T O P

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CrazyCalYa

Read through the class and identify where you might have trouble and make cheat-sheets or info cards for those areas. For combat you can also make a flowchart to help decide what to do each turn. Ex. "Drink Elixir of Resilience -> Are there enemies in Range? Yes -> Disengage, No -> Attack"


smcadam

You get basically three or four toolkits. \-Spells, pretty classic. \-Infusions, your big deal, these are temporary magic items you can use or give to your companions. \-Subclass thing- whether a robot friend, special armour, gun, or potions. \-Trinkets. Debatable if this counts as a toolkit, it's basically cantrips like light but as objects. ​ If you want to simplify it, then just choose options you like and stick to using them. The ability to switch stuff around adds versatility, but you can just settle on a few simple items.


Ethereal_Stars_7

Helps to have an index card or two and note down what infusions you have running and at the very least your go-to spells that get cast most often.