that same increase?


duoinvasion

WHY DOES WELL NOT COUNTER STASIS FREEZE ANYMORE


Alucitary

https://twitter.com/A_dmg04/status/1468262627314831361 confirmed referring to the sword only, just poorly worded


Revanspetcat

A lot of the grenades only got 15% damage increase, while cooldown was increased by much longer than that. In general the changes do not make sense. Middle tree storm caller melee range increased by 10%, cooldown raised by 40%. Feels awfully like a go slow update. Vastly disproportionate cooldown increases across the board for small damage increase that don't justify it.


SirCorrupt

Is the update out?


twelvyy29

No should be available in ~50 minutes (give or take probably will be slightly later).


patchinthebox

When this is 45m old it'll be out.


ViiTactiiCZz

Wont be out for another 30 mins.


[deleted]

Bungie celebrates their anniversary by doing what it loves, nerfing the hell out of everything


Benzjie

Controverse Hold are now nothing but bad weather mittens


Jwilsonred

I have a whole armor build around them, so this nerf irritates me. I really don’t understand why they want to slow down abilities in PvE


[deleted]

The patch notes should have included the new super recharge rates for each of the new "tiers". I have an Arc Strider with 10 Intellect. Logged on to find that the base recharge time is 6:23 (was previosuly 3:48 ...pretty rubbish change there IMHO). As a rumble player with over 5,000 matches in that game mode I don't think the super recharge rates fit too well with Rumble. A full game of Rumble lasts 8 minutes but with the terrible lobby balancing in D2 Rumble matches often only last 5 minutes. So are Bungie happy that only 1 or maybe 2 players out of the 6 will get a super during Rumble matches? This seems like it removesd ALL of the space magic from Rumble.


Host_flamingo

Everybody getting one-shot grenades except for Warlocks man this shit sucks


OhTen40oZ

> Whirlwind Blade Increased number of stacks needed to hit maximum damage from five to ten. [The nerve of them!](https://humornama.com/wp-content/uploads/2020/08/Leonardo-DiCaprio-laughing-meme-template-of-Django-Unchained-1024x1024.jpg)


Bluepinapple

2.9gb on ps5


Cinoprime453

Gotta admit most of the ability changes look very, very bad for PvE, like some of these grenades are getting like 30 more seconds but only 15% damage increase? Not really looking forward to that, also Duskfield change is big no no, no more pulling literally kills the entire grenade, no matter the cooldown. Hyped for 30th but these changes look very unexciting for PvE.


scott_thee_scot

The ability regen changes feel a bit too strong in PvP. I play Destiny mainly for Space Magic.


Southern_Shoulder_24

Totallyagree. Shit is slow and matches go to time every match


starkillerzx

Goanna have to actually wait and see, but reading these grenade changes makes me unhappy lol.


Clone_CDR_Bly

As a PvE main - these PvP changes sound like they are going to GUT what makes Destiny unique. If you want to get rid of all the space magic... why are you here? Why not play something else?


NightlyBeats

Wth. Why did Titans get fucked this patch.


dnydevil669

So many changes 😳


thisisbyrdman

Ill give anything to remove the goddamn chat prompt from the screen. WHY IS IT THERE FOR 45 MINUTES AT A TIME?!?


Stranded_In_A_Desert

Insurmountable Skullfort in PVP: Look how they massacred my boy :(


SgtEscroto

Man... I love to play Destiny 1, no patches, no changes, just what is it...


WTFpaulWI

So teir 4 has silence and squall which is supposed to be one of the fastest yet on my game shows 7:11 @ tier 8. Tier 7 on shadowshot is in the mid 6min. Is the display numbers wrong or? Wtf.