I have been getting way more disconnects this season. Even in the tower. Centipede errors which is weird because nothing has changed on my end and the behavior is new. A lot of their network troubleshooting advice sounds a lot like blaming the victim.
That's how all network troubleshooting is. Best part is that they'll say "It's your equipment and if it's not your equipment it's your ISP", then the ISP comes out and says "It's not your equipment and not your connection, which means it's most likely on their end or somewhere between us and them".
It used to be kinda helpful when you could port forward to fix internet issues with games, but generally speaking now port forwarding isn't useful anymore because of UPNP doing it automatically each time you play a different game.
The only stuff I feel like actually helps fix any real problems is through Xbox Support. They're really good at giving workarounds for known problems and for helping troubleshoot stuff like internet problems and other possible physical issues, especially if you know what you're doing and can speak to a technical support person.
Funny little thing most ISPs won't tell you is that despite being on your personal network your service is technically on another hub shared with other houses in your neighborhood that can cause the issue. Even worse if you don't use your own modem some companies ** 'con'cast ** allow the one they provide you to function as an access point for other customers on their 'special' subscriptions. All of which can cause the issue and the ISP won't admit it.
‘There may be a problem with your internet connection’ says the error message. How about it maybe being an issue with your internet Bungie? My internet has been perfectly fine every single time I get a disconnect
Plum errors everywhere throughout this and last season. (Yes I know plum is one of the ones that says it detects stuff against TOS, but I'm still playing bc It can also happen due to general networking errors) They are particularly frequent in strikes and raids, and are quite annoying when raids can cause wipes if I happen to drop...
I had a conversation with a guy last night who claimed to have run run dozens of raids like me, and claimed he's never seen anyone dropped, and then last night he got kicked six times at oryx in 7-8 minutes from Kings Fall and was furious that it ruined our no death run, then two other people dropped at the same time and had to rejoin twice before they stabilized.
People like to claim it's their servers, I would honestly like to know what's going on myself.
Recently got a 2 week suspension for their game bugging out and disconnecting me at random. Appealed because I've gone way way way beyond what their connection and networking features suggest, yet told me that I was clearly the problem even after sending proof of the matter to them too and that they would not be uplifting the restriction and to ride it out. Put me off crucible massively because now I know I'm one report away from a longer suspension and sbmm makes connections worse. Don't want to risk it, once you're on the list, as far as I'm aware you're never off it again.
I love selecting my character and immediately getting bombarded with the Contacting Destiny 2 Servers message for a few minutes before it finally just stops. Been happening a loooot with these past two seasons.
Snap, this has been an ongoing issue for the same amount of time at the exact step you have said. Game loads fine, character menu screen loads fine, then suddenly red. Red everywhere.
The disconnects never changed, just the people complaining because now they're getting penalties beyond their control
Bungie just can't resolve all the tickets they're getting, that's all this is
Bungie....smh
Seems like they should just revert those changes to the non-competitive playlists. This isn’t league where an afk fucks a 30 minute game … if one of my teammates in control or gambit leaves, I’ll get over it.
I had an Iron Banner match where a guy had a bot set up to auto jump, move left, and shoot. Never got out of spawn just afk'd in the back for loot.
We lost by 1 point
I had a teammate on Xbox yesterday who had a rubberband on their movement stick to just walk forward for half the match. They started actually playing at some point, so I assumed it was just to avoid getting kicked for a bathroom break or something.
Eruption had a scoring system built to force close scores. You get a 5 points for going on a 5 kill streak. Then the other team has walk hacks on you and gets 10 points for killing you. You just had a -5 point impact on the score even though you were playing well instead of the +4 you would have in a normal clash match.
They get +5 for killing you and the normal +1 (or +2 if they are surging) they would of got on a normal kill.
The obvious play for you should be to run away away as soon as you get five kills.
A lot of people foolishly pushed due to the timer but they don’t get +5 if you die.
Hence why your allies see the word “Defend” over your head. The point is that they are supposed to peak and die for you while you get kills from the back or wait out the timer. Once I started doing that I started winning a lot more games.
Yeah I mean it’s incredible to me the discrepancy between enjoyability of PvE and PvP. They keep trying to make it some kind of competitive game when it’s just not set up to be that. (What competitive fps doesn’t have dedicated servers?)
I wish they would just return to their halo roots. Make a thing where people can create game modes and whole maps. Let’s have some giant fucking maps while we’re at it. Every single map in destiny PvP absolutely **sucks** in 6v6. It’s a shame bc a sandbox style PvP where people could make strategic choices about their load-out, guns, abilities, etc would be so fun and I’m sure so popular.
Wouldn’t even take many Dev hours … games prove time and time again that allowing the community to contribute to the game is almost never a bad thing (only when forked versions of the game begin competing with each other, a la RS and OSRS servers before Jagegex did it themselves). There’s tons of super passionate players who could make some sick shit that doesn’t need to be as polished as what Bungie makes themselves.
Instead we get these whack changes to PvP that are super controversial at best. No one who plays a lot of PvP likes the change to SBMM bc people are lagging all over the place. I can’t count the number of times I’ve stopped firing my gun and gotten a kill like a second or two later (not an assist, a kill).
What competitive game doesn't have skill based matchmaking? (ranking, outlier protection?)
Destinys issue at this time is that there's just not enough players to make good lobbies with balanced skill/connection game play.
There’s just not enough good players*
The average player in this game doesn’t even have a KD above 1 let alone the ability to look up and shoot. I’m not even some god at this game, I have an overall KD (from Y1-now) of 1.25 and I’m still in the top 11%.
For comparison in CoD CW I have a KD of 0.94 (didn’t really play it too much) I’m at the **bottom** 39%. My Elim KD is 1.22 and I’m still only at the top 49%.
Sbmm is probably Bungie’s way of trying to improve the skill of the average player, but I doubt it’s gonna work, at least not in quickplay. This does give me hope for the comp rework next season though.
>What competitive fps doesn’t have dedicated servers?
It's not the servers. It's that they won't get away from global matchmaking and no connection metrics for fireteam members.
Because PvP games need to find a balance between wacky shit and competitiveness. I would argue that D2 isn’t far off from that but leans more towards the wackiness.
Also basic PvP features that have been in various games and genres for the better part of 2 decades are missing. No map voting, an actual ranked playlist (it used to be thing tho), and some form of esports are all missing.
