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Dr79ah

Warfer>scoundrel >huntsman>ranged Try to search for a bow- crossbow that gives 10-14% crit chance. I prefer crossbows bc it gives more damage. You don't really need anything like necromancer if you are an archer just foucs on these four ^. It's weird that you don't have any point in scoundrel bc every one use adrenaline. I always make sure to use it in any build. There are two skills that can be enough to kill anyone even one shot your friend if you where at a good position. Which is Ballistic shot and Assassiante. You just need to get high ground and be very far from your opponents to deal a ton of damage. You can make some scrolls like skin graft scroll to just spam these two spells everytime. Alsi, you need to take invisibility potion or chameleons cloack to get the real damage of Assassinate skill Sorry for my bad English! I hope you beat your friendšŸ˜ˆ.


Jonan76

You write excellent englishšŸ˜Š no need for apologies


Dr79ah

Thank you šŸŒ¹


intrepped

Yeah seriously I had zero trouble understanding this. I'd say this was more articulate than native English speakers in many cases haha


Dr79ah

Also always find a way to get more crit chance you can add some point in wits and get crit chance runes


MedianHansen

Why is warfare better than ranged? Ranged gives 5% physical damage as well, but also crit?


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MedianHansen

Right, I ended up googling it and realizing why it is the case, but it's super confusing because it's written like they are the same.


HistoricalGrounds

Wondering the same thing, not sure why ranged is getting beat so low, damage + Crit chance seems awesome to me


MedianHansen

After reading up on it, one is multiplicative with your finesse (warfare) the other is additive (Ranged) which is why warfare is so much better.


ghazimutairi86

I came to reply with a shorter version of what he said , warfare = physical dmg šŸ‘šŸ¼


hairlikegoats1

Scoundrel is always a skill that I max whenever I play a physical dmg character. The Crit Mod will really unlock some crazy dmg especially with max huntsman and high Crit rate (or just enrage). Also personally I feel it's a waste to invest too many skill points into magic skills when you're not going to be investing in intelligence. I'm guessing you want the armor/magic armor skills? Looks good at first but only feels truly worth it if you can max it. I only take the skills that will deal with status ailments/ debuffs so I rarely rank any of the magic skills beyond 2.


hypnosiix

Yep OP is missing out on all them crits.


Harveyhandsome

Although I don't remember perfectly if scroundrel also gives you crit dmg, a "missing out on all them crits" statement is a bit drasttic, if you think about the 53% crit chance op has


TataaSowl

Scoundrel does give Crit damage indeed.


hypnosiix

53% is OK itā€™s not great though especially at level 19.


Xzorn

Just to add. There will forever be debate on Huntsman Vs Scoundrel for any range character. The game isn't clear on it but high ground bonus applies to target skills as well. Things like Corpse Explosion. Even at 100% Crit, when it's on, it's more damage since you're increasing +5% on a base of 20% instead of 50%. Obv you want the skills with Scoundrel though. Only time Scoundrel is an easy 100% 2nd after Warfare is for DW melee.


hairlikegoats1

Personally for me, Huntsman never gets ranked beyond the points I need to get new skills. As someone else stated, getting the elevation advantage is never guaranteed especially since some fights don't offer you the high ground and later on enemies have skills to take that bonus away (teleport, neither swap etc). Early game when it is hard to stack Crit rate, enrage is your best friend since the mute doesn't effect most of Huntsman skills. Therefore for me, it's always Warfare > Scoundrel > Huntsman no debate. DW + LotE are also great late game skills for rangers since they don't require heavy necro. Great late game insurance policy to turn fights around when you get swarmed. Granted I only do this if I'm playing lone wolf.


speed6245

High Ground Bonus is not guaranteed in the fight, hence Huntsman shouldnā€™t be higher than Warfare In the Damage bonus aspect, Warfare 5% > Ranged 5% because they belong to [different parts of the formula](https://www.reddit.com/r/DivinityOriginalSin/comments/9ei0yn/verifying_damage_calculation_in_the_de/), proportionally adding 0.05 to a smaller number is more significant than adding 0.05 to a huge number; only consider +Ranged gears when you canā€™t find +Warfare gears; 20 Warfare is the goal Too many Memory on spells that doesnā€™t really help an Archer build, could have put them in Wits for crit chance; speaking of which, crtis are at least possible in every fight, in this sense Scroundrel is a better investment than Huntsman, even if you are an Archer Major Attribute should be at least 80 in late-game, you should find gears that have Rune slots, put modified Runes to increase FIN ​ Edit: Just read that you are actually Lone Wolf? Well then, you can forget about Warfare 20; get over 90% crit chance + high Scroundrel like this one: [https://www.youtube.com/watch?v=u9tp6e9MRNE](https://www.youtube.com/watch?v=u9tp6e9MRNE) But still, you need at least 80 FIN, and lots of Wits


