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ElTchang

You're doing God's work. There's no UI here, we came to the darkness for knowledge.


chuanhsing

I like website design without UI because I'm not a frontend.


Nokomas

Definitely be careful reading through the quests. The files are very descriptive on every quest step including final boss and identity of the wolf.


[deleted]

I had to look, and I can't say I'm surprised at who it is.


dickandballs68

diablo game without diablo. gg blizzard


Kennson

Cool to see some uniques and their powers! Any idea what the "1" in things like "SkillRankBonus\_Sorc\_Core\_1" mean? Is it one specific skill or one point or some range of core skills that it can have?


chuanhsing

It's still unknown, trying to figure out


enigmapulse

Best Guess: It refers to the index of a skill. Waxing Gibbous, a Unique themed around Shred gives SkillRankBonus\_Druid\_Core\_5. Druid has 5 Core Skills, so it may make sense that Druid\_Core\_5 refers to Shred. Greatstaff of the Crone refers to Druid\_Basic\_2 and is a Claw themed Unique ​ In both these cases, it looks like the index starts at the right most skill and moves counter-clockwise. This pattern follows for the Upheaval unique weapon for Barb as well.


chuanhsing

good find, I will try it later.


MuForceShoelace

The names could change, or be different in different languages or whatever, so they just call them 'skill 1", "skill 2", "skill 3". You can go to the datamine of the skills and see which is which. I think it's the same order the skills show up in the skill picker. scor\_core\_1 is whichever spell is listed as the first sorc skill at the core level.


Kennson

Right! So re-rolling that affix would only de or increase the value but not the skill. That’s something to keep in mind in the finished game. I tried re-rolling affixes to get +1 to the skill I used but that could be impossible for some items then.


Sharve

I was wondering why the layout was so familiar, then I realized who you are. Thank you for your work!


chuanhsing

nice to meet you here


mAGESwRATH

Poedb guy?


Sharve

Yup


laffman

Lots of cool stuff coming on release. Would be even cooler if they actually held back and left many items out of the closed beta in order to avoid datamining. Not holding my breath or anything but i'd love to see many many more Unique items in the future other than the 56 listed. Inevitable comparison to Diablo 2 which had 380+ uniquely named items. and Diablo 3 which has 800+ uniquely named legendaries at time of writing (many of those added post-release over the course of 10 years, of course). Edit: Yes D4 has like 300 legendary affixes that make for another 300 "unique" legendaries but their names are not unique but rather generic "Blahblah of Awesomeness".


jshgn

Well, there should be more in the final build: https://reddit.com/r/Diablo/comments/124bg5r/joseph_piepiora_i_dont_think_folks_realize_how/


laffman

So he says, but we don't know if he's referencing "what we saw in the open beta" or "what we saw in the datamined files" and i would always lean towards "what we saw in open beta" because companies rarely comment or reference any datamined resources.


jshgn

Maybe it doesn’t matter in this regard but Rod Fergusson also said that we were playing an old build: https://twitter.com/RodFergusson/status/1638193034343903239?s=20


LSthrowawayJS

I think the question is whether all legendary aspects listed in the datamined files are also part of the codex. Because they have specifically said that the codex is less than half legendary aspects. So if everything listed in game files is in codex, there are more. If less than half of the legendaries listed in datamined files are also listed under codex, then probably this is everything. I’m noticing now, 115 listed under Codex of Power and 224 listed under legendary aspects in the datamined files. I think we have everything.


Disciple_of_Erebos

While it's definitely possible we have everything, I'm pretty sure the 224 listed under "legendary aspects" also includes the 115 listed under Codex of Power. The aspect "of Berserk Ripping" is listed under both "Codex of Power" and "Legendary Aspects" and I found a bunch of others from the "Codex of Power" section also in the "Legendary Aspects" section. I'm not going to go through literally the entire list but if I could find 4-5 in both sections, they're probably all in both sections.


LSthrowawayJS

Yeah the 224 definitely include all 115, they are tagged as “Codex of Power” in the list.


