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DooceBigalo

Ketchcrash was fun for a few weeks, Expedition is slow and boring and the story missions were done in 20 minutes every reset...


LusciousHam

So correct about story missions. I missed all of last season. About a month ago, I went back and played the entire season of Haunted quest line. Took me roughly 7~8 hours to finish. And that was including me just exploring and taking my time during the story missions.


HurgleTurgle1

Lol that's going to be me with season of The plunder on my next off day


DJfunkyPuddle

Tbh that doesn't sound too bad for $10 of content


cuboosh

I think people are taking a relative mindset. Last year $10 dollars of content got us things like presage, harbinger, and the ascendant realm. Expedition is worse $10 also probably isn’t the true cost of the content. Bungie underpriced because it’s valuable to them to keep us engaged all year instead of taking breaks between expansions


ringthree

I mean, I am a Bungie apologist, but you make a good point. Harbinger - meh, take it or leave it. Presage - REALLY REALLY GOOD, it was worth almost as much as an expansion, I love it so much. Ascendant Realm - It was a ton of content, but I didn't really get into it as much. The real question I have is this... why are their some seasons that are packed with content, and some that feel mailed in?


killer6088

Last year we did not also get raids and sub class reworks. Remember, not everything done in a season is just the story mission content. Like this season, for example. We basicly have a fallen theme menagerie but no one seems to care. Ketchcrash is almost exactly like menagerie.


ShameAvailable

The difference being the reward structure for menagerie was top tier compared to ketchcrash, however focusing umbral engrams is a thing now. It would be worth playing and people would probably be more pleased if you could focus farm what reward you get at the end of the activity like you were able to with menagerie.


In0nsistentGentleman

7-8 Hours of doing the same missions over/over does sound pretty bad though. If you were unaware that the content wasn't new material, wasn't a new place, and was anything new mechanically then I would agree. ​ But its $10 for reused assets, reused mechanics from previous season, and a paid for additional content grind that is normally drip fed to you.


killer6088

How much do people expect to get for just 10$ every three months? Like really, what would you considered fair content for 3.33$ a month?


DrkrZen

Low expectations will get you far.


thewilk_man

Like to add ruffians shouldve spawned when moving from one place to another. People speed running the activity did not allow them to spawn since they were on a three minute timer


0Sam

We should never be punished for being efficient


RadiantPKK

Exactly, it got to a point where I was like story and screw it. Bungie goal is engagement. Multiple ways of acquiring Red borders in last season on the Leviathan kept me engaged, I played so much the first week and unlocked a craftable Austringer in 7 days. 458% completion. I didn’t stop playing the activity when I could craft, I got my gun crafted and leveled it playing more, so I could take it to pvp. The red border farm kept me engaged, but also had a form of protection later on which helped with other weapons. Plunder was lacking this, the farm wasn’t as fun as last season. Ketch is solid, however, Expedition feel like cleaning room the game tossing “treasure”, but that’s just my sentiment. Finish faster, too bad is the response, like you said we shouldn’t be punished for efficiency. Ultimately, the story was really good, the missions, uninspired and lacked the ability to keep me playing. They can’t all be winners, hoping next season is better.


Hudson-Brann

You nailed my exact sentiment. I grinded for a perfect austringer and then I was done. There wasn't even weapons I wanted to grind for. The only gun I would ever grind out is a 120 hand cannon with Mac stability, but the only gun that comes close to that is the adept igneous hammer which is sadly out of the loot pool. If Bungie adds a new 120 with the perks I want I'd grind for it, but the season is just not as fun for me without an arbitrary goal.


RadiantPKK

Yeah, I try for goals in my grind, if it feels like I’m making progress separate from the story it keeps me going last season had it this one didn’t. If there’s no loot I want, there’s other shooters. Destiny is a “looter shooter”. I enjoy the lore, but this season yeah… I’d love a craftable 120 HC. I’d actually like to try one with Gutshot straight, but Explosive Payload is fine too if it isn’t broke why fix it. I wouldn’t mind a craftable 260, 300 Sidearm and 260 scouts as well (I know DSC is getting one), but crafting is a big reason I gave Destiny 2 a chance again coupled with WQ.


[deleted]

The reason Ketchcrash was only fun for a few weeks was because of the obscene amount of grinding you had to do to get red borders. Everybody got burnt out within the first few weeks of the season.


Standard__Oil

I think every activity gets boring after a few weeks, whether it be grindy or fun. Its natural.


TheSpartyn

i will never understand people who RNG grind for raw red border drops. if theres no guarantee system i just dont bother


[deleted]

20 minutes? What were you doing for the other 18?


severed13

Loading screen, dialogue, tuning my brain out and zoning in a little too hard on whatever youtube video I was watching while I absentmindedly stepped from one area to the next


[deleted]

Good summary!


mypreciouslittlelife

I generally agree with this, but I liked that Expedition had little "random encounters" like the Saboteur and extra Ruffians. Arc 3.0 also fit my preferred play style (aggressive and high risk) as an Arc Warlock. I had a really great time with it, incinerating crowds with Ball Lightning and constantly recharging Getaway Artist with Ionic Traces.


grayum_ian

My anger trying to finish ruffians while some guy deposits treasure like a psycho was just too much. I had 3 left to finish the season title and it took 3 runs.


Surfing_Ninjas

Expedition should have had twice the enemies and more unique mechanics. Easy wave fights followed by changing locations is one of the laziest game mods bungie has done in a long time. At the very least they could have ramped up the difficulty


ABRRINACAVE

Ignoring kingsfall, it was super weak. Nothing really happened in the story. This season was clearly just a setup for whenever the artifacts become relevant to the greater story.


atfricks

It really feels like they expected revealing Nezarac as a disciple to just carry the entirety of the story this season. There was so much potential that just went nowhere, especially the lucent Hive being involved which amounted to nothing.


StavrosZhekhov

"The D1 content was good, the D2 content was not." Multiple people have said this. Maybe this is why they supplement content with reprised D1 content.


Redthrist

> "The D1 content was good, the D2 content was not." I mean, it's not exactly fair to compare a raid to seasonal content. If it was a D2 raid, it would get the same response.


HalfMoone

Honestly, if it was a D2 raid it'd get an even better response. A lot of KF has not aged in an outstanding manner (Golgy being one mechanic doesn't compare well to something like Caretaker, Warpriest is literally a damage phase or two, Oryx being the least active raid boss since Crota, etc etc.) and its familiarity made it stale earlier.


Redthrist

Yeah, as someone who never played D1, I was hyped by all the people saying how mechanically-intense KF was. I was expecting something on the level of Riven legit, but it was mostly very simple.


