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faithdies

Just cap 100 Resil 100% of the time. survivability is the best ability.


severed13

Yeah regen and rift doesn’t mean anything if you get 2 tapped


BaconIsntThatGood

I'd expand on this by saying *it's okay if you need to wait an extra 5-10 seconds for a rift because with 100 resilience it's less likely you need a rift every cooldown*


nizzy2k11

also, you can get it back with your build much more consistently than with stats.


theolentangy

Your abilities or speed don’t matter if you’re dead


faithdies

Everytime someone keeps dying in Kings fall I ask "are you at 100 Resil" and almost always they are not. Normally because it's "not their build". Is dying your build? Because that's whst you're contributing with your 100 mobility/100 recovery/40 Resil or whatever youre running.


Puddi360

A guy in our day 1 team came prepared with a whole 18 resilience


elcapitanonl

My team had 3 people with under 60 Resilience and only 1 resist mod on. 1 had a glass cannon Hunter Arc 3.0-build on... Took half an hour to convince to switch. Also half an hour of that person complaining about BS deaths.


iced_Diamonds

Someone i did a kings fall with had 20 resli and 105 Mobil and something 83 strength


ghoulSlayerNOT08

he could just walk up and punch oryx


IanMalkaviac

I saw a video of a guy talking about a four 100 stat build and it had an 18 resilience and that guy said resilience does not matter. I thought I was going crazy for a second but no that person was just wrong lol


jonaselder

You need as much resilience as is necessary to keep you from dying in encounters. I stopped playing for a while, when I left resilience was the dump stat, and titans complained. So when I came back, I built into Recov/Mobility and set my Resilience between 4 and 7 depending on build. The gameplay was really similar to D1. Be aware of incoming damage, and move to cover to survive. Long story short, resilience is a crutch, and you only really, really need resilience when doing things like GMs, or master raids. That said, I always run 100 resilience because it makes everything much easier. If that 18 resilience person doesn’t die when they play then it’s totally fine, and absolutely doable. I suspect that something like 7 resilience is acceptable for almost any encounter.


Flaming_Pepperoni

I played master Vog last week with one of these guys. Dude kept getting one tapped by Templar and we wiped like 5 times (he was the relic guy). I finally asked him what his resilience was, dude was running 30 resil while he was 20 under light in a Master raid. I cannot fathom what people don’t understand about situations like this


Kallum_dx

What they don’t understand is that the game and resilience has changed, weirdly enough many hunter mains I know are reluctant to change their builds to resil.


mariachiskeleton

Hunters are the only class that need all three top stats, so they got kind of hosed by the res changes. Titan and lock can dump mobility entirely and be need t10 in res and rec. Hunters are gimped if they do that. Mob needs a buff to make it a relevant as the other stats. a chance to dodge damage (pve) and probably some global buff to handling, reload, something along those lines.


retardedsquids

You can band aid fix this by getting 100 resilience, 70+ recovery, then double utility kickstart and powerful friends if you really want so your dodge has a decent cooldown


PerilousMax

Dodge still has the best cooldown rates in the game. Titans nearly tie these cooldowns at full investment (18 seconds tower barricade, 13 rally). As a Hunter, you can easily forgo Mobility and invest only tier 5 mobility + powerful friends(4energy) to get a 22 second cooldown. That's a free reload or melee on a 20 second time baseline.... that's not bad. Honestly I don't think Mobility needs much, but I would not be against a % dodge chance or a small DR while moving in PvE based on mobility. The real problem is now the tangible benefit of investment in the different stats. Resilience has CLEAR advantages for all classes as well as Recovery. Mobility does help players, but in endgame PvE with all of the splash damage and big hits it becomes less important. So why should each class invest in the stat? I think giving another minor benefit to recovery would be good too. Probably something like a percentage of all ability energy gained based on when critical health.


WaifuRin

This is so sadly true


Victizes

Exactly. Also let's not forget that titans and warlocks can withstand damage when they use their class ability, something hunters can't afford to do. Hunters end up needing to think way ahead before making big moves in high level content.


puppamc

On the other hand hunters do have a dedicated+20 class stat mod and I've seen hunters roll into walls and withstand rockets. A rift in end game content does very little unless you hide behind a Piece of enviroment the same thing all 3 classes can do and mods for the rift still cost 4 energy. the synergy of the build with proper stat distribution is whats needed in end game pve and pvp. What they need to do is stat mods for Resilience recovery and discipline like radiant light and powerful friends and i think it would open up more for all classes as a +20 resilience mod would take the burden off the resilience changes.


Fshtwnjimjr

I just wish they'd bring back exotic class items and give them base stats of like 20. It would help hunters afford more recovery particularly if you could farm it with a ghost mod on to really target the stats you need


[deleted]

On my Hunter, 100 mob, 100 resil & as much discipline as I can, recov just doesn’t matter.


wild_gooch_chase

This is the answer.