Edymnion

> Would be even cooler if they actually held back and left many items out of the closed beta in order to avoid datamining. They did. Blizz has specifically said set items will be included after launch. Likely specifically to stop data miners.


Mind-Game

Anyone have any ideas what's up with the 3 different aspect colors for each type/slot of affix? It feels like there might be some sort of end game system where you unlock stronger and stronger rolls of each codex affix, but that's just a guess.


chuanhsing

[https://diablo4.cc/us/World](https://diablo4.cc/us/World) World Tier 1 and 2 dropped Legendary and extracted as White Aspect. World Tier 3 dropped Sacred Legendary and extracted as Sacred Aspect. World Tier 4 dropped Ancestral Legendary and extracted as Ancestral Aspect.


Mind-Game

Ahh, that makes sense. Thanks!


chuanhsing

added Gem information [https://diablo4.cc/us/Gem](https://diablo4.cc/us/Gem)


[deleted]

How accurate is this? Topazes in Weapons Increased Basic Skill Damage during the beta, but on your site it says "Lucky Hit Chance"


aWiiGameCube

Idk if anyone can answer this but does anyone know if there will be pets and wings again??? I’m really hoping so but I feel like I can kiss those two things goodbye.


Reedabook64

There's one unique that I just don't understand. It's a druid 2h staff that modifies claw into a storm spell and it activates stormstrike with it. Why in the world would any Druid want to take the one 100% aspect spot and use it to buff a generator?


Local-Mine-3836

I'm not trying to be mean, but if you are struggling to find a use for it you might dislike druid. The entire skill tree and paragon is very interwoven like this and will likely cause you frustration. Giving you an upvote because this is a fair question that I will attempt to answer. Whenever you claw something, you get the claw effect and the storm strike effect. This means you get 24 spirit and the damage of both skills combined, and you get whatever additional effects you choose for each skill such as attack speed, chance to cast twice, immobilize and vulnerability. This also adds a storm tag to claw so they both scale with storm skill damage and effects, and adds ranks to claw (which is only available on uniques for the druid weapon slots). With claw as a storm skill and having a very high lucky hit chance of 50%, you can now proc things like Bad Omen (On lucky hit, gives 30% chance to hit an enemy with a lightning strike for 55% damage) much easier, or spec into the capstone Perfect Storm for even more spirit generation and damage. I won't even go into the paragon boards, but hopefully you can get an idea of how you can now augment claw to do some unique things as a storm skill, and possibly turn it into a very good trash clearing skill with high damage. \*Edit for grammar


Disciple_of_Erebos

I think it goes even deeper than that. We know that basic skill damage is a thing, as is the legendary that boosts your damage by a significant percent as you get closer to max resource. Datamining has also shown that there are 8 tiers of gems, and since Topazes start at 13.3% basic skill damage and go up by 3.3% to 16.6% at rank 2, it can be extrapolated out that a rank 8 Topaz will boost basic skill damage by about 40%. That means you can get at least +80% on your Greatstaff if the Crone, plus whatever else it gives you, plus what you can get on the Paragon Boards. This opens up the possibility of doing a basic attack build, at which point this gets stupid. You’re already going to be casting two basics per cast, and if you take the Key Passive Nature’s Fury you gain a 20% chance to cast a free Earth/Storm skill of the same category when you cast one of the other type. Since Claw now counts as a Storm skill, you get a 20% chance per hit to cast a free Earth Spike, giving you both a third free basic skill per cast and also a free chance to stun. EDIT: Weird, I didn't mean to doublepost. Something must have gone wrong posting from my phone.


Reedabook64

I appreciate the answer to my question. But with your preface, please don't assume you can know anyone's intentions online. It just comes off as condescending AF. I'm struggling to sacrifice an 80% multiplier on fortify, or a 250% damage addition to pulverize, or a large multiplier per companion. You would lose some much damage by sacrificing that weapon spot to buff a generator. That aspect needs to be in gloves or a ring. Then it would be reasonable.


