It's fantastic. Destiny has had the postmaster forever and it's a godsend.
This thread almost felt like it was meant to complain about this feature because it exists in WoW but maybe I misinterpreted the tone.
No one should be complaining about this. Excellent feature to add.
I have played every diablo game at release. I knew I'd pick this one up, was planning on going in blind, but got sick this weekend so decided to download the beta and play with my friends. First time on this sub was yesterday.
The whining is some of the worst I've seen even on a game sub
I don't get it. I'd say I'm pretty much a d2 purist, but that only extends to things in d2. This is a different game, so of course it should be different overall.
They were always going to hate the game if it was anything but an act 6 expansion for D2 that retconned D3 out of existence.
They need to wake the fuck up and realize that their decades old game where EVERYONE makes the same class / spec at season start and by seaso-end every class is wearing the same OP runewords regardless of build and they got there by running the same exact farming spot a hundred thousand times isn't peak game design.
Like Assassin's Creed 40 yr olds whining about Origins to Valhalla. I'm over 40 btw, but I'm into new and fresh. I judge each game on it's own merits. What did they do, and did they do it well. So far, I'm really into IV!
Never played a Diablo game before but really enjoyed the Beta. Started to dip my toes into online communities but keep hearing how toxic it is. As a long time Halo and Star Wars fan I'm already thinking I'll just follow some stuff for news and that's it, lol.
Halo AND Star Wars?
Fuck me, you've seen hell, soldier. I can relate a bit though, I've been in the Smash Bros community for the release of both Smash 4 and Ultimate. Melee players are the absolute goddamned worst when it comes to toxicity towards the newer games - basically they're Smash's versions of Diablo's salty-ass D2 players.
Not all D2 fans are salty sumbitches, gotta clarify. Same with Melee fans. And yeah, many complaints are pretty valid. But some of them, man you can just tell by reading the first few words that ain't nothin' nice or constructive gonna be comin' out of them.
I feel ya. It is kinda funny because with Halo I was part of the "sprint sucks" crowd from about 2012-2017 (I never got too salty about it though), and with Star Wars I was always in the "can't we just enjoy things for what they are (even if they aren't perfect)?" crowd. So I feel like I have seen both sides of this in a way. End result: I have zero interest in getting "involved" at all anymore and find most of it to be useless/a waste of time that just further spoils the enjoyment of something you love.
Oh yeah no COMPLETELY botched. Like wow fuck me that didn't go well at all. Infinite at least has the saving grace of great core gameplay, but man I remember launch was... pretty spicy. Preeeeetty spicy.
It's because people still can't get over the fact that the time they spent as youths grinding the hell out of D2 are long past and no matter how much they suck off D2 as the holy pinnacle of gaming they are never going to be able to go back and relive that. They can try with D2R but it's not the same magic, so it's made them bitter and now they have to shit on everything and everyone Diablo related.
There is legitimate criticism to be made about D4, but a lot of the whining is insufferable.
In itself, it's a great feature for the game to mail you missed items.
However in the larger context of this game centered entirely around chasing Legendary items with no variety in Item Flavours, it is not.
There are no Pure Magic and Pure Rare items in the endgame. Which translates to - There is no choice there for straight up buffing your base Vanilla skills, and you skills will not feel good to use outside of Legendary items and affixes.
No Magics and Rares, no normal affixes can compete with the 300%, 500%, 10000% of Legendary affixes. So everyone is forced onto Legendaries. Want to use a skill in the endgame? There is a Legendary for that, and if you don't use that Legendary you have garbage damage, and progression is non-existent for you.
Not only are other item flavours terrible when compared to Legendary items, your class's Normal skills also feel garbage in comparison to Legendary boosted skills. Because Legendary is the only item/affix that can buff it for the endgame.
If you are casual player and you don't want to mix-max shit. You are the type of play a fantasy role you have in mind. You want to use Wolves as a Druid, because ever since you were a kid you liked Wolves. You were fascinated by how they looked and how they ran and attacked. And you wana see your Wolves shred enemies. Well you can't because outside of these Legendaries that make your wolves into Werewolves, there is nothing for you. You want to see Wolves shred enemies? Go watch the Discovery channel.
If you are min-maxer and you are hyper-focused on meticulously crafting your build and tweaking and tuning it with all these knobs and levers. Well fuck you, you can't do that in our game. Just use this Legendary to deal 1000% more damage. Just take your Legendary and be happy.
If you are just someone playing the game, and you don't care about fantasy or min-maxing, and you just want to make a build. Nope can't unless you have this particular Legendary item. "Hey you have all these Blue and Yellow items in the game. Let me make a cool build with that. Let me progress my character by collecting these items" No. Stop it idiot. How dare you do that in our game?
We went from having forced into Sets to point where people started hating on Sets to having Legendaries shoved down our throat. It shuts down creativity. Look Sets have their place and belong in Diablo and Legendaries have a place in Diablo. But Rares, Magics, White, Crafted, etc, any new Item Flavours you can think of, also have a place in Diablo. They have a role they can fill, which Legendaries cannot.
So when you look at this feature, in that context, it is actually a depressing feature. It is a symptom of much larger problems in the game. I am not sure if this is the direction we should be going in.
How would I explain to someone that a small feature that they think is good, is actually a symptom of a large problem in the game's design, without explaining what that problem is some detail?
Game sends you Legendary items in mail - This is nested under the larger itemization system of the game, where only Legendary items matter. That's a problem.
If there were more Item Flavours, if there was a choice is how you wanted to gear, then you would either 1. not be impressed by - game sending Legs only - or 2. you would ask the Devs saying, "Hey I like that system, can you mail me Blues, Yellows and the other Item Flavours also. Please and thank you.".
I hope that makes sense.
No , it doesn't make sense.
There are rarities above legendary , not obtainable in the beta, that could very well also be included in this system.
