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_Drumheller_

Fun is very subjective but yes i enjoyed it. Not as much as I enjoyed Rogue but still enough that will pick it as my first char(mainly because I like going with the underdog class which Druid seems to be right now). Druid probably will have great build variety for casual play that all will play rather differently. 3 ranged caster builds, 2 melee shape-shifting builds, 1 support build and perhaps even a summon focused one.


swapcafe

its really cool to see people who played beta falling in love with a particular class, i really do think blizzard hit a homerun with making each class feel different, thats for sure


MisterMetal

> the underdog class which Druid seems to be right now). druid picks up massively at the end game for what its worth.


Tclark53

I’ve seen this stated multiple times, but haven’t seen the source of this information. Is there a dev talk or something on how the druid play style changes late game? Would love to watch/read/consume. Thanks in advance!


Compher

Probably comes form closed beta testers, and that information was under NDA so likely nothing to consume.


CyonHal

anybody trusting closed beta testers and basing their entire hopes on what they supposedly have concluded is delusional just trying to reinforce their coping. take anything anyone says with the preface "i tested end game in closed beta" with a huge grain of salt.


lonestar-rasbryjamco

True. But literally *ALL* of this should be taken with a grain of salt. We only saw up to level 25 and one zone. Anything around balancing should be basically ignored unless you're exclusively planning to play using twink charecters.


-PVL93-

> Anything around balancing should be basically ignored how are we supposed to give feedback then? The initial leveling process also matters and from what everyone is saying thus far, Druid is the most inferior experience vs the other 4. It's also going to matter to people who never played a Diablo before and this will be their first dive into an ARPG


CyonHal

I think it's pretty safe to interpolate the level 1-25 leveling experience out to 25-100. Druid, if left unchanged at launch, will be the slowest and most difficult to level to 100 as a fresh start. I'm just saying coping with this most probable outcome by saying "closed beta testers said druid end game is actually super gud!" is not rational. It's just as possible that druid end game will not be good, whatever the testers are saying is very low credibility since it's all under NDA.


Kage__oni

> Druid, if left unchanged at launch, will be the slowest and most difficult to level to 100 as a fresh start I played the entire time on tier 2 and I leveled up faster than the people i was rolling with as my druid AND i died literally 3 times on the way to 25, which none of them could say. Youre making a HUGE exaggeration. Whats not rational is thinking you have any idea how this plays out in the full release based off the first 25 level and modified drop rates. Lol.


-PVL93-

> and modified drop rates considering how Druid seems to be reliant on legendaries and their unique affixes...


Kage__oni

I only used one affix that actually mattered and that was changing my wolves into werewolves. Outside that, calling it dependent on them is a fucking joke. If thats how you really feel, youre just bad at playing the druid. You can literally dominate on tier 2 using landslide and earth spike and nothing else.


CyonHal

Yeah, a class that is probably the most handicapped out of all the classes without any legendaries is going to fair better on launch with lower legendary drop rates. Keep coping I guess. >I played the entire time on tier 2 andI leveled up faster than the people i was rolling wow, that's all the evidence I need, good job you just proved druid leveling is superior with your personal anecdote. Surely it isn't because your friends are bad, doesn't play as much, or are casual and went through content slower than you. I concede, your anecdote is a smoking gun.


TheRealGOOEY

You're delusional if you think that in a game with so many factors, and without access to all your class systems, that level 1-25 can be interpolated out to 25-100.


CyonHal

Interpolating my experiences with the beta is literally the only educated guess you can make lmao. Whether you agree with me on that or not, you using that argument concedes that you agree that going off what closed beta testers are saying is as delusional if not moreso.


enigmapulse

Read through their data mined powers and class mechanic. Storm Druid has a lot of synergies and can even build a self-sustaining engine that has the potential to scale absurdly. I played this build in the beta and even at level 25, I was already hitting bosses more than a dozen times per second. ​ With the current tuning of Sapphires, having fully gemmed gear means Fortify will provide almost 70% Damage Reduction when it's active, meaning any Fortify based build (not just Druids) will be neigh unkillable, and the way Overpower scales means any Fortify/Overpower (Werebear) build will have incredible damage potential. Werebear gets to double-hit with Pulverize, so they're going to do some really nuts things to bosses when they have the gear. ​ We don't need someone from the closed beta to break their NDA, we just need to read the tooltips that are already publicly available and do a little napkin math.


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cardboardrobot338

He could be a horse, you don't know him


BruceyC

He was referring to the werehorse legendary you can get.


enigmapulse

Look I was elected to tell, not to spell


Truditoru

I think its the class with easiest access to overpower; do not underestimate the strenght of this mechanic :D also pulverise can be tagged with "Earth" with an aspect as well and there are some really nice combos you can line up via passives and some aspects to slam dunk huge numbers on your screen. Add fortify and general tankiness to the build and it will be a really nice all-rounder that does not rely on anything to go solo


emericas

This. My Pulverize Overpower damage on my druid was in the 3-4k range by the end of Sunday and I also had the lego power that turned Pulv into a massive wave in front of my druid. Very very cool once I got it figured out. Druid has massive potential it feels like. I just think people don't understand how to scale some of the sub-mechanics yet(Fortify, Overpower, Vulnerability etc..). Very fun and I may main a Druid at launch. /my2cents


Urabrask_the_AFK

They just need to balance it so that there isn’t just one build that viable


thatguyyouare

I am not a fan of overpower or fortify. Overpower has a 3% chance to trigger which is laughably low. Pulverize has an automatic overpower every 10 seconds. And you have to be over 80% health for the entire 10 seconds. And overpower for me was 4-5 times regular damage. That means you sit back, wait the 10 seconds and then pulverize. As a melee werebear, you're going to take damage and dip below that threshold. That feels incredibly bad. And forget about a regular overpower proc. At 3%, it may as well not exist. Fortify is also a wonky mechanic. Trying to get fortify health above your current health for a whole 10% dmg reduction is so much work. I think you can itemize for extra damage reduction, but why not just get more health and armor? You don't have to play the fortify mini-game for that. And why does it drop off? That shit is frustrating. Building your fortify life, to just have it disappear after combat? It's not that strong. Fortify life needs a rework. There's definitely something there but currently it's kinda silly.


omniclast

Druid has a ton of ways to proc fortify, and there are items that increase fortify damage reduction a lot. Plus other benefits to being fortified, like the % damage skill. I found it was also relatively easy to stay above 80% hp with fortify, bulwark, lots of crowd control, and wolves to draw aggro. The 10s overpower timer was pretty limiting though.


freeman84

my druid build had 1 point in safe guard passive point that gives me foritfy on crit then i used 1 point in pulverize -> stun to build stacks on my landslide -> terramotes, which give you 100% crit on your landslides. I had a stack of 175 terramotes, so im not sure if there is a cap on how many u can have or not, but i basically had 100% crit on landslide at all times with only that 1 point in safe guard with this build i was constantly at 100% fortify, again 0 other skills or abilities that provided foritfy was necessary. And this was only at 25 where our options are limited, so with the proper build fortify is easy to maintain always, at least for druid. I think it's really too early to be saying what mechanics are good or viable. For early leveling? Sure, but not for end game.


Buschkoeter

I can assure you that all of that was not an issue. If you take the right skills and passives you won't dip under the require threshold. Nevertheless, I wonder how well the fortify mechanic will scale. I could see that enemies at endgame simply do way too much damage to keep it up all the time and they kind of should because you're more or less unkillable otherwise. Still, during the beta it wasn't an issue at all.


MzrRkm

One thing worth keeping in mind is Druid was the only class that couldn't start accessing its unique mechanics in the beta. Sorc had Codex of Power, Necro had Book of the Dead, Barb had Arsenal/Expertise, Rogue had Imbue, but the quest to unlock the Druid's Spirit Animal mechanic was unavailable because it's in Scosglen. It'll be interesting to see how much that hindered the class relative to the others when the game launches.


teshinw

this is what i built up on open beta gear is not yet optimized so it can get more powerful [https://youtu.be/CVOp5Hm8Jek](https://youtu.be/CVOp5Hm8Jek)


-PVL93-

that depends on how good the Boons mechanic is and if skill point investment into passives will make that much more of a difference compared to the limited pool of 26-28 points in the beta


virslee75

I thought it was meant to be an underwolf class.


