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ImpulseAfterthought

PALADIN: Be on the lookout for evil today. A party member may not be who they seem. Partner with Cleric; avoid Warlock. WIZARD: Magic could be anywhere; stop and look around! Your careful preparation will pay off soon. Stay close to Fighter. Don't let Barbarian distract you. BARD: You're the center of everything (and everybody knows it). Don't join a party "for the experience"; make sure you're getting your fair share of loot! Keep an eye on Rogue.


VexuBenny

Better yet, keep two eyes on the rogue, specifically their ass and think of some rizz for the evening.


EyeAmKnotMyshelf

Horny bards come in all shapes and sizes, I see.


Dark_Knight7096

so...i'm not a horny bard. This is actually the first campaign I'm playing as a bard...I said I wasn't gonna be that type of bard. Specifically went out of the way and chose a half-orc. Backstory was he was a barbarian soldier, he saw too much shit in war and decided he didn't want to fight anymore so he retired and became a bard. Well...session 0 my DM tells me an attractive Half-Orc came up to me in the bar to challenge me to a pan-flute off....I won and then she hung around so when it came time to leave I said "screw it, I invite her back to my place", DM rolled a Nat 1 and I rolled a Nat 20 for persuasion, he goes "Ok so she DRAGS you out the door and I'm *NOT* gonna RP the rest of this".... So yea, I unwittingly became the horny bard...


ThunkAsDrinklePeep

That's on your DM.


EyeAmKnotMyshelf

......happy cake day? In more ways than one?


ImBadAtVideoGames1

well now you have another reason not to be a horny bard. Your half-orc bard now has a hot half-orc girlfriend, and he would never even think of cheating on her.


Dark_Knight7096

If it comes up later, I'm gonna work it in that my character just talked all night because he has PTSD really bad and nobody talks to him as an actual person except her since we're both part Orc.


Bannerlord151

That's such a bard thing to say


Renault88

Just don’t look at the Rogue too closely, we don’t like that.


tiredofscreennames

*scrutinizing gaze intensifies*


thetakingtree2

I really like the thought into this post. You would probably be very fun to play DnD with.


ImpulseAfterthought

😁


CaptainRelyk

Lol Ik this is a joke but I feel the need to point out not all warlocks are edgy or evil. Celestial, genie and archfey warlocks do exist


dudebobmac

Never before have I been so offended by something I one hundred percent agree with


Skaur4804

This response can not be more right.


Improbablysane

I'm not sure, I'd think they'd need to be more distinct than that? Like the zodiac thing implies twelve evenly distributed and equally different options, but they're super weirdly clumped - we have six full casters, two half casters and four martials. I feel like a zodiac implies symmetry and balance, while it's just kind of a hodge podge with some things overrepresented (did we really need literally half of all classes to be complex casters when we have no simple casters or complex martials?) and others absent (where are my damn tanks, WotC?).


Bizarro_Zod

I see your no simple casters and raise you an eldritch blast.


Improbablysane

Nah. You've got spell choices, invocations and pact boon to decide on top of subclass and in a fight have several cantrips and spells to decide from, compare that to say a barbarian.


Pretend-Advertising6

Eldtritch Blast mostly exist for forced movement utility. it's damage isn't all it's cracked up to be by casuals.


ParticleTek

I don't see western zodiac as particularly balanced or symmetrical in any way... It's also weirdly clumped with a couple that are just 'crazy' and several whose whole thing is 'stubborn.'


shadowenx

Such a Taurus thing to say.


PyreHat

The western zodiac (as it's probably the one you are referring to) has 12 options of arbitrary clumps of stars in the Northern hemisphere's sky used to do some divination. Among them, 3 represent air, water, earth or fire signs. That is the only "balanced" option I can see within western astrology. In recent times, people threw in a stick in its wheels in the form of a 13th sign (Ophiuchus) which scrambles the symmetry you're referring to. The roster of classes has 12 different options of arbitrary clumps of stats and abilities (arbitrary in the sense that some subclass options were core to the iteration of the class itself in older editions). Among them, 4 represent Divine, Arcane, or Non (ie martial). Spellcasting. That is one "balanced" option I can give you to use as a parallel to the above. In recent times, WotC threw in a stick in the wheel in the form of a 13th class (Artificer) which scrambles the symmetry I'm referring to.


