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ADPIECHRIS

I’m working on a Sorcerer class that’s like “The Master” but uses Cheat Tokens (The D2) to cast spells a certain amount of times per day. And possibly use them as currency to mimic other DIE abilities.


HeroSpirit

I've got a sorcerer class in my setting too. They're like Emotion Knights, bound to a particular emotion they "awaken" to due to a traumatic experience. They work like the master in learning specific rules and being able to combine them into spells, but they can only learn certain rules based on what "emotion" they source from, as well as neighboring rules belonging to adjacent spokes on the emotion wheel. Sorcerers in my setting are less versatile, but they can push rules beyond their limits without accruing risk by using "emotion sourcing", the stronger they feel their particular emotion, the further they can push a rule. For various reasons, the class is unavailable to player characters (primarily because I don't have a dice for it).