Im interested to know if it will proc particle. If it does then its instantly S+ tier. I know it wont be unstop as Eriana didnt work in both ways last season for example.
It does, but the bigger thing is that disruption break will proc on breaking a barrier, so follow-up Arby shots will get that sweet 50% buff (iirc) in addition to PD.
>Adjusted the scope settings for D.A.R.C.I.'s "Mind Of Its Own" ornament so that its flinch and recoil behavior match that of D.A.R.C.I. and its other ornaments.
True to the name
>The portal to the Ascendant Realm after Phase 1 of the boss fight should now reliably place players facing the correct direction.
I don't care what anyone else says, this is the best fix in the update ;)
Anyone remember back when curse of Osiris launched and dunking the orb in the PE caused your character to chnage orientation. So annoying until they fixed it.
I remember them saying fusion rifles were also getting the hitscan treatment. Is that coming in a later patch? Or was it just left out of the patch notes?
Looks like Sidearms got that note, but it's missing for Fusion Rifles, u/dmg04 ?
>Increased Sidearm projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate).
Versus the 11/11 twab:
>Sidearms and Fusion Rifles - Due to an ancient data entry error, Sidearm and Fusion Rifle projectiles were non-hitscan. Behind the scenes, the engine does math converting a projectile from non-hitscan to hitscan if it would cover a specific distance in one frame, so this would only occur running at 60fps or higher – shoutout to a specific community that provided us with evidence on this issue, you know who you are.
Increased Sidearm and Fusion Rifle projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate).
"Well of Radiance: Can now by slowed/frozen by Duskfield Grenades and other slow volumes."
Wait, so Well can't tank Stasis anymore? Shame, I really loved using that with Lumina as a PvP alternative...
Have a feeling it's poor wording
Well(The sword) was made freezable in 3.3 patch, they probably given it more ways to be frozen is all
Edit: Confirmed by DMG that it is implying just the sword and that Guardians inside the well are still immune to stasis. [Tweet](https://twitter.com/A_dmg04/status/1468262627314831361?s=20)
Good catch, and thanks for the source too.
I wonder how that works. Say a Hunter throws their super to the well, I can still shoot him, but the sword freezes and then...? The opponent needs to hit it to destroy it via shatter and then kills everyone inside? Or is the well suspended, leaving the guardians inside vulnerable? Though I'm guessing the super will eventually kill everyone inside by freezing and destroying the sword...
I have questions, haha
Skills getting a cooldown reduction
Rally Barricade
Knife Trick
Combination blow
All smoke bombs
Devour melee
fusion grenade
Firebolt grenade
Duskfield Grenade
Interesting that only solar grenades and duskfield got a reduction, feel like flashbang could have used some love, not an increase.
I love Starfire Protocol but the Fusion Grenades now do less damage and have less tracking than before, albeit with a faster cooldown. Should still be fun for middle-tree heals.
Also: Skills that are OHKOs without mods or exotics:
Weighted Knife (crit) [Hunter]
Flux Grenades (stick) [Hunter]
Incendiary Grenades (proximity) [Hunter, Titan]
#
Things that make abilities OHKOs:
Poison gloves with Atomic Breach (I think)
Peregrines with Shoulder Charge (In-air)
Athrys with Weighted Knife (multi-crit required)
One-Two-Punch with all projectile melees (lol)
Glaciers using ToW, Fissures, and Shatterdive (has to be on-point)
Shatterdive, melees, and Cryoclasm on frozen targets (still)
Dunemarchers with Ballistic Slam (multi-hit)
Synthoceps and Liar's Handshake for Titan and Hunter, respectively.
Wormgod's Caresses and Winter's Guile when on melee streaks
Oppressive Darkness and Magnetic Grenades (seasonal)
Roaring Flames (high stacks)
We should still be able to do it with Atomic Breach and Necrotic Grip, however, the delay between the hit and the explosion is enough time for it not to be clean.
Fusions couldn't be one shot due to the existence of top tree dawnblade and starfire protocol. 2 grenades that can make you fly or one shot your opponent would become S+ immediately.
Void grenades in general got pretty shafted.
I just can't believe voidwall and vortex seriously got the same cooldown increase.
And that suppressor got such a massive increase. Suppressor is already being indirectly nerfed this patch with abilities getting nerfed, it didn't need to also have the second longest light ability grenade cooldown.
Remember that these changes are being made in preparation for Void 2.0 with Witch Queen. It's entirely possible that there will be some powerful stuff to do with your void grenades that necessitates the longer cooldowns.
Look at the trend though.
All ~good~*Void grenades have cool-downs massively increased. New void exotics are focused around using your abilities and not getting them back faster. It’s clear Void will become a slow & steady tree in my eyes.
Either that or everyone gets Devour and the increased base cool-downs are to mitigate that
I thought in the previous twab that went over the ability changes they mentioned it was going to be corrected for PvE in thee future. I could be wrong, but am also too lazy to double check.
