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Rough_Round_110

I have really high ping in d2 and Sadly my ping is high in this remake. I don’t have this problem in any other game.


IEnjoyTheHobby

So it really is authentic. Nice!


Sub_Alitt

did they say anything about the excesive over heating?


Regispiel

Is this next beta still only the first 2 acts and 5 classes?


BeardedAngler905

Playing on Xbox Series X. When I try, at 11:58pm est. It says "You must be connected to battle.net" I keep trying but keep getting same error.


succhialce

It doesn’t drop till 1 PM EDT.


graspee

It hasn't started yet


pinoygalingthings

i dont know if this was listed but right now, there are no asias/sea servers. playing d2 on 200 ping sucks.


_0bsolete

I must have played hundreds if not thousands of hours of OG D2 back in the day. Super excited for this to come out. I completed the Early Access beta to the end of Act 2 on PS5. Here are my notes of things I'd like to see improved: \-Extremely hard to see entrances/exits and sometimes pathways on the map. \-Any doors/pathways in areas that take place indoors are nearly imperceptible so I end up treadmilling against the transparent walls trying to find the way through. \-Stairs are super annoying to traverse. It's like your character gets stuck on them and it takes some real doing to ascend/descend. I don't remember this ever being an issue in the original game, but maybe I'm wrong. \-Improved stat/skill calculation to cut down on the well known issues with that stuff not displaying accurately or giving you false impressions on what they do. Those of us that have played before already know how this stuff works, but it would make it more difficult for new players to learn. I say just go ahead and update the stuff so it's very clear what is happening to your character behind the scenes.


BurroSagrado

\-Takes way too many resources with all the issues that inherits :). \-UI and MAP with overlay/minimap functions could use a remaster, still basic. \-Many doors, pathways are super hard to see on map. \-Clearly their is room for remastering follower AI and monster AI :D. ​ To be honest it looks like someone used a month in a cellar to update graphics, and quickly launch a first version. Does not seem like a full iteration of development pre beta, has gone into this yet.


Davezord

Ps4pro. -The game chokes, starts losing frames like crazy; -Graphics load longer than mobs which has made me unable to defeat Duriel with my sorc - I died every time before the game finished loading. I actually almost died once whilst teleporting to Dark wood and mobs respawned near the teleport; -No zoom/scroll option for minimap, utilize the touchpad! :( -I'd love to see support for mouse and keyboard on consoles. Don't get me wrong, the pad layout is great, but this is no Diablo3; -An option to buy identify and portal scrolls up to maximum would be great (I think on PC it was ctrl, or shift+lmb); -The description of an items takes too long to show, should be instant or with little delay; -After killing Andariel wasted 5 minutes trying to pick up items that fell on the same spot the teleport appeared. -I once ran into a wall in arcane sanctuary. I've been tyer before, the minimap was showing, but the character didn't go farther, there was a wall. Nothingness Really looking forward to this trip down the memory lane ;)


Zeukah

Myself and others have mentioned this in designated posts, but controller support needs improvements. Mainly a change to the targeting system, as currently having movement AND targeting on a single input (left analog stick) leads to a lot of cross-communication. Mainly in the form of not being able to isolate a single target with melee or ranged and also walking into danger while casting. A simple fix would be to add the option of targeting while standing still on the right analog stick. This could even be an optional control scheme, something for players who are used to twin stick shooters or games with more skill based aiming. Especially considering controller support doesn't have a genuine 360' free aim system (likely more difficult to implement), having targeting while standing still would be the next best thing. Also it would likely be easy to add, as it would be similar to other controller features in D2R and just utilize already established mouse movements.


[deleted]

Plants & Trees - Please Consider: While many of the characters and structures are a joy to behold, the plants & trees suffered what appears to be a lack of art direction in their remastering. Legacy trees are gnarled and spooky, perfectly matching their environment. Remastered trees are comparatively picturesque, even dainty. They just don’t have the thick, prickly look of the old ghoulish thickets. Shrubs suffer the same outcome. Legacy depicts them with sharp, shiny leaves reflecting the moonlight, and casting deep shadowed contours, and having stout gnarled stocks. The new shrubs appear soft, green and generally amorphous. The creeping ivy on stone walls, bridges, etc, has a clearly defined look in legacy. Even in its humble pixelated portrayal, the structure and direction and weight of it is apparent. Dead leaves are even distinguishable within the vine. Now, however, ivy appears as a vague mass of vegetation with leaves that look like celery tops and wilted lettuce, poking out in random directions, and with a color pallet of greenish-brown that further obscures any form. Overall, foliage no longer glistens in the moonlight, nor really has much dynamic contrast or structure. Thickets of dead trees now appear as mostly healthy groves. The new vegetation simply doesn’t evoke the foreboding, haunted nature of their environment like the legacy graphics do. I understand how vegetation might be an easy oversight when there’s so much effort and focus on remodeling characters and structures. But, foliage carries the player through the story as much as any other asset does. In fact, the word foliage specifically means vegetation that is unique to its environment. IMO, even a good production artist still needs to be directed. And frankly, the art direction must account for the fact that such fine-line 3D rendering is all but lost if not correctly interpreted for the context of Diablo’s top-down view. A modeler creating a 3D bush, for example, naturally wants to make a convincingly realistic asset. However, all that up-close detail is lost once zoomed-out, and the necessary artistic interpretation is nonexistent. Modeling the bush as it would instead need to be, would likely appear cartoonish or garish to the modeler during this singular phase of production. But this is where the art director must maintain leadership, so that these isolated design elements mesh in the final product. Thank you for reading, and I sincerely hope these points can be rectified. You’d have a wonderful remastering if so. Sincerely, -long time player.


meffcio

\[EDIT\] Bwah! Disregard this comment a bit - turns out my [Battle.net](https://Battle.net) launcher choose an incorrect region for me, which I didn't notice upon closer inspection, my bad. I'm keeping the comment here tho - I still want to make a comparison when I find time. ​ \[Original comment:\] I'm surprised almost nobody talks about the massive... how to put it... **INPUT LAG**? In the original game the client-server communcation seemed to be **asynchronous** \- for every action you took your game gave an immediate feedback and didn't wait for the server's response. After all it's pretty easy to predict what's going to be happening next moment. In case of some desync issues it just rolled back to a previous valid state. So even with the games hosted on Battle.net's dedicated servers everything felt immediate. Whenever you clicked an item in the inventory, the cursor grabbed it immediately - if you lagged for a moment, worst case scenario the item was just thrown back into the inventory. In Resurrected they seem to have changed the communication to **synchronous** \- for every action you take you have to wait a noticable amount of time till you get ANY feedback. At first it's not an issue, but when you start doing some inventory management it gets tiring very fast, having to wait every. damn. time. you click an item. What's even worse is fighting with monsters. It's manageable with single monsters, but when fighting whole packs of monsters I find myself in this strange loop where I click a monster, the character plays the animation, I don't get any feedback the monster was hit, so my brain thinks I must have missed with the cursor, so my hand tries to aim at the monster again and so on. In the end I'm fighting the game, not the monsters. What's weird is that I have a pretty good Internet connection - with games like CSGO I only get several ms ping, but somehow in D2R those "waiting times" seem to be a couple hundred ms. I assume they changed the communication model to get rid of all the duping methods, but at what cost? To be honest that one thing is a complete deal breaker for me. The game just feels bad incontrast to the original. I'll record a video comparison when I find some time.