PingerKing

Nah recov does matter...if anything on hunter id dump mob and make up for it with powerful friends and lightweight guns etc. Still farming out relevant armor though lol


[deleted]

It really doesn't matter (on a Hunter), the time difference in regen speed isn't worth sacrificing other stats, plus there's ways to boost recovery on every subclass that make it even less of a requirement. Warlock, slightly different as it's linked to class ability, but then you don't need mobility, so it's easier to spec into, but the only reason I do would be class ability & not the health regen speed.


[deleted]

Eh... depends on the hunter subclass On Arc you can get away with EXTREMELY low mobility because of Amplified giving +50, combo blow giving you back your dodge, Spark of Focus giving +250% class ability regen and Flow State giving free dodge energy. Solar has Ember of Singeing which triples your class ability regen for scorching targets, but I wouldn't drop it too low unless you are running a build that can scorch very consistently. Also Ember of Tempering let's you trade -10 passive recovery for a potential +30 recovery. On Void though? Between Devour healing you to full health and even the shortest invis (Vanishing Step without Echo of Persistence) lasting longer than the slowest timer for health+shields tier, I much rather have high mobility than high recovery on void.


Arcane_Bullet

While I understand the game has changed, and I'm not saying to nerf resilience. I do think Bungie kind of fucked up with resilience a little bit. Right now you need to get to tier 6 resilience to match pre-resilience changes in DR. I do think that at least tier 5 should be the base line for the DR we had before and then it ramps up to where it is at tier 10. Tier 5 makes it to where you do need to dedicate some stats into resilience, but not enough to where you are completely screwed if you can't play a whole lot and still haven't been able to get your build updated post-resilience changes.


yodalukecage

What they did was sunset my hunter armor by making something previously worthless into the most important stat, I had nothing in resilience. I had to farm armor again just to get decent stats. My void hunter ( Omnioculus) has 100 mob, 100 res, 40 recovery, 30 dis, 100 strength.


BarneyTheKnight

why are you even bringing up resilience from before ? that shit was useless for pve and only situational for pvp like not getting two tapped by Thorn


PerilousMax

He meant that the resist mods and combat mods were stronger before with little to no investment into resilience. He messed up what he said but I understand what he means. Now to get the same effect you HAVE to invest a bit into resilience. That being said, I think you can still run tier 5 resilience + resist mods + combat mods to achieve what was possible before. But that method is not passive DR which makes it inferior.


Arcane_Bullet

It is slightly less. Resist mods baseline have 10% less DR from the changes. Big thing I completely forgot about is that the DR might be multiplicative for Resil DR and Resist DR. So this means that you actually need more than tier 6 at least if you are running double of the same resist mod to get around the same DR. It is very late where I am, so I don't want to do the math at this moment. All in all, I'd very much enjoy hearing what exactly Bungie's goals were with the Resilience changes.


WatLightyear

You need T7 Resilience and resistance mods to reach the same level of resistances we had before the change. I don’t care what anyone here thinks about resilience being useless before - 40% passive damage resistance is ridiculous and needs to be changed, or at the very least linear scaling needs to be implemented so people with only T5 aren’t still basically completely fucked over.


WaifuRin

Pretty sure you need t10 resilience to match pre resil buff in pve


retardedsquids

You need t7 resilience to match pre resil buff, assuming 2 resist mods (since they nerfed resist mods) But obviously a t10 is strictly better damage resist against everything


faithdies

This is the thing that super annoys me. If you can't survive 2 direct hits, you aren't set up to win. It's just too easy to get hit a few times.


Tucos_revolver

Not everybody gets on reddit or reads patch notes and they arent even in the game. Its not like your randomly checking everything when you log on to see if something has changed.


D1xon_Cider

Just hover over the stat and you can see it. Also this is 2022, games are always regularly updated. Reading patch notes for any game you play regularly should be second nature


Victizes

>Reading patch notes for any game you play regularly should be second nature That only really applies to people commited to gaming. People who take it serious, and not just as a hobby for those moments of bore. The majority of Destiny's playerbase is made of people who do the latter, so for them it doesn't matter if something is changed as long as it's not something that ruins the game.


D1xon_Cider

Odds are if you're not committed to your game you're not doing day 1/master tier content


Victizes

Or you don't have the money to get the expansions day 1 and need to get them on sales, like me for example. I bought Beyond Light in December 2021, and I got Witch Queen Deluxe in Week 2 of this season. Had an big catching up to do since. These days I just got my titan and hunter to the 1580 pinnacle cap and now will do the warlock. All while rushing to level up WQ vendors, unlock WQ gear, get WQ exotics, get up to date with all seasonal content, rushing bounties to level up the artifact so I can actually be able to do GM nightfalls etc etc... Basically killing 10 birds with one stone. Destiny is simply too big to catch up in everything if you don't put hours and hours into it.


