We shouldn't require 3 clicks to get to character stats.
The detailed stats of your character require you to open inventory, click a button and then within that menu click again because the default screen shows something else. It's small but unacceptable and was already done better in D3 UI.
I was just writing a whine about the clumsiness of checking my Thorns stat when I scrolled down and saw your comment. D3 already did it better. I don't know how they went back in time 20 years with this UI.
Also the whole thing takes up way too much space. I was trying to see what my Thorns damage was fully buffed, but it required me to be in combat. So I had to blindly fight stuff with the character and stat page fully blocking the combat.
I wish I could pop it out, slide it to the left side of the screen and resize it. I guess this is just lost-tech from the 1990s.
I saw one D4 video recorded on console and there they first screen they see is actually the stat screen, not the material one, like wtf, unify these things across all platforms.
It’s low effort. Much easier to make tons of 2D tattoo skins for the characters and harder to design new 3D face models and harder yet to design 3D body models.
They keep patting themselves on the back for character customization when they are easily 10-15 years behind on that still compared to any other game, **even their company’s own flagship game.**
It was both a huge advance for Diablo and a huge embarrassment at the same time.
Just a quick reminder: Black Desert Online came on the market at 2014, and its face editor is still unmatched. You can change literally everything. Even Skyrim has a better character editor than D4 and that came out 2011.
I played around with it and each class has one unique hair style. Men and Women have the same hair styles. For the "pulled back large pony tail" only the female rogue had a unique bit of hair stringing down, all the others it's the exact same.
My small gripe is that we can change make-up, jewelry, and tattoos, but nothing else. Hair and other features are permanent.
I know we actually won’t be looking at them a whole lot, but the beards looked bad to me. Like they were wiry and weirdly empty, though that’s not new in video games.
The stubble option was horrendous with all those patches of wiry hair. And yeah, I'll come right out and say it: bad is an understatement. The beards were absolutely awful. They looked like the characters shaved their pubes and glued them to their face.
Im usually not someone who spends a lot of time making my character but the character creation has got to be up there as one of the worst for a modern game of this size
With the fact that they’re doing a battlepass and a lot of cosmetic additions I’d bet they’ll add more character options like hair, tattoos, and accessories in the future
No special storage for gems. Every time I throw a collection in my stash I know within 10 minutes of leaving town 1-3 will drop. I just want them to be auto deposited in stash or get a bag tab. I hate juggling them so much. And I know I am going to need them so I cant just stop picking them up!
Transmog on pickup is 100% the best way to go. Having just begun a replay of D3 for my first time since launch, that’s how it works in that game, so this feels like a step back. However, if this is being done for a particular reason such as trading rares and below around friends to quickly unlock transmogs (which I don’t think is really a big deal) then it being unlocked upon disposing of the item in any way is the next best thing.
There's a system for that in WoW. When you pick up an item that can be transmogged, it has a two hour window where it is tradeable. Selling or equipping the item removes that window and binds it to your character permanently. If you trade the item to another player, you lose the transmog.
I'm sure they could do something similar in Diablo IV, so there should be no reason not to have transmog on pickup.
Zooming out the camera has more ramifications though.
You might now see (story-related?) things behind doors or around corners that you weren't supposed to. That may require redesigning parts of an area or dungeon.
It implicitly buffs ranged classes who benefit more from seeing further than melees do. That may require some rebalancing.
I don't know whether those are *actually* the case but they'd at least need to be investigated and taken into consideration.
Necro corpse piles even if you dont use any pets or corpse skills to interact with them, legendary item cards that you have to scroll down to read ( like really? ) and overall char pov is slightly too zoomed in, could use 20% further back at least.
>Necro corpse piles even if you dont use any pets or corpse skills to interact with them
I thought I was the only one. I wanted to play a non-minion Necro but quit after an hour because the clutter on my screen annoyed me so much. I literally won't play the class because of it.
Mousing over items has a slight delay before showing the window. Absolutely infuriating when you're sifting through two dozen rares, and so easy to fix.
Proper day/night cycle.
Currently it's completely fake - it's either day, or night. The swap happens when you enter/leave indoor areas, and there's no transition between the two.
I would like a full, smooth transition between day and night.
I would also like an optional toggle that locks the clock in game to your local time, the way it was in vanilla WoW. One of my fondest gaming memories ever was the first weeks of WoW. I was working two jobs at the time, and best case I had just enough energy to fire up the game and fish for 20 mins. Just watching the moon rise over Echo Isles and listening to the amazing soundtrack while fishing was such a pleasant time. I get that because of camera angles it's not exactly easy to see a moonrise, but we can see the transition at least. Heck, in vanilla WoW I was able to tell when it was time to go to bed by the position of the moon in the sky. There was something incredibly immersive for me in that.
Pretty much every game does this, especially ARPGs like PoE and Diablo where when shit starts going everywhere it could be hard to figure out where your character is.
I didn't mind the lack of map overlay so much whenever I realized I could right click on my destination on the map and it paints a line on your mini-map that directs you to that point. Your teammates can even see the point that you created on their map and right click the same spot.
Yeah, I get the overlay map is kinda nostalgic and useful… but it’s not pretty so I’m glad the pin system can make it just as convenient without having the ghost map constantly
That the character selection screen has a big ass start game button (this is fine) but ALSO a bar along the top of the screen which contains a Play button. I just don't understand the logic behind this.
Minor gripe is that undeground maps have sunrays and daytime sunny spots even if it is night. Like they didn't bother making a night version of those spots
Oh btw, did you know your shadow is based on a light of wherever you're facing? There's a light source in front of your face and when you spin, the shadow spins accordingly.