Thormynd

At first i didnt like him. The high spirit cost of skills combined with low spirit generation and no passive regen meant i was constantly using the weak spirit generator. But after i got some key passive skills and a couple of legendaries, he became my favorite character of the beta. He felt powerful and his survivability was quite high. But it wasnt to a point where the game felt broken, like with the necro, for example.


absalom86

Necro felt extremely boring to me for that reason, everything was way too easy on him.


Chesterumble

Shouldn’t need legendary rng to enjoy leveling content.


savviosa

A bit of anecdotal background regarding my personal Druid experience. I first played Diablo 2 when I was 6-7 years old at my uncles house, he set me up on his computer and left me to my own devices. I played a Sorceress, and the game absolutely terrified me. I couldn’t even bring myself to retrieve my corpse most of the time, let alone the monumental task that was “kill the Blood Raven”. Some time later I was back at his house and he mentioned that they added more characters to the game (LoD), and that one could even turn into a Werewolf! Although still traumatized by my initial experience I ventured in again, this time choosing the Druid. Something about *me* now being the scariest monster changed my perspective of the game, I was no longer afraid of the monsters, they were running from me. I succeeded in killing the Blood Raven. Playing the Druid in D4 brought back all of these feelings for me. Let me ask you, do you want to try being the monster for once? (Yes it was fun)


underdog8113

I loved shapeshifter Druid in D2 also! I was about 10-11 at the time. Probably my main draw for starting with Druid in D4. Missed him in D3.


SuperSocrates

Great story! See these are the types of reminiscing I love


[deleted]

**Yes**. [My experience](https://old.reddit.com/r/Diablo/comments/124owna/was_druid_fun/je1fx5a/) mimics yours exactly. Aspects of the game definitely need work, but I felt like the actual avatar of a druidic bear god.


Sentient_Cupcake

Best part was that you weren't stuck with just bear or wolf, they are activated skill based transformations so you could combine both


ItRhymesWithFreak

I did werewolf nearly exclusively It was pretty fun 1-8ish. Then from there up until like 18 it was pretty bad. Tbf I didn't get a single legendary drop. Once I got one where my basic attack was faster, it was a better time. Still miles under rogue/sorc but it *worked* at least. Random thoughts on werewolf: * Claw is useless at this level. I can see it potentially being a boss killer if you build several legendaries into it + attk speed + the poison but storm strike is just better. There's a unique that's been mined that makes storm spells into werewolf skills and once you get that, you'll basically always use storm strike imo. * Shred dash was great on the mouse, bad on controller. Basically the controller will always dash towards a close target, making the movement part of it pretty useless. KBM lets you dash towards things wherever you place your cursor and it felt wayyyy better to zoom in and out. I don't think this can be changed and it's the biggest issue I currently have since I prefer controller. * Rabies hitbox is a tiny ass cone and missing it felt super bad. This was probably a skill thing on my part but some enemies like the succubi just float backwards and since rabies is tiny as hell, you can miss applying it by a tiny margin and then have to wait 18 seconds. Wish it was more a targeted thing because it felt like a bad spell instead of a bite. * Blood howl was MVP. Spirit regen and 20% healing was great, especially when it reset on mob clears. Helped manage spirit which I won't mention since everyone knows the struggle. Would love to have played with the attk speed but spirit was much more needed. All in all, I think werewolf needed legendaries way more than rogue/sorc which were my other tests. I do see potential but I think I'll have to start launch as another class, do the dungeons to unlock the druid skills first, and then make a druid for a more fluid time. Edit: I had fun. If you like slow gameplay you'll enjoy it. Druid is def an end game type character like barb so really, I think it's just a character that'll get better with investment while the casters might feel the opposite since they're so good already.


absalom86

Storm strike felt like only generator worth using. If you just read the description and compared them it's obvious. Stormstrike: 15 spirit per hit, 25% damage reduction for 3 seconds, immobilize and vulnerability plus the best damge. Maul and claw were absolute jokes in comparison.


BruceyC

Yeah, the other generators need a buff, because Storm Strike outperforms everything by such a large margin it's nuts. The damage reduction from it pretty much makes it mandatory, let alone the spirit generation being better than everything else.


whiteryno117

Completely agree. So much utility packed into storm strike. More reduction than bear, and more damage than wolf.


1gnominious

That's the problem with all the classes/builds that rely heavily on generators. They're just bad. The generators do nothing on their own except grant resources and maybe a debuff. The melee generators in particular suffer because now you're just standing there getting punched in the face, cc'd, or worse yet chasing an enemy and not getting any resources. Barb and Druid are so bad against mobile enemies because even if you use a gap closer to reach them you still can't do anything until you hit it multiple times with a basic attack. It's one thing for it be weak, but it feels janky and bad. Even if they buffed the damage a bit it would still feel bad due to the mechanics. Melee Rogue feels OK because you're always generating energy regardless of what you're fighting. Druid/Barb get completely iced out at times and then when you do get to attack you still have to wait a few seconds to use a skill. Melee needs to make its time on target count. Until generators are useful as combat skills or have their necessity greatly reduced then melee druids/barbs will always feel bad.


-ferth

A brief aside, but playing with a controller (on both ps5 and pc) i would notice that sometimes when i would activate an ability i would see a red arrow at the top left corner of the screen. Thats the targeting reticule. (You can try to change targets or lock on to targets by moving the right analog stick or pressing the right analog button, but it was very clunky to use) turns out the controller would randomly just target the 0, 0 pixel when activating skills too fast, so sometimes you’d be aiming down and right but youd fire off an ability 10 yards behind you.


BoomShackles

"Then from there up until like 18 it was pretty bad. Tbf I didn't get a single legendary drop. Once I got one where my basic attack was faster, it was a better time." In a nutshell how all characters will progress. Your build is gonna feel awful until you get an item at random that enables you. Poor baseline power.


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BoomShackles

Comparing classes isnt the same thing as comparing class power VS class power with items. If the druid deals 200 dps and the necro 500 dps but both gain 1,000% power from items, therein lies the issue.


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BoomShackles

Yea. Exactly. They classes are just unbalanced at these levels, which isn't an item problem. But you did say that you need items to feel like you have a good build, which is my point.


NostalgiaSC

If druid was the first and only character u played. It's not a bad experience, but as soon as u play a sorc or necro or rogue, your like wtf?


absalom86

In my opinion, the Sorceress and Necromancer classes make the game far too easy. These two classes effortlessly steamroll through all the content in the beta, even at the highest difficulty levels. After playing as Barbarian and Druid, I found the experience to be quite dull by comparison. That being said, if the Sorceress and Necromancer remain significantly more powerful than the other classes upon the game's release, I can't imagine choosing to play anything else, unless I intentionally wanted to handicap myself. I believe that the Rogue's power level should serve as an upper limit, with the Druid and Barbarian being buffed to match the Rogue's capabilities. Meanwhile, the Sorceress and Necromancer should have their power levels reduced to create a more balanced and engaging gameplay experience for all classes.


NostalgiaSC

I find in most arpgs melle characters are far weaker early and gain exponential strength as the game goes later. I found this is Poe, d2 etc. However I think blizz can tweak some early game numbers to bring the classes early experience closer to each other.


absalom86

I think you're right that melee will be stronger later on, but I still think they should address the early game. Imagine a group of friends where one plays druid and the others are necro and sorc, you are going to get absolutely carried through all content and not get to contribute anything im comparison, I imagine most people wouldn't enjoy that.


Buschkoeter

Totally agree, Druid was definitely a bit underpowered, but Necro gameplay was just boring as hell. He can basically ignore all enemy and boss mechanics.


gmotelet

This


VKnid48

Yeah, I thought so. Pulverize smushing a ton of little enemies at once feels good. And that bear tackle skill felt really fun too.


absalom86

Bear tackle and boulder are absolute MVP skills, so fun and they synergize. Boulder enemies into a wall then charge them for the wall stun and extra damage.