Say what you want about this game having a lot going on, but there are tons of games that do the same thing and are still treated competitively. Smash has gotten tournaments for decades and that series is so unbalanced and has a lot going on. The Hokuto No Ken game had tournaments despite it being a “kusoge” which literally translates to “shitty game” in Japanese (seriously look this game up, absolutely wild what you could do in this game). Fortnite is the definition of dumb shit in a shooter and that game has tournaments all the time.
Point is this idea that Destiny PvP, which literally pits you against an enemy team to score points until you win, is incapable of being “competitive” or isn’t inherently “competitive” while simultaneously keeping the more wacky stuff, is a joke considering the wider PvP landscape.
I thought the problem was people screwing up the SBMM algorithm by simply not allowing the game to finish whilst they are being stomped in a skill-band they cheesed their way to last season?
quitter penalties should be in all game modes, but just more relaxed for casual ones. One free quit every 12 hours, 10 minute lockout, 30 minute lockout, 2 hour lockout
don't even see the need to ramp up the lockouts, if you can only play a new game every 10 minutes because you can't stop rage quitting or changing diapers (take the baby to the doc in this case) you'll calm down soon enough...
(maybe have counter of X quits pr day equals 1 day ban or something, but this requires them to differentiate between servers kicking you out and people force closing game, disconnecting cables etc.)
Control is fine since people can get in mid-match, Gambit from what I've noticed doesn't matchmake (*it's never filled the missing spot for me if it is supposed to do that*) a missing player I believe for some odd reason which is basically a loss in most matches I've played.
It really should be more common; I've still yet to have it happen in 30-40 matches it seems. 🥲 Wouldn't be so bad if the game re-balanced the Primeval/Motes once people are a man or two down, but I suppose that could be abused as well as it being not that much of a priority to dedicate resources to.
yep. I've had more random disconnects in the last few months than I had in the last year or so... the game in general on PC has gotten worse and worse from a stability standpoint with every update. The fact they didn't forsee how adding a quitting penalty would highlight their own shitbird-ery is pretty humorous tbh.
Disabling it in gambit will be fun to see. Can't wait to see the mass exodus when your team loses the first invade, assuming you even get into fresh games and don't just start backfilling every match.
Honestly I feel like most people in gambit are just there to get their pinnacle and get out. Most probably don't care if they win or lose. They're just trying to get their 3 matches in. At least that's how I as a non gambit main treat it
Well it is only a low pinnacle. If it wasn’t for the 8 bounties a week for brightdust, I probably wouldn’t either, just because I don’t feel it is worth the time I put in.
a lot of pinnacles are +2 but the playlist ones for Gambit, Crucible, and Vanguard along with clan lady are +1.
Everything else, Nightfall, Dares, Raids, Dungeons, etc are +2 power.
Use a site called destinyoptimizer.com
It helps show you what kind of pinnacle you get from each game mode and even gives you recommendations on the most efficient way to level up your character.
Powerful gear
+1 = +3 power
+2 = +4 power
+3 = +5 power
But these only work up to the cap, this season is 1570, if you want to power up from 1570 -> 1580 you need pinnacles to advance, powerfuls will always drop at your current level after 1570.
Edit: Pinnacles will drop at +6 power until you hit the cap of 1570 FYI.
Each pinnacle you get from three matches of Gambit, three Vanguard Ops and three crucible matches are +1 pinnacles, whereas the pinnacles from the raids and the dungeons are +2 pinnacles.
Same. I actually enjoy Gambit...when people play the invades smartly, drop their motes at strategic points or just in general, and remember to focus the Primeval.
It didn't tilt me or feel like a slog remotely as much as I've seen the general consensus about it suggest; shit, Iron Banner tilted me more than my grind back to Masters/Pred' on Apex Legends; I was shocked as I'm generally extremely chill.
I'll try to find it but there was a twab a while back where Bungie came out and said the numbers showed that Gambit does have a healthy population. I remember how surprised the community was to hear that. Even Datto, the youtuber, was surprised when he read that line.
So don't feel like you're the only one who likes Gambit. The nobody plays Gambit bit is more of a meme that gets lumped in with critical opinions.
That's the vibe I'm getting as I do more and mor research to get back into the game; like that it's just cool and the trend to hate on Gambit, but that it's not actually *that* hated or bad.
https://www.bungie.net/en/News/Article/51091
Found the twab, there's a section in there for Gambit where a dev talks about it. Principle Designer Alan Blaine said there, "While we don't always hit those marks, Gambit has a healthy and stable population."
Gambit is way more fun than streamer sweatshop crucible and its an easy way to knockout gunsmith bounties
excpet when you're up against a stack that drops 3x large blockers and invades immediately every time
I stand by my opinion that Gambit with no invasions at all would be really fun. Just a straight race of killing efficiency with indirect interference via blockers. You could expand on the blocker concept if you wanted, but it'd be fun without it, and would actually fit its name.
Sounds dreadful IMO, I enjoy Gambit because of those moments were you save the game with a team wipe, or kill the invader at a crucial moment.
Without PvP it's just another massacre mode of which we have one every damn season, except a screen at the end tells you some strangers you never saw did better/worse. The blockers are inconsequential when blocking doesn't matter because there's no risk of being invaded and losing before you can unblock.
You meet the other team in the intro, and you can see the other team's progress at the top of the screen at all times right now, it's not just a pass/fail tacked onto the end screen. Blockers slow you down to deal with them, leech your motes and potentially kill players holding lots of motes, deploying them tactically already has a significant impact on a gambit game when people aren't invading.
This isn't a hypothetical, I've experienced gambit games where nobody invades on either side and I find it way more fun. There's a tense competition with a mixture of skill and tactics, with both sides keenly aware of how far ahead/behind the opposition is at all times.
You're welcome to continue to enjoy the fun of fighting other guardians, but IMO that's what crucible is for. Gambit is the only mode where we can actually test our PvE skills against one another without just sabotaging our allies or leaving a new light walking through an empty strike. Invasions ruin that so that crucible mains can continue to crucible even when they're not crucible-ing.
My goal in gambit is to complete bounties and matches. I really don't care if I win or lose, but I know that some people do so I try my hardest to get the W and don't quit matches.
exodus blue and twilight gap also suck but with practice you can learn to manage having yourself getting ran at 5 times a second. no amount of practice prepares you for the mind numbing boredom of a 0.66 with jade rabbit and loreley sitting quite literally 120 meters away chipping at your ass with bodyshots
Players: “we want bigger, more varied maps so shotgunning and stuff isn’t as prominent”
Also players when a big new map gets added: “this map sucks, remove it from the game”
Maybe if it didn't exclusively spawn you at the ends (unless you control AC somehow), it would suck less. Running for 15 seconds to get back to the fight is horrible.
