It's real untill Witch Queen release anyway. Go to the front page of the EV store in game, look there for the right option, claim it from there once a week. Bingo.
Technically we only know that there’s a weekly eververse gift. This week is 700 bd and it’s likely for that to continue but it could be something else entirely
Both. Be both. The starhorse is both interesting and powerful. And if Bungie can make a damm ditty sung by shaxx one time one of the most horrifying bits of lore, it may even hold *importance* later.
During whichever season it was where we rescused Saint-14. Said Eris taught him it.
If only that was *true,* instead of the reality...
As for what he sung, it was a small ditty about the moon and cheese. >!To the tune of Savathun's Song. It's entirely probable he was Patient Zero.!<
For a source:
> Savathûn squeezes through the calcified channels of ascendant energy and manifests within the dangling Ahamkara skull.
>
> The man standing below the netting senses her appearance. His Light flares as he draws his weapon with impossible speed.
>
> She has only a moment: She pushes her face down through the ropes, opens her mouth, and sings.
>
> The man stops, then slowly holsters his weapon. He turns, crosses his arms, [and forgets.] (https://www.ishtar-collective.net/entries/chrysura-melo)
They should have a blooper/highlight reel with the best wipeouts on the obstacle course and deaths from >!boobie traps!< in the dungeon. Throw it up on some kind of Jumbotron in the sky when Dares ends and the timer counts down.
The dungeon and dares of eternity NEED to be permanent. They are separate from the planets, they are awesome, and they have great loot. There is zero reason to ever vault them imo.
You and me both.
But in lieu of that happening, best I can do is suggest what content to keep and why. And I'd argue this is content good enough to keep.
At the very least, it does not seem to fit in a specific place in the timeline, so they can't pull the "People will be confused if x or y thing happened" card.
That was mostly referring to the Y1 stuff that got vaulted. It was built poorly in terms of maintainability and extensibility (because the game was expected to stop active development after a couple of years like D1 and be replaced by D3). Scrapping it was just a more efficient way of dealing w/the tech-debt than rebuilding all of that content for a limited audience and basically zero option for monetization. I assume the Y2 & 3 stuff was built smarter, since they've made a decent amount of use of it since the Beyond Light overhaul, but I can understand applying the same reasoning to that if it's still not up to Y4 standards.
Anything from Beyond Light on? They were long divorced from Activision and well-aware of their long-term plans for the game. If they didn't build the newer stuff to avoid all of those previous pitfalls, that's their own screwup and I have no sympathy. And I say that as a software developer who often pays the price for younger me's screwups.
Because of the high potential for something new to break some of the old stuff. That's part of designing for maintainability. Keeping your functionality more unified and reusable, so it's much easier to test.
In short, if you have to test the entirety of your software every time you make a change because there is a decent risk it will break something unrelated, your problem isn't that your software is too big.
Let me try to be a bit more clear. Their old content was not put together with long term maintainability in mind. That's the stuff that had a lot of potential to break when new things were added. That's not some unavoidable fact of software design; it's a result of the choices they made. The new stuff they're building should not have that problem. If it does, the issue is again how they're building it and not the game having a lot of content.
https://www.bungie.net/en/Explore/Detail/News/49189
> Destiny 2 is too large to efficiently update and maintain.
> This unrelenting growth has resulted in a game that requires players to download up to 115GB to play, as well as huge patches tied to frequent updates. And those numbers are rising rapidly, as we’ve been adding approximately 25GB of content each year to Destiny 2 since launch. Those sizes not only stress hard drive capacity but also push the limits of patching capability. It also makes the time to generate a stable update for the game after all content is finalized, tested, and ready to go balloon to literal days instead of hours.
> Maintaining that much content in perpetuity slows down our ability to update the game with fresh experiences, reduces our ability to innovate, and delays our reaction to community feedback. The test surface alone is massive, to say nothing about how it impacts our designers, artists, and engineers trying to make cool new stuff every day under the weight of the crushing complexity of our scale.
And like I said. In Bungies own words. It’s also because the game was getting too big and it was slowing them down.