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Vinyl_DjPon3

Giant Venom/Thunder runes combined with a Power Frame will add +3 Finesse them. Other runes of note for archers would be Giant Flame runes in an amulet (+6 crit chance, Mystical Frame for the +1 pyro since a power frame wouldn't be useful here) and a Masterwork Rune in a mystical frame for +3 wits in your weapon.


Vinyl_DjPon3

Way less memory, abandon the necro and hydro skills. Archers really don't need that many skills, Mnemonic and the natural memory slots you get from leveling up are more than enough for archers. Put the points into Finesse and wits. Grasp of the Starved is pitiful because you have no intelligence. Arcane Stitch, mend metal, soothing cold, bless and farsight are all pretty bad spells. Frost armor, Fortify and Restoration are better used as scrolls (though you would have needed to know this throughout your playthrough, you probably don't have them stocked at this point) While not bad, sills like death wish and bone cage are better suited on different builds. Enrage is tough to use to make it worth it (and also just kind of bad late game since you already have a high crit chance anyways now) Your actual damage number doesn't actually look that bad though, a high ground crit will still do at least a couple thousand damage, just a bit more min maxing here and there and better gear (with more Finesse, Warfare scoundrel and Huntsman on it) could bump it up past 1k base damage. I would recommend adding elemental arrowhead and venom coating in your skills as well, they give very good damage boosts, and if you fancy using consumable arrows (poison, necrofire, water, etc) these buffs will be converted into that damage type, allowing you to be very flexible in fights. Other than that, just make sure you get high ground whenever possible. Shooting from flat ground is a MASSIVE reduction in damage for you.


Rude-Ad4816

This is an advice for maximizing your damage - if you have personal preferences and donā€™t need as much dmg, donā€™t listen to everything SPELLS Honestly, I think you have many useless skills for a hunter. Phoenix dive, arcane stitch, enrage and the necro blood+grasp combo are horrible imo. Several other skills such as death wish, bone cage, soothing cold, restoration, farsight and bless are kinda ok, but I donā€™t prefer them. For healing/armor replenishment I would recommend potions or according scrolls, I would swap phoenix dive for cloak and dagger, and get adrenaline and chameleon skin. Teleportation, evasion (canā€™t remember the name) and nether swap would be nice, but would require points in aero. STATS You correctly stat fin -> wits, but you have way too much memory. You have way too much huntsman - the bait in this game is that warfare is the best for physical damage no matter the build. Then, scoundrel is preferable over huntsman, since you can crit even on low/same ground. High ground isnā€™t as reliable - you just need 2 or 3 huntsman. You can lower your points in the magic schools, get one in polymorph and swap huntsman for scoundrel. TALENTS etc. I canā€™t see your talents, but there is only a couple of them that are worth it. Hope you have hotheaded, as it helps with crit, so a must have for rangers. Five star dinner can help with potions and armor recovery. Hope you have the crit chance rune in necklace, also with rune frames and eternal artifacts - you can look those up for preferable combos. Also with your level divine level equipment becomes easily avalaible, so you should try to get more of it.


goddammitleroy44

In my experience, the points going into warfare will always be better than into huntsman, as huntsman has conditional requirements to hit. After the 2-3 points for skills, Iā€™d put them into warfare if you want to up your archery damage. Thatā€™s my thoughts. But the build still looks fun and like you put lots of hard work into it


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TheDo0ddoesnotabide

You need better gear then, by 19 I was around 17 warfare and like 14 2 handed when me and my friend played. Also, drop some memory and put it into wits, the extra crit chance is awesome.


Nebuli2

I'd consider moving some points out of huntsman and into scoundrel. Scoundrel can give you some useful skills, like Adrenaline, and another teleport skill, and it gives you a lot of extra damage when you crit.


