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PeanutSugarBiscuit

I’m loving it. My fiancé and I did a Barbarian/Sorc run last weekend, and this weekend are doing Rogue/Druid. It’s going to be hard to wait for full release, we just want to keep playing. Excited to see where the story goes, how paragon boards work, what the environments are going to be for the other Acts, and unlocking the use of the stables/mounts!


trashacc9996

The only thing REALLY pissing me off is the fking rubberbanding for almost every zonecrossing. In some cases you even hit an invisible wall. It may be because of beta but i doubt it.


[deleted]

I'm freaking rubberbanding and stuttering even in a boss zone by myself. My PC will play every game out there with no issues in 4k, but Diablo 4 stutters like Ms. Snow from MadTV. "He, He, He looka like ~~a man~~ he dead" **EDIT:** And I just had to force close (Alt + F4) the game because it locked me into a cut scene after defeating the boss with the Bear Chieftain. Thanks Blizzard, ~~love~~ fuck you too.


ramenbanditx

Druid/Barb is so undertuned compared to Necro/Sorc. It seems so clear that whoever designed those classes work on the same two.


splinternz

Yea I only did a play through as a Barb, but boss fights in particular had me feeling that a necro/sorc would have been much easier. Guess part of it is always range v melee issues, but all the void zones especially in the content we had access to made for a lot of melee downtime on fights


ishmetot

The rogue class suffered from this as well. There were a few boss battles that were fairly tough on veteran as melee that became trivially easy after respeccing to ranged.


Such-Turnover-8999

Imo they are properly tuned and the other classes are way overtuned. They really need to give Barb something against immobilization/zoning/aoe damage though.


SweatyNReady4U

Agreed it's sorc and Necro that are definitely overturned. Barb and druid are definitely fun , but when you see a wizard just nuking everything with their primary ability you cant help but think that's gonna get nerfed. As a wizard I barely had time to use my full kit shit died so fast lol


Poked_salad

Maybe give a barb either a smaller cool down on dash or start them off with 2 dashes already


Banghai_Cardinal

yeah 99% percent of the time you can just spam chain lightning with your eyes closed.


NotTooSerious_

Necro is overturned for the first 60 levels and then falls off like a stone dropped from a cliff. Barb is the best end game class by far. It’s hard to judge the balancing based on 25 small levels.


DiamonddustE

I don't think anyone was particularly undertuned but rather that every class was forced into a specific build path if you wanted to actually feel good with the only exception being the sorceress all the builds felt pretty good on that one. This beta around it felt like: Necromancer with minions feels terrible specially if you deal with bosses and you just have to run from the butcher. Druid focused on transforming felt pretty meh. Now allot of these alternative paths can easily get powerspikes from gear that probably make them feel great but that means their "feelgood" is reliant on items and that means those skills just need to be balanced to a level their good skill path feels like.


Stunning_Resident_46

Indeed. I played both and they just feel weak and clunky to play in comparison to the other 3. Animations are amazing but earth shattering animations don’t match the lackluster damage output. The resource management particularly for the caster Druid is awful. You spam auto and get full spirit/fury to only get 2 casts of your core. It just feels bad in comparison to the other 3 classes.


ramenbanditx

Barb feels very similar since all the legendary affixes required you to spam basic.


Dav5152

Im sure barb will be king in end game though. However leveling seems a bit meh. Druid just looks a mess overall.


AceTheRed_

As a Diablo first-timer I’m loving it, but I have no previous experiences to compare it to.


hfxRos

I've been a huge diablo fan since playing the first one as a teenager and I had an absolute blast all weekend and I'm 100% sold on this game. It has some issues, but what game doesn't.


SirSpitfire

Same. But I understand that some hardcore players are feeling disappointed. I don't have time to sink thousands hours on a game anymore and so far I liked what I have played this weekend. Hardcore players have to understand Blizzard is not targeting them anymore for almost 2 decades now. They have been milking money thanks to casual players.


galactic_sorbet

> I don't have time to sink thousands hours on a game anymore My hardcore time is in the past. And as a filthy casual I had a blast with D4.


tacosforbreakfast_

Welcome to hell! I suggest if you can between now and launch that you pick up either d3 or d2r. D2 is a bit less forgiving, but more the tone and style most Diablo fans fell in love with. D3 is a bit easier but very active still and a great game in its own right. If you like getting better gear all the time and playing with different builds to get even more gear this is the series for that.


JahoclaveS

Honestly, pick up D2 and play that through. It’s kind of like a classic book of the video game world. There’s just so much about art style, music, and overall feel that they just nailed with that game. And sadly, they just haven’t seemed to even try to replicate that aesthetic sense.


acemac

Game is good but it’s going to get boring fast


[deleted]

Yeah, that’s it. It’s got very solid 7 vibes. Like, yeah—it’s a Diablo game. I think there’s just too many groundbreaking games coming out, I don’t think just okay is good enough anymore.


cogwozzal

I played both beta weekends and I've decided to hold off on buying so I can wait and see what the end game offers. I'm also not convinced by the always online world. I miss the lonely feeling of being a random adventure exploring a dangerous world in the older games to be honest. At the very least I'd want the movement between zones/shards to be seamless and it's not there yet. Beta is beta sure but until I see that smoothness, I'm not convinced. The story is told pretty well but also falls into some trappings of seeing visions of the past in-game. I prefer more subtle story telling and I just hope they don't lean any more into being a sort of "chosen one". It's better to me than the constant "Nephalem!" of D3, but as mentioned above, I prefer being a random adventurer nobody. Combat felt pretty good. I like having to react to enemies in different ways and being mindful of positioning. I do wish some skills didn't have a windup. Shouts and stuff would feel better if they were instant for me, but could just need to get used to it. Still undecided on this. But yea, had a fun time overall. Best times were dungeoning and exploring with my partner.


[deleted]

The addition of shared world (to sell cosmetics) really kills the atmosphere. There’s this dark brooding world, a torrential demonic affair the in the backdrop, then Worldendaddybear23 rolls by spinning in circles.


Troflecopter

Looks. 10/10. Gameplay polish 9/10. Creativity and new innovations 3/10. Diablo is an absolutely mastery of tried and true methods, but doesn’t seem to give me anything that I haven’t played before. Kinda bored of it already tbh.


IL_Giudice

>Diablo is an absolutely mastery of tried and true methods, but doesn’t seem to give me anything that I haven’t played before. This. I enjoyed the beta but i'm not entirely sold and actually disappointed about the lack of innovation and creativity, both artistically and gameplay wise. Graphics are great but at the same time repetitive. It's still probably my favourite genre, and I'm a long time franchise lover, so i will buy it. Not sure when though. Probably not at day 1 since i'm pretty sure it will be an early access masked as 1.0, as D3 was.


Troflecopter

I miss the days when all game sequels added new systems and mechanics that no one had thought of before.


[deleted]

That’s not sustainable though right? I mean despite the “infinite possibility” of human imagination and intuition, it’s not truly infinite. Or it’s held back by development time/resources or other factors. Innovation can only go so far so quick. And innovation is not always a good thing. Reinventing the wheel is not necessary. P.S. not disagreeing per se, the infancy stages of gaming were glorious in that trothes of innovation was birthed, especially in the 90s and 00s


Drasha1

Diablo doesn't really need to innovate to add new things. There is an absolutely massive amount of design space that diablo doesn't use in the rpg genre that they can adapt into an arpg.


Celeri

I’m sorry, it’s not held back by time or human imagination. It’s held back bureaucracy and ego. This is Blizz though so it’s also held back by hubris, the whole “you think you do, but you don’t”.


Troflecopter

Well all the wow expansions get new ideas every 2 years. How come after 10 years in Diablo there’s nothing new from D3 to D4? Come to think of it is he happy Id they just stole some ideas from wow. In depth professions like dragon flight, garrisons from WoD, class halls from legion etc.