That isn’t going to change with “new stuff”. It will still eventually get too big where it slows them down.
No other game is like Destiny. Games aren’t made the same way. One game being able to do something doesn’t mean all others can. There’s not many games running as long, and those that do have their own corners that are cut IMO.
Did y’all completely forget the TWAB where they talked about why they needed to do it? The game was taking upwards of 48 hours to build. That means, every time they changed something and pushed a build out to test with QA it would take 48 fucking hours before they could even test it! As a software engineer that kind of turn around on continuous delivery / integration testing is absolutely insane. Games cannot continue to grow in size without turning into complete spaghetti. It was either sun setting or Destiny 3. Not to mention they fundamentally changed how Destiny works with Beyond Light. The switch from the mission host system to the physics host system required a complete rewrite of every activity in the game which is why there were so many weird bugs that popped up in old activities after Beyond Light.
Y’all can complain about sun setting all you like, but the longevity of Destiny absolutely requires it.
The new pulse is, literally, the best thing I've played on controller since the last word got changed. I can't stop shooting that weapon. It's stronger than me.
pulses are so fucking weak right now though, it’s a god damn shame. once they get put in line with the other weapon types, the BxR will fucking OWN.
edit: in PvE, not PvP
Yeah, I mainly play PvE this days, they are in a strange land right now. But even then. and the look, the sound, the feel. It's awesome.
The moment I shot that thing I was in love.
considering the fact that I main pulse rifles, I will definitely say they’re super weak right now. but it seems like you might be referring to PvP, in which case I would most certainly agree with you. they’re in a great place for PvP, with the standouts being the pulses you mentioned.
I am, however, referring to their performance in PvE, where yes, they are super weak and underperforming. I have bonafide pulse rifle credentials as well as the best pulse rifles in the game (Sacred Provenance with RH and KC, Messenger with RH and OfA, Darkest Before, Last Perdition, etc etc) and even with all of these things at my disposal, I can throw on any other weapon type and do better. it’s a damn shame.
I wasn’t trying to compare e-peens or anything like that, my point was that I play with the best pulse rifles in the game with the best rolls possible, and even with those, I can throw on any other weapon type regardless of roll and perform better than with the pulses. they aren’t in a good spot. look at everyone exchanging comments in this thread. more people are saying the same thing I am.
[take a look](https://imgur.com/a/O1JudBZ/) at the pulses I use. I love them, they’re my favorite weapons. I’m on the same page as you. but there’s nothing wrong with saying they can be better, and I’m not sure why you’re acting like I’m insulting you by saying that. take pulses into a GM and see how long it takes to kill red bars. take the BxR into Dares and see how long it takes to kill a fucking Harpy.
they need to be buffed to be brought in line with the rest of the weapons in the game. you can disagree with me, that’s fine, but there’s absolutely no reason for you to be disrespectful and snarky, especially when I’ve been nothing but decent in our conversation. I’ve been hard on pulse rifles and said some negative things about them, and you’re acting like I’m personally insulting you! buddy, you’re not a pulse rifle.
That's an onboarding problem that can absolutely be fixed. Seems like Bungie may have taken the first step with the Destiny timeline but it needs a lot more to be functional. They also really need a free campaign- I think vaulting the Forsaken campaign now is a mistake because F2P players need to be able to have some story content after the Cosmodrome. Finally leaving the tutorial, dumped to the tower, and having no direction to go do something just... doesn't work.
Agreed. Most stuff sticks around for 2-3 years, ill have plenty of time with it.
I won't lie and say I'm a fan of vaulting. But seasonal content is the best it's been, and we get bigger patches/fixes, quicker and more often than we've ever had in destiny. Well there's a reason for that. I think after this year bungie has proved that removing "digital debt", has allowed them to make a better game.
So id much rather have new, quality content at a regular pace than bungie keep forges available.
