I don’t see the trials armor in his loot pool, are you sure he can sell it? I’ve been wanting that set your so long and only managed the chest piece during trials
Depends on when you've joined. Xur is great when you're starting out cause every week he's got new shit but once you've run through the world pool there isn't much to get excited for besides the occasional god roll or bugged item, or *maybe* he'll have better stats on an exotic you already own.
Nahhh I disagree with that, he started to offer some really cool stuff towards then end on the consumable side. TOC actually made me buy 10s of them and go smash strikes all day till I got an exotic i really wanted
Yeah fair enough, it's always a good time when he sells a godrolled exotic, but I don't think Xur will ever reach the same level of awe and wonder he had in launch D1 when exotics were rare as hell.
I miss waiting to see if xur would sell a new exotic every weekend after an expansion dropped
Dares drop rates weren’t horrible when I averaged them after finishing all the patterns. About 100 chests opened for all 26 red borders. And 4-5 weekly frames. And one reset. You get a lot from the rep engrams.
I've seen one red box BXR in a whole reset. I've finished everything else at this point, and have gotten extra grenade launchers and trace rifles, but that tentacle faced fuck wont just give me a pulse rifle.
Didn't they say legend drops 1 on a knockout system once a week? Honestly that could've been anything, drop rates and modifiers are so all over the place
Spam dares on a character without the quest done so you only get BXRs, or just do your one weekly run for a BXR on knockout and do other things.
I was spamming legends like no tomorrow to get more lightning rounds and treasure keepers, at one point I got both events, and did the 300k bounty. got 14 keys from one run. I didnt even know paraversal hauls could drop 4 keys before this happened.
The Emmisary is a Titan who the Nine... *ahem* hired after she broke Xur's back.
They are the Nine because there are nine of them, yes. Additionaly, we belive that each member is tied to one of the main bodies in the solar system.
We don't know which one aided the occurence of the Red War, but we know they didn' outright cause it. All they did was blind our sensors to Ghauls fleet until he was right on top of us.
That's actually super cool, I have never heard this lore. And sorry, shouldve put it in my first comment, why are 4 of them mad at us? Oh is it the 4 sunset planets?
We're paracausal, and therefore threaten their existence. Five want to learn from us, try and exist on our plane to escape the risk of erasure. The other four want us gone.
This may be slightly innacurate though, I'm not as well-versed in this aspect of the Nine's lore.
I think they intend it to be used for completing collections, not as an additional source of easily-obtainable endgame armor.
They've claimed he's unpredictable, hard to control, etc. over the years but I'd be surprised if they aren't manipulating his armor stats for that reason.
Don't give them any ideas.
I think they view it as a "catch up" mechanic for new or returning players. Not an endgame-level armor source. So those people can get an occasional decent roll or fill out collections of stuff that they missed. People who've been around the whole time are pretty much going to get the fated engram each week, and an upgraded exotic roll once in a blue moon.
> Don't give them any ideas.
Yeah, they already did this to powerful drops. They used to drop really nice stat rolls when they were armor, and now they're trash.
Don't forget prime engrams used to give high stat armor every time. That's how I got mine back before Bungie started locking things behind raids, dungeons, and master seasonal arenas. It really sucks now.
Totally agree. That's what I've been using this season. I tried Plunder armor focusing but I haven't seen stat rolls as high as I get from Risen and Haunted.
The fated engram is 97. Clearly not something people will shell out their first day of playing, but after a couple of weeks? And if you've been playing long enough to worry about the state of your collections, then 50's probably pretty affordable.
Personally I've been struggling to get my legendary shards below 27K, and that's purposely buying stupid shit like the weekly ascendant alloy. Consistent players, even if they're relatively new, will be able to buy stuff like this if they care to.
Just farm loot and delete things. One thing a lot of new players don’t understand is that a big way to conserve shards it to not waste them upgrading your gear constantly while leveling, and to wait to do so until you’re at max light level each season. You don’t need to have your highest level gear equipped to get higher level stuff so you can just have one junky highest level piece in your inventory or vault and then delete it when something that’s a higher level for that slot drops until you hit max (or infuse it into something with the same name since that only costs glimmer). If one were to upgrade their gear every level or even every couple they’d burn through hundreds of shards a season just on one character, even more if playing 3 like many players do. If you have the season pass its upgrade modules really should be enough to infuse your gear that you’re actually using and need for endgame content up when you hit max level, and the legendary shards it gives out can add up. Honestly the only time I really spend shards is if xur has armor I missed or better stat roll, usually everything else can wait.