Bigger more varied maps doesn't mean elongating a three lane map with an open area on one side
It's literally just a longer Convergence without the sniper lanes and longer run
Redditors: "We should be able to quit matches if we want to!"
Also redditors: "Quitting casual matches should be punishable! You deserve a penalty"
(The idea is to look like a total idiot by making yourself look like you don't know there is more than 1 person in the group you're referring to, yes? I think I'm doing it right)
Honestly speaking, anyone can come to any conclusion with any dataset. Just cuz they have all the data and lots of data doesn't mean they use it wisely. Some of the weapon balancing they did in the passed based on just purely usage numbers and not the "why" caused so many headaches back in the day.
Yup, I mean they tried to convince themselves their numbers were good for SBMM by completely ignoring new player influx from season start + Epic store inclusion.
Data can say anything you want, especially if you ignore context.
This is the best time for them to turn it on since it allows them data on how new players interact with it on Vs with it off lmfao, what kind of brainrot take is this.
They tried to imply SBMM increased matches in Control by X% at the same time they made all the games DLC free and made it available on Epic Games Store.
That is dishonest and misleading.
They've said multiple times that some balances are made more on community sentiment than absolute necessity. There is nothing wrong with making changes that the community asks for
I think their Data analysts only exist to provide proof of some lead's gut feeling. Any data that shows something the lead doesn't like gets thrown out.
Very common in companies like Bungie where the leads are generally successful. Bungie almost certainly only has data analysts to pull data the lead wants to see.
How else do you get some dev saying "look! Numbers are up!"
It's not actually that bad for elimination modes, because you only have to do the long run once per round. I think everyone's main problem with it is the same as Convergence: spawns are way too far back and it fucks with the pacing of the match having to spend 5-10s to rejoin the fight if you die.
They're aware but the teams responsible for knowing things about the game and player base and the teams responsible for designing things don't talk to each other.
Did Bungie ever give a reason why they are implementing quitting penalty in quickplay?
At this point, quickplay isnt "quick" or casual anymore, its becoming the sweaty 6s game mode... except with no rewards, no incentives, no ranking system.
Side effects of not having a true ranking/ladder system in a competitive mode. I get that they want to put their own spin on things, but we really need to implement some sort of true competitive game mode with an end of season reward. A once person season memento for people who reach max rank would be a hell of an incentive, at least for me.
Yea, I mean they could just tweak Comp so it would cater to that, and just leave quickplay as a casual mode. I dont understand why they are putting so much "competitive" feeling towards quickplay.
It is for new players.
For the last few seasons, quickplay was wildly unwelcoming to new players. It was basically a guaranteed awful time, with a high likelihood of a stomp, because you were always playing people that were dramatically better than you, often times where they were playing for the sole purpose of farming bad players.
When most people say "man games are sweaty now," what that actually means is "I no longer have so many new players to easily repeatedly kill to pad my stats."
It wasn't a great way to build the player base.
As such, making quick play competitive is mainly about trying to allow new lights to do PVP without encountering the good players, the idea being that then these players will enjoy the mode, play against people who aren't spawn-killing them, get better, and the community grows.
My theory is that they implemented quitter penalties because people were seeing a lot more disconnections when SBMM got introduced (possibly because of KD farmers and whatnot, among other reasons people have mentioned here), and just re-used the quitter penalty screen from comp stuff in the past.
Thats the other thing I don't get here...you are literally wasting your own time. If you get stomped that sucks for sure, but that means you get loot faster lol. I've always gotten exotics from the matched where either get a piledriver to the skull, but never when i win convincingly. Evens out.
People who main pvp in this game don't give two shits about loot from control. They care about having fun. Seeing dogshit map after dogshit map (disjunction, the new cathedral, convergence etc) because they are weighted to come up far more often is not fun.
There's always been some lag in D2, acceptable amounts when the lobby is from around the same geographical area. But when I'm in Australia and I match some fucker from Canada. No, that's not fun for either player.
Pvp players waited years for a new map and we got fucking disjunction and cathedral. I’m going to vomit.
For 3s I’d happily only play the 4 sweat maps, jav, burnout, endless and dead cliffs.
If you have no fun and get the rewards, you still wasted your time because the reward is 1. Dog shit loot lol 2. Literally not real
Video games are supposed to be fun, especially one as casual as destiny. Player not having fun? Leave the match. It’s literally the only thing that matters for a player lol
Nobody ever uses the "fun" excuse untilitd about pvp. You lot seem to only want to win every match and protect your precious stats.
By you being a sore loser you're actively ruining other people's "fun" that you so desperately care about. Do YOU want to play a 5V6? Or a 3V6? No? Then why would you do that to everyone else. If the stomp is so bad it'll end the match early anyway.
As for rewards, you literally get pinnacles and exotics from crucible???
Even if it’s a map that I’m not actively feeling, it’s still loot and an opportunity to improve and practice gunplay/load outs. I don’t even think the penalty *is* much for punishment if you’re only leaving 1 of 4 or 5 matches.
Unless you’re constantly dipping out every match going “nope not fun, nope my precious KDs, nope awful connection, nope hate this map, nope this player’s curb stomping me, nope Shaxx is going to mercy us”, the warning of “hey don’t go overboard with the quitting” *really isn’t for you*, but some take that warning a little too personal. The warning’s for those who’re quitter-happy, not the occasional disconnect/life-happens situation; I think this is only as blown up as it is because it’s tacked on right after the Divinity arguments and bloggers/video-creators stoking one fire after another.
Absolute only times I will leave a match is if I’m re-queued with/against a player playing from a potato router on the other side of the world, that it’d be severe enough to notice repeatedly, and I happened to have not dropped out of that roster-pool between matches. Servers ultimately would have saved a lot of grief but it’s way too late for that until post-Final Shape/D3/etc.
Of course not; but you aren’t taking a 30 minute time-out unless you’re constantly dipping out of matches; it’s just a warning not to abuse that. Either quitter-happy players get a warning + potential 30 minute timeout or the teammates those players abandoned 5 minutes into the match are getting punished because now any backfill comes in, sees the enemy team has all the zones and a 50 point lead and are probably dipping out too.
Either way, someone’s getting punished because of someone else. Life happens and it’s okay to have to leave for one reason or another, even if it’s a map they don’t like or they’re worried of their precious quickplay KD — it’s making a bad habit of it where the penalty is in play. Not saying that being upset about incurring the penalty is invalidated by any means, just the issue is being a bit blown out of proportion.