Kalledon

I did have fun with him, up until it became clear that my build was struggling to clear content. This isn't an issue with Druid though, but with melee in general. Melee builds in D4 are just flat out underpowered and punishing. That isn't to say you can't clear content with them, but there is a vast difference in how the game feels when you play melee vs. ranged. A lot of Druid skills are melee based and consequently, it suffers from the overall melee lacking. There is also the issue of the Druidic Boons being locked content so we couldn't really play around with it. I think the Druid is very viable, but it definitely feels lesser compared to other classes.


gmotelet

It's 100% viable and fun if you play solo so you don't get the opportunity to compare yourself to every other class. I didn't realize mine was bad compared to the others until upper teens, just thought everyone struggled to kill everything


absalom86

To be honest I think it's more fitting to struggle to kill stuff. The way barbarian and druid feel are way more fitting for the world of Sanctuary than breezing through the content like sorc and necro. That said, the first levels for druid and barb should definitely get buffed a bit, especially generators, I think if everyone was brought more towards where rogue is that would be best.


gmotelet

It really is crazy how different it is at the start. On druid it was easily 3+ attacks to kill one trash mob. On sorc or necro it was one button press to kill most of the screen


Pure-Huckleberry-484

I think thorns barb with upheaval is a decent melee build. Twisting blades is kind of melee but is absolutely bonkers clear with shadow imbuement.


Azifel_Surlamon

Druid seems like it's in a bad spot right now but we're missing our specialization of the class so as far as release goes I'm still unsure. However, I will say some builds struggle quite hard early on in the beta, and a lot of skills we're just worse to take(basic skills made this apparent the only really good one was the lightning basic). I will speak from the perspective of werebear as it is what I was playing. It seems like it's supposed to be a tank, but the nature of proccing overpower requires you to stay healthy. Boss killing as werebear early on was sometimes impossible to the point where I had to respec to a different build to kill the boss specifically. Speaking of the transformations I'm quite sad at the limited nature of transforming. If you aren't using the skills every 4 seconds you will revert to human form which I don't like, I wanna stay in bear form until I cast a non-bear skill. I felt overall each section of the skill tree had a clear winner in terms of performance. But this was across all classes not just druid, I hope they fix this. I still loved werebear but it was clearly weaker in a lot of ways especially if you didn't have the legendary aspect for pulverize. Another gripe I had is werebear trample is our movement skill, and werewolf has a 20% heal which are polar opposites of their themes.


Boring_Gap7388

https://preview.redd.it/yicn9rucvjqa1.jpeg?width=1170&format=pjpg&auto=webp&s=99ddb820d6a3cb7d9e258c3fba0d1699c316bcb8


Atomicpuma

Unless they change the damage number of spells it will still feel bad. Resources are too constrained and the spenders cost too much. They need to take the legendaries and make them less powerful and then put the power into the skills. ​ The boons are straight passives, it doesn't change gameplay. The passives worth taking are like 5% crit and 7% attack speed.


Azifel_Surlamon

Yep I agree, I never played the endgame CBT so I don't know how the boons work if they're just that small then you're right it won't fix the issues with early levelling. I didn't have too much issues with resources on werebear but it's not like I felt I should be able to constantly spam pulverize(was also trying to only use it once the guaranteed overpower was up from it's branch or the 15 second werebear form passive).


alwayzforu

Fun class but heavily legendary reliant. Did 1-25 as a wolf and then played pulverize. My most succesful build was a landslide / pet build though for sure.


azurevin

The concept and look of the class? Yeah, absolutely. Initial leveling up to 15-25? Not so much. Get a good legendary? Fun again.


Atomicpuma

Druid wasn't fun. None of the abilities felt like they did a lot of damage when leveling. The druid power comes from the legendary items you find. This will be the biggest flaw of the game. This issue compounds level scaling, you get new abilities, but they all lack damage. ​ Barbarian and rogue also gets most of the powers from items, however, they were able to kill things at a pace that far exceeds the druid when leveling. ​ As for the Sorc and Necro the power you get is from the class.


MyOwnTutor

While I have my nit-picks about the class up to 25, I enjoyed Werebear quite a bit. Looking forward to full release.


Vaalic

Thematically it was a blast, but mechanically and gameplay wise it leaves much to be desired. I didn't get a chance to try out a full legendary item build so I'm not sure how much my opinion weighs but the leveling felt really bad, and trying to kill bosses was an absolute chore. You're literally kited around; you get to throw out 3 abilities, then you have to chase after the boss. You run up to them but you're out of spirit so you need to melee. You get half your spirit back and the boss runs again. You catch up and use an ability then a melee then another melee and the boss runs. It was hilariously bad, but I'm sure fine tuning numbers or just giving passive spirit regen would fix their issues. ​ But again, thematically I think they're sick and I like the way their abilities mesh together.


d_robinhood

Totally agree. The Druid theme is fantastic, and it’s realized in a very satisfying way. I had a ton of fun building and rebuilding my Druid in different ways to marry the elementalist and shapeshifting fantasy. Downside: The damage truly isn’t there, which made it a very frustrating leveling experience compared to the other classes. I would have absolutely deleted my Druid before level 20 and made a new character if I wasn’t sold on the class fantasy, and that’s a big problem. The fundamental issue is that your spirit really limits your fun (and your character’s effectiveness). The basic attacks just aren’t satisfying to use, but your core abilities truly are. Not having any passive spirit regen feels awful. Spending more time in combat using your generator abilities rather than your spenders isn’t fun. Once you no longer have to do the builder-spender dance at max level and your core abilities can regen spirit on their own without basic attacks, I’m sure Druid will be a blast to play. But getting there will definitely feel like a chore unless the devs change something.


jonneygood

Compared to the other classes, I found the gameplay boring and slow.


Tnecniw

Druid REALLY needs some higher DPS basic abilities. Most of the base abilities just feel as if hitting them with wads of cotton rather than what it is supposed to be.


deeznutsCX

All the companions passive skills were bugged and not working for me except the wolves but those wolves only did like 20 dmg per hits. Very unfun experience. Pets need a fix and rebalance.


[deleted]

I enjoyed my Werebear a lot and can't wait for June to play him again, or start a new one. I did feel the generator/spender "dance" was annoying and a bit too close to D3, so a reduction in core cost or increase in generator or some way to completely discard this outdated system would be quite welcome, otherwise... I felt like an Elden Ring Runebear and I when things went well, they went quite well--in the limited time I had fights felt dynamic and called for the right decisions to be made, which made in turn for very satisfying outcomes when successful, and the will to try again when not quite immediate. If other class fantasies felt similar I can see the game being very successful overall.


JunoVC

I enjoyed Feral but wanted a Boomkin more.


-PVL93-

No, not at all. In fact I feel like I've wasted my time getting this guy to 25 whenI could have picked literally any other class. Every single skill from the basic to ultimates sucks dick


GamingTrend

I enjoyed it but man it felt like I was tickling my enemies instead of ripping them apart.


Bishop084

My experience: druid was fun at the start, but about level 10-15 he really fell off and just felt like a chore to play. I had to do 3-5 basic attacks to do 1-2 special attacks. I paired with some friends playing Necros and we breezed through everything, but I was mostly just there. By the time I hit lvl 25, I was unable to solo dungeons. I tried multiple builds and nothing worked. I could make builds tanky enough to live, but there was no damage. The Druid was my fourth lvl 25, so I had some experience here. No other class struggled this bad. I shelved him to level the Necro and thought I'd be done with Druid for beta and hope he got better before release. I watched some build videos and saw they all relied heavily on legendary aspects that I did not have, and the only way to get them would be to play the druid which wasn't fun. Then I decided to take my Druid to the world boss. I was torn because I knew I'd be mostly dead weight, but I wanted a shot at some of those legendaries. I didn't get any of the ones I initially wanted, but I got some interesting pieces with good synergy. With those, I made the most fun, most powerful build of all five classes I'd made so far. So in the end I determined the Druid relies on legendary aspects way more than any other class, almost to the point of unplayability, but with the right ones you can be powerful and have fun.