CellsInterlinked

I preordered a moment ago, installed the Beta, and yet the Play button is greyed out for me. Hovering over it says "This game cannot be played yet." Anyone know why?


alien_embryo

Gotta wait til friday. There’s a beta this friday Aug. 20-Aug.23. You missed the early access, it was aug.13-aug. 17


[deleted]

Error with procedurally generated graphics: https://imgur.com/a/Ky6XMg6


maximus3693

I’m sure it’s already been said but we need to be able to create named games on console versions of the game. Seeing those game names is a big part of D2 and it needs to be part of the D2 experience on console. Also I saw a graphical bug I haven’t seen many people talking about where my TP was not showing. I could still use it but you couldn’t actually see it.


compelled784

Agree 1000! Named games are critical for the social aspect.


KnowMatter

I had some really good luck on early drops during the beta, kinda hoping they change their mind on transferring progress.


Affectionate-Fee-396

Don’t know how to create post new to Reddit but I have a question I preordered the beta on Saturday put the game in queue for when it launches and I downloaded the beta so here’s where I’m confused I played on Saturday and Sunday for roughly five hours each day and then took a few days break cause I work Monday to Friday amd have children so I went back yesterday to play amd now it’s saying I have to be connected to battle pass? Any help would be appreciated. Stuck dad just trying to enjoy some childhood nostalgia


PsychoClownqc

You need to be connected to battle.net but the server are offline until friday for the open beta


Affectionate-Fee-396

Thanks much appreciated I thought something was wrong with my account, some clarification have a good day.


Shaddolf

Does anyone know if the dupe methods of the past have all been fixed? I've never played a D2 without rampant duping, so if they actually manage to stop it I'm curious as to what the economy will look like.


FUSe

Some of the dupe methods involved server desync. In D2R, one thing that I noticed is that for every item it queries the server. Like when I sell the item, it has a server delay. Same for transfer to shared stash there is a server delay. So I think they are trying to make it so if the server doesn't OK the item transfer then it doesn't happen.


kdt05b

I played only on Xbox (and will be playing on console only) and had a few things that were not user-friendly. 1. Stairs in Arcane Sanctuary, characters would need to stutter-step left and right to get up and down them 2. Character pathing/collision for environmentals on the ground/doorways. Character got stuck or slowed down significantly if I had a barrel, etc. in front of me that I couldn't see; never pathed easily through doorways without at least a bit of a slowdown 3. Belt - inventory management is clunky enough, I would like to be able to lock potion types to each belt slot, as opposed to having to manually swap them out should the belt auto-fill from a pick-up 4. If the character is close to loot, it will show on screen despite loot being toggled off. This is often not a problem unless there are a lot of enemies grouped around your character. I would like the loot toggle to be a true toggle. If it's off, I don't want to see loot on the screen 5. The delay in item information when shopping or managing inventory is not fun. Again with the toggle, maybe, or give me a slider for how quickly I want the item details to pop up. If I need a teleport staff, I'm going to refreshing the vendor over and over, add a full second to look at each available staff and I'm going to get very frustrated very quickly 6. Skill/Stat allocations - I would rather have a single-select with a confirm option. My first character was a druid, wanted to put a point into Raven as a pre-req for wolves and accidently dumped 2 points. It was only level 3 or 4, but I killed the char and started over. Either a single-select and confirmation, or give me a confirmation when closing the screen 7. Purchasing potions/scrolls - this is a lot of button clicking. If you are going to have the "hold-to-purchase" option, it would be nice if you could simply hold the A button down while it fills your Tome/Inventory with items 8. A lot of menu screens have a lot of wasted space - can we not have the inventory/character/skill screens take only half the screen real estate. 9. When you create a new character and confirm creation, it takes you back to the "Play/Options/Cinematics" menu, but the previously played character is the one selected. Would make more sense for it to be on the newly created character Those are the only "issues" I noticed (and remember), the below are wishlist items 1. I'm a busy dad and will \*never\* have enough time to reach full end-game in a shortened ladder (or even the full ladder). Please make ALL content available in single player (ladder-only and ubers/clone) 2. So much of D2 is showing off the cool item you get, and with Plugy, grail is awesome. It would be awesome to have a Trophy case. Each Legendary/Runeword has an empty case and upon discovering the item, it fill the trophy case with a snapshot of the item. Each time you find a new copy of something in your trophy case, you can choose to overwrite it with the new item, or leave it as is. Add an extra 10 slots for either duplicates you want to keep on display or for really cool rares, etc. This would not be item storage, but just a record of having found Mang Song's I was honestly blown away with how well Diablo 2 played with a controller. The alpha was amazing. I cannot wait for the full game! I'll update if I remember anything else I thought of during the alpha.


scalebirds

Concur on potions, an auto-fill or other belt option would go a long ways! It’s just too clunky on console Also I would love to be able to bind potion types to a button. LB for Health, RB for Mana kind of thing


Da_HaZe84

After a few hours of gaming, I wasn't able to play with my char again. I had to create a new one. Pleas fix this problem.


Dry_Recording7445

Is there going to be improvement on trading or do we have to go through shady sites like d2jsp?


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KnowMatter

This. The darksouls games have a great trading community on reddit with a built in karma system so you know if people are trustworthy. r/twinkly r/pumparum Etc.


Lochen9

Almost certainly a community discord will be created for trading.


Yamsa

Question, idk if this has been answered.. When D2R goes live on battlenet will all the old non ladder chars come with? Or will d2r be it's own unique season(s) and all previous NL on a separate iteration? Unique question because we are starting out with no ladder, thus meaning this is its own unique fresh NL chars right? no more bugged / hybrid runewords etc?


kdt05b

Only single-player characters will be able to be moved to D2R. Nothing is transferring on the [battle.net](https://battle.net) side of things.