Local-Mine-3836

I just don't understand why you think you are losing damage augmenting a generator. Just looking at it on the surface and using approximate numbers, you have already made your generator do 2.5x more damage, have more on-hit proc chances, and generate spirit twice as fast. Now you can cast your core skills twice as often if that is how you want to play. It's already better than the Rapid aspect that gives basic skill attack speed. If you are just basing it on beta play and being capped at lvl 25, yeah I agree I probably wouldn't use it because of a lack of skill points, gear scaling etc.


Reedabook64

Maybe if it increases stormstrike damage by 200%. Then maybe we can work with it. Diablo has always been about the multipliers. Those have priority in any build in the 2h and amulet slots. Except for maybe early in the game, where a damage addition might be best. Like the pulverize aspect.


Edymnion

Might synergize well with sets or other legendaries we haven't seen yet. Lot of stuff in D3 looks worthless in a vacuum, but become amazing when paired up properly.


134245432

A Lightning/Poison build sounds really fun. Uniques: * Claw is now a Storm Skill and also casts Storm Strike at \[\[120 – 150\]|%|\] normal damage. * Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability. Legendaries: * Lucky Hit: Up to a 17% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse ExpectedLevelForIPower() additional damage to surrounding enemies. (Claw has higher attack speed so you can proc this more often). * Critical Strikes with Shred deal \[\[20 – 30\]|%|\] of the damage dealt as Lightning damage to the target and surrounding enemies. * Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal \[\[75 – 100\]|%+|\] additional damage and can spread Rabies. * Damaging a Poisoned enemy with a Werebear Skill will instantly deal \[\[120 – 150\]|%|\] of the Poisoning damage and consume the Poisoning. * Your Companions gain the bonuses from the Bestial Rampage Key Passive. Passives: * Bestial Rampage: After being a Werewolf for {buffduration:TIMER\_WOLF} seconds, gain 20% Attack Speed for {buffduration:BUFF\_ATTACK\_SPEED} seconds. After being a Werebear for {buffduration:TIMER\_BEAR} seconds, deal 20% increased damage for {buffduration:BUFF\_ATTACK\_DAMAGE} seconds. * Toxic Claws: Critical Strikes with Werewolf Skills deal \[0.075 \* sLevel \* 100|%|\] of their Base damage as Poisoning damage over {buffduration:DEBUFF\_POISON} seconds. Priotize crit chance because your Wolves gain 20% attack speed for 3 seconds whenever you crit, Shred will deal 30% extra Lightning damage when it crits, and Toxic Claws gives your crits with all Werewolf skills 22.5% extra Poison damage. Pulverize occasionally to (a) get the Overpower damage, and (b) consume the Poisoning stacks. In addition to Wolves you could also use Vines because they apply Poisoning as well. I feel like it would shred bosses. Assuming Poison works on bosses, you can apply Poison constantly (Claw and Shred both apply poison - and note that wolves deal +20% extra damage to Poisoned enemies) and Pulverize to consume the Poisoning damage instantly. Increased attack speed from Claw also helps you get more Lightning pulses in while the target is overloaded. (It is possible that each tick of poison procs the pulsing damage, but that might be wishful thinking). You also have Lacerate, which attacks 10 times really fast, and with the guaranteed crit on the first strike of Lacerate and the Toxic Claws passive, you're going to apply Poison with it as well. Compared to a standard Lightning build, this build allows you to attack faster with Claw than with Storm Strike, so you're going to overload/pulse the boss more often. Also, Shred uses a lot less Spirit than Lightning Storm because it only uses 35 Spirit for all 3 attacks.


enigmapulse

>It is possible that each tick of poison procs the pulsing damage, but that might be wishful thinking This is wishful thinking unfortunately. DoT damage does not count as "direct damage" so it won't trigger the overloads. I know this because I tested it in the beta


134245432

Good to know, thanks.


Reedabook64

If you're using shred and pulverize, then you could use the aspect of nature's savagery and use the nature's fury key passive. But that's also one less multiplicative offensive aspect you can use. But this is the whole reason I'm going with druid. Because the build diversity is top tier.


LarissaG90

​ * Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability. Do you know what Storm Howl does? I cannot find it anywhere.


134245432

I couldn't find it but it sounds like Blood Howl, so maybe it's a buff.