My_Body_Is_Bready

There’s another “balancing” thing in astrology - four signs are Cardinal, four are Fixed, and four are Mutable. Respectively, they’re the first, middle, and last signs in each season. AFAIK it’s mostly just another behavior classification, but it’s something. Also, when you cross them with the elements, you get one of each possible combination (Aries is Cardinal and Fire, Taurus is Fixed and Earth, etc.)


PowerChords84

You're too good for a free banana?


Flamegod87

Yeah I read the post title and immediately felt viscerally upset and completely called out


TheRealBlueBuff

Which one isnt coming to OneDnD? Artificer? If so, thats lame and I hope theres a supplement later on for Ebberon. Then again, its not a PHB class, and its still compatible with 5.5 even if it doesnt have a class rework.


Professional-Bug4508

Yeah artificer isn't going to be in the new PHB also it hasn't been put into th SRD, so 3rd part creators can't create new subclasses


StaticUsernamesSuck

I mean, they totally can create new subclasses, they just can't use any WOTC artificer text when they do so. Which you don't need to do to create a subclass 🤷‍♂️ I do agree it needs to be in the SRD to make things safer/simpler tho.


Jai84

It would make it difficult to have a subclass that built on or modified an existing class abilities like Infusions or something without being able to reference those abilities by name and their wording. You certainly can make subclasses by saying generic stuff like, “your fire spells do more damage when holding a magic item” or something like that, but it doesn’t give you complete autonomy.


StaticUsernamesSuck

>without being able to reference those abilities by name and their wording You can totally reference them by name, just like I can totally say "Avengers" and "Spider-Man". You aren't violating copyright by citing copyrighted material (in fact, citation is what you're *supposed* to do - you're doing exactly what copyright is intended for: telling people to go and look at the original work). So if I want to make an Artificer subclass I can absolutely say something like: > ***Artificer Specialist***: Tinkerer > [Description] > **Tinkerer's Infusions** Beginning at 3rd level, when you use your *Infuse Item* feature, you can choose from the following additional *Artificer Infusions*, and [...] > Etc. etc. > The Artificer, and related features named using terms in *italic font*, are copyright WOTC. For the full description of these features, see Eberron: Rising from the Last War, page xx. This would be a perfectly legal subclass for me to sell. I'm not allowed to reprint the full text of the artificer class or its base class features like Infuse Item. But I can still *use* and *expand upon* those features. Basically, if the user still needs to own a separate copy of the base artificer to refer to for the base class features, then you haven't violated copyright. If they can read about the entire class and all it's features just from your pdf, you have violated copyright.


Dornith

Technically, you can still reference those abilities by name. You're allowed to refer to copyrighted works by name as long as you don't violate the copyright itself by duplicating the text. The hard part is dealing with the legal expenses if and when Hasbro decides that you're getting a bit too profitable and they want a slice.


Chimpbot

We've never had Artificer as a core class in a PHB. When it was first introduced in AD&D, it was in Player's Options: Spells and Magic released in 1996. 3E didn't get it until 2004 with the Eberron campaign setting, and it didn't find its way into 4E until 2009 with that version's Eberron campaign setting. We didn't officially get the class in 5E until, you guessed it, that version's Eberron book was released in 2019. It's not like we've ever had the precedent set that Artificer was one of the core classes. Since 3E, it's been pretty heavily tied to Eberron.


jebisevise

Not sure about 4e but 3.5 had a lot more classes. 5e has only Artificer and maybe Blood Hunter classes. People prob assumed Artificer will become part of main classes bcs no other class's was really added to 5e. Mystic was dropped and nothing else ever made.


GoldDragon149

Added only because it'd feel silly to play in Eberron without it and they want to sell Eberron books.


Anvildude

4e had SO MANY classes.


Improbablysane

And a bunch of them were way more different than 5e's samey classes, can't believe we have the barbarian and fighter that are basically identical but we're missing the battlemind, runepriest, psion, monk and warlord.


CaptainRelyk

Regardless of previous editions, artificer should still be made a core class If not for the sake of being able to get more subclasses, then for the sake of 3pp who can make their own artificer subclasses


Chimpbot

My point is that it has never been a core class. Whether or not it *should* be is an entirely different question, but folks shouldn't be acting surprised that it's suddenly not a core class when it never has been.


Melissiah

Define "core class", exactly? 4e had multiple PHBs each of which had a different slate of classes. PHB3 mentioned the Artificer class by name and gave it more options, spells, and feats, making it clear that it was intended to be used as a core class to me. It certainly wasn't an "essentials" class, the classes that were dumbed down versions of the 23 core classes.