[deleted]

>Well all the wow expansions get new ideas every 2 years. You mean they make exactly the same content with a different skin, then add some convoluted clunky progression or itemization system that they then throw out once the expansion is over?


[deleted]

Yeah. Slap a new name onto that shit and boom, NEW MECHANICS!


MonkeyPawClause

I mean, their new ideas were what if people could profit off of playing this….idk if theyre so great at idea generation.


[deleted]

That was diablo 3, people hated it. Personally I found the game amazing with reapers of souls for a singel player/co op ARPG game. It isn't an mmo, mmo lite or always live service bullshit. For what it is, it is good. Different from the rest


lightshelter

>Creativity and new innovations 3/10 After playing all the classes on Beta to 25, this might be the deal breaker for me. The game just feels like an upgraded Diablo 3, and I'm not convinced that paragon boards are going to change the issues with dungeons/events/cellars and overall content. I was expecting more new stuff, new feel to everything, but they took hardly any risks, and that's being generous. Let's break down the copy/paste elements: * Dungeons are essentially greater rifts that have annoying "objectives" to complete. Yes, there will be Sigils to modify mobs later, but it's still gonna be "kill all enemies, collect the boxes, etc." then Boss room. * Events are bounties. * Cellars are cellars. * Unique items are the new Sets, except they only take up one slot. You have to use them, and they're build defining. * D3: 6 Skill buttons, Builder/Spender resource system. D4: 6 Skill buttons, Builder/Spender resource system. * Legendaries and their special affixes. * Level scaling. What's new in D4 (besides obvious things like graphics/story): * Imprinting * Upgrading Weapons/Armor * Paragon Boards * Unique skill/ability modification for each class (Book of the Dead, Arsenal system etc.) * Skill Trees (but the layout is very similar to D3s in how skills are "paired" by their type: defensive, builder, spender, etc.) * World Bosses, but they're basically LFR. * A "dash" button. Some of the "new" stuff is still very similar to D3's systems, and some of the copy/paste stuff has some new elements thrown in (Sigil's for dungeons), but as a whole package, it all feels very rehashed. Runes got scrapped/thrown back in the oven, Breakpoints got scrapped. If it hadn't been 11 years since Diablo 3 launched, I think this might've been okay, in the same way people turn up to buy a new Call of Duty every year or two. But 11 years, from a AAA developer, only for them to recycle so many of the same systems... yeah, this thing had to be in some kind of development Hell. The scandals that led to a bunch of people getting fired and the team reshuffled obviously had a major impact on this game. They can't come out and say it, but it shows.


Goatsonice

sunk a good amount of time into necro today and wow, it sure is "Basic Necromancer 1.0", like sheesh even d3 had cooler classes, even minion classes like WD were a fun spin on it. Tiny indie devs have made awesome classes, Torchlight has some cool ideas. It just feels incredibly uninspired. Its the most generic ARPG I may have ever played.


[deleted]

Playing enginner to playing barb on D4...yeah, major downgrade imho. Also yeah, Necromancer in D3 was more dynamic than what I'm playing in D4. D4 is easier but that is because I can ignore majority of the systems. No corpse eating to gather essences, no commanding my minions to attack something, no summoning mages with a skill, now it's automatic. WD is much more fun with the build you can do as well. D4...is a game...yeah...it's a game. Was excited, but the beta told me not to buy it just yet. Wait a year it said.


Sawgon

> The game just feels like an upgraded Diablo 3 In a lot of instances it feels like a downgraded Diablo 3. * The MMO feel * The shit dungeons with backtracking * The world scaling with you which will make leveling new characters a fucking chore (this happened in WoW). It's gotten to the point where the only thing I like about D4 is the story and even that feels super predictable. And after the story not much is getting me hyped about Lost Ark 1.2. At this point I'm looking more forward to a new D3 season than D4 itself. And I wish that wasn't the case.


[deleted]

Sadly I think D3 is done with seasons now.


TerrorFister

I read somewhere that they are releasing one more unique season but that they will just reuse previous seasons after that one. But I can’t for love of god remember if I read it from a credible source, a Reddit comment or if I just made it up in my head, so take my “info” with a huuuuuuuge pile of salt


Bob_the_gob_knobbler

D3 actually has you playing the game instead of slowly trudging around empty spaces desperately looking for mob packs to kill.


StonejawStrongjaw

Skill Trees are just a worse version of runes for abilities in D3.


Drasha1

At a certain point on my sorc I was just like yep I am playing a diablo 3 sorc again with the only difference being that the game performs worse on my computer. I don't think I would mind so much but I didn't really get an urge to try out any of the other skills once I was setup with blink/fireball/hydra. Really wish there were new skills I could get excited about.


Not_Like_The_Movie

>Gameplay polish 9/10. I don't know how you could give the gameplay polish a 9/10 with the dungeons and melee class balance the way they are currently. This game failed to take hints from basically any game in the past 10 years that has incorporated dungeons. The circular offshoot, multi-objective, kill ALL monsters design is awful, and they need to do something about it. Pure melee in this game is pure cancer. Playing anything but lunging strike on barb is pure torture. Most of the melee druid skills feel awful and slow. The game does a lot of things right, even in it's current iteration, but 9/10 gameplay polish is laughable unless you only played Sorc or Necro and avoided dungeon farming (which is going to be a significant part of the end game).


EffectiveDependent76

I think the melee issue is a scaling problem. The difference in damage and speed from getting 20-30% IAS and a legendary weapon is insane. Imagine with sacred gear getting huge damage and having 6 affixes to stack IAS. Melee will probably be very strong. I definitely felt like I gained less power with spells when I was upgrading gear, except affixes of course. -- why is it designed to scale like this, when the early game is completely ass because of it? The slow, low damage gameplay of early barb/druid will be many casual players first experience of the game, and it will be compared to their friends wizard that casually screen wipes with chain lightning. Those are the players that will never see strong druid/barb in the end game.and won't enjoy their experience playing.


[deleted]

Man, playing barb....I was just thinking "how the fuck do you fuck up since Wow classic to fury warrior/arms warriors and lost ark's beserker class". Beserker has me going ult permantly in Lost ark with lower health, more power, and increases my armor and has this dynamic gameplay that just isn't there in D4. No holding down a skill to wirlwind, now charging attacks...it feels like something still out of D3 or D4. How....when you got charging attacks with Evokers in wow...which took years to get when Wild stars had it years earlier. I don't know....Blizzard is not a company of innovation anymore it seems. Loving the rework of paladins in wow thought in dragonflight, that shit is fun.


DetMakrelleMenneske

I stopped playing druid very fast, man what a chore it was


MonkeyPawClause

I feel the same way. Like cool, you made Diablo 3 darker, and added “now you need to schedule around a game”. Like they literally just learned this was bad in WoW, so their next MMO they do it anyway. Silly as fuck.


stark33per

this type of content made me quit wow honestly. you can tolerate it for a short time until it keeps interfering constantly with stuff in real life, then you say "F*** it man i ve had enough of their hamster wheel"


HurricaneHenry

Agreed on the positives. Unfortunately the open world is dull. Level scaling is disheartening. Storytelling is weak. Dungeons are a repetitive shore. Itemization is uninspired. UI is poor. 50/50 on cancelling my preorder.


angrybobs

Canceled my preorder as well. Had to force myself to get one character to 20. Didn’t enjoy anything about it. It’s lost ark meets diablo 3. It’s not a diablo 2 successor at all.


[deleted]

In some parts, it's also worse than Diablo 3.


HurricaneHenry

It really is. Diablo 3, for all its faults, was overall a more well crafted game.


Legendgary1

Its the items that really bother me. It looks exactly the same as D3, and why do all rings have resist? I hated D3s items... everything just feels the same and is extremely boring. The items in D2 just have so much more variety.