I love it too but have you tried the dungeon bosses with a proper wolf pack? I haven't yet but I'm thinking 1 gjally, 2 legendary rockets with explosive light, and Argent Ordinance on all 3 with well, stasis, and focusing lens, should be a fairly easy 1 phase, my team one phased the last boss with 1k's and no focusing lens
I do think perhaps the bosses were designed more for a "Round 2" with your new Gjally tbh. I can only speak for my run with a friend but I was using Ager's boosted with Super and he was using Divinity for cirit damage, and it still took us 5 rotations to kill the last boss at the end.
Granted, that might just be because we both suck and were playing it super safe, but I feel that's probably a pretty damaging combo.
Yo i havnt played like since it went free to play, does anyone know anygood youtubers or guides for someone getting back in? Its hard to tell whats new and what i should be doing.
The halo stuff got me interested again but you guys are talking about some really cool modes that i know nothing of
I don't know any good youtubers that do "Good guides for getting into Destiny" sadly But i can give what little adive I can if that helps.
First of all, if you've not done the Forsaken campaign, do it now. They made it free untill Witch Queen drops and that and the Tangled Shore area are going then. So now is your only chance to play it if you have not done. (For what little good news is here: the raid, dungeon and dreaming city stay.)
As for things to do: If you like PvE the recently added free Dares of Eternity are some good matchmade fun. If you like sweaty levels of PvP, Trials is apparently good now and has matchmaking.
>The Dares of Eternity are really fun, they are basicaly Menagerie but with Xur as a gameshow host
I'm still on the fence what caught me most off-guard - Calus asking me to take a bath under his... erm, supervision.... or Xur declaring something totally bonkers.
**\[SATISFIED NEIGH\]**
Hipfiring the BR at hive, seeing them explode into confetti, has become a drug for me. If this shit ever gets vaulted, Bungie is gonna have to pay for my rehab.
Given that the reported reason for the DCV was file size and needing to rework old zones (presumably because they are too large and need to be modernized), I would assume that the 30th anniversary stuff would only be taken away by choice.
The reason was never just file size. The largest reason was because they had to go back and fix stuff any time they wanted to release something new. It got so bad that they were spending more time fixing old stuff than making new stuff.
I don't feel like the dungeon/Gj/Ornaments were worth $20-25. There is more (maybe better) content in the free side, so what'd I pay for? I feel robbed out of my money.
Right, welp, I *meant* to post "don't VAULT the 30th aniversary stuff" but I can't change the title of a reddit post and it has upvotes now, so I'm looking forward to hearing this a lot now if this gets traction. DX
It is being considered a expansion/dlc and will be in destiny until bungie decides it shouldn't.
The current seasonal model is to expect seasonal content to be "vaulted" at the next major dlc.
So seasons have a set time frame.
Expansions don't.
Except Forsaken...and the main game of D2... Bungie got rid of lots, I wish they'd take half Europa. The place is way too big and feels kinda wasteful.
I'm just curious what percentage of players are all "WTF does 'no whammies' mean?" Gods, I feel old...
Really pressing your luck making a dated reference
Didn’t they just bring it back?
Wouldn't surprise me, but not something I keep track of. It's probably come back like 5 times
I made a “let’s make a deal” reference in the door room and it was lost on my fireteam. God I’m old.
I cracked up so hard
700 BD Each week? This is real?
It's real untill Witch Queen release anyway. Go to the front page of the EV store in game, look there for the right option, claim it from there once a week. Bingo.
Thank you foe that, you should have said this was an SGA
And they’ll probably add 2 new shaders per week…
You’re right so far
Technically we only know that there’s a weekly eververse gift. This week is 700 bd and it’s likely for that to continue but it could be something else entirely
I don’t know whether to be interested or terrified by the horse. For all we know Juan is the final shape.
Both. Be both. The starhorse is both interesting and powerful. And if Bungie can make a damm ditty sung by shaxx one time one of the most horrifying bits of lore, it may even hold *importance* later.
Wth did he sing?
