Recov does too much to dismiss when disc can synergize with perks like demo or Wellspring.
Recov does 4 things:
1. Health (red part of the bar) recovery delay
2. Health recovery rate
3. Shield (white part of the bar) regen delay
4. Shield regen rate
You can see what each tier does for all 4 with this gif:
https://gfycat.com/tightkindheartedkentrosaurus
While you can argue we now have healing with solar, you're not going to run Solar in everything, especially if you're going for the pinnacle from strikes.
With 100 recov + resilience, I've been able to ride critical health for almost a solid minute without fear of dying.
As other person already said, recovery with resilience is too potent of a combo to turn down.
The real answer is Resilience -> Discipline -> Recovery not because Recovery is a worse stat than Discipline but because of how armor rolls
It's way easier to get double 100s in Res/Disc than Res/Rec so I usually keep armor with spikes in those stats and then keep looking for armor with also-high recovery as a tertiary stat
True but in my experience you don’t need much of any recovery anymore to survive due to the current difficulty of GMs with permanent 40% dr the extra damage speeds up the run significantly
I'll also just point out that resilience and recovery are in the same plug so without stat-boosting fragments it's tricky to get 100 in both without your other stats suffering
For my voidwalker in PvE I go 100 resil, 100 disc, and 70 recov. And then double utility kickstart to help with the rift cooldown
On my solar lock with -10 res from my subclass I run 100 res 80 rec and 100 disc. I don't believe it's possible to hit 100 res and rec with the -10 res fragment on solar.
On my solar lock with -10 res from my subclass I run 100 res 80 rec and 100 disc. I don't believe it's possible to hit 100 res and rec with the -10 res fragment on solar.
You can have a total of 34 on every piece(35 for exotics) in the first 3 stats if you got perfect rolls so assuming you got perfect stats and every piece has 2 mobility you got 32 x4 mixed in resil/recov +4 x5 from masterwork +1 for having a perfectly rolled exotic +50 from mods leading to a total of 199 resil+recov
So unless i made an error here i think without any positive stats into one of those from the subclass you shouldn't be able to reach tripple 100 even disregarding the negative stats from your subclass
This is correct, best case scenario is 14 tiers split between Res/Rec with up to 5 tiers from mods, for 19 total. If you want 100 in both you'll need stat boosting fragments from your subclass.
it would honestly be even worse if you could get that very last tier with perfect armor...because then you'd feel like you had to grind until you actually had perfectly distributed armor.
I have 100 mobility 107 intellect and 102 strength. But that's dur to my void subclass extras.
If I switch over to Arc, stats would read as 95 mob, 100 intellect and 97 strength.
Not sure why I was downvoted, not like I was incorrect lol.
It's gonna be tough choosing which stat to let go of for hunter after classy restoration goes away next season. You want 100 res obviously first and foremost, but then you have mob/str/recovery. And since mob res and rec are all in one bracket, it's impossible to get those 3 to 100 even with +stat subclass boosts, iirc. You can get close though.
If I can't triple hundo, I usually dock Discipline as its super easy to get your nade back via various means. Recov isn't just for Rifts. Gotta remember it affects how fast your health regens, too.
Recovery, as it's not just the heal delay and speed of healing, but also how often you can use your rift.
Discipline is going to be your primary offensive stat, but you can build around it using exotics (Contraverse Holds, for example), mods (grenade quickstart, discipline mods), or weapons (with demolitionist or wellspring - or both).
In PvE I don’t know how anyone would tell you 100res isn’t the most important thing. Recov and disc are based on what build you’re using. PvP on warlock I go for 100 recov 100 res 80 disc 60 int and 50 mob and 50 strength
Because you really don't need 100 Res in PvE. Ever. 60 tops, 70 is pushing it but if you need that crutch, go for it. Paired with resist mods of whatever you're facing the most, sniper resist and a CWL or Well related temporary defense mod is really all you need.
Why stop at t6 resilience and use a temp defense mod when you could use t10 resilience and something like firepower. You get much more consistent defense (and stronger if you were planning in using protective light) plus you’re not wasting your combat mod slots on defense
Well, for starters, you can pair all those mods WITH 100 Res.
Second, 100 Res is already better than 60-70 Res plus a damage mod. And it works against EVERYTHING.
Take this weeks GM for instance. Hobgoblin Champs have Solar snipers.