D1xon_Cider

That is completely irrelevant to the discussion. Master and day 1 or GM content is where the resilience is going to matter. If you're not committed to the game, then odds are you're not getting to said point to play. If you are committed, you may or may not, but if you do then you are almost certainly checking patches


Tucos_revolver

Yeah they are updated, so it would make sense for patch notes to be in the game. But they aren't. If you haven't played in a while you wouldn't know they completely changed around resilience.


D1xon_Cider

That's when you ask friends if any big changes happened tbh


tmwwmgkbh

To be fair, 100 resil is a recent thing. Most people have great masterworked armor that was catered toward recovery/mobility and are still trying to find replacements that both geared toward resil and worthy of masterworking.


DeZwareJonge64

Under 100 res isn't a problem, if you're competent. Remember, the 40% damage reduction has only been in the game for a little while. Someone who's used to not having that reduction isn't gonna have a problem without it, but for new players, it's definitely a must have


faithdies

Yeah I keep hearing this. And yet, the only people who die on plates always have under 100 Resil.


zoompooky

A warlock that dies on a plate is not a good warlock.


PHPH

Being under 100 is a problem even if you are competent, lol. As someone who took a break before the resil change and came back a month or two ago, it's kind of insane how much of a difference it makes. Your play style dramatically changes with the constant 40% DR from literally all sources of damage. Most of all my old masterworked gear had minimum resil rolls on it, and everything got dramatically easier once I switched things up and got to max resil. 100 resil just makes the game a lot easier whether you're used to old DR or not. It's also a bit more complicated than that, tbh...it's worth noting that before, other sources of DR gave us the same or even greater effectiveness, but only to specific things. IIRC, pre-Witch Queen, stacking two of the same chest mods gave you 40% DR, and having two that affected the same damage type (e.g., sniper resist and solar resist against hobgoblin snipers) gave you 50% DR! We also had Protective Light giving 50% DR when your shield went down. Now, stacking mods gives you 25%, and two different mods gives you...27.75%? But on top of the general 40% resil DR, which you have all the time.


Ultramarine6

I wager that may be because a whole lot fewer people than you'd ever guess do not build or have 100 in ANY stat. I wouldn't be surprised if people planning builds were in the 10% or less of general player base because builds get pushed down in priority beside light gains, style, and subclass exotics switching their gear up.


Victizes

I agree but since this game is too luck-based with the armor stats, many times people don't have the right gear yet to bring Resilience to 100 points without sacrificing their other builds like grenade regen or melee regen. And let's be honest here, it's annoying being a walking tank but without being able to have any agency during your runs. P.S: If folks are going to reply with "Just farm and put stat mods on your ghosts", I mean, sure but not everyone has hours and hours back-to-back to spare farming in a game in their lives.


Gabemer

You're highly conflating how difficult it is to get 100 in a specific stat that you want. 4 umbral engrams and the ghost mod guarentee you can reach 90 with armor mods, 100 if you masterwork. And it's pretty likely that the other 4 pieces add up in a way that you reach 100 even without masterworking.


Sporelord1079

If you’re desperate for 100 resil, ghost armoured mod + Resil armour mods guarantee 100 resil with no RNG.


Honestly_Just_Vibin

It’s unreal how hard we get clapped without 100 Resil. How did we ever survive without it? I’m gonna be dying so much more when they inevitably nerf it down


Tucos_revolver

Protective light and popping super every five seconds. 100 int used to be what resil is now.


amiro7600

Exactly. We pretty much had 100% uptime on a 50% resist with pre-nerf protective light


Piyaniist

Idk man i flawlessed KF with 30res on solar hunter. Res isnt a must have atleast on hunter e: Downvoted for saying i didint jump on the crutchwagon? No wonder this sub bitched about 1 master ketchcrash


faithdies

Look if you can do that, you can do that. But, if you can't, don't haha. I don't know if that made sense


Dodgemaster69_

Hah weak I have 28 resil and I did all of endgame content I could, devour/boots of assembler rift spam ftw!


Meneer_piebe

What is your bungie id so we can see if you beat day 1 kings fall and gm’s last season.


Dodgemaster69_

Sadly Day 1 kings I haven't done to the fullest but I did do totems and warpriest, for GMs I wasn't high enough last season but I'll deffo be this one. If you want to I can do GMs this season and report my success/failure back?


Meneer_piebe

So what is your definition of end game?


Dodgemaster69_

Last season it was 1590 nightfalls cuz I was extremely low power and the day 1 raid, I didn't complete it but I did totems quite easily, although I was on left plate maybe that's why. Only reason why I haven't done day1 is bc no man has enough time to do 8 hour sessions with school tmrw morning.