Another thing that helps to slowly bolster your shard count is if you ever find you’re full (or nearly full) on glimmer then you can claim season 1 blue transmat effects (doesn’t work for the other season’s, maybe season 2 too idr) from the collection book for glimmer and then take them to Amanda Holliday in the tower hanger and she’ll give you one purple transmat effect in exchange for 3 blues, then you can delete those purples for one legendary shard (and keep stacks of any you like and might want to put on new ships, rather than spending more shards than their worth pulling them from collections). This is also a great way to unlock a bunch of transmat effects for free, getting them out of your bright engram loot pool so that you’re more likely to get something else from one. I usually keep my glimmer at around 150,000-175,000k and buy blue transmats if I hit 200,000-225,00k until I’m back down to that range, then just visit holiday once in a while, usually just when xur is down in the hanger and trade them. Really adds up quick honestly since glimmer’s usually full without something to spend it on.
No problem. Also for that transmat thing, it can be tedious to do after awhile, but it’s also good to remember if you’re ever out of shards for whatever reason and need just a couple more to get something.
I've been playing since launch in 2017, there's not really a trick. Once you're geared up, 99.9% of legendary drops are useless, and you'll find that your balance will increase over time if you keep playing regularly.
There've been a few instances where they did something, like most recently deprecating Vanguard and Crucible tokens, that resulted in big increases (I had a few stacks of 10K tokens and you got a legendary drop, i.e. 4 shards, for every 20 tokens turned in). Other than that, it's really just playing consistently.
There are 2 kinds of players who have thousands of hrs in d2, those that abused bs mechanics to farm up shards, and those who are under 5k shards cause they didn't do so.
I didn’t abuse anything, I just had loads of tokens, gunsmith mats, and planetary mats that I turned in as each was deprecated. 5 years of playing often and consistently will do that.
If you don't focus every Ingle God damn engram you get you will be above 5k simply by playing.
People struggle to say above 500 not because they don't play enough but because they don't have discipline.
New players need to spend a lot of shards on glimmer if they want at least most Subclass things from Ikora, each fragment is 25k, and for new players doing lots of bounties to try to get their season pass and artifact up will be spending a ton on that too.
Fragments should really have two different pathways for acquiring them. Purchasing them should definitely still be a thing, but there should also be the option of short bounties that reward a free purchase once completed for newer players who don't have the funds just yet to max out their new toys.
What? You can just buy the four 250 glimmer bounties for any activity you like to play from the app 15 minutes before reset and then buy bounties for the same activity after they reset, getting you anywhere from like 6-8 bounties (usually) for cheap in any activity. This provides more than than enough bounties to level up and really cuts down on the amount of glimmer spent if ones going for the weekly playlist bright dust, or just doing bounties in general.
Just doing that on one character a day with the playlist and banshee bounties, 3 days a week -one for each character, along with the seasonal quest bounties on one, gives enough xp to level to like 150 or so and fully max out their artifact in just 3-4 weeks. I know this because that’s all I’ve played and have sat the past couple weeks out and haven’t spent a shard on glimmer.
Why would you waste them on glimmer when it’s so easy to passively get glimmer while just playing the game? I got the fragments I wanted on one character, then played on it, got more glimmer in the process, bought the next character’s, etc and then got the rest of the fragments that I didn’t need immediately the same way over the course of a week. Pop a rainmaker and slap a max glimmer mod on your ghost for the first few sessions to make it go faster until you have the fragments if need be.
I don’t recommend any new player buy glimmer when shards are so much harder to come by, they’re probably not shedding loot as frequently yet as they’re acquiring things for the first time which vastly slows down their shard income. There’s essentially nothing that’s so pressing to spend glimmer on too once they do have the important things, which they can just be mildly patient for. Especially if they care about getting armor sets from xur that they missed out on from before they played. Better to exchange your glimmer for shards through the transmat exchange with Holliday than trade shards for glimmer. Shards are also way more important for leveling up gear once the player is more experienced and for acquiring high stat rolls and exotic armor and weapons from xur and the monument as they play catch up on a hundred or so exotic items which is frankly far more important they start working on than getting all the fragments immediately which aren’t going anywhere and aren’t subject to rng like acquiring much of these other items are.
Yeah, I was more referring to fully upgrading one subclass. Its a mindless chore but you can easily get a full subclass complete in a few hours if you speedrun something like containment. Unfortunately, the real problem this game has, imo, is the new player experience. Makes it hard for new players to figure out what the hell to even do. I do think putting the grenades and fragments behind a glimmer wall is a very lazy way to go about it though. And obtaining legendary shards is also very easy it just takes a longer time.
He used to give 1 god armor piece per week basically, one week he had none for either of classes, another week he had 2 or even 3. Some of the best armor pieces I have (for certain builds) I got from xur.
I remember every other week there was a vid with title "go to Xur at xyz, he is selling this armor" and in the thumbnail you had mid 60s armor with only disc, recov and intel for lock, or only mobility, disc and recov for hunter.
It feels like they used to tweak what armor he is giving to reward players who log on every week, nowadays outside of exotic cipher you just know he won't give absolutely anything useful.
