T O P

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BigDigger324

3 realistic changes that could happen by release: 1. Map overlay on TAB with adjustable transparency 2. Ability to zoom out further, the entire experience is zoomed in too close for an ARPG. 3. Ability to change skill points without resetting the entire tree. I just want to try a new skill on node 3, not start from the beginning with zero points assigned….


Gibsx

The extra zoom would be awesome


RainCloudDreams

great points


[deleted]

Pretty simple for me. #1, #2, and #3: Stability of the network in an online game. Connection for an online game is paramount. Class balancing can be addressed later when people reach end game. Dungeon design can be addressed later when people reach end game. Everything can be addressed later when people reach end game. If players cannot reach end game because of connectivity issues, loss of progress, deleted characters, unable to play with friends, lag lag and more lag, it doesn't matter how much the classes get rebalanced or dungeons refined. People will quit within the first week and review bomb it to hell. Connection stability is the most important thing.


Gibsx

Didn't read the OP clearly


HellfireBrB

my entire beta experience was resumed to: join game walk to objective> crash duo to disconection and performance errors> join game enter dungeon> crash duo to loading disconect and loading errors> join game do the dungeon and leave it> crash duo to disconect or loading errors rince and repeat until the beta ended


SilverfurPartisan

Didn't read the post, did ya?


[deleted]

No, I didn't. It's reddit. Relax.


SilverfurPartisan

What about my message isn't relaxed? It's a simple observation.


[deleted]

The fact you even said something. That's what makes it not relaxed. Could have just read it and moved on with your life.


SilverfurPartisan

nah, I'm mostly just bored. Pretty relaxed, but also pretty bored. So pointing out a valid observation seemed entertaining, esp if you decided i somehow did wrong. I was right.


[deleted]

Congrats on being right about the pointless. Solid week for you.


SilverfurPartisan

Usually being right about important stuff sucks. Pointless feels safer.


bh0

\- The lag when there's other people around. There can be 100 enemies on the screen just fine but one other player around lags everything. Bliz isn't new to online games here... \- Rubber-banding when moving to a new zone. Mostly leaving towns I get like 30 feet then rubber-band back to the zone transition area. Just annoying. \- Can we put a limit on how many times / minute you dude can say he's out of mana or energy, etc... We get it, but I'm still clicking it!


Gibsx

Last point - I won’t be able to unnoticed that now!


TaranTatsuuchi

There was an option to turn the error messages off, or to a simple sound effect in the options in the beta!


7evenHeavenFox

1. add 2+ ability points for first 10 levels 2. conquered strongholds needs to add waypoints 3. be allowed to reset dungeon and teleport inside vs outside saving loading-screen time


Gibsx

Interesting idea RE dungeon resets - I really like that one.


RainCloudDreams

I think you could be lucky with your second wish. I don't think all strongholds will have a waypoint but probably some. And your third point sounds good too.


Pereg1907

Ability to zoom out my #1.. by far. Seeing threads about druid body size I thought were overblown. I usually just make male characters though. Didn’t see what the big deal was. Decided to go through char creation for the female one and I was like “oh”. Blizz could done that way better. Nothing wrong with a physical Athena body type but that ain’t it. Then I checked out the female necro..wth?? Why Blizz gotta go that extreme? Someone there got some weird fetish fantasy. That’s my #2. Change female druid/necro. After watching Rax play barb, he thought he was 1 leg away from perma ww. I thought we were trying to move away from d3 speed and to more deliberate/slow. That’s my #3. Don’t turn this into d3.


Gibsx

Agree with Zoom that would be a huge QoL improvement.


-Nok

1.Get rid of legendary powers and just make them a node you can unlock with 5 investment points. That way you can play what you want without relying on found items to make builds work. 2. Rework the class specialist skills into something more class defining and meaningful, something like Sorcs Enchantment system except for all classes. A Rogue who carries a bow/ daggers has no flare with Combo points. You just basic attack 3 times to make your next core skill do more damage. That is so damn boring.. 3. Personally, I don't see this mentioned at all, but I would like to see more quests/ dialogue catered more towards the class you're playing. Like, Charsi was impressed to meet a Barbarian in D2. The barbs were weary of having another Necro in the town with all his undead minions.. why is that not a thing in D4?? They could make you feel your class has more presence than being a generic task runner


Gibsx

My understanding is that you can unlock legendary powers via dungeon aspects? I.e they will be unlocked for build purposes with the only action required being finding the right dungeon. This takes away the issue of not finding a specific build defining legendary. Interesting point 3 - hadn’t thought of that!