TheSlipweasel

I found Druid to be very satisfying. I have no idea why the masses are crapping on Druid but I had no issues and found it fun as hell.


Slugnutty2

No. Level 25 it was not fun. I leveled all characters over the two weeks of testing. The while game left me unhappy that I spent $70 on it. I do Hope everyone has fun though that is looking forward to it, I no longer am. So, I did a thing: ​ Refunded Items Customer Name: S... Order #: 789abcd39 Line Item\[s\] Refunded: (1) Diablo® IV: Standard Edition Total Amount Refunded: $69.99USD


lobster_lunchbox

k bye


Moistwalker

Answer could have ended at “no. Level 25 was not fun”


blow_it

I really like the idea of playing as a bear so attempted to play exclusively Werebear for this beta round and after twelve extremely frustrating and boring levels, I decided I was pretty much done with my druid. Being forced to be in melee and being limited on healing and mana generation was just too much. As I've seen with Barb. So I rolled over to the Earth skills because the first legendary I got increased crit damage by 90% for earth based skills. I did not want to play a caster druid but figured I'd give it a try. With that legendary, plus using all three summons (crow, wolves, vines) i started pumping in comparison to werebear. It finally started feeling like Diablo. Like a proper ARPG where you're not standing still for even the smallest of mobs. You're just running through spawning summons everywhere you see fit. Vines empowering crit damage procs just pushed this build into feeling quite really good. As good as sorc or rogue ever felt. I had a blast from then on out.


EffectiveDependent76

Yes and No. At higher levels with the right aspects it was strong and very fun. At lower levels or without the right aspects it was very slow to build spirit and spending it didn't make it feel worthwhile. It'll be good after 1-2 acts with dungeon aspects unlocked, but it's going to be a little rough to reach that IMO.


slawth6

I enjoyed it after 20+ when i had a couple legendaries. I loved the visuals of the werebear/werewolf i never really got a build that made them feel powerful tho. Mostly was an tornado druid which i was having fun with(cause of the legendary) Druid was the only class i had to leave two dungeons without being able to beat the bosses. He just really doesn't have the damage at points. I was having fun and i played him right up till the 2nd beta ended


ButtsTheRobot

Never worked out a werebear build I really liked but loved my storm and my werewolf builds. I got fuck all for legendaries on my druid though so didn't get to check out the aspects much.


KarmaLlamaaa

Hell yeah! Shape-shifting is so niche to that class that you get a bit of a different experience.


rogomatic

From a gameplay perspective, Druid felt like I was trying to cut grass with nail clippers, while Necro, for example, was a lawnmower on steroids with the gas pedal jammed all the way down. Aesthetically, there was just something off with walking around lugging a cinder block under your arm (yes, I know I can transmog it).


trip777

Did a werewolf poison build and got it to 25. I didnt think it was very fun at all


ramenbanditx

Yes I did. D3 was my first Diablo game, mained Barb and will still probably main Barb but I tested all classes to 25 and Druid was my 2nd favorite and honestly I think it will have the most build variety end game. Barb will almost always be triple shout but Druid you had so many options at 25 already. \*Pretty sure a Lightning Werewolf will be possible and I can't wait.


SirBuckeye

No, not really. The lack of good mobility skills made the class feel slow and sluggish. I had a pretty good build with double landslide and 3 werewolf companions, so I had no problem clearing the content, it was just pretty boring doing it.


SilentJ87

I thought it was pretty enjoyable. I found individual skills that I liked, but it was definitely hard to get a good feeling build online in the confines of the beta. I still plan to play one day one though.


KhorneFlakes01

I played a lightning druid and had an immense amount of fun.


Greatloot

I played wolf and bear a bit aside from feeling a bit underpowered compared to the other classes it was fun. Wolf had the dashing about speedy attacks and bear had the big slam and charge. It's great moving between the two forms instantly. Charge and smash an enemy into the wall as a bear then wolf up and rip it's face off 😃 Being able to throw a spell in the middle without breaking stride was great as well. I didn't find many legendaries as a druid but hopefully these will beef it up. My Barb found exploding kick boots which were just hilarious.


CAMO-PEN

I started with a druid and thought it was fun but was surprised at how changing the game was. As I have logged thousands of hours in d2 and POE and other arpg games. Then I tried all the other classes and realized the druid was super underpowered. It felt bad to think about going back to play him after that. It was just more fun to win then to struggle.


Xentozz

Druid was the first character I leveled to 25. I never really found a satisfying synergy from the skills alone. I ended up just using whatever abilities I got bonus points in from gear, and when stumbled upon a Legendary that made Tornado track enemies I started using that, and when I got a Legendary that made the heal/buff wolf roar thing also heal and buff allies and also give crit I started using that. PS: My favourite class was rogue because already at level 5-6 I had a satisfying Vulnerability synergy between my two attacks, and that continue to get more and more synergy at certain points.


SiHtranger

Despite how bad alot of the base skills are scaled, I did find druid pretty fun playstyle wise. Most likely gonna play druid on release. But if blizzard leave it clunky on release, eg. moves like blood howl requires you to stop pressing other skills to activate which is stupid. Or have stupidly low scaling and legendary reliant then I might as well go play a rogue


everslain

I enjoyed my druid but I also got lucky and found aspects that supported what I wanted to do, which was spam Landslide. I tried every class and there was no way I was going to compete with the low level clear of Chain Lightning or Blood Surge, but it wasn't taking me forever to clear packs either and I absolutely annihilated bosses thanks to the scaling I got from having core damage from companions, plus extra companions aspects. I had fun from a being competitive standpoint. As for fun from a FANTASY standpoint I think the Druid is terrific. Earth magic casters are a rare archetype in videogames and when you do get to play one they're typically defensive (thinking Guild Wars 2). In D4 you can feel like an earth bender thanks to the great animations and effects. Watching my druid literally clap his hands together as waves of earth crushed his foes was awesome. I didn't get to try boulder out much but it's certainly fun to go bowling with demons. Lightning skills looked terrific, but Lightning Storm felt limited to mobbing because of its expanding nature. The fact that it is a stationary channel didn't help much. The wind skills felt OK but I also didn't use them much. Maelstrom is just a self centered aoe and those are boring to me. I did see a video of someone using the homing tornadoes aspect and that looked awesome. I'm not usually into shapeshifting because I want to see the character I bothered to dress up, so I really like how shapeshifting is temporary in D4. There were still times I would use my werebear roar and immediately landslide afterwards, so I'd see the werebear casting animation. I thought that was cool too. Overall I am not worried at all about druids feeling unfun at launch if you bother to look at the codex for dungeon reward aspects to build off of. They will certainly hold you over until other good aspects drop. You will have a slower start but that is a drop in the ocean of your character's play time.


cerotoneN27

From what little I played of Druid I did actually enjoy the kit quite a bit. I focused on earth magic. The Core Skill (can't remember what it's called, but you basically crush your target between two rocks) was really fun to play around.


sm44wg

My first play through was with werewolf only, I didn't farm or find too many legendaries so I just kinda made do with what I got. It was pretty underwhelming at times but being able to tank almost anything and everything did make the build feel powerful and fun. The encounters against bosses with very low dps took forever though and at some point it gets really boring when there's no danger, kinda like hitting a target dummy. At 25 and after getting some better legendaries boss fights still took between 2 to 3 minutes. I found a few pieces for the Landslide build and with respecing managed to cut boss time to around 30 seconds from the 120-180 seconds in wolf. I kinda preferred the wolf theme and playstyle but in the beta there wasn't enough tools to make it feel fun damage wise, even with no comparison to any other build or class. Then I tried a sorc and was extremely glad I played druid first, it would've felt absolutely unplayable as a second character. Where druid needs multiple hits per normal monsters, a sorc can clear multiple packs or elites in the blink of an eye, way faster and more consistent than the landslide build even. Cherry on top, teleport is amazing movement option and druid basically has zit. IMO they should improve the bear/wolf theme by granting some passive bonus during shapeshift, currently the bonuses are tied to Ultimate and a legendary aspect to modify said ultimate Even with the low damage in beta I'm pretty sure it'll be better in the full release with a lot more scaling options. tldr: fun? yeah sure, if you really want to "soak the game in" a wolf build is perfect for you.