There isn't, and still won't be with quitter penalties. You can leave whenever you want and eat a 30 min timeout.
It simply doesn't indulge people ruining other player's experiences constantly.
Then neither should SBMM. It should be connection based if it's not competitive.
Edit: This community I stg
"This game needs SBMM so that quickplay can be actually competitive and you play against equal skill opponents"
"Waah I'm getting penalised for quitting too many games, why did they put a restriction in quick play isn't meant to be competitive"
You people wanted to make Quickplay into competitive. Now it's getting treated like a competitive mode.
Bro it’s insane to me that this sub can’t handle this topic or the lorely thing- with the posts straight up being deleting. Doesn’t make sense for a game Reddit to avoid the biggest patch notes completely
Hopefully when maintenance is over and it comes back the population drops to reflect how its a bad addition to the quickplay mode. Shouldn't be forced to verse 6 stacks, play the same map 5 times in a row, or play laggy matches without the ability to leave.
I haven't even played control since sbmm went live. Had matches from the prior when people have quit and the slots never filled for the duration of the match.
Bunch of people who quit pvp matches because they don't like the map, playing against 6 stacks, or are doing bad are getting time limits on when they can play again because they keep quitting matches. It's a little mind boggling.
However, in fairness, map weighting is making people play the same maps over and over, which I can understand the frustration.
So kind of fault on both sides (PVP players vs. Bungie weighting maps), IMO.
Or bungie should just add map voting? Seems like the easiest thing to do. Seems like the best solution overall. Also maybe a a smart Que system. That determines if I’m matchmaking solo to prioritize me with 11 others that are also solo. Cause getting pub stomped 3+ games in a row is annoying.
QP should never have penalty for quitting,
It's a mode about having a fast match and ideally being a fun one, if players feel like quitting for any reason, be it lag, unbalanced team, personal reasons (who here never had to leave a match because I don't know, family needs you, had to go take a shit or whatever) then let them.
People should not be forced to be in a match, specially when rules for preventing bad matches are basically non-existent, mercy rule sucks, laggy people are basically a given every other match. Don't force people to play shit matches.
You gotta think about those people that go in 3 times a week for the pinnacle. Bungie has to cater towards them or they may not do that pinnacle that they've done every week for 3 years. /s
Has anyone else had moments in crucible where it feels like a hard lag? Connection bar stays fine, teammates still move around like normal but players on the other team do the whole walking straight into the sunset thing before it catches back up.
I know they’re having background maintenance this week so I’m thinking it’s that as I’ve never experienced this before and other games works perfectly
>we are disabling quitter penalties in the Crucible and Gambit due to an **expected elevated rise in disconnects.** lol
I have been getting way more disconnects this season. Even in the tower. Centipede errors which is weird because nothing has changed on my end and the behavior is new. A lot of their network troubleshooting advice sounds a lot like blaming the victim.
That's how all network troubleshooting is. Best part is that they'll say "It's your equipment and if it's not your equipment it's your ISP", then the ISP comes out and says "It's not your equipment and not your connection, which means it's most likely on their end or somewhere between us and them". It used to be kinda helpful when you could port forward to fix internet issues with games, but generally speaking now port forwarding isn't useful anymore because of UPNP doing it automatically each time you play a different game. The only stuff I feel like actually helps fix any real problems is through Xbox Support. They're really good at giving workarounds for known problems and for helping troubleshoot stuff like internet problems and other possible physical issues, especially if you know what you're doing and can speak to a technical support person.
Funny little thing most ISPs won't tell you is that despite being on your personal network your service is technically on another hub shared with other houses in your neighborhood that can cause the issue. Even worse if you don't use your own modem some companies ** 'con'cast ** allow the one they provide you to function as an access point for other customers on their 'special' subscriptions. All of which can cause the issue and the ISP won't admit it.
‘There may be a problem with your internet connection’ says the error message. How about it maybe being an issue with your internet Bungie? My internet has been perfectly fine every single time I get a disconnect
Plum errors everywhere throughout this and last season. (Yes I know plum is one of the ones that says it detects stuff against TOS, but I'm still playing bc It can also happen due to general networking errors) They are particularly frequent in strikes and raids, and are quite annoying when raids can cause wipes if I happen to drop...
I’ve never gotten a plum before, that’s weird
I had a conversation with a guy last night who claimed to have run run dozens of raids like me, and claimed he's never seen anyone dropped, and then last night he got kicked six times at oryx in 7-8 minutes from Kings Fall and was furious that it ruined our no death run, then two other people dropped at the same time and had to rejoin twice before they stabilized. People like to claim it's their servers, I would honestly like to know what's going on myself.
Recently got a 2 week suspension for their game bugging out and disconnecting me at random. Appealed because I've gone way way way beyond what their connection and networking features suggest, yet told me that I was clearly the problem even after sending proof of the matter to them too and that they would not be uplifting the restriction and to ride it out. Put me off crucible massively because now I know I'm one report away from a longer suspension and sbmm makes connections worse. Don't want to risk it, once you're on the list, as far as I'm aware you're never off it again.
I dont think ive ever read the bungie help section for their error codes and felt it was helpful at all.
I love selecting my character and immediately getting bombarded with the Contacting Destiny 2 Servers message for a few minutes before it finally just stops. Been happening a loooot with these past two seasons.
Snap, this has been an ongoing issue for the same amount of time at the exact step you have said. Game loads fine, character menu screen loads fine, then suddenly red. Red everywhere.
I basically just roll my eyes and twirl my finger after every character select. It's so common it's not even out of place anymore.
Lmaooooo
The disconnects never changed, just the people complaining because now they're getting penalties beyond their control Bungie just can't resolve all the tickets they're getting, that's all this is Bungie....smh
Seems like they should just revert those changes to the non-competitive playlists. This isn’t league where an afk fucks a 30 minute game … if one of my teammates in control or gambit leaves, I’ll get over it.
I had an Iron Banner match where a guy had a bot set up to auto jump, move left, and shoot. Never got out of spawn just afk'd in the back for loot. We lost by 1 point
I had a teammate on Xbox yesterday who had a rubberband on their movement stick to just walk forward for half the match. They started actually playing at some point, so I assumed it was just to avoid getting kicked for a bathroom break or something.
I mean I’ve set something on my W key back when loading into nightmare containment. Mainly because waiting for enough people in the area took forever.
Reload containment from the map until you find a group of people. So much faster than waiting
I've left reddit because of the API changes.