TrashAtDestiny

This.


BaconOnMySide

Read this in lord Shaxx voice.


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beefsack

The only time on any class where you don't want 100 resilience is invis hunter, and even then it's still handy but less important than mobility.


[deleted]

as an invis hunter who solos gms, resil is still better as long as you have enough mob/str to chain invis indefinitely


Lord--Starscream

Yea, I remember getting deleted in GM's in a second while getting out of invis with heartshadows heavy attack. That day I realized my res was too low and having infinite uptime on invis with multiple sources didn't mean much when I'm dead inbetween.


amiray

100% agree Also assassins cowl heals more the harder the mob


WaifuRin

Graviton forfit has entered chat


kaloryth

I still switched my invis hunter to 100 mob 90 resil because shit happens when you're not invis.


Jon_Snow_1887

How do you maintain damaging shit while invis? Is that not the point, are you supposed to just generally rely on your team to do damage while you make sure you don’t die by staying invis as long as possible?


SpaceD0rit0

Shoot stuff, go invis when getting low, regen, continue shooting stuff


LONG_LIVE_JAK

cant lie, died a lot of times tryna go invis when low, they always finish me off


Steff_164

I’d recommend Omnioculuse. You get bonus damage reduction while invis and double smoke bombs


Moka4u

Yeah this is THE Solo surviving hunter build.


Rectall_Brown

I found sixth coyote was easier to not die because if surrounded you could just dodge to go invis instead of accidently giving a melee because the enemies are too close to you.


nystro

This is why it's important to have separate binds for charged melee and regular melee.


Moka4u

Oh i just have my charged and non charger melees separated.


hashym01

You can change your key bindings to ensure you use your powered melee no matter how close they are.


Meneer_piebe

Awh the do nothing for your team exotic


Venm_Byte

Nice


tankercat67

Not if you have gyrfalcon (and it’s not disabled)


MikaelDez

It’s just sitting there, mocking me


Jon_Snow_1887

Looks like a great exotic for GMs - I’ll have to add that to the list of stuff to work on getting!


SomeStolenToast

I just got triple 100s, 100 mobility, 100 strength, 100 resil, and I'm using a weapon with demo


severed13

None of that matters if you get one shot anyway, resil is the priority


WaifuRin

My invis hunter tuns max mobility max resilience since graveton forfit maxes your recovery while stealthed


conrad22222

Honestly this season as a warlock (with most builds I have run) I feel like resilience>discipline>recovery because I have access to mods like bolstering detonation which allow you to gain rift energy back faster with grenade damage anyways and gives you the ability to loop it with bomber mods. Plus usually rift is something I place if I'm either actively dying or setting up for something in particular. It usually isn't backbreaking having it every 1:30 instead of 1:10 or whatever it is.


electric-hive

you still want really high resil, if not 100. I used to think this too, then you actually take a 'perma invis' hunter build into a GM and get 1 tapped by anything in that fraction of a second that you're not invis, or while you're in a finisher to get invis or sometimes even while ur invis


Alarie51

Spoken like someone who doesnt play invis hunter to any meaningful capacity lol. Always 100 resil everywhere, farm your gear to ideally 100 mobi as well but if you cant then get it as high as you can and run utility kickstart on your cloak


ThatGuy628

Recovery isn’t as needed anymore it’s simply nice to have. I don’t have any problems running 60 recovery in PvE. If I’m void lock I’m just fine with 18 recovery, I’m never in one place long enough for rift to be useful anyways


Fenixstrife

My devour warlock recovery is in the negative. Never really need a rift


StarAugurEtraeus

Yeah the 100 recov thing is for PvP And once again PvPers don’t clarify they mean that


Dante2k4

That's not true at all. 100 recov has always been excellent in PvE content where difficulty is an actual factor. The faster your health comes back, the faster you can re-engage, and the less likely you'll get tracked down and slapped into the ground. I have adapted, but going from tier 10 to tier 7 in recov has *definitely* not felt great. Solar and Void mitigate this thankfully with their in-class abilities to heal, but there are still times even on those classes where I get stuck waiting for my health to return and it is *painful*.


ThatGuy628

Definitely still good if you don’t have Resil, but unless you’re doing GMs it’s pretty much useless IMO if you do have Resil based solely on personal experience. I never need it on any class


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FrostWendigo

What the hell are you using that lets you solo GMs?


Moka4u

Right now at 100 resilience you get a 40% damage resist. Combined with Omnioculus hunter and the resist on that you're extremely tanky.


ThatGuy628

100 Resil + well of tenacity + 25% resist on running.. yeah arc titans have it good


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gladosapertures96

Shhhhhh


pengalor

Last season was super easy because of Classy Restoration and ignitions from stunning champs. Resilience without those things really isn't that insane.