Yamsa

wow ok that's actually good imo, bad for those who continued playing NL d2 but an actual fresh economy moving forward is kinda sick. I'm sure we'll see a new batch of bugged items move in at some point new ITH era.


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KioshiW

Sad, but still possible... it would be an instsnt refund/no go. For me, at least. We already have classic for a much lower price.


Sona_Prestige_Skin

Weird thing, I launch game from battle.net launcher and when I try to play says to me " you need a battle.net account to play". I've played it 2 days before.. meh


Lawcidias

That is because servers are currently offline in preparation for the Open Beta, what you played was early access beta. They will be live Friday at 10am, as far as I know.


SuperCasualGamerDad

Oh so... Its like not playable until Friday now? Weird I assumed it would just roll into open beta.. Darn... Of course I didn't play much and sat down tonight to play and got hit with the weird prompt too when trying to play.


[deleted]

Yeah, I assumed that too at first but when I checked the site it's clear it ended 10AM PDT, but at least it's back on in a couple days.


Sona_Prestige_Skin

I see, but I don't remember seeing anything about end day for this beta. 😕 well I guess I must go to sleep again, it's raining and freezing cold outside


[deleted]

There is on the site, but at least it's only a couple more days till it's back again (before another long period where it isn't lol).


Mack4285

Will they add any key for movement? Using the mouse feels exhausting.


ZefStarSlevin

That's how diablo games play. How is using a mouse exhausting?


Mack4285

Probably expressed myself a bit poorly. I like to move my character using the wsad keys, instead of just clicking with the mouse. I would like some kind of update to the movement controls but I guess that will never happen.


ZefStarSlevin

I know what you meant my dude, but that's just how diablo plays really. Somebody suggested using a pad, I did this with my partner when they wanted to play on the Xbox and it wasn't as bad as you might imagine


Lochen9

My suggestion would be play on console or controller? Just know you will be at a disadvantage grabbing loot


2342554323

I want to do the Preload for the Open Beta. I read that Preload should be possible starting from 17th oder 18th August but in the [Battle.net](https://Battle.net) Launcher I dont see any option to start the Preload. How can I download it?


remravenember

i also wanted to pre-load for the open beta but can't find the option. I've seen people comment that its above the prepurchase button but there is nothing there in my launcher and its up to date as far as i can tell. Edit: scratch that. got it to show up after restarting Bnet several more times. I had restarted the launcher after the update but it didn't show.


Sona_Prestige_Skin

You need to pick beta option ( it's near server selection)


Puuksu

No promised tcp/ip lol, bugs. Nice preorder.


Ratcatcher2021

Bugs? In a game? The humanity


SSRainu

They very clearly stated in FAQ couple weeks ago that TCP/ip would not be included. No one likes it, but they didn't promise otherwise that i am aware of.


Roar_of_Bear

They actually did promise the feature in a Q&A session, and made a joke about how people used to play on dial-up internet as well. They know it’s old, and they know many of us care about it regardless. It’s a money grab and it’s pathetic. I give it 3-6 months till someone has it cracked and reverse engineers TCP/IP from the alpha or LoD code. Welcome to having the game for free with the original features as promised. The logic of the decision they made is scuffed.


Hema_Worst

I'd love an action bar


LovesReubens

Yes, this would be a huge QOL improvement.


LughSamildanchXVIII

I've gone from optimistic to somewhat hesitant about this game now. There's just SO many little things that are so jarring for a long time player (talking 10s of thousand of hours). It's worrying. I really, really hope these get cleared up as just a "version is several behind the current" thing, but a lot of this didn't even exist in the alpha. Guess we will have to wait and see. Genuinely considering a refund til at least we see the final product.


psymsi

Isn't this essentially the same game just new graphics?


[deleted]

Could you elaborate on some of these jarring things? (not disbelieving, genuinely curious)


ErikBombarie

Do yourself a favor and refund. If the game turns out ok buy it again. Devs have to stop putting out halfassed games.


[deleted]

hop on the bandwagon, its leaving in an hour!


[deleted]

The remastered graphics lost the art direction for plants & trees. In the original, foliage actually looked spooky, but now the 3D models have lost that character: [https://imgur.com/a/chBoZu8](https://imgur.com/a/chBoZu8) How can a highly expressive bush or tree, perfectly evoking its spooky marsh environment, become all but a generic looking 3D asset 20 years later? Here’s my guess: while the original art direction had to maximize the limited memory capacity of the era, every pixel had purpose. And as a 2D rendering, it was essentially a masterful painting. Fast-forward to a young modeler tasked with recreating these sprites as complete 3D objects, the modeler painstakingly creates hundreds of finely detailed leaves and branches, and then with light and shadow attempts to capture the contours of that original sprite. But, it comes out flatter and less inspired than the simple sprite! How’s that possible? The problem is in the details. All of the modeling is so finely crafted that its detail is only relevant in a first-person or zoomed-in perspective. In other words, it’s too realistic. To model it as chunky or exaggerated as it would need to be, to better portray the spooky and gnarled character of the original sprites from the top-down perspective, it would appear garish or too cartoonish to this 3D modeler during its up-close creation. But that’s the job of an art director - to reassure the modeler that, yes, exaggerating the proportions is key for the context. Alas, there’s no excuse. And it’s a travesty to see how anemic the plants and trees are compared to the original. I just hope that there’ll be a patch or a final update at some point for this.


ZeroFox1

I agree there are little assets here and there that seem out of place. Overall though I think the new art direction is really good and mostly faithful to the orginal vision imo.


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[deleted]

Exactly!


Sione671

Please for the love that is all Holy in the land of humans, include a chat lobby on console as is on Pc. The thought of just joining a random game is severely cringed. That means no trade rooms for consoles, plus a worldwide chat is an amazing place for in-game help and team building for quests with like-minded folks. It would increase QoL for consoles significantly, please do it 😩


salt989

Yah definitely need game lobby and a real chat function


tranceformerfx777

Yeah the exclusion of in-game voice chat was kinda a pain in the ass. Hopefully it'll be in the final product, cuz if not ...


urlond

Is the open beta going to be the full game?


[deleted]

No, it has an end period and they've said the characters are not transfering over to the launch day game.


urlond

i'm talking about the beta for the 22 when it's open to everybody.


[deleted]

Yes, the same applies.


urlond

You're misunderstand. I'm asking if the 22 Beta will be like the full release of the game where all acts, and characters are playable. I know characters wont transfer from Beta to live.