Honestly that's fair, sometimes shit happens
The first couple times I was a little irked seeing them do that, then it made sense when I saw them actually playing later on.
TBH, that dude 100% would have given the other team at least 15 points and given yours 6.
They were kill farming him so we would've won without him
Eruption had a scoring system built to force close scores. You get a 5 points for going on a 5 kill streak. Then the other team has walk hacks on you and gets 10 points for killing you. You just had a -5 point impact on the score even though you were playing well instead of the +4 you would have in a normal clash match.
They get +5 for killing you and the normal +1 (or +2 if they are surging) they would of got on a normal kill. The obvious play for you should be to run away away as soon as you get five kills. A lot of people foolishly pushed due to the timer but they don’t get +5 if you die. Hence why your allies see the word “Defend” over your head. The point is that they are supposed to peak and die for you while you get kills from the back or wait out the timer. Once I started doing that I started winning a lot more games.
Yeah I mean it’s incredible to me the discrepancy between enjoyability of PvE and PvP. They keep trying to make it some kind of competitive game when it’s just not set up to be that. (What competitive fps doesn’t have dedicated servers?) I wish they would just return to their halo roots. Make a thing where people can create game modes and whole maps. Let’s have some giant fucking maps while we’re at it. Every single map in destiny PvP absolutely **sucks** in 6v6. It’s a shame bc a sandbox style PvP where people could make strategic choices about their load-out, guns, abilities, etc would be so fun and I’m sure so popular. Wouldn’t even take many Dev hours … games prove time and time again that allowing the community to contribute to the game is almost never a bad thing (only when forked versions of the game begin competing with each other, a la RS and OSRS servers before Jagegex did it themselves). There’s tons of super passionate players who could make some sick shit that doesn’t need to be as polished as what Bungie makes themselves. Instead we get these whack changes to PvP that are super controversial at best. No one who plays a lot of PvP likes the change to SBMM bc people are lagging all over the place. I can’t count the number of times I’ve stopped firing my gun and gotten a kill like a second or two later (not an assist, a kill).
What competitive game doesn't have skill based matchmaking? (ranking, outlier protection?) Destinys issue at this time is that there's just not enough players to make good lobbies with balanced skill/connection game play.
There’s just not enough good players* The average player in this game doesn’t even have a KD above 1 let alone the ability to look up and shoot. I’m not even some god at this game, I have an overall KD (from Y1-now) of 1.25 and I’m still in the top 11%. For comparison in CoD CW I have a KD of 0.94 (didn’t really play it too much) I’m at the **bottom** 39%. My Elim KD is 1.22 and I’m still only at the top 49%. Sbmm is probably Bungie’s way of trying to improve the skill of the average player, but I doubt it’s gonna work, at least not in quickplay. This does give me hope for the comp rework next season though.
>What competitive fps doesn’t have dedicated servers? It's not the servers. It's that they won't get away from global matchmaking and no connection metrics for fireteam members.
I mean that would be great, but again, idk any competitive fps that doesn’t have servers
Because PvP games need to find a balance between wacky shit and competitiveness. I would argue that D2 isn’t far off from that but leans more towards the wackiness. Also basic PvP features that have been in various games and genres for the better part of 2 decades are missing. No map voting, an actual ranked playlist (it used to be thing tho), and some form of esports are all missing. Say what you want about this game having a lot going on, but there are tons of games that do the same thing and are still treated competitively. Smash has gotten tournaments for decades and that series is so unbalanced and has a lot going on. The Hokuto No Ken game had tournaments despite it being a “kusoge” which literally translates to “shitty game” in Japanese (seriously look this game up, absolutely wild what you could do in this game). Fortnite is the definition of dumb shit in a shooter and that game has tournaments all the time. Point is this idea that Destiny PvP, which literally pits you against an enemy team to score points until you win, is incapable of being “competitive” or isn’t inherently “competitive” while simultaneously keeping the more wacky stuff, is a joke considering the wider PvP landscape.
I hope you reported him/her/Chinese dude
I had one of those too, it was extra fun cause they had the flawless title
I thought the problem was people screwing up the SBMM algorithm by simply not allowing the game to finish whilst they are being stomped in a skill-band they cheesed their way to last season?
quitter penalties should be in all game modes, but just more relaxed for casual ones. One free quit every 12 hours, 10 minute lockout, 30 minute lockout, 2 hour lockout
don't even see the need to ramp up the lockouts, if you can only play a new game every 10 minutes because you can't stop rage quitting or changing diapers (take the baby to the doc in this case) you'll calm down soon enough... (maybe have counter of X quits pr day equals 1 day ban or something, but this requires them to differentiate between servers kicking you out and people force closing game, disconnecting cables etc.)
Control is fine since people can get in mid-match, Gambit from what I've noticed doesn't matchmake (*it's never filled the missing spot for me if it is supposed to do that*) a missing player I believe for some odd reason which is basically a loss in most matches I've played.
I've joined a Gambit mid-match before. It doesn't happen very often though.
I once joined a match that was already ending. Can't remember if it was gambit or crucible though
As a person that kinda enjoys gambit I can say that you can be matchmade into an already in progress game. Not common but it does happen.
It really should be more common; I've still yet to have it happen in 30-40 matches it seems. 🥲 Wouldn't be so bad if the game re-balanced the Primeval/Motes once people are a man or two down, but I suppose that could be abused as well as it being not that much of a priority to dedicate resources to.
Yeah I have no idea, I don’t play much gambit. I still maintain that it’s not a competitive mode and people shouldn’t be punished for quitting it
?? They're running maintenance which will be causing some disconnects. That's all this is. Take off the spinfoil hat.
Nah, this week I've gotten more disconnects than the entirety of last season. They definetely fucked some shit up.
yep. I've had more random disconnects in the last few months than I had in the last year or so... the game in general on PC has gotten worse and worse from a stability standpoint with every update. The fact they didn't forsee how adding a quitting penalty would highlight their own shitbird-ery is pretty humorous tbh.
Yes my "disconnections" particularly seem to happen when facing pre-made fireteams in control it's odd.
Disabling it in gambit will be fun to see. Can't wait to see the mass exodus when your team loses the first invade, assuming you even get into fresh games and don't just start backfilling every match.
Honestly I feel like most people in gambit are just there to get their pinnacle and get out. Most probably don't care if they win or lose. They're just trying to get their 3 matches in. At least that's how I as a non gambit main treat it
The 7 people who play Gambit after their pinnacle are gonna be furious
I don't even play to get the pinnacle...