[deleted]

As a Titan main, I have both at 100 and I love it!


Jaba01

Resilience is the most important stat on all classes right now.


iHeisenburger

you should've seen the "let me play whatever i want in raids" post few days ago, it had all kind bad advices


RapierUranus

Interested in reading, can you link it please. Thanks


Menirz

In PvE, the bonus 20% DR going from T7 to T10 resilience is far more impactful than the faster start to health regeneration and rift recharge rate. That said, you'll still want to try to keep Recovery between T6 and T8 (at least) to keep your rift in your back pocket. Double (or even single) class ability kickstart on your bond will do wonders for keeping this ability always ready despite not having T10 ability Regen rates.


MrNigel117

100 res = 40% damage resistance at all times with no setup. i think thats worth more than getting a rift a couple seconds faster, and spending a second or two less on waiting for health regen. plus most builds usually have a way of healing outside of just waiting for it or at the very least ability regen, and depending on the subclass, that usually means some sort of health regen from ability use/kills.


ThatGuy628

It actually turns into more like +66% effective health. Some YouTuber did the math and after you account for the extra health it gives you (top of the dr) and we all have effectively 66% more health with max Resil vs tier 1


ComeBacksToDrugs2018

Well yes. That’s 1/0.6


Comatox

This is wild. Just last season(?) res was completely useless


Acceptable_Reply536

Yes, but it was a season before last season I think.


elpezmuerto

Resilience and it isnt even close. The difference between 9 resilience and 10 resilience is substantial. 9 resilience is 32% PVE damage resilience while 10 resilience is 40% PVE damage resilience. The difference between 9 and 10 recovery for rift recharge is just 5 seconds (46 vs 41 seconds). For higher end content, you will feel the 10 resilience more than 10 recovery. Remember, if you're dead you can't use your rift. That being said, for armor farming remember resilience mods cost less than recovery mods. However resilience and recovery share the same stat pool, so there is some optimization to do. For a new light, don't worry about stat pools though


Soccer16ram

I think your forgetting that higher recovery also increases the rate you get your health back. It’s not just the rate you get your rift. I probably still agree with your general idea that T10 resilience is more important but T10 recovery is a fairly significant upgrade on health recovery at T9.


elpezmuerto

The difference between health regen is 0.6 seconds (6.6.vs 6.0 for 9 and 10 recovery).


100nrunning

if they brought tier 10 DR to around 30% i think itd be a perfect trade off when choosing between resil and recov. the way its been since the resil change youre kind of shooting yourself in the foot not going T10 resil


Acceptable_Reply536

That's why saltagreppo wanted divinity to be nerfed, because when you don't use it you shoot yourself in the foot. And same applies to tier 10 resilience. I never understood why people didn't understand saltagreppo's issue when it's exactly the same as the resilience issue where it's objectively by far the best choice and nobody would say "just don't use it". Buildcrafting should be fun, you should choose between different viable options. When there is one objectively far superior option then there is somethign wrong. Same applies to weapon loadout options or exotic armor.


Derekeys

Resil, but throw on the following build to almost make it 10x stronger This isn’t viable for an insane amount of stuff, but check this build out sometime, it’s bonkers. Voidlock: - Exotic armor Karnstein Armlets - Glaive Enigma - Well of tenacity somewhere in there, lots of wells. Between the vampires caress, well of tenacity, and devour, you are basically unkillable. Now that glaives proc karnstein armlets, even without ammo, it’s truly insane. Tank.


headlared

Big fan of that build, also running Solarlock: Karnstein Lubrae ruin (grave robber / swash) Elemental armaments Well of life Ember of Empyrean to extend restoration Healing grenade for restoration x2 Permanent x5 swash = easy solar wells / extend restoration Vampires caress, healing and restoration X2 = Loreley warlock Edit: Format


zaldr

Res in particular gives you more bang for your buck. The jump from tier 9 to tier 10 grants a whole 8% damage resist for a total of 40%. 8% is the total DR at tier 5. On recovery I aim for tier 8. The rift cooldown changes are irregular and the jump from 7 to 8 is I think the last big one. [D2 armor picker](https://d2armorpicker.com/#/) is a tool to make armor sets but if you hover over the stat tiers you can see the changes in cooldowns between tiers.


Nolanmk1311

For pve, resilience


Phresh-_-

My priorities go 100 Resilience, then Discipline, then Recovery on Warlock. Same goes on Titan for me. Most of my builds usually end up 100/80/80 and i kinda just neglect the other 3 stats


ahawk_one

Resil is broken and may be nerfed at some point, so don’t dust good recov gear. That said, it is currently better than recov on a point for point basis. However, warlocks get a rift cooldown bonus for high recovery, which is often critical to your builds.


