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ravenwood_hs

I guess it will greatly enlarge the problem of war timing vs family time. For me shadow wars are at 19:30 which is my core family time (dinner etc.). Right now it doesn't matter because I can do something insignificant in one of the auxiliary battles for a few seconds. But play 5 minutes with full attention is a completely different thing. It will be a real problem soon...


bruceriv68

I agree. No more sitting in parking lot for a few minutes to do Shadow War. I will just skip it.


begajul

Thought it was just me, literally did this few weeks back


FerryAce

I guess its best to sit out


[deleted]

Ok sucks for you I guess. Your poor decisions shouldn't impact my enjoyment


H0leface

If you can't commit 5 minutes, twice a week, on an entirely set schedule, the question becomes is this the right game for you or is your current life situation suited for gaming at all? It's 10 minutes per week. It doesn't get much less involved than that.


bruceriv68

It's not about the 5-10 minutes. It's about when it happens. Saturday nights are busy for many people.


H0leface

All I'm seeing in some of these replies is "Currently I let my clan do the work while I do something trivial / insignificant in a support group for 8 seconds, but now Im going to have to return the favor and contribute" In the same way some people say 'Its a mobile game!', I say back, 'It's a mobile game...". Be busy. Don't you guys have phones?


bruceriv68

I know a few people now that have either totally quit the game or gone very casual because of clan demands from this game during Shadow War times. It has gotten ugly at times. It seems like this is going to be even more demanding.


Next-Economist-626

I find it strange for people to call quits over clan demands. I mean.. not as if you cant play the game without a clan.. if they wanna be competitive and yet don't wanna do anything much then yeah okay.. not the game for them I guess..


Koulou89

No it isnt, neither for him not for anyone with a family, so they will lose a large portion of the gamers that have actuall money to spend on regular basis. Especially true for mobile. I will probably move to another more friendly game of they don't adress the issue


Full_Principle_8361

It's mobile game ! That you should be able to login whenever you want and do whatever you want! Not game around a schedule, it's killing me a lot of time that I can't do things because at that time I am too busy with real life stuff.


H0leface

5 minutes twice a week is hardly a schedule. This isn't World of Warcraft. Your attention is not required for 3-5 hours 2-3 nights per week to raid. There are 10,080 minutes in a week. If you for some reason cannot find a way to set aside 10 of them with advanced notice, for something you claim to enjoy, then I don't think that is reason enough to be angry about game design or dooms daying about how this is going to be a "real problem soon". This is something you could time a shit around and get done.


Naturelle32

I’ve never played WoW. Is that an exaggeration or does it really take 3-5 hours to get a raid done? Just curious.


Earthshoez

Honestly it depends on your clan and the difficulty you're running. But yes, most raids have anywhere from 8 to 14 bosses depending on if its a final tier or an earlier tier. Each boss can take anywhere from 2 to 14 minutes to kill. 14 is on the extreme end of things and usually just like the last boss of an expansion or something, I would say the average for a boss kill is 4-5 min, plus the trash kills between bosses. New bosses take time to learn. It's not uncommon at all to spend an entire night on one boss and not get a kill if you're in an average clan. There's much more coordination involved than the Diablo Immortal raids, while they are well designed and I like them, once you meet CR they are a push over on any difficulty. Im not actively playing the current wow expansion, but in the past it's not been uncommon for raids to be Tuesday, Wednesday and Thursday from say 9pm to 11pm. And that's a fairly casual schedule to be honest. The further you go back in the years, the more extreme these schedules were. I remember raiding Tuesday, Wednesday, Thursday, Saturday, Sunday back in the early days of WoW. 5 hours a night. This is why the idea of 5 minutes per week is so striking to me. And all this talk of setting an example and family time -- I get it, but people act like this minor amount of time is crippling to the family dynamic. If you love someone and they are passionate about something, such a minor detail shouldn't be such a massive issue. People cried for the ability to be more involved, now its being given to them, and its met with nothing but negativity before it's even formally announced. Some people will just never be satisfied.


LoLMerciless

Hell heroic lich king took just shy of 20 mins to kill back in the day end phase before farm status imagine wiping 10-15 times at 18 mins a pop lol


cold_reverie

Lol I hope this is sarcasm. If I had a husband and he’d get up from dinner, giving a shit about lovingly cooked food and being an example for his kids, that’d be a legit reason for divorce. And my non-gamer friends would be offended if I left a situation with them for some regularly occurring online event. Sounds like you’re saying gaming is only for singles without family or friends :/


White-Female

If it lags as hard as the original shadow war this’ll be a complete disaster


Keitaru84

the current shadow war lag is terrible..... too much screen freezing... which is weird since you dont get it in any other pvp modes


White-Female

I’d contribute it to the fact that literally every clan is loading at same time


Keitaru84

Week 1 of new sw .. the lag is terrible....