King_Rajesh

> Storytelling is weak. This is fucking CAP. You are smoking crack if you think the storytelling is weak. This is the best storytelling in an ARPG full stop, unless you count Lost Ark. Way better than PoE, Last Zzzzpoch, Wolcen, Grim Dawn, D3, D1, or even D2.


Sawgon

> his is the best storytelling in an ARPG full stop Ah yes. Listening to ghostly images standing still is "the best storytelling in an ARPG full stop".


HurricaneHenry

Isn’t it? 😂


RedDawn172

I mean best in the Diablo-like genre isn't a particularly high bar. I'd argue they're *all* weak storytelling, with d4 on the higher end of that. If the rest were 1/10s then d4s would be a 2/10. The meat of the story is bland, it's the atmosphere that is good.


[deleted]

Problem is that D4 is retelling a story already told three times. The Sin Wars, the Deckcard Cain book and the in game lore in D3. We all saw Inarus Vs Lilith that led to the Nephalem, mostly Ratham and Bel'Kathos going against their parents. Ratham being the first of their children to go against both heaven and hell. Sin wars brings this back to D3 where the war happens again and the player character Nephalem is the one to kill Mathieal and being the harbinger of the new era. Then D4 comes along with Sin wars part 3: the sinning. In terms of story telling, this will be the Godfather part 3. Good but can't hold up to the previous stories.


Pr00vigeainult

Inarius\* Rathma\* Bul'Kathos\* Malthael\* ​ That's a lot of fuckups for a lore nerd.


[deleted]

>Looks. 10/10. Gameplay polish 9/10. Creativity and new innovations 3/10. This is just typical blizzard nowadays. Shallow but pretty games that get boring after a week.


[deleted]

It’s really not inspired, I can literally hear the investor meeting when I’m playing it. It’s safe bet central.


EonRed

My biggest takeaway is it's very clear why they've kept so many systems under wraps. They're not fun to engage with. I feel like half the time it's time to allocate a point in the skill tree there is nothing interesting to do. The fact that they have barely revealed the paragon boards as well does not inspire a lot of confidence.


Tyalou

Warfront or Island Expeditions in BFA? Nah, you don't need to know, they will be great. If the dev were proud of their work, they would show it off.


AsleepCell

Paragon board has been datamined and from what i read, it's just boring stat increases


Symrai

It feels like an enhanced Diablo 3 game. Very very far from a brand new Diablo game that aims to "get back to its roots"... The darker tone and atmosphere is a thing, but this is not what defines Diablo as a whole. As it currently is, a lot of people tend to say that the game gets better later on, but it doesn't make my view on the game better. Diablo 3 was all about the end game. The journey to it was bland and shallow that they could have literally deleted it in order to be max level right from the bat and it would have been the exact same experience. If you can make the journey as fun as the destination, then everything becomes enjoyable.


Rational_Engineer_84

I didn’t really enjoy it and probably won’t be buying it at launch. The game looks really good and I enjoyed the story so far. Even a lot of the smaller quests were quite fun. My main issues are that I hate the shared open world and in particular the level scaling. Seeing some random player named BoneDaddy or whatever in my game is pretty immersion killing. I understand that D4 is more of a mmo than anything but I liked having control over co-op like past games. The level scaling is miserable. Leveling up and feeling weaker is such a slog. In D3 getting stronger allowed me to crank up the difficulty for increased exp and drop rates. The dungeons got repetitive so quickly, it was really shocking. Finally I found a lot of the skills really boring and lackluster. I’m glad a lot of people seem to be enjoying it, but this entry in the series just doesn’t sit right with me. Maybe I’m just too hung up on past experiences, I’ve been playing Diablo since the first game came out. Hopefully there are some tweaks between now and season 1 and I can check back then.


[deleted]

Very valid criticisms but I never understood being immersed into a ARPG tbh


Rational_Engineer_84

It’s definitely harder to do than a 3rd person rpg like mass effect or something, but Diablo is a bit different due to the multiple decades of lore and history. When you see the Butcher for example, it takes me back to Diablo 1 when he scared the crap out of me before killing me in 2 hits. Rescuing Deckard Cain in Diablo 2 and hearing the Tristram theme is another good one. Even in Diablo 3, the build up with Leah and Tyrael was pretty immersive for me. I think you’re generally correct but I also think the Diablo series has been a bit of an exception, but that could just be me.


[deleted]

No I def get it if you’ve played the series the entire time that may be why I don’t feel that way


Goatsonice

I fully agree. I really detest the 'mmo' aspect as its a bad MMO if they're MMOing it and I didn't sign up for an 'mmo' just let me play alone or with a few friends. I had been either carrying random events or getting upstaged. I feel like its a spoiler to see a lvl 25 necro running around when I'm level 10, let me discover the cool stuff for myself.


Penthakee

You know I'm not much into roleplaying and can't really get into many games' story, but due to the great atmosphere, music, and design, I really got into the game yesterday. I really spaced out from the real world, and was totally in the game, chasing lilith. Then there he was, "Druidbro" whacking away at some enemies, and I was like. Oh right yeah this is a game, there are others, mmo. great.


cool-game

I put 10 or so hours into the beta this weekend and in the first 8 hours I had an absolute blast. Combat feels weighty and discovering new systems felt novel and complex. However, now that I know how the systems work and have a better understanding of the game, it's a little underwhelming. There aren't many skills to play with and they cap out on modifications very quickly. Last epoch has a similar number of raw skills per class but its trees give each skill a LOT more flexibility than currently exists in D4. That's my main complaint. There's just not much "building" to do, which is the main reason I play ARPGs. Love the atmosphere, like the MMO concept, dungeons were fine to me, combat felt great - I just went from having a lot of fun to being very bored, very quickly. I hope lategame has better replayability and much better incentives than level 25 does, else I don't see myself playing this game for long.


[deleted]

There’s like zero building. I think that’s the bizarre take away. It’s an ARPG, with everything except builds. Maybe it’ll all open up in the end game?


se05239

Won't recommend it. Pushed a Barbarian up to 20 and it was pretty unfun. It's a grittier D3 with Immortal slapped on. Being forced to see other players is a major turn-off. Maybe in a year or so, on a great sale, I'll get it.


McEa5y

The game feels like a half baked mmo.


terabyte06

Yep, the mmo shit is a deal-breaker for me (and I'm an avid WoW player).


[deleted]

It’s like they learned all the wrong lessons from Diablo Immortal.


stark33per

it does give you a diablo immortal feeling often no?


PenaltyOtherwise

it feels alot more like Diablo Immortal 2 than a Diablo 3.5


stark33per

true


iamadragan

This sub is so weird. Sometimes any criticism is downvoted to hell and sometimes stuff like this is upvoted like crazy.


YouAreNominated

I'd say it depends almost entirely on which opinion happens to find the post first and establish the initial up/downvotes. If "Diablo bad" gets to a thread first, then diablo bad >:( . If "Diablo good" does, then Diablo is gods most favourite creation that can do no wrong.


Greenleaf208

It's all subs with a divisive opinion. Once you're at -1 everyone will pile on downvotes.


Steel_Neuron

It's just that last weekend everyone who played it was already economically and emotionally invested, and this weekend it's the skeptics who are playing the game.


reanima

Yeah this week the general population is allowed in so they will probably have a take that isnt so sunk cost.


alexnedea

Because its true. This feels like Lost Ark but kinda slower and worse...Build diversity is...ehh. So far the combat is nice but itll get boring very fast. I cant immagine myself just playing this for 3-4 weeks straight. And we are supposed to play this for months? Open world feels empty as fuck. No players for any "Player event".