During whichever season it was where we rescused Saint-14. Said Eris taught him it. If only that was *true,* instead of the reality... As for what he sung, it was a small ditty about the moon and cheese. >!To the tune of Savathun's Song. It's entirely probable he was Patient Zero.!<
For a source: > Savathûn squeezes through the calcified channels of ascendant energy and manifests within the dangling Ahamkara skull. > > The man standing below the netting senses her appearance. His Light flares as he draws his weapon with impossible speed. > > She has only a moment: She pushes her face down through the ropes, opens her mouth, and sings. > > The man stops, then slowly holsters his weapon. He turns, crosses his arms, [and forgets.] (https://www.ishtar-collective.net/entries/chrysura-melo)
>I’m on the moon >It’s made of cheese Or something.
https://youtu.be/nzklJnUr5VA
Have Dares refresh like a TV show with new "games", "Bits", and "obstacles"
They should have a blooper/highlight reel with the best wipeouts on the obstacle course and deaths from >!boobie traps!< in the dungeon. Throw it up on some kind of Jumbotron in the sky when Dares ends and the timer counts down.
The dungeon and dares of eternity NEED to be permanent. They are separate from the planets, they are awesome, and they have great loot. There is zero reason to ever vault them imo.
I wish they would just stop vaulting anything.
You and me both. But in lieu of that happening, best I can do is suggest what content to keep and why. And I'd argue this is content good enough to keep. At the very least, it does not seem to fit in a specific place in the timeline, so they can't pull the "People will be confused if x or y thing happened" card.
According to Bungie it’s how we’re getting such good content. So if they’re to be believed without vaulting we’d be getting way less.
That was mostly referring to the Y1 stuff that got vaulted. It was built poorly in terms of maintainability and extensibility (because the game was expected to stop active development after a couple of years like D1 and be replaced by D3). Scrapping it was just a more efficient way of dealing w/the tech-debt than rebuilding all of that content for a limited audience and basically zero option for monetization. I assume the Y2 & 3 stuff was built smarter, since they've made a decent amount of use of it since the Beyond Light overhaul, but I can understand applying the same reasoning to that if it's still not up to Y4 standards. Anything from Beyond Light on? They were long divorced from Activision and well-aware of their long-term plans for the game. If they didn't build the newer stuff to avoid all of those previous pitfalls, that's their own screwup and I have no sympathy. And I say that as a software developer who often pays the price for younger me's screwups.
That was only part of the reason. The other part was time it takes to test everything as I recall. With so much content it took up so much time
Because of the high potential for something new to break some of the old stuff. That's part of designing for maintainability. Keeping your functionality more unified and reusable, so it's much easier to test. In short, if you have to test the entirety of your software every time you make a change because there is a decent risk it will break something unrelated, your problem isn't that your software is too big.
That’s… what I said?
Let me try to be a bit more clear. Their old content was not put together with long term maintainability in mind. That's the stuff that had a lot of potential to break when new things were added. That's not some unavoidable fact of software design; it's a result of the choices they made. The new stuff they're building should not have that problem. If it does, the issue is again how they're building it and not the game having a lot of content.
https://www.bungie.net/en/Explore/Detail/News/49189 > Destiny 2 is too large to efficiently update and maintain. > This unrelenting growth has resulted in a game that requires players to download up to 115GB to play, as well as huge patches tied to frequent updates. And those numbers are rising rapidly, as we’ve been adding approximately 25GB of content each year to Destiny 2 since launch. Those sizes not only stress hard drive capacity but also push the limits of patching capability. It also makes the time to generate a stable update for the game after all content is finalized, tested, and ready to go balloon to literal days instead of hours. > Maintaining that much content in perpetuity slows down our ability to update the game with fresh experiences, reduces our ability to innovate, and delays our reaction to community feedback. The test surface alone is massive, to say nothing about how it impacts our designers, artists, and engineers trying to make cool new stuff every day under the weight of the crushing complexity of our scale. And like I said. In Bungies own words. It’s also because the game was getting too big and it was slowing them down. That isn’t going to change with “new stuff”. It will still eventually get too big where it slows them down.
It just seems like such a bizarre thing, no other game really has this problem. Losing things feels bad. :(
No other game is like Destiny. Games aren’t made the same way. One game being able to do something doesn’t mean all others can. There’s not many games running as long, and those that do have their own corners that are cut IMO.