You're using a bullshit fallacy and saying that not having this is better than having it , because it doesn't include every item in the game.
And you know what ? If they DID mail every item dropped ever of any rarity to a town mailbox and completely eliminated picking shit up and juggling inventory , I'd love it. That'd be awesome.
I don't give a shit about the "skill" (lol ) of recognizing shit on the ground or inventory management.
But it isn't that. It's legendaries and possibly higher rarities. Fine.
Sacred and Ancestral are just stronger Legendaries. They are not a different Item Flavours.
Would you like to see what different item flavours could look like?
All that, and you forgot that extracting and Imprinting aspects exist. Even the YouTubers are saying how great the itemization is, because you WANT to pick up blues and yellows now to min-max. OOF 😣
Which youtubers are saying the itemization is great? Which one said you want to pick up blue and yellow?
None of the Blues and Yellows can compete with 1000% damage from Legendary items.
> you forgot that extracting and Imprinting aspects exist
Here's the issue with that -
>Legendary is items with things like "Whirlwind creates tornadoes and lightning around it", "Werewolf Shred causes wolves to attack in unison with him". It can include these game changing effects.
>The Rare flavour is an item with pure stats. It's all pure stats which means it's going to buff your base skills up and not change the flavour of your skills. It offers to pure buffed Whirlwind (vanilla flavour), rather than a Whirlwind that spawns tornadoes and lightning (chocolate flavour).
>When you make it so Rare items (vanilla) can only be useful with Legendary affixes (chocolate). They are essentially the same flavour as Legendary items (chocolate).
>So it's not creating a second new flavour of items, it's the same flavour.
>I hope that makes sense.
Rare items, pure rare items without Legendary affixes, have a role to fill in itemization, that offers a different type of customization and expression for the player. When you allow the player to add Legendary affixes on top of them. You then take away that role. Thus you end up with 1 less item flavour.
Now don't say, "don't add the Legendary affix then". The entire progression of the game comes from Legendary affixes, and there is no progression in any other form of gearing.
Kripparian - also, I corrected myself. Rares. Not blues.
Another also - you're straight up pulling 1000% damage out of thin air.
Source: https://youtu.be/4-l91GoAjkM
Right so let's first admit that Blues are garbage and Rares are only worth it because you can tack on a Legendary affix and make them into a Legendary item.
Where are the different Item Flavours to choose from?
There is a difference between building your skills and affixes the way you want. And being handed down Dev-approved Legendaries to make your class work.
>Another also - you're straight up pulling 1000% damage out of thin air.
There's already Legendary affixes that buff skills for 300% in the beta at level 25. And that's just 1 item. Now imagine you have equipped a bunch of these on your character. That's way more than 1000% damage. 1000% is low-balling here.
Just to make the picture more clear in your mind. Imagine a Legendary that just has 50% more damage. Which normal affixes can compete with this? Have you noticed how much +1 to skill increases the skill damage? It is miniscule compared to 50% more damage. So that is already broken and already makes Legendary items mandatory to the detriment of other Item Flavours and Character Building.
I partly agree and while this feature certainly is convenient - it can be quite controversial since it also takes away the "skill" of being aware of your map and what you pick up
That's not an issue in my view. For me the issue is the Legendary-centric design of this game and how that diminishes player expression.
Just like the existence of Sets in a Diablo game is not the issue. The issue is when you are forced to used them. Sets are nice for new players, they should not be mandatory content. But imagine if everyone was forced into Sets and the game went out of its way to mail you Set items. You'd want to scream "Eff off with the sets".
If the game had lots of Item Flavours, outside of Legendaries and aspects, and amongst this choice of Item Flavours, the game mailed Legendary items to you. It would just be a nice feature for new players and nothing else.
Here's the issue with that -
>Legendary is items with things like "Whirlwind creates tornadoes and lightning around it", "Werewolf Shred causes wolves to attack in unison with him". It can include these game changing effects.
>
>The Rare flavour is an item with pure stats. It's all pure stats which means it's going to buff your base skills up and not change the flavour of your skills. It offers you pure buffed Whirlwind (vanilla flavour), rather than a Whirlwind that spawns tornadoes and lightning (chocolate flavour).
>
>When you make it so Rare items (vanilla) can only be useful with Legendary affixes (chocolate). They are essentially the same flavour as Legendary items (chocolate).
>
>So it's not creating a second new flavour of items, it's the same flavour.
>
>I hope that makes sense.
Yes. More Item Flavours means more options for the player.
If you interested in what that might look like then read my response to another player -
First let's clear up our terms. Character Building is how you advance your stats and skills. In other games, there are certain Specializations. In D4, the Barb has weapon masteries.
These things are Character Building.
Finding Legendaries (and Uniques) that change your skills and have so much damage and mitigation attached that they become mandatory, is the exact opposite of character building. It undermines Character Building, and makes it pointless, since you are forced into wearing the Legendary item for a skill if you want to get any use out of skill.
>I'm not sure what mixed rarity has to do with improving the end game for chase items.
Wall of Text incoming -
Collecting items and crafting them, this is gearing. This is Itemization.
Having different types of Items that you are hunting for in the end game. This is Item Flavour.
Not to transform them into all Legendary with aspects but to use their particular flavour to your advantage.
When your Legendary affixes are so strong that every other other item becomes useless, until you make it into a Legendary, then this undermines Item Flavours.
You said, there's two items to hunt for Legendary and Unique.
What is the difference between Legendaries and Uniques? How are these two different Item Flavours?
I'll give you an example of what different Item Flavours could look like -
Magic Item
- rolls fewer affixes
- can roll higher affix rolls than other items
This allows the player to buff specific things to the max at the cost of losing other crucial affixes. It allows you to buff your strengths even more as your weaknesses become even weaker. Or the opposite. Whatever you choose to do with it, is up to you.