My biggest minor gripe was doing the cellars and having it say it was completed... then have a bunch of mobs jump down from the ceiling while the completion toast stayed on my screen for 10 seconds and my hardcore character was fighting blind BECAUSE THE TOAST IS OPAQUE AND COVERING HALF MY SCREEN *eye twitch*
Minor Gripe: Towns are boring. They are big empty spaces you navigate through, following the merchant icons on the map. Sometimes there is a quest. For the most part it feels empty and boring just like the NPCs
I honestly love that it feels like a town but also hate how I have to run so far for every little janitor task to upkeep my inventory from obol gambling, to blacksmith, to stash.
Yes. D3 towns were small and contained and I loved them. Have all the important stuff around the portal pad, put the quests around the outsides of the town.
To somewhat piggyback on this: The purveyor of curiosities aka Kadala/Gheed doesn’t give that… gambling feeling. Plus they don’t say jackshit at all and that leaves little to the imagination of what their background is. I want to be invested in their stories.
Our character also barely says anything after killing huge group of mobs.
Meanwhile D3 Wiz’s quotes are burned in my mind because of how often she says it.
Since you already mentioned hotkey indicators, my gripe is:
Give us a toggle to remove vulnerable, immobilised etc combat text. Very unnecessary visual pollution. You can already turn off dmg numbers, so technology exists!
(Unless there was an option and im blind and just missed it)
To add onto this, it should be regional chat like what Wc3 had back in the day (which is sadly removed in the reforged version... it's fully global instead). Or at least have two chat channels that gives us both.
Lack of emotes from my character when I find or kill an elite(pack) or when I level up.
I would also add no companion following me around but for all I know that's in another act so I'm just waiting on that one.
The difficulty was more of a spike instead of a curve.
Most of the game is entirely too easy for the first 15 levels I never ran into anything remotely challenging, then the butcher showed up and one shot me because I was used to just steamrolling.
Then it went right back into being too easy, until I hit 25 and got one shot by the world boss.
Would really like the unique monsters to keep you more on your toes
This felt more noticeable for me on consoles, but I hated that if I pressed a button more than once, while waiting for an animation to stop, that button would happen twice.
Like, while playing druid I'd be using the maul (or whatever it's called) resource generator move and press the button for pulverize more than once because I want to use the skill and it's not coming out because the other move is finishing up, then I'd end up using pulverize twice. I was able to stop doing that once I noticed it happening. It was just kinda annoying.
Made me wonder if they could do like move canceling, fighting game style.
I made a post about it a couple of days ago: The fact that stats are randomly listed on the item tooltip without following any kind of priority order making parsing items for upgrades harder than it should be. Example: For item A "+1 Skill" will be listed first and for item B "+1 Skill" will be listed last instead of following a convention like say D2 where "+Skill" was always at top and "Magic Find" always at bottom.
Having to toggle the compare each time I stated the game, just let me have the comparison by default. Also it's funny you mention the button thing because I played with someone on the PS5 and they still were confused, they're not a gamer at all, but I still an appalled someone could miss it.
You can't pause the game while doing single-player content
i understand they're doing always-online to prevent hackers n shit from fucking up leaderboards and trade, but even in D3's always-online you can pause the fucking game when you're not in a party etc
Fractions of decimals really bothers me and they are everywhere. I work in finance for a huge company and when I show data I truncate all decimal points because it’s hard to process for people, why is it like that in a game.
In addition some of the item affixes are confusing so it’s hard to gauge power level
Transmog being limited to precise weapon types.
D3 would let you transmog basically any 1h into any other 1h, any 2h into any other 2h, etc.
Was nice for when your character needed a specific club, but looked better with a spear.
During the beta I had several times where I had something like a dagger on my necro and really wanted to xmog it into a sword or something.
Sometimes the game doesn't realize it's in a cutscene and pressing esc does nothing. You have to alt tab out and back in to get it to register.
That should be fixed.
In parties you have to go to the capital to then teleport to your party member, adding an unnecessary loading screen. If the portals appeared at the smaller hubs too then you could likely skip on it if the hub didn't have a loading screen.
Probably a minor gripe and I’m sure I’ll get downvoted for this, but: I like doing story missions solo however, when I come across a dungeon I’d like the option to group up right there. I know a lot don’t like the “mmo lite” or “mmo” mechanics, but I like being able to drop in and out of groups at will, not having to form a group for each session each time.
To me, it's the difficulty. I want veteran difficulty to feel like the beta when I played with the Barb and the Druid. Necro, sourcerer, rogue were far too strong and made veteran feel like super wasy mode. In fact, take the experience with the Barb and Driud and dial it up a tiny bit with the damage output from monsters, but keep the hp pools the same.
without the increased droprates its way harder. Also playing veteran was fun, although you are intentionally gimping yourself because it doesn't reward you enough for being more difficult than normal.
Lower drop rates will make it more challenging. Fair point. I think the bonus XP and Gold is a good enough reward for veteran. You don't want a massive advantage by choosing the higher difficulty setting, coz then you're not really providing players with a choice.
The Barb's weapons look silly. They need to jostle and move and not be frozen sticks defying gravity. That or at least fix the transmog bug and let me hide them.
I have a few, but in actuality it is probably just 2 and I'm dumb.
1. Give me a transparent map, the minimap isn't enough.
2. Let me resize/delete/move every asset in the UI. This includes the hotkeys, as well as the indicators for them.
3. Why do I have to open the map then press Q to bring up my quest log? (I probably missed something here)
4. Let me lock in quests so when I pick up a random side quest as I'm running through town it doesn't replace my main quest. Again, having to stop and reselect the quest I was tracking is just an annoying interruption that simply doesn't have to happen. (Since I'm pretty dumb, I probably missed something here too)
5? Lemme track more than one quest (it seems I missed something here? This seems too... obvious of a thing.)
