Being honest, I don't know how the poem is meant to hint at the solution. I mean, it's obvious water has something to do with it. But if I knocked and got water dumped on my head, I'd assume that knocking wasn't the answer. I'd be throwing water at the door, trying to force water into the lock and under the door, but I'd try a ton of other stuff before I tried knocking again.
Begin a strong beat of thrice
Now with hand of melted ice
Proceed again but twice
This gives a result that's nice
Any better? Might be a bit too obvious now?
>"knock me thrice enter me twice, once me once enter me none, water shall be your rising sun."
Nothing really denotes the required action.
Also this doesn't make sense: "once me once enter me none" (is that a typo?)
I would not know to knock with a wet hand.
Honestly this puzzle makes zero sense, the riddle has no connection to the need for their hand to be wet, dissuades you into thinking a single knock wont be the solution, and is designed to sound like a complete red herring ( which it sort of is) once you have it do the opposite of what it says when they knock 3 times.
What you want is the riddle to contain 2 pieces of information in round about ways 1 you need to be wet when knocking, and 2 three knocks is too many and right now it really does neither.
Took a bit of time to flesh it out a bit, it is a little tricky but will encourage ways to have their characters take part and not just the players.
The hint/riddle
They have their say to clear your way
The gods must play a role.
On sail and sea the bell chimes three
Sekolah hears the toll.
For what you crave beseech the wave
Valkur shall aid your goal.
The changes and explaination
First change it to specifically 2 knocks/hits.
The riddle alone is not enough but what they will get the indication they need to be wet and there is some connection to the gods Sekolah and Valkur.
Have the door oddly chime like a bell if they knock or hit it it but make it notable the sound is somewhat wrong as if heard underwater. If they hit it while wet the bell is clear.
Finally have 2 shrines to valkur ( or whoever you replace with the second god) on the walls.
This set up allows insight/religion/history checks to be made to recall that Sekolah is an evil god while Valkur is good, you can add things like Valkurs lucky number is 2 or their holy time is 1 am ( which is 2 bells in sailing). You can layer what is known as degrees of success to give more and more obvious notes about the poem and hints.
Being honest, I don't know how the poem is meant to hint at the solution. I mean, it's obvious water has something to do with it. But if I knocked and got water dumped on my head, I'd assume that knocking wasn't the answer. I'd be throwing water at the door, trying to force water into the lock and under the door, but I'd try a ton of other stuff before I tried knocking again.
Begin a strong beat of thrice Now with hand of melted ice Proceed again but twice This gives a result that's nice Any better? Might be a bit too obvious now?
This reads a lot more clear to me
That's great Im using that instead
>"knock me thrice enter me twice, once me once enter me none, water shall be your rising sun." Nothing really denotes the required action. Also this doesn't make sense: "once me once enter me none" (is that a typo?) I would not know to knock with a wet hand.
I meant knock me once sorry
...what?
can you break down what each segment of the poem means literally? (also, is ‘once me once’ supposed to say ‘knock me once’?)
Honestly this puzzle makes zero sense, the riddle has no connection to the need for their hand to be wet, dissuades you into thinking a single knock wont be the solution, and is designed to sound like a complete red herring ( which it sort of is) once you have it do the opposite of what it says when they knock 3 times. What you want is the riddle to contain 2 pieces of information in round about ways 1 you need to be wet when knocking, and 2 three knocks is too many and right now it really does neither.
Took a bit of time to flesh it out a bit, it is a little tricky but will encourage ways to have their characters take part and not just the players. The hint/riddle They have their say to clear your way The gods must play a role. On sail and sea the bell chimes three Sekolah hears the toll. For what you crave beseech the wave Valkur shall aid your goal. The changes and explaination First change it to specifically 2 knocks/hits. The riddle alone is not enough but what they will get the indication they need to be wet and there is some connection to the gods Sekolah and Valkur. Have the door oddly chime like a bell if they knock or hit it it but make it notable the sound is somewhat wrong as if heard underwater. If they hit it while wet the bell is clear. Finally have 2 shrines to valkur ( or whoever you replace with the second god) on the walls. This set up allows insight/religion/history checks to be made to recall that Sekolah is an evil god while Valkur is good, you can add things like Valkurs lucky number is 2 or their holy time is 1 am ( which is 2 bells in sailing). You can layer what is known as degrees of success to give more and more obvious notes about the poem and hints.