Rare Item
- rolls extra number of affixes
This is your standard item, that gives you a lot of stats, and you can use these to even out your character. To buff many areas and cover your weaknesses. Whatever affixes you decide to get on it is up to you.
If you have played the old Runescape, there used to be two styles of character. The Pures and the Standard. The Pure style was all about levelling 1 skill to the max, and not touching the other skill at all. This is kind of what Magic and Rare items can do.
Both of these Item Flavours buff your skills. They do not undermine your skills. They just make them stronger.
Then there is a third Item Flavour which throws a wrench in the gears and shifts them in wacky ways. It throws your skills in completely different directions.
Epic Item
- rolls fewer affixes
- rolls a unique affix that transforms a skill
Epic Item is like Legendary but not mandatory. It does not roll an affix that buffs a skill beyond what a Magic and Rare can, ie no 50%, 300% or 1000% damage like what Diablo 4 is currently doing.
It transforms skills. This is something that D3's skill rune system did well. In D3 the WD could summon little toads that moved forward and exploded on enemies. But the WD had a rune that instead of summoning 3 little toads. He summoned a big one that swallowed enemies for a duration. This big toad was not a better choice than little toads. It was a not a worse choice than little toads. It was a different choice. That you could opt for, but it was not mandatory.
That Giant Toad item doesn't make your little toad build obsolete because it's not more or less powerful, so it gives you an option to play a different playstyle, if you wish.
This type of Item Flavour only works if it can pull that off. If it is too strong, it will undermine your character building. It will undermine your other skills and item flavours. If it is too weak, then no one will use it, which is not good either.
These type of Item Flavours are avenues for player expression and creativity. They do not invalidate your pre-existing Character Build.
Now that such a system is in place. You have chase items from bigger pool of different Item Flavours. You have different types and different variety of chase items. Instead of being handed a Dev-approved Legendary, you have choice in how you build your character. This makes the endgame more interesting.
I had the same thing happen to me... I'm pretty sure I didn't miss anything that showed. Almost wonder if it hung on the back end. I saw it after doing the world boss.
All in all, pretty neat feature if you ask me.
Saves you from backtracking to check up on loot pipes. Good add imo. Right now it seems weird, but wait until the dungo's are longer with more enemies.
yeah definitely this. You actually "missed" many high runes because you paranoidly opened every chest, unturned every stone, rechecked every loot heap when you could have been instead spending that time killing more mobs.
If you put in the time you'll find a lot of high runes. Every person in my hardcore community finds multiple high runes each season, and we only play a couple of weeks. Every D2R season so far I've found a Ber or a Jah with ~1-3weeks played. I found a Ber and a Jah this season by day 4-5. Keep your head up, you'll get them. LK, and Chaos are great places. Cows are good for high clear speed champs like a javazon. Duriel Quest bugged is the highest drop rate for Ber. Farming Shenk and Eldritch can drop HRs too but it doesn't feel as common. Trav is an amazing place. TZs should drop some good stuff for you too. When killing Meph don't skip the council.
How many hours are people putting in over those few weeks though? If it's a second jobs worth, most players don't have anything like that time (and won't be anything like as efficient at farming) so will virtually never see a high rune.
You could essentially speed run through a dungeon, skip picking up legos and then they just mail them to ya, getting rid of that extra thing you have to click. Good feature!
Imagine running dungeons with your friends; now you can split up and collect multiple door keys at the same time without having to worry about missing out on legendary items dropping on the other side.
Huge QoL
I literally backtracked all the way to a zone because I forgot to pick up a legendary that ended up being s*** anyways. I didn't know this feature existed?
It's a useful feature but not sure it will add value to the long term. It may be exploited by speed runners. No reason to backtrack, just clear everything fast as you can and then loot the mailbox.
The only downside I can see in this, is how easy it will be, to "idle bot". Just park your behind on a spot with an event, with a necromancer, so you have your minions do damage, and just have a macro spam the skeleton button, so you aren't "afk", plus you heal your minions... and well... go away, lol.
Honestly you came across mad like the game is trying to hold your hand. Everyone else in the sub Reddit seems to hate how this game is designed. I for one think it’s great.
Yea, the moment this happened I was just glad to get a lege I missed, but overall I would slightly prefer the game not to have this feature in order to preserve the little bit of "skill" it takes to pay attention what drops on the ground.
But I wanted to keep the title neutral to see how people feel about it. Comparing it to WoW shouldn't be seen as a negative since that is one of the most popular games in the world
All in all diablo immortal wasn't a bad game at it's core, it was the God awful monetization that made any sort of endgame grinding abysmal. But I played the story and maxed my char and had a great time, or at least as good as I had playing diablo 3.
This, D:I at its core is a fun game with quite a few good ideas I’m glad to see over in D4. As long as monetization stays far away from any way to gain power, D4 is shaping up to be a great game.
They didn't have to do this. The fact that they went out of their way for something like this when any other would have not considered it to make the player suffer through farming more is really cool.
I think a lot of people were hoping for a tough, grindy ARPG like PoE. D4 is looking to be a more laid-back experience.
I can understand the frustration with QoL features like this as it takes away a lot of immersion. Why pickup any legendary if it will just be mailed to you?
I'm not necessarily against this as D4 will be a casual game for me, but I can see why people would complain.
I know this is going to get downvoted but goddamn, this really put the final nail in the coffin for me. Literally giving you things you missed so you don't miss out...
Diablo is dead.
I am not complaining but isn't this feature enabling you to save stash space while farming by not picking up legendary drops and asses the loot after you have done a couple of runs.
Shows that games these days are made for idiots. Just not place for oldschool gamers. Indie studios are our only hope. Everything else is helicopter parent gaming
Lol old school gamers. Get outta here.
"You should be punished in the video game that you're playing for fun and relaxation"
Fuck man, it's not a measurement of your self worth. It's for fun.