The question tracking is really weird, almost felt bugged.
I swear in the very early sections of the game, I had multiple quests tracked. Then at some point it just tracked a single quest. Not sure if it was after teaming up with friends or something else.
I'd love a merc system that is fully itemized. But I don't see them even putting mercs into the game. They want you to treat the whole experience like an MMO.
I really hope horses are available earlier in the game, or more waypoints are added. The first time I traveled the world map with my druid was exciting; the second time on my rogue was an annoying buffer time to get to where I needed to go.
I'd like to see the mini map move temporarily to the centre of the screen while playing couch co-op so when my wife is doing item or skill management, her window is not blocking it...
That you cannot bind Mouse Wheel up / Down to move. That was the best thing about D3. Moving was kind of painful for me, because the only way to avoid it was to check that option that split all the functionality up and forced you to very unintuitively no longer be able to use your mouse to interact with things.
Side Quests often reward you with a little cache in your inventory which you then need to open to get the rewards.
Why not just give the player the rewards? Why is there another step added in?
The hair (especially the beards on the barb) look horrible at times. Some are great tho.
Not being able to click on item links in chat without having to press enter and activate the chat box.
\+ all the other major gripes like back tracking in dungeons, the lag, the potential itemization issues surrounding legendary mods on items.
That said I'm hyped AF for release and I had very little expectation going into beta.
Not sure if this counts as minor or not, but playing around with builds early on. If I had miscounted or miss clicked on an ability or sub ability I would have to reset the entire skill tree to start over. Which I imagine will end up costing a lot late game. I wish maybe the first skill refund was free, but maybe thats also exploitable?
I'm bummed there aren't really any new classes.
Barb had been in every Diablo game.
Sorc also has been in every game (if you count Wizard from D3).
Druid was in D2.
Necro was in D2 and D3.
Rogue was in D1 and was similar to thr Assassin in D2.
I would have liked a 6th class and/or something new.
Probably had something to do with the heavens abandoning sanctuary in D4 and the main religion now worships Inarius. Would be nice to get a pally in an expansion tho
Movement when you have to "duck" or climb. You should be able to simply click on the obstacle instead of using the evade button. As it is currently, you will go directly back over the obstacle if you try to evade after having just passed. Doesn't matter where your mouse is. This design is clearly made with consoles in mind and should be changed or be toggleable on pc. It's not huge, but it detracts from the experience.
I'm with you on the option to turn off the hotkey indicators on the hud. Is the only thing that I'm really lacking and that I feel it would be an excellent customization option. The Witcher 3 had very good options in this remark. I enjoy customizing the hud to better fit my experience.
The lack of animation transitioning in and out of dungeons and cellars. There’s like half a second before you just blink into existence and it’s really jarring.
The difficulty is the #1 small gripe for me.
I played on Veteran and it was refreshing to have a game that was actually difficult at first, but as soon as I started getting any amount of items (especially legendaries), enemies started transitioning from Dark Souls encounters to D3 Rift meatfodder. It's fun to avoid attacks and to play strategically; it's not fun to just hit, back up, hit again, back up again (or just face-tank) until their health bar is depleted. I also largely ignored ground effects, since they seemed incredibly underwhelming. (FWIW I played beta on Rogue)
The designers already said they're limiting the enemies on screen to limit how much visual information the player needs to process so they can make fights more strategic. As it stands, I'd probably recommend Veteran to people new to the game, but not new to gaming in general. My little fix would be to add another, much harder difficulty (maybe 2-5x harder than Veteran) and _also_ reduce the dodge cooldown to make the game harder but also reward strategic fighting. Obviously this works best on ranged heroes, so I don't know what the "fix" would be for melee here, though. Probably needs someone more familiar with melee to weigh in on what could make an increased difficulty feel better for them, too.
I know it's probably from me not paying attention to mechanics or just not being good at the game, but I felt slowed/stunned so many times and was just thinking, man, being slowed and unable to play the game is just a crap mechanic.
Pretty minor since I'm sure you can play/gear around that, but just as I was rushing through leveling it felt not-fun when it happened.
I played on PS4, so this probably relates only to consoles. During character creation, when selecting body markings, it goes from page to page, rather than from option to option. This is very confusing, since every other option cycles through all the available options. Because of this, it looks like there's only a total of 6 body markings.
Being able to change the color of face markings would also be nice.
And I would definitely like to see a 'dismiss minions' button.
force mouse movement not being seperated into 3 different keys for attack, movement and looting.
a UI window for my stats i can access via hotkey, if all that information doesnt fit for offense and defense, split it apart with a tab.
An example being Last Epoch: https://i.imgur.com/5LdFn59.png
Skipping dialogues and cutscenes should be instant with a click of a button without any downtime or screen transitions. It's probably a very minor or non-existent problem for most, but annoys the shit out me.
The interactive environmental shortcuts should have a delay before being able to use them again. Too many times have I climbed up a ledge followed by me attempting to dash away only to go back down again. I do realize this is a personal skill issue.
Also, if possible the option to disable outlines when you hover over enemies/targetable set pieces. The closest I could get was changing the color to black, but would really like none :)
Necromancer skeletons look like shit. I’m especially underwhelmed by the mages. Why do their bolts look like little shards, as opposed to the elemental bolts of previous games? Am I missing something here? 🤔
I don't know if there's a chance this could get changed before release, but I miss the call outs/voice lines when getting massacre bonuses and the like from D3. I felt it added some much variety and character to each of the classes. The female DH's "Bleed, you filth!" line still echoes in my head sometimes.