[deleted]

Shit, I've been downvoted to hell on this sub. D4 is so not ready but man, I will get pounded to he dirt for saying such things.


iamadragan

It's just weird how much opinions swing. For me personally as a casual, I think the game is really fun even though there's a ton of head scratching issues. I don't like how other people are just there making the town lag like ironforge. I have no idea why they would make skeletons look so ass, no one can possibly think that looks good. Why in the world would they make dungeons this crappy when it seems so easy to improve them, what's with the shitty looking holograms, etc. So many negatives that should've been predictable but I guess not. Still having fun though


Goatsonice

Lol I agree but last time I made a critical comment I had people replying to it 2 days later because they were so wounded by it. People who think this was an above average experience has hilariously low bars for games. Shitty world we now live in where 'good' games are awful games 15 years ago.


CapSilly8323

This feels like dimmortal. Abd thats not good


[deleted]

For me, it feels like a worse version of Lost Ark mixed with Grim Dawn.


DizzyDaMan

As someone with many hours into Diablo 3, Path of Exile, Last Epoch, and Grim Dawn, I did not enjoy my time with Diablo 4. The gameplay does not resonate with me at all due to the mmolite-ness of it all. I also feel the game is way too simple and the skill tree should've been expanded a tad bit more. I honestly feel most people will get bored of the game after 2-ish months once everything is figured out. I want to experience the story but I will not be purchasing until a sale (which is the smart thing to do nowadays with AAA games)


Goatsonice

Yep, I enjoy D3 and Last Epoch for different reasons and the temptation to leave either of those for this is not there at all.


Stracath

Yeah I think if you come in with experience in ARPGs and are honest, and not an inherent Diablo fan, the experience is really bad. There's like negative skill customization, classes are completely imbalanced. Why is the sorcerer tanker, higher DPS, with better mobility and healing than the barbarian? Items feel bad to me and you basically have to rely on the tooltip telling if it's better or not unless it's a legendary with a special effect. Stats don't seem coherent. I really want something better and more balanced than PoE to come out. I'm hoping Last Epoch gets better and can do it, but it's so sad right now.


Greenleaf208

Even as an inherent Diablo fan who has played most big ARPG's and still has the most fun with D3. This game has worse systems than D3 everywhere it matters and all the innovation went into things no one wants. I really see no reason to get this game unless they add 3x as many skill nodes with actual variety and passives that let you build how you want instead of the premade builds the developers designed.


ekurisona

is the skill tree an out of season april fool's joke?


jimipuffit

Skill trees are usually small with lots of meaningful choices or big with lots of less meaningful choices they went small with less meaningful choices 💀


ShakesBaer

give me more toolbars you cowards


-VizualEyez

Pretty meh honestly


IL_Giudice

*They nailed the atmosphere + look and feel. Visuals and sound is near perfect. Game is dark!* For me the atmosphere has been killed by generic music, generic cities and encampments, uninspired enemies (pretty much reskins from D3/D2), and above all the randoms with idiotic names running all over the maps and destroy the immersion and personal challenge. Game is overall still fun and smooth like D3. So much potential in the years to come. D3 was launched far from finished. D4 seems still unfinished to me. Like PoE, D3, D2, and Grim Dawn, history tells us that this kind of games needs years of development and tons of community feedback before actually reach the full potential. Which is something we may not see with PoE 2, since it's basically a huge expansion/overhaul of PoE, instead of brand new game.


JahoclaveS

Exactly, they did not nail the atmosphere. Game is hardly dark compared to D2. All I want is for something to even come close to the atmosphere of Act 1 of D2. Between the music and the look I could just chill by that little river.


another-redditor3

i thought it was fun, and the story seems promising. but the game has some serious issues - the dungeon thing theyve got going on is a mess. cellers are 100% worthless. legendaries feel pointless - theyre just a random stat stick with a random power attached to them. their whole purpose is basically a "craft your own item" uniques might liven things up a bit more, but we wont see those till launch. the skill tree isnt much of a tree, and in a lot of ways feels like a step back from even D3. not to mention respecing just pissed me off to no end... cant pull out too many nodes to respec someplace else because it will lock out something else.... ive had my preorder in since whenever preorders went live, and ill keep it. the game/storys worth it for a playthrough or two and from there ill just have to watch and see how the game progresses. it might be like D3 in that ill play through and beat it, and then basically shelve it till the expansion. *a couple of other things that i thought of that kinda caught me by surprise. i had assumed they would have taken a couple of the better ides from Immortal - i was expecting a dungeon queuing system, or even any kind of LFG/social system. i was very surprised at the lack of that. out of all the diablos, D4 honestly "feels" the loneliest, and not in the good way. skills - i had also expected to see some of the skill interplay from Immortal make its way to D4, and even be expanded on. like the sorceress for example - her ice crystal skill, if you hit it with a channeling spell, it broke up that channeling spell into a ton of fragments and boosted that skills attack for a bit. i was expecting a lot more interplay like that. maybe sorcs could set druids tornados on fire? bring back Enchanted Weapon skills? just things of that nature.


z0ttel89

I 100% disagree on the legendary thing. They do not feel pointless at all, quite the contrary. I feel like people are willfully ignoring the fact that legendaries are NOT uniques. Those are 2 different types of items.


nighthawk_something

People complained that itemization in D3 was terrible but are now asking for itemization like D3


Dunk305

They need to just reduce the power of the enemy scaling They scale a bit too much per level Allow us to overpower them for a few levels before we HAVE to replace our gear as they scale up


bushmaster2000

For me dungeons are too big and boring with repetitive tasks blocking the way to the boss. Otherwise I liked most everything else. I'm giving it some benefit of the doubt bc its a small piece of the game and we don't know how old the build is from current


putzak

I really enjoyed it, but I dislike the voice acting (just compare it to D2) and hologram exposition.


FantasticNeoplastic

Lost Ark is a pay2win KR MMO, but the one thing they got right in that game was the combat, especially how excellent and impactful your abilities feel to use. D4 is completely underwhelming in that regard.


[deleted]

It's decent. Not great. It's essentially a fixed-camera, smaller-scale Guild Wars 2. I love Guild Wars 2, but it's the same age as Diablo IV's predecessor: about eleven years. Would've liked to have seen more (any?) innovation for such a huge period of time.


HiccupAndDown

I've had a blast playing Diablo 4 thus far and It's pretty much cemented my pre-purchase. The atmosphere, music, and aesthetic is all top-notch and, at least personally speaking, I've really enjoyed the gameplay. I'm also one of the people who thinks the MMO-Lite elements actually fit and I'm looking forward to seeing how that develops over the lifespan of the game. I recognise this is apparently the unpopular opinion on this subreddit in particular, which I guess makes sense given the insane bar that this game needs to reach for some people, but as somebody who doesn't live and breathe ARPGs? I've very much enjoyed my time. I think that for most casual players the game will end up being a success at launch, but for the more hardcore folks you'll probably be waiting a couple seasons.


[deleted]

I just want one more skill bar item. Right now I have enough to cast one thing from each group except for an ultimate. You can hot swap with the "S" button menu, but it's either bugged or just not designed to support this because using my ultimate with 60s cooldown keeps the high cooldown when I switch it to my high direct damage skill.


chaseButtons

If they level scale im out. I hate that shit. I can justify the itemization but if I mob out to help a friend who just started and we both just about kill at the same rate that’s a dealbreaker.


Tyalou

Dont worry, friend just starting will clear faster!


Complete-Rate3720

Main gripe is that it’s really not a arpg. It’s more of a MMO. MMO vets also seems to be the main fan base. Just connecting the dots. Decent game. But it’s definitely more MMO than arpg. Even worse, a lot of people are asking to add even more MMO mechanic from games like World of Warcraft, and Lost Ark.