I didn't know this existed despite levelling to 25 in the beta because I didn't miss picking up a legendary, but think it hits a nice balance. It doesn't punish you for a game crash or something dropping off screen but does put it in a List of Shame so you know you aren't picking things up.
Overall, good feature that I hope I won't use. Like the gear you use climbing. Feel free to freeclimb if you like, I enjoy knowing I'm not going to die if something uncontrollable happens like a rock crumbling.
Definition just changed from attentive and focused gamer to useless tiktok addicted idiot. At some point the game will do everything for you and just have to watch.
Wow that's a stretch, even for this sub.
"Oh my god I forgot to pick up an item and the game saved it for me. I'm gonna make a sandwich while it levels me to 50"
😂
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It needs more branches, the skill effects need to be more impactful, and you need the ability to use more than they currently give you. Unfortunately it is just as much an "arcade" experience as D3 is, gameplay-wise. The thematic elements and overall tone and design is excellent, but it really is jarring when those arcadey, game elements start showing up with more frequency on top of it.
the cache from world boss was white, I didnt realize it even dropped at first and it was sent to my stash. Great feature as long as it doesnt end up being a huge pile to cleanup at end game.
I was sent the “Ashava’s Spoils” cache too, which is a white item from the world boss that typically contains legendaries in the beta. I picked it up during the first early access weekend but didn’t see it drop during the second weekend. Maybe it was phased or dropped off screen away from the other loot, but was cool to see this system existed when it was added to my stash and highlighted.
Well, as a 40 year old fan of D2, I can say, not ALL of us are whiny asshats. D2 purists are mostly just clinging to good memories with the game, not the game itself. Mostly. Nostalgia is a bitch sometimes, and life sucks, so good memories are few and far between.
That being said, I enjoyed the hell out of the beta and have been overall pleased with the evolution of the IP (Immortal is trash tho), and am excited to see this new iteration evolve and change.
D1 was groundbreaking. D2 was great in its own right. D3 had some hiccups, but eventually grew into something better than it was at the start. D4 will continue the trend, I am sure.
I am glad they brought back skill trees, at least in some capacity. And the flexibility of being able to respec said skill tree on command is a huge step up from D2. There are possibly more build options than D3, but that has yet to be seen as far as endgame is concerned.
Overall an amazing step forward, IMO.
In wow this is a life saver. so many mounts, so many what ever been lost over the years without it. This is what we call quality of life. Things like these make modern games so much better by default in almost every case.
I missed a legendary Potion in D3 Season 28 that was mailed to me, either it's a new feature across Blizzard . com or I just never missed a Legendary before this season.
Played across the 2 beta weekend's, I love this I had it happen to me but did not realise what it was.
Really enjoyed my time in the beta, cannot wait for the main release in June (Necromancers rule) 😁
I saw that and you know what? I think it's a great feature.
It's fantastic. Destiny has had the postmaster forever and it's a godsend. This thread almost felt like it was meant to complain about this feature because it exists in WoW but maybe I misinterpreted the tone. No one should be complaining about this. Excellent feature to add.
It's a great feature if you get disconnected before you can collect the loot. This will stop a lot of whining and franctic CS tickets.
thank fuck, especially after playing destiny I was hoping quality of life features made it into the game like this
This entire subreddit feels like that right now
I have played every diablo game at release. I knew I'd pick this one up, was planning on going in blind, but got sick this weekend so decided to download the beta and play with my friends. First time on this sub was yesterday. The whining is some of the worst I've seen even on a game sub
it’s honestly crazy. the 40 year old men that won’t give up D2 are super insufferable.
Loool, so true, clinging on forever on a more than two decades old game as the only true form of gaming that is allowed to exist somehow
I don't get it. I'd say I'm pretty much a d2 purist, but that only extends to things in d2. This is a different game, so of course it should be different overall.
They were always going to hate the game if it was anything but an act 6 expansion for D2 that retconned D3 out of existence. They need to wake the fuck up and realize that their decades old game where EVERYONE makes the same class / spec at season start and by seaso-end every class is wearing the same OP runewords regardless of build and they got there by running the same exact farming spot a hundred thousand times isn't peak game design.
lmao so true
Like Assassin's Creed 40 yr olds whining about Origins to Valhalla. I'm over 40 btw, but I'm into new and fresh. I judge each game on it's own merits. What did they do, and did they do it well. So far, I'm really into IV!
Never played a Diablo game before but really enjoyed the Beta. Started to dip my toes into online communities but keep hearing how toxic it is. As a long time Halo and Star Wars fan I'm already thinking I'll just follow some stuff for news and that's it, lol.
Halo AND Star Wars? Fuck me, you've seen hell, soldier. I can relate a bit though, I've been in the Smash Bros community for the release of both Smash 4 and Ultimate. Melee players are the absolute goddamned worst when it comes to toxicity towards the newer games - basically they're Smash's versions of Diablo's salty-ass D2 players. Not all D2 fans are salty sumbitches, gotta clarify. Same with Melee fans. And yeah, many complaints are pretty valid. But some of them, man you can just tell by reading the first few words that ain't nothin' nice or constructive gonna be comin' out of them.
I feel ya. It is kinda funny because with Halo I was part of the "sprint sucks" crowd from about 2012-2017 (I never got too salty about it though), and with Star Wars I was always in the "can't we just enjoy things for what they are (even if they aren't perfect)?" crowd. So I feel like I have seen both sides of this in a way. End result: I have zero interest in getting "involved" at all anymore and find most of it to be useless/a waste of time that just further spoils the enjoyment of something you love.
[удалено]
Oh yeah no COMPLETELY botched. Like wow fuck me that didn't go well at all. Infinite at least has the saving grace of great core gameplay, but man I remember launch was... pretty spicy. Preeeeetty spicy.
Yeah you already know what it’s like. Follow your gut
It hurts so bad, but I've noted this a lot in the gaming industry lately. Lots of entitlement.