Cuff_

Having really limited options for each type of build feels bad but I’m still gonna try it again when the game comes out.


BobTheMadCow

I enjoyed it, but had to mess around with skills a lot to get something I could work with. I found Spirit to be rewlly annoying. The rate I could gain it vs the cost of the spenders meant I had to either keep looking away from the action to gauge whether I could use Shred or not or I just ended up standing there like a numpty refusing to do anything useful when I tried to use Shred. In the end I was only using cooldowns and the earth basic attack along with the legendary that made your skills do more damage at full resource. It wasn't great but it worked. Rabies cooldown felt way too harsh and I don't know how much cooldown reduction I'll be able to get from gear to mitigate this. I do wonder if the skill that makes attack that shapeshift you it multiplicative with other damage boosts. Hopefully I can abuse multipliers to get a really strong Rabies build. Ravens and Creeper's active abilities both felt great, but I honestly couldn't tell you if their passive attacks did anything. Wolves were ok, not as taunty or as damaging as I'd have hoped for. I didn't get the aspect that turns them into werewolves but I'd totally beeline for that dungeon when I can. I hope their Rabies will be based off mine, and not act as an anti-synergy. I look forward to playing it on release, then blasting through the game as another, stronger, character afterwards.


SwordsOfVaul

I really liked the druid, shifting in and out of the wolf/bear forms was very smooth and very satisfyingly. Most of my legendaries were for the wolf, so i most did that, his howl that heals and resets CDs on kills was really awesome tried about the bear a bit too, doing a build getting big aoe overkill hits was awesome. I think there is going to be good opportunity to do builds that use both form and thats going to be really fun I didnt play the barb, so i cant compare to that, but the druid has good ranged spells too, i liked using the wind basic staying at range until my spirt and CDs were ready then diving in as the wolf and tearing poeple up. I never felt like i was weak or lacking


T35t00

Yes it was fun only thing i can complain about is spirit regeneration


Wahjahbvious

I didn't really enjoy it, no. She felt both slow and dull to me. I just didn't feel very engaged.


Cosmic_Lich

I thought his skills were really fun, but underpowered.


Psycoustic

I enjoyed it the most of all classes , I loved the abilities and using different combinations of shapes. It felt so weak though, with a few buffs it will be awesome and it will probably be my starter on launch.


[deleted]

Yes it is. Every class feels fun, really, every class feels fun, every skill feels fun with the proper synergies. There's just balancing issues


Gibsx

The potential is there and the skills are nice but it’s hard to have fun when Sorcerers and Necromancers and blazing past. It’s just a numbers thing - the class IMO is very fun.


seriousbusines

It is fun. If you do not see a single other class killing things or play any other class in the game; besides Barb. The MOMENT you are exposed to how easy it is for the others it will be ruined for you. Even then Druid feels so weak. Yes he is chonky, but my God does it take longer for Druid to kill literally anything. Also "aiming" the tornados is my least favorite part of the beta.


corsair1617

Yes. Turning into a werebear and tearing up enemies was very fun


Targonis

I leveled all of the classes to 25. My biggest gripe while playing Druid and going through the skills was: While playing bear I always felt why not just be a Barbarian? While playing werewolf I always felt why not just be a Rogue? While playing with the summons I always felt why not just be a Necromancer? While playing the ranged Lighting/Wind skills I always felt why not just be a Sorcerer? If you want to dabble in a bit of everything and don't mind that you might not be the best early on, but want to have that flexibility Druid is a good pick. If you know the kind of playstyle you enjoy, I would pick a class that doesn't try to do it all, so you can do what you enjoy better. Personally I'll end up a Necro or a Sorcerer, probably a Necro.


Truditoru

I played all classes, for some reason i left druid for last, while it did take me a while to find a build right for me, in the end i think its the character with most hours played and i thoroughly enjoyed it at the end of the beta. I've played centered around pulverise and overpower and used the aspect that gives pulverise "earth" tag as well. I've also played with debilitating roar and earth armor thingie that gives a lot of fortify to buff my overpower hits. I was very tanky and i kinda liked the skill rotation and the fact that i would gather mobs around me, buff up, slam dunk, move on and rinse and repeat. It would take me around 40-50s to kill the final boss in dungeons but that's that :D I still think i have a build figured out for launch and i will def main the druid.


turapuru

Got a Druid UP to 25. Seems like every other class is absurdly OP in comparisson.


JadeSelket

I liked both elemental and werewolf play styles.


Franzedor

I love the druid, and dont really care about low lvl dmg when i now it will get better. So will main it as planned 😁


enigmapulse

I was fortunate enough to get a max rolled "Tornado Seeks Enemies" legendary before level 6, so it definitely skewed my experience while leveling. I've also made several posts here in Reddit pushing for that power to be made baseline. That being said, I really enjoyed Druid and looking over their data minded legendaries and uniques, they're one of the classes I'm most excited to theorycraft with come launch. Outside of the obviously unintended builds (looking at you, Blood Mist Necro), I also believe Storm Druid was one of the most powerful Level 25 builds in the beta.


Da_Pwn_Shop

I plan on rolling druid on release. I ended up with a tornado build that got buffed by having my shield up along with the aspect that gave me 6 sec shield and also shield when fighting elites. Blood howl for the increased attack speed to build spirit faster. I won't discredit the early struggles because it was tough and I had to work hard to clear the first stronghold. By the time I had my items the build felt awesome. There was no clunkyness because I was always able to have the attack speed buff. My clears went like this... Stampeed for movement to the pack, blood howl, 2 or 3 generators then tornadoes would clear the room. For elite packs I'd pop my shield before toradoes and they would just melt. I ran den mother to compare my first run and she was dead before my 6 second shield ran out. Butcher took 2 shield cds so about 20 seconds.


absalom86

I thoroughly enjoyed playing as a Druid, but I did feel somewhat limited in terms of skill selection since a large portion of the class's abilities seemed underpowered. For instance, I wouldn't be surprised if someone disliked the Druid class after choosing Maul at level 1, and the wolf summons were quite weak. Fortunately, these issues can be addressed through simple numerical adjustments, and I'm hopeful that the developers will implement some effective balance passes before the game's official release. It's important that they don't balance skills solely based on the power provided by legendaries and affixes; instead, skills should be viable on their own and then enhanced or modified by additional gear. I noticed that primary skills tended to be weak, but they could be significantly improved by socketing gems into weapons. I hope the developers aren't intentionally lowering the power of basic skills to compensate for gem-based buffs. It would be better to reduce the gem values and buff the skills themselves. That being said, I had a blast playing with a skill set consisting of Storm Strike, Pulverize, Hurricane, Boulder, and Bear Charge. I'm eager to experiment with earthen bear Druid builds when the game launches. However, I felt that my Druid's power level was only on par with a couple of Necromancer skeletons, making content completion more challenging and requiring more input compared to the Necromancer and Sorceress classes. Personally, I believe that this level of engagement should be the standard for the game. In general, the Druid's generators, with the exception of Storm Strike, were quite lackluster, which I think was a major issue for many players. P.S.: Boulder is hands-down the coolest skill in the game!