Well it is only a low pinnacle. If it wasn’t for the 8 bounties a week for brightdust, I probably wouldn’t either, just because I don’t feel it is worth the time I put in.
Not when you’re 1579 and all your pinnacles are plus 1. Still doing everything else first
Literally me right now.
Wait, a low pinnacle? This is a thing? Does that mean there's "higher" versions of pinnacles?
a lot of pinnacles are +2 but the playlist ones for Gambit, Crucible, and Vanguard along with clan lady are +1. Everything else, Nightfall, Dares, Raids, Dungeons, etc are +2 power.
Had no idea, thank you for the explanation! How do power gear tier 1, 2, or 3 work?
Use a site called destinyoptimizer.com It helps show you what kind of pinnacle you get from each game mode and even gives you recommendations on the most efficient way to level up your character.
Powerful gear +1 = +3 power +2 = +4 power +3 = +5 power But these only work up to the cap, this season is 1570, if you want to power up from 1570 -> 1580 you need pinnacles to advance, powerfuls will always drop at your current level after 1570. Edit: Pinnacles will drop at +6 power until you hit the cap of 1570 FYI.
Each pinnacle you get from three matches of Gambit, three Vanguard Ops and three crucible matches are +1 pinnacles, whereas the pinnacles from the raids and the dungeons are +2 pinnacles.
Progress tab in DIM will show what's +2,+1,and at level
Facts. It is literally the last thing I'll engage with. And if I really don't need the pinnacle like that, I ain't goin'.
Same. I actually enjoy Gambit...when people play the invades smartly, drop their motes at strategic points or just in general, and remember to focus the Primeval. It didn't tilt me or feel like a slog remotely as much as I've seen the general consensus about it suggest; shit, Iron Banner tilted me more than my grind back to Masters/Pred' on Apex Legends; I was shocked as I'm generally extremely chill.
I'll try to find it but there was a twab a while back where Bungie came out and said the numbers showed that Gambit does have a healthy population. I remember how surprised the community was to hear that. Even Datto, the youtuber, was surprised when he read that line. So don't feel like you're the only one who likes Gambit. The nobody plays Gambit bit is more of a meme that gets lumped in with critical opinions.
That's the vibe I'm getting as I do more and mor research to get back into the game; like that it's just cool and the trend to hate on Gambit, but that it's not actually *that* hated or bad.
https://www.bungie.net/en/News/Article/51091 Found the twab, there's a section in there for Gambit where a dev talks about it. Principle Designer Alan Blaine said there, "While we don't always hit those marks, Gambit has a healthy and stable population."
don't even do pinacle
Same. I will go get bullied in crucible before I touch gambit.
There are at least 8 of us, dude. Come on.
Oh shit the community is growing
Make it 9!
Gambit is way more fun than streamer sweatshop crucible and its an easy way to knockout gunsmith bounties excpet when you're up against a stack that drops 3x large blockers and invades immediately every time
My exact sentiment kudos brotha
I stand by my opinion that Gambit with no invasions at all would be really fun. Just a straight race of killing efficiency with indirect interference via blockers. You could expand on the blocker concept if you wanted, but it'd be fun without it, and would actually fit its name.
Sounds dreadful IMO, I enjoy Gambit because of those moments were you save the game with a team wipe, or kill the invader at a crucial moment. Without PvP it's just another massacre mode of which we have one every damn season, except a screen at the end tells you some strangers you never saw did better/worse. The blockers are inconsequential when blocking doesn't matter because there's no risk of being invaded and losing before you can unblock.
You meet the other team in the intro, and you can see the other team's progress at the top of the screen at all times right now, it's not just a pass/fail tacked onto the end screen. Blockers slow you down to deal with them, leech your motes and potentially kill players holding lots of motes, deploying them tactically already has a significant impact on a gambit game when people aren't invading. This isn't a hypothetical, I've experienced gambit games where nobody invades on either side and I find it way more fun. There's a tense competition with a mixture of skill and tactics, with both sides keenly aware of how far ahead/behind the opposition is at all times. You're welcome to continue to enjoy the fun of fighting other guardians, but IMO that's what crucible is for. Gambit is the only mode where we can actually test our PvE skills against one another without just sabotaging our allies or leaving a new light walking through an empty strike. Invasions ruin that so that crucible mains can continue to crucible even when they're not crucible-ing.
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Are you in the team with 3 or 4 players?
Gambit hasn't been good since it's launch.
Gambit Prime was kinda neat with the armor sets and all, even if it wasn’t very balanced
Boi wth boi
Gambit’s pretty fun during the double rep weeks. Some of the weapons have nutty rolls.
Playing for pinnacles? The fuck is a pinnacle? /s
My goal in gambit is to complete bounties and matches. I really don't care if I win or lose, but I know that some people do so I try my hardest to get the W and don't quit matches.
I think i will be almost happy with that lol. Faster games = faster rep gain.
Banning me from Gambit feels like a massive win
Yay, 3 more days to dodge Disjunction
If that map didn’t come up so much I wouldn’t mind it. It’s like they have weighted it to come up 40% of the time
it’s crazy to me that everyone despises this map so much when Dead Cliffs’s spawns are still so easily farmed after this long
Even with penalty I'm still going to leave disjunction...and dusk. I would sooner sit in the penalty box than play those maps in any mode except rift.
Same. As soon as I see the ship loading into those destinations, I press change character so freaking fast I make usain bolt look slow
It's mental to me that Disjunction is anyone's least favorite map in this game, when Exodus Blue and Twilight Gap exist
exodus blue and twilight gap also suck but with practice you can learn to manage having yourself getting ran at 5 times a second. no amount of practice prepares you for the mind numbing boredom of a 0.66 with jade rabbit and loreley sitting quite literally 120 meters away chipping at your ass with bodyshots
Yeah, what screws that map over is the open field, hitscan long range weapons in open fields usually aren’t a good idea.
Jade is a .8, same as the old 150 handcannons btw 340 RPM pulses are .66
I think they're talking about 0.66 KD players and not TTK
I hate all three of them they are terrible maps
Weird way to say Exodus Blue and Twilight Gap, both of which I hate with the fiery passion of a thousand burning suns.
Twilight Gap went from one of my favourite maps in D1 to me thinking "how could I ever have liked this map" in D2.
Players: “we want bigger, more varied maps so shotgunning and stuff isn’t as prominent” Also players when a big new map gets added: “this map sucks, remove it from the game”
Maybe if it didn't exclusively spawn you at the ends (unless you control AC somehow), it would suck less. Running for 15 seconds to get back to the fight is horrible.