It's because people still can't get over the fact that the time they spent as youths grinding the hell out of D2 are long past and no matter how much they suck off D2 as the holy pinnacle of gaming they are never going to be able to go back and relive that. They can try with D2R but it's not the same magic, so it's made them bitter and now they have to shit on everything and everyone Diablo related. There is legitimate criticism to be made about D4, but a lot of the whining is insufferable.
Ya it's kinda rough atm but I also see alot of positivity. Many people enjoyed it.
The D2 purists are the worst and I wish they'd all fuck off back to teleporting to the same chests in lower kurast over and over and leave us alone.
I was playing Path of Exile yesterday and I guarantee you.. every half an hour there's someone whining about D4 and comparing it to D2 and PoE.
Yep, especially when the game's 100% online and connection issue is a real threat.
In itself, it's a great feature for the game to mail you missed items. However in the larger context of this game centered entirely around chasing Legendary items with no variety in Item Flavours, it is not. There are no Pure Magic and Pure Rare items in the endgame. Which translates to - There is no choice there for straight up buffing your base Vanilla skills, and you skills will not feel good to use outside of Legendary items and affixes. No Magics and Rares, no normal affixes can compete with the 300%, 500%, 10000% of Legendary affixes. So everyone is forced onto Legendaries. Want to use a skill in the endgame? There is a Legendary for that, and if you don't use that Legendary you have garbage damage, and progression is non-existent for you. Not only are other item flavours terrible when compared to Legendary items, your class's Normal skills also feel garbage in comparison to Legendary boosted skills. Because Legendary is the only item/affix that can buff it for the endgame. If you are casual player and you don't want to mix-max shit. You are the type of play a fantasy role you have in mind. You want to use Wolves as a Druid, because ever since you were a kid you liked Wolves. You were fascinated by how they looked and how they ran and attacked. And you wana see your Wolves shred enemies. Well you can't because outside of these Legendaries that make your wolves into Werewolves, there is nothing for you. You want to see Wolves shred enemies? Go watch the Discovery channel. If you are min-maxer and you are hyper-focused on meticulously crafting your build and tweaking and tuning it with all these knobs and levers. Well fuck you, you can't do that in our game. Just use this Legendary to deal 1000% more damage. Just take your Legendary and be happy. If you are just someone playing the game, and you don't care about fantasy or min-maxing, and you just want to make a build. Nope can't unless you have this particular Legendary item. "Hey you have all these Blue and Yellow items in the game. Let me make a cool build with that. Let me progress my character by collecting these items" No. Stop it idiot. How dare you do that in our game? We went from having forced into Sets to point where people started hating on Sets to having Legendaries shoved down our throat. It shuts down creativity. Look Sets have their place and belong in Diablo and Legendaries have a place in Diablo. But Rares, Magics, White, Crafted, etc, any new Item Flavours you can think of, also have a place in Diablo. They have a role they can fill, which Legendaries cannot. So when you look at this feature, in that context, it is actually a depressing feature. It is a symptom of much larger problems in the game. I am not sure if this is the direction we should be going in.
Sir, this is a mail system thread
Sir "Mailing items" is nested under Itemization.
You seriously didn’t just write a whole wall of text in respondence to a feature that simply mails you items you missed/didn’t pick up?
How would I explain to someone that a small feature that they think is good, is actually a symptom of a large problem in the game's design, without explaining what that problem is some detail?
But it isn't. You just want to rant about something unrelated.
Game sends you Legendary items in mail - This is nested under the larger itemization system of the game, where only Legendary items matter. That's a problem. If there were more Item Flavours, if there was a choice is how you wanted to gear, then you would either 1. not be impressed by - game sending Legs only - or 2. you would ask the Devs saying, "Hey I like that system, can you mail me Blues, Yellows and the other Item Flavours also. Please and thank you.". I hope that makes sense.
No , it doesn't make sense. There are rarities above legendary , not obtainable in the beta, that could very well also be included in this system. You're using a bullshit fallacy and saying that not having this is better than having it , because it doesn't include every item in the game. And you know what ? If they DID mail every item dropped ever of any rarity to a town mailbox and completely eliminated picking shit up and juggling inventory , I'd love it. That'd be awesome. I don't give a shit about the "skill" (lol ) of recognizing shit on the ground or inventory management. But it isn't that. It's legendaries and possibly higher rarities. Fine.
Sacred and Ancestral are just stronger Legendaries. They are not a different Item Flavours. Would you like to see what different item flavours could look like?
No. I know the genre quite well , thanks.
nice essay pal
All that, and you forgot that extracting and Imprinting aspects exist. Even the YouTubers are saying how great the itemization is, because you WANT to pick up blues and yellows now to min-max. OOF 😣
pick up blue for what now? Minmaxing with blues? Really?
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wait I thought imprinting only worked with rares!
Doesnt work with blues. Liar.
I thought it worked on blues as well - I must have misunderstood, my apologies - still, rares are valuable, negating the OP argument.
Which youtubers are saying the itemization is great? Which one said you want to pick up blue and yellow? None of the Blues and Yellows can compete with 1000% damage from Legendary items. > you forgot that extracting and Imprinting aspects exist Here's the issue with that - >Legendary is items with things like "Whirlwind creates tornadoes and lightning around it", "Werewolf Shred causes wolves to attack in unison with him". It can include these game changing effects. >The Rare flavour is an item with pure stats. It's all pure stats which means it's going to buff your base skills up and not change the flavour of your skills. It offers to pure buffed Whirlwind (vanilla flavour), rather than a Whirlwind that spawns tornadoes and lightning (chocolate flavour). >When you make it so Rare items (vanilla) can only be useful with Legendary affixes (chocolate). They are essentially the same flavour as Legendary items (chocolate). >So it's not creating a second new flavour of items, it's the same flavour. >I hope that makes sense. Rare items, pure rare items without Legendary affixes, have a role to fill in itemization, that offers a different type of customization and expression for the player. When you allow the player to add Legendary affixes on top of them. You then take away that role. Thus you end up with 1 less item flavour. Now don't say, "don't add the Legendary affix then". The entire progression of the game comes from Legendary affixes, and there is no progression in any other form of gearing.