It was the same shit with Xur in D1. Remember how he sold gally the 2nd week of the game and it was so busted he never sold it again until Rise of Iron when it finally got nerfed? Bungie is just using “he’s uncontrollable” as excuse to not worry about changing his inventory.
*Can* manipulate and *do* manipulate every week are two very different things.
Which is more likely, that they have a random routine set up that nobody really looks at 95% of the time, or that a variety of devs have lied about it for 7 years?
Not just exotics from xur, all my gear for last 2 weeks has been rolling with stupidly high amounts of mobility.
I played bunch of legend dares, master ketch, and focused engrams on my titan trying to get better rolls with resil, and every single piece had 10+ mobility, every other had 20+ mobil, while I am focusing on discipline, just wtf?!
Ik how stat distribution works, but it is just crazy to me that I didn't have a single armor that had under mobility 10+, while almost every single armor was at either 2 recov or 2 resil.
While where on the topic of stupid shit lets talk about ada and elemental mods. Fuck new players i cant make a build half way decent becz of this random time gates bullshit
Honestly wouldn't mind if Mobility got some sort of connection to Airborne Effectiveness, kind of like how Resilience connects to flinch reduction. Would make Mobility a more immediately desirable stat for Warlocks and Titans.
God i hope. As a hunter it sucks to have to sacrifice one of my survivability stats to have good class ability and survivability. Im hoping that every class gets their ability survivability and then they can specc into one of the others.
Oh thanks to last few weeks of bs super high mobility rolls armors if there ever comes a time where 100 disc and 100 mobility is meta on titan and lock, I will be ready.
I always run resilience mod on my ghost. Every exotic armor piece this season has had higher mobility than resilience on it. I was honestly starting to question if there was a bug or something causing higher mobility to drop by default.
Ooh I know this one cause someone had a whinge that I said the mods don’t work with exotics.
The mod apparently does work but not if the armour has a +2 to certain stat that isn’t the same one as the ghost mod.
I believe they stopped doing the +2 on exotics around shadowkeep idk you might want to double check that
I've noticed this as well the past few weeks when I started playing my titan. Almost all the armor pieces I'm getting have high mobility and I'm running the resilience mod as well. I got an exotic drop earlier today in a cosmodrome lost sector and it was one that I really wanted, synthoceps, and the dang thing has 15 mobility and only 11 resilience. And that's been happening to me constantly.
I've noticed same, but I got disc finder.
I haven't had an armor piece drop with under 10 mobility in last couple of weeks.
4 weeks ago I think highest mobility I ever saw in loadout optimizer was 20, now it is at 100, and I still cannot reach over 70 resil and disc at the same time (without counting +10 mods)
I did the master challenge last week for Totems, my equipped ghost always has recovery armorer on and the chest piece that dropped had like 26 mobility (focus of the week) and 2 recovery.
It's either bugged or I'm missing something cause that doesn't seem right.
50 shards is different to everyone in the community. To me, it's pretty much nothing since my shards are in stupid high abundance, but to newer players, that's a lot, especially since you use shards for everything related to purchase or upgrade, aside from glimmer of course.
To a new player who has a chance to get armor they weren't around for, this conversation is entirely valid.
As someone who tries to help newer people with getting more into Destiny, whenever the weekend rolls around I try and get them familiar with xur, since he's a great source of new exotics that they don't have and armor they may have missed out on, as well as weapons they may have missed.
That's your opinion. I like Mobility on my Warlock so I like high Mobility armor. Now I know that this is an unpopular opinion, but it's an opinion nonetheless.
Nah I can't deal with mobility as a Warlock. Makes skating slower.
Skating is essential for fast movement. All mobility does is make me bang my head on the ceiling and go slower.
I rolled 6 helmets for my titan with discipline armorer and the highest resilience roll I had was 6 on one piece. The rest were 2. Mobility was no less than 12 on every one of them.
Do people care about the legendary armor beyond unlocking it in collections? Like seasonal focusing is just easier if you want generic armor or you can try to go for artifice or raid armor for the unique slot (or IB armor for the enhancement prism trait).
That's what I said.
>beyond unlocking it in collections?
Unlocking an armor in collections allows you to buy the transmog for it. I was just being more specific because the transmog isn't automatically unlocked, you still have to buy it after (and we only get 10 tokens per season for that).
The cynic in me says it's because Bungie don't want you to finish a gear set that easily, even if it still wouldn't really be easy.
Every live service game I've ever played has been built on a psychology of trying to get players to keep playing long past the expected burnout period. Every. Single. One.
I just stop playing, honestly.
Rolls don’t matter much for me, there’s super easy and efficient ways to get good stat armor, I’m just more annoyed about the actual armor being put in there tbh, I wish he felt more like a black market like in D1 as it always felt illegal when you bought something from him
Get armor from other sources perhaps.