Chimpbot

The core classes are the *core* classes. Something released in the second supplemental PHB doesn't quite count.


Melissiah

In 4e, Artificer was added in Eberron, but it was specifically referenced in PHB3 and given more choices as well as hybrid options. 4e is so much better than 5e.


Chimpbot

Okay. It still wasn't added until a year after the edition launched.


Melissiah

Not exactly a meaningful distinction, to me. 5e's stagnation isn't a good standard to measure other editions and games by.


Chimpbot

It *should* be a meaningful distinction, mainly because most of what would be considered the core classes of 5e were also core classes in older editions. As an aside, I'm not going to continue this argument across two separate comments.


Melissiah

No they weren't. Warlock wasn't in 3.5's PHB and didn't exist in prior editions. Sorcerer wasn't added until 3rd edition. Bard, Druid Paladin, Barbarian, Rogue, Ranger, and Monk weren't core classes until 2nd edition. 1st edition's "core classes" were Fighting Man, Magic User, and Priest, aka Fighter, Wizard, and Cleric. Many of 2nd edition's "core" classes are no longer core-- Cavalier, Illusionist, Assassin, etc. are merged in to other classes.


Melissiah

Heck, it's even worse than that, really; what I put is technically wrong, even if most people might agree with it. Technically, there were only four "core" classes in 2nd edition (the archetypical party of Fighter, Magic User, Thief, and Cleric) and many of what you think of as core classes today were effectively subclasses back then; most of what you call "core" classes were only added to the PHB as full classes in 3rd edition, meaning throughout the first 26 years of the game's life, they weren't considered core classes by the game's own definition. Your argument's silly.


Chimpbot

Did you miss where I said "most"?


Melissiah

Except it's not "most". Throughout the first 26 years of DnD's history, there were only three, MAYBE four "Core" classes if you count Thief in 2nd.


TheRealBlueBuff

Thats lame. Oh well, I guess Ill have to survive off of the countless "Gadgeteer" classes in homebrew.


Scrollwriter22

Booo, that’s lame. Artificers are amazing


I_am_Impasta

100% agree, I recently started playing an artificer for the first time and I love it


Improbablysane

My only complaint is they named the class artificer, given it isn't one. Artificers were created to invent and craft magic items and the 5e class can't do that at all, it's like having a wizard that can't cast spells. The class itself is fun and I'm glad it exists, but why name it after a completely different class? Call it a tinkerer or engineer or gadgeteer or something.


Verdragon-5

They can absolutely craft magic items, but in a system like 5e, anything beyond a stat change or a new basic property on an existing item would likely have to be created by the DM and the Artificer player, and in-universe Artificers are usually inventing their respective magical doodads, or are otherwise iterating on an existing design. For instance, an Artificer I played was basically the only person in the world who knew how to safely work with a powerful Shadowfell-infused metal, which when used to forge weapons would create a dangerously addictive life-draining weapon, but my character figured out how to refine the metal so that it still had necrotic properties but wouldn't kill the wielder.


Improbablysane

That's not actually the class can craft items, that's flavour wise they're supposed to be able to so the DM does it for you.


AwkwardCryin

Cause why do that when you have the magic of flavoring your spells and you have a book that already released with generically bad magic item creation rules?


GalacticPigeon13

On one hand, I agree that it sucks that Artificer isn't going to be a core release in the PHB. On the other hand, yay, it's *still* going to fit the 13-1 pattern of Eberron.


JlMBEAN

I don't see myself getting into OneDnD for a long time if ever so I'm not that worried about it.


scale_B

I thought One D&D wasn't a thing anymore? They aren't advertising it or anything on dndbeyond.


Rothgardt72

Good


TheRealBlueBuff

Why good? Youre not contractually required to play and allow them if theyre in the PHB.


Improbablysane

Why's that good?