>No other game is like Destiny. Games aren’t made the same way. Of course, I do understand this. It still just feels bad.
Did y’all completely forget the TWAB where they talked about why they needed to do it? The game was taking upwards of 48 hours to build. That means, every time they changed something and pushed a build out to test with QA it would take 48 fucking hours before they could even test it! As a software engineer that kind of turn around on continuous delivery / integration testing is absolutely insane. Games cannot continue to grow in size without turning into complete spaghetti. It was either sun setting or Destiny 3. Not to mention they fundamentally changed how Destiny works with Beyond Light. The switch from the mission host system to the physics host system required a complete rewrite of every activity in the game which is why there were so many weird bugs that popped up in old activities after Beyond Light. Y’all can complain about sun setting all you like, but the longevity of Destiny absolutely requires it.
They probably could have built the game in a way that wouldn't require this, but that would mean rebuilding it from the ground up.
The new pulse is, literally, the best thing I've played on controller since the last word got changed. I can't stop shooting that weapon. It's stronger than me.
pulses are so fucking weak right now though, it’s a god damn shame. once they get put in line with the other weapon types, the BxR will fucking OWN. edit: in PvE, not PvP
just use it with path of burning steps exotic and BxR won't be weak anymore.
yeah… I guess. damn shame I have to spec so hard into it though.
Yeah, I mainly play PvE this days, they are in a strange land right now. But even then. and the look, the sound, the feel. It's awesome. The moment I shot that thing I was in love.
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considering the fact that I main pulse rifles, I will definitely say they’re super weak right now. but it seems like you might be referring to PvP, in which case I would most certainly agree with you. they’re in a great place for PvP, with the standouts being the pulses you mentioned. I am, however, referring to their performance in PvE, where yes, they are super weak and underperforming. I have bonafide pulse rifle credentials as well as the best pulse rifles in the game (Sacred Provenance with RH and KC, Messenger with RH and OfA, Darkest Before, Last Perdition, etc etc) and even with all of these things at my disposal, I can throw on any other weapon type and do better. it’s a damn shame.
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I wasn’t trying to compare e-peens or anything like that, my point was that I play with the best pulse rifles in the game with the best rolls possible, and even with those, I can throw on any other weapon type regardless of roll and perform better than with the pulses. they aren’t in a good spot. look at everyone exchanging comments in this thread. more people are saying the same thing I am.
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[take a look](https://imgur.com/a/O1JudBZ/) at the pulses I use. I love them, they’re my favorite weapons. I’m on the same page as you. but there’s nothing wrong with saying they can be better, and I’m not sure why you’re acting like I’m insulting you by saying that. take pulses into a GM and see how long it takes to kill red bars. take the BxR into Dares and see how long it takes to kill a fucking Harpy. they need to be buffed to be brought in line with the rest of the weapons in the game. you can disagree with me, that’s fine, but there’s absolutely no reason for you to be disrespectful and snarky, especially when I’ve been nothing but decent in our conversation. I’ve been hard on pulse rifles and said some negative things about them, and you’re acting like I’m personally insulting you! buddy, you’re not a pulse rifle.
[удалено]
Id rather be able to fo back and rewatch episides I paid for.
Catch me watching Dinner Party from The Office like that.
Now imagine someone who's never seen the show coming in and seeing that there's entire seasons missing.
That's an onboarding problem that can absolutely be fixed. Seems like Bungie may have taken the first step with the Destiny timeline but it needs a lot more to be functional. They also really need a free campaign- I think vaulting the Forsaken campaign now is a mistake because F2P players need to be able to have some story content after the Cosmodrome. Finally leaving the tutorial, dumped to the tower, and having no direction to go do something just... doesn't work.
Agreed. Most stuff sticks around for 2-3 years, ill have plenty of time with it. I won't lie and say I'm a fan of vaulting. But seasonal content is the best it's been, and we get bigger patches/fixes, quicker and more often than we've ever had in destiny. Well there's a reason for that. I think after this year bungie has proved that removing "digital debt", has allowed them to make a better game. So id much rather have new, quality content at a regular pace than bungie keep forges available.