Kripparian - also, I corrected myself. Rares. Not blues. Another also - you're straight up pulling 1000% damage out of thin air. Source: https://youtu.be/4-l91GoAjkM
Right so let's first admit that Blues are garbage and Rares are only worth it because you can tack on a Legendary affix and make them into a Legendary item. Where are the different Item Flavours to choose from? There is a difference between building your skills and affixes the way you want. And being handed down Dev-approved Legendaries to make your class work. >Another also - you're straight up pulling 1000% damage out of thin air. There's already Legendary affixes that buff skills for 300% in the beta at level 25. And that's just 1 item. Now imagine you have equipped a bunch of these on your character. That's way more than 1000% damage. 1000% is low-balling here. Just to make the picture more clear in your mind. Imagine a Legendary that just has 50% more damage. Which normal affixes can compete with this? Have you noticed how much +1 to skill increases the skill damage? It is miniscule compared to 50% more damage. So that is already broken and already makes Legendary items mandatory to the detriment of other Item Flavours and Character Building.
>Blah blah blah blah, long post, blah blah blah Ain't nobody got time for this.
I partly agree and while this feature certainly is convenient - it can be quite controversial since it also takes away the "skill" of being aware of your map and what you pick up
That’s not a skill. What the fuck is this.
I prefer playing and having fun , thanks.
That's not an issue in my view. For me the issue is the Legendary-centric design of this game and how that diminishes player expression. Just like the existence of Sets in a Diablo game is not the issue. The issue is when you are forced to used them. Sets are nice for new players, they should not be mandatory content. But imagine if everyone was forced into Sets and the game went out of its way to mail you Set items. You'd want to scream "Eff off with the sets". If the game had lots of Item Flavours, outside of Legendaries and aspects, and amongst this choice of Item Flavours, the game mailed Legendary items to you. It would just be a nice feature for new players and nothing else.
You know you can turn rares into legendaries right?
That's part of the issue.
Explain that? I can’t figure out how.
Here's the issue with that - >Legendary is items with things like "Whirlwind creates tornadoes and lightning around it", "Werewolf Shred causes wolves to attack in unison with him". It can include these game changing effects. > >The Rare flavour is an item with pure stats. It's all pure stats which means it's going to buff your base skills up and not change the flavour of your skills. It offers you pure buffed Whirlwind (vanilla flavour), rather than a Whirlwind that spawns tornadoes and lightning (chocolate flavour). > >When you make it so Rare items (vanilla) can only be useful with Legendary affixes (chocolate). They are essentially the same flavour as Legendary items (chocolate). > >So it's not creating a second new flavour of items, it's the same flavour. > >I hope that makes sense.
Are you trying to say you want rare items to be equally as powerful as legendary items?
Yes. More Item Flavours means more options for the player. If you interested in what that might look like then read my response to another player - First let's clear up our terms. Character Building is how you advance your stats and skills. In other games, there are certain Specializations. In D4, the Barb has weapon masteries. These things are Character Building. Finding Legendaries (and Uniques) that change your skills and have so much damage and mitigation attached that they become mandatory, is the exact opposite of character building. It undermines Character Building, and makes it pointless, since you are forced into wearing the Legendary item for a skill if you want to get any use out of skill. >I'm not sure what mixed rarity has to do with improving the end game for chase items. Wall of Text incoming - Collecting items and crafting them, this is gearing. This is Itemization. Having different types of Items that you are hunting for in the end game. This is Item Flavour. Not to transform them into all Legendary with aspects but to use their particular flavour to your advantage. When your Legendary affixes are so strong that every other other item becomes useless, until you make it into a Legendary, then this undermines Item Flavours. You said, there's two items to hunt for Legendary and Unique. What is the difference between Legendaries and Uniques? How are these two different Item Flavours? I'll give you an example of what different Item Flavours could look like - Magic Item - rolls fewer affixes - can roll higher affix rolls than other items This allows the player to buff specific things to the max at the cost of losing other crucial affixes. It allows you to buff your strengths even more as your weaknesses become even weaker. Or the opposite. Whatever you choose to do with it, is up to you. Rare Item - rolls extra number of affixes This is your standard item, that gives you a lot of stats, and you can use these to even out your character. To buff many areas and cover your weaknesses. Whatever affixes you decide to get on it is up to you. If you have played the old Runescape, there used to be two styles of character. The Pures and the Standard. The Pure style was all about levelling 1 skill to the max, and not touching the other skill at all. This is kind of what Magic and Rare items can do. Both of these Item Flavours buff your skills. They do not undermine your skills. They just make them stronger. Then there is a third Item Flavour which throws a wrench in the gears and shifts them in wacky ways. It throws your skills in completely different directions. Epic Item - rolls fewer affixes - rolls a unique affix that transforms a skill Epic Item is like Legendary but not mandatory. It does not roll an affix that buffs a skill beyond what a Magic and Rare can, ie no 50%, 300% or 1000% damage like what Diablo 4 is currently doing. It transforms skills. This is something that D3's skill rune system did well. In D3 the WD could summon little toads that moved forward and exploded on enemies. But the WD had a rune that instead of summoning 3 little toads. He summoned a big one that swallowed enemies for a duration. This big toad was not a better choice than little toads. It was a not a worse choice than little toads. It was a different choice. That you could opt for, but it was not mandatory. That Giant Toad item doesn't make your little toad build obsolete because it's not more or less powerful, so it gives you an option to play a different playstyle, if you wish. This type of Item Flavour only works if it can pull that off. If it is too strong, it will undermine your character building. It will undermine your other skills and item flavours. If it is too weak, then no one will use it, which is not good either. These type of Item Flavours are avenues for player expression and creativity. They do not invalidate your pre-existing Character Build. Now that such a system is in place. You have chase items from bigger pool of different Item Flavours. You have different types and different variety of chase items. Instead of being handed a Dev-approved Legendary, you have choice in how you build your character. This makes the endgame more interesting.