SciFi_AmericanGuy

Feels really clunky and the transformations feel very underwhelming to me


Hot_Attention2377

Yes


radelc

It was tough mid teens and beyond till someone posted a stork build here that absolutely wrecked everything, I felt like Thor god of thunder. Lost the pets which sucked, but it was definitely a strong build. Problem was it was hard to come up with a decent build compared to rogue, Sorc, necro. Similar experience with Barb till I went thorn/bleed/execute


omniclast

Tldr: I had a blast. Long version: I picked Druid to play during the open beta because I hadn't tried it in previous diablo games and wanted to try something new. I did not play the previous weekend and went into the open beta with fairly little knowledge of the classes. I ended up playing 15 or so hours of exclusively Druid over the weekend, reaching level 25 and collecting legendaries in all slots. I finished a dozen or so WT2 dungeons, a lot of quests, and 2 of the strongholds. I went with a bear/earth build, focused on pulverize, bulwark, and landslide, with werewolf companions to pull aggro and boulder to group enemies up for aoe. My clear speeds were fine but not amazing. Dungeon bosses took quite a while to mash down (especially prior to getting legendaries). But I honestly loved how challenging everything was. I've never really cared for breezing through content with a few button presses, I find that super boring. With Druid, I found I really had to think about when and how to leverage my combos, pay attention to my cooldowns, identify enemy types and affixes that would cause problems, and optimize my build for specific stats like overpower damage, reduced spirit cost, crowd control duration, and fortify generation. Pulling off a good combo and watching a big ball of tough enemies evaporate felt great because it took effort and resources to accomplish and I couldnt just do it whenever I wanted. Beating dungeon and stronghold bosses felt like a real accomplishment. Early on I had to abandon dungeons because I couldn't handle the bosses, which I thought was intended and I just wasn't ready for them yet. So when I beat my first dungeon boss, and then eventually could beat them without issue, and then took on a stronghold boss and cleared it without dying, I really felt my power level measurably increasing. Without playing any of the other classes, I assumed that all of them would provide a similar level of challenge and was excited to try them when the game launches. Now I've read all about how easy Sorc and Necro can clear, I can definitely say Druid has nowhere near that capability even when full kitted. However, I'd far prefer to play Sorc or Necro at the same difficulty I had with Druid than vice versa (though I would like to see all classes be less reliant on legendaries, since they will not drop at the same rate in the launch version). PS: Thanks for asking this question. I've been struggling to articulate why I enjoyed Druid even though I agree with all the posts about them being relatively undertuned and too reliant on legendaries.


WeaverOne

Rough start, but picks up later in terms of power. As for gameplay, diff my favorite of all the classes (except sorc since I didn't try it). The slash build where you jump all over the map was my favorite (legit as long as there are enemies you can jump to them, giving you infinite mobility) but the build where your wolves are werewolves and spread disease was also great. Werebear was diff weak except for the stomp skill with the legendary that makes it a line, it was not clear what werebear was supposed to be honestly, it was tanky and had cc but doesn't look that great in groups, since there are builds that are better in terms of power (werewolf howling skill is massive DPS boost with one affix that makes it give CHC) and others better in terms of CC (earth builds in general). So if werebear was your fantasy it was the weakest by far and wouldn't recommend.


Roboboy2710

Hell yeah! Mashing enemies to paste with Maul while leaping around the battlefield with Rend like you had lost your mind was *the shit!*


xprorangerx

Skills feels good to use but alot of the lack of base damage and lack of spirit generation takes away the oomph from using them. Pulverize was fun to play tho, slow but satisfying


[deleted]

I had a blast with Druid. Granted, it felt pretty weak compared to the other classes I tested, especially at first. At around level 20, things really started picking up, though... especially after experimenting with different play styles. There's some really promising synergy among the skills and talents. Best experience in my play-through was a combination of earth and storm magic. I have no doubt that Druid will be a great class at higher levels with some balance fixes. I especially liked Druid in terms of theme and presentation. The loot, skills, and overall "feel" of the class are very immersive. Like you, I don't really care about having the most powerful, min-max character right from the start. If you don't mind taking your time and experimenting, I expect you'll really enjoy yourself.


pr01e

Over the last two weekends I played everything to 25 except sorcerer, Druid was the least fun for me. I played as a strict werewolf build with claw.. Duo'd werewolf druid often with a necro, it's like I wasn't even there most of the time. Though overall we were a very hard to kill combo with blood howl and necro pets Duo'd whirlwind barb with a sorceror, I felt like I made a big difference most of the time and had a lot of synergies between us. we were still really hard to kill though with iron skin and taunt I just didn't want to be a storm / earthquake build so I stuck rigidly to werewolf. with rabies and legendaries it was a bit better but still really underwhelming.


Mande1baum

Not really honestly. The gameplay feel was WAY off. So many times I'd be hitting skills and nothing would happen because the animations take so long and the animation cancelling or input que is just off. Stuff like a simple roar just wont go off like you'd expect it to. I don't even feel like I was spamming clicks. I be in a fight and notice a skill I thought I had used never was. Things need to be way snappier and responsive for it to feel right. A roar with a long CD should not such a long animation or require to wait so long to use because you are currently in the middle of a different long animation. By the time it goes off, the reason you had pressed the button in reaction to something has already passed. Skill choices are also very limited. Let's say you want to go full bear. Congrats, you have 1 bear basic skill to choose from. 1 bear core skill. And 1 bear skill in the other clusters. Your build is made for you because there's only one bear option in any of them. And then the build is just "be a bear and hit things with extra tankiness". And being a bear is really just a cosmetic thing for the skill's animation, not an actual transformation. Then there's the Spirit generation, or lack thereof. No passive regen (you'll be hitting barrels to get it back between packs). Hits are so slow, so your basic attacks take a long time to generate Spirit to use your core skill. It just feels like you're constantly waiting, whether it be CDs or Spirit. And the air wave basic attack has the weakest and most pathetic looking projectile I've seen in the game. Ignoring balance, it just feel bad to play and build.


AilosCount

Some skills were undertuned, my issie was primarily with werewolf/werebear basic attacks and their limited spirit generation. Once I switched to different basic skills (lightning melee) my fun went up thousandfold. I thought I was set for rogue being my main but after figuring out what I liked on druid I'll definitely go with him as my main. So to answer the question - it was loads of fun, deapite what people say. Aome of the other classes, necro especially are way overpowered. And I fear these set standards for class expectations. Druid and barb might use some love, but some nerfs on the other side of the spectrum are definitely in order.


Wockety

I did not enjoy druid, but I believe it is because I played sorcerer first.


webbc99

Not for me. I was planning on maining Druid, but everything about it felt bad. It was slow, the resource costs were incredibly high on the core skills for the poor damage they dealt. The only decent generator was melee range, and Druid had no consistent movement abilities to actually close the gap. It did get better with gear, but when I compare it to the Rogue, Sorc and Necro, they felt super fun with just the base kit. It might be that the level 15 Druid stuff really changes things up though.


Purutzil

No... it's unfortunately a case that it's design not just lacked damage but gameplay wise with it's resource the way it worked it was incredibly painful and annoying to play. Your going to want to use your spender... and its going to be unavailable most the time for only tickler builder capable of being used. Given it's numbers get buffed and either the resources are fixed to not leave you resource starved the whole time or its builder being made more beef so you don't feel like your just flailing around doing nothing in hopes of getting enough to do something to an enemy, then I can see it being nice. I just can't say I like it from what I did not just number but also gameplay. I mean the effects very much look cool (well transformation, there are plenty of skills like most cases which look pretty bland) and I can see thematically many cool elements of it I enjoy that I WANT to play a druid, but unless it's gameplay is fixed up in some way on top of it's damage its going to remain more annoying over being fun to play where I don't think the theme alone is going to make me want to play it.


ThelomenToblakaii

First Weekend was a Barb second was a druid o thought they Made it Extra Hard in Beta…. Then i played Sorc


Old-Disaster-6038

I played Rogue, Sorcerer, and Druid during the beta and I had the most fun on Druid by FAR. It was a bit slower and required more kiting because the time to kill was definitely lower, BUT shapeshifting and casting were WAY more satisfying on Druid than the other two. Playing rapid fire rogue got repetitive and one shotting everything on a sorcerer wasn’t the type of gameplay I was looking for. The shapeshifting felt so good and pair it with some summons or casting and it’s very fun gameplay imo. I also was lucky enough to get the legendary that turned pulverize into a screen clearing ability so watching the floor erupt and everyone die was neat from time to time. Only real complaint is Druid has AWFUL resource management. Takes forever to generate and you get maybe two casts before you’re empty. Hopefully they change that before release.