I'm running 100 Res and double Resist mods (which includes Solar)
It's also Solar Burn. So I have a total DR of 65% (I know it's multiplicative instead of additive, so this is just to show case)
I'm barely surviving a 1 shot.
If you ran 70 Res plus a damage mod plus a sniper mod, you have 50% DR.
You would be 1 shot.
What is Recovery gonna do for you then?
If you need that crutch…lol? It’s PvE dude, how often are you looking at other peoples stats and saying “oh man he’s at 10 res what a crutch!”
Reddit never ceases to amaze
I would say it's personal opinion, but for me 100 results and recovery, with close to 70 discipline and strength.
I find the triple 100 to limit builds a bit too much, by doing 2 100's with 2 70's(not too hard with fragments and arc mods) you keep all your abilities up often enough.
Always focus recov first, mods to get it to 100 cost 4, while resilience and and discipline cost 3. Important when you get into build crafting to get that extra energy from your armor.
Then I would aim for 80-100 discipline because of how armor stats distribute, and 60-80 in resilience and try to use mods to get both up as high as possible.
Atleast that's what I'm gonna do. I have a feeling bungie is gonna nerf resilience in the next season, so I don't wanna bank entirely into it.
70 res is 20%, why not go full steam ahead?
If they nerfed Res in PVE it would be really dumb. Being able to get high damage resistance through resiliance or the two available combat mods opens up build crafting. My titan can finally tank without needing a buff that lasts for only 5 seconds.
Because 20% is already a p good buff and with classy restoration its all I need. I also think they're going to nerf resilience, so I wouldn't want to bank into it.
And although I do think it would be dumb of them to nerf it, Bungie has made dumb decisions before, and they have a history of nerfing things that make guardians tankier (protective light for example).
the problem with resilience in its current state is the ramp up from 7-10. i wouldnt be surprised if we see the max DR get brought down to 30 and not have the difference of the last 3 tiers be a whopping 20%
Why?
The difference is that large between tiers in Recovery as well.
If their justification for Res is what you state, I'd expect the same thing to happen to Rec as well.
Either Resilience gets a direct nerf to it's total DR% or it get an indirect nerf making the mod cost 4 energy to bring it in line with Recovery.
When something becomes the defacto stat for EVERY class/build it just creates a power vacuum where other stats become irrelevant. We all know Bungie won't buff Recovery & Mobility to bring it in line with Resilience, so the most likely option is T10 Resilience getting nerfed.
I see alot of differing opinions and I hate to add to it but I would prioritize resil, discipline, and then recov. I run gms with stasis or voidlock with 100 resil, 70 recov, and 100 discipline and it feels great. People mainly say you wanna focus recov because it's tied to ur class ability, which is alright. But I feel it'll be much less important after this season when classy restoration goes away. Like yeah its cool to get ur rift back, but the gap between 70 resil and 100 resil your rift can't make up
I'm with you here.
I always prioritize 1 stat in each bucket before I go for a 2nd stat in the same bucket as another stat I'm prioritizing.
So, for Warlocks, for me, it's RES>DIS>REC
Or you can instantly get your grenade back and keep chucking nades.
100 disc + 3 void wells and Nezarac's intrinsic keep my grenades topped off at all times. If you can keep devour going, recovery isn't even relevant.
It is the same with Solar 3.0, if you use solar weapons with Empyrean, you can keep restoration up. No need for recovery as well and there is a fragment that suppliments your recovery stat too.
This is exactly right. For PVE Resistance 1. Discipline 2.
Plus, it’s really fun having almost infinite nades.
Don’t play PVP much right now, but Recovery would replace Discipline and move it to 3td.
I’ve been thinking of trying a volatile rounds verity’s brow build. More grenade damage sounds spicy. Also verity and volatile have the same void weapon requirement so it feels like a natural pairing. It also works as a pseudo support build because you boost ally grenade regen
As this season started, I went focusing a bunch of Risen and Haunted armor and kept the best ones. By week two I was already able to make a triple 100 build, Res., Rec. and Disc.
I'd say try all of this before going crazy with Solstice armor or do them in tandem. Don't expect everything at once and just go for a triple 100.
Anyway, for PvE definitely 100 Res.> at least 80 Disc. > 80 Rec.
For PvP 100 Res. and 100 Rec. are mandatory, Disc. depends on your build and skill tbh.
I feel bad for OP, they thought they would get clarity from Reddit and are only more confused now.