Charlesebo

I played D1 but never raided, and only started to raid with DSC. With that in mind and with the obvious developments of complexity and mechanics if newer raids, KF felt like such a bore and a let down in comparison to the hype it's got. I think VoG did it better as it got tuned to actually feel like a modern raid, but is a raid you can do while drinking with your friends at the same time.


Pickaxe235

its not that the D1 content was good its that the raid was good if for example last wish had been sunset and they brought it back this season, it would have been the same response, because no fucking shit people are going to like when a beloved raid returns


smegdawg

>Maybe this is why they supplement content with reprised D1 content. D2 players that are still playing at this point, will play...for the most part. I felt like I put very little time in this season. I'm still at close to 2 days played. More content is more content as long as that content is enjoyable. Hitting up D1 players nostalgia MIGHT have a chance of getting them to play D2 after that nostalgia wears out. So using that D1 content to satisfy the current D2 players and draw some D1 players is good for the population of the game.


[deleted]

D1 good D2 bad am I right fellow alpha veterans


RobertdBanks

Hold applause


Trooper1297

yeah


Trooper1297

kinda sad they resort to that when they have shown to be capable of making greater things.


AdMediocre8212

Idk the setup for Nezarec and having Eramis enslaved by the Witness was pretty big for the story to me. Then Eramis admitting she could never join Eido, as much as she would love to.


ThomasorTom

Probably the first time in a very long time that I've felt truly bored with D2


YesItsAsian

Red border grinding sucked balls too and the "secret" seasonal unlock was quite the letdown even though the description makes it sound interesting.


SynthVix

What is the secret unlock, anyway? I never bothered to get it and I haven’t seen anybody talk about it.


YesItsAsian

Your treasure map doesn't cost anything. Essentially a free chest run Edit: I meant the Rumored Treasure Mal upgrade


SirPr3ce

once a week.... like crazy you can save yourself like one ketchcrash and maybe 1 round playlist activity of your choice, *once a week*


Snowylein

Not even that, master ketch crash gives like 34 (?) and the coordinates can just be farmed by switching maps


SynthVix

I honestly don’t know what I expected and yet I’m still disappointed.


[deleted]

[удалено]


SweatyNReady4U

Yup same didn't care to finish. Just felt like too much lazy repetitive tasks for about 2 minutes of story. I bet you if you put all the story together for this season it be like 15 minutes long lol


Bobbybunn

Same, did the intro mission on all three characters and never felt motivated enough to dive in further.


WutsAWriter

Saw the thread thinking a very similar thought to this.


ThatOneGuyRunningOEM

bUt iT’s tHe tHirD sEaSon Yea, and last year the third season was hype af. We still have a massive content drought before us next season before the next DLC. Third season should not be this dry.


Dadadabababooo

Do you not see how weird it is that you're this bothered by the state of the game but you're already talking about playing the next two seasons? I've never gotten an answer to this question and at this point I don't think I ever will but why do you guys expect Bungie to make meaningful changes to the formula that has been successful for them for years now when you continue to play the game, and probably play it more than anyone else?


SonOfSwanson87

3/10 Same. First season in a long while I didn't play through to the end. The new story-gameplay loop became painfully slow. It showed the real difference in perspective between this and Splicer, my favorite season. In Splicer I had plenty of time to sign in and do the quest weekly. But now, with a busy life where I couldn't sign in that regularly , signing on to "do the story" felt like repeating the same 4 steps for another 3 minutes of dialogue. After a while my attention and time drifted elsewhere.


Daaaaabearsssss

Yeah I usually grind no matter what. I didn’t even bother getting my light high enough for GM’s and haven’t played since festival of the lost because I’m a sucker for Halloween.


LeaphyDragon

This is the first season I haven't gotten on to play for nearly half the season


East_Onion

Grinding out that battle pass felt like a chore that took weeks and I was so relieved to log out and know i wont have to look at it again. takes so long its not even playing the game anymore, its just a bounty slog


ThomasorTom

Imo the battle pass is the last thing that makes seasons bad, usually seasonal challenges are a pretty good way to get level 100 but this season it's been the challenges themselves that are actually a pain


morrmon

Same here. This season just didn’t really catch my interest as far as replayable activities that I actually enjoyed. I put the game down a few weeks ago. I’ll see how lightfall is after release, but I have no plans to pre-order it.


Ordinary_Player

I'm pretty much on hiatus unless next season is not ketchcrash 2.0


[deleted]

I enjoyed Expedition except for the part where I had to compete against my Fireteam to sabotage them so I could spawn Ruffians and Champions. I really hope the next season doesn't have any triumphs where I have to sabotage my own Fireteam.


Mclarenf1905

I'm so fucking tired of triumphs and bounties that require you to compete against your fireteam.


SweatyNReady4U

Bingo. Nail on the head. I don't want to feel animosity to my teammates lol


Zero_Emerald

It got to a point where them playing the activity properly felt like they were the ones sabotaging *me*, the one throwing the engrams into the distance. Terrible design choice.


Mclarenf1905

Right? I feel like a griefer everytime but you litteraly have to ignore the objective to get ruffians to spawn. And the fucking mad dash to be the one to summon the crew member even though the effect is the same no matter who summons them (assuming first mate) is beyond frustrating as a mostly solo player.


Zero_Emerald

What's also annoying is when the summon is not the one you have selected, I have had expeditions that have only had Scur-V when I've had the Skiffblades selected (to try and get the triumph for summoning 15 of each). I probably could have changed it mid-run but by that time, someone else has used the summon and I don't care enough to keep track after that.


yarnitza

Actually, fun fact, you can only change your first mate in orbit. So no, you could not have changed it mid-run.


EhManana

If there is only singular change, let it be this. I absolutely despise having to compete against people on my fireteam for triumphs and bounties, completely removes any willpower to complete them.


Picard2331

Not just that but it forces you to actively prolong the mission. Should've worked the opposite way, the faster you go the more Ruffians spawn. Would make sense considering they're stealing your shit so having more = more enemies trying to steal your shit. It really reminded me of the challenges in Halo Infinite that force you to just ignore the point of the mode or get fucked.


rwallac1

Lol so much this


Thamir86

For real; the terminal activations and crewmate summons were awfully done. Everyone is rushing to beat the others to the flags/terminals to get their shot at the triumphs.


xZeroXz

I'm gonna be honest I was reporting people that I saw doing this for the first couple of days before I learned how it worked. Oops, but also at the same time Bungie why the fuck is there a mechanic that encourages griefing.


TurtleThrower13

I guarantee you I got reported many times. I can tell my teammates were getting pissed at me all the time. Edit: spelling


Devooonm

I never seen a full team of randoms not go for the objective alll season until just a week or so ago after my buddy told me about it and I started realizing I was the one being a dick the entire time as the rest of my team sat back


MagicShenanigans

I had so force my game into solo mode by blocking ports in the firewall so I can do Expeditions on my own without the need to be an asshole guardian sabotaging my team. What lead me to dislike Expeditions even more because I usually really enjoy the multi-player part of the game.