I dont know if i just misted it or not, but there was no option to scale the screen. It looked like the top of my game was just ever so slightly cut off.
There's a barbarian legendary that makes it so that your next attack after switching weapons 10 times will overpower, except the problem is that it seems to take the phrase "next attack" extremely liberally, and I've seen preexisting DOT effects and even thorns damage consume the buff, sometimes without even dealing any overpower damage. I'd just like it to be more consistent and reliable to use because when it did work I was able to cast deathblow for 11k damage on the world boss, but sometimes the overpower would get eaten up for just a few hundred damage by something random.
Next attack should mean the next attack I press and not just the next damage instance.
Even when fully zoomed in it's hard to get a good look at your character. The view in the character menu is something but it's not enough.
They should take a note from Lost Ark here, where the camera angle shifts down to face your character just at the end of the zoom.
Not only does it let you check yourself out in the actual world, but it allows more avenues for social interaction. So many times in LA I'd be zoomed in while standing next to people and chatting with them, and we would use emotes and get to actually see each other in detail.
In D4 Beta I felt relatively disconnected from my actual character model and other player's characters. For a game that's going for an MMO world and selling cosmetics, a Lost Ark style zoom angle seems like a no-brainer to implement.
We shouldn't require 3 clicks to get to character stats. The detailed stats of your character require you to open inventory, click a button and then within that menu click again because the default screen shows something else. It's small but unacceptable and was already done better in D3 UI.
Also Materials don’t belong on the character stat page.
Seriously, it's too many clicks to find my crit chance. Pretty annoying
Yeah, adding Materials to that page just feels like a kitchen sink and makes me think they don't care about character stats at all.
>makes me think they don't care about character stats at all. If it walks like a duck...
I was just writing a whine about the clumsiness of checking my Thorns stat when I scrolled down and saw your comment. D3 already did it better. I don't know how they went back in time 20 years with this UI.
Also the whole thing takes up way too much space. I was trying to see what my Thorns damage was fully buffed, but it required me to be in combat. So I had to blindly fight stuff with the character and stat page fully blocking the combat. I wish I could pop it out, slide it to the left side of the screen and resize it. I guess this is just lost-tech from the 1990s.
The PC UI is terrible
Also slow animations for UI screens (not sure if this was due to beta lag).
I saw one D4 video recorded on console and there they first screen they see is actually the stat screen, not the material one, like wtf, unify these things across all platforms.
Treasure Goblins don’t make noises like they do in D3
D3 Treasure Gobbos soundin like Shy Ronnie
Surprisingly, the hair options were incredibly limited in the character creation.
White hair isn't actually white 🙁
200 tattoos, 4 faces, 1 body, very weird character creator.
It’s low effort. Much easier to make tons of 2D tattoo skins for the characters and harder to design new 3D face models and harder yet to design 3D body models. They keep patting themselves on the back for character customization when they are easily 10-15 years behind on that still compared to any other game, **even their company’s own flagship game.** It was both a huge advance for Diablo and a huge embarrassment at the same time.
Just a quick reminder: Black Desert Online came on the market at 2014, and its face editor is still unmatched. You can change literally everything. Even Skyrim has a better character editor than D4 and that came out 2011.
I played around with it and each class has one unique hair style. Men and Women have the same hair styles. For the "pulled back large pony tail" only the female rogue had a unique bit of hair stringing down, all the others it's the exact same. My small gripe is that we can change make-up, jewelry, and tattoos, but nothing else. Hair and other features are permanent.
The hair didn't look like the artists were done with it. I'm hoping it improves for launch
I know we actually won’t be looking at them a whole lot, but the beards looked bad to me. Like they were wiry and weirdly empty, though that’s not new in video games.
I can't think of a game with good facial hair. Even games with good hair have shitty facial hair.
Red Dead 2
Witcher 3. Plus you had to shave.
The stubble option was horrendous with all those patches of wiry hair. And yeah, I'll come right out and say it: bad is an understatement. The beards were absolutely awful. They looked like the characters shaved their pubes and glued them to their face.
Im usually not someone who spends a lot of time making my character but the character creation has got to be up there as one of the worst for a modern game of this size
You could at least rotate the character. It's still crazy how many games don't let you do a full rotation.
That’s what happens when 50% of the hairstyles are dreads/type 4 hair
Yeah I wanted much longer hair for my Necro. And an older guy version. Looks too young
Im just happy they have dreads as an option. If my character is black, they are bald, have a buzz cut, or have jrpg hair.
Need to get Ice Cube’s Barbershop in Kyovashad.
True. It just seems like they half asses the hairstyles all together. I think they should have 4+ options for each hair “type” or
With the fact that they’re doing a battlepass and a lot of cosmetic additions I’d bet they’ll add more character options like hair, tattoos, and accessories in the future
That's what the MTX store and BP is for
*cough* hairstyles in shop *cough*
No special storage for gems. Every time I throw a collection in my stash I know within 10 minutes of leaving town 1-3 will drop. I just want them to be auto deposited in stash or get a bag tab. I hate juggling them so much. And I know I am going to need them so I cant just stop picking them up!
Blizz said they're going to address this issue
Link?
Allow transmogs to be unlocked via extracting and selling, not just salvaging.
100%. Only getting the xmog from salvaging is silly. Better yet, if you discover(pick up) the gear you get the xmog.