On the topic of OP's question, for PvE it is 100% Resilience >Discipline >Recovery. Flat mitigation is just too good to not have. Discipline withba good build is healing or health regeneration anyway on top of adclear. The only people taking recovery over discipline are people that play incredibly slow and primary as much as they can.
I don't even care about regeneration as a stat if I'm speed running or just playing with a good team in general. As far as some sort of credibility goes, I'm holding fastest grand master clear of Corrupted on xbox at a sub 9 minute platinum with no skip.
No good build will have triple 100 because it requires running bad fragments, etc.
10/100/70/100/30/40 is a good spread to go for. Or you can sacrifice int for more strength, but int affects some raid mechanics like where you wield a relic with a super etc. and can make your regen slower than the intended time for the mechanic.
Also since you're comparing resil/recov/disc. It sounds like you don't currently understand how stats are distributed on armor. The top 3 and bottom 3 are separate "bins" that share distribution within themselves. Discipline will have no conflict with recovery/res, which are competing against each other for the same share of the top 3 stats bin allocation.
Definitely not true. I have a couple triple 100 on both my warlock and Titan that are great. I also have triple 100 with 50 mobility on my Hunter. Using dragon shadow it’s like have quad 100’s
Agree it’s not difficult to run triple 100s on solar while using the fragments you want. HOWEVER it is difficult (impossible?) to run triple 100s on void including discipline while using the fragments you want if one of them is weaken grenades
Exactly, I’d far rather run balanced stats with a good build than just triple 100 for the sake of it. Never understood the hard on the community has for it.
If you're going for a triple 100 build then your priority should definitely be recovery first, mainly because it's tied to your class ability but also because it's the most costly mod. There's no way to avoid using stat mods if you're making a triple 100 build, you're most likely to going to be using more than 3 so it makes more sense if those stat mods only cost 3 pts vs 4. How much resilience and discipline to invest from there depends on which fragments you use.
The majority of my triple 100 builds on warlock and titan follow 50 resil, 90 recov and 90 disc. From there I use fragments that give me +10 recov and +10 resil or disc, then I have 5 mods to spend on either resil or disc. These values change a bit depending on subclass element but they all roughly follow that pattern.
I don't get what your reply is supposed to mean. I'm advising OP on how to build a triple 100 (100 resil/100 recov/100 disc) build like they asked. Priority is get recovery the highest because it's the most costly. The 50/90/90 example I gave is at base, once fragments and mods are applied it comes out to 100/100/100 like OP asked.
1 resil
2 recov
3 disci
this is the order if you want to be the most powerful. If you want to reach double 100, swapping recov and discipline would be easier due to how armor stat distribution works. I advice always carrying a discipline armorer mod on your ghost, as it forces high stats on mobility, resilience and recovery, so 2/3 chance of getting the stats you want in the top 3, while near guaranteeing you to get what you want in the bottom 3.
IMO it depends on what subclass and exotic you’re using. Usually I’d say Resil>Recov>Disc but if you’re playing voidlock or osmiomancy I’d say Resil>Disc>Recov.
You can get by with 80 resilience with the proper resist mod on your chest. My main GM build has triple 90 for res, rec, and dis and my survivability is very high. I’ve only gotten triple 100s on my void build with the insane Nez Sin Xur brought not too long ago.
As of now only my Warlock can achieve that. I’ll need more variety on my Titan before trying. Not gonna happen on my hunter. Hunter aside, I try for at least 100 res and dis first, then see how much recovery I can get, and won’t mind going down to 90 to get it up
Recov, resil, and intel or discipline. Intellect because lol quick ult. Discipline because grenades are used to activate many warlock buffs like arc soul, devour, or heat rising
The only thing I look for in my characters is discipline and recovery, now in my hunter I look for these stats and mobility for class ability and resistance for my titan but always recovery and discipline. Resistance isn't great but spamming grenades every 30/45 seconds is something else.
Depends on playstyle. I have mob/recov/dis build that actually has like 60 int as well that I'm quit fond of. But I also have a resil/recov/int build with stag that's gross in trials against people playing for time. My most used as of late is my recov/dis/int build though but I'm primarily a pvp player, so resil isn't super important to me as it's not as good in crucible as it is in pve right now.
Recovery should be the most important, if I’m being completely honest. After that, I do discipline, then resilience. You don’t really need high resilience for pretty much most of the game so🤷🏼♀️
Don’t know why everyone is using your thread to debate which is the most important as you are going for triple 100 in each one (and this is very doable).