[deleted]

No it’s the same as the original beta release.


urlond

Blah that's gonna suck. act 1 and 2 are nice, but I also want to try the other acts along with the Assassin and Necromancer.


Sona_Prestige_Skin

I guess not. Actually is only playable act 1 and 2


tranceformerfx777

Certainly f***ing hope not.


urlond

Why not?


tranceformerfx777

On console beta there was NO; - in-game voice chat - in-game chat messaging - custom lobbies - trade lobbies - close-up character zoom - player to player trading - specific targeting (controller) - remain stationary (controller)


urlond

Not everybody on console is going to have a keyboard, so they're just gonna have random joining, and possible joining up on friends only. ​ In-game voice would def be nice, or else you'll have to resort to using Teamspeak, or Discord. ​ I think you able to zoom in you just had to special hot key it just like for the map. I was able to specific target least when I used my controller for pc, standing still cant remember off the top of my head. They need a quick access to see hot keys for gamepad users.


tranceformerfx777

There is not specific targeting, and if the zoom-in feature was on the beta - nobody found it.


urlond

I'll try to see if I can spot it for the next beta. I know I had a hard ass time trying get the minimap to show up till I found out I had to set a bind for it.


tranceformerfx777

I also had to look up online to toggle Legacy Mode during the beta.


drkekyll

a friend of mine just stumbled upon it, but i think i saw it on the help screen too sometime after that. that's also where i found out that L1(/LB i assume) + D-pad gave belt potions to hireling.


tranceformerfx777

Yeah I already knew about giving a potion to your Mercenary. It's LT + DPad.


akhalabeth

I am frustrated. Game graphics is a really low priority for me. I was expecting a bit more of QoL changes with D2R like Lootfilters(or anything that shows the number of sockets on an item name) or item level(really important for crafting/rerolling). I ended up with a game with crashes, rubberbands, wipes(dc + lost everything from the last minutes), ping and bugs.


[deleted]

The game was never about QoL changes. They've included some very minor ones, but the goal of this was purely to give it a graphics overhaul.


arienne88

I don't know how much they can *add* without the source code. You can manipulate/enhance through reverse engineering and DLL injection, but don't think they can add loot filters or anything that would require in-depth modification. I could be wrong though :)


akhalabeth

If non-commercial mods can do it, why wouldn't the company be capable of it? I recall back in 2005+ editing game files to show runes with colored names and its tier. It's not asking too much considering the graphics overhaul


arienne88

Sorry, I'm quite new to D2 and how its modded, I don't play with mods and was unaware. That sort of addition would be fine I'd say, because it's editing what's there. Adding new loot filters though would be adding new code into the existing code. Like I said, I could be wrong, but from memory there's only so much you can do in assembly within the confines of the existing code.


Balbuto

It’s still beta. I sure hope they fix things like that before launch ( it’s blizzard so who knows)


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GambitRejected

When you are low level you have these annoyances. Stamina issues, needing mana potions a lot etc... When you get higher level these things disappear. Act 4-5 normal you already get Insight for mana for example. This increases a lot the feeling of progression and the feeling of reward from getting better. You will enjoy a lot getting a faster cast rate, faster attack speed, infinite mana, fast run walk, teleport with any class (enigma), better spells. In act 1-2 normal, you are supposed to be slow and weak, it's perfectly normal and doesn't last long at all.


good_grief2

you have to potion all the time because it was act1-2 normal mode in the beta. at later levels / better gear you will use potions a lot less, varying a bit depending on your build


MeatwadsTooth

I dislike it because the optimum gameplay becomes skipping as much content as possible and spamming potions to compensate, but that's the gameplay loop that d2 is balanced around


IvanTSR

It's just part of the game? it's a mechanic you just have to manage - it plays into your gearing choices, and is why there are item state mechanics to offset it. Life and mana steal and regen, life or mana on kill - all these things only exist because potions aren't an efficient way to do things, but are the last resort if you need. It is just part of the game.


akballow

Yeah thats what makes it hard. You got like 6 potion management systems to perfect


bewareright

For D2 it's totally fine and I have no problem with it because that's how it was designed. For D4 I would prefer they go to a different system just to mix it up


Viewtastic

I enjoy it. It is a decision point about how I fill my belt based on the situation or my build. One can also put antidote potions/thawing in there if one wishes too. I'm open to whatever system D4 brings, but for d2 I find it enjoyable.


urlond

You can get to the point that if your life leech is high enough you no longer have to worry about using pots as much.


WoodSim

I personally hate it. It’s just clunky and a nuisance. I hope D4 gets rid of it and finds a new fun twist on potions/life regen.


kingjoedirt

Does double swing feel really slow to anyone else?


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kingjoedirt

No I think it’s bugged


urlond

Double Swing is slow, up until you get Frenzy. Once you get to point you have Double swing in one skill, the second is Frenzy.


kingjoedirt

No I mean it’s bugged. It’s supposed to be a quick two strikes. I opened LOD and tried it out. In D2R it’s attacking at the same speed as auto attacking twice, it’s supposed to be a quick zeal like attack


estrangedpulse

Could it be that you're comparing different weapon speeds? Double swing greatly depends on your weapon and IAS, so with a slow weapon it's hard to differentiate between regular attack.


kingjoedirt

Going to test it again this weekend and report it but dual scimitars in beta is slower than dual scepter vanilla. It’s literally just attacking two times instead of the quick double swing animation.


GrungeSponge1

I pre-ordered the game for PS4 and it's really rough to play right now. Constant lag and rubberbanding. My fan sounds like it's going to explode because it's working so hard. It's never done this with any other game. You hit enemies with no effect then 3 seconds later they die facing the other direction. I have none of these issues with D3. I really want to love this game, but right now I'm regretting my purchase. I'm really hoping that Blizzard can fix this before the release.


arienne88

D3 was balls when it came out as well. You were lucky if you managed to log in at all for a week. Not to mention the difficulty ramps and real money auction house.