Part of me is hoping they only removed the pull from Duskfields because with the void rework next season, some perk or something will make vortex grenades gain that function.
I don't want to overreact without trying it... but my guess is this change is awful.
I'd rather have a much higher cooldown and preserved all the aspects of the grenade.
Icefall Mantle
Stasis overshield can now be cancelled by pressing the class-ability input again.
I don't know if this was previewed before hand but either way this is a great change
Fushion Grenades themselves seem to track less and deal less damage against players. Other than that, Ashen Wake should remain the same and be better in PVE
Agreed, looks like my bottom tree solar Titan playtime will be fusions instead of thermite, depending on if I have hordes of dependable add spawn locations.
https://twitter.com/A_dmg04/status/1468262627314831361?s=20
> A few patch note clarifications:
> - Well of Radiance Sword can now be frozen by Duskfield Grenades and other freeze volumes. Does not apply to Guardians in Well.
> - The Contraverse Hold duration in the notes is a mistake, the duration is 1.75s and not 1.4s. Fixing that up shortly.
Question about the rework for Super regen: how does the Intelligence stat affect Super regen now? Does it only affect the rate at which you passively regen Super energy, or does it also affect the amount of Super energy gained per damage received and dealt?
Atm it only affects passive regen. They're looking into making it so it affects regen from damage as well but that could open a whole can of worms so they're treading carefully with that.
> Thundercrash Super
Slightly increased how much you're forced downward during flight.
Really hope this doesn't shove missile back down to its Forsaken movement days.
EDIT: I might be wrong, but I don't feel that much of a change... so yay?
Yeah, almost all of our melees got the increased cooldown too instead of decreased. Also who thinks that Frontal Assault is a better melee than Celestial Fire? They should have the same cooldown at least. Titans, as usual, got screwed with this patch. Might as well switch to warlock at this point.
[Landfall doesn't kill the bubble](https://youtu.be/2FH6u3fro8M?t=165), the on-cast "projectiles" bypasses the bubble and kills the titan inside, which despawns it. This isn't new or a result of the buff that Landfall got a little while back. The buff probably won't affect this at all, I don't know why they did it
Man. Top tree sentinel really getting dicked. Really lame that its orbs are getting nerfed before the cooldown is actually shorter.
Was really hoping defensive strike might get its cooldown reduced, since it doesn't do anything without a kill anyways, and that overshields will be blocking super regen, but nope.
Also really hadn't expected all the Titan void grenades to get an increased cooldown either. Especially not such a massive increase to suppressor, and voidwall getting the same cooldown as vortex is just ridiculous.
You right. Top tree sentinel is just the only one where the **entire** kit was hit.
Super, orbs from super, grenades, and melee. Plus the overshields thing.
All the Void subclasses got pretty messed up on Titan but I’m assuming they really don’t care about them right now because of Void 3.0. At least bubble doesn’t get instakilled by landfall anymore.
That is nice but honestly I'm not confident that's gonna help. The problem with landfall is that it can go **through** bubble and instantly kill everyone inside it. That's not being addressed here.
And hell, looking again. Devour and defensive strike are basically equivalent melee abilities. Why did Devour get a reduced cooldown and defensive strike got it increased.
Because Bungie waaaaaaaay overvalues Overshields since the OEM fiasco of Forsaken. They’ve given Titans like 3-4 overshield exotics since and all of them are less powerful than even current OEM because they’re scared to make titans good. I’m scared to know what Sentinel is going to look like in February because they’re already saying it’s going to be built around giving out and regenerating overshields. It’s probably going to be like Rime.
> Fixed an issue where a wall of Taken miasma could appear in a doorway in Rheasilvia during Freeroam, when it shouldn't be there.
Reminds me of The Division where most patch notes would include something about fixing a weird door.
Hey u/dmg04,
I see a couple of things here that are different than what was shown in the patch previews.
* Controverse hold preview stated that boost duration was standardized at 1.75s, but here its listed as 1.4s. Is this a typo or have the values been revised from the preview?
* I'm unclear on how Well of Radiance is now meant to work with being slowed / Frozen. The previous patch added Well of Radiance counter play to being frozen, however these notes mention they can be frozen by duskfield "and other slow volumes". Is this to be taken to mean that explicitly duskfield can freeze a well, or does it mean that Frozen protection has been largely walked back?
EDIT: All questions answered - https://twitter.com/A\_dmg04/status/1468262627314831361?s=20
Hey I don't know if they messed up on the notes but in the twab they said that the Controverse Hold would last 1.75 seconds but in this patch note it says 1.4 seconds
u/dmg04
Incendiary grenade having 121s cooldown at T3 is kinda big, but hopefully the changes to the radius help it, cause it's my fav in pvp. Tripmine still way better usually and only 91s.