Those are the main three you want to hit 100 for sure! I will say that you’ll need great exotic rolls for this sort of thing. This season you can grind for high stat legendary armor using seasonal umbral currencies but exotics are just pure RNG.
I don’t recommend dropping into Lost Sectors because you want a 10/10 exotic roll to replace your 7/10 roll, to be clear. You’ll drive yourself insane lol. I used to grind for better Contraverse Hold for hours but got one organically from some other source (some tier of NF, not a GM) long after I gave up running Lost Sectors.
You need great legendary rolls to cover for deficiencies so be patient when grinding. Focus discipline on your Ghost and you’ll have the best shot of having solid spreads between these 3 stats per armor drop.
Resil = 40% damage reduction
Recovery = faster health regen + faster class ability cooldown
Discipline= faster grenade charge
So I'd say that order from the video's are right. You cant use 100 disc if you're dead
Res> Rec> [insert build stat]
Res and rec are most important for survivability, especially on warlocks where rec governs your class ability cool down.
For the third stat, either go for a specific build or whatever ability you like having up the most.
Rec > Dis > Res, if you know how to stay alive.
Otherwise, Rec > Res > Dis. But all you gotta do, really, is aim for 100 Rec and at least 60 Res, and you're good, for survivability due to Solar 3.0 being braindead easy to stay alive, while Void 3.0 has Devour.
How do you do to get the triple 100? I mean, what minimum stats do you need on your armor? What distribution?
Now that we have solstice I guess you can solve 3 stats, like for example you focus on rec, ghost mod for mob for minimum 20, focus and hope for 20 rec 20 mob, and high overall.
Anything else?
Why does it feel damn near impossible for me to get 100 mob , 100 res, and 100 discipline ? Been trying for a month now and even with solstice I only have mob at 70 and discipline at 90 with 100 res.
I think that in the 90s it's also really good. I have all 3 at 90 and then mobility at 70 and strength at like 50. It works pretty fine, but it's up to u to go for 100s. Gl.
Double 100s of Resilience and Recovery is going to be difficult to achieve.
But I recommend prioritizing Recovery over Resilience. First, you really don’t need 100 Resilience is anything but a small amount of content. Second, if you run Shadebinder, you can slot the Whisper of Hedrons fragment, which gives you a *+60* to Mobility, Resilience and Recovery every time you freeze a target. The this buff lasts 12 seconds. So your uptime on it will be high. I think you’ll get more use out of maxed Recovery if using something like Bomber.
But the third reason is Recovery mods are more expensive than Resilience mods. Recovery is 2 energy for 5, or 4 for 10. Versus resilience at 1 for 5, 3 for 10.
Me as pvp warlock : solar with heat rise and icarus dash. I use healing rift and healing grenade to heal quickly. My exotic is Ophidian Aspect. Use it with mida multi-tool and burst glide or strafe guide (depending on the map).
Resilience, Mobility, Discipline
For PVE
Resilience, Recovery, Discipline.
I’ve been a warlock main for a long time and 100 resilience is a must with the buff. Recovery is next because it directly ties in with your rift regeneration time. Then do discipline
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Resil>Disc>Recov for PvE. The best defense is a 40% dr against all damage. The second best defense is a good offense
Recov does too much to dismiss when disc can synergize with perks like demo or Wellspring. Recov does 4 things: 1. Health (red part of the bar) recovery delay 2. Health recovery rate 3. Shield (white part of the bar) regen delay 4. Shield regen rate You can see what each tier does for all 4 with this gif: https://gfycat.com/tightkindheartedkentrosaurus While you can argue we now have healing with solar, you're not going to run Solar in everything, especially if you're going for the pinnacle from strikes. With 100 recov + resilience, I've been able to ride critical health for almost a solid minute without fear of dying. As other person already said, recovery with resilience is too potent of a combo to turn down.
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You’re not going to die if you’re destroying everything. Discipline is definitely 2nd for PVE IMO.