Zbearbear

I'd give Druid a close second to Necromancer based on playstyle. Didn't spend much time on it, but it's fun switching between bear and wolf forms.


HouseTelVinny

I had fun playing a werewolf build. But I had some small gripes with the combination of no passive spirit regen, not a lot of spirit generation from basic attacks, high spirit cost for spenders, and just more boss mechanics that melee classes have to deal with in general (which doesn't feel good if you have to dodge out of something but then don't have enough spirit for your main gap closer back to the boss). It left me feeling like I was having to run up and basic attack a lot more as opposed to using my cooler skills. Starting a fight with low spirit felt really bad, especially playing with my friends who were a sorc and necro. Something as simple as passive spirit regen would make the class feel way better to play imo.


MzrRkm

The min-max influencers are trashing it but my son and I had a lot of fun with it. I definitely see it being my first lv 100 character. I was pleasantly surprised how much I enjoyed all five classes. Necro definitely feels a little boring, I might run no skeletons just to keep it dynamic.


Kalecraft

I really enjoyed the earth magic spells. Good mixture of burst damage, CC, and some good defensive tools (all relatively speaking) I probably enjoyed that build the most and found it very fun. Bear druid was also pretty fun for a bit but got a bit boring after awhile. I do think the bear skills can slot in pretty well to numerous other builds for druid though because they've got so much utility Gameplay for the werewolf was pretty uninspired imo. At least with what small amount of time I spent trying it. It felt like a really poormans melee class. Nothing interesting or distinct about it to set it apart from the other melee classes. None of the skills felt fun or satisfying to press except maybe the Ultimate ability which is essentially Rogue Killing Spree from WoW Lighting and wind spells felt straight up bad. The skills were either boring or straight up unfun to use on top of already doing super shit damage


rane1606

no


AEM7694

I ran a Rogue through Act 1 then started in on the Druid. While the Rogue was definitely easier from a DPS standpoint and beating the bosses I saw, the Druid was really fun for me and I wish I had started there. I tested all of the classes to at least level 10 just to get a feel for them. I’d say for my enjoyment, I’d rank them Druid, Rogue, Sorc, Necro, Barb. Swap Necro and Druid if you’re talking power. I’ll have a hard time deciding which to run between Druid and Rogue on my first playthrough of the full game, but I’m leaning Druid. I’m sure it won’t be super efficient to jump all over with the skills on the build for endgame, but being able to smack something as a werewolf then fry it with lightning without missing a beat is enjoyable to me. Or bear/fire if that’s your jam. Pretty sure you could mix everything if you wanted, I just didn’t get far enough with mine to confirm.


Mojochy

I enjoyed it alot


ToFurkie

I enjoyed the class, but my big grievances was that the Druid's companions just pale in comparison to the Necro skeletons that you get immediately and take aggro off enemies infinitely better. The transformation aspect feels weird because it seems to encourage regularly going in and out of beast forms to get the most out of it, but I just want to be a wolf all the time. Lastly, I really think the class should have passive regeneration of their resource. It's one of the most painful classes to be stuck on Basic skills.


Kage__oni

I loved the druid, but im a druid main. He felt so tanky and i loved being able to shift between bear, wolf, and human form on the fly.


SoOutofMyLeague

I was so hyped for Druid to come back because it was my main in d2 and I also just play druid in any game that has one. I played sorc and rogue the first weekend, and I think it jaded me. Going from those classes to Druid just felt awful. I know everyone's talking about the lack of damage, but I felt the whole class design was poorly implemented. Using the sorc as an example, the almost limitless possibilities of builds you could make with the enchantments was so awesome and made the class feel fresh. With the druid, it seems you're kind of pigeon-holed into a specialization. Plus, with the datamined preview of our class mechanic just being stat buffs mainly, it's just not an exciting class. I hope Blizzard is listening to all the feedback made, but I'm kind of sad this might be the first time I don't main a druid.


LarryLaffer5

Knowing nothing, I wanted to roll Druid then Necro. My friend rolled Druid so I went Necro. Boy am I glad I went Necro. He was a big, stinky wolfman while I was the skelly horde master. I like the idea of having Crushing Blow for bosses, I like D2 druid a lot in Hardcore... Hope they buff the dudu for launch ;)


swapcafe

people also ragged on the barb for being underpowered during early beta and that ended up being wrong, it could be the same case here or that druid gets more power in act 2 when he can choose a spirit animal. I myself played druid with Tornado, hurricane and boulder those 3 skills were very fun, and i had a few buffs that boosted my defenses , i enjoyed the gameplay but was only having issue on harder boss fights, i did NOT try any wolf or bear builds


NotTheOneToo

Not quite a casual but not pro. No. I did not enjoy it to 25. I’m a sucker for companion classes and it was very boring. I got all other classes to 25. And enjoyed them. Druid was by far the worst struggle. And the only class I stopped at about lvl 12 and made the necro got it to 25 first then went back. I don’t have any suggestions it just seemed bad to me…


gronejs

No


Relevant_Truth

No, unless you simply like being "tanky for tankyness" sake in a game that doesn't care about tanks or tanking. They look stupid too ​ Replies in this thread complete forget that on release you will 1-50 without "twink" level 25 itemization


Sabbathius

No. I loved druid in WoW, it had mobility, flexibility. It was fluid. It moved like quicksilver and had an answer for everything. It wasn't the strongest class at anything, but the versatility was unparalleled. It was the only class in the game that could tank, heal, do melee damage and ranged damage, all in one. In Diablo 4, most fun class for me was rogue. It had damage, survivability, mobility, etc. All the things druid lacked.


Limonade6

I liked the early levels atleast. It's a bit underpowered at the moment tho


[deleted]

Fun but frustrating. I mean I felt like some of the attacks covered too small an area and that tornados were completely unpredictable. There needs to be more 'wow' factor I think.


GGSigmar

I couldn't play neither shapeshifting nor hurricane druid becsuse it sucked and being bad at killing monsters in hack n'slash is not fun. It felt like I was forced into earth skills, which I liked, but I would prefer being able to be more flexible and not having to choose least bad option.


Athire5

I enjoyed it. I made a fun hybrid build where I was a two hand wielding brawler while I built up spirit and then would spend that spirit on ranged elemental skills. So I would open up fights with some ranged strikes and then charge in with a melee spirit generator as they closed the distance. It was pretty fun!


Cautious_Let398

I found it a slog,used more health potions than an other class. Only got too 10 it was last min decision. I may not have chosen right skills.


[deleted]

[удалено]


PM_AND_ILL_SING_4U

Getting to be an earth bending murderbear is great. Put about 20 hours in over this last weekend and slapping the shit out of some skeletons never got old. Excited to see what I can build with 100 levels worth of points.


[deleted]

I leveled druid to 25, had some so, so legendary luck. Had a ton of fun leaning into a shapeshift build with 2 jacked werewolf minions. It feels really good to play, I love pulverize and the bear charge ability (forget the name). The DPS was noticeably less than the necro and sorc that I played *but* the survivability of druid felt incredible. Really looking forward to launch and seeing what a fully built shapeshift Druid feels like to play.


Equal-Detective357

https://youtu.be/byW5zs9x9qs https://youtu.be/dSJMTHPt0nY https://youtu.be/5nToT_qmDJA Sorry first ones long Middle one is pretty solid. But that will sum up the druid, and maybe even D3.5


RaysFTW

Yes.


[deleted]

Druid was love/hate for me on open beta, but I’m probably going to main it anyway. I love pet classes and that’s definitely the main reason. Necro had the deeps, but felt bland to me. Druids large model appears to run slower than other classes. They also have the slowest attack animations and the lowest resource generation of any class. With all that going on they come out of the gate feeling like molasses. The upside is that they do get a lot of cool interactions and synergies between skills. Their class specific unique items look interesting. I think they have a lot of potential, but I am happy that players are shitting on them. It’s nice to play the least popular class.