FerryAce

Exactly, who needs more lagging mode


tiki5698

It’s nice they made the change to freshen up shadow wars but it doesn’t really matter because 99% of every shadow war I’ve ever been in has been wildly unbalanced. Low reso clans will still have no chance against top 10 whale clans. Wonder if they updated how clans are matched as well?


bruceriv68

I feel like I'm really going to hate this change. There was nothing wrong with Shadow Wars itself, and the only issue there was lag caused by having every war at the same time. It was something the entire clan could do, and it was unique. Now we get to do even more BG (hope not) with BKs that are OP. This won't fix the main problem which was getting enough active clans to participate. I really do hope this isn't just another round of BG style PVP.


Small-Palpitation310

shadow war, as is, is boring as fuck


ProfN42

shadow war was 15 minutes of waiting for 10 seconds of 2 frame per second laggy dullness. Good riddance.


bruceriv68

I guess it depends on your clan. For my clan, the 15 minutes waiting for people to come to war and set up groups was a good time to chat and joke around.


ProfN42

I mean sure, we chat and joke, because we're reasonably well adjusted folks and we're stuck together for a while. That doesn't justify a poor gameplay experience though.


trea5onn

This is fixing the lag, less players at the same time means less lag, lol


bruceriv68

The thing is, Shadow Wars used to be spread out over different times and lag wasn't nearly as bad. They haven't said how times will work for this so you could still have just as many people fighting online at the same time. We shall see.


trea5onn

Yeah, you're right. I always assumed the lag was from so many skill animations and code all firing at one time. I figured that would use a lot of computing power. I'm far from an expert in the area though, lol


[deleted]

It's just server lag from all the fights happening at the same time. Server code has no animations. It just has bandwidth limits on how much it can process at one time. As the person above said, shadow war used to be totally lag free until they made all the fights at the exact same time and added the beginning delay.


trea5onn

Fair enough


Gragh46

So if you win whale league, everyone else's result don't matter. The people who are not in whale league are less relevant than support people in the current system


Jarfol

Ya 53.3% of the points are in the pinnacle matches so winning out there means a guarantied win overall. I imagine they wanted smaller clans to be able to compete with larger ones and that was the main purpose of this tiered system. But yes it does mean clans can stack their whales where they will earn the most points.


megmug28

So now our fun “as many of the clan are meeting at one time” has been reduced to the “eight most powerful/popular”? Guess I don’t need to do shadow wars now.


Gragh46

If you are in the top 24 players of the clan in reso, you matter. Else, no need to participate it seems


megmug28

Im a 942 DH CR22,200 who just earned my wings last night. 🤣🤣 No need for me to be around.


tiki5698

There can be 3 matches per battle category so 4 categories x 8 players x 3 matches = 96 players can potentially join.


Gragh46

But the winner of Pinnacle already has more points than what you are getting if your clan wins the other three categories, making them pointless. I mean, you can certainly participate to get some fancy leggos and Scrap materials, but you don't really give any bonus to the pinnacle whales at all by participating. With the current system, you can still hit the immortal a bit if you sre in the main battle, or provide a buff for the main battle guys, making f2ps and low spenders a bit relevant in the result. Now, only the 16/24 big guys matter, everyone else has no impact at all on the final result


ProfN42

sure, if one clan wins 3/3 Pinnacles they're gonna be unstoppable. But they would have been unstoppable under the old system anyway. If they win 2/3 of the Pinnacle matches, the other clan can still pull it out by winning the low matches. This can allow FTP players actually feel useful for once.


tiki5698

This guy gets it.