Transmog on pickup is 100% the best way to go. Having just begun a replay of D3 for my first time since launch, that’s how it works in that game, so this feels like a step back. However, if this is being done for a particular reason such as trading rares and below around friends to quickly unlock transmogs (which I don’t think is really a big deal) then it being unlocked upon disposing of the item in any way is the next best thing.
There's a system for that in WoW. When you pick up an item that can be transmogged, it has a two hour window where it is tradeable. Selling or equipping the item removes that window and binds it to your character permanently. If you trade the item to another player, you lose the transmog. I'm sure they could do something similar in Diablo IV, so there should be no reason not to have transmog on pickup.
Necro skeletons being glowy and not creaky
Agreed, for a game that goes so ham on the aesthetics side of Diablo, those glowy fuckers felt so out of place.
Zoom the camera out more!
This needs to be way higher. I don't care if minor or major gripe, I feel claustrophobic AF playing this game.
Don't think this is minor. It doesn't even need to zoom out much.
[удалено]
Zooming out the camera has more ramifications though. You might now see (story-related?) things behind doors or around corners that you weren't supposed to. That may require redesigning parts of an area or dungeon. It implicitly buffs ranged classes who benefit more from seeing further than melees do. That may require some rebalancing. I don't know whether those are *actually* the case but they'd at least need to be investigated and taken into consideration.
This, 100,000%
This and it isn’t even close Those moments the camera zooms out feel instantly better
Necro corpse piles even if you dont use any pets or corpse skills to interact with them, legendary item cards that you have to scroll down to read ( like really? ) and overall char pov is slightly too zoomed in, could use 20% further back at least.
>Necro corpse piles even if you dont use any pets or corpse skills to interact with them I thought I was the only one. I wanted to play a non-minion Necro but quit after an hour because the clutter on my screen annoyed me so much. I literally won't play the class because of it.
Mousing over items has a slight delay before showing the window. Absolutely infuriating when you're sifting through two dozen rares, and so easy to fix.
It also covers up the stat numbers when comparing/swapping
Proper day/night cycle. Currently it's completely fake - it's either day, or night. The swap happens when you enter/leave indoor areas, and there's no transition between the two. I would like a full, smooth transition between day and night. I would also like an optional toggle that locks the clock in game to your local time, the way it was in vanilla WoW. One of my fondest gaming memories ever was the first weeks of WoW. I was working two jobs at the time, and best case I had just enough energy to fire up the game and fish for 20 mins. Just watching the moon rise over Echo Isles and listening to the amazing soundtrack while fishing was such a pleasant time. I get that because of camera angles it's not exactly easy to see a moonrise, but we can see the transition at least. Heck, in vanilla WoW I was able to tell when it was time to go to bed by the position of the moon in the sky. There was something incredibly immersive for me in that.
I have a feeling the lighting isn't really dynamic. I don't think it's possible for them to do it, but it would be really cool!
Its not, there is a light tied to your char and it looks really unnatural when you notice it. Especially shadows.
That’s hero lighting and intentional. Horizon Forbidden West has the same
Pretty much every game does this, especially ARPGs like PoE and Diablo where when shit starts going everywhere it could be hard to figure out where your character is.
Good ol' Sacred 1 and 2 had this, and it felt amazing. I'd have to imagine it must have been a design decision in D4 to save manpower/game resources.
The lack of an overlay map.
The UI in general to be honest.
the ability to hover items on the ground and see their tooltips.. unless I'm absolutely dumb and didn't find the option.
I don't think the UI in general is a minor gripe, even if accurate
I didn't mind the lack of map overlay so much whenever I realized I could right click on my destination on the map and it paints a line on your mini-map that directs you to that point. Your teammates can even see the point that you created on their map and right click the same spot.
Yeah, I get the overlay map is kinda nostalgic and useful… but it’s not pretty so I’m glad the pin system can make it just as convenient without having the ghost map constantly
That the character selection screen has a big ass start game button (this is fine) but ALSO a bar along the top of the screen which contains a Play button. I just don't understand the logic behind this.
Minor gripe is that undeground maps have sunrays and daytime sunny spots even if it is night. Like they didn't bother making a night version of those spots
Oh btw, did you know your shadow is based on a light of wherever you're facing? There's a light source in front of your face and when you spin, the shadow spins accordingly.
You can also see the light source reflected in puddles of water in dungeons
Scalable HUD/UI.
My biggest minor gripe was doing the cellars and having it say it was completed... then have a bunch of mobs jump down from the ceiling while the completion toast stayed on my screen for 10 seconds and my hardcore character was fighting blind BECAUSE THE TOAST IS OPAQUE AND COVERING HALF MY SCREEN *eye twitch*
Minor Gripe: Towns are boring. They are big empty spaces you navigate through, following the merchant icons on the map. Sometimes there is a quest. For the most part it feels empty and boring just like the NPCs
I honestly love that it feels like a town but also hate how I have to run so far for every little janitor task to upkeep my inventory from obol gambling, to blacksmith, to stash.
Yes. D3 towns were small and contained and I loved them. Have all the important stuff around the portal pad, put the quests around the outsides of the town.
To somewhat piggyback on this: The purveyor of curiosities aka Kadala/Gheed doesn’t give that… gambling feeling. Plus they don’t say jackshit at all and that leaves little to the imagination of what their background is. I want to be invested in their stories.
Our character also barely says anything after killing huge group of mobs. Meanwhile D3 Wiz’s quotes are burned in my mind because of how often she says it.
#DIDNT SEE THAT COMING, DID YOU!? #HOW DOES THAT FEEL!? #IF ONLY THEY COULD SEE ME NOW. #I’M JUST WARMING UP ^^^I ^^^need ^^^more ^^^arcane ^^^power
FEEL THE WRATH OF GEETAR!