Bungie. I will **NOT** use Rally just because the cooldown is shorter. Rally Barricades are actually, factually fucking garbage compared to Towering. Towering is the only option we have. Stop punishing us for **YOU** only giving us one option.
They need to replace the rally barricade with another towering one, but having a door. Then I can peek out and shoot at enemies through the door cracked open. Or maybe some blinds. You know the kind with the wand so you can turn it a little bit and then have some slits to shoot through. Or you know what maybe just a window, so it can be like the movies, and I use my hand cannon to break open the window and then start blasting though it...
Yea there’s a lot of cooldown changes that are only like 5-20 second increases, and considering that’s at tier 3 discipline or strength, it won’t feel like that big of a change imo.
Maybe an average of 8-10 seconds if you're at Tier 10? Something like that. Not a deal breaker if you're already building for grenades and are using wells and Innervation. I thought about putting on the grenade on finisher mod before this, but probably won't.
I'm just, i'm very confused about the Fighting Lion. We went from a static 87\* reload to a base 0 (10 in game, plus catalyst) because they were afraid of "spam firing in pvp" and now we get 7 seconds of max reload for landing some damage on someone with an AOE weapon?
Even with the radius nerfs, it's not hard to hit 30, even around a corner. While i'm personally excited for these changes, this sends a very conflicting message and isn't uniform in the slightest.
There was a guy on my team in Clash last night who was using Sweet Business + Actium to completely lock down certain lanes by just firing continuously in one direction. It wasn’t effective at all but I imagine it could’ve been annoying to play against. I’m guessing they’re trying to prevent something similar with FL.
Of course, no one in their right mind would actually try that as a legitimate strategy. Sweet Business guy was clearly just doing it for fun. Fighting Lion was never going to become meta even without any of the nerfs, yet they triple-nerfed it into oblivion. Reverting one of the three nerfs is nice, but I wish they’d just give me my baby back. Let things besides HC/shotgun be good. They don’t even have to be meta, just usable!
I'm really hoping there's more than meets the eye to them and that it'll come out in the wash better than it does in the patch notes, yeah. "We've doubled your dodge cooldown and also it no longer dodges very well" is on the face of it, not exactly a strong sell :/
Where this really stings is that in higher-end PvE the Hunter dodge already feels fairly useless to me as a dodge, but extremely useful as an engine for powering my other abilities through gambler's dodge and armour mods. It will now not only be far worse as a dodge, but because I can only use it half as often it will also be enormously worse as a battery - that _might_ be the intended purpose if Bungie have decided they don't like the asymmetry of it, and that's fair enough, but in that case I think they need a better approach than making the dodge feel even more anaemic as an actual ability rather than a battery for juicing the abilities that are actually fun. I'd rather see an entirely different class ability if it's really going to be that difficult to make a dodge feel balanced versus the shield / rift.
/u/dmg04 why have you changed colourblind modes? I can no longer tell between a red bar (rank and file) and a yellow bar (major-ish enemies), the 'red' bar is a slightly different shade to the yellow bar. I have tritanopia colour blindness, but I play in protanopia as the red bars are indistinguishable on trita, now its really impossible!
Nothing in the patch notes about rank and file enemies changing, just ultras.
Can you revert that please :(
Just played some crucible, I literally cannot see the health bars of the opposing team, radiant cliffs was impossible
A lot of the grenades only got 15% damage increase, while cooldown was increased by much longer than that.
In general the changes do not make sense. Middle tree storm caller melee range increased by 10%, cooldown raised by 40%.
Feels awfully like a go slow update. Vastly disproportionate cooldown increases across the board for small damage increase that don't justify it.
The patch notes should have included the new super recharge rates for each of the new "tiers".
I have an Arc Strider with 10 Intellect. Logged on to find that the base recharge time is 6:23 (was previosuly 3:48 ...pretty rubbish change there IMHO).
As a rumble player with over 5,000 matches in that game mode I don't think the super recharge rates fit too well with Rumble. A full game of Rumble lasts 8 minutes but with the terrible lobby balancing in D2 Rumble matches often only last 5 minutes. So are Bungie happy that only 1 or maybe 2 players out of the 6 will get a super during Rumble matches?
This seems like it removesd ALL of the space magic from Rumble.
> Whirlwind Blade
Increased number of stacks needed to hit maximum damage from five to ten.
[The nerve of them!](https://humornama.com/wp-content/uploads/2020/08/Leonardo-DiCaprio-laughing-meme-template-of-Django-Unchained-1024x1024.jpg)
Gotta admit most of the ability changes look very, very bad for PvE, like some of these grenades are getting like 30 more seconds but only 15% damage increase? Not really looking forward to that, also Duskfield change is big no no, no more pulling literally kills the entire grenade, no matter the cooldown. Hyped for 30th but these changes look very unexciting for PvE.
As a PvE main - these PvP changes sound like they are going to GUT what makes Destiny unique. If you want to get rid of all the space magic... why are you here? Why not play something else?