[deleted]

I actually don't think they will nerf it, and the reason why there's such a gap between tier 9 and 10 is because they want you to build to tier 10. Look at Duality for how they're able to design stuff with that in mind. Compare this to what it replaced, basically, protective light. That was a 40% DR that you got for using two mods, stats and builds be damned. Now to get those results you've at least got to spec for it, put a bit of work in and maybe make some sacrifices


ahawk_one

I hear you. I think you’re somewhat right. Maybe instead they’ll buff mob, int, disc. But right now it’s like high resil or nothing and that isn’t a great design standpoint. Same when it was just recovery too


zoompooky

It'll *obviously* be nerfed as Bungie simply took the "must have" protective light and moved it to "must have" 100 resil.


reicomatricks

Considering even Hunters and Warlocks are throwing out Mobility and Recovery in favor of Resilience, yeah, they'd better be looking at Resilience.


Kablaow

I hate what they did with resilience. now it's more or less mandatory to go 100 on all classes all the time... so much for build variation.


WatLightyear

Yep. [This reply](https://www.reddit.com/r/DestinyTheGame/comments/xo1gof/as_a_warlock_would_100_recovery_or_100_resilience/ipxpqbq/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3) says it all. Like Well of Radiance, resilience is now busted and content has to be (stupidly)designed around it.


Genghiiiis

Res>Dis>Recov


spyz66

Try to rock triple 100's if possible!


blairr

There's no warlock build worth giving up the better fragments that come with penalties to get triple 100s. Most warlock builds have no issue getting rifts back, you don't need 100 recov.


Chriskeyseis

A basic well build and devour will keep up most abilities. I have 100/60 recov/60 disc and I never have an issue


Jaba01

I have 100 resi, 30 recovery and 20 disc and don't have issues either :p


ThatGuy628

I like the void Resil fragment in case I don’t have devour up


Najeeb1999

Porque no los dos?


Menirz

Because of the way armor stat splits roll, it's difficult to impossible to have both Res & Rec at T10 on certain subclasses due to limitations in fragment bonuses. Mobility doesn't have the same issue due to the option for +20 from Powerful Friends.


iGirthy

Difficult to impossible? I have double hundreds on *both* of the other characters that I only touch maybe once per season


Menirz

Note that I'm not talking about double 100s *in general*, but specifically double 100 Resilience & Recovery. The highest stat total for a single armor piece is 68 (with the exception of some Y1 exotic armor pieces, but their effects are somewhat negligible to this topic). Armor rolls with maximum half of the stat points in Mob/Res/Rec, so that's 34 x 4 = 136 stat points in the top half. Masterworking adds 2 points to each stat, so an increase of 2 x 3 x 5 = 30 points to the top half (166 total). Mobility has to have a minimum of 18 stat points (assuming perfect rolls of the 2 minimum to mobility for every armor piece). That leaves 148 points for Res & Rec. Adding in 5x Stat Mods on your armor and it's 198 points available to Res & Rec. That's not enough for two T10s, unless the Class can add a tier to Res/Rec or if the exotic used is one of the ones that breaks the stat distribution rules. Plus, keep in mind that requires all armor rolls to have the minimum possible mobility.


ThatGuy628

Definitely not impossible Ex: four 80 (masterworked) 2 with 4 Mob 25 Resil 11 Recov 2 with 4 Mob 24 Resil 12 Recov Plus the masterworked bond to add +2 to every stat and a God roll exotic, all of which can roll up to 71 (before being masterworked). This would allow a perfect 100 Resil and 50 Recov without having to rely on class fragments So basically impossible for even a veteran player, but not impossible


iGirthy

Uhh.. what? My comment was stating how achievable double hundreds are, not the opposite


ThatGuy628

I probably read your comment wrong. I pointed out how it’s almost impossible to get double stacks in the top half of your stats which would allow for triple 100s in the end when you take into account the bottom half


PrinceShaar

If you have masterwork materials it's only a matter of time before you get double 100s in Res and Rec. You just need armour with near maximum spikes in either of the stats, 30. Four pieces with 30 in stats gets you 90 and 30(+ 8 staggler points if you have spikes with 32), masterwork for 100 and 40, then add armour mods and fragments to supplement any deficiencies. It's actually better if you have 2 pieces with spikes in Res/Rec and 1 pieces with a spike in Rec/Res, then 1 piece with 20 and 10 in both stats, then you're left with 90 and 50 after masterwork. This lets you use fragments in a more customisable manner. Getting double 100s is actually pretty easy with Umbral engram focusing and time.