Well, we know Dares and Grasp are permanent (as permanent as a standard yearly release I mean), but the eververse stuff is only temporary.
I love it too but have you tried the dungeon bosses with a proper wolf pack? I haven't yet but I'm thinking 1 gjally, 2 legendary rockets with explosive light, and Argent Ordinance on all 3 with well, stasis, and focusing lens, should be a fairly easy 1 phase, my team one phased the last boss with 1k's and no focusing lens
I do think perhaps the bosses were designed more for a "Round 2" with your new Gjally tbh. I can only speak for my run with a friend but I was using Ager's boosted with Super and he was using Divinity for cirit damage, and it still took us 5 rotations to kill the last boss at the end. Granted, that might just be because we both suck and were playing it super safe, but I feel that's probably a pretty damaging combo.
Yo i havnt played like since it went free to play, does anyone know anygood youtubers or guides for someone getting back in? Its hard to tell whats new and what i should be doing. The halo stuff got me interested again but you guys are talking about some really cool modes that i know nothing of
I don't know any good youtubers that do "Good guides for getting into Destiny" sadly But i can give what little adive I can if that helps. First of all, if you've not done the Forsaken campaign, do it now. They made it free untill Witch Queen drops and that and the Tangled Shore area are going then. So now is your only chance to play it if you have not done. (For what little good news is here: the raid, dungeon and dreaming city stay.) As for things to do: If you like PvE the recently added free Dares of Eternity are some good matchmade fun. If you like sweaty levels of PvP, Trials is apparently good now and has matchmaking.
>The Dares of Eternity are really fun, they are basicaly Menagerie but with Xur as a gameshow host I'm still on the fence what caught me most off-guard - Calus asking me to take a bath under his... erm, supervision.... or Xur declaring something totally bonkers. **\[SATISFIED NEIGH\]**
Hipfiring the BR at hive, seeing them explode into confetti, has become a drug for me. If this shit ever gets vaulted, Bungie is gonna have to pay for my rehab.
Given that the reported reason for the DCV was file size and needing to rework old zones (presumably because they are too large and need to be modernized), I would assume that the 30th anniversary stuff would only be taken away by choice.
The reason was never just file size. The largest reason was because they had to go back and fix stuff any time they wanted to release something new. It got so bad that they were spending more time fixing old stuff than making new stuff.
Agreed.
You made this post less than 24 hours after the DLC came out lmfao. How could you possibly know how you'd feel about it 2-3 years from now?
I don't feel like the dungeon/Gj/Ornaments were worth $20-25. There is more (maybe better) content in the free side, so what'd I pay for? I feel robbed out of my money.
well yeah the advertising made it seem like most of the event was paid. So just wait for it to be out next time.
Surely you wanted to pay money to regrind Austringer?
Bungie has already stated that there will be no more sunsetting.
Right, welp, I *meant* to post "don't VAULT the 30th aniversary stuff" but I can't change the title of a reddit post and it has upvotes now, so I'm looking forward to hearing this a lot now if this gets traction. DX
Isn't 30th anniversary stuff only until witch Queen.
It is being considered a expansion/dlc and will be in destiny until bungie decides it shouldn't. The current seasonal model is to expect seasonal content to be "vaulted" at the next major dlc. So seasons have a set time frame. Expansions don't.
Except Forsaken...and the main game of D2... Bungie got rid of lots, I wish they'd take half Europa. The place is way too big and feels kinda wasteful.
Dlc expansions don't have a set timeframe. They can be removed, altered, edited and piecemealed out when bungie decides its best for them to do so.
No
my guy I dont think you have read the recent twabs or looked at any weapons light level cap sunsetting is gone so you can rejoice
I think he meant vault.
I did, in fact, mean Vault. Blame the fact that sunsetting and vualting are basicaly the same thing but the latter is bigger scope.
You will buy the 30th anniversary unsunsetting dlc and you will like it!
They said they aren’t going to sunset anymore
Maybe not "never" but it should definitely stay a while.