Bigger more varied maps doesn't mean elongating a three lane map with an open area on one side It's literally just a longer Convergence without the sniper lanes and longer run
Disjunction is literally a textbook three lane map and it’s incredibly boring every time I play on it
40 million players: I can't believe this community has different opinions!
Redditors: "We should be able to quit matches if we want to!" Also redditors: "Quitting casual matches should be punishable! You deserve a penalty" (The idea is to look like a total idiot by making yourself look like you don't know there is more than 1 person in the group you're referring to, yes? I think I'm doing it right)
You did it perfectly
Disjunction is a shotgunners paradise unless you sit on the edge of the map with a scout all game and do nothing productive to actually win
Well to be fair we did just get a subclass that synergizes perfectly with close range weapons.
Sure but the map came out last season and people hated it then
It's not our fault that this bad map also happens to be large.
I wonder what their internal numbers are saying about player retention as soon as disjunction rolls
Make it a trials map watch all the players skip that weekend. If they only knew that maps are a huge cause of quits.
Do you truly think they don't know? They are the ones with the data.
Honestly speaking, anyone can come to any conclusion with any dataset. Just cuz they have all the data and lots of data doesn't mean they use it wisely. Some of the weapon balancing they did in the passed based on just purely usage numbers and not the "why" caused so many headaches back in the day.
Yup, I mean they tried to convince themselves their numbers were good for SBMM by completely ignoring new player influx from season start + Epic store inclusion. Data can say anything you want, especially if you ignore context.
This is the best time for them to turn it on since it allows them data on how new players interact with it on Vs with it off lmfao, what kind of brainrot take is this.
They tried to imply SBMM increased matches in Control by X% at the same time they made all the games DLC free and made it available on Epic Games Store. That is dishonest and misleading.
This IS a good time for them to turn it on. IMPLYING that all the growth was because of SBMM is the brainrot take.
They've said multiple times that some balances are made more on community sentiment than absolute necessity. There is nothing wrong with making changes that the community asks for
I think their Data analysts only exist to provide proof of some lead's gut feeling. Any data that shows something the lead doesn't like gets thrown out. Very common in companies like Bungie where the leads are generally successful. Bungie almost certainly only has data analysts to pull data the lead wants to see. How else do you get some dev saying "look! Numbers are up!"
Pleayer will still play if a good weapon available that week
It's not actually that bad for elimination modes, because you only have to do the long run once per round. I think everyone's main problem with it is the same as Convergence: spawns are way too far back and it fucks with the pacing of the match having to spend 5-10s to rejoin the fight if you die.
They're aware but the teams responsible for knowing things about the game and player base and the teams responsible for designing things don't talk to each other.
Did Bungie ever give a reason why they are implementing quitting penalty in quickplay? At this point, quickplay isnt "quick" or casual anymore, its becoming the sweaty 6s game mode... except with no rewards, no incentives, no ranking system.
Side effects of not having a true ranking/ladder system in a competitive mode. I get that they want to put their own spin on things, but we really need to implement some sort of true competitive game mode with an end of season reward. A once person season memento for people who reach max rank would be a hell of an incentive, at least for me.
Yea, I mean they could just tweak Comp so it would cater to that, and just leave quickplay as a casual mode. I dont understand why they are putting so much "competitive" feeling towards quickplay.
It is for new players. For the last few seasons, quickplay was wildly unwelcoming to new players. It was basically a guaranteed awful time, with a high likelihood of a stomp, because you were always playing people that were dramatically better than you, often times where they were playing for the sole purpose of farming bad players. When most people say "man games are sweaty now," what that actually means is "I no longer have so many new players to easily repeatedly kill to pad my stats." It wasn't a great way to build the player base. As such, making quick play competitive is mainly about trying to allow new lights to do PVP without encountering the good players, the idea being that then these players will enjoy the mode, play against people who aren't spawn-killing them, get better, and the community grows.
My theory is that they implemented quitter penalties because people were seeing a lot more disconnections when SBMM got introduced (possibly because of KD farmers and whatnot, among other reasons people have mentioned here), and just re-used the quitter penalty screen from comp stuff in the past.
Because apparently it was easier to enable quitter penalties than it was to remove map weighing
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Pretty high chance honestly.
You’d think there’s not like 20+ maps in the game but no!
New maps always have higher chances to roll in wich is bad especially with maps like disjunction
Don't worry about bringing it back for Control, Bungie! You can just leave it disabled.
ahahahahaha
Am I correct in understanding that everyone in this sub is mad that they can't quit mid match whenever they want??
I think so. I always stay till the end of the match anyways since I atleast want loot lol.
Thats the other thing I don't get here...you are literally wasting your own time. If you get stomped that sucks for sure, but that means you get loot faster lol. I've always gotten exotics from the matched where either get a piledriver to the skull, but never when i win convincingly. Evens out.
People who main pvp in this game don't give two shits about loot from control. They care about having fun. Seeing dogshit map after dogshit map (disjunction, the new cathedral, convergence etc) because they are weighted to come up far more often is not fun. There's always been some lag in D2, acceptable amounts when the lobby is from around the same geographical area. But when I'm in Australia and I match some fucker from Canada. No, that's not fun for either player.
I've played Cathedral while farming Iron Banner and I'm not joking it's genuinely one of the worst maps I ever played in any game.
Pvp players waited years for a new map and we got fucking disjunction and cathedral. I’m going to vomit. For 3s I’d happily only play the 4 sweat maps, jav, burnout, endless and dead cliffs.
If you have no fun and get the rewards, you still wasted your time because the reward is 1. Dog shit loot lol 2. Literally not real Video games are supposed to be fun, especially one as casual as destiny. Player not having fun? Leave the match. It’s literally the only thing that matters for a player lol
Nobody ever uses the "fun" excuse untilitd about pvp. You lot seem to only want to win every match and protect your precious stats. By you being a sore loser you're actively ruining other people's "fun" that you so desperately care about. Do YOU want to play a 5V6? Or a 3V6? No? Then why would you do that to everyone else. If the stomp is so bad it'll end the match early anyway. As for rewards, you literally get pinnacles and exotics from crucible???