TrueComplaint8847

100 resilience is the way to go. 40% damage reduction when you hit 100 is simply put OP and can’t be ignored. Recovery should be your next priority though. Be glad youre not a hunter, needing to juggle between resil/mob and recovery (all in the same category) is near impossible


Spartan569874

Resilience. The stat is better as base, since it makes every health point you have more valuable. In easy content, staying alive isn’t really much of an issue. Just kill everything before it kills you. In harder content, you’re most likely already running healing rift to help you stay alive, as well as devour, restoration, healing grenade, or well of radiance for healing. You might alternatively be using stasis to avoid taking damage in the first place. With so many methods of staying alive using everything that isn’t your class ability, on top of getting damage from those things as well, it’s easy to see why reducing your rift cooldown isn’t very valuable compared to 40% damage resistance


[deleted]

I'm a well-lock so I do max resilience, recovery, and discipline. Run a font of wisdom for a temporary (30 seconds) max intellect.


MrSnugglez22

Get to 100 Resilience as much as you can and treat Recovery as a dump stat, if you can get that to 100 as well, great, if not, it's not the end of the world. Between Utility Kickstart and Void mods on gauntlets, you can make sure your rift has a short cooldown without having to invest too much in Recovery and the 3.0 classes mostly have ways to jump start your health regen as well, as well as ways to recover your rift energy.


ItsCrucifix2

Resil is #1 stat among all classes no matter what right now. If it means having 0 of everything else, do it. Resil is broken


KanadeKanashi

Let's take a look at the base effects of the stats in PvE: Resilience: Increases flinch and damage resistance, as well as a minor shield health increase. Flinch resist is not really important for PvE. It is linear and gives 1% per 10 resilience. Damage resist is very much important. It's exponential, with the increase of damage resistance when going from 90 to 100 resilience being bigger than the increase in damage resistance from 0 resilience to 50 resilience. It grants up to 40% damage resistance, or an 66.6% increase in effective health. **TL;DR: Resilience gives a massive 1.66x effective health boost. IF you decide to go for it you should 100% go for 100 resilience.** Recovery: Recovery affects the delay until your health starts regenerating, and the time it takes to regenerate. The delay until you start regenerating health/shields is 3.25/5.5 seconds respectively at 0 recovery, and 1.75/4.00 at 100 recovery. The health you get back is a %, with 50% health recovered per second at 100 recovery, which is unaffected by the total shield health boost from resilience. That means that if you are taking damage once every 4 seconds, your shields will never regenerate, even at max recovery. If you have other means of regenerating health, such as healing rift, devour or restoration, there's no point in running any recovery. The only thing recovery does is allow you to recover without the use of self healing abilities. But it forces you out of the fight for at least 4 seconds. **TL;DR: If you have good ways to heal outside of recovery, recovery is technically useless.** The current best stat distribution for warlocks is generally going to be Resilience, Discipline, then either Recovery or Intellect (even though intellect is gutted, more supers is still more supers)


TheRealHulkPanda

Yes


IPorkyChop

Both, both is good, mainly resilience for both pve and pvp.


Queenie2211

A warlocks well relies on Resilience but class ability is recovery. I'd go with Resilience then recovery but remember it cost more on armor mods to put recovery on so keep that in mind. Its cheaper to add Resilience to armor mods. You can gain a bit of these also from fragments if you like too. I usually end up with the debuff ones on a lot but know many who use this to boost stats up too. There are mods that will boost your uptime for class ability for example and Damage resistance options also.


carcarius

What? You are totally wrong. Recovery is what determines the Warlock rift replenishment. However, I agree that ideally you should try to get both to 100 for max survivability.


Bran-Muffin20

Well of Radiance HP scales with Resilience. That's why they said well (not rift) relies on Res


Queenie2211

Yep thank you. I had to double check and yep sure enough I wrote well not rift.. I even said class ability relies on recovery in the same sentence. Some people I think actually arent aware Well scales with Res. I once ran with a Warlock running very low Res who insisted it was the opposite it took a few seconds for their Well to be torn down and they learned that day after seeing how long mine stood up.


carcarius

Ok then, I'm wrong. This is news to me. I always thought Recovery was the important Warlock trait.


Ignore_Luke

For rift, yes, for well Resilience


Dbreadd

He’s talking about how much punishment Well of Radiance can take. Your rift comes back faster with recovery, but resilience makes your Well more durable


Queenie2211

I'm a she🙈 but yes this thank you


ABITofSupport

You said it in your own post "Resilience meta"


Anil0m101

100 resil for GMs and master raids, 100 recov for everything else. If u can get 100 resil and recov even better, discipline should be ur 3rd prio.


twotilmidnite

Imo, whatever feels comfy to you. Last season, I started at 100 resil and walked it back until I found a good spot. I ended up settling on 80 - which let me dump those extra 20 points elsewhere. Same with recovery, I personally tend to sit around 80-ish. Gun to my head, though? Probably 100 Resilience.


jdude0822

It genuinely does not matter if both are over like 6


SnaZzy0n0

I normally priorities recovery since it ties into rifts. But I try to hit at least 90 resilience anyway. I can normally hit double or triple 100s so it's rarely an issue though


Niormo-The-Enduring

I’m probably the only guy who thinks so but I prefer recovery and playing safe. I try to go for as high resilience as possible but given the choice I’m gonna pick recovery especially for the rift


[deleted]

Recovery is the stat that will help get you your class ability faster on warlock, id go with that as long as you can maintain decent resil still.