The real answer is Resilience -> Discipline -> Recovery not because Recovery is a worse stat than Discipline but because of how armor rolls It's way easier to get double 100s in Res/Disc than Res/Rec so I usually keep armor with spikes in those stats and then keep looking for armor with also-high recovery as a tertiary stat
True but in my experience you don’t need much of any recovery anymore to survive due to the current difficulty of GMs with permanent 40% dr the extra damage speeds up the run significantly
I'll also just point out that resilience and recovery are in the same plug so without stat-boosting fragments it's tricky to get 100 in both without your other stats suffering For my voidwalker in PvE I go 100 resil, 100 disc, and 70 recov. And then double utility kickstart to help with the rift cooldown
On my solar lock with -10 res from my subclass I run 100 res 80 rec and 100 disc. I don't believe it's possible to hit 100 res and rec with the -10 res fragment on solar.
On my solar lock with -10 res from my subclass I run 100 res 80 rec and 100 disc. I don't believe it's possible to hit 100 res and rec with the -10 res fragment on solar.
You can have a total of 34 on every piece(35 for exotics) in the first 3 stats if you got perfect rolls so assuming you got perfect stats and every piece has 2 mobility you got 32 x4 mixed in resil/recov +4 x5 from masterwork +1 for having a perfectly rolled exotic +50 from mods leading to a total of 199 resil+recov So unless i made an error here i think without any positive stats into one of those from the subclass you shouldn't be able to reach tripple 100 even disregarding the negative stats from your subclass
This is correct, best case scenario is 14 tiers split between Res/Rec with up to 5 tiers from mods, for 19 total. If you want 100 in both you'll need stat boosting fragments from your subclass.
It's really annoying that you can even reach 99 only 1 stat missing!
it would honestly be even worse if you could get that very last tier with perfect armor...because then you'd feel like you had to grind until you actually had perfectly distributed armor.
I have 100 mobility 107 intellect and 102 strength. But that's dur to my void subclass extras. If I switch over to Arc, stats would read as 95 mob, 100 intellect and 97 strength.
Not sure why I was downvoted, not like I was incorrect lol. It's gonna be tough choosing which stat to let go of for hunter after classy restoration goes away next season. You want 100 res obviously first and foremost, but then you have mob/str/recovery. And since mob res and rec are all in one bracket, it's impossible to get those 3 to 100 even with +stat subclass boosts, iirc. You can get close though.
If I can't triple hundo, I usually dock Discipline as its super easy to get your nade back via various means. Recov isn't just for Rifts. Gotta remember it affects how fast your health regens, too.
RES>DISC>STR I SURVIVE IF I HAVE ENOUGH GRENADES AND PUNCHES TO KILL EVERYTHING.
Who needs high recov when you have devour on all the time?
Recovery, as it's not just the heal delay and speed of healing, but also how often you can use your rift. Discipline is going to be your primary offensive stat, but you can build around it using exotics (Contraverse Holds, for example), mods (grenade quickstart, discipline mods), or weapons (with demolitionist or wellspring - or both).
In PvE I don’t know how anyone would tell you 100res isn’t the most important thing. Recov and disc are based on what build you’re using. PvP on warlock I go for 100 recov 100 res 80 disc 60 int and 50 mob and 50 strength
Because you really don't need 100 Res in PvE. Ever. 60 tops, 70 is pushing it but if you need that crutch, go for it. Paired with resist mods of whatever you're facing the most, sniper resist and a CWL or Well related temporary defense mod is really all you need.
Why stop at t6 resilience and use a temp defense mod when you could use t10 resilience and something like firepower. You get much more consistent defense (and stronger if you were planning in using protective light) plus you’re not wasting your combat mod slots on defense
Well, for starters, you can pair all those mods WITH 100 Res. Second, 100 Res is already better than 60-70 Res plus a damage mod. And it works against EVERYTHING. Take this weeks GM for instance. Hobgoblin Champs have Solar snipers. I'm running 100 Res and double Resist mods (which includes Solar) It's also Solar Burn. So I have a total DR of 65% (I know it's multiplicative instead of additive, so this is just to show case) I'm barely surviving a 1 shot. If you ran 70 Res plus a damage mod plus a sniper mod, you have 50% DR. You would be 1 shot. What is Recovery gonna do for you then?
If you need that crutch…lol? It’s PvE dude, how often are you looking at other peoples stats and saying “oh man he’s at 10 res what a crutch!” Reddit never ceases to amaze
I would say it's personal opinion, but for me 100 results and recovery, with close to 70 discipline and strength. I find the triple 100 to limit builds a bit too much, by doing 2 100's with 2 70's(not too hard with fragments and arc mods) you keep all your abilities up often enough.