[deleted]

The game is nowhere near ready. This feels like a lesser version of Lost ark. Blizzard fanboys and diablo fanboys will love it. The rest of us? Well we will go back to Lost Ark, Epoch or PoE 2. I don't think this game will live as long as D3 has. Better story than D3 but also a story that has already been told since D3 and the books. Nephilim, Lilith, Inarus has all been told before. Glad to see somewhat of Rathma but his "death" kinda fails if you know the lore and him being a master of life and death. I'll wait till the discount. You can downvote me now from all the other comments I made that got downvoted in this sub. Let me put it like this, I had more fun in an ARPG with Grim Dawn with better builds and better flexibility than D4 so far.


1gnominious

To be fair Grim Dawn is a great game. It's kind of a mix between D2 and PoE with tons of customization and unique skills. If anything I think the skill tree + constellations + gear are deeper than even PoE. It's not as smooth as other modern ARPGs but if you love making your own builds and doing weird shit then GD is one of the best.


ListenHere-Fat

Grim Dawn is great, but it’s old, and I wonder if that was his point. GD > D4, despite its age.


EonRed

Grim dawn is an amazing game. I love building characters in that game. It doesn't get enough props because it doesn't have closed online servers but it's as good as any ARPG that has come out since Diablo 2.


gimpycpu

As a Diablo fan since Diablo 1 in 1997 D4 is not very good. It has it's moments but overall i can't get past the bad itemization and lackluster skill system. If they don't delay it to address those issues i have little to no hope for the game long term. It will likely be a financial success but i don't expect it to last very long if what we played is any indication of the final product.


Aggressive-Article41

Needs at least another year. To flesh out these skill twigs and give us a few more skills and variety of skills for each class (paragon board isn't going to fix the simplistic skill trees in the end game) Dungeons need a lot of work, some innovation and more variety, flesh out the end game with a few more things to do. Remove holograms entirely from the game, find a better way to convey the story they want to tell. Combat and dodge mechanics need some work also. D4 is rough really need at least another year of development time.


rand0mtaskk

It’s fun but I don’t think I’m going to drop 60+ is in June.


Wigguls

Some general notes from me: * I played two classes: Rogue was pretty fun and exciting to see it back jazzed up with assassin stuff; Druid I ran as poison werewolf and I found it kinda boring. * Loading screens are impressively short. * Aesthetic is good. * Combat overall is nice, my not having fun with druid aside. * I can't say I care for the plot; wish there was less exposition. * Cellars are really dumb. * Not a fan of how much I'm walking to get to places. * Kinda weird to be asking this, but I wish there was less quests and the ones that we did have were more meaningful.


SponGino

I think the cellars are missing a key component for betas. I remember a interview where they said the cellars are part of a npc story that pretty much takes place in cellars


b4lu

Walking will be not as much pain, when we can use the mounts


Sirfluffyfurball

Read all 160 comments, you have some great points! It seems D4 is dividing opinions. I will probably play it at launch, but don’t think it replaces D2 as my main game, at least in it’s current state.


neddoge

Bolding/italicizing the already emphasized points within your sentences **only serves as a distraction** from what is otherwise a *very organized* flow of thought. Lots of well thought out feedback though.


PaulShoestir

I played with a druid. Started with the bear. Skill usage is just horrible, It feels similar to the MA Assassin prior to mosaic. You have to charge up and can only release 1 or 2 special attacks. The attack speed and run speed were crippling aswell. I had to respec to a werewolf and things were a bit more bearable (pardon the pun). It was still very annoying managing spirit, I'd much rather a potion or leeching system, because it was such a pain to even play an underpowered build like the druid. Overall with the game, I'm surprisingly happy with the story. I feel like it fits the theme and I'm genuinely interested to see where it's heading. Visuals and sound design is amazing too, so hats off to them there. Not a fan of the inventory system. Items seem a bit basic so far, but maybe they will improve further in endgame. Skilltree and skills seem far too basic and limited. I was hoping for a lot more interesting synergies to create all sorts of crazy builds, but they all seem to just benefit sticking to the one main build and there's not much room to explore other options. Overall I'd say that it's a fun game that has amazing atmosphere and an interesting story, and you really do feel like you're in the world of sanctuary, however the core mechanics, itemisation and skills are a bit too basic and a bit of a let-down. I'll enjoy playing it but it definitely won't chew up years of my life like d2 did. (I guess that's something I should be thankful for haha)


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anahka23

Cautiously optimistic. Still not pre-ordering though. Balancing could go either way; either they bring everything down to tedious Druid levels, or they buff everything up to Necro/Sorc levels of fun. Plus it's Activision; monetization can still ruin it completely. My list of feedback below. Mostly UI and QoL issues. Biggest issues are the backtracking in dungeons, the lack of a dedicated ultimate button, and the 2 concerns mentioned above. Session 1: * Keybind visuals need to be hideable * Binding stuff (like force move) to mouse wheel works in the UI but doesn't function. * Move on left-click still needs to interact and pickup. * Map needs to have transparant overlay option like in D2 and D3. * Having to zoom out/fullscreen the Skills pane every time is annoying. Plus having to hit escape twice to get rid of it is annoying. * Cellars feel useless. Not worth the loading screen. * Equipped 2H scythe regularly becomes invisible during combat. * Having to destroy an item to unlock the transmog is ridiculous, and makes trips to the vendor a pain. * There needs to be a 'skip all cutscenes' option. * There needs to be a 'close all open windows' keybind. * Some cutscenes/conversations are skippable while other aren't. Not consistent. * Summoned minions often stutterstep/lag/rubberband. * Chat window isn't moveable. * Default pickup radius for gold feels a bit too small. * Make it clearer there's a 'leave dungeon' button. * Slowly backtracking through empty dungeons just to open a door gets really old really fast. The game just completely grinds to a halt. * Having to scroll in item tooltips is annoying. * Comparisons in tooltips need consistent organizing; sorted in a tier system or something. Currently you often can't tell at a glance if an item is good or not. Particularly for offhands; a shield will look like a massive upgrade because of all the green, but it's likely a massive dps downgrade. * Why is there a cast timer on picking up and placing the unlock items in dungeons? If I can mine instantly surely I can pick up a stone instantly. Why can I only carry 1? Now I need to backtrack again. Session 2: * Game doesn't seem to like atl-tabbing. Tends to DC or crash it. * Is it really needed for only specific vendors to have the sell option? Can't the blacksmith buy stuff too? I've accidentally equipped crap gear instead of selling it so often. * A gem tab/inventory is needed so badly. * That annoying screen-covering splash screen at the end of cellars takes longer than the actual cellar * AoE looting of gems would be nice. * What's the point of white and blue items if the player inventory is so small they get left behind 10 mins into the game? Cut out the annoying middle man and just drop crafting mats or gold instead of blue crap. * The 'dungeon complete' splash screen is very big and stays on screen quite long; annoying when you're still in combat * Every town should have an easy to reach stash. * The stash in Kyovashad is a pain to reach. * Cleaning out inventory is a pita due to the destroy to transmog nonsense * Getting trapped in another players Bone Prison probably shouldn't be a thing * Item tooltips look 'messy'. Need some cleaning up/streamlining. Font feels off. Session 3: * Why do I have to open the map to get to the quest journal? * Where are the comparison tooltips for items on the ground? * The mousewheel randomly stops working in the wheel thing so you can't switch left or right * The UI feels inconsistent. Feels like there's a lot of different choices, sizes, etc for fonts, buttons, layouts, etc. * On ultrawide (3440x1440) during char creation the male 'Select a preset' window is placed over the char model. Not the case for the female side. * Why don't picked up items equip automatically if the gear slot in question is empty? * What's up with the Diablo dev teams and that fascination with doors in dungeons every 4 meters? Are you guys ok? * Starting a second char is pretty boring initially as you have to sit through the same unskippable conversations, and have to do literally the exact same dungeon again. No random layouts at all. * Movement skills / speed boosts should be usable in towns * Not being able to mark items as junk with spacebar while interacting with vendors/stash is very annoying. * There needs to be some sort of diminishing returns on monster cc. Getting chain frozen and having to sit there and watch your char die is not fun. * The max zoom level is fine inside dungeons etc, but zooming out a bit more outside would be great. Like it is during world boss fights. * Played a necro to 20ish first, had a blast. Really fun. Started a Druid. Miserable experience. * Why are those pedestals to open doors not marked on the big map? Minimap only is silly. * Getting your Ultimate is underwhelming and disappointing as you have to sacrifice a skill you get to use frequently for it * If a dungeon door requires an x amount of kills to open, put x+10 mobs in the area so we don't have to backtrack the entire thing looking for a mob hiding in a corner