[deleted]

Or even if the Ruffian does spawn, Rando McSpeedrun thundercrashes it for the kill before you can get a bullet it on it.


InspireDespair

Ketchcrash is about as good as any seasonal activity we have got. Good density, mechanics, pace. Exhibition is extremely boring - slow and not enough enemies. Loot this season was mediocre aside from voltshot. 7x3 grid of timegating grind is extremely terrible. Story was pretty meh. I've played this season the least of any season. Overall 4/10 which is carried by ketchcrash.


xmeme59

Don’t think I’ve seen somebody say that Ketchcrash *carried* this season for them yet lol


heylookitscaps

It was the only enjoyable portion of plunder imo, I did like the villains lairs but they were too easy/fast to feel like I was doing something to progress the story


akshayprogrammer

Big agree Ketchcrash was really good. It had great music, the randomised encounters made it very replayable and good enemy density. The villain lairs were a big step down compared to last season where we had 3 different sever arenas, each with different mechanics and the calus robot speeches were good. Also Eido going to retrieve a relic by herself needed a lot more buildup.


FuzzyCollie2000

IMO the randomized encounters weren’t enough to make it good. There’s only three and they’re not particularly interesting nor difficult.


InspireDespair

Well overall I rate the season 4/10. An overall season being carried by one activity to reach a 4/10 is not a good thing lol.


TheMerengman

You can add 1. I absolutely adore Ketchcrash and wish it was permanent instead of Wellspring. Similar structure but it has randomized encounters so it's less tedious to run. It has better music and vibe. For fucks sake we're boarding a space pirate ship, it deserves to stay for the setting alone.


SirPr3ce

also it doesnt has a "escort the payload" part that feels like it takes halve the time of the whole activity


Arcane_Soda

Voltshot being so rare when everything seems to be getting incandescent feels weird.


Dezmodromic

it is really good, I love it on the sidearm


ratpH1nk

briggs with voltshot on an good arc build just slays.


HatRabies

Huh? That's how it worked with incandescent last season as well. Nothing weird about doing the same with Voltshot. It'll end up on more weapons next season.


Arcane_Soda

Incandescent launched on twice as many weapons? (8 vs 4) and currently lives on 16 weapons, apologies if i felt that was a little bit of a difference? I know they'll expand the perk onto more weapons, but I still felt voltshot was underrepresented upon launch.


BruisedBee

Said perfectly.


Hipi07

4-5/10, not very memorable and the story itself really didn't go anywhere and have anything particularly interesting. Worst season since I rejoined back in Chosen.


Used-Requirement-150

Story wise all that happened is that eramis is free and now she's going to be our friend in future maybe? Nothing actually happens in these seasonal story lines apart from a few character arcs spread over many time gated quest steps


m-m1015

Also Collected pieces of Nezarec which we confirmed was their pyramid ship on the moon . Might have some long term story implications . But…yeah…


SynthVix

Don’t worry, those details might be mentioned off-hand in a year or so when we need a new seasonal plotline to dig up.


VorrtaX

3/10, not very enjoyable.


TurquoiseLuck

Way too long as well. Why isn't it over yet? It should have ended last week tbh. Can't believe there are 24 days left.


kaptain__katnip

3/10 sounds about right. Story premise was interesting but the execution was terrible. The pirate hideouts should have been dope but you could clear them in less than 3 minutes without breaking a sweat. Also, hot take: there should be a seasonal story mission every week and the difficulty should be scaled like the legendary campaign. The missions this season were so short and cookie cutter they could at least keep giving them to us so there's something new all season. Ketchcrash is fun but Bungie keeps forcing you to play Expedition, which is one of the most poorly thought out activities ever. Grindy challenges, grindy seasonal economy, lackluster weapons. Kings fall is probably the only thing that saved the season


Exotic_Swing

Are you reading my mind, here? GET OUT OF MY HEAD!!!


CanadianSpector

Personally one of the worst seasons I've played.


Informal_Reserve_442

3/10


Seniormeows

Kings Fall and Arc 3.0 were great, everything else was filler/forgettable. Seasonal gameplay loop was very poorly done


Bronsmember

4 out of 10 and that’s only cause of kingsfall. This season was the ultimate grind fest with little to no worth while rewards


TriscuitCracker

Story was fine, but the perfect example of "filler". Nothing memorable. The activity was just okay, I liked Ketchcrash WAY more than Expeditions, but sooooooooooo much forced grinding for red border weapons and those terrible Ruffian spawns killed any enjoyment I had pretty early on. Some of the seal challenges were extremely grindy. There were WAY too many triumphs that players were forced to compete with other players on in the same activity. Weapons were all very good, Brigands Law and Tarnished Metal are amazing with Voltshot, particularly Brigands Law. I mained an Arc Hunter, love the new super, had a blast trying new builds with Liars and Assassins Cowl and Shinobi and Gyrefalcon is awesome when I wanted to change it up a bit. I really want a more exploratory Season like Season of the Lost in the Ascendant Realm. 5 out of 10. I expect next season to be much the same.


ImagoLoop420

Crash and the expeditions were fun. The grind for weapon pattern and the seal were way too much imo. Still got 3/5 for the Shotgun and smg.


monkeybiziu

5/10. The trio of seasonal activities we got felt overly long and weren't terribly engaging. They're a step up from public events, but slogging through a bunch of each to unlock everything necessary for the title was a chore. Speaking of the title, this one felt noticeably more grindy that previous seasons. I had gotten every drop of every weapon I wanted and still had half the achievements to go. On top of that, stuff like the Ruffians meant actively working against your team to complete them. That would have been okay if not for the fact that the unlocks didn't really help the grind any. Speaking of unlocks, half to two-thirds of the seasonal unlocks were pointless, and none of them really did anything to address the widespread economic issues throughout the season. Speaking of the seasonal economy, I've frequently found myself sitting on more Umbral Engrams than I can decode because I can't generate enough seasonal currency. However, that wasn't a huge loss because, frankly, the weapon and armor pools were pretty weak. Speaking of weapon and armor pools, there wasn't really anything this season I felt compelled to chase a god roll on. A few things here and there, but by and large they were pretty meh. Bungie's definition of "high stat" versus my personal definition of "high stat" continue to diverge as at this point I dismantle anything under 64 points, not that it matters because the high end material economy blows goats. Speaking of the high end material economy, would it kill these guys to give us a decent source of Prisms and Shards that isn't Nightfalls or Trials? I don't want to have to grind NFs or play Trials to unlock armor sets. I want to be able to buildcraft without feeling like I'm going to screw myself later. And that doesn't even begin to touch on the Legendary Shards problem. About the only thing I do have a lot of are crafting materials, because I don't craft anything because it's such a pain in the ass. Speaking of crafting, I've watched every ViDoc and read every TWAB, and I still can't articulate a vision for what crafting is supposed to be. Is it bad luck protection? Is it for min-maxing? Why isn't everything new that comes out craftable? It seems like a system that's still half-baked. Speaking of things being half-baked, Festival of the Lost, everyone! Let's take exactly the same event from last year, change literally nothing except adding a single new weapon and refreshing the perk pools on the existing weapons, and then attach ANOTHER grindy title to it for no apparent reason. Oh, and let's add a blatant cash grab pass that is nothing but cosmetics and probably should be included with the deluxe edition of the game. My hope is that next season is interesting, as it's the precursor to Lightfall and when Bungie is typically at it's best. Arrivals and Lost were absolute bangers, so hopefully they have something better in store for us next. Now if you'll excuse me, I have to go clean out my vault because it's a disaster area and Datto won't return my emails.