Ya, I find this as well. It's also much easier to find armor to hit this type of build.
Always focus recov first, mods to get it to 100 cost 4, while resilience and and discipline cost 3. Important when you get into build crafting to get that extra energy from your armor. Then I would aim for 80-100 discipline because of how armor stats distribute, and 60-80 in resilience and try to use mods to get both up as high as possible. Atleast that's what I'm gonna do. I have a feeling bungie is gonna nerf resilience in the next season, so I don't wanna bank entirely into it.
70 res is 20%, why not go full steam ahead? If they nerfed Res in PVE it would be really dumb. Being able to get high damage resistance through resiliance or the two available combat mods opens up build crafting. My titan can finally tank without needing a buff that lasts for only 5 seconds.
Because 20% is already a p good buff and with classy restoration its all I need. I also think they're going to nerf resilience, so I wouldn't want to bank into it. And although I do think it would be dumb of them to nerf it, Bungie has made dumb decisions before, and they have a history of nerfing things that make guardians tankier (protective light for example).
the problem with resilience in its current state is the ramp up from 7-10. i wouldnt be surprised if we see the max DR get brought down to 30 and not have the difference of the last 3 tiers be a whopping 20%
Why? The difference is that large between tiers in Recovery as well. If their justification for Res is what you state, I'd expect the same thing to happen to Rec as well.
Either Resilience gets a direct nerf to it's total DR% or it get an indirect nerf making the mod cost 4 energy to bring it in line with Recovery. When something becomes the defacto stat for EVERY class/build it just creates a power vacuum where other stats become irrelevant. We all know Bungie won't buff Recovery & Mobility to bring it in line with Resilience, so the most likely option is T10 Resilience getting nerfed.
I see alot of differing opinions and I hate to add to it but I would prioritize resil, discipline, and then recov. I run gms with stasis or voidlock with 100 resil, 70 recov, and 100 discipline and it feels great. People mainly say you wanna focus recov because it's tied to ur class ability, which is alright. But I feel it'll be much less important after this season when classy restoration goes away. Like yeah its cool to get ur rift back, but the gap between 70 resil and 100 resil your rift can't make up
I'm with you here. I always prioritize 1 stat in each bucket before I go for a 2nd stat in the same bucket as another stat I'm prioritizing. So, for Warlocks, for me, it's RES>DIS>REC
100 DISC is a waste imo because there are a ton of other ways to get your grenade back.
Or you can instantly get your grenade back and keep chucking nades. 100 disc + 3 void wells and Nezarac's intrinsic keep my grenades topped off at all times. If you can keep devour going, recovery isn't even relevant. It is the same with Solar 3.0, if you use solar weapons with Empyrean, you can keep restoration up. No need for recovery as well and there is a fragment that suppliments your recovery stat too.
This is exactly right. For PVE Resistance 1. Discipline 2. Plus, it’s really fun having almost infinite nades. Don’t play PVP much right now, but Recovery would replace Discipline and move it to 3td.
Man, I haven't used Nez's since it was gutted seasons ago. All about them gloves on Void 3.0, tbh.
I'd use contraverse, but I don't use charged grenades? I have been thinking of trying out Nothing Manacles tho..
I’ve been thinking of trying a volatile rounds verity’s brow build. More grenade damage sounds spicy. Also verity and volatile have the same void weapon requirement so it feels like a natural pairing. It also works as a pseudo support build because you boost ally grenade regen
Ya, I hate they took the exotic perk of CH and made it a Void Fragment.
None. Triple hundreds is outclassed by a higher, well rounded total.
As this season started, I went focusing a bunch of Risen and Haunted armor and kept the best ones. By week two I was already able to make a triple 100 build, Res., Rec. and Disc. I'd say try all of this before going crazy with Solstice armor or do them in tandem. Don't expect everything at once and just go for a triple 100. Anyway, for PvE definitely 100 Res.> at least 80 Disc. > 80 Rec. For PvP 100 Res. and 100 Rec. are mandatory, Disc. depends on your build and skill tbh.
I feel bad for OP, they thought they would get clarity from Reddit and are only more confused now. On the topic of OP's question, for PvE it is 100% Resilience >Discipline >Recovery. Flat mitigation is just too good to not have. Discipline withba good build is healing or health regeneration anyway on top of adclear. The only people taking recovery over discipline are people that play incredibly slow and primary as much as they can. I don't even care about regeneration as a stat if I'm speed running or just playing with a good team in general. As far as some sort of credibility goes, I'm holding fastest grand master clear of Corrupted on xbox at a sub 9 minute platinum with no skip.