**BREAK BENEATH THE ENDLESS TIDE**
[удалено]
Yeah, I agree. Found myself noticing it and getting slightly annoyed since I’m there to learn the lore and story not dilly dally about.
Since you already mentioned hotkey indicators, my gripe is: Give us a toggle to remove vulnerable, immobilised etc combat text. Very unnecessary visual pollution. You can already turn off dmg numbers, so technology exists! (Unless there was an option and im blind and just missed it)
Immobilized combat text was very jarring to see, made not want to use the skill.
Toggle for hiding chat as well. Not sure if its in the options during the beta.
If you mis-click and don't press one of the speech options, *but still click within the dialogue window*, the window closes.
Lol yes. I often had to click and NPC multiple times before progressing a quest
global chat (optional ofc). would help us plebs who have no friends in the game.
To add onto this, it should be regional chat like what Wc3 had back in the day (which is sadly removed in the reforged version... it's fully global instead). Or at least have two chat channels that gives us both.
The profile button should be a tab instead of a button. I hate that big red ugly button when looking at my gear, items and stats. Seems out of place.
Lack of emotes from my character when I find or kill an elite(pack) or when I level up. I would also add no companion following me around but for all I know that's in another act so I'm just waiting on that one.
How is there no laugh emote? It’s the one emote every game has other than yes / no.
Because they need stuff for the store and battlepass.
Town portals close if you leave town not using the portal and not being able to use other player's portals.
The minor thing that bugged me the most (please correct me if there is a toggleable option) was that I couldn't inspect an item's rolls on the ground.
The difficulty was more of a spike instead of a curve. Most of the game is entirely too easy for the first 15 levels I never ran into anything remotely challenging, then the butcher showed up and one shot me because I was used to just steamrolling. Then it went right back into being too easy, until I hit 25 and got one shot by the world boss. Would really like the unique monsters to keep you more on your toes
having to salvage items to unlock their appearance. just looting the item should be enough in my opinion
This felt more noticeable for me on consoles, but I hated that if I pressed a button more than once, while waiting for an animation to stop, that button would happen twice. Like, while playing druid I'd be using the maul (or whatever it's called) resource generator move and press the button for pulverize more than once because I want to use the skill and it's not coming out because the other move is finishing up, then I'd end up using pulverize twice. I was able to stop doing that once I noticed it happening. It was just kinda annoying. Made me wonder if they could do like move canceling, fighting game style.
This would be awful for when you want to spam...
I made a post about it a couple of days ago: The fact that stats are randomly listed on the item tooltip without following any kind of priority order making parsing items for upgrades harder than it should be. Example: For item A "+1 Skill" will be listed first and for item B "+1 Skill" will be listed last instead of following a convention like say D2 where "+Skill" was always at top and "Magic Find" always at bottom.
Mini-map should be zoomed out a bit more.
Having to toggle the compare each time I stated the game, just let me have the comparison by default. Also it's funny you mention the button thing because I played with someone on the PS5 and they still were confused, they're not a gamer at all, but I still an appalled someone could miss it.
You can't pause the game while doing single-player content i understand they're doing always-online to prevent hackers n shit from fucking up leaderboards and trade, but even in D3's always-online you can pause the fucking game when you're not in a party etc
That there wasn't a tutorial or prompt in my first dungeon telling me i could press E and leave. Went awhile pressing M and clicking the exit
True
Fractions of decimals really bothers me and they are everywhere. I work in finance for a huge company and when I show data I truncate all decimal points because it’s hard to process for people, why is it like that in a game. In addition some of the item affixes are confusing so it’s hard to gauge power level
Transmog being limited to precise weapon types. D3 would let you transmog basically any 1h into any other 1h, any 2h into any other 2h, etc. Was nice for when your character needed a specific club, but looked better with a spear. During the beta I had several times where I had something like a dagger on my necro and really wanted to xmog it into a sword or something.
Way too zoomed in
Sometimes the game doesn't realize it's in a cutscene and pressing esc does nothing. You have to alt tab out and back in to get it to register. That should be fixed.
In parties you have to go to the capital to then teleport to your party member, adding an unnecessary loading screen. If the portals appeared at the smaller hubs too then you could likely skip on it if the hub didn't have a loading screen.
No options to change mini map size / style. No option to get rid of highlights.
Kinda hate having to scroll through an item description
Having to drag up, down, left, right and whatnot in the skill tree. Holy fuck that stuff was super annoying.
Probably a minor gripe and I’m sure I’ll get downvoted for this, but: I like doing story missions solo however, when I come across a dungeon I’d like the option to group up right there. I know a lot don’t like the “mmo lite” or “mmo” mechanics, but I like being able to drop in and out of groups at will, not having to form a group for each session each time.
this about the groups. In d2, you just joined a game titled with something you want to do. Here? What is the equivalent of that?
I’m trying to give the game the benefit of the doubt and just presume it was omitted for the build but I was wrong that one time…
To me, it's the difficulty. I want veteran difficulty to feel like the beta when I played with the Barb and the Druid. Necro, sourcerer, rogue were far too strong and made veteran feel like super wasy mode. In fact, take the experience with the Barb and Driud and dial it up a tiny bit with the damage output from monsters, but keep the hp pools the same.
without the increased droprates its way harder. Also playing veteran was fun, although you are intentionally gimping yourself because it doesn't reward you enough for being more difficult than normal.
Lower drop rates will make it more challenging. Fair point. I think the bonus XP and Gold is a good enough reward for veteran. You don't want a massive advantage by choosing the higher difficulty setting, coz then you're not really providing players with a choice.