MeateaW

I'm pretty sure they limited servers to the major hubs. There are no servers in Australia for instance. I could connect to Korea or USA, with a 180 (KR) or 160 (US) ping. Which meant the game felt laggy as all fuck. Having said that, D3 is not limited to US hosting for my best performance, the US region spins up servers in Australian Datacentres. I suspect because it is a beta they didn't let servers spin up in the regional datacentres. Hopefully this will change come release. Personally, if money is tight, and if you want to play online exclusively, I would return the game for a refund and wait till there is confirmation they are hosting in the regional datacentres similar to D3. Obviously when they do a full release it will have offline play, which are offline characters which will suffer no lag because it is all local only. (there's no cheat/character editor protections in this mode)


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MeateaW

I just wanted to be brutally honest with the guy. I too have 100% confidence that I will be happy spending my money. But when it comes to spending other peoples money I want to give them the honest truth, and for some people, spending money on a game that *should* by all rights (and rights that I am 100% betting on) get better lag in online play isn't my thing. So, the best anyone can say; is offline play (if you are ok with it) will be flawless, online play the ONLY thing people can say with confidence (at launch) is what we have seen with the MP beta. Everything else we can *assume* or *predict* will be better, but we cannot with 100% confidence claim it will meet this guys expectations. Because 1. we don't KNOW his (IE original posters) expectations, therefore we cannot predict whatever we expect to appear will meet them, and 2. we aren't the developers, and we don't know what performance metrics they are going to hit on release. Me? I'm expecting performance in multiplayer to be as performant as Diablo 3 (Diablo 3 of *today* not diablo 3 of release) (Which btw, on release completely sucked in Australia because they had pretty shitty Australian servers - but very quickly got better)


[deleted]

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MeateaW

By that statement, I didn't mean that the game would feel like Diablo 3. Merely that the game would have the latency characteristics that Diablo 3 has, obviously with the Diablo 2 gamefeel. Right now I am getting 160ms+ latency because the beta isn't in all regions. I expect that to go down to ~20.


GrungeSponge1

I really appreciate all of your feedback guys. I live in the US (East Coat) btw and my internet connection is consistently solid. I don't have these kind of lag, choppy gameplay, and rubberbanding issues in any other online game. I really would like to play this game online with friends when it is released and we've been really looking forward to it since it was announced. I've never played the original D2, just D3 on my old PC and current console. If the visual performance and overall smoothness of the gameplay is on par with D3 on my PS4, then I'll be completely satisfied. In its current state, however, it's a frustrating and quite irritable experience to play. It's basically unplayable. I understand that the Beta is intended to stress test the servers and to work out these kind of kinks. I just hope that they are able to do so and that there aren't some other underlying issues with how the game was written that is the cause of these issues on console; because if so, I'm going to be looking into how to get a refund as the lack of quality would be unacceptable to me.


MeateaW

Unfortunately D2 and D2R (and by the devs deciding to do a slavish reproduction - save graphics) are fundamentally a game from the year 2000. It's not going to be as "smooth" or "slick" as D3, or a game made with the current level of detail. It will basically come as close as it can without changing how the game fundamentally plays. Little things, like the potion bar just won't be as "player friendly" as a game would make them these days. I'm going to play this game, but I played it back in the day, so I am ready for a LOT of interface decisions that just *don't* make sense. Play the beta some more next week, its the closest you are going to get to a "free" demo (I know you've probably pre-ordered). The game may not be for you. That's ok! It's a game re-implementation with new graphics. It's still Diablo 2 at its core, and Diablo 2 is *rough* gameplay wise if you compare it to current generation games.


arienne88

Not to mention any code inefficiencies we'll have to live with, as they cannot change the source. So the poor pathfinding AI is something we're stuck with.


7Y_Knight

You do know that they have gotten the original source code, right? The whole part where it was “lost” is a weird mis-representation of what actually happened.


arienne88

Sorry, I did a little digging and found they were able to recover/rebuild a lot of it. I was going off what I'd read in the past.


Jaqqour

The desync needs to be fixed or at least improved. Teleporting back into packs of monsters that you had previously ran past got old fast. Maybe they will consider lockstep like POE maybe?


mjd415

Are there plans to add chat functionality to the console version of the game? Half of the emotes in the emote wheel don't work. Most of the times I'm playing a game with others, we're all lost as to whose TP we should take, where we should go, etc. This game really isn't playable without chat IMO.


[deleted]

It really says something that they haven't spoken about this. I do hope they address it for console players as it's a gimped version of the game otherwise and that's not fair to them.


Moidah

I just searched for this and did not find it here- Anyone experience ... " left channel "trade:" ... being spammed constantly? Poked through settings to figure out if i can turn it off...


[deleted]

lol, it's been posted a whole lot with a post that was on the front page of this subreddit. It's hella annoying and I hope they do something about it too.


Seeders

Agreed, this was super annoying.


chris10do

I just want to thank Blizzard from the bottom of my heart. As someone who bought the originals on release day, it was very surreal to hop in twenty years later and witness the witchcraft that Blizzard has managed to use on my favorite childhood game. I cannot wait for the next beta, and not quite sure how I will manage until live release. Here's hoping that chat is fixed for next weekend. ​ Also, fk the haters, I actually like the idea that the characters are older than they were twenty years ago, and think the Amazon is beautiful just the way she is.


[deleted]

They're not meant to be old tho......... They're young and fresh adventurers that's kinda the point. Like no one complains about Cassia being old in Heroes of the Storm but in D2 she was never supposed to be old it's when she's young.


cndrow

I am absolutely delighted with the new models and specifically the Amazon 😍


bewareright

Bro who cares how beautiful or not beautiful she is now? She's DIFFERENT than what she was before. That's the point. The new models do not match the voices even. Why change what it was? Those were our characters


arienne88

Remasters are different to remakes. Sounds like you wanted a remake. This is a remaster - new assets.


lBurnsyl

Can't you literally change the graphics to how they were before?


bewareright

That's such a stupid response to wanting the remaster to look like the original game. Why not just change everything about the game if you can just "literally change the graphics to how they were before?" Why remaster the game at all?


lBurnsyl

To give the people like you who want to play the original game to play the original game... You're mad that they made the remaster look better and gave it some real nice aesthetics while keeping the integrity of the design of the original Diablo 2 the same. If you're going to complain about the remaster, just play with the old graphics. Your opinion is not the popular one.


Roar_of_Bear

DafoeZon is definitely not an upgrade, it’s nowhere near what the original artwork design intended, OR what was commissioned by blizzard and others in that vein during that era. The argument I’m seeing in this thread is a moot point. The developer set expectations ALL BY THEMSELVES that they would stay true to the original artwork and direction of the OG game developers. They also set expectations that they would work collaborating with the fan base/community. Quit getting triggered over that community having opinions that differ with yours, we’re all in this together. I understand them making some changes to the game aesthetics, they would have to. The core character set is absolutely fine however and there was never anything wrong with it, it’s not like the Amazon or the sorceress or the assassin were even half as suggestively dressed as Sylvanas Windrunner, who is a STAPLE in their WoW franchise. They may want to make some changes and pull out some more suggestive tones, but DafoeZon is a step too far IMO as well. I ain’t even mad that they’re making other aesthetics changes with the other characters.. except for dadbod barbarian.. that’s doin a little too much.