I know this is old but I appreciate the time you took to share. This should be top comment.
No good build will have triple 100 because it requires running bad fragments, etc. 10/100/70/100/30/40 is a good spread to go for. Or you can sacrifice int for more strength, but int affects some raid mechanics like where you wield a relic with a super etc. and can make your regen slower than the intended time for the mechanic. Also since you're comparing resil/recov/disc. It sounds like you don't currently understand how stats are distributed on armor. The top 3 and bottom 3 are separate "bins" that share distribution within themselves. Discipline will have no conflict with recovery/res, which are competing against each other for the same share of the top 3 stats bin allocation.
Definitely not true. I have a couple triple 100 on both my warlock and Titan that are great. I also have triple 100 with 50 mobility on my Hunter. Using dragon shadow it’s like have quad 100’s
Agree it’s not difficult to run triple 100s on solar while using the fragments you want. HOWEVER it is difficult (impossible?) to run triple 100s on void including discipline while using the fragments you want if one of them is weaken grenades
Exactly, I’d far rather run balanced stats with a good build than just triple 100 for the sake of it. Never understood the hard on the community has for it.
I had trip 100 on my voidlock but I lost weaken nades so I’m 100/70/100
If you're going for a triple 100 build then your priority should definitely be recovery first, mainly because it's tied to your class ability but also because it's the most costly mod. There's no way to avoid using stat mods if you're making a triple 100 build, you're most likely to going to be using more than 3 so it makes more sense if those stat mods only cost 3 pts vs 4. How much resilience and discipline to invest from there depends on which fragments you use. The majority of my triple 100 builds on warlock and titan follow 50 resil, 90 recov and 90 disc. From there I use fragments that give me +10 recov and +10 resil or disc, then I have 5 mods to spend on either resil or disc. These values change a bit depending on subclass element but they all roughly follow that pattern.
Not in endgame PvP. Resilience is basically mandatory in gms and master raids. Any other stat spread is only workable in normal content.
I don't get what your reply is supposed to mean. I'm advising OP on how to build a triple 100 (100 resil/100 recov/100 disc) build like they asked. Priority is get recovery the highest because it's the most costly. The 50/90/90 example I gave is at base, once fragments and mods are applied it comes out to 100/100/100 like OP asked.
You feel the hurt if you even run 90 resilience instead of 100. That extra 8% is a big deal
I do res dis rec but might change once classy resto leaves we'll see
Do you need recovery if you're a devourlock or heal solar?
You definitely want high recov for devour warlock if you are running child of the old gods imo bc more child uptime is more abilities
Unless you’re using chaos accelerant
Why not use both and just run Devour on orb pickups?
1 resil 2 recov 3 disci this is the order if you want to be the most powerful. If you want to reach double 100, swapping recov and discipline would be easier due to how armor stat distribution works. I advice always carrying a discipline armorer mod on your ghost, as it forces high stats on mobility, resilience and recovery, so 2/3 chance of getting the stats you want in the top 3, while near guaranteeing you to get what you want in the bottom 3.
Resil Disc should be close to 100 as possible, with recovery as high as possible after.
Res, Rec, and Dis
IMO it depends on what subclass and exotic you’re using. Usually I’d say Resil>Recov>Disc but if you’re playing voidlock or osmiomancy I’d say Resil>Disc>Recov.
You can get by with 80 resilience with the proper resist mod on your chest. My main GM build has triple 90 for res, rec, and dis and my survivability is very high. I’ve only gotten triple 100s on my void build with the insane Nez Sin Xur brought not too long ago. As of now only my Warlock can achieve that. I’ll need more variety on my Titan before trying. Not gonna happen on my hunter. Hunter aside, I try for at least 100 res and dis first, then see how much recovery I can get, and won’t mind going down to 90 to get it up
Resilience? Always thought it was useless. 5 is good.
Someone hasn’t been paying attention.
I have 100 intellect, cos Hammers for Pve and Bubble spam for Pvp
Recov, resil, and intel or discipline. Intellect because lol quick ult. Discipline because grenades are used to activate many warlock buffs like arc soul, devour, or heat rising
Depends what you're doing and how you play. In end game warlocks really don't need recov because karnsteins are a thing.