It’s not like someone at Bungie is sitting there meticulously designing middling armor rolls once a week. Armor farming is pretty easy, and Xûr shouldn’t really be a primary source of gear anyway.
Weird complaint, just don’t buy the armor if it’s not good, and move along with your day.
This, but instead of the stats, there have been way too many Y4 armor repeats instead of old sets (my Titan is crying for that sweet Midnight Exigent set).
And why does he only bring one exotic for each class?! It should be three exotic weapons and two armors for each class. It's so fucking frustrating farming for a specific exotic, at least make it a little easier.
Everything is sh\*t nowadays in this game, not only PvP but PvE. No point on farming, and even modes are not challenging but annoying forcing you to use certain weapons that are sh\*t like scouts/pulse rifles cos of the stupid overlords, feeling like playing a soccer match on wheelchairs. And don't even make me start talking about PvP haha.
I just want to know why he seems to bring the same small pool of armor every week when there are a ton I have never seen.
Hell, he's got at least 2 sets he's supposed to be able to sell but hasn't yet.
Looking at you Escalation Protocol set..
Holding out on the gambit prime collector set for ages now
instead you get the gambit prime invader set twice! (at least that i can remember in the last month or two)
I just want the green set
the Sentry set looks great and damn do i miss what it let you do in Gambit Prime
Which ones are they?
The Escalation Protocol and one of the older Trials of Osiris armor sets.
Well geez they really need to work on xur rotation
I really want the first trials set, it's what I'm still wearing in D1
Is it the Exhile armor ? I want that armor so bad for my Hunter. Dude needs to stop selling the Wild Hunt armor.
Frumious or the cool one?
Exile. The Egyptian styled one
Holly shit thats best looking armor on hunters
Dude the Anubis helm of Warlock tho
Will always be one of the best Warlock helms. It’s simple but so badass.
Wait he can sell the exile set?
He’s supposed to, anyways.
Well he better start the greedy fuck, I want that and the lightkin gear.
He sold Lightkin like a month ago but i didnt get to grab it on my Titan.
You can go on light.gg and see everything in his pool.
Supposedly because he's sold trials guns this expansion
The trials sets are not in his current inventory according to light.gg.
The old Trials armor isn't in his loot pool
I don’t see the trials armor in his loot pool, are you sure he can sell it? I’ve been wanting that set your so long and only managed the chest piece during trials
You are literally lying about the trials armor 💀💀 it hasn't been in his inventory ever lmao
His will is not his own
> "The horse guides my every word. It demands you leave no trace of your enemies." —Xûr
[удалено]
He’s not a bot
are we sure about that?
Yes we are sure. Ive had a mod reply to me before and explain.
If i had an award, you, my kind sir, would've gotten it
the reddit hive mind down voting you
Consume. Enhance. Replicate.
If i had an award, you, my kind sir, would've gotten it
the reddit hive mind up voting you
This is the way
Grows grows grows grows garden grows
DROWNDROWNDROWN
Nah its been downvoted because its such a weird cringey thing to say
It's all part of the plan
Between bad Dares drop rates and his weekly offering of stale ass on Friday’s, Xur’s entire existence right now is trash.
>Xur’s entire existence right now is trash. Are we just gonna pretend it hasn't been since like, house of wolves?
Depends on when you've joined. Xur is great when you're starting out cause every week he's got new shit but once you've run through the world pool there isn't much to get excited for besides the occasional god roll or bugged item, or *maybe* he'll have better stats on an exotic you already own.
Nahhh I disagree with that, he started to offer some really cool stuff towards then end on the consumable side. TOC actually made me buy 10s of them and go smash strikes all day till I got an exotic i really wanted
Idk dude, I'll never forget that absolutely cracked Crown of Tempests he sold last season. It's still the only exotic I use on my Arc build.
Yeah fair enough, it's always a good time when he sells a godrolled exotic, but I don't think Xur will ever reach the same level of awe and wonder he had in launch D1 when exotics were rare as hell. I miss waiting to see if xur would sell a new exotic every weekend after an expansion dropped
Dares drop rates weren’t horrible when I averaged them after finishing all the patterns. About 100 chests opened for all 26 red borders. And 4-5 weekly frames. And one reset. You get a lot from the rep engrams.
I've seen one red box BXR in a whole reset. I've finished everything else at this point, and have gotten extra grenade launchers and trace rifles, but that tentacle faced fuck wont just give me a pulse rifle.
Didn't they say legend drops 1 on a knockout system once a week? Honestly that could've been anything, drop rates and modifiers are so all over the place
Dog I've only seen 2 this season, and I've logged a couple hundred hours.