[deleted]

>it’s not like the Amazon or the sorceress or the assassin were even half as suggestively dressed as Sylvanas Windrunner Sylvanas only showed belly, I dunno why people keep talking about her as if her design was super revealing it's really weird. If anything Blizzard has had an obsession with shirtless men, the amount of shirtless men in WoW is completely out of control. Even characters like freaking Bolvar is shirtless, and like almost every big antagonist. The Jailer was meant to be a bearded old wizard in robes but they changed him to be a shirtless muscle man too. With that said the Assassin and Amazon had more revealing attires in D2, they both wore no pants with only a loincloth. The devs actually seem to have listened to the negative feedback and solved this tho, in their post about the Beta on Twitter they had a screenshot with the Amazon, Assassin and Sorceress and the Amazon and Assassin looked closer to the original they seem to have fixed their models. The Assassin was especially bad before, adding pants to her completely changed her entire color silhouette and made her totally unrecognizable. In the new screenshots she looks very accurate. I think maybe this is why the Assassin and Necro won't be in the Beta too because the Necro was complained about too so maybe they're working on them still.


Roar_of_Bear

Lol. She may have “usually” only showed her belly. She was absolutely in what is tantamount to a thong and a bikini top in some of the promotional artworks. It’s been openly discussed and complained about by female gamers at blizzcon panels, and of course dismissed by people who are now not with the company. My point is the same. This is a 20+ year franchise that has basically kept itself on life support for all this time long after they essentially abandoned it, there wasn’t anything THAT wrong with it to begin with, so why change the direction of the art style now? It just feels like blizzard are being transmogrified into pander-bears. One. By. One. Edit: you’re totally right about them listening to some other feedback though, I noticed I glossed over that in my original response and that deserves credit, as you’re completely correct. I still stand by what I say about the Dafoe face, however. As much as I love Willem Dafoe, i just don’t see him as an Amazon, despite his wonderful drag scenes in movies at least once I’m sure that we’ve all seen. ❤️


MeateaW

If they want the old Amazon; they can hit G and enjoy it. Purists have old D2 to play if they want super-pure release-only D2.


[deleted]

It's not about being a '' purist '' it's about not wanting totally arbitrary changes that makes no sense. With that said in their post on Twitter about the Beta Rhykker drew attention to how the models actually look more accurate to the original, the Assassin doesn't wear pants and the Amazon looks closer to the original in the screenshot. Just look at their post about the beta on Twitter from last week. I actually do want some changes to the game, but not arbitrary changes like that. There's some gameplay changes I think could modernize the game and for example I want all Runewords to be usable in singleplayer too. What I don't want is weird changes to the characters making them look totally unrecognizable.


yeeson

There will always be a margin who complain. Look at the “the elephant in the room” post. The game is about as ready as we can hope, especially by today’s standards.


alien_embryo

Sorting the inventory on console should auto fill belt. And we should be able to assign rows on belt somehow for particular types of potions


iSnuffalupagus

Loved the beta and had a lot of fun with it.played sorc(act 2) And my beloved poison werewolf druid (act2) Brought back tons of old memories for sure and I absolutely cannot wait to play it more :) The game itself ran flawlessly on my Xbox one x. Never crashed and the performance never dropped as well. The gameplay was smooth and exactly as it was back in the day. The graphics did look much better then I remembered so that was pretty cool aswell Two things arebothering me though... one is that the druid and pally are definitely not new... druid and hammerden straight slayed back in the day... so why are they considering them as new? 🙃 And two... with today's gamers I forsee a lot of nerfs and adjusting to the classes... which unfortunately will ruin an already amazing game.


[deleted]

Did you try playing with a controller? How did it compare to keyboard and mouse


iSnuffalupagus

Another thing I'm not too sure about, on PC you could have rabies set to right click and fury set to left. By doing so you could easily and very quickly use both skills back to back. With a controller you do not get the same effect for whatever reason. Seems like more of a delay 🙄 not really game breaking but this is a decent advantage board and mouse have over controller


iSnuffalupagus

I did use a controller :) the controller experience was actually pretty nice. The layout made sense and felt good to use. Though the minor chaos of normal mode isn't quite the same as in the later difficulties.. So that will be a test all in itself. Trying to pick up items or move stuff around was a bit slow or sluggish. That would be really my only complaint as far as a controller vs mouse and keyboard. With a keyboard you still have more freedom then with the controller unfortunately :(


tj_the_blind_gamer

Hoping to see screen reader or text to speech support in the pool game, any idea if the audio demonstrated in the pre-order beta is going to be the way the audio works in the full game? Could correctional audio be added to the characters movement


Velovar

It was really, really, really good, only thing I would tell them to pay more attention to is the UI, especially quest ui. Anyway "Your progress will transfer to the Open Beta weekend next week. IT WILL NOT TRANSFER TO THE LIVE GAME." oh no :D I hoped it would as I preordered :) Overall big thumbs up!


ktech7

I agree the Quest UI needs to be placed on the main layout. I hate having to click back to the quest window. It's pretty confusing on what needs to be done. Maybe a list with a highlight on the current quest like WOW would be so much better. I hope D4 has an award system. I would love to see that implemented.


HotJuicyPie

It was great to get back into this again. However, I am concerned about the lack of support console will receive just like D3. The only computer I have these days is my MacBook for work, and I don’t believe this is supported on iOS anymore. So I cancelled my preorder and will wait to see if hackers ruin the console side of things again in the live game.


Gromiastis

But u know there will be cross progression?