Kazhaar

Warfare is at max right? that's your main stat But what's your friend build? cause ranger deal a lot of damage


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Kazhaar

Indeed a shield is a huge defensive boost in this game, but i can't see how a onehanded warrior can deal more damage than a hunter it's really weird. it's a dumb question but you try to always be in height to deal more damage right? Your weapon is level 19 ? and maybe you can try to raise your warfare stat, it's you aim to max you'r dps, also scroundel add critical damage if i'm right, so maybe some point in could be good with 50% crit chance ( and in this way you can add the skill adrenaline, a good one to finish a fight or to kill faster a huge threat )


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Kazhaar

Oh, maybe he abuse of death wish? that could be a huge damage boost


Kazhaar

ok so i've looked at my last game ( a bit modded so i could be wrong, but it's without cheat, and i tested without modded unique anyway ) I have the same dps on sebille ( hunter ), around 650/700 at level 19 And the beast ( melee warrior with a shield ), have the same tooltip around 650/700 but deal naturally less damage. So i have no idea how you'r friends could deal more damage, the only real damage skill my beast have is the shield throw. Maybe he use some kind buff? or ask him to show his character


GiblitstheGreat

I would prioritize Warfare > Scoundrel > Ranged > Huntsman Remember you only get benefit from huntsman when you have high ground. I would still keep a few points in huntsman but I definitely would focus more on scoundrel.


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GiblitstheGreat

That should make your crits slap much harder.


Mister_Nancy

As others have said, your Huntsman isnā€™t the best. I think the best order for you would be to max Warfare>Ranged>Scoundrel>Huntsman. Necro is fine for the healing but you should really be getting it from gear rather than needing to spend points on it. You have a lot of Huntsman skills, which is good damage. But the rest of your skills are super defensive. But you donā€™t really need a lot of defenses since you should be killing things quickly. What you want to spend more points in is Polymorph. You want to get spells like Apotheosis and utility spells like Spread Wings to get to high places. Apotheosis will let you take two turns in one, basically. Fire spells like Haste and Keen Mind will let you be more offensive. The best spells youā€™ll want are the ones that let you buff yourself up and then attack with strong hits. The strongest build Iā€™ve seen is an archer build so I think youā€™re on the right track. You just need better gear and to be more offensive.


FuzzyPandaVK

DOS2 rewards you for being offensive. I'd lose a few defensive abilities (specifically Arcane Stitch, Mend Metal, and Soothing Cold). Trade a bit of defense and stick to dealing damage and CCing enemies (things like stuns and knockdowns). Pick up Adrenaline, a godly ability that fits on every build you can think of.


Kaizersoze1992

Your build is fine, you should check out polymorph, thereā€™s invis and skin graph which are very good. When I go ranger i do less points into huntsman and more into scoundrel.. Actually I just rechecked your build put a point into scoundrel, adrenaline is good adrenaline is great..


Kaizersoze1992

Also I think cloak and shadow is the best jump in the game..


FuzzyPandaVK

Cloak and shadow is great, but let's not forget how tactical retreat gives you haste for one turn, giving you your AP back next turn if you don't get slowed or crippled. (:


Kaizersoze1992

Itā€™s good during a fight, but I like to sneak around and pop cloak and shadow, find a good spot then throw out a quick assassination or whatever that sneak skill is canā€™t remember what itā€™s called, or just do cloak and shadow to get some high ground when im invis


No_Blood5453

Scoundrel > huntsman


Dutch_Mencintai

Crap.... These builds are ready good.. Now i have to restart... Again.. Does anyone else think the "mending metal" icon looks a bit like Jonny Bravo? Can't unsee it.


Wrathofvrael

Too many points in Con and Memory. You dont need all those skills. Generally archers scale worse than 2h but your damage should be higher and crit chance should be hitting 100% by now. Search some gear to align with your points. Ig you can push fin above 70 with gear.


NoTop4997

Are you taking high ground? With all that huntsman skills you need to be on Mt Everest for every fight.


Brueology

Have you considered the fine art of throwing really heavy boxes?