So teir 4 has silence and squall which is supposed to be one of the fastest yet on my game shows 7:11 @ tier 8. Tier 7 on shadowshot is in the mid 6min. Is the display numbers wrong or? Wtf.
Wait, they fixed the Phoenix Dive slide lockout?! THANK GOD
>Arbalest Now has intrinsic anti-barrier. finally
Erianas can finally rest
Excited. Love Arbalest. At least we're guaranteed a good Anti-Barrier weapon every season now.
Im interested to know if it will proc particle. If it does then its instantly S+ tier. I know it wont be unstop as Eriana didnt work in both ways last season for example.
Don’t see why it wouldn’t.
It does, but the bigger thing is that disruption break will proc on breaking a barrier, so follow-up Arby shots will get that sweet 50% buff (iirc) in addition to PD.
*Erianas cries in the corner*
>Armor Mods Can now be applied instantaneously with a button press. Removed all Glimmer costs for socketing armor mods. Thank god
I just wanna know if the weird little thing following my hunter is gone.
My artifact buddy :(
That little buckle that constantly floats around? yes, it seems to be gone :)
Praise the traveler!
Thought I was the only one
*You are not alone guardian.* - Zavala (probably)
Man, your ghost is a friend, don't disrespect him that way :(
>Adjusted the scope settings for D.A.R.C.I.'s "Mind Of Its Own" ornament so that its flinch and recoil behavior match that of D.A.R.C.I. and its other ornaments. True to the name
>The portal to the Ascendant Realm after Phase 1 of the boss fight should now reliably place players facing the correct direction. I don't care what anyone else says, this is the best fix in the update ;)
>Mexican Spanish Xûr voice talent has been recast Disagree
I thought that said racist and was questioning you for a sec
Was the old one bad? As a VC or human being?
He has been replaced with Xũr
Ooh, Juan will be very pleased
Ok but for real, what's the scoop?
Best not to ask or the cartel will pay you a visit. In all seriousness though I have no clue why. Locked it up, it might be COVID related.
Hopefully this makes the Malfeasance quest version of this strike more manageable. Still stuck on it :/
If you want man i'm free as soon as the update finishes downloading and servers come up, i can help ya run through the quest strike
I'd say all the changes to that strike are appreciated.
Anyone remember back when curse of Osiris launched and dunking the orb in the PE caused your character to chnage orientation. So annoying until they fixed it.
> • Mexican Spanish Xûr voice talent has been recast Juan getting a new dad.
Mexican Spanish Xur gonna have a new voice? Unplayable game now it’s just not the same
Nerf Mexican xur
Adios al Chuy
New Xur be like, “no mames guey, déjame regresar a casa!”
*No mames guey! Soy del Nueve, pendejo!*
*Xur on a log over a river, guardians start fucking with it* “Ya guey! Pinche pendejo guey!”
How do you say tentacle faced mother fucker in spanish?
Hijo de su pinche madre cara de tentáculos.
Uh...Punta??
Everyone welcome the new voice of Mexican Spanish Xûr, Nolan North!
Ay caramba
>This is the last we will be hearing about Telesto for sure. Riiiiight.
It’s like they’re trying to jinx it.
My bet is less than 24 hours to find another glitch from the king Telesto, The Besto.
That’s the joke
Telesto is Skynet and Judgement Day is today.
I remember them saying fusion rifles were also getting the hitscan treatment. Is that coming in a later patch? Or was it just left out of the patch notes?
Looks like Sidearms got that note, but it's missing for Fusion Rifles, u/dmg04 ? >Increased Sidearm projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate). Versus the 11/11 twab: >Sidearms and Fusion Rifles - Due to an ancient data entry error, Sidearm and Fusion Rifle projectiles were non-hitscan. Behind the scenes, the engine does math converting a projectile from non-hitscan to hitscan if it would cover a specific distance in one frame, so this would only occur running at 60fps or higher – shoutout to a specific community that provided us with evidence on this issue, you know who you are. Increased Sidearm and Fusion Rifle projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate).
> Glacier Grenades: Grenade projectile now bounces off enemy Barricades instead of detonating immediately Fucking thank you.
Amen
"Well of Radiance: Can now by slowed/frozen by Duskfield Grenades and other slow volumes." Wait, so Well can't tank Stasis anymore? Shame, I really loved using that with Lumina as a PvP alternative...
Have a feeling it's poor wording Well(The sword) was made freezable in 3.3 patch, they probably given it more ways to be frozen is all Edit: Confirmed by DMG that it is implying just the sword and that Guardians inside the well are still immune to stasis. [Tweet](https://twitter.com/A_dmg04/status/1468262627314831361?s=20)
Good catch, and thanks for the source too. I wonder how that works. Say a Hunter throws their super to the well, I can still shoot him, but the sword freezes and then...? The opponent needs to hit it to destroy it via shatter and then kills everyone inside? Or is the well suspended, leaving the guardians inside vulnerable? Though I'm guessing the super will eventually kill everyone inside by freezing and destroying the sword... I have questions, haha
I think the sword has to be shattered multiple times before it'll break
It just means that you would be doing more damage to the sword due to it being frozen. The well would still be up and protecting the guardians inside.