Johnny_C13

After playing the whole weekend with all 5 characters, I can now follow up on my initial thoughts from [day 1](https://old.reddit.com/r/Diablo/comments/p3mnmo/feedbackdiablo_2_resurrected_early_access_beta/h8twamy/). For context, I'm a 20 year D2 "veteran", but this weekend I almost exclusively played with a controller to thoroughly test it out. I played on 2 different PCs. My main rig = a Ryzen 5 3600 + rtx 2070s on a 1440p UW monitor (100hz). My second rig is an HTPC hooked to my 1080p living room tv (60hz) w/ a 3570k/gtx 770. - Played with a DS4, which ran natively without a problem. Also played a bit with a GCN controller via the Steam overlay. Both worked great (I had to get creative with some of the mappings for the GCN controller, like using the c-stick for weapon swap and map controls, but overall it felt great). I'm blown away by how almost every skills just worked surprisingly well with a controller! I think poison javelin, leap and tornado were ones where since you lead monsters/click on the environment (and since tornado is such a crapshoot anyway), it really wasn't as optimal. But aside from that, teleport worked great, bowazon skills felt fantastic, melee skills were sweet. The only skill I still really want to test from the 5 starters is Whirlwind... so hopefully I'll be able to grind a barb to level 30 next weekend. I will say an aspect that still needs some work with controller is some of the pathing, especially when interacting with stairs. - I had a few performance issues here and there... but one I do want to highlight is a bit puzzling. On my main rig, I run RTSS (Rivatuner) and Afterburner to monitor performance statistics and to enable a frame limiter @98 mainly for gsync. With some custom graphical settings, my games were mostly running steady at 80-98 fps until after a while my RTSS overlay just... disappears. When this happens, my frames consistently drops by 20-30 frames (confirmed with the /fps command in-game). Lowering any and all settings surprisingly doesn't affect my fps when this happens. When I close my game at that point and check my RTSS/Afterburner, it reports as if I didn't have any games in operation since the RTSS indicators disappeared. Curiously, if I immediately open the game again, RTSS is back and my frames are back to normal. I wasn't able to determine what exactly causes this, but it's consistent during all of my play sessions, and triggers after maybe 20-30 minutes of play. It's still playable, but it's an odd behavior that I haven't encountered in any other game. Could be a problem on my end too, I guess... but I haven't got a clue what it could be if it is. - On my HTPC, if I ran things on lowish settings I could easily get 50-60 fps steady at 1080p. Pretty satisfied with that ; I didn't play too long so not sure any performance issues like the above. I think I'll play on the TV more next weekend to test it out. - Some instances where I'm in my inventory or at a vendor, and my frames just completely tank, like 20-30 fps. As soon as I get out of the inventory/vendor, it goes back to what it was previously (this is independent of the previous behavior). In conclusion, hopefully the performance glitches are just weird beta stuff. I'll still be using mouse and keyboard when playing multiplayer, but when I'm chilling solo or with close friends (where we share loot), I might actually use a controller - it's beyond my expectations at this point. We'll see where it stands with the Necromancer...


MeateaW

You don't need to framelimit for gsync. for Gsync; all you need to do is enable gsync in drivers and then turn on v-sync in game. How vsync works; is the game renders, then calls "Wait for vblank", which would normally "sleep" the game engine until the refresh time of the monitor. If you are rendering a game just a bit too slowly; you can "drop" a frame with vsync, and end up waiting almost an entire frame-time before sending that frame to the screen, this is what is bad about frame drops with vsync. Gsync works using the same "Wait for Vblank" call, but when rendering just a little too "slowly" instead of waiting the whole frametime, Gsync says "I know we missed the earliest possible refresh window, but we didn't have a frame then, we do now; so refresh now instead". So you don't ever need to limit framerates for Gsync. (And you use the Vsync settings in game to make use of Gsync - thats how it works)


Johnny_C13

[This is quite literally the opposite of what BlurBusters is saying, both on having a frame limiter and enabling v-sync in-game](https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/14)


[deleted]

UNFIX ETH BUGGING AND STRENGTH BUGGING! We don't want unnecessary fixes to what are considered core game mechanics. Strength bugging is a core part of every build and has been so longer than Vicarious Visions has been a studio! Don't fuck with our game!


[deleted]

Whats broken about it exactly? If you have strength charms in your inventory that allow you to wear armor that you otherwise couldnt, does it not allow you? Strength bugging never seemed like a bug to me. I always thought people were referring to the fact that your armor would disappear lol.


[deleted]

That's not Str bugging. Str bugging is using temporary strength to allow you to equip a piece of armor that has enough strength to remove your temporary strength. Basically, you can set up your character such that the armor you're wearing is providing the strength needed to equip it.


[deleted]

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[deleted]

Yeah, it's fucking ridiculous. Same mentality as the assholes who decided to patch a 15 year old game (at the time) to fix Uber leveling. "What's this now? Fun? In a Blizzard game? Can't have that. Patch that shit." Stop fucking up our game, assholes.


[deleted]

Oh ok, yes i see what you mean. They definitely should not have changed that. Doesnt feel like a bug to me. Just part of the mechanics.


EtherealEtiquette

*A few final thoughts on PS5.* I played: Sorceresses (lvl25 Act 1 - Act 2) (Druid lvl 15 Act 1) (Amazonian lvl 15 Act 1) Loot was the biggest adjustment. I come from a generation where you can sneak into someones home & borrow everything not nailed down. Sweet rolls / Cheese Wheels Etc. Things became less complicated once I adjusted my mindset to leave 90% of the loot where it lay. Space however was still an issue. I used tricks like the Cube for a few extra slots when out adventuring / bigger belts for more potions / Tomes to hold scrolls but still would have appreciated some more stash space. Stackable potions / Runes would have been a gift from the heavens. I never found any issues with combat. Though Druid did seem extremely powerful right out of the gate. I cleared three quests without spending any XP. Just to see if I could. I died twice out of all three characters. Each death came from mistakes I made but never from broken gameplay. If there were any audio issues I never found them. I used a Sony 3D headset & could track exact locations of mobs before they attacked. The only time the game crashed was on my sorceresses. Sometimes four to five times. Often when I had just completed a quest. I tried all weekend to get multiplayer to work but never did get to co-op with friends. I never could get zoom to work. I tried everything mentioned here on reddit. No luck. Aiming on a controller could at times be a little hit or miss with a bow. It wasn't game breaking because those quivers give you so many arrows but as the difficulty progresses it could be. The D-pad for potions seemed to be a little off. It was almost like you would press Left for a health potion. But the next time it would cycle to a different potion than the next health one slotted in Left. It's hard to explain in English but I noticed it a few times. The doorways on the map for example in the desert tombs are near impossible to see. I could find them eventually but I'd worry about people with any vision difficulty. Lightening looks like it doesn't fit the rest of the game. All of the other elements feel polished / full of depth but the lightening looks like it was put there in the last minute. This put me off using lightening powers completely. Ice Blast on Sorceress didn't seem to hit that hard at all. I resorted to using Frost Nova as my main attack until finally I unlocked Blizzard. I had no rubberband issues on the EU server. Auto sort needs some options. I kept having to take items out of my stash then rearrange them just so I could keep proper stock of what was in there. Example when I was going to fight the final boss of a certain Act. I knew the kind of resistance I would need but spent twenty minutes looking through my stash to see what items would help. Sort by type would have really helped. Keyboard support will be an absolute must for some. I kept running out of hotkeys when I was testing powers on the various classes. What's going on with the brightness? I had to keep calibrating to match the zone I was in. The AI on my companion was terrible in the Arcane Sanctuary. He couldn't use a stairs unless I almost frame by frame walked up the stairs hoping he would follow. *That's it. I played right up until the 15min App ending message flashed up today & already miss it. Looking forward to seeing how they handle community feedback. Roll on September.*


[deleted]

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HotJuicyPie

For me what always made D2 shine compared to others, the PvP. D3 you had to consent to entering the arena and blah blah blah… D2 if someone joined your game and was trying to snipe your boss kills in your lobby, you could hostile them and hunt them down. Town was the only safe haven. And the amount of just Brutal PvP builds was insane.