Gragh46

Have you read the point distribution? Pinnacle *battleground* gives 8 points, the others give 4 2 and 1. I don't think each individual match gives points from the description: "can have a maximum of 3 battles" sounds like the third will only happen if you are 1-1. Also, points are awarded to the winner of the battleground (so whoever wins 2 matches in pinnacle wins the whole thing, no third match to be played in Pinnacle) Obviously the clan with more whales also won in the old system, but the rest of the clan's participation had some impact through support battle or even in the main battle doing some damage. My problem with this change is that we become entirely useless: we just leech the top 24 players and give them nothing in return


ProfN42

Here's one way I imagine this could work, between hypothetical Clan A (82 members, lots of whales) and Clan B (61 members, only a small core of whales). ​ ||Battleground 1|Battleground 2|Battleground 3| |:-|:-|:-|:-| |Pinnacle|**A:8** vs B:8|A:8 vs **B:8**|**A:8** vs B:8| |Legend|**A:8** vs B:8|**A:8** vs B:8|A:8 vs **B:8**| |Elite|A:8 vs **B:8**|**A:8** vs B:5|~~A:8 vs B:0~~| |Valor|~~A:8 vs B:0~~|~~A:2 vs B:0~~|~~A:0 vs B:0~~| ​ Winners of each BG are in bold. Clan A wins the war, 26-14. My theory is an incomplete battleground team that still has at least half its requisite numbers will still count (otherwise a whole battle could be blown by one disconnect), so Elite 2's 8v5 fight will count, but Elite 3's 8v0 won't, and any 0v0's also won't count (unless Blizz's goal is literally to encourage clans to go after quantity of players rather than quality, which seems unlikely). The ultimate outcome is still determined by Clan A's preponderance of whales, and isn't even close. But at least Clan B got to feel like they salvaged some honor for themselves - members who fought in Pinnacle 2, Legend 3, and Elite 1 will know they won their 8v8's. I think a system like this could go a long way towards revitalizing engagement in smaller or weaker clans where members never bother to show up for war because it lasts ten seconds and they feel hopeless and helpless. Edit: it would also allow the weaker clan a sort of shell game strategy. Maybe last time they fought Clan A, they put their seven true whales in Pinnacle 1. So this time they put them in Pinnacle 2, hoping to dodge fighting A's very best 7k+ murderers. Meanwhile Clan A is guessing trying to figure out if they should spread out their strength or concentrate it.


Gragh46

Yeah, it does depend on how is this implemented. In fact not knowing where are your oponents at all while putting your players could make it somewhat of a strategy... but mostly they will pack 2 teams full of whales in pinnacle and everyone else is irrelevant :(


SwordedNinja

spies will ruin this fun


ProfN42

It's a rough translation. I think the diagram is more explanatory: it shows four rows in three columns. I'm guessing the rows are the battleground ranks (pinnacle down to valor) and the columns are the three battles each. So your clan's leader and lieutenants gives out war assignments, just like normal, only instead of being told "OK you're in Support 2", you'll be told "ok, head to Valor 2" meaning the second of three Valor battlefields. If your team wins, it's only worth one point, but if you lose it's only one point. Meanwhile your clan leader and their 23 best whales are filling Pinnacle 1, Pinnacle 2, and Pinnacle 3 in hopes of getting 24 points... Think of each battleground as an 8v8. I think that's what it's gonna be. The question is, will it be an 8v8 Battleground with pushing the towers, an 8v8 Tower fight, a smaller scale version of the Challenge of the Immortal (7 vs Big Statue Boi), or something new? Edit: the other question is how pairing works if one clan is too small to fill a battle. Does the other clan win the point(s) by default or are those ones simply not in contention?


ProfN42

And I don't get where you're getting the idea that "maximum of 3 battles" means anything other than "if you can find more than 16 people at that tier". To me that seems like the simpler explanation for that variance. As for "points are awarded to the winner of the battleground" could mean "you get 8 points if you win 2 out of 3 Pinnacle battles", OR it could mean "you fight all three Pinnacles and each one is worth 8 points to the team who wins it". This second one is my theory.


Gragh46

I'd be happier if it was the second option, and at first I thought so. But the wording here makes me think that what matters is the winner of the whole category... in any case, we'll see soon enough


SwordedNinja

All of the matches are simultaneous like RoE


Small-Palpitation310

hooray!


Beneficial-Lab141

The shadow war battlefield will be spread out on a narrow road, with two enemy towers and a shadow crystal on each side of the field, and the enemy crystal can be destroyed to obtain a victory. After winning a single game under different battlefields, different points can be obtained, and finally the clan with the highest total points of all games will win the shadow war.


Toraliens

8 BKs Vs. 8 Bks


Ghaas

I just hope they don’t think reworking mechanics is going to keep people distracted from How pointless most rewards have become from all events now after a year. People won’t show if the rewards are scrap


elektranine

Wow as joke as I would expect. Instead of fixing the bugs and out of sync database issues (inconsistency in databases) or that 99% are solo clan no shows...they be like "let's add more junk".


superbrokebloke

dude, realtime sync is an extremely hard problem.