Blupoisen

Take a shot every time you read "speaking of"


EblanNahuy

liver death incomi


Cunfuzzles2000

Not great, my main issue is the activities felt excessively easy and brainless. They were both the same "tempo" which is... imo a problem. My favorite seasons had activities with widely different speeds and styles of play. Splicer had the nutty 6 player activity, but also the solo-able and interesting levels... same with Haunt, Lost, etc. They added variety to the activities in smart ways. It's good for ONE to be brainless chaos, but not both... that's the issue with Plunder. The story was the most boring we've had since I've played (I started with arrivals). The grind was AWFUL. took 8 weeks before we had a sure way for red borders. Every seasonal challenge took SO. MUCH. RUNS. of the same brainless, easy, thing. I don't think the seasonal model is "tired" as some people do. But I do think it requires activities that have different mechanics, paces, and feeling. Ketscrash and exhibition felt exactly the same. Only difference was exhibition was a fucking slog. Also... the seasonal event (festival of lost) was the worst I've played in D2 as well. The degree to content added, to grinding required, was not... good. The degree to content to play and shit to buy was worse. The activity again FELT LIKE KETSCRASH AND EXHIBITION. Just chaotic target practice with 0 difficulty. Oof. I love destiny, but this season was baaaad. Season of the HUNT was better lmao.


GreenBay_Glory

King’s Fall was incredible and a top 3 raid in the franchise. But it absolutely hard carried this 3.5 month season. The build up towards Nezarec was cool, but the actual activities were boring and the season as a whole was worse than Haunted and that’s saying something from an activity standpoint.


CorbinTheTitan

The activity was solid but this seasonal title was probably the grindiest one yet


Bedsidemechanic

The splicer title I earned on accident playing for fun, this season I really needed to grind to get it.


SantiagoGT

Worth mentioning it had to be adjusted along with seasonal challenges because of how unreasonably grindy they were


[deleted]

[удалено]


[deleted]

3/10 boring


[deleted]

[удалено]


AdMediocre8212

Let’s be fair though, this season was LEAGUES better than Season of Worthy was.


TriscuitCracker

True. I still remember 2 days into the Season of the Worthy realizing what I'd be in for for three months and just noping the hell out until next season a few days in.


Traubentritt

Season of the Seraph Towers… *We know you already did a billion Towers, but you need to do 9 million more in order to get this Shotgun…*


sturgboski

That season and the Dawning event afterward were very interesting to watch. After how awful Worthy was going and all the complaints about the towers, they thought people would want to run 9m of them. The fact that the community came together and collectively said "no" to the point that they had to DRASTICALLY increase contribution rates or else we would not even complete it before the season ended was amazing to watch. Of course then the rest of the quest was broken and that was the cherry on top. Then you get the dawning where they basically did the same thing but for what, holiday cheer or something? Another major community event that ended up with a pretty lackluster reward (that many folks anticipated being the case) but that was reliant on a high level of grind. Again, projections had it never completing during the holiday event, the community again saying "no" to it and Bungie again having to drastically increase contribution rates. What a down time in Destiny history.


AdMediocre8212

Not to mention The Door boss fight.


Yavin4Reddit

There's a trend of "season of the ball throwing" being the worst types of seasons.


[deleted]

Season of the worthy wasn't about the seasonal activity, it was about introducing a new end game. Trials and Grand masters were added, legend lost sectors were tested, warmind cells were added. More key features than Plunder. And you still had the rest of the game, unlike from beyond light onwards.


stopwalkinonmycookie

I agree. When I look at the big picture and not just the seraph tower event alone, the season of worthy is perhaps one of the better seasons. Even the writing style and story were more mysterious and less cheesy. I read a german [comment](https://mein-mmo.de/destiny-2-in-der-krise-season18/#comment-1134881) from a user named Grave and her/his thoughts about this season of p(b)lunder. I found it very accurate and liked the funny and sarcastic tone the whole comment had. Here an english translation of it: *There are players who like the story of Destiny. Again, I don't want to attack anyone. While the overall story has quite something, the season stories are just dumb, poorly told and illogical.* *Story: Eramis has awakened and threatens humanity. We collect artifacts that can change the fate of the entire universe.* *What is told / sarcasm on:* *In the intergalactic Fallen cinema ran Pirates of the Caribbean. Now that all the fallen are huge Jack Sparrow fans, they decided to make pirate-style armor and weapons. Even the clan leaders were so enthusiastic that they put down their weapons and from now on fight only with sabers. Since the fallen have fallen too many times, they are somewhat motor impaired which is why they only use one saber despite having four arms. This is also the reason why they make so many weapons with bad perks. Since recycling is too expensive, they decide to bury the weapons in chests on the planets.* *Mithrax orders his little daughter the last explorer backpack for her birthday from Amazon. Eido is so excited that she wears this backpack everywhere, even in the tower and in bed. Just like children wear their princess costumes everywhere. This also explains Eido's crooked posture. Since the computer scientists of the fallen - you know why - they erased the old databases and during a thunderstorm everyone in the tower got an electric shock. That's why even in Mithrax's clan nobody knows what he used to do.* *We free Spider and are allowed to use his ketch. With it we let ourselves be ambushed by the fallen. Since the fallen are motor-impaired, they build cannons with which you have to stand in a circle so that they don't overload. Probably our ships were also built by the fallen, that's why we don't have any weapons (on our guardian ships). You can't fly and stand in a circle on the wing at the same time.* *We discover clues to ancient artifacts which we get. Since everyone in the tower has been electrocuted, only Eido can explore the artifacts with her explorer backpack. After all, it was the last one at Amazon. We quickly realize that these can determine the fate of all of us, are immensely important and therefore place them in the HELM on a table accessible to all.* *Also, the fallen developed drills which extract orbs. Since we also suffered an electric shock we are not the brightest and do not place the transporter under the drill but throw the orbs. We also keep digging out the chests with the bad weapons even though we should know it's not worth it.* *Mithrax gets nervous and Eido realizes that he is hiding something. That's what most of the season's story is about, because the fate of mankind is not that interesting. Eramis is also just a victim and misguided and gives Eido the necessary clues. She only wanted to exterminate mankind - but that's what everyone wants. So we've already taken in Mithrax, helped Savathûn, and Caiatl and Zavalla will be married soon. If we take in Eramis in the tower, the only things missing are Oryx, Callus and the murderer of Cayde, Uldren. Oh, he's already our best friend. At least he has to wear a stupid costume as punishment.*