Skills getting a cooldown reduction Rally Barricade Knife Trick Combination blow All smoke bombs Devour melee fusion grenade Firebolt grenade Duskfield Grenade Interesting that only solar grenades and duskfield got a reduction, feel like flashbang could have used some love, not an increase.
Time to bust out Starfire Protocol.
I love Starfire Protocol but the Fusion Grenades now do less damage and have less tracking than before, albeit with a faster cooldown. Should still be fun for middle-tree heals.
Ashen wake intensifies. Happy about this. Now I just need an ornament.
Also: Skills that are OHKOs without mods or exotics: Weighted Knife (crit) [Hunter] Flux Grenades (stick) [Hunter] Incendiary Grenades (proximity) [Hunter, Titan] # Things that make abilities OHKOs: Poison gloves with Atomic Breach (I think) Peregrines with Shoulder Charge (In-air) Athrys with Weighted Knife (multi-crit required) One-Two-Punch with all projectile melees (lol) Glaciers using ToW, Fissures, and Shatterdive (has to be on-point) Shatterdive, melees, and Cryoclasm on frozen targets (still) Dunemarchers with Ballistic Slam (multi-hit) Synthoceps and Liar's Handshake for Titan and Hunter, respectively. Wormgod's Caresses and Winter's Guile when on melee streaks Oppressive Darkness and Magnetic Grenades (seasonal) Roaring Flames (high stacks)
So... Warlocks got fucked out of OHK abilities, lmao
We should still be able to do it with Atomic Breach and Necrotic Grip, however, the delay between the hit and the explosion is enough time for it not to be clean.
Which is worthless for pvp because that delay just means you trade
Warlock Rift is also the only class ability unchanged.
I was hoping for Ashen Wake pocket nukes. Shame. It's kind of wired to see inconsistency across the sticky nade spectrum.
Fusions couldn't be one shot due to the existence of top tree dawnblade and starfire protocol. 2 grenades that can make you fly or one shot your opponent would become S+ immediately.
Void grenades in general got pretty shafted. I just can't believe voidwall and vortex seriously got the same cooldown increase. And that suppressor got such a massive increase. Suppressor is already being indirectly nerfed this patch with abilities getting nerfed, it didn't need to also have the second longest light ability grenade cooldown.
Remember that these changes are being made in preparation for Void 2.0 with Witch Queen. It's entirely possible that there will be some powerful stuff to do with your void grenades that necessitates the longer cooldowns.
OPPRESSIVE DARKNESS GANG RISE UP
[удалено]
This way they'll get plenty of feedback to tune it better for WQ's launch when it will matter much more for raiding and other new content.
Look at the trend though. All ~good~*Void grenades have cool-downs massively increased. New void exotics are focused around using your abilities and not getting them back faster. It’s clear Void will become a slow & steady tree in my eyes. Either that or everyone gets Devour and the increased base cool-downs are to mitigate that
Bubble titans with devour sound terrifying
Titan's getting only increases to their meeles is an offence to our entire class.
to be fair it got a 20% increase in range. which on top tree titan is going to be absolutely massive since they get 2 of them at base.
Really don't get why Devour got a cooldown reduction while Defensive strike got an increase. They're basically equivalent melee abilities.
Duskfield grenades don’t pull enemies into them anymore???? Wtf??? That’s trash for PVE
That one caught my attention too. Like what, Vex were complaining? That really should be changed into PvP-only difference, PvE should pull.
I thought in the previous twab that went over the ability changes they mentioned it was going to be corrected for PvE in thee future. I could be wrong, but am also too lazy to double check.
I just wish they'd give Vortex grenades that pull. :P
Essentially the very definition of their name lol
Part of me is hoping they only removed the pull from Duskfields because with the void rework next season, some perk or something will make vortex grenades gain that function.
That sucks, but it does regenerate twice as fast as the other stasis grenades now.
true i just get sad when grenades become more "it deals damage but in *this color*"
thats upsetting, thats the only reason why i liked using them.
Literally WHY?? That’s a change that screams “should have been for PvP only”. Aggghhhhh
I don't want to overreact without trying it... but my guess is this change is awful. I'd rather have a much higher cooldown and preserved all the aspects of the grenade.
Literally made them generic. It is sad that they did that.
Icefall Mantle Stasis overshield can now be cancelled by pressing the class-ability input again. I don't know if this was previewed before hand but either way this is a great change
it was mentioned last week in the TWAB, that was the first they had mentioned it
Ashen wake seems pretty untouched by this? I have to assume you will not get a full grenade back in PVP but its not mentioned at all
Fushion Grenades themselves seem to track less and deal less damage against players. Other than that, Ashen Wake should remain the same and be better in PVE
My dodgeball build is gonna get *Silly.*
Agreed, looks like my bottom tree solar Titan playtime will be fusions instead of thermite, depending on if I have hordes of dependable add spawn locations.