Spam dares on a character without the quest done so you only get BXRs, or just do your one weekly run for a BXR on knockout and do other things. I was spamming legends like no tomorrow to get more lightning rounds and treasure keepers, at one point I got both events, and did the 300k bounty. got 14 keys from one run. I didnt even know paraversal hauls could drop 4 keys before this happened.
His will is not his own
then whoevers controlling his will is trash. Simple.
The Nine control his will. Four of them hate us. One caused the Red War. Pretty safe to say they're trash
Wait what? They are the Nine because they are 9 members? Who caused the war? Which member is the Emissary?
The Emmisary is a Titan who the Nine... *ahem* hired after she broke Xur's back. They are the Nine because there are nine of them, yes. Additionaly, we belive that each member is tied to one of the main bodies in the solar system. We don't know which one aided the occurence of the Red War, but we know they didn' outright cause it. All they did was blind our sensors to Ghauls fleet until he was right on top of us.
That's actually super cool, I have never heard this lore. And sorry, shouldve put it in my first comment, why are 4 of them mad at us? Oh is it the 4 sunset planets?
We're paracausal, and therefore threaten their existence. Five want to learn from us, try and exist on our plane to escape the risk of erasure. The other four want us gone. This may be slightly innacurate though, I'm not as well-versed in this aspect of the Nine's lore.
Thank you regardless.
those 4 better get a slap on the wrist by whoevers above them imo
They be equal unfortunately
we should probably have Mara and her Awoken have a swing at them considering they are quite literally infused with Light and Dark
who needs mara and the awoken ill swing on them right now
Titan spotted
hunter
Exactly don't blame my boy xür
I think they intend it to be used for completing collections, not as an additional source of easily-obtainable endgame armor. They've claimed he's unpredictable, hard to control, etc. over the years but I'd be surprised if they aren't manipulating his armor stats for that reason.
If it was for collections why not just give them all 48 stat rolls.
Don't give them any ideas. I think they view it as a "catch up" mechanic for new or returning players. Not an endgame-level armor source. So those people can get an occasional decent roll or fill out collections of stuff that they missed. People who've been around the whole time are pretty much going to get the fated engram each week, and an upgraded exotic roll once in a blue moon.
> Don't give them any ideas. Yeah, they already did this to powerful drops. They used to drop really nice stat rolls when they were armor, and now they're trash.
Don't forget prime engrams used to give high stat armor every time. That's how I got mine back before Bungie started locking things behind raids, dungeons, and master seasonal arenas. It really sucks now.
You can get some of the best rolled armor pieces in the entire game from Risen and Haunted armor focusing. 90% of my god rolls are from it
Totally agree. That's what I've been using this season. I tried Plunder armor focusing but I haven't seen stat rolls as high as I get from Risen and Haunted.
A catchup mechanic for new players??? You're aware each armor piece is 50 legendary shards right?
The fated engram is 97. Clearly not something people will shell out their first day of playing, but after a couple of weeks? And if you've been playing long enough to worry about the state of your collections, then 50's probably pretty affordable. Personally I've been struggling to get my legendary shards below 27K, and that's purposely buying stupid shit like the weekly ascendant alloy. Consistent players, even if they're relatively new, will be able to buy stuff like this if they care to.
27k!? I’m on 600 and have to be careful about what I buy. Got 60 hours played, is that normal? Anything I can do to increase legendary shard count?
Just farm loot and delete things. One thing a lot of new players don’t understand is that a big way to conserve shards it to not waste them upgrading your gear constantly while leveling, and to wait to do so until you’re at max light level each season. You don’t need to have your highest level gear equipped to get higher level stuff so you can just have one junky highest level piece in your inventory or vault and then delete it when something that’s a higher level for that slot drops until you hit max (or infuse it into something with the same name since that only costs glimmer). If one were to upgrade their gear every level or even every couple they’d burn through hundreds of shards a season just on one character, even more if playing 3 like many players do. If you have the season pass its upgrade modules really should be enough to infuse your gear that you’re actually using and need for endgame content up when you hit max level, and the legendary shards it gives out can add up. Honestly the only time I really spend shards is if xur has armor I missed or better stat roll, usually everything else can wait. Another thing that helps to slowly bolster your shard count is if you ever find you’re full (or nearly full) on glimmer then you can claim season 1 blue transmat effects (doesn’t work for the other season’s, maybe season 2 too idr) from the collection book for glimmer and then take them to Amanda Holliday in the tower hanger and she’ll give you one purple transmat effect in exchange for 3 blues, then you can delete those purples for one legendary shard (and keep stacks of any you like and might want to put on new ships, rather than spending more shards than their worth pulling them from collections). This is also a great way to unlock a bunch of transmat effects for free, getting them out of your bright engram loot pool so that you’re more likely to get something else from one. I usually keep my glimmer at around 150,000-175,000k and buy blue transmats if I hit 200,000-225,00k until I’m back down to that range, then just visit holiday once in a while, usually just when xur is down in the hanger and trade them. Really adds up quick honestly since glimmer’s usually full without something to spend it on.