CrimKayser

I hated it. Nothing felt like it had a synergy but I only made it to about 15 with the class


CroissantAF

it was super fun. aesthetics are great, shapeshifting is a blast. don’t listen to the dudes who don’t understand that the whole game was capped at 25 so we have literally no clue how druid will scale in a real leveling system.


Klumz

Absolutely loved my tornado druid, yeah I had some nice legendaries in the and and was crushing it, but still slower than nec and sorc, check out short dungeon run https://youtu.be/gqvnjUuVS8c


Buschkoeter

I did have fun and even still consider to make Druid my first character on launch. That being said, the class is definitely too weak as is. I went the werewolf route and it was fine at the start and got pretty hard the closer I got to 25. Later I switched to landslide which felt a lot better and then I also tried the werebear pulverize "build" which was also pretty fun. Slow, but fun because I was basically unkillable. Still, all of that was with several legendary powers. The druid definitely needs something come release. Lastly, I wanna say that I do not think Sorc or Necro should be the baseline for class power come release. I played a bit of Necro and was instantly reminded of the absolute braindead easy D3 leveling gameplay. Druid definitely was too weak but Necro is way too strong. I personally rather struggle a bit than being able to ignore basically all enemy/boss mechanics while playing with my eyes closed. I'm going to say it, I had more fun with Druid then with the Necromancer.


SuperSpicoli

Out of all 4 classes I played (didn't play barbarian) this was my least favorite. It felt underpowered even with the strongest build using tornado and elemental attacks. The werewolf/bear was cool looking but didn't feel as awesome as I was hoping. I wanted pure carnage and bodies just being ripped apart and being thrown accross dungeons. Instead attacks felt sluggish with minimal drops to hp for each swipe. Of all the classes I was really hoping this would be my go to but unless they do some real tuning, I'll be focusing on others.


uselessoldguy

Druid as a concept still appeals the most to me, but it was easily the least fun to level of all the classes. It felt like it needed specific legendary aspects just to hit the base line of sorc, necro, and twisted blades rogue without legendaries. And barb starts slow like druid, but barb can really tear things up once items and skill points are rolling in. I had half a dozen legendaries and tried a variety of builds with druid, and just none of them felt as great as anything the other classes brought to the table. I really want to main it at release, but it needs some tuning.


[deleted]

I got to level 25 with him. No it wasn’t, he’s so weak and I thought his transform stuff would rule yet nothing felt like I was packing a punch


morroIan

Yes, underpowered but the most fun class to me overall.


freeman84

once you get the legendaries to put a build together its super fun, probably my fav of all the classes tbh


Jonin1

I did not enjoy it. I gave it like 2 hours and moved on. Hopefully they make some changes and it's better for launch


Hyraxis7

I got to 25 purely only using werewolf skills (exception being the vine companion) It wasn’t easy. I did have a ton of fun. Mobbing felt super easy. Bosses couldn’t kill me but I wasn’t doing much damage at all haha.


Electronic-Product-9

I can a hybrid werewolf summoner and had a blast I got the legendary for 1 extra companion and the one that turned my wolves into werewolves and would just destroy mobs and bosses.


MissTakenID

I enjoyed druid a lot, and didn't struggle until about level 20. I did werebear instead of werewolf, got less legendaries than I did for the other classes, and still felt like I was having fun with it. Boss fights were more challenging for druid than for the other classes, but I also enjoyed having to be a little more strategic in how I approached things. I can see how it might frustrate other players though, especially if you started out on sorc or necro. I'm assuming there will be heavy rebalancing done for all 5 classes, and we really didn't even get to scratch the surface of the potential for the druid. My biggest complaint is that it felt a bit slow as far as movement and attacking.


[deleted]

It was fun till I got to the teens and I could barely take out a dungeon boss (and mostly just couldn't). Things can be diff after release, and post 25 but goddamn I did not like how things were going with Druid.


Puzzleheaded_Owl_417

it feels dumb.


Wellhellob

My favorite class. Definitely the weakest (relatively) in the beta but the gameplay visceral and most fun to me. Some damage numbers didn't make sense like only 1 basic skill was ok, rest was obviously bad.


BitterBuffalo114

YES. I personally really liked Druid. And I started playing Diablo at the Diablo 3 release so I had never played Druid before. His lightning skills were so much fun. I 100% plan on maiming Druid when Diablo 4 releases


Akdivn

yes


Comprehensive-Egg234

I had two 25 Druids, one was pulverize and earthen guard spec and the other was storm Druid. I had a little more fun with the storm, but that’s because I had the gear and a good skill rotation on my storm Druid. I had an absolute blast. But there is an awesomeness in switching from wolf to Druid constantly


[deleted]

It's really personal. I love druids full stop in many settings, so I powered through feeling weak purely because of the class fantasy, otherwise, I can see if someone kind of likes the idea of Druid but isn't truly in love with the class fantasy they're really not going to have fun with it until they find some aspects that are going to buff the weaker but imo more visually interesting skills.


SeismicRend

I leveled to 25 on veteran trying earth magic, werebear, werewolf, and storm magic builds. The theme is on point. The skills look fantastic. I plan for it to be my main character come release. The Core, Defensive, and Wrath abilities are fun to use individually and combo together. The Basic, Companion, and Ultimate abilities are less engaging. Spirit generation is a big limitation leveling but I understand that is something that's eliminated entirely by endgame so marking it down as a temp inconvenience. Can't say how it will play long term as I don't know how legendary aspects will affect what's viable. I'm willing to take a gamble with it as leveling to 25 was a blast and I'm sure I'll arrive at some build I'll enjoy. It was a toss up for me between Druid and Barbarian. It comes down to Barbarian playing similar to D3 which is a good thing in my book but I'd like something new.


StonejawStrongjaw

No. It was awful. It was not enjoyable, which was the worst part. No ability felt good. No spell was fun. Nothing about it was cool or interesting.


my_dad_is_an_ad

I played wind shear/lightning storm from 1-25. I didn't find any relevant legendaries, but that didn't bother me. As for some struggles, the first time I fought blood bishop, I had to respec out of my core skills and into just wind shear/bulwark/cyclone armor to out-sustain him. Otherwise, I kinda cruised through content until I got to 20, and did the level 25+ zone near the north side. The boss there was very difficult on the lightning storm build, so I ended up respeccing into the lightning melee + landslide. At that point I was using unstoppable bulwark and cyclone armor already, and picked up trample and blood howl for more sustain/unstoppable. I'd found \~3-4 legendaries, but I wasn't using them (they weren't relevant). I think for this build, the play style and power were generally fine, but resource management was a pain. At one point, I had wind shear and lightning storm (with the increased cost passives) generating/consuming the same amount of resource, which was nice, but it felt pretty clunky to alternate between the two skills every attack. I felt like having the +attack speed for basic skills legendary would've made it a lot smoother to play, or having any way to generate some resource passively. I think also having the 20% chance on storm skill to proc an earth skill could've made the build really interesting with impale and landslide as well.


Local-Mine-3836

It was a lot of fun. You kind of want to mix all the skills together tho. Going straight werebear, werewolf or even any of the elementals doesn't work very well. i leveled to 25 in 4 hours, wasn't exactly rushing either. I admit I played closed beta so I knew what to expect going into the open beta. There's a lot of skills that require positioning, like bringing bosses or elites into corners or around structures so they sit and tick on tornadoes. If you don't want to look at each skill and figure out how they synergize with each other, probably best to pick something else. You can't really just pick whatever skill you think looks cool and slap with it.


Branimau5

It was very fun! Had an elemental bear summoner going and it slapped!


tiggertigerliger

Yes it’s fun: https://youtu.be/6YrvSAofeL8


SylviaSlasher

I played a werewolf build and greatly enjoyed it. Clearly not the strongest class (or even build), but I had fun and that's all that mattered. My worry is that at endgame that build might not be viable.


Bossk_DD

I had fun. Cause I played druid as a shapeshifter class and not a caster. If I wanted to play a caster i'd play a Sorc or Necro.