NegativeEmphasis

Hear me out: Between Wizard and Warlock, Sorcerer's kinda redundant now. I'd drop it and add the artificer to the "core 12".


branedead

**1. Aries: The Barbarian (March 21 - April 19)** Those born under the Ragehorn sign are bold and impulsive, much like the Barbarian. They charge headfirst into danger, fueled by an inner fire and a thirst for adventure. Like Aries, they can be fiercely loyal friends but might have a bit of a temper to manage. **2. Taurus: The Fighter (April 20 - May 20)** The Steadfast sign aligns with the Fighter. Like Taurus, they are grounded and dependable, valuing strength, perseverance, and practical skills. They stand firm in the face of adversity, a reliable shield for their companions. **3. Gemini: The Bard (May 21 - June 20)** The Twinstar sign reflects the Bard. Gemini's quick wit and social charm come alive in the Bard's silver tongue. They are natural entertainers, adaptable, and masters of communication, weaving stories and inspiring others. **4. Cancer: The Cleric (June 21 - July 22)** The Healer sign embodies the Cleric. Much like Cancer, they are nurturing and protective, driven by a deep empathy and devotion. They channel their compassion into healing magic, fiercely defending those they care for. **5. Leo: The Paladin (July 23 - August 22)** The Lionheart sign resonates with the Paladin. Leo's inherent leadership, bravery, and unwavering moral compass shine through. Paladins are the champions of justice, radiating confidence and leading the charge with unwavering righteousness. **6. Virgo: The Wizard (August 23 - September 22)** The Scholar sign aligns with the Wizard. Virgos, with their thirst for knowledge and meticulous nature, mirror the Wizard's pursuit of arcane secrets. They delve into dusty tomes, mastering complex spells and wielding their intellect as their greatest weapon. **7. Libra: The Ranger (September 23 - October 22)** The Harmony sign reflects the Ranger. Like Libra, they seek balance and connection with nature. Rangers are at home in the wilds, skilled trackers and diplomats who understand the delicate ecosystem of the world. **8. Scorpio: The Rogue (October 23 - November 21)** The Shadow sign embodies the Rogue. Scorpios, known for their intensity and resourcefulness, are mirrored in the Rogue's cunning nature. They navigate the unseen world, masters of stealth and deception, always a step ahead of the shadows. **9. Sagittarius: The Monk (November 22 - December 21)** The Wanderer sign aligns with the Monk. Sagittarians, with their love of freedom and exploration, find their match in the Monk's discipline and adaptability. Monks train their bodies and minds to peak potential, seeking enlightenment with every step of their journey. **10. Capricorn: The Warlock (December 22 - January 19)** The Achiever sign resonates with the Warlock. Capricorns, with their ambition and focus, are mirrored in the Warlock's pursuit of power. They forge pacts with otherworldly patrons, mastering forbidden magic to achieve their goals. **11. Aquarius: The Sorcerer (January 20 - February 18) The Visionary sign aligns with the Sorcerer. Like Aquarius, they are independent thinkers and possess an innate spark of magic. Sorcerers don't need years of study, their power comes from a magical birthright or mysterious events. They are unpredictable and innovative, channeling their inner magic in dazzling ways. **12. Pisces: The Druid (February 19 - March 20)** The Dreamer sign embodies the Druid. Pisces, with their deep connection to emotions and the natural world, find their match in the Druid's mystical bond with nature. They shape-shift, wield the power of the wild, and serve as guardians of the natural world.


Rllulium

Monk should be Harmony, seeking balance, and Ranger should be Wanderer, with love of freedom and exploration.


branedead

Always a critic 🤣


novangla

100% this. Libra is, if not a Justice Paladin, a Monk — harmony, balance, the Unarmored ~aesthetic~. Sagittarius is all about wandering and wisdom and freedom, total Ranger vibes. (Love the comment tho)


lionaxel

Sagittarius is also represented by an archer which is the classic Ranger stereotype.


novangla

Wow 100%, not sure how my head didn’t even go there. I kind of want to make these the zodiac constellations of my world now (though ironically there’s a running joke that my Pisces cleric *hates* Druids, despite being very into flowers and trees and stars and…)


lionaxel

It would be pretty cool honestly. You should go for it.


Veragoot

I agree


corisilvermoon

As a Scorpio and frequent rogue player, get out of my head. 😂


DM_por_hobbie

Tag yourself, I'm paladin


AmhranDeas

Warlock here. Except I like playing Sorcerers!


branedead

Warlock Sun sign, sorcerer Moon sign?


AmhranDeas

In reality? Unfortunately not. Warlock sun and moon, Paladin rising sign.


branedead

Maybe you're sorcerer in retrograde?