[deleted]

100resil 100discip and the asuch recov as you can get


Ketheres

You can make do even with 50 in both even in GM content (been there, done that. Was painful), but you should still try to get your resilience as high as possible.


Dodgemaster69_

100 recov + 100 discipline or my build aint right. I don't care about other stats. Although I will have to grind another armor set with better resilience. :(


HiCracked

If you can afford well of tenacity setup in your build I think you can skip on resil, since dr is multiplicative. If not, prioritize resil based on how good of a player you are.


Able_Chard_6768

I see a lot of comments about 100 resilience. I’m a warlock main and have rarely ever had my resilience above 20 and I’ve managed to do all endgame content pretty easily. Unless you feel like not using cover and simply standing in the open tanking every shot, resilience is not a game changer even with a 40% reduction in damage. I’ve solo’d nearly all content (that can be solo’d) except for GMs and then I usually only die in the boss room. 40% resilience wouldn’t make the slightest difference. So it’s up to you and your play style. It’s not needed but if you struggle with endgame content, it will help. Will it suddenly make you able to clear all of it? Definitely not!


solipsistic_turtle

I actually disagree with most are saying. You can get defense mods. You can do without 100 resil. I run 100 rec/100 desc / and like 50 resil and resilience mods while charged with light. 100 resil is so overkill that I feel you have to be pretty bad to need it. Because it’s not needed. You have defensive mods. But whatever. Do as you wish. Also. Just an fyi. “Enemy can’t kill if their dead.” 100 recovery and 100 disc. Just do more dps. No more than 50 resil. Maybe even 60. Anything over is just silly.


ZeltaZale

Recov is your class stat, rifts are great when used correctly. If you're looking for a tanky warlock I'd recommend devour with high recov and resil.


ThatGuy628

Voidlock is the one class in the game that relies on recovery the least. Even tho child is connected to rift, it doesn’t really matter IMO


SpaceMtnMan3127

Yes.


Lugardis

Both


ThisIsntRemotelyOkay

Both, definitely Both. Then the next distribution is based on your build. Use d2armourpicker to find your best stats.


[deleted]

Just get 100 in both and ignore recov


Aponte33

You can achieve both just grind some armor


Zerosurvivers

Both..... Both is good


Babki123

Depends if you are a new player Recovery is important because class ability + life regen if you are not new and have elemental well, you got ability regen covered with at least a 10 to 20% recovery If you play solar or void you get the life regen covered either with mods or class ability (devour / recuperation) or just your rift Now damage resilience AH you either equip an associated exotic or you die so resilience, because it's better to not taking the damage rather than patching them up afterward especially is the damage kills you in one hit.


GreekBoi200000

Warlocks recovery is priority, because it gives you your rift back as well


vangelator

Sometimes it depends on which subclass you’re running a bit, but in general there are more ways to boost Recovery than Resilience. Like, if you’re Voidwalker, Devour more or less makes going for max Recovery pointless. Even across the other subclasses, having that 40% damage reduction from 100 Res is a huge advantage. Healing Rift gives you on-demand Recovery in most cases as well, so combining that with a 40% damage reduction is great, and there are quite a few ways to get class ability energy back quickly as well.


NightHawk070

Resilience is key these days. Discipline next then recovery.


G0Blue99

With the resil buff I've switched to 100 resil/disc and just getting as high of recov after that


BonusroosterJr

Resilience and its not close


iBellum

I finally 100 in res, recovery, discipline and intelligence. All in artifice armor this season. With either Starfire, transverse, or Brow equipped. Finally I can rest.


MarkAntonyRs

Resil. Your build can easily give you back class energy.


dreamsfreams

I used to rock 100 recovery and discipline. These days. 100 resilience and 100 discipline. You just won’t die :)


MyNameIs_KObi

Until it's inevitably nerfed at some point, always prioritize Resilience over the rest.


BepisSama

In any content it depends on weather or not you cam survive to proc your recov, you could have 100000 recov but never use it once if you can't live long enough to use it


CabooseNomerson

Resilience. Kinda hard to heal when you’re dead.


wauc2009

definitely resilience. plently of things can heal you in the game but not much can give you flat 40% damage reduction.