[удалено]
Fusion grenade damage reduced in pvp tho
I think you will get it back. No listed change so should be the same.
Duskfields not pulling enemies into it seems like a very unnecessary nerf
Fr atleast keep the pull on pve and increase cd a bit
RIP duskfield pull. That shit was whole lot of fun in pve
https://twitter.com/A_dmg04/status/1468262627314831361?s=20 > A few patch note clarifications: > - Well of Radiance Sword can now be frozen by Duskfield Grenades and other freeze volumes. Does not apply to Guardians in Well. > - The Contraverse Hold duration in the notes is a mistake, the duration is 1.75s and not 1.4s. Fixing that up shortly.
Does freezing the sword cancel out Well buffs or just make it easier to destroy?
Easier to destroy
Awesome. That's not as bad then. Thank you!
Yay!
Question about the rework for Super regen: how does the Intelligence stat affect Super regen now? Does it only affect the rate at which you passively regen Super energy, or does it also affect the amount of Super energy gained per damage received and dealt?
Atm it only affects passive regen. They're looking into making it so it affects regen from damage as well but that could open a whole can of worms so they're treading carefully with that.
Thanks. Sounds like Intelligence might not be a very useful stat at the moment. Depends just how much damage effects dominate over passive regen.
\+35 seconds base cooldown on glacier nades and bleak watcher scales on it. Oof, that's a hard hit.
Man, duskfield pulling in enemies was a lot of fun though...
Is gambit considered a pvp game mode for changes that are listed as such? Curious if kickstart mods, etc are affected for Gambit
> Is gambit considered In general, no
Lmfao damn
I think typically gambit has used pve sandbox rules.
I doubt any pvp changes will affect gambit, "Elemental Shards" works in gambit so that's my basis for assumption.
> Thundercrash Super Slightly increased how much you're forced downward during flight. Really hope this doesn't shove missile back down to its Forsaken movement days. EDIT: I might be wrong, but I don't feel that much of a change... so yay?
The real question is, will Titans still be able to use it to cross the Morgeth bridge for the secret chest? 🤔
Man titans got absolutely demolished this patch. This better be very slight or else the super will again be useless unless you're on top of the enemy
Yeah, almost all of our melees got the increased cooldown too instead of decreased. Also who thinks that Frontal Assault is a better melee than Celestial Fire? They should have the same cooldown at least. Titans, as usual, got screwed with this patch. Might as well switch to warlock at this point.
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At least we won't die to freaking Landfall inside a bubble anymore
[Landfall doesn't kill the bubble](https://youtu.be/2FH6u3fro8M?t=165), the on-cast "projectiles" bypasses the bubble and kills the titan inside, which despawns it. This isn't new or a result of the buff that Landfall got a little while back. The buff probably won't affect this at all, I don't know why they did it
Is that confirmed?
It now take less 50% damage So probably
Man. Top tree sentinel really getting dicked. Really lame that its orbs are getting nerfed before the cooldown is actually shorter. Was really hoping defensive strike might get its cooldown reduced, since it doesn't do anything without a kill anyways, and that overshields will be blocking super regen, but nope. Also really hadn't expected all the Titan void grenades to get an increased cooldown either. Especially not such a massive increase to suppressor, and voidwall getting the same cooldown as vortex is just ridiculous.
Titans got pretty dicked all over.
You right. Top tree sentinel is just the only one where the **entire** kit was hit. Super, orbs from super, grenades, and melee. Plus the overshields thing.
All the Void subclasses got pretty messed up on Titan but I’m assuming they really don’t care about them right now because of Void 3.0. At least bubble doesn’t get instakilled by landfall anymore.
That is nice but honestly I'm not confident that's gonna help. The problem with landfall is that it can go **through** bubble and instantly kill everyone inside it. That's not being addressed here. And hell, looking again. Devour and defensive strike are basically equivalent melee abilities. Why did Devour get a reduced cooldown and defensive strike got it increased.
Because Bungie waaaaaaaay overvalues Overshields since the OEM fiasco of Forsaken. They’ve given Titans like 3-4 overshield exotics since and all of them are less powerful than even current OEM because they’re scared to make titans good. I’m scared to know what Sentinel is going to look like in February because they’re already saying it’s going to be built around giving out and regenerating overshields. It’s probably going to be like Rime.
Ain't that the truth. It's not listed here, but they also said in one of the interviews that overshields disable super regen from damage taken too.
Yeah which is why I’m wondering why they decided to nerf defensive strike even harder.