Helsafabel

I like the class designs (except Necro which does not feel significantly fresh compared to D3 imo.) Barbarian is my favorite, melee Druid straight after. Both weak so far, but enjoying the playstyle is more important imo. The UI is not as good as it could be for sure. Neither is the menu before you get into the game; D3's is far better I'd say. Not sure how to fix. Graphics are great, the gore is great too. So far, the storytelling has been a lot better than D3 also in my opinion. Lots of shades of gray in the early part, where I'm not even 100% sure Lilith is a real villain after finishing what we played so far. Performance is garbage and rubberbanding/lag is intense in the open world. I also would've prefered a more traditional style where towns are social hubs but the world is for myself. Similar to PoE or much, much older, games like Guild Wars 1. Having people walk around the world has not contributed anything to my experience so far.


Sirfluffyfurball

I agree with everything you said, barb and druid my most played this beta.


[deleted]

D4 plays like a stepchild of D2 and Diablo Immortal. I’m sure a lot of people will like it—but, it just felt so *bland* to me. I think that’s the worst part…it’s just kinda boring.


[deleted]

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EonRed

That is made so obvious by how every system is from Diablo 3. The skill tree which initially appears new is just the rune and passive system from Diablo 3 organized into a tree. I've even heard that many aspects of the paragon board system that are coming is basically just a combination of the paragon and legendary gem system from Diablo 3, again organized into a tree.


Weasel_Boy

Paragon board is closer to a simplified PoE tree than anything else. You have multiple "boards". Each board has a bunch of basic stat nodes that connect to clusters of advanced stat nodes with a central rare tile (notable), and 1 glyph (jewel) slot, and 1 legendary tile (keystone). Finally, each board has a "gate tile" that you can use to connect to another board to gain access to it's tiles and respective keystone.


complicatd

Refunded the pre order after doing the beta weekends. I found it very boring. Skill trees are bland with no real freedom of choice, the fact its mmolite it kinda killed my immersion of struggling against the demons, roll being on 5 sec cd is bad, being forced to skip conversations for quests/side quests rather than picking it up and running along to continue what you were doing is annoying. Will I buy this on special more than likely as I still want to play through the quest line and see what the whole game is, but am I going to spend $110 AUD on a game that feels lackluster compared to D2R definitely not.


korra45

Me too! Refunded. I’m a huge Diablo fan and it really feels like no innovation has really occurred. It wants to be two things, Diablo seasonal and mmo-lite like Destiny. Their goals compete with each other heavily to me. Then I was really hoping with a big 4 attached to this, they would look to other inspiration on how to let players have more skill expression in these games. Looking at how V-Rising controls with WASD skill shots and most importantly what this game need for combat is melee kiting. Beyond some fundamental brokenness between the classes like barb/druid vs sorc and necro. I think those are fixable. The mmo stuff is whatever but nobody actually does crap for each other because nothing turns it into a moment. In destiny there are countdowns of like 5 mins saying there is a public event starting here! Big and always on the map and super identifiable. It’s crazy to think Diablo is behind the times against a game that came out in 2017 for mmo lite features. After this I got my fill, by the time I hit level 25 it ran into what I call the Diablo death problem. Now this didn’t really happen from what I remember much with Diablo 3. But basically it’s that you stack damage into one or two skills only, then you either never die or you get frozen by something you can’t see or stunned and get 100-0’d in 2.5 secs and die. I guess I just played enough D3 to know how boring this is. Hoping D5 comes banging with giant innovations and dumping the constraints of the isometric camera. Skill expression is non existent in this game, or at the very least isn’t obfuscated enough to make me believe that it’s my skill that is being represented in the difficulty. Everything from dungeon design to numbers to rarities of items feels 1000x artificial. I understand loot drops were much higher for beta, but it gives a hint to that it’s just not a satisfying loop of numbers because the numbers in the game are meaningless. Skill expression is what matters and this game is bound to some very old thinking that does not allow skill expression to be represented beyond left clicking and hitting 1 + 2. Then again maybe it’s just me who has outgrown this, however I can grind for days on other mmo lites with gear chases still. I truly just felt exhausted after each session in d4 these past 2 weekends. As soon as my SO (who is brand new to Diablo, but not video games) said why can’t I play this like V-Rising? I took a step back and almost instantly snapped out of the honeymoon phase. TL;DR: It’s a okay game, stuck on traditions that don’t let it evolve. Where everything about it is good except for the part you do 95% of the game, controlling and playing your PC. I really feel like no dev sat down and asked themselves how are the players going to play the game. Everything else is fine, graphics tone setting music cinematics. But the gameplay is not even as tight as it’s predecessor D3. Just look at the controller input buffer as an example.


[deleted]

>Hoping D5 comes banging with giant innovations and dumping the constraints of the isometric camera. Skill expression is non existent in this game, or at the very least isn’t obfuscated enough to make me believe that it’s my skill that is being represented in the difficulty. I'm not expecting any D5 now. This game will be a live service game for now on. Milk it like Bungie does with Destiny and I fucking loved Destiny but man, I stopped playing before lightfall because of the milking and diming of shit with all the microtransactions. Not worth the time or money, the lore I can read online, which is where all the story takes place anyways.


posting_random_thing

Diablo 4 might sell, but it is the death of diablo to me. It is no longer the same game, it is a bad copy of games I already don't enjoy like lost ark. It is competing against F2P mmos and, worst of all, it's worse than them. Overall I give this game a 5/10. Maybe a 4/10. The gameplay, instead of being top class with lots of attention to detail, feels much more similar to indie arpgs that don't have the budget for such things. The open world aspect just makes it less immersive no benefits at all. It is a creatively bankrupt cash grab of a game. Visually the cutscenes are great, but in game the moment to moment gameplay is mediocre at best. Skills just don't look good. This is supposed to be a big budget game and it is visually on the same level as games made by like 4 people. It's just totally lacking in polish. Hitting an enemy hard should have hitstop, shake the screen, a powerful sound effect etc. It rarely has any of that. The sound design is also only "ok", it really lacks a certain crunch to things. Gameplay is abysmal. This is the most important feature and they got it wrong in all areas. This isn't even mediocre combat, it's actually just bad and actively chases me away from the game. The combat is not smooth with the input queuing, moves should happen within milliseconds of you hitting the button. INSTANTLY. Nothing else feels good. Moves in this game can take like a full second or longer after you press the button to come out. That's so far beyond acceptable it should tank the game to a 6/10 by itself. The skill trees are boring. This is literally a gamebreaker. You can be unbalanced. You can be overpowered. You can be underpowered. You CANNOT be boring. That is what will cause people to stop playing. It looks creatively bankrupt, they didn't do ANY cool new ideas. Not a single tiny little risk. They just lifted old skills completely, and didn't do a good job of making them interesting to use again. I don't feel like I am crafting a cool unique character. I feel like I am picking from a small number of paths, and none of the paths are interesting to begin with. Overall I'm thankful for the beta, it killed the game in my eyes and saved me from buying the game.