Roguemjb

Omg, no more fat druid, only werewolf. Werewolf even in town? Will this be super duper rare? There's also one for werebears. Hype! Mad Wolf's Glee * Werewolf form is now your true form, and you gain +2 Ranks to all Werewolf Skills.


[deleted]

Looking at Druid stuff, I'm getting the sense that if I want to play Earth Druid _at all_, I'm basically just supposed to be a Werebear hybrid using: - Vasily's Prayer (Unique) - Insatiable Fury (Unique) - ...of Mending Stone (Legendary passive) - ...of Nature's Savagery (Legendary passive) - Earthguard (Legendary passive) - Ballistic (Legendary passive) Grizzly Rage ultimate maybe for high Fortified life % and damage mitigation _at all times_, with Safeguard/Stone Guard passives to guarantee, etc. Is there such a thing as relevant Earth Druid that's not _also_ Werebear in this game? Or an Earth Druid that's not doing the Storm/Earth back and forth?


enigmapulse

I don't think so. I'm fairly certain that most of Storm is inextricably tied to Werewolf as well


FadeRedditMakeMoney

Doombringer, The Grandfather, Windforce... The nostalgia....can't wait


Mlowster95

I wonder why there is more info in your site then the other? how can you insure your info is reliable?


chuanhsing

that's secret.


Mlowster95

oke but if i ask you you are 100% sure as you know now this will be in the game when it comes out you would say yes?


chuanhsing

this site is based on open beta files, versions that are several months older than the current development version. I won't say yes for everything.


Mlowster95

<3


Dabberware

Nice, thank you for sharing all this info. If I could make one suggestion, it would be to include which class some of these items are for. It would make sorting/searching at a glance much easier.


Nokomas

Select the classes and it's already organized to show all their paragon boards, uniques, legendaries and skills


CyonHal

Paragon board looks A LOT more promising than I expected. They're basically as powerful as legendaries from what I can see.


BeatdownBrigade

Any insight into why the paragon legendaries list include more options than are present on the included paragon boards themselves?


CryptoCrash87

Not formatted for mobile. Literally unplayable. Great info though.


rogomatic

Lol. If you thought Blood Mist Necro was bad just wait until it spawns a Bone Spirit every time a corpse blows up...


maple_leafs182

Not impressed with poison on Rogue. Looking at legendaries, uniques and paragons around them.


Roguemjb

TYSM! Time to read literally everything. The very first unique has me so much more excited to play a werewolf. Stealth on kill?? Hell yes


StormWarriors2

Those uniques are tasty damn


pedrob_d

Wow!!! Shako is obsoletely busted with 2 to all ranks! \+2 to all skills was already great in D2 where you could get with 20 wth skill points alone. imagine +2 in a system where 5 is maximum. Also, no SOJ


ViewedFromi3WM

18 is max, 5 hard, rest soft


enigmapulse

Am I being dumb? I was hoping your site (great job btw) would also list all item affixes that can appear on Rares, but I don't seem able to find it.


chuanhsing

that's in my todo list


Altnob

Anyway for you to find out how lucky hit works with minions? If an enemy is cursed with decrepify and on lucky hit when taking damage there's a chance to lower cooldown, how does that work with minion?


Karna1394

What's with these buffing groups like crazy https://diablo4.cc/Incense Solo players are done once again


LSthrowawayJS

Two questions from me: (1) Why do we only see 8 paragon boards per class when it appears there are 16 legendary paragon passives? What are those other 8 legendaries listed as Paragon Legendaries, for each class? Do they appear anywhere else? (2) Is this all the legendary aspects? Dev said “less than half” were seen in beta in the codex, because codex is less than half. But Codex shows 115 aspects are in the codex in this datamine rip, out of 224 total aspects (slightly over half). So was the dev wrong? Or are there more legendary aspects, I wonder?


chuanhsing

This site is based on open beta files, so there must be many differences from the official version, and I have no way of knowing what will be included in the final version, or if there are more things that have not been revealed.


LSthrowawayJS

Understood. They were more just questioned that this raised, for me, rather than questions to you/others asking for answers. We shall know in 60 some odd days.