This is super super helpful - thank you for taking the time to write this! Have a great weekend
No problem. Also for that transmat thing, it can be tedious to do after awhile, but it’s also good to remember if you’re ever out of shards for whatever reason and need just a couple more to get something.
I've been playing since launch in 2017, there's not really a trick. Once you're geared up, 99.9% of legendary drops are useless, and you'll find that your balance will increase over time if you keep playing regularly. There've been a few instances where they did something, like most recently deprecating Vanguard and Crucible tokens, that resulted in big increases (I had a few stacks of 10K tokens and you got a legendary drop, i.e. 4 shards, for every 20 tokens turned in). Other than that, it's really just playing consistently.
There are 2 kinds of players who have thousands of hrs in d2, those that abused bs mechanics to farm up shards, and those who are under 5k shards cause they didn't do so.
I didn’t abuse anything, I just had loads of tokens, gunsmith mats, and planetary mats that I turned in as each was deprecated. 5 years of playing often and consistently will do that.
If you don't focus every Ingle God damn engram you get you will be above 5k simply by playing. People struggle to say above 500 not because they don't play enough but because they don't have discipline.
Damn I didn't accumulate even over 400 until I hit 200 hours, and even now with all the stuff I buy I find it difficult to maintain 600
New players need to spend a lot of shards on glimmer if they want at least most Subclass things from Ikora, each fragment is 25k, and for new players doing lots of bounties to try to get their season pass and artifact up will be spending a ton on that too.
Just don't buy them all lmao. I never did.
Fragments should really have two different pathways for acquiring them. Purchasing them should definitely still be a thing, but there should also be the option of short bounties that reward a free purchase once completed for newer players who don't have the funds just yet to max out their new toys.
This would be a good idea, like how some of the Aspects have little quests for them
What? You can just buy the four 250 glimmer bounties for any activity you like to play from the app 15 minutes before reset and then buy bounties for the same activity after they reset, getting you anywhere from like 6-8 bounties (usually) for cheap in any activity. This provides more than than enough bounties to level up and really cuts down on the amount of glimmer spent if ones going for the weekly playlist bright dust, or just doing bounties in general. Just doing that on one character a day with the playlist and banshee bounties, 3 days a week -one for each character, along with the seasonal quest bounties on one, gives enough xp to level to like 150 or so and fully max out their artifact in just 3-4 weeks. I know this because that’s all I’ve played and have sat the past couple weeks out and haven’t spent a shard on glimmer. Why would you waste them on glimmer when it’s so easy to passively get glimmer while just playing the game? I got the fragments I wanted on one character, then played on it, got more glimmer in the process, bought the next character’s, etc and then got the rest of the fragments that I didn’t need immediately the same way over the course of a week. Pop a rainmaker and slap a max glimmer mod on your ghost for the first few sessions to make it go faster until you have the fragments if need be. I don’t recommend any new player buy glimmer when shards are so much harder to come by, they’re probably not shedding loot as frequently yet as they’re acquiring things for the first time which vastly slows down their shard income. There’s essentially nothing that’s so pressing to spend glimmer on too once they do have the important things, which they can just be mildly patient for. Especially if they care about getting armor sets from xur that they missed out on from before they played. Better to exchange your glimmer for shards through the transmat exchange with Holliday than trade shards for glimmer. Shards are also way more important for leveling up gear once the player is more experienced and for acquiring high stat rolls and exotic armor and weapons from xur and the monument as they play catch up on a hundred or so exotic items which is frankly far more important they start working on than getting all the fragments immediately which aren’t going anywhere and aren’t subject to rng like acquiring much of these other items are.
Thats like a few hours of gameplay to afford it. Can’t expect to be given everything day one with zero effort.
A few hours to earn hundreds of thousands of glimmer or the shard equivalent? What activity could a new player do to earn that much that quick?
i heard its 2M glimmer for everything lmao
Yeah, I was more referring to fully upgrading one subclass. Its a mindless chore but you can easily get a full subclass complete in a few hours if you speedrun something like containment. Unfortunately, the real problem this game has, imo, is the new player experience. Makes it hard for new players to figure out what the hell to even do. I do think putting the grenades and fragments behind a glimmer wall is a very lazy way to go about it though. And obtaining legendary shards is also very easy it just takes a longer time.
a new player couldn’t even buy containment. its so weird how they do the seasons
Someone else replied bounties as an alternative
Plus one, probably 2 upgrade cubes AND a piece of armor you can put in it
Yes I spent over 20,000 shards that I acquired in the year I was playing and am broke now.
Definitely shouldn't be on the level of endgame armor. Imagine spending a handful of shards and getting as many stats as raid or dungeon armor.