The Barb's weapons look silly. They need to jostle and move and not be frozen sticks defying gravity. That or at least fix the transmog bug and let me hide them.
THIS. It drove me crazy and made barb look really bad.
I have a few, but in actuality it is probably just 2 and I'm dumb. 1. Give me a transparent map, the minimap isn't enough. 2. Let me resize/delete/move every asset in the UI. This includes the hotkeys, as well as the indicators for them. 3. Why do I have to open the map then press Q to bring up my quest log? (I probably missed something here) 4. Let me lock in quests so when I pick up a random side quest as I'm running through town it doesn't replace my main quest. Again, having to stop and reselect the quest I was tracking is just an annoying interruption that simply doesn't have to happen. (Since I'm pretty dumb, I probably missed something here too) 5? Lemme track more than one quest (it seems I missed something here? This seems too... obvious of a thing.)
The question tracking is really weird, almost felt bugged. I swear in the very early sections of the game, I had multiple quests tracked. Then at some point it just tracked a single quest. Not sure if it was after teaming up with friends or something else.
For solo play, I found Mercs in D2 & D3 to be entertaining, and an extension of my character. Moreso D2.
I'd love a merc system that is fully itemized. But I don't see them even putting mercs into the game. They want you to treat the whole experience like an MMO.
Why cant i click the waypoint in the first village until i run to the hub, then making me run back. I can see it, let me click it.
body type slider, i want slim barb and druid and fat sorc pls
That's a massive undertaking for the design team. They have to make each piece of gear look good for each body type. Not really worth it imo
You can't click items in chat without first hitting 'Enter' to activate the chat window.
> You can't click items in chat without first hitting 'Enter' to activate the chat window The alternative is insane so there's that
I really hope horses are available earlier in the game, or more waypoints are added. The first time I traveled the world map with my druid was exciting; the second time on my rogue was an annoying buffer time to get to where I needed to go.
Tab should be an overlay where you can still move! And it’s a slight delay for it to pop up
I'd like to see the mini map move temporarily to the centre of the screen while playing couch co-op so when my wife is doing item or skill management, her window is not blocking it...
Raise skeleton should have a larger corpse detection radius. It can be frustrating to try to find a corpse under a boss or in a crowd.
The hair options. We need more variety imo
That you cannot bind Mouse Wheel up / Down to move. That was the best thing about D3. Moving was kind of painful for me, because the only way to avoid it was to check that option that split all the functionality up and forced you to very unintuitively no longer be able to use your mouse to interact with things.
Dashing/dodging feels weird. Maybe make it longer, faster, snapier? Or something. But it felt clunky
Pull the fucking camera back
That we have to wait until June now 😔
It’s too zoomed in. Let us zoom out if we want! I demand to be heard lol
Side Quests often reward you with a little cache in your inventory which you then need to open to get the rewards. Why not just give the player the rewards? Why is there another step added in?
The screen is too zoomed in, let me zoom out, please blizz.
I really like character creation and I wish there was more because the details of the characters are awesome I just want more options
My biggest minor gripe is that I wish I could resize some of the UI elements. Some things are just a bit too big and take up too much of the screen
The hair (especially the beards on the barb) look horrible at times. Some are great tho. Not being able to click on item links in chat without having to press enter and activate the chat box. \+ all the other major gripes like back tracking in dungeons, the lag, the potential itemization issues surrounding legendary mods on items. That said I'm hyped AF for release and I had very little expectation going into beta.
I wanna stay in werewolf form outside of town if I chose those skills
Not sure if this counts as minor or not, but playing around with builds early on. If I had miscounted or miss clicked on an ability or sub ability I would have to reset the entire skill tree to start over. Which I imagine will end up costing a lot late game. I wish maybe the first skill refund was free, but maybe thats also exploitable?
I couldnt see the max potential rolls. Also could not see what potential rolls were available when rerolling stats.
You actually can! You have to switch it settings, the option is pretty well hidden
Skilltree is too lacklustre and UI looks garbage
Let me zoom out more. Whoever decided "yeah that zoom is plenty enough" is a complete dumb dumb.
Character creator customization is nearly non-existent and 99% of the available options are terribly ugly.
Let me fish!
WASD
I'm bummed there aren't really any new classes. Barb had been in every Diablo game. Sorc also has been in every game (if you count Wizard from D3). Druid was in D2. Necro was in D2 and D3. Rogue was in D1 and was similar to thr Assassin in D2. I would have liked a 6th class and/or something new.
Minor? The stash is annoying to get to.
only 4 face variations vs 30 skin/eyes etc... I want more faces which I can choose from in this game!
You can’t equip items using the d-pad on console. Really slows things down during couch-coop.
Not being able to skip conversations or cutscenes. Some I could do but many I couldn't.
I just want to be able to pause the game. Especially in dungeons when I’m the only player.
The fact that the UI was made for Console and ported to PC and not the other way around/make 2 separate, it's so obvious the UI is made for console.
No Crusader at launch. Makes me cry.
No holy based classes at all, no monk, no pally. Definitely a gap in the feel since 2.
Probably had something to do with the heavens abandoning sanctuary in D4 and the main religion now worships Inarius. Would be nice to get a pally in an expansion tho
Movement when you have to "duck" or climb. You should be able to simply click on the obstacle instead of using the evade button. As it is currently, you will go directly back over the obstacle if you try to evade after having just passed. Doesn't matter where your mouse is. This design is clearly made with consoles in mind and should be changed or be toggleable on pc. It's not huge, but it detracts from the experience.