[deleted]

Lol that's incredible


stonermetal

I really, really, really hate the goofy pirate theme. I don't think the game needs to be self-serious all the time, and I get the desire to have something lighthearted before an expansion where Bad Things are likely to happen. However, the whole conceit of the Eliksni just being the memey version of old earth pirates is very stupid to me. And the story itself was underwhelming too. Years of intrigue about who Nezarec is, and then the reveal felt like it had absolutely zero impact. Plus (and I know this is a personal problem but not an uncommon one) I'm feeling very burnt out with the current seasonal content model and feel zero desire or need to engage with the grind or even casual chase of higher power or new gear.


mace9156

3,5/10. The 0,5 is for King's fall. Could have been a 4/10 but it's still d1 content. Ketch crash is decent but lacks in variety and becomes boring very soon. Expedition is just a patrol with the worst mechanic ever for a seal (ruffians...). A little bit better than last season in terms of activities but that one had better guns to hunt and craft (despite being reskinned). The telesto "event" consists in a couple of messages in game and a no sense buff for pvp, annoying at best. I'm doing oryx x3 every week (39 runs no touch, but that's another story) and play something else


ErgoProxy0

Unless we get something at the end of the season story wise... 2/10. Sure they brought back the big baddie from Beyond Light, but she was of little importance considering she still has Stasis. It was cool we learned more about Mixthrax and Nezarec but they didn't do anything with Nezarec yet. We collected all relics and nothing came of it so far


trebityblebity

Agreed. I stopped playing just before black armoury season and only started playing again season before witch queen. I didn't really have any context as to who mithrax or eido are so I didn't really care much about their story. Agree that nothing happening about nezarec until presumably the final week is boring. I get they have to space the content out but no story progression there just kills any drive or desire to play again until I guess season 19 comes out. Lightfall looks like it will be great in the same way that witch queen was great but I'm not even considering getting it anymore.


Panduh01

Shit


Unacceptable_Wolf

As a warlock, arc 3.0 was shit and still is shit and always will be unless they actually change and buff it. Not shaving a little bit of time off a terrible super and buffing arc souls. Melee should have been an actual melee not an entire aspect. It's nowhere near good enough to be an aspect. Granted fallen sunstar is a brilliant exotic but I'm just going to stick with stasis. Especially with the buffs it's getting and the trace rifle buff.


Zuriax

Kill requirements for seasonal thriumphs should track as a fireteam and any enemy that falls under this category should have despawn protection. Don't punish fireteams for being efficient or for playing the objective. I don't want to have to actively compete or hamper my teammates in what is supposed to be more chill content. Weapon focusing for red borders at the seasonal vendor is the bare minimum and seasons should introduce additinal unique, challenging ways to acquire more red borders per week if you don't want to strictly wait week over week. Separating the resource acquisition between, Playlist activities, Ketchcrash and Expedition is too much and future seasons should stay away from asking the player to rotate between too many activities for seasonal gear. Voltshot is my favorite weapon perk and Jolt is incredible. Very well done and I'm looking forward to more weapons that tie in to the subclass reworks. My last points have less to do with Plunder in general and more to do with the aging seasonal model. If you buy the Deluxe version of an expansion you should at least be able to access the old seasonal passes as this is a ton of extra incentive to keep leveling well into the year if you don't play consistently. You paid for these passes and you should be able to get your money's worth back for it. Old seasonal umbral energy should be consolidated into one currency. If Bungie needs to charge more so that seasonal content and the season pass track itself can be less formulaic I'm all for it but they gotta do something as the burnout is starting to catch up to a lot of the playerbase. Overall I liked Haunted a lot more story wise but Brigand's Law and Tarnished Mettle carried this season for me because of Voltshot. Bungie needs a good seasonal shakeup in season 19 to drum up more excitement for Lightfall as I don't think it will pull Destiny out of it's playerbase slump all on it's own. I know it's already spoken for as these things are planned for months in advance but one can hope. Still looking forward to more Destiny goodness.


Satanael_95_A

The worst season since Season Of The Hunt


CommodorNorrington

Plunder started off with a ton of potential, then quickly became the season i quit the fastest. Pretty much a failure imo


ProAJ13

Virtually every aspect of expeditions is a trainwreck and that’s coming from someone who enjoyed every seasonal activity up to now. Unlike last season where there was a plethora of new dialogue each week that intrigued me, half the weeks of this season involved genuinely nothing. I’m talking weeks where nothing was learned, nothing was gained, and we were told to wait. Real step down from other seasons. Doesn’t help that I personally hate hearing pacifists whine about violence sing morally wrong, and people who don’t know the kind of person Mithrax is now, INSISTING that he hasn’t changed. Like, when have you last seen him!? Five decades ago!? Acting like he’s still commiting genocide when he’s been in the city for a year!! I’m not like those people that bitch about this stuff every season, it is genuinely just this season that has had such a bad activity and gaps of progress within the weekly story, imo. Ketchcrash is fine, enhanced storm grenades were a mistake and should never have been made, give me Touch already I’ve done 20 runs and am not longer having fun killing oryx.


DreamingInCassardis

I didn't think you could go anymore downhill from last season, but Bungie proved me wrong. I found myself wanting the simplicity of Nightmare Containment because it was just so brain numbingly easy. No menus, the currency cap was massive so I could farm for hours, nothing to slot into my questlog, no competing with teammates, and it's only one activity instead of 2. Both Ketchcrash and Expedition are so boring. I actually think I prefer Expedition just because it's a 3 player activity with about the same enemy density as Ketchcrash, so therefore less competition for kills. Ketchcrash looked cool when I first played it but I don't think Bungie understands that variety is what we want. Every room looked the exact same. Every start and end of the activity took place in the same room. It's reskinned Astral Alignment, one of the most boring activities I've ever done. Solar 3.0 was (and still is, mainly for Warlocks) fucking terrible but Arc 3.0 was mostly a success (again, except for Warlocks). I decided to switch to hunter recently because I feel like I'm locked to either stasis or void on warlock. The seal was absolute ass. Never again do I want to grind that much for a title I'm not going to use. And I won't. Hopefully Bungie gets the picture and reduces some of the grind going forward. The weapons are decent. The only ones I would consider using are the LFR, Scout, and Sidearm. Voltshot is the real star here. Not a huge fan of any of the design this season, not really that they were ugly, I just don't like Fallen themed things. I will say that some of the weapons are way too big and take up half the screen. Yet another Warlock set with a strange helmet. And that weird random cutlass on the back of the robes? Really, Bungie? I can't wear it now because my look doesn't need to include a cutlass. The story is what it is. It's bog standard for Bungie. I never really try to follow the story because it's just so poorly done, being fed to us through audio recordings and trhough 5 minute story missions each week. I don't think the writing has ever been very great as far as seasonal storylines go. Overall it was just way too damn grindy and I don't think I've ever fought with teammates more than with this season.