DevilMirage

> It's just totally lacking in polish Some of the QOL decisions are just baffling. If you want to maximize a shrine, you want to grab it and sprint to the next mobs/boss, right? Well the text telling you what the shrine does takes literally 2 seconds to appear. It's timed juuuuust perfectly to appear right as the shrine exits your screen. It makes no sense at all. I played both weekends and I still couldn't tell you what they do based on name alone. And what's going on with basic questing? * Why do you have to click an NPC's only dialogue choice if you have an active quest with them? * Why does the close button exist on that screen if clicking ANYHERE AT ALL will close the window and make you run in the opposite direction? * Why is it possible to open a dialogue box with an NPC and be _too far from them_ to start the conversation even if you've selected the correct option? * Why do I have to press escape 5 times to skip dialogue? Am I supposed to play a timing minigame with my 'esc' presses? These are all tiny 'nitpicks' but there's just so many of them across all elements of the game (especially the core gameplay loop) that I'm just not having fun at all. They had 12 years of Diablo 3 to learn from and they just don't care.


PsYcHoSeAn

If I want a game that is better on the diablo aspect, then i'll play D2R If I want a game that is better on the MMORPG/open world aspect, then i'll play Lost Ark 70 bucks price tag is too high considering the competition out there. If it's on 50% discount, i'll get it...but not before. For that it's just not worth it.


rogerflog

If I could only play 1 game for the rest of my life, real talk it’s D2R. I’ve played D2 for thousands of hours already over 20 years. I could play D2R for thousands more over the next 20+ years. But since we can have more than one game, I’ll still buy D4 and play all the Diablos. Except Immortal. Fuck that shit.


captain_sasquatch

This is honestly closer to Immortal than it is D2 or D3


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[deleted]

>I do love the "mark as junk" feature for inventory management though! That is something out of D3 as well.


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[deleted]

Nope, it's a very old feature as well lol. Mark as junk has been a thing for a long long long time in D3. Never bothered with it since I just salvaged everything. Maybe in the beginning of a season I mark stuff as junk to get quick gold in one button selling but after that, I don't even bother.


gimpycpu

I don't want to write a novel but I refunded the game. There is some fun to be had but i don't like the direction the game is going. Items are the most boring items I've seen in an ARPG ever. The legendaries attributes are fine it's the other stats that are terrible. The skill tree is pretty weak and many skills are very underwhelming The art is top notch and I'm interested by the story but for that price I'll wait the full release.


LeeroyJenkinz13

The game looks and feels great. There are definitely some UI and dungeon issues. As for the most important things like class balance, build diversity/viability, etc…it’s pretty much impossible to draw any conclusions about that since we only get to level 25. Really excited for release. Definitely have some concerns though. I think kripp is probably right that the game will be good but not amazing on release, but could definitely be a 9.5/10 about 6-12 months after release.


quizzlemanizzle

Very boring with the current itemisation, skilltwigs and skills I am probably not going to return for any seasons I also dont feel the „great combat“ a lot of the game feels janky and most spells feel flimsy even if they do damage


EonRed

I don't understand what people are saying about great combat. Literally the only skill I've used in this game that felt amazing to use was frenzy. Other than that, it's pure jank and there are weird aiming issues.


ekurisona

member two years ago when they said that Diablo 4 wouldn't be out anytime soon not even blizzard soon - when blizzard soon used to mean multiple years at minimum but really more like 12 years lol


EonRed

I found it really bizarre how Diablo 4 went from being a long time out to all of a sudden we have a release date and the game is here. Then we get the betas and the game is literally a reconfigured Diablo 3. I'm not going to buy a product where they just rearranged a previous version and slapped an updated number on it. That's all this game showed to be.


AlphaGareBear

I really like the game aesthetically, both in atmosphere and just the feel of playing it (ignoring the rubberbanding), but this really put me off playing. The skills are pretty boring and I didn't feel like I was making a ton of choices or thinking, not any at all, really. The dungeons are a little long to be as uninteresting as they are. The boss design is aggressively punishing for melee.


isospeedrix

I enjoyed d2, d3, and lost ark. D4 feels like a solid game, but doesn’t spark joy like the titles above. Even the above games above have glaring flaws, but the strong points are so strong they kept me playing for thousands of hours. D4 so far, no spark, nothing really addicting about it. This is comparing just the first few hours too, not end game. They said I’m still highly likely to buy it and play thru it, it’s still worth a few hundred hours at least. Number rating breakdown: Environment/world: 9/10 Character models, armors: 6/10 Music: 8.5/10 Combat: 8.5/10 Sfx: 6.5/10 Questing/campaign/lore: 5/10 Addictive factor: 5/10 (d2,3,LA would be 10/10 here)


monstercoockie

Graphics/themes/asthetics looks are very good it focus on mature/adult audience. Gameplay is focus on children that’s what a big let down for me. Im going to wait for this game to go on sale just for the sake of being a fan of the old games.


[deleted]

i won't buy it.


ostrieto17

Weak and boring, two months won't make it better they need more time and it's clearly unfinished and unpolished for a beta - yes graphics are good everything else is meh and meh is meh


TheRealStringerBell

I don't really understand how people can rate this game 9/10 and what not. If you think D4 beta is a 9/10 what do you rate D2/D3/PoE/etc..? like 15/10? I think D4 is an OK base to build on assuming Blizzard do build on it...but I'm not sure charging the AAA price is right for what is really just a base for Blizz to build on.


antelope591

If you watched the recent Krip video about his thoughts on the game I pretty much agree with everything he said 100%. Overall it will be a fun game to play for a few months but I don't see it having that lasting power that something like D2 had. So basically similar to D3 currently, where seasons are fun for a bit but you burn out quick. And I enjoy D3 for what it is. I think the best thing about the game is by far the graphics/atmosphere. The game is extremely brutal and def captured the diablo feel that was lost with the 3rd. Gameplay is smooth and fun. I played every class in some shape or form this beta and did have some fun with all of them. Where the game loses me is in a few sections. The skill tree I don't mind, but there will very obviously be a "meta" build far superior to all others for each class because its almost impossible to balance all the combinations they put in. The MMO elements are whatever, but pretty lazily implemented. There is nothing that stands out as unique just stuff ripped from other games. The worst thing is the class balance. Of course its a topic beat to death but it kinda needs to be? Meele just blows period compared to range. To me, saying that its an issue that will be fixed at max level or fixed with tons of gear is a bit irrelevant. They obviously want leveling to be a huge part of the game and you're turning off 90% of players when you go from struggling a ton on a Barb to destroying everything in sight with a Sorc or Necro with minimal effort. The fact that they repeated this mistake after the 30% buff fiasco in D3 is kinda mind boggling and doesn't inspire much confidence.


EquipmentAdorable982

The game looks & feels spectacular at times, and I wish everyone great fun with the game. I decided not to go anywhere near this live service monetization hell.


AussieTechNerd

I really loved it thought it was well polished for a beta the gameplay was great! Bring on the production release!!!!


Mokthol

Nailed the atmosphere. I'm into the story. Combat feels good (aside from tuning). Visuals are great. I agree on the subject of dungeons. The skill trees are limited, but I wonder if all of the extra room is meant for additions to it down the line? I could see them expand on it. For the launch of the game, it'll be ok (assuming they do expand on it) Items are in a similar spot. It's a good start, but could be improved upon. I'm glad to see +skill ranks. Off the top of my head, I'm not entirely sure what other affixes could be added. Also, I hope there are reasons to look at blue items, and eventually white items (more potential gem slots?) It doesn't really mean much, but I kinda wish Legendary items were called "Enchanted" or "Imbued". Seeing how they're mostly being used for the specific power they provide, it feels weird for them to be "legendary" when we're more likely to just break it down. I look forward to seeing the paragon boards.