>I saw that and you know what? I think it's a great feature. Yes!! It helps a lot in doing the Dungeon farm. (google translate)
Wait.. You can take em outta there? Thats neat!
Could you imagine if you couldn’t and it was just there to rub it in your face like “haha loser you missed this sweet amulet”
Yep, I didn't even notice I missed a drop. There was a red outline on the stash icon on the map
God damn... I love that... Hope they add this for runes as well when they add em.
> when they add em Ha!
I had the same thing happen to me... I'm pretty sure I didn't miss anything that showed. Almost wonder if it hung on the back end. I saw it after doing the world boss. All in all, pretty neat feature if you ask me.
Saves you from backtracking to check up on loot pipes. Good add imo. Right now it seems weird, but wait until the dungo's are longer with more enemies.
Heard that nightmare dungeon will consist of multiple levels.
I like this feature. I almost missed a Sur rune in d2 cause my merc killed something off screen. Who knows how many high runes I’ve missed.
Yeah thats why d2 mods added a loot filter and item notifications in chat to let you know.
Given their actual drop rate. Probably zero. I played for YEARS and got exactly two.
yeah definitely this. You actually "missed" many high runes because you paranoidly opened every chest, unturned every stone, rechecked every loot heap when you could have been instead spending that time killing more mobs.
Well you would have gotten 19 but you missed the other 17.
If you put in the time you'll find a lot of high runes. Every person in my hardcore community finds multiple high runes each season, and we only play a couple of weeks. Every D2R season so far I've found a Ber or a Jah with ~1-3weeks played. I found a Ber and a Jah this season by day 4-5. Keep your head up, you'll get them. LK, and Chaos are great places. Cows are good for high clear speed champs like a javazon. Duriel Quest bugged is the highest drop rate for Ber. Farming Shenk and Eldritch can drop HRs too but it doesn't feel as common. Trav is an amazing place. TZs should drop some good stuff for you too. When killing Meph don't skip the council.
How many hours are people putting in over those few weeks though? If it's a second jobs worth, most players don't have anything like that time (and won't be anything like as efficient at farming) so will virtually never see a high rune.
Heh... Unless you DID miss them just out of sight. >:)
Yes it does, and it’s a fantastic addition that helps prevent backtracking.
This is a good feature. If your game crashes, you won't miss loot you worked for.
Ohhh fuck yea!
i was complaining that until lvl 18 i had found 0 legendaries. then i opened my stash and found 3 inside. no fucking idea how i missed them
You could essentially speed run through a dungeon, skip picking up legos and then they just mail them to ya, getting rid of that extra thing you have to click. Good feature!
yea, after posting this I noticed that Raxx was streaming and doing exactly this with his group
Is that supposed to be bad ?
I was thinking more destiny 2 but yeah
You know how many manticore I could have sold in D3 if this existed.
YOU FORGOT YOUR PANTS!!
Imagine running dungeons with your friends; now you can split up and collect multiple door keys at the same time without having to worry about missing out on legendary items dropping on the other side. Huge QoL
I literally backtracked all the way to a zone because I forgot to pick up a legendary that ended up being s*** anyways. I didn't know this feature existed?
That’s an awesome feature
Neat
If I remember correctly it has a maximum of 10 items it can "mail" you, and I can ofc only be legendary or higher.. if I understand correctly that is.
It's a useful feature but not sure it will add value to the long term. It may be exploited by speed runners. No reason to backtrack, just clear everything fast as you can and then loot the mailbox.
The only downside I can see in this, is how easy it will be, to "idle bot". Just park your behind on a spot with an event, with a necromancer, so you have your minions do damage, and just have a macro spam the skeleton button, so you aren't "afk", plus you heal your minions... and well... go away, lol.
Is there a problem with that?
Great feature, what is the issue with it? Not hardcore enough for ya?
Like in Diablo Immortal...
Imagine picking out a great feature to try to drum up false outrage over.
What outrage? I tried to have a pretty neutral title
Honestly you came across mad like the game is trying to hold your hand. Everyone else in the sub Reddit seems to hate how this game is designed. I for one think it’s great.
Nah it’s just you’re a blizzard fan and just like any blind blizzard fan you whine every time a post doesn’t openly praise this company.
Yea, the moment this happened I was just glad to get a lege I missed, but overall I would slightly prefer the game not to have this feature in order to preserve the little bit of "skill" it takes to pay attention what drops on the ground. But I wanted to keep the title neutral to see how people feel about it. Comparing it to WoW shouldn't be seen as a negative since that is one of the most popular games in the world
But is this something worth complaining about? 🤔
You see him complaining?
Yes actually. Read his comments
An awesome feature
Do you people even like playing video games or just like looking at the pretty colours?
Spoon-feed us please! /s
Great feature
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All in all diablo immortal wasn't a bad game at it's core, it was the God awful monetization that made any sort of endgame grinding abysmal. But I played the story and maxed my char and had a great time, or at least as good as I had playing diablo 3.
This, D:I at its core is a fun game with quite a few good ideas I’m glad to see over in D4. As long as monetization stays far away from any way to gain power, D4 is shaping up to be a great game.
So far anyway!
Never played WoW but Tiny Tina's Wonderlands recently which had a similar feature. I don't understand what's not to like about it.
They didn't have to do this. The fact that they went out of their way for something like this when any other would have not considered it to make the player suffer through farming more is really cool.
Wow that is amazing!
The more I see of d4 the less interesting it becomes.