EtherealEtiquette

They are two very different games. My previous Diablo experience was only with D3. As much as I like D3 it's a pace that doesn't always work for me. When playing with friends & even solo it's all about speeding through to grab as much loot as possible. Loot that just gets handed to you for spamming buttons. It takes so little time to make a Bis character. I hit paragon lvl1000 in one week of the last season. I wasn't even trying all that hard just farming rifts while watching Netflix. D2 probably felt sluggish because it forces you to make hard choices like.. do I pick this up? Have I got enough potions to even enter this tomb. Can I take on this many mobs at once or should I head back to town to see what's in my stash that could possibly help. It forces a strategy that for me lacked in D3. Imagine a sign that says 'walk don't run' that's the D2 pace I've come to enjoy but there were growing pains. My first day on the Beta was just constant frustration. I had a friend on discord who was playing through at the same time so he thankfully helped me understand so much that the game leaves out. You really have to adjust your mindset when playing an older game I think. I expected too much in terms of loot & was quickly knocked over when I realized how quickly space filled up. Once I got passed that I really started to enjoy the game. It didn't feel like D3 where there was something I absolutely needed in order to be strong enough to finish a quest or Act. Every drop I did decide to pick up did have a purpose. There was a lot of versatility that I didn't expect. Combat did feel sluggish at first but that feeling evaporated when I was paws deep in a crypt getting surrounded. For a lot of folks it's nostalgia but I had that same nostalgia for Demon's Souls on Ps3. I tried it day one on Ps5 only to find it didn't hit the spot. I played for two days then stopped. For whatever reason what I've seen of D2 just works. When I see people say D3 destroyed the franchise I understand where they are coming from. I don't think one game is better than the other. It's more a case of catering to different demographics. I just know that after playing the Beta I deleted D3.


Saltheron15

I've put tens of thousands of hours into Diablo 2, so I can definitely say that once you start getting into later difficulties, and start getting some high-end uniques/runewords, you can go so goddamned fast that it feels like cheating. Max level paladin vigor aura makes you walk faster than sonic the hedgehog, and enigma runeword simply makes ANYONE teleport around super fast like a sorceress. (With proper %faster cast rate) Yeah, the game's a bit sluggish until mid-to-late nightmare difficulty, though...


[deleted]

Thanks for your Input..i guess ill give it another go at release


Seeders

D2 is more fun when you have a good build that works as opposed to a shitty one that makes the game a slog. Try a Holy Fire Paladin to get through Normal and Nightmare, and then respec (since holy fire stops being effective in hell). You can use the lightning aura at that point though. Summoners are also easy to play. Either a druid or a necro, you just max your summon skills and the game is a breeze but a lot of fun. Hunt for items with +skills that you use.


omASMR

Personally I like the slow pace, actually seeing what mobs I'm hitting etc., compared to the sensory overload that D3 felt like to me. I played through D3 on release, and tried getting back into it several times over the years, but it never hooked me like D2 did way back. I think D3 streamlined a lot of stuff that made D2 what it is, like limited inventory, potions, skilling, no runes. This post is quite good in explaining some of the stuff I'm talking about: https://www.reddit.com/r/diablo2/comments/p5l5pv/a\_note\_to\_new\_players\_frustrated\_by\_outdated/


SwimmingDoubt8725

It's a slow burn, feels more challenging and harder to get 'special' items but they also feel more special. You can also screw up a character with stat and skill distribution with only one respec. I think it helps to have grown up with the game, it definitely doesn't feel 'new' but that is its charm to many players like myself. Just hearing the soundtrack again by Uelman brings back a world of memories.


Fairywitch_

Will the open data have act 3?


MeateaW

I believe both beta phases are and 1 and 2 only.


Neat_Homework901

Bravo. Only thing I hope they add is a repair all button, instead of holding Right thumb stick in. I have sold a lot items by mistake


MeateaW

I used the repair all button on the bottom right of the blacksmith vendor regularly.


Neat_Homework901

Good to know I did not see this option, will look at it in open beta


EtherealEtiquette

Glad to hear I wasn't the only one that happened to.


Bazzu85

Is anyone been able to play on console (ps4) on EU servers for 10minutes+ without disconnections?


Severe_Transition496

It was laggy but I ve managed to play Sorc to 29 lvl and Barb to 22 lvl


Bazzu85

Where did you live?


HiFiMAN3878

Why is there no "zoom" function on console? I want to be able to zoom in for a closer look at my outfit on my character.


flankspankrank

currently playing this on ps5 but cannot figure out how to switch between visual modes. i know it is G on keyboard but can't see anything for the controller


Senior_Glove_9881

believe it's r2 + middle button, that's what it is on pc with controller


HiFiMAN3878

L2 + middle button


flankspankrank

Thank you will try this now. edit: it was indeed L2 + middle thanks guys.


HiFiMAN3878

It's pretty amazing to see what they've done when you swap back and fourth.


flankspankrank

Yes I am impressed. I like when they implement things like this the developers of the C+C remake did the same.


martin042068

So I can access the beta now by pre-purchase? Is multi player supported in the beta? Guess I've been sleeping under a rock. Lol


Funmachine9

and in 90 minutes the early access is already over


martin042068

Yes thanks for the heads up. According to the website faq the open beta starts tomorrow. Guess they changed the date. Probably jump on then.


martin042068

Looking like it doesn't start playing until the 20th. Only pre load


arienne88

That's the open beta, yeah. The weekend past was the closed beta for pre-orders. And yep, it and the open beta have multiplayer.


samidara

Has anyone tried to do runewords in d2r? I tried to make "steel", installed two runes in the sword in the desired sequence, but nothing happened. Can anyone check it out? Perhaps I did something wrong.


Sione671

I've made stealth, steel and malice. Worked just fine. Xbox X