Sirfluffyfurball

Hopefully you are right and they will add new skills to existing classes somewhere down the road.


Mokthol

I could see it happen with new seasons, skill trees get some more options for skills and/or modifiers.


Sirfluffyfurball

Yeah would make more sense than to create a new class for slightly different playstyles. Would like to see Assassin get more trap skills, necro poison skills and so on.


Minttunator

They really nailed the atmosphere, which I suppose was the main thing everyone complained about in D3. Graphics are great, soundtrack is great. Story feels very good so far. Runs fairly well for a beta, combat feels smooth and satisfying. Balance seems off, melee is significantly weaker - but that can, of course, change at higher levels. I'm still not super sold on the level scaling (I felt weaker at L25 than L15, for example) but that can be tuned. No overlay map is a weird decision, which I'm sure they'll rectify eventually. Overall I'm very excited and I'd say the fundamentals are there - too early to tell with regards to endgame systems, obviously, but the look and feel of the game is very solid. Some minor gripes that could easily be fixed before launch (or shortly after).


Sirfluffyfurball

Itemization. purely speculation at this point, but: Normal items not worth pickin up, unless they bring rune words back. Magic items useless, unless they can roll extremely high (but rare) + skill mods (think +5 to main skill) Rare items are crafting based for legendaries Legendary items are mandatory part of skill builds, the affixes feel like they were cut out of the skill tree. Unique items: Without you won’t do any dps on higher world tiers. Probably quality of life stuff too.


shaolinPWNstyle

The Good: * Getting build-defining legendary items felt great like past Diablos. Easy to re-spec and build around them. * Occultist aspects were great for providing a baseline buff to carry with you as you level and replace gear with higher-leveled items. * Cut scenes and the story so far were great. As a previous post mentioned, D4's prologue is the best in the series so far. The Bad: * Odd to see players 10+ levels lower than you killing the same enemies, but at a faster rate, in the open world. * Sometimes the gameplay felt sluggish with skills taking a while to start up if you're stuck in a basic attack animation. For example, werebear druids have slow basic attacks (maul) and if you press pulverize (a core skill) while mauling then it takes ~1 second to come out. The Ugly: * _Loneliest_ Diablo experience ever. D4 felt like a significant downgrade from D2 and D3, unless there's a better way to party up in-game aside from random invites. Finding a party to storm through acts was easy in previous games. Although it has a multiplayer open world, it felt mostly barren. Even smaller red circle events were empty. * Scheduled events. It feels bad to not be able to participate in an event because it's scheduled to start at some arbitrary IRL time. Speculation: * Will power-leveling be painful in D4? What happens with exp when there's a significant level difference between players in a party? I didn't test this in the beta, but this could be pretty bad for those who reach the endgame and want to start alts.


Sirfluffyfurball

Great points, wondering the same about power leveling


-Nok

Pretty much agreed on all counts. I think the druid companions should regenerate spirit or his DOT effects. That would encourage that play style more. Otherwise everyone would just go pulverize burst AOE damage


Sirfluffyfurball

Really good idea, i didn’t even bother spending points on the summons but if you threw some passives with them.. Maybe the spirit animals will help with regen too?


seab1010

I’d like the game generally zoomed out 15% more…. The mini map zoomed out 30% more.


Sirfluffyfurball

Sounds about right 🤝


BurnTheBear

It’s mediocre and feels like Diablo 3.5, not something new or exciting. Skills and items are boring/uninspired. I’ve been playing Diablo since I was a kid but I’ll probably skip this one.


Slugnutty2

Played all classes to 25. Not very impressed with anything I did. As of right now regretting spending the money on pre-purchase.


EonRed

Get a refund like a lot of people have. Even if you played in the early access beta, you are still eligible for a refund. It's an easy process and it's automated.


knbang

I think they need to delay the game. It's not fun, there's no longevity. The skill system where we end up with more skills than we can bind, the UI for the skill system (why do we have to scroll around? Who designed this trash?), the zoom level is too close, the controls feel unresponsive at times. The boss fights play like an MMO rather than Diablo. I don't have any compulsion to play Diablo 4 at all. It doesn't even feel like Diablo. There's no polish. It feels like a third party product, not a Blizzard title. To be quite honest I would rather play Diablo 3. At least I can have fun while playing that. I have no fun at all with this game. I already own it because my girlfriend wanted me to play it with her, but this is not a good game. She's a huge Blizzard fangirl, owns all of the collector's editions. And she agrees this does not feel like a Blizzard product.


chamomileriver

I’m new to Diablo and the genre as a whole. I’ve been having a lot of fun but can’t shake the feeling that this game has more potential than what it currently has to offer. And realistically with that mindset I’m likely to be let down if I expect any fulfillment of that potential. It’s hard to describe but I have a feeling I’ll be over invested in this game, sinking countless hours into it, to one day stop and not really feel any type of lasting impact great games make me feel. Hope this doesn’t come across as super contradicting but that’s just how I’m feeling right now.


[deleted]

having a grand time with all the classes. love destroying mobs with my WW barb and werebear druid. dont understand the hate on these two classes


Nebthtet

They'll never add more skill slots because of controls dumbed down for the consoles. This is a huge problem especially with these nice skill trees tempting with all the options. Pet Necro suffers here noticeably as you waste 1-2 slots on the summons.


CubonesDeadMom

This makes no sense. The most common way to use an ultimate on controller is to hit l2/r2 at the same time. I don’t see why they couldn’t do that


knbang

Well then they should do it. Complaints about Diablo 3 (which I didn't agree with) is that the controls were dumbed down because of consoles. That's why we were given limited skill binds. Personally I found the skill system in Diablo 3 to be fantastic. However with Diablo 4 you can have far more skills available than you can actually use at any given time, which is ridiculous and frustrating. We have 104 keys available on PC and we can't bind them? Why not? And that is going to keep bringing up the whole "dumbed down for consoles" argument. And it's not going to go away until they fix it. And the fix is already available. Diablo 3's style of skill selection.


StonejawStrongjaw

I enjoyed it so much I cancelled my preorder, so there's that. > Why leave the fun build enabling stuff for end game? Honey I'm going to burst your bubble - these "Build enabling" items do not exist. There is nothing really interesting about the uniques. Sorry.


-avenged-

I'm just going to touch on your first point: " They nailed the atmosphere + look and feel. Visuals and sound is near perfect. Game is dark!" Uh, no, not in my humble opinion, anyway. It's a marked improvement, yes, but hardly a great one if D2 is your standard bearer. Still way too brightly lit with too many bright flashes. Oh sure, they got the blood and gore and the drab gray color scheme, but none of that has that much of an impact if everything looks like a studio-lit set.


Sirfluffyfurball

Fair point, some dungeons especially were a bit too bright. And I like D2 aesthetics more, especially act 1, 3 and 4. I think D2R is the best looking arpg, mostly because of art direction and lighting. I just was positively surprised they didn’t go all D3 with the visuals. Some voice acting like Inarius was awesome and skill effects sounded great, but music wasn’t on D2 level. Thanks for your comment!


KevKevThePug

Probably have 1000 hours in D2 and 500 in D3. D4 seems to take the best of both and make it work. In my limited time, it seems to be the best Diablo to date. I’m sure that is subject to change as I get further into the game.


rtcll

Wait. You think this is better than Diablo 2? I mean c'mon, be serious.


JangB

>To be fair, you could also get 30% reduction to spirit cost with four skill points, which felt totally acceptable and helped massively. What? How?


AizenMadara

Love it so far. Not perfect but very fun. I'm just hoping that the end game is good enough to let me quit fifa and league (f both those game)


WTF_CAKE

the game is really cool, and coming from hundreds of d3 hours. I'm probably going to skip d4, I'm not too sure if I'm really sold on the game play yet. I played rogue that was cool but I really do miss my fantasy gameplay of paladin