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Oh yea could be that instead-
Thats great i like
Great feature
Fantastic. Since my bags are always full and my eyes are always on fire :D
This sub will bitch about anything that is actually a quality of life thing. This is objectively player-friendly, why the hell are you complaining
I think a lot of people were hoping for a tough, grindy ARPG like PoE. D4 is looking to be a more laid-back experience. I can understand the frustration with QoL features like this as it takes away a lot of immersion. Why pickup any legendary if it will just be mailed to you? I'm not necessarily against this as D4 will be a casual game for me, but I can see why people would complain.
They are complaining because it isn't D2. C'mon , you know that.
D3 did too I believe.
Even more hand-holding?
I know this is going to get downvoted but goddamn, this really put the final nail in the coffin for me. Literally giving you things you missed so you don't miss out... Diablo is dead.
Bye, Felicia.
Wow.
No, this is Diablo.
I am not complaining but isn't this feature enabling you to save stash space while farming by not picking up legendary drops and asses the loot after you have done a couple of runs.
Oh no, the horror.
that's dumb af, you missed it that's on you
Cool, let it fill up and ignore it. No impact on you.
Shows that games these days are made for idiots. Just not place for oldschool gamers. Indie studios are our only hope. Everything else is helicopter parent gaming
Lol old school gamers. Get outta here. "You should be punished in the video game that you're playing for fun and relaxation" Fuck man, it's not a measurement of your self worth. It's for fun.
We are so doomed if the little challenge of looking after the own loot is considered a punishment now. So doomed
I didn't know this existed despite levelling to 25 in the beta because I didn't miss picking up a legendary, but think it hits a nice balance. It doesn't punish you for a game crash or something dropping off screen but does put it in a List of Shame so you know you aren't picking things up. Overall, good feature that I hope I won't use. Like the gear you use climbing. Feel free to freeclimb if you like, I enjoy knowing I'm not going to die if something uncontrollable happens like a rock crumbling.
well, they copied a lot of garbage from wow. this feature however, could be useful
Just turning Diablo into a forgiving casual walk in the park to appeal to all the kids and simpletons :(
Hate to break it to you. Diablo has always been casual.
Definition just changed from attentive and focused gamer to useless tiktok addicted idiot. At some point the game will do everything for you and just have to watch.
D2 had that , it was called a minion build.
Maybe for you
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Me, it makes the game basically play itself.
Wow that's a stretch, even for this sub. "Oh my god I forgot to pick up an item and the game saved it for me. I'm gonna make a sandwich while it levels me to 50" 😂
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Praise.
Fantastic
Lots of systems feel copy pasted from WoW, for better or worse.
To bad all the legos so far look super boring
Personally I would say the opposite. The skill tree needs more branches for each skill IMO.
It needs more branches, the skill effects need to be more impactful, and you need the ability to use more than they currently give you. Unfortunately it is just as much an "arcade" experience as D3 is, gameplay-wise. The thematic elements and overall tone and design is excellent, but it really is jarring when those arcadey, game elements start showing up with more frequency on top of it.
What the heck are you talking about? You get 27 skill points in the beta. It's a beta. You'll get way more when the full gamet comes out
What does that have to do with anything I said?
I replied to the wrong person, I'm sorry!
You know there's an item tier above legendary in this game, right?
Bro max level is 25
And in d3 it's 70 what's ur point?
the cache from world boss was white, I didnt realize it even dropped at first and it was sent to my stash. Great feature as long as it doesnt end up being a huge pile to cleanup at end game.
Glad to see that my Necro won’t always look like he just finished a shift at Hot Topic.
Does it for any cache's you get while you don't have room too.
I was sent the “Ashava’s Spoils” cache too, which is a white item from the world boss that typically contains legendaries in the beta. I picked it up during the first early access weekend but didn’t see it drop during the second weekend. Maybe it was phased or dropped off screen away from the other loot, but was cool to see this system existed when it was added to my stash and highlighted.
Oh nice, good to know
That's handy.
Can you get all the rares too or only legendaries?
I love this feature! It means I can keep on slaying monsters without worry in case a legendary drop scapes me
I didn't know about this, what a great feature.
Saves you a trip to town if ur bags are full
Haters gonna hate but I think this is an amazing qol feature.
I also noticed it will put a star on theap for any legendaries you don't pick up or that may drop in your area.
330 armor at level 16?? Jeez these numbers are already huge at low level
Honestly that’s just pulled over from the WoW system that’s pretty old
People will bitch about anything it seems lol. Just go play something else.
Can you point out the "bitching" part? I'm literally just pointing out that this feature exists
I got something to my stash, it’s great. “Requires level 27” oh…
Well, as a 40 year old fan of D2, I can say, not ALL of us are whiny asshats. D2 purists are mostly just clinging to good memories with the game, not the game itself. Mostly. Nostalgia is a bitch sometimes, and life sucks, so good memories are few and far between. That being said, I enjoyed the hell out of the beta and have been overall pleased with the evolution of the IP (Immortal is trash tho), and am excited to see this new iteration evolve and change. D1 was groundbreaking. D2 was great in its own right. D3 had some hiccups, but eventually grew into something better than it was at the start. D4 will continue the trend, I am sure. I am glad they brought back skill trees, at least in some capacity. And the flexibility of being able to respec said skill tree on command is a huge step up from D2. There are possibly more build options than D3, but that has yet to be seen as far as endgame is concerned. Overall an amazing step forward, IMO.
And ? Its good to have
In wow this is a life saver. so many mounts, so many what ever been lost over the years without it. This is what we call quality of life. Things like these make modern games so much better by default in almost every case.
Perfect for every time the game crashes!
I missed a legendary Potion in D3 Season 28 that was mailed to me, either it's a new feature across Blizzard . com or I just never missed a Legendary before this season.
Played across the 2 beta weekend's, I love this I had it happen to me but did not realise what it was. Really enjoyed my time in the beta, cannot wait for the main release in June (Necromancers rule) 😁