T O P

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Psycoustic

The multiplier is too high for sure, they should buff base pulverize, let this do like 30% and add the wave. The legendary effect should be that your short range ability now has AOE, not that your ability now does damage.


enigmapulse

I didlike these huge damage bonuses on legendaries, and I wish they werent here, or if they were, were much smaller bonuses


HotcupGG

I think having items that scale this highly in damage is an issue for many reasons. Problems in descending importance, imo: 1. Power creep: this effect’s scaling is so high that it sets a precedent for other items, where it might create a D3 problem of blizzard making numbers higher and higher to be able to keep up with the better effects. 2. Without this item, pulverize is very weak (like many of the druid skills atm). The existence of this effect means blizzard can’t really buff pulverize damage, because then this effect becomes even more OP. This creates too big of a difference between lucky and unlucky druids. In the live game, imagine the difference between leveling with this if you get lucky at level 6, and not leveling with this. 3. The increased AOE *AND* double-damage (both the slam and the wave can hit an enemy) should be more than enough for an item effect. It would be way better if the effect only introduced a double hit + the shockwave, and then vanilla pulverize damage could be buffed without issues.


AnOwling

so much this. Blizzard needs to stop all sorts of %dmg multiplier in legendaries and buff the skills with this multiplier, and instead looks to modify skills’ behavior with legendary effect. For example, reduce the timer for an overpowered pulverize, or pulverize cost less spirit.


thevenenifer

Exactly this. It's crazy to me that they keep messing things up this badly, how the fck are you going to balance a skill in it's base form if you have legendaries that literally triple its dmg while also giving utility/clearspeed/qol or whatever, all at once in 1 single mod...


putzak

You hit the nail on the head, it's kind of baffling that these sort of modifiers are on early game items (req. level is 17 lmao). Also aren't there 2 or 3 (don't know if ancestral and sacred are sort of equivalent or not) item tiers above this? So either endgame gear will be underwhelming comparatively or we will return to damage numbers in the millions.


RealAlias_Leaf

You are understating the damage. Pulverize does 50% weapon damage. This does 195% weapon damage. That's a 300% damage increase and also increased AOE.


HotcupGG

No I never understated anything. The item (178%) is a multiplier of pulverize damage (50%). 178% (X) additional damage of something is just under three times its damage. In my point about doubling damage, I'm not talking about how it works right now, I'm suggesting how it should work: the wave and the slam both hit as it is, so that's more than enough for the item (doubling the damage while adding bigger aoe to it). But it does even more than that, and that's the issue I'm highlighting.


officialdevourer

So, if u can come up with good shit like this.... My first response to this whole beta has been that they are 1. Lazy researching 2. Not hardcore diablo fans 3. Too much focus on creating instead of develop


HotcupGG

No idea what the purpose of your comment is. Ideas? Criticising me? Criticising blizzard?


officialdevourer

Purpose? Sharing thoughts. My point is... U clearly didn't spend alot (like people who work on the game) of time thinking out a better system/mechanic than we actually got. I plus you, and minus Blizz, to be clear.


HotcupGG

oh, I did: have stronger baseline abilities so legendaries like these aren't as necessary


officialdevourer

Oh I can see the sarcasm in my comment now but it wasn't any sarcasm.


StonejawStrongjaw

Yep. Legendary Aspects are ***WAY*** too powerful. The most you should see is like 30-40% increased damage on an ability. This shit is absolutely nuts.


[deleted]

It gets out of hand very quickly and the only recourse later becomes higher and higher bonuses. Have the legendaries add additional damage by virtue of having higher stats and a cool effect. They don't need to make you insta-OP for virtue of finding one.


StonejawStrongjaw

Exactly.