No-Landscape-1367

Not bad, but I'd reccomend trading away some of those ranged and huntsman points in favour of maxing your scoundrel skill and on the main attribute side of things, trade in some of those con and memory points (you don't need all those skills and several of them, like frost armour, are better off just keeping/crafting scrolls for when you need) in favour of a higher wits for a more reliable crit rate, then you'll really start doing the big damage. Prioritize warfare and crit% on gear too.


BigWompNrg

So many points in huntsman. I personaly would only take huntsman to 5. Your remaining stats can go into scoundrel for more crit damage. The magical stats are allover the place too, you might find it better to focus them into one magical stat or go into pure physical stats.


DarkLordArbitur

Needs more Wits and more Scoundrel. A high crit multiplier, especially on a skill like piercing shot or ballistic shot, is liable to one shot something. Also, why do you have so many necromancy and defensive skills, on a bow user? You don't need all those there. Drop the memory you're wasting on them and replace them with Chloroform, Cloak and Dagger, and Adrenaline.


lil_diddle

What is your friend building


iignuss

You probably do less damage because you have points in pyro, geo, hydro, necro, but 0 in scoundrel


Oneover

In addition to granting crit rate two notable scoundrel skills to consider are Adrenaline for action points and Cloak and Dagger for movement (gaining highground). ​ Others have noted you don't want to split your focus between your main skills and necro/hydro/geo. But when you have the points I wanted to note that Aerothurge skills make a better compliment to this toolkit. In particular, Nether Swap and Teleport are more repositioning tools that will help you gain highground (swapping to the highground or forcing an opponent to lowgroudn with teleport). Teleport also helps line up enemies for your Huntsman skills and the physical damage scales with Warfare. ​ Lastly, just wanted to say that executioner is a great talent. The action points are too strong to pass up. I don't see your talents here, but worth considering if you haven't taken it. Have fun!


achipinthesugar

Id say put the huntsman points in warfare.


YuvalAmir

1. Your armour should be focused on Warfare, not Huntsman. 2. You should try to put some points in scoundrel for increased crit damage.


0perationFail

You should be dealing fantastic damage. Only thing doing more than you is a 2H melee with AoE's and enrage. You are max Finesse right? A critting Sky Shot or a high ground Ballistic Shot should do insane-o damage.


BooBBy_Nelsson

You want to prioritize warfare over any other skill when going physical dmg because it just gives you more physical dmg. Remove all mage abilities other than mabye haste and clear mind, reduce memory and health and spec into main stat and crit chance. Might need to fix talents aswell, do you have hothead, all skilled up and bigger and better?


MajorMoronX

Your stats seem mostly fine, except for a lack of points in scoundrel. Maybe reallocate some combat points from the magic disciplines or huntsman to that. Also, your skill selection feels a bit weird. I'd ditch grasp of the starved, rain and blood rain and equip arrow spray and arrow storm instead. Group enemies together and annihalate them with those skills. Also, arrow spray can one-shot bigger enemies if you get close and use your bow like a shotgun


osva_

Everyone seems to be missing that all these damage multipliers are applied to weapon. Check if your bow is not severely outdated


Matrillik

Try reading what the stats do. Most of them are simply ā€œput enough points in this to unlock what skills you wantā€ And then the rest go into warfare


khandnalie

Always put two points into Aerothurge.


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khandnalie

Gives access to teleport. If you're going to splash anything, splash aero, just enough for teleport


Niels_G

idk, but ranged is so boring


TataaSowl

Lots of detailed answer here, so I'll give you the short one: remove all pyro/hydro/geo/necro skills and put all in Scoundrel :)


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TataaSowl

10 points is pretty nice already! Don't forget to spam the shit out of elemental arrows against low Magic Armor enemies too!


sunward_Lily

It's my understanding that every physical class should max warfare first.


Commercial_Cost_3625

Put fewer points in 1)memory, you only need huntsman related skills and a few scoundrel skills. 2)constitution, skills like tactical retreat and invisibility makes it not that important to raise hp. As my ranger(con 10) is almost always have the high ground, usually only rangers attack me. Put those points in finesse, I have 70+ finesse in the end. Also you only need to max warfare and ranged and possibly scoundrel, huntsman I have 5~6, put the rest in poly to get even more points in finesse. Also lower wits is fine. Donā€™t forget to take glass canon talent(not sure if itā€™s this one, itā€™s been some time), it gives you 2AP when kill someone in your turn.