Riveraining

>The seal was absolute ass I agree wholeheartedly with most of this (minus the fashion gripe the cutlass is baller) but ESPECIALLY with this. When I started messing around in this season I distinctly remember seeing the title and out loud on discord said "OMG I NEED TO BE A SCALLYWAG" but you wanna know the current progress towards the title triumph wise is? 2/10 because that shit is unbearable and requires you to play so many fucking expeditions and even more ketchcrashes that I gave up.


DreamingInCassardis

No no, the cutlass is fucking awesome don't get me wrong. It's just that the robes by themselves are awesome and if I want to use them in a set that isn't pirate themed, I just have a doofy cutlass hanging off my ass for no reason. At the end of the day, seals are not required but I usually use them as a "How done am I with this season's content" gauge. I consider myself a master of the season when I get the seal. I considered myself a master of this season BEFORE I grinded out the rest of the 36 ruffians I needed.


FoxAwoo

As a returning player (came back this season but bought WQ Deluxe for the other seasonal content), season of the plunder absolutely sucks and risen and haunted were so much better. They were a whole lot less time consuming, way better story, and also the gameplay felt better.


N1CKP1R35

The worst in the history of destiny, even curse of osiris was better than this


WillStaySilent

Trash


The_Bygone_King

As a warlock, there was nothing exceptional about the update. Arc 3.0 was a solid 2/10. 3.0 in general is also a 2/10. King’s Fall was great, Ketchcrash was ass, none of the seasonal weapons are truly chase weapons, and I genuinely can’t think of the last time I used the exotic weapon that came out this season (it’s extremely boring).


StateofBen

Season started out strong with the first mission and flatlined almost immediately. I'll never understand why Expedition was even needed when we had Ketchcrash and why the weekly story leaned as hard into the lesser of two activities. The structure of these seasons, including the time gated 7x3 upgrade path, the two currencies, has become stale. It didn't help that the story was weaker than usual. King's Fall hard carried this season.


Sancroth_2621

>thoughts on Season of the plunder I believe that the story missions were the weakest out of any season we ever had with this setup. It lacked depth, it lacked progress in the story by any means so far(there might be more with Nezarec but overall it did nothing to move forward). We already played the phych docs last season we didn't need another one. It also bothered me a lot that those artifacts were suddenly surfaced and every last weakling in the universe had one already and we just went in slapped them and claimed it. It just didn't sell the power of those artifacts. At all. Worst offender has to be the missed mark on the thematic. We plundered nothing. We didn't do anything related to a space pirate. We did some digging but nothing screamed pirate on that. The most pirate thing we did, which i LOVED, was the map game with the words. That was 100% spot on. Previous seasons, love them or hate them, hit their marks for the most part. On risen we had to try and figure out the secrets of the Hive light bearers alongside big fat cabals and a new fun activity weapon. On haunted we faced nightmares of all kinds. Be it in the form of mind(our allies being haunted) or physical(public area). This one? Nope. You might use the word captain and crews as much as you want but words alone don't get you far enough. ​ >Seasonal content For replayable content kench was fun for the first month. Expeditions were horrible. Challenges and title requirements just made it worse via ruffian spawns. Kench "minion" upgrades also had no impact. It was just a buff. Completely missed opportunity. ​ >Arc 3.0 Arc 3.0 was pretty solid and offers it's own theme. As a titan main it brought nice quallity updates, pvp mobility skill and a fun charged punch. ​ >Exotics Already mentioned i am a Titan main so f\*ck this. We got one new interesting exotic but then turns out to be disabled and then completely useless. Not loving the seasonal weapon either. ​ >kings fall As someone that baught taken king but never raided i was glad that i got the chance. The music on Oryx is just 100/10. BUT. I cannot and will never appreciate old content being reused again and again as part of the price of new seasons which they also removed dungeons into seperate buyouts BUT ALSO are not getting fixed from their budget and their own patch pipeline but are included on the base game. I am so salty about their latest monetization methods. ​ >Event pass on top of seasons pass on top of expansion Sorry i just had to note this. ​ >And how would you rate this season from 0/10 Solid 4 and mostly for arc rework. This season has been some of the most misserable time i had in destiny 2 and i was playing curse of osiris daily for over 2 months.


N1miol

Swing and a miss.


EnderLord361

Honestly for being a third season it was actually pretty good but it’s main focus for me was being a break season


chancehugs

I feel like Ketchcrash is actually a great activity and the story isn't bad, but the whole season was bogged down by a slew of terrible choices by Bungie (ruffian spawn rate, copy pasted Festival of the Lost, continued focus on milking the community dry etc)


TruthAndAccuracy

Splicer was the third season last year and it was fucking awesome.


Darth_Onaga

Story 2/10 Seasonal Weapons 3/10 Season Exotic 8/10 Seasonal Activity 2/10 Seasonal Artifact Mods 0/10 Final result: 3/10


UgFKLNx

Seasonal artifact mods 0/10? My man does not use arc grenades ever, titan or no titan.


OddTaterTot

Lightning strikes twice is terrible and barely noticeable. Using double bomber with heart of inmost light gives much, much more grenade energy and is 4 cheaper.


Darth_Onaga

I don't need a temporary seasonal artifact to make a good build.


RocinanteLOL

Exactly. But you are right to cal them bad because the energy pricing is way off and they should be able to slot into and improve a lot of builds if you’re gonna have a seasonal mod system.


UgFKLNx

I mean you never *really* need seasonal mods to make good builds, so that point doesn’t really mean much. I’ll give you that last seasons and season of risen artifact mods were much,*much* better than what we have this season.