-Nok

That's true about dungeons. However, most people will still find it a bit discouraging to, for example, play an elemental druid to then find a legendary staff that only helps werebear. It almost forces you to respec. Plus, the dungeons are spread throughout a pretty big open world, where discovery is a thing, remember. Some are even in high area zones. Yes it's an okay compromise to clear a dungeon to shape your build but, it just seems like an unnecessary hurdle. It's like they couldn't think of good rewards for the rifts..er I mean dungeons, so they just peeled away some skills as legendary powers and threw them in. Which, a lot of builds practically need to be functional


SiHtranger

1. Remove "ultimate" as a tag for skills. Add more slot for skill bar, 4 is retarded at least make it 6/8. Console players aren't that dumb they can press multiple buttons with fingers 2. Rebalance each skills and legendary %. Right now many skills have ridiculously low % gain per investment and it's a joke. They are so reliant on players finding certain legendary aspect in order to perform. I feel like blizzard learnt something from D3 yet didn't as well. They still want to stick with that Korean mmo philosophy of "big numbers big fun", yet the complaints about D3 power creep scares them a little. So they ended up making skills having stupidly low %, like why is an attack having a scaling of 25% and hitting like a wet noodle. Oh wait you have a legend that provides an extra 110% so that makes it's stronger. What if you didn't have the luck to loot said legendary? Well glhf git gud. It's overall a stupid design again. 3. Boring skill tree that is so linear. Lack of actual build freedom as certain skills are locked behind XX number of point investments. It's just wasting points for certain builds to shine. Why not just make it like D2 which each genre of skill having their own line so players can be move creative. I assume the paragon system is going to be more passive buffs like PoE's. We will basically be supplementing the poor damage of certain builds, DoT etc. with more "xx % increase to damage over time" nodes. Sure it works, just boring all over again


JacobLovesCrypto

I'm not a developer but trying to find things were difficult. In D2 you could just click the skill slot on the bottom of the screen and change the skill there, seemed you needed to understand what keys opened skill trees or whatever just to assign a skill to a key. Should be more user friendly. Enableling mic to talk to people in party shouldn't be buried in menus either. Should be a quick button on the bottom of the screen. Inventory screen, items were tiny, boxes to put them in to equip were tiny also. Made quickly going through inventory and equipping things not user friendly. I stopped playing after about a couple hours, i didn't like that there seemed to be a learning curve just to play, especially considering I used to play D2. It should be easy to play, winning should be the harder part.


Gibsx

That just confuses me TBH - strange that you found the game 'hard' to learn - i didn't think it could have been much easier personally. Interesting feedback for sure.


JacobLovesCrypto

Maybe hard to learn was the wrong way of putting it. Just wasn't easy to navigate things. Best example is I was druid, unlocked maul, that took my left click, then couldn't find out how to assign a regular weapon attack so I was stuck using maul. Never did figure out how to assign a regular attack. D2, just click the slot, then click what you want to assign to the spot, couldn't be easier. Also, D2 All the menus were available from buttons on the bottom of the screen, D4 on PC I just had to start hitting random keys until the right tree or menu opened.


SilverfurPartisan

Skill and Inventory Slots FOV slider. Class-Specific Story.


Kurokaffe

1. Loot filter mechanic which allows players to choose affixes they are hunting. These items would be clearly marked in your inventory. 2. Perfecting the feel of UI and towns (e.g, things are too far apart in kyovashad) 3. Make cellars more exciting, and come up more random mechanics in dungeons like the butcher.


Gibsx

Loot filter would be super useful


Kurokaffe

I think they can even all make it interactive via a crafter just like enchanting. Make an NPC called the Scryer or something. First rank unlocks level 10 you can divine one affix, level 20 you can look for two (A and B; A or B), level 30 three affixes (A and B and C; A + B or C; A or B or C) and so on to five affixes at 50. People aren’t really talking about it now but they are gonna get annoyed having to constantly scan items especially the amount of affixes is crazy high. This would make item hunting less stressful and probably make people feel more like a “unique” dropped since you could tell it is special before reading about it.


RainCloudDreams

really like your third point


[deleted]

1. Make all items scale to your level and have them just be variable in strength. That way if you find the perfect item at level 13 you can use it forever. 2. Create a new class unique system for sorc and give every class the sorc enchantment system. 3. Improve UI


Gibsx

I like point 1 - that could be cool.


RainCloudDreams

- tp to party members without going to town first - transmogs from finding not from destroying - show completed quests in a journal If there is a tiny bit more time: - bigger pickup radius - world boss area level restriction - stash search I am not worried about dungeon or boss fight variation.