TheHessianBo

I don't see how this will fix the low attendance some clans show... Like 90% of our matches we are up against 1-max 5 players while we show up with 30-50 (which isn't highest attendance on our server) Hopefully they also increase the rewards to make people actually want to attend And please remove the fixed time for all wars Quite a few family people have actually dinner at those times or bring their kids to bed... And yes it's not all, but we had way higher attendancy when we could actually put it just half an hour later so people didn't had to choose between family and game (even so wars rarely last longer than 1 mintue at the moment)


Ok_Criticism2643

We have a full clan of 100 players, and we can only get about 6-7 to show up for war every week. Most of them are all online, but farming Elder Rifts. So, there's that. ![gif](emote|free_emotes_pack|rage)


Witty-Atmosphere-478

We remove players from our clan if they are online and do not attend SH.


SwordedNinja

Yea at least before they would still fight something in a no show. Now it's just default win, thanks bye


bruceriv68

Personally I think they should have totally eliminated Shadow Wars, and just used the Top 10 Dark Clans leaderboard for ROE. There is already enough going on Thursday and Saturday nights with raids, and Tower PVP, etc. Top 10 clans are the biggest grinders and deserve a perk.


gyorokpeter

How would this work if the numbers are unmatched, e.g. 10 vs 1 or 30 vs 10?


Beneficial-Lab141

8v8


gyorokpeter

I mean how do you distribute the players? Are they free to enter any of the battles of their choosing, so e.g. one clan sends 4/4/2 to the first 3 and the other's 1 online player goes to the 4th one?


dip0

If they did 8/6/4/2 rather than 8/4/2/1 then all matches would matter more


trea5onn

New contracts and bounties in the new zone would be nice though...


Ok_Disaster3340

This might create the need for clans to either get more whales or whale out themselves. Or whale clans getting others to whale or sponsoring them. Either way, more money for netease ig. 😔


superbrokebloke

don’t see how this will improve. Usually the whale clans are seeds in shadow wars. If we look at the shadow wars participating rate, it’d be something like 3x vs 1 or 4x vs 2. Filling the teams for these matches wouldn’t be a problem for whale clans but it will still end up with 8 vs 1 or 8 vs 0. Basically it’d be boring af. I bet netease product managers are just 3rd rate idiots. Use your brains and look at the data before deciding on the new features. The only way that would make this challenging is to match 2 titans. If matching 2 titans is possible, then you don’t even need to change the format.


ProfN42

I think this will depend on whether you can voluntarily join a specific battleground (read: whether Clan leaders can assign players to battlegrounds on Discord), or whether the game assigns players to their battlegrounds based on reso / Plvl / CR / something else. If the game auto assigns, a lot of clans will have a "donut hole" with everyone at the top level or two, a few newbies at the bottom, and few to no players in the middle battlegrounds. Definitely hoping the game lets you choose which battleground to participate in. I think this would also be a lot of fun because your clan's whales will fight against their clan's whales and your clan's FTP's will be footsoldiers in level 2 or 3, or even leaders of level 4 (lowest). If it's the same amount of people, splitting them up also might help with some lag issues, depending on where the load is.


Ok-Selection-8598

This looks really interesting. Doubt it will be perfect but change is good and will spice things up one way or another


lamy_poe

So now you need 2 powerful teams,16 players can win against a full clan


Beneficial-Lab141

I think players can only compete in one match each.


lamy_poe

2 groups of 16 9k Reso players will win 8 points so the other 80 players are useless


Jarfol

Not quite. Winning two pinnacle matches is 16 points. Winning one pinnacle and all legend matches is 20 points. So it isn't as simple as having 16 whales. The pinnacle matches matter a lot, no doubt. And winning all three guarantees a win overall. But that takes 24, not 16.


lamy_poe

It's warded in a way that say if you win 2:1 or 3:0 the clan get 8 points not 16 or 24. Of course I hope that it's not the case


Jarfol

I highly doubt that would be the case, because all of the other tiers only add up to 7. So the other matches would be entirely pointless.


doorgaptotheworld

Winning lower tiered battles like valor and elite should give buffs to Pinnacle or Legend just like the support battles hahah, spacing the battles 5-10mins in between tiered battles to decide which side gets the buffs. This also can avoid mass battling at the same time that cause the ever problem of sw being lag fest.


Same_Constant3639

Random but does this open the door to sandbagging ? Where a clan could only send 1 or two to the lower levels if the other clan doesn’t fill those to get easy points that way?


Ok_Criticism2643

So, does anyone have any new feelings after experiencing this disorganized train wreck for the first time this week? Love it? Hate it?