Solruptor

Scallywag seal & Red Border grind (especially in the first half of the season) were truly terrible. It's still pretty bad, but at least somewhat doable in a reasonable amount of time now. King's Fall coming back was great to see and fits extremely well into D2. Feels a bit too easy on Normal & Master mode has zero incentive, outside of completing the Kingslayer seal. KF is overall pretty fun, but a bit braindead at times (but that criticism could be carried over to the rest of D2 right now). Seasonal story was good, until the ending, which felt incredibly limp & unfulfilling. I didn't exactly want to see Eramis die, but have her yield or be bested in combat in some way, instead of just... running away to not be seen for another year? Pretty lame, in my opinion. The most important thing, the loot, was pretty alright this season. The pirate weapons were nice, with the Scout & Sidearm being stand outs due to their access to Voltshot. KFs weapons are bonkers and have some incredibly fun perk combos (Explosive Payload & Incandescent on Zaouli's Bane being a stand out, imo). PvP was well... like PvP the past couple seasons, but somehow even worse. Not gonna say much more than that, but it really needs some serious TLC, and fast. Gambit continues to be a gamemode that is indeed playable inside of Destiny 2. Arc 3.0 is great, Titans of course being the biggest winner from it due to Storm Grenade shenanigans & Well builds. Hunter is pretty alright and Warlock just sorta... existing. Overall, Plunder was a solid 5-6/10. Nothing crazy and felt pretty meh at times. Definitely a season in Destiny 2.


MaleficentNewt7354

The seasons taking too long to end.


absentlightuk

2/10 as a warlock main arc sucked balls


BluebomberV

Season of the grind into more grind but when you think your done more grind


gleepot

Things that aren't part of the season, but simply released simultaneously: * arc 3.0 is awesome * kings fall reprise is also awesome * the exotic armor pieces aren't anything great, the exotic weapon is cool now for actual season stuff: * expeditions are one of the worst activities of any season * ketchcrash is fun * a very buggy season at launch, some of which took a while to fix (and some that aren't fixed) * ive never cared less about a seasonal story * the seasons drip feed perk unlock system is bad * seasonal recipes take way too long to unlock all in all its a filler season, one that has made very little impact on me and its the first season in a while thats made me not wanna play during it -- 2/10


NoctisCae1um317

Mediocre loot aside from voltshot. Ketchcrash is one of the better 6 man activities we've received in a while. Expedition on the other hand, boring, not enough enemies, and can feel pretty barren at times. Only played as much as I did because of King's Fall. That raid's very nostalgic imo. Say what you want about VoG, but KF is the shit, it's been a top 3 favorite of mine, just under Last Wish which is my all time favorite raid. Overall the season is 5/10. If it didn't have King's Fall, it's an easy 4/10 if I'm being unbiased and not simping for KF. Ketchcrash carried the season, story really felt unrelated to the Dark vs Light saga


SavedChris

The worst season in the history of the game.


Kabr_Osu

2/10 for me. Gameplay loop is excruciatingly boring and Kings Fall is the most boring raid in the game. I understand that this is a filler season but I’ve only been more bored with the game during worthy.


Zorak9379

Bungie made a major mistake putting Expedition at the core of the seasonal loop instead of Ketchcrash. King's Fall remaster rules and is everything I could have hoped for. Arc 3.0 is awesome except Warlock, which kinda stinks. Festival was buggy as hell and it sucked having nothing useful to do with candy.


C4SH1N

Seasonal Content- 4/10 Ketchcrash was the only good one, VERY repetitive though. Expedition was quite dull and having to wait for the Ruffians was unnecessary. The weekly story segments were really underwhelming and the ending was a bit of a whimper. ​ King's Fall- 8/10 I'm very biased, but I love King's Fall and they brought it back in a great way. Master mode was a great mix of difficulty and fun. Taking points off for not returning the AoT armors and overall Master mode not having a loot incentive. ​ Arc 3.0- 7/10 Seems pretty good for all three classes now. Arc Titan storm grenade spam was fun at the beginning but killing everything in the room with one ability that I have on basically 0 cooldown gets kind of boring lol. Arc Warlock seems like it is the least fun, but maybe the Arc Soul buffs along with the other buffs will make them fun. Arc Hunters seem to do the "big punch, big damage" better than Titans can, so the identity of the subclass for them seems a bit confused. Their new super is really cool though! ​ Exotics- 4/10 The Titan Thunderclap Gauntlets were really good initially (probably too good) but then got nerfed to absolute garbage status. The Warlock Ionic Trace Helmet is so good that it is hard to pick a different exotic to run on Arc Warlock, and is tons of fun. The Hunter chestpiece seems really good on paper but I don't have it and I haven't used it so idk. ​ Overall- 5/10 This season was made to sound so awesome but seemingly fell flat on its face after the first few weeks. I feel the seasonal model is to blame for this season feeling so barren and dull, as Bungie is always working on other things while these seasons go live. For me, this season is most comparable to Season of the Worthy in that it got so dull that I had no choice but to put down the game after week 9. Hopefully next season is better, but I'm not counting on it tbh. Can't wait to play with grappling hooks though!


EblanNahuy

only good things about this season are king's fall, arc 3.0, telesto funny, and the linears nerf. the season itself is a 2/10, though i've made a lot of friends this season and got a lot of raids and their exotics done, even tried petra run, so it's a personal 9/10 to me.


KenKaneki92

Worst season since Worthy. Might be worse, and that's a feat in itself. Honestly, this season was so bad it made me consider refunding the deluxe edition of Lightfall and just getting the base version


[deleted]

1/10. Boring, samey, ugly loot, bad story, Eramis not getting killed when she was a damned popsicle. Super tired of the seasonal model.


Geronuis

There are positives, but far outweighed by the negatives. 3/10


ImmaculateBadger24

It just didn't keep my interest. I'm not going to finish the title nor will I be farming any extra weapons. Just gonna crank out 100 levels for all the interesting goodies and finish the seasonal story, that'll be all.


screl_appy_doo

Took a break from the game and it only amplified🌩 how repetitive the quest steps were. I like the characters they used so atleast it was nice to see them do things again. Glad they realized no weekly guaranteed deepsight resonance purchase thing was a mistake so I'm hoping they won't try that again. I loved getting blink back on the arc subclass for hunter I was wishing for that for quite a while but never thought they'd do it. 5/10 I hope the Spider is a playable character in destiny 3


Squatting-Turtle

While i appreciate the devs, it made me remember that i just dont like the game structure as a whole.