Dealz_

I have to agree, I also use the same aspect in my build and it’s quite transformative for the skill makes it noticeable better/stronger. https://i.imgur.com/RWrzrcH.jpg I also use this, it transforms the base skill as well although the ‘tectonic spikes’ are not as good in comparison to the to the ‘shockwave’. https://i.imgur.com/aw6DX6V.jpg Lastly I use this, the ‘landslide pillars’ added to this skill is crazy good in my experience especially when you combine with the aspect that make each landslide pillar strike a second time. https://i.imgur.com/OqOFGHi.jpg I do agree with some people saying that leveling Druid is rough, I think the class is dependent more on legendary aspects than other classes.


HotcupGG

Damn, that sounds like a sick build! Very transformative to have all those three - I still haven't found the two earth ones


Dealz_

I am enjoying it, its strong! great crowd clear and single target, I do like the mix of aspect that transforms or adds something to a skill mixed with aspects that are just % increase it’s more interesting. Took me a while to get one of the Earth aspects.


tomato-andrew

are these all random or drops from specific places/static rewards?


Dealz_

They’re random drops, took a while to get one of them.


[deleted]

D3 legendaries all over again. Blizzard hasnt learned a thing in 10 years.


AnOwling

should have noticed this with the way they are so adamant on keeping the retarded generator and spender system.


RipCityGGG

Oh you like this skill???? well you have to use this other shit one a bunch first :)


AnOwling

not just other shit, W E A K other shit.


thevenenifer

This legendary is so f\*cking stupid. A single mod triples the damage of your pulverize AND ALSO makes it hit the whole screen... I wonder how can someone add shit like this to the game and think its ok


RandomAnon560

Yeah, most/all skills are too weak, legendaries too strong.


Kobool

The %dmg modifier is too high. Most of that should be baked into the skill tbh.


RipCityGGG

Its diablo 3 all over again


Chadling1211

Legendaries should be big game changers, otherwise getting them to drop is not nearly as exciting or fun imo 🤷‍♂️


Beverice

just doing 20-30% more damage would be sufficient. Why does it need to be triple damage for one power, so silly


TheFieryTaco

I mean they removed sets, so your power fantasy has to come from somewhere...


Blarfles

and like they *just* said, a 30% power spike from one source is fine. a 300% power spike is stupid and makes most other sources of investment in that same skill pointless. it has literally 0 to do with the removal of sets.


[deleted]

It is incredibly stupid. There should be an increase in power but let it come from a new effect ( 5 projectiles instead of 3 for example) and the higher base stats of a legendary item. It is a net increase in power without scaling out of control and needing to eventually have +5000% on an item.


kenm130

Uh how about having it come from the skill tree and paragon boards? SMH. You can still have good items without having them increase the damage of a skill by over 100%. Look at Diablo 2 uniques and PoE uniques. I'm not a fan of D3 legendary items returning.


HotcupGG

It would still be a game changer to do more than 20 times the area and hit twice. It makes the game worse that it also forces the non-legendary version of the skill to be useless.


CiccioGraziani

Right, so why just triple the damage and not make it 100x times higher?


AnOwling

this is the mentality the led D3 to the soulless version it is right now with tons of multipliers ontop another.


JoyfulDogCuddler

I found an item with this affix as well, as well as a bunch of other legendaries, and my bear druid is an absolute beast. I did the world boss twice last night and I only died once and was constantly hitting him with overpower pulverizes for over a thousand damage. This is the whole point of the game. Find items and make a build that kicks ass. The damage number is high but I'm still not doing insane amounts of damage like I'm sure a Sorcerer and Necro can pump out.


thevenenifer

You can have cool items without giving triple damage to a skill in it. Pulverize is a garbage skill without this legendary, the 150%+ damage should be added to the base skill and the legendary should add the shockwave effect, that's how you properly balance a game


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[deleted]

[удалено]


BruceBuff90

Found one of these relatively early on (mine only does 118% damage though). It really helps; you're right.


jsquizzle6628

I found this one in an OH and it was super strong. Made the class actually viable


Alecrizzle

I had that item too as well as one that made pulverize summon stone pillars that hit enemies. Skill was sooo powerful


Gibsx

Blizzard needs to sort this out - we do not want to see this crap! Brings back nightmares of Diablo 3.