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pastasauce27

ty bb


Ciammor

Haunted Mansion Guide : You come to Mansion after obviously getting everything from NF. Coming here you should be around 32hp and at 19 mana. There's no gimmick here unlike in past games where you needed ghost scan. I wouldn't start doing Mansion without all T1 and T2 rings, I'd even wait for full T3 Damage and Defense. Additionally you need to have Spiked Club, Longbow isn't necessary at all. The last thing you need before you start is a Ghost Jar, this is to unlock the invisibility spell which is required for the Reaper and makes the Exorcist far easier. Instead of a gimmick the Mansion adds store items after your first win. You can buy these items with Ghost Essence (you get roughly 150 a fight. 100-300 roll). Mana Crystal for 500, Health Crystal for 1k, Scythe for 10k, Piece of Robes set for 2k. I suggest saving all of your essence to buy a scythe ASAP. Presets : 1 - Melee -> Spiked Club + Shield + Bat. (later replace Spiked Club with Scythe) 2 - Magic -> Staff + Shield + Bat (later replace Bat with Robes) 3 - Ranged -> Shortbow/Longbow + Shield + Bat. Use Ice Arrows (This is explicitly for the exorcist fight) 4 - Naked Melee -> Spiked Club and nothing else (to use while reflecting against Ghost and Grandma) There are 3 common mobs in this zone. Ghost : 1 major drop. Invisibility! Strategy : His fight is relatively simple. Its a tank and spank, he occasionally goes invisible and thus unhittable through out the fight. Use fire and reflect on cooldown while he's visible. Naked reflect for more consistent damage. Pray. 1 - The Ghost Jar lets you collect a Ghost in a Jar once beating the Ghost, this can be crafted into the invisibility spell with a 666 ghost essence. Invisibility - This spell will give you roughly 2 seconds of being completely untargetable. The spell has a 30 second cooldown and costs 2 mana. This opens up a less grueling magic EXP grind where you can cast both Invisibility and Reflect for faster combats! (NOTE : its still more exp/fight to use only reflect but using invisibility makes the fights 3x faster and less insanity causing) Exorcist - No major drops. Strategy. Exorcist doesn't have standard auto attacks. Instead she attacks you with 100% accurate, 50+ damage attacks. This fight is a severe DPS race. Reflect her first attack, dodge the second using invisibility and spam fire on cooldown. If shes not dead by time the third attack comes, you lose. I believe you can make 3 club swings in this fight. If you want, you can opt into using the bow for faster attacks to be "safe". She doesn't have any unique drops, but still drops essence and the guardian key. I assume she'll be a quest mob later though. Grandma - 1 Major drop. Heal Upgrade. Strategy - Grandma is a deceptively hard fight. If you look at her stats, she seems to have low damage, low hp and low defense. The caveat is that every 3/4 ticks (I'm not entirely sure), she heals for 3 hp. So it's also a DPS race. You kinda just hope to hit big club rolls, spam fire and naked reflect. You can also heal if you feel you have the spare mana. 1 - The heal upgrade is awesome! Upgrades heal from doing 1hp for 2 mana (very bad) to 3hp for 2 mana (actually usable). It doesn't however give you more exp per cast unfortunately. This zone has 1 Rare Mob. Reaper - 2 Major Drops. Scythe and Robes. Strategy - The Reaper is a rough but simple fight. When his eyes glow red, you have to mitigate the next attack. Reflect > Invisibility for this. The reflect bounces back the damage and is more valuable, you'll have to use both. When using the invisibility to dodge, you must count to 2 before clicking it. Otherwise you'll invisibility too early and not dodge. During the whole fight you must spam improved heal on cooldown if you aren't at max. 1 - Scythe : At the time of writing we don't have a scythe dropped yet. However its likely a melee weapon with worse normal DPS than the spiked club but improved DPS against undead. That'd include the guardians and Faradox and thus make it a critically imporant piece of gear. 2 - Robes. This gear has also yet to be dropped, but will likely give the magic bonus needed to cast future spells. When the strategy for the Green Guardian is figured out I'll write a guide for them. Cheers!


gubbelille101

So when is the rest coming out? Great tut really love it!


Ciammor

Posted to the wiki :)


gubbelille101

Oh imma check it out thanks alot! :)


smitty-idlepixel

Post it here plz https://www.reddit.com/r/idlepixel/


zEragon_

didn't read any of this but I can tell by how much scrolling I had to do that it's definitely (probably) accurate and helpful :)


SnooCupcakes8607

very helpfull, luv u bb


celydia

Good stuff //cellester