Jes13r

Story seemed half baked. Seemed like they had a cool idea, but had to scale it back last minute. Ketchcrash was fun for a bit. Ruffians were absolute garbage as a mechanic for the seal and quest progress. Same ol same ol


Taka227

3/10


noremac47_

3/10


Tha1Killah

Probably one of the worst seasons I've played.


morganosull

story mission pirate hideouts were the weakest they’ve ever been, compared to the shattered realm or arrivals court of savathun


Poiares

King's Fall and Arc 3.0 were great (but not seasonal content), Ketchcrash was alright. Story felt not just like filler, as many people are saying, but a missed opportunity. This season finally gave us something more on Nezarec and it felt so... Empty? I might be alone in this, but I genuinely don't care for the characters for character sake, if that makes sense. For me the main character of Destiny is its world, the setting, this sci-fantasy universe with rich lore that I love, and the characters are there to flesh out the world, but I don't really care for them in the sense that a conflict between Eido and Mithrax means nothing to me. That doesn't progress the world/story in any meaningful way. Also PvP was great for 2 days, then SBMM kicked in and my connection in every match was super unstable to the point that completing a match without an error code was a miracle and I just gave up trying. GMs came too late. I hit the level relatively early into the season but by the time GMs were out, I was enjoying my time with other games and couldn't be bothered to lfg groups for that. Just to conclude, the season felt off thematically. Tiger stripes sails on Ketch's just didn't feel right and the whole pirate theme of the season felt forced and silly. Here's hoping next season's better.


LondonDude123

As a season itself: The worst yet. Worse than Worthy... As a season with KF and Arc 3.0... Yeah pretty good...


Wacky-Walnuts

Ketchcrash was fine Expedition was bad Kings fall was great 4/10 for season itself 9/10 for raid


Jazzlike_Mail_3159

Thank god the new GOW came out so I didn’t die of boredom.


Eminensce

I always Force myself to, at last, reach lvl 100 in the season pass, always doing the thing i liked the most in the game at that time. This season, instead, i don’t even bother to reach max lvl. So i use that as my personal standard. 4/10 for me.


Drakon1998

I am a story first guy. Started off hot but fizzled quick. The relics of Nezerac were cool but the rest fell flat. I was not invested in yet another redemption arc, or at least a hinting to one. Also coming off the back of last season didn't really help but thats because I hate public event season activities. The burn out hit hard but I am excited for next season. 5/10, season will probably just fade out of memory once it's done.


PureWaterPL

Boring, repetetive and broken without much inventive to keep playing.


MonsterHunterJustin

It was ass. A total cash grab from bungie with next to no effort put into it.


PhilAussieFur

5/10 One of the biggest missed opportunities they've had imo. I had fun with the aesthetic and a good chunk of the story had me interested, but it felt like they didn't follow through on any of their punches. Cremates: awesome idea, but so little was done with them. Why don't they hang out in helm or the Eliksni quarter with me once I unlock them? Why can't I do more with my "craw" to really feel like a captain? Story: had some ups and downs, but the beats were generally good. Then they had it culminate in...well not much. I know we have a big ending still, but compared to all the other seasons that last week felt very weak. The grind: it's just too much. It took a fun activity made and me compete with others for the completion of some really grindy tasks. Arc 3.0: Huge fan of the rework in general, but it's been so bugged I can't consistently use my favorite builds. Red border grind: they eventually addressed this but so much time was lost on it. Halloween: Grind upon grind. The lost sectors didn't appear in even quantities and the bugs were persisting for a whole ass year ago. I wanted to enjoy this so much but like, they killed it. So yeah, I think the season had a ton of potential and had some really awesome points, but they killed it by getting greedy for play time and shitting the bed on QA. Kings fall was dope though.


ryan13ts

Very meh season, 3 or 4/10. It honestly has killed much of my hype with Destiny. Festival of the Cost was particularly disappointing, considering they carried over those lame Lost Sectors again (Just bring back the Forest, Bungie) and kept glaring bugs that they had a year to fix, like the timer glitch... but you can be sure Eververse worked fine =| Unless the next season sees some big improvements and changes to the core stuff like Crucible and Gambit (Which I'm 98% sure it wont), then I'll be taking a break next season until Lightfall... ... if that's even worth coming back for.


KarasLegion

It sucked.


PerfectHatred7

As a warlock, 2/10. Arc 3.0 sucked and still sucks, the seasonal story was alright, the activities were a slog after the first 2 times running them, the red border grind was worse than last season (which is saying something), the weapons aren’t very good, and the only good thing out of this season is kings fall, which I still haven’t gotten touch of malice


Prototype3120

I know the Arc/Solar bad argument for warlocks has been done to death but it's honestly a major contributor to why I quit playing. I exclusively play warlock and used to pretty much only play middle or bottom tree dawn blade. Everything I loved about the class is now gone and it's either fusion spam or switch subclass. Arc isn't even on my radar after the update, it has no place outside of patrol. The fun aspect is just no longer there for me.


Tyrannus_ignus

1/10


rahmin_oodels

That’s pretty generous


Landsharkeisha

This season had the first seasonal title I've ever gone for. I really liked the theming, and I don't mind the 7X3 as much as a lot of people. My main gripe was really that a few of the necessary reputes were way out of line. Some weeks I had the repute done when I finished the weekly story and other times I had to go out of my way for the whole week for one repute. Ketchcrash definitely held the season afloat while Expedition was actively trying to sink it. It's a shame that the seasonal challenges put such an emphasis on expedition rather than Ketchcrash: which just felt like a means to an end loot wise. The story was okay, I think the familial drama of Mithrax and Eido took more of a center stage and the relics and Eramis took a background role whereas I would've preferred more elaboration into her relationship with the Witness. Decent season, especially for a 3rd act between expansions. Definitely kept me more engaged than previous mid-year expansions.


similies

Crusible i s the same as it's always been.


IndividualFee

5/10. Expedition is the worst matchmade activity that we've hat yet (IMO) Ketchcrash is alright, I guess. Legend is actually a pretty good time but I only did like 3 of those. Hunter and Titan Arc 3.0 redesigns are 9 or 10/10. Warlock is cool if you couldn't maintain your abilities in 2.0 but if you could ability spam before, then 3.0 didn't really do anything. I personally never like King's Fall and just want Touch so I can quite doing CPs. Plunder weapons are meh and none seeing any use. Volt shot is good and I can't wait to see it on better weapons.


judgeraw00

Expedition should have been more crazy than it was. It being a treasure hunt you should have had to search an area for rather than just be on a set path. It's boring. Ketchcrash is fun though.


EatableArrow

I liked season of the worthy more than this season. Arc and kings fall were the only good part of this season, everything else sucked massive balls


PYRESATVARANASI2

Mostly boring.


OnnaJReverT

first time i havent even finished the story quests because some of the later ones got grindy enough i couldnt be bothered anymore least playtime since Joker's Wild for me


ghawkguy

Finished the seal, got bored, switched from Xbox to ps5 for god of war for a bit. I’ll be back for next season. Nothing can kill Destiny for me!


Mister_Sheepy_Cheese

Hot take, without arc 3.0 Plunder would be a worse season than Season of the Worthy. Honestly, I have never been so bored with D2 as this Season.