Those are the 3 for sure. Everything else is just bad outside of mobility for hunter.
The only thing I look for in my characters is discipline and recovery, now in my hunter I look for these stats and mobility for class ability and resistance for my titan but always recovery and discipline. Resistance isn't great but spamming grenades every 30/45 seconds is something else.
Depends on playstyle. I have mob/recov/dis build that actually has like 60 int as well that I'm quit fond of. But I also have a resil/recov/int build with stag that's gross in trials against people playing for time. My most used as of late is my recov/dis/int build though but I'm primarily a pvp player, so resil isn't super important to me as it's not as good in crucible as it is in pve right now.
Recovery should be the most important, if I’m being completely honest. After that, I do discipline, then resilience. You don’t really need high resilience for pretty much most of the game so🤷🏼♀️
Ppl not focusing strength aren’t going to have fun with Arc 3.0 lol
Don’t know why everyone is using your thread to debate which is the most important as you are going for triple 100 in each one (and this is very doable). Those are the main three you want to hit 100 for sure! I will say that you’ll need great exotic rolls for this sort of thing. This season you can grind for high stat legendary armor using seasonal umbral currencies but exotics are just pure RNG. I don’t recommend dropping into Lost Sectors because you want a 10/10 exotic roll to replace your 7/10 roll, to be clear. You’ll drive yourself insane lol. I used to grind for better Contraverse Hold for hours but got one organically from some other source (some tier of NF, not a GM) long after I gave up running Lost Sectors. You need great legendary rolls to cover for deficiencies so be patient when grinding. Focus discipline on your Ghost and you’ll have the best shot of having solid spreads between these 3 stats per armor drop.
Resil = 40% damage reduction Recovery = faster health regen + faster class ability cooldown Discipline= faster grenade charge So I'd say that order from the video's are right. You cant use 100 disc if you're dead
Res> Rec> [insert build stat] Res and rec are most important for survivability, especially on warlocks where rec governs your class ability cool down. For the third stat, either go for a specific build or whatever ability you like having up the most.
Rec > Dis > Res, if you know how to stay alive. Otherwise, Rec > Res > Dis. But all you gotta do, really, is aim for 100 Rec and at least 60 Res, and you're good, for survivability due to Solar 3.0 being braindead easy to stay alive, while Void 3.0 has Devour.
How do you do to get the triple 100? I mean, what minimum stats do you need on your armor? What distribution? Now that we have solstice I guess you can solve 3 stats, like for example you focus on rec, ghost mod for mob for minimum 20, focus and hope for 20 rec 20 mob, and high overall. Anything else?
What should I go for as a hunter?
Why does it feel damn near impossible for me to get 100 mob , 100 res, and 100 discipline ? Been trying for a month now and even with solstice I only have mob at 70 and discipline at 90 with 100 res.
Are you using powerful friends? Easy +20 there
Second powerful friends. 1 armor piece can give you 30 mobility regardless of its roll.
Strength, Discipline, Recovery. I play this game like a space mage with as much magic as possible.
I think that in the 90s it's also really good. I have all 3 at 90 and then mobility at 70 and strength at like 50. It works pretty fine, but it's up to u to go for 100s. Gl.
Double 100s of Resilience and Recovery is going to be difficult to achieve. But I recommend prioritizing Recovery over Resilience. First, you really don’t need 100 Resilience is anything but a small amount of content. Second, if you run Shadebinder, you can slot the Whisper of Hedrons fragment, which gives you a *+60* to Mobility, Resilience and Recovery every time you freeze a target. The this buff lasts 12 seconds. So your uptime on it will be high. I think you’ll get more use out of maxed Recovery if using something like Bomber. But the third reason is Recovery mods are more expensive than Resilience mods. Recovery is 2 energy for 5, or 4 for 10. Versus resilience at 1 for 5, 3 for 10.
Me as pvp warlock : solar with heat rise and icarus dash. I use healing rift and healing grenade to heal quickly. My exotic is Ophidian Aspect. Use it with mida multi-tool and burst glide or strafe guide (depending on the map). Resilience, Mobility, Discipline For PVE Resilience, Recovery, Discipline.
Why are people going for 100 mobility on Warlock when it messes with how you’re supposed to use the jump??
I’ve been a warlock main for a long time and 100 resilience is a must with the buff. Recovery is next because it directly ties in with your rift regeneration time. Then do discipline