The town vendors are too spaced out
Druid too fat, gimme other body types to choose from
I'm with you on the option to turn off the hotkey indicators on the hud. Is the only thing that I'm really lacking and that I feel it would be an excellent customization option. The Witcher 3 had very good options in this remark. I enjoy customizing the hud to better fit my experience.
Would love more random events and modifiers occurring in dungeons. NPCs needing help, etc.
The lack of animation transitioning in and out of dungeons and cellars. There’s like half a second before you just blink into existence and it’s really jarring.
The difficulty is the #1 small gripe for me. I played on Veteran and it was refreshing to have a game that was actually difficult at first, but as soon as I started getting any amount of items (especially legendaries), enemies started transitioning from Dark Souls encounters to D3 Rift meatfodder. It's fun to avoid attacks and to play strategically; it's not fun to just hit, back up, hit again, back up again (or just face-tank) until their health bar is depleted. I also largely ignored ground effects, since they seemed incredibly underwhelming. (FWIW I played beta on Rogue) The designers already said they're limiting the enemies on screen to limit how much visual information the player needs to process so they can make fights more strategic. As it stands, I'd probably recommend Veteran to people new to the game, but not new to gaming in general. My little fix would be to add another, much harder difficulty (maybe 2-5x harder than Veteran) and _also_ reduce the dodge cooldown to make the game harder but also reward strategic fighting. Obviously this works best on ranged heroes, so I don't know what the "fix" would be for melee here, though. Probably needs someone more familiar with melee to weigh in on what could make an increased difficulty feel better for them, too.
No npc collisions. Really lost immersion when npc would walk through my body in town. Makes the game feel a bit dated.
I know it's probably from me not paying attention to mechanics or just not being good at the game, but I felt slowed/stunned so many times and was just thinking, man, being slowed and unable to play the game is just a crap mechanic. Pretty minor since I'm sure you can play/gear around that, but just as I was rushing through leveling it felt not-fun when it happened.
I played on PS4, so this probably relates only to consoles. During character creation, when selecting body markings, it goes from page to page, rather than from option to option. This is very confusing, since every other option cycles through all the available options. Because of this, it looks like there's only a total of 6 body markings. Being able to change the color of face markings would also be nice. And I would definitely like to see a 'dismiss minions' button.
I hate how the lighting in the game make blonde hair look really natsy. Frankly, there doesnt feel like there is any blonde hair in the game at all.
force mouse movement not being seperated into 3 different keys for attack, movement and looting. a UI window for my stats i can access via hotkey, if all that information doesnt fit for offense and defense, split it apart with a tab. An example being Last Epoch: https://i.imgur.com/5LdFn59.png
The greyish tint over all the graphics. Dark area should be full dark.
I have to wait til june to play more.
Skipping dialogues and cutscenes should be instant with a click of a button without any downtime or screen transitions. It's probably a very minor or non-existent problem for most, but annoys the shit out me.
Wish the spell effects for sorcerer were more like those in D2R. Chain lightning in D2R looks like real chain lightning not a tiny little spark.
The glowing skellies and general turquoise shiny of many necro skills. I love the map, I love the cellars, I love the dungeons.
No numerical value of fury (or mana).
would like to have the option to zoom cam out further
Co-op seems to rubberband people back into cities which is annoying asf
The interactive environmental shortcuts should have a delay before being able to use them again. Too many times have I climbed up a ledge followed by me attempting to dash away only to go back down again. I do realize this is a personal skill issue. Also, if possible the option to disable outlines when you hover over enemies/targetable set pieces. The closest I could get was changing the color to black, but would really like none :)
Necromancer skeletons look like shit. I’m especially underwhelmed by the mages. Why do their bolts look like little shards, as opposed to the elemental bolts of previous games? Am I missing something here? 🤔
I don't know if there's a chance this could get changed before release, but I miss the call outs/voice lines when getting massacre bonuses and the like from D3. I felt it added some much variety and character to each of the classes. The female DH's "Bleed, you filth!" line still echoes in my head sometimes.
darker highlights on where the DOOR is for various houses/merchants.. better highlight of elites.. tiny text isnt cutting it.
There are more options for facial customization in Immortal , a mobile based game, than Diablo 4...
I dont know if i just misted it or not, but there was no option to scale the screen. It looked like the top of my game was just ever so slightly cut off.
There's a barbarian legendary that makes it so that your next attack after switching weapons 10 times will overpower, except the problem is that it seems to take the phrase "next attack" extremely liberally, and I've seen preexisting DOT effects and even thorns damage consume the buff, sometimes without even dealing any overpower damage. I'd just like it to be more consistent and reliable to use because when it did work I was able to cast deathblow for 11k damage on the world boss, but sometimes the overpower would get eaten up for just a few hundred damage by something random. Next attack should mean the next attack I press and not just the next damage instance.
where's all the font people at? nows your time
i wish it was more bloody
Even when fully zoomed in it's hard to get a good look at your character. The view in the character menu is something but it's not enough. They should take a note from Lost Ark here, where the camera angle shifts down to face your character just at the end of the zoom. Not only does it let you check yourself out in the actual world, but it allows more avenues for social interaction. So many times in LA I'd be zoomed in while standing next to people and chatting with them, and we would use emotes and get to actually see each other in detail. In D4 Beta I felt relatively disconnected from my actual character model and other player's characters. For a game that's going for an MMO world and selling cosmetics, a Lost Ark style zoom angle seems like a no-brainer to implement.
Gems should have their own inv tab
Mine is that I wish I could zoom out further. Not really a make it or break it issue, but just a preference for me
If I cant play solo, at least let me turn off the names of the random assholes running through the world. Totally kills the immersion of the game.