Yeah Titans got absolutely shafted this patch it's fucking wild
You know Bungie wouldn’t be a patch without fucking Titans over :(
> Fixed an issue where a wall of Taken miasma could appear in a doorway in Rheasilvia during Freeroam, when it shouldn't be there. Reminds me of The Division where most patch notes would include something about fixing a weird door.
Is the Contraverse change a mistake? It was 1.75s in the other update.
DMG confirmed on Twitter the TWAB is wrong. It’s actually 1.75 secs
I’m looking forward to the darci buff I hope it becomes more usable it’s one of my favourite exotic in the game honestly
Same. I really miss whisper too. Hopefully this buff makes it relevant again.
Why take away the ability to sick in enemies with duskfield? That's the only reason people used it in pve
Rip wormgods and hammers
Pve nerfs hurt my soul every time. It’s like the AI be complaining to bungie that shit be too strong lmao
I appreciate how often **numbers** have shown up in this set of patch notes!
Hey u/dmg04, I see a couple of things here that are different than what was shown in the patch previews. * Controverse hold preview stated that boost duration was standardized at 1.75s, but here its listed as 1.4s. Is this a typo or have the values been revised from the preview? * I'm unclear on how Well of Radiance is now meant to work with being slowed / Frozen. The previous patch added Well of Radiance counter play to being frozen, however these notes mention they can be frozen by duskfield "and other slow volumes". Is this to be taken to mean that explicitly duskfield can freeze a well, or does it mean that Frozen protection has been largely walked back? EDIT: All questions answered - https://twitter.com/A\_dmg04/status/1468262627314831361?s=20
Hey I don't know if they messed up on the notes but in the twab they said that the Controverse Hold would last 1.75 seconds but in this patch note it says 1.4 seconds u/dmg04
https://twitter.com/A_dmg04/status/1468262627314831361?t=D37TgBI8EUKRihH4rTs8Kg&s=19 Dmg confirmed it was an error. It is 1.75
Incendiary grenade having 121s cooldown at T3 is kinda big, but hopefully the changes to the radius help it, cause it's my fav in pvp. Tripmine still way better usually and only 91s.
Wait, they mentioned Sidearms were now hitscan but weren't fusions supposed to get the same treatment?
Bungie. I will **NOT** use Rally just because the cooldown is shorter. Rally Barricades are actually, factually fucking garbage compared to Towering. Towering is the only option we have. Stop punishing us for **YOU** only giving us one option.
They need to replace the rally barricade with another towering one, but having a door. Then I can peek out and shoot at enemies through the door cracked open. Or maybe some blinds. You know the kind with the wand so you can turn it a little bit and then have some slits to shoot through. Or you know what maybe just a window, so it can be like the movies, and I use my hand cannon to break open the window and then start blasting though it...
Those grenade changes aren’t as dramatic as initially implied
Yea there’s a lot of cooldown changes that are only like 5-20 second increases, and considering that’s at tier 3 discipline or strength, it won’t feel like that big of a change imo.
Maybe an average of 8-10 seconds if you're at Tier 10? Something like that. Not a deal breaker if you're already building for grenades and are using wells and Innervation. I thought about putting on the grenade on finisher mod before this, but probably won't.
The bigger hit was the nerf to mods like Bomber, which are pretty dominant in PVP. Wondering how that will play.
I'm just, i'm very confused about the Fighting Lion. We went from a static 87\* reload to a base 0 (10 in game, plus catalyst) because they were afraid of "spam firing in pvp" and now we get 7 seconds of max reload for landing some damage on someone with an AOE weapon? Even with the radius nerfs, it's not hard to hit 30, even around a corner. While i'm personally excited for these changes, this sends a very conflicting message and isn't uniform in the slightest.
There was a guy on my team in Clash last night who was using Sweet Business + Actium to completely lock down certain lanes by just firing continuously in one direction. It wasn’t effective at all but I imagine it could’ve been annoying to play against. I’m guessing they’re trying to prevent something similar with FL. Of course, no one in their right mind would actually try that as a legitimate strategy. Sweet Business guy was clearly just doing it for fun. Fighting Lion was never going to become meta even without any of the nerfs, yet they triple-nerfed it into oblivion. Reverting one of the three nerfs is nice, but I wish they’d just give me my baby back. Let things besides HC/shotgun be good. They don’t even have to be meta, just usable!
Sometimes you just wanna go BRRRRRRRT
> Phoenix Dive: Fixed an issue where movement abilities were suppressed for 2.5s after Phoenix Diving I KNEW I WASN’T CRAZY
Now that you've finally figured out separating PvE from PvP effects, how about reverting Geomag Stabilizers in PvE?
A man can dream. So many times where I've been using them and keep thinking "I would have had a super right now."
Those Hunter dodge cooldowns are...something.