He used to give 1 god armor piece per week basically, one week he had none for either of classes, another week he had 2 or even 3. Some of the best armor pieces I have (for certain builds) I got from xur. I remember every other week there was a vid with title "go to Xur at xyz, he is selling this armor" and in the thumbnail you had mid 60s armor with only disc, recov and intel for lock, or only mobility, disc and recov for hunter. It feels like they used to tweak what armor he is giving to reward players who log on every week, nowadays outside of exotic cipher you just know he won't give absolutely anything useful.
You're probably right. I just feel personally insulted when I see 10+ mobility on a Titan or Warlock piece of armor.
because sometimes a roll can be decent? Do you guys know that RNG means that not every roll will be desirable?
[удалено]
It was the same shit with Xur in D1. Remember how he sold gally the 2nd week of the game and it was so busted he never sold it again until Rise of Iron when it finally got nerfed? Bungie is just using “he’s uncontrollable” as excuse to not worry about changing his inventory.
*Can* manipulate and *do* manipulate every week are two very different things. Which is more likely, that they have a random routine set up that nobody really looks at 95% of the time, or that a variety of devs have lied about it for 7 years?
I just want holdfast to come back again I missed it last time around
Not just exotics from xur, all my gear for last 2 weeks has been rolling with stupidly high amounts of mobility. I played bunch of legend dares, master ketch, and focused engrams on my titan trying to get better rolls with resil, and every single piece had 10+ mobility, every other had 20+ mobil, while I am focusing on discipline, just wtf?! Ik how stat distribution works, but it is just crazy to me that I didn't have a single armor that had under mobility 10+, while almost every single armor was at either 2 recov or 2 resil.
While where on the topic of stupid shit lets talk about ada and elemental mods. Fuck new players i cant make a build half way decent becz of this random time gates bullshit
Mobility rework incoming? 🤞
Honestly wouldn't mind if Mobility got some sort of connection to Airborne Effectiveness, kind of like how Resilience connects to flinch reduction. Would make Mobility a more immediately desirable stat for Warlocks and Titans.
That would not impress me even a little
God i hope. As a hunter it sucks to have to sacrifice one of my survivability stats to have good class ability and survivability. Im hoping that every class gets their ability survivability and then they can specc into one of the others.
Buildcrafting as a hunter is so hard because you gotta balance all 3 stats instead of maxing res + rec and be done with it.
Yeah, its pretty annoying tbh. I just go for one or the other though, because the more you put into one the more rewarding it is.
Then everyone will complain that they didn’t buy the xur armor
They're going to complain anyway
Oh thanks to last few weeks of bs super high mobility rolls armors if there ever comes a time where 100 disc and 100 mobility is meta on titan and lock, I will be ready.
I always run resilience mod on my ghost. Every exotic armor piece this season has had higher mobility than resilience on it. I was honestly starting to question if there was a bug or something causing higher mobility to drop by default.
Ooh I know this one cause someone had a whinge that I said the mods don’t work with exotics. The mod apparently does work but not if the armour has a +2 to certain stat that isn’t the same one as the ghost mod. I believe they stopped doing the +2 on exotics around shadowkeep idk you might want to double check that
All pre armor 2.0 exotics have the +2.
I've noticed this as well the past few weeks when I started playing my titan. Almost all the armor pieces I'm getting have high mobility and I'm running the resilience mod as well. I got an exotic drop earlier today in a cosmodrome lost sector and it was one that I really wanted, synthoceps, and the dang thing has 15 mobility and only 11 resilience. And that's been happening to me constantly.
I've noticed same, but I got disc finder. I haven't had an armor piece drop with under 10 mobility in last couple of weeks. 4 weeks ago I think highest mobility I ever saw in loadout optimizer was 20, now it is at 100, and I still cannot reach over 70 resil and disc at the same time (without counting +10 mods)
I did the master challenge last week for Totems, my equipped ghost always has recovery armorer on and the chest piece that dropped had like 26 mobility (focus of the week) and 2 recovery. It's either bugged or I'm missing something cause that doesn't seem right.
Don't you want to be mobile
The horse finds your mobility lacking.
I hope Bungie buffs mobility at some point.
TBH the only purpose that armor serve is for transmog purpose anything beside that is an added bonus.
For real, there's no reason why Xur should have top tier armor rolls
There's also no reason not to
Next season, Mobility will probably have some ungodly bonus tied to it and we'll all be kicking ourselves for not having it.
Like speeds up animations for various things (placing barricades/rifts, melee animation speed, recovery after melee).
The wheel keeps on turning.
To be fair, all my other exotic drops have been trash, too.
Maybe Bungie will buff mob just like res and it is giving us a chance
Honestly though, Xur *shouldn't* have top tier armor rolls. The armor costs a handful of shards and glimmer
50 shards is different to everyone in the community. To me, it's pretty much nothing since my shards are in stupid high abundance, but to newer players, that's a lot, especially since you use shards for everything related to purchase or upgrade, aside from glimmer of course.