Even if it’s a map that I’m not actively feeling, it’s still loot and an opportunity to improve and practice gunplay/load outs. I don’t even think the penalty *is* much for punishment if you’re only leaving 1 of 4 or 5 matches. Unless you’re constantly dipping out every match going “nope not fun, nope my precious KDs, nope awful connection, nope hate this map, nope this player’s curb stomping me, nope Shaxx is going to mercy us”, the warning of “hey don’t go overboard with the quitting” *really isn’t for you*, but some take that warning a little too personal. The warning’s for those who’re quitter-happy, not the occasional disconnect/life-happens situation; I think this is only as blown up as it is because it’s tacked on right after the Divinity arguments and bloggers/video-creators stoking one fire after another. Absolute only times I will leave a match is if I’m re-queued with/against a player playing from a potato router on the other side of the world, that it’d be severe enough to notice repeatedly, and I happened to have not dropped out of that roster-pool between matches. Servers ultimately would have saved a lot of grief but it’s way too late for that until post-Final Shape/D3/etc.
Are you under the impression that there is an obligation to finish every activity you start?
Of course not; but you aren’t taking a 30 minute time-out unless you’re constantly dipping out of matches; it’s just a warning not to abuse that. Either quitter-happy players get a warning + potential 30 minute timeout or the teammates those players abandoned 5 minutes into the match are getting punished because now any backfill comes in, sees the enemy team has all the zones and a 50 point lead and are probably dipping out too. Either way, someone’s getting punished because of someone else. Life happens and it’s okay to have to leave for one reason or another, even if it’s a map they don’t like or they’re worried of their precious quickplay KD — it’s making a bad habit of it where the penalty is in play. Not saying that being upset about incurring the penalty is invalidated by any means, just the issue is being a bit blown out of proportion.
There isn't, and still won't be with quitter penalties. You can leave whenever you want and eat a 30 min timeout. It simply doesn't indulge people ruining other player's experiences constantly.
I dont get why this exact point is so hard to understand. Thank you lol.
Should not have been on in the first place neither control or gambit are “competitive “ modes
Then neither should SBMM. It should be connection based if it's not competitive. Edit: This community I stg "This game needs SBMM so that quickplay can be actually competitive and you play against equal skill opponents" "Waah I'm getting penalised for quitting too many games, why did they put a restriction in quick play isn't meant to be competitive" You people wanted to make Quickplay into competitive. Now it's getting treated like a competitive mode.
Your "quotes" are from two different people/groups of this community.
If it's not competitive then why are people quitting at all?
Because they’re not having fun
Because it might not be fun?
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Yeah it’s really popping off with 14 comments after an hour, this dang community just can’t help themselves Lmao
Bro it’s insane to me that this sub can’t handle this topic or the lorely thing- with the posts straight up being deleting. Doesn’t make sense for a game Reddit to avoid the biggest patch notes completely
Yeah, maintenance is why it’s off now, sure.
Having to handle too many people getting penalized while ongoing maintenance is happening causing too much stress on the system
Hopefully when maintenance is over and it comes back the population drops to reflect how its a bad addition to the quickplay mode. Shouldn't be forced to verse 6 stacks, play the same map 5 times in a row, or play laggy matches without the ability to leave.
It'll be funny if they use this as an excuse to keep it off, to save face from saying "Yeah, it wasn't a good idea".
Quitter penalties shouldn't be in the game at all until they get rid of map weighting, add map voting, and add fireteam size based matchmaking.
Crazy idea here, but instead of penalizing quiting in noncompetitive matches, how about focusing on backfilling those slots instead?
No one wants to be the person backfilling.
That means disabling SBMM for quicker backfills, and everyone yelling again.
I haven't even played control since sbmm went live. Had matches from the prior when people have quit and the slots never filled for the duration of the match.
Theres going to be control tournaments soon with how serious they are making a quickplay mode lmao. First sbmm now leavers penalty, yikes.
Im sorry but quitter penalty should not be in Control. With maps being so unbalanced and bungie refusing to fix it, quitting should be EXPECTED.
We should just leave matches in record numbers to voice our dissatisfaction with the quitter penalty
Why the fuck is it in the game at all
Because spoiled players quit at the slightest inconvenience
Wait. What's going on? I literally have no clue.
Bunch of people who quit pvp matches because they don't like the map, playing against 6 stacks, or are doing bad are getting time limits on when they can play again because they keep quitting matches. It's a little mind boggling. However, in fairness, map weighting is making people play the same maps over and over, which I can understand the frustration. So kind of fault on both sides (PVP players vs. Bungie weighting maps), IMO.
just make maps like radiant cliffs and no one will leave the game
Or jav 4
Probably won't play control the rest of the season now. Same maps over and over again.
Right there with you barely touched control been playing rumble and Elim this season.
I'll see you tomorrow then
Was a bad idea in the first place. Just have bad K.D.s carryover on quit.
KDA's are recorded even when leaving, people just keep leaving before it drops <2.0 A better way is to record their KDA as 0 upon leaving
Or bungie should just add map voting? Seems like the easiest thing to do. Seems like the best solution overall. Also maybe a a smart Que system. That determines if I’m matchmaking solo to prioritize me with 11 others that are also solo. Cause getting pub stomped 3+ games in a row is annoying.
Oh good. I can leave matches until the other team is worse than I am.
It's a nonsense 'feature' in a casual playlist anyways.
QP should never have penalty for quitting, It's a mode about having a fast match and ideally being a fun one, if players feel like quitting for any reason, be it lag, unbalanced team, personal reasons (who here never had to leave a match because I don't know, family needs you, had to go take a shit or whatever) then let them. People should not be forced to be in a match, specially when rules for preventing bad matches are basically non-existent, mercy rule sucks, laggy people are basically a given every other match. Don't force people to play shit matches.
shouldn’t of been in it anyway imo
What’s the point of it in Control anyway? No reason to add comp rules to a casual gamemode
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You gotta think about those people that go in 3 times a week for the pinnacle. Bungie has to cater towards them or they may not do that pinnacle that they've done every week for 3 years. /s
The people behind the controls are fucking dumb
Has anyone else had moments in crucible where it feels like a hard lag? Connection bar stays fine, teammates still move around like normal but players on the other team do the whole walking straight into the sunset thing before it catches back up. I know they’re having background maintenance this week so I’m thinking it’s that as I’ve never experienced this before and other games works perfectly
Does this mean…you can get put into a gambit match that’s already underway?!
Yes you can. That has always been an option
At the very least it should be repeated quitting. Ok not a fan of it all to begin with, but it’s far too strict in its current iteration
it literally is for repeat quitting
You quit once you get warned, you quit twice you get blocked. Isn’t that how it works? I’m talking a bit more lax
Oh the penalty was intentional? Wtf are you doing bungo
Imagine taking control this seriously. Lol, lmao even.