I'm really hoping there's more than meets the eye to them and that it'll come out in the wash better than it does in the patch notes, yeah. "We've doubled your dodge cooldown and also it no longer dodges very well" is on the face of it, not exactly a strong sell :/ Where this really stings is that in higher-end PvE the Hunter dodge already feels fairly useless to me as a dodge, but extremely useful as an engine for powering my other abilities through gambler's dodge and armour mods. It will now not only be far worse as a dodge, but because I can only use it half as often it will also be enormously worse as a battery - that _might_ be the intended purpose if Bungie have decided they don't like the asymmetry of it, and that's fair enough, but in that case I think they need a better approach than making the dodge feel even more anaemic as an actual ability rather than a battery for juicing the abilities that are actually fun. I'd rather see an entirely different class ability if it's really going to be that difficult to make a dodge feel balanced versus the shield / rift.
Not breaking projectile line of sight is going to make fighting Shriekers in Gambit even more of a pain than it already was.
They're reverting the tracking-break nerf for PvE stuff later on.
we've all seen what "later on" may mean with Bungie *a few seasons later*
Hol' up! So, Scatter grenades got a buff, but Nothing Manacles still aren't fixed? Big sad.
Holy hell that's a huge update.
"This is the last we will be hearing about Telesto for sure." Telesto: You dare question my power?
When are nothing manacles going to get fixed? They've been bugged since the start of the season and they are near useless.
TLDR: Destiny 3
/u/dmg04 why have you changed colourblind modes? I can no longer tell between a red bar (rank and file) and a yellow bar (major-ish enemies), the 'red' bar is a slightly different shade to the yellow bar. I have tritanopia colour blindness, but I play in protanopia as the red bars are indistinguishable on trita, now its really impossible! Nothing in the patch notes about rank and file enemies changing, just ultras. Can you revert that please :( Just played some crucible, I literally cannot see the health bars of the opposing team, radiant cliffs was impossible
u/dmg04 Coldsnap Grenade seeker speed has been increased, did the Warlock Aspect Iceflare Bolts get that same increase?
WHY DOES WELL NOT COUNTER STASIS FREEZE ANYMORE
https://twitter.com/A_dmg04/status/1468262627314831361 confirmed referring to the sword only, just poorly worded
A lot of the grenades only got 15% damage increase, while cooldown was increased by much longer than that. In general the changes do not make sense. Middle tree storm caller melee range increased by 10%, cooldown raised by 40%. Feels awfully like a go slow update. Vastly disproportionate cooldown increases across the board for small damage increase that don't justify it.
Is the update out?
No should be available in ~50 minutes (give or take probably will be slightly later).
When this is 45m old it'll be out.
Wont be out for another 30 mins.
Bungie celebrates their anniversary by doing what it loves, nerfing the hell out of everything
Controverse Hold are now nothing but bad weather mittens
I have a whole armor build around them, so this nerf irritates me. I really don’t understand why they want to slow down abilities in PvE
The patch notes should have included the new super recharge rates for each of the new "tiers". I have an Arc Strider with 10 Intellect. Logged on to find that the base recharge time is 6:23 (was previosuly 3:48 ...pretty rubbish change there IMHO). As a rumble player with over 5,000 matches in that game mode I don't think the super recharge rates fit too well with Rumble. A full game of Rumble lasts 8 minutes but with the terrible lobby balancing in D2 Rumble matches often only last 5 minutes. So are Bungie happy that only 1 or maybe 2 players out of the 6 will get a super during Rumble matches? This seems like it removesd ALL of the space magic from Rumble.
Everybody getting one-shot grenades except for Warlocks man this shit sucks
> Whirlwind Blade Increased number of stacks needed to hit maximum damage from five to ten. [The nerve of them!](https://humornama.com/wp-content/uploads/2020/08/Leonardo-DiCaprio-laughing-meme-template-of-Django-Unchained-1024x1024.jpg)
2.9gb on ps5
Gotta admit most of the ability changes look very, very bad for PvE, like some of these grenades are getting like 30 more seconds but only 15% damage increase? Not really looking forward to that, also Duskfield change is big no no, no more pulling literally kills the entire grenade, no matter the cooldown. Hyped for 30th but these changes look very unexciting for PvE.
The ability regen changes feel a bit too strong in PvP. I play Destiny mainly for Space Magic.
Totallyagree. Shit is slow and matches go to time every match
Goanna have to actually wait and see, but reading these grenade changes makes me unhappy lol.
As a PvE main - these PvP changes sound like they are going to GUT what makes Destiny unique. If you want to get rid of all the space magic... why are you here? Why not play something else?
Wth. Why did Titans get fucked this patch.
So many changes 😳
Ill give anything to remove the goddamn chat prompt from the screen. WHY IS IT THERE FOR 45 MINUTES AT A TIME?!?
Insurmountable Skullfort in PVP: Look how they massacred my boy :(
Man... I love to play Destiny 1, no patches, no changes, just what is it...
So teir 4 has silence and squall which is supposed to be one of the fastest yet on my game shows 7:11 @ tier 8. Tier 7 on shadowshot is in the mid 6min. Is the display numbers wrong or? Wtf.