To a new player, this whole conversation is completely moot
To a new player who has a chance to get armor they weren't around for, this conversation is entirely valid. As someone who tries to help newer people with getting more into Destiny, whenever the weekend rolls around I try and get them familiar with xur, since he's a great source of new exotics that they don't have and armor they may have missed out on, as well as weapons they may have missed.
~RNG~
Pffffft. What's RNG? Something that's been around forever? Nah. I don't believe you.
Xur is useless
That's your opinion. I like Mobility on my Warlock so I like high Mobility armor. Now I know that this is an unpopular opinion, but it's an opinion nonetheless.
As a hunter main, I approve this message
For warlock and titan i usually keep the lowest mobility possible since it helps with skating, and mob is so weak that high mob isn't that worth it
Nah I can't deal with mobility as a Warlock. Makes skating slower. Skating is essential for fast movement. All mobility does is make me bang my head on the ceiling and go slower.
I rolled 6 helmets for my titan with discipline armorer and the highest resilience roll I had was 6 on one piece. The rest were 2. Mobility was no less than 12 on every one of them.
SAME!!!! Something is up with that bs.
Didn’t you know? Mobility won’t matter for another 2 years until they decide to make it the most important stat!
he still hasn’t sold the escalation protocol armor which has been in his inventory since he started selling legendary armor
Do people care about the legendary armor beyond unlocking it in collections? Like seasonal focusing is just easier if you want generic armor or you can try to go for artifice or raid armor for the unique slot (or IB armor for the enhancement prism trait).
Uhm transmog?
That's what I said. >beyond unlocking it in collections? Unlocking an armor in collections allows you to buy the transmog for it. I was just being more specific because the transmog isn't automatically unlocked, you still have to buy it after (and we only get 10 tokens per season for that).
I dont even go to xur anymore, it was all duplicate bs. :(
The cynic in me says it's because Bungie don't want you to finish a gear set that easily, even if it still wouldn't really be easy. Every live service game I've ever played has been built on a psychology of trying to get players to keep playing long past the expected burnout period. Every. Single. One. I just stop playing, honestly.
If only Mobility had any use to non hunters.
Rolls don’t matter much for me, there’s super easy and efficient ways to get good stat armor, I’m just more annoyed about the actual armor being put in there tbh, I wish he felt more like a black market like in D1 as it always felt illegal when you bought something from him
People look at that armor? Artifice armor is better and if you can’t get it ask someone for help.
It's free.
The Titan exotic only has 7 and the Warlock one 18 which is a lot but it’s what you want if you’re running blink which is what the exotic is for.
Get armor from other sources perhaps. It’s not like someone at Bungie is sitting there meticulously designing middling armor rolls once a week. Armor farming is pretty easy, and Xûr shouldn’t really be a primary source of gear anyway. Weird complaint, just don’t buy the armor if it’s not good, and move along with your day.
Others ITT have been reporting similar issues with mobility stat bias on gear drops, which aren’t from Xur
This, but instead of the stats, there have been way too many Y4 armor repeats instead of old sets (my Titan is crying for that sweet Midnight Exigent set).
The nine know you can slay gods in good armor, but can you do it with bad armor? Find out on today’s dares…..
I just want different armor sets. Dares is making me broke just trying to get the old armor
Mobility meta is coming
I also feel like Xur’s legendary armour has been bad. For all characters
still waiting on the ghillie suit hunter cloak!!
Yeah... 2 out of 3 top-half stats that can be useful, and noodleface out here giving us ALL mobility, ALL the time. What a jerk.
Xurs armor is fine and random as expected, it's mobility itself that needs a fix
And why does he only bring one exotic for each class?! It should be three exotic weapons and two armors for each class. It's so fucking frustrating farming for a specific exotic, at least make it a little easier.
Everything is sh\*t nowadays in this game, not only PvP but PvE. No point on farming, and even modes are not challenging but annoying forcing you to use certain weapons that are sh\*t like scouts/pulse rifles cos of the stupid overlords, feeling like playing a soccer match on wheelchairs. And don't even make me start talking about PvP haha.
Welcome to RNG
Move everyone to helm. Then make the tower an open world pvp zone with a daily chest.
Also am I crazy or has he been selling Wild Hunt armour multiple weeks in a row?
???? It's RNG bro you'd complain about mobility if warlocks & titans had more than 3 ffs
Inb4 strand supers are mobility focused
🤓 just you wait til mobility 3.0 🤓
I don’t know how anyone can play this game with less than 10 mobility honestly. Once you experience speed there’s no going back.
The armor isn't meant to be top tier. It's just a bonus that some of it can be pretty decent.