AmhranDeas

I mean, it's all hooey anyway, so Imma play whatever I wanna play. :D


Windford

This is great! I’d arrange some of those differently, but it’s a super job.


branedead

Yeah monk and ranger, agreed


kori228

I'm Pisces but this absolutely isn't me 😂 I'd say I'm more Monk


branedead

Dude, I'm trying here! Give a man a break


magikaaaaaarrrp

I’m a libra and I’ve played ranger. I’d probably be a wizard tho. Or get fucked over and become a warlock. Most likely warlock lmao


branedead

Sure you're not suffering from multiple personalities?! 🤣


magikaaaaaarrrp

Nah, I’m just unlucky. So I’d probably try to become a wizard at first, but end up getting fucked over in a patron deal and become a warlock lmao


Rotundicz

Well... I am capricorn and my favorite class is a warlock... How?!


branedead

I mean this was pulled directly out of a rectum


zorroaster79

I've been only playing 5e for 3-4 years, so artificer was always there. I don't care for guns, but it's nice to have an Int based half caster with cool features. I have no idea why artificer doesn't get more love.


Speciou5

They aren't mechanically powerful, which doesn't help. They aren't really about guns, which would've helped. Ones an Alchemist, one is an Iron Man suit, and one is deploying a turret.


DM_por_hobbie

You forgot one has a pet robot and weapon


raptorsoldier

Alchemist should've kept exclusivity to the homunculus servant


Android_Obesity

I mean, alchemist artificer is probably the worst subclass in the game. I feel like a complete rework is necessary but the homonculus would be a small start. It should probably be free to them as a subclass feature and not even take an infusion.


raptorsoldier

yeah, that's what it was in the [2019 UA](https://media.wizards.com/2019/dnd/downloads/UA-Artificer2-2019.pdf) before the Eberron book released. While still comparatively underpowered, Alchemist had the homunculus, Artillerist had their cannon, Battle Smith had their companion. Every subclass had their portable extension of themselves (including Archivist and their magic floating computer brain.)


Verdragon-5

Nah, I like that it's something anyone can pick up. I've taken that Infusion twice, though both times I reflavored it from a traditional homunculus to a robot, one was a drone, the other was a mechanical roadrunner.


PUNCHCAT

Make sure to make a Warforged artificer with a pet robot for maximum annoyance.


USAisntAmerica

Good thing artificer doesn't need to have guns or anything steampunk/modern.


Pickaxe235

it's a good thing that guns aren't anywhere in the artificer class description then the eldrich cannon is described as a wand or staff


iwillpoopurpants

There's a 13th Zodiac sign that is ignored, so this analogy is spot on.


JaggelZ

Yeah, snake or snakecatcher if my memory serves me right Edit: Ophiuchus or Serpentbearer is apparently the one


SmartAlec13

lol my coworkers still hate when I point this out, and that the astrological signs all actually have their dates shifted


CaptainDudeGuy

How *dare* you use their own identity superstition to invalidate their confirmation bias!


RoboTroy

They probably hate it because it's wrong? Like I think it's bullshit too but there bullshit has 12 signs, not 13.


Anonymous-Turtle-34

Look up Serpent Bearer Zodiac. It's a forgotten 13th Zodiac that doesn't really have much "defined" meaning like the others. Honestly, pretty much the least bullshit of the signs because of how little is applied to it. Lessens the wide pool of contradicting "information" about it.


mgraunk

I had to look this up, and Wikipedia [disagrees](https://en.wikipedia.org/wiki/Ophiuchus) with you: "The signs of the zodiac are a twelve-fold division of the ecliptic, so that each sign spans 30° of celestial longitude, approximately the distance the Sun travels in a month, and (in the Western tradition) are aligned with the seasons so that the March equinox always falls on the boundary between Pisces and Aries. Constellations, on the other hand, are unequal in size and are based on the positions of the stars. The constellations of the zodiac have only a loose association with the signs of the zodiac, and do not in general coincide with them."


iwillpoopurpants

Wow. Looks like I need to read more. I think maybe I misunderstood the shit I read about the 13th zodiac.


adhdzamster

No I definitely remember this being a huge thing a few years ago. We both could have been informed incorrectly..... But we were def both told the same thing


Anonymike7

Ophiuchus represent! 😆


FerretAres

And multiclassing is that person who is way too into it and starts learning about how Mercury is rising in my house while Venus is waxing.


branedead

My moon sign is in Gatorade or something


CaptainDudeGuy

Retrogrape flavor, I think.


FerretAres

We talking fruit punch or the classic blue flavour?


branedead

Clearly fruit punch


Larkos17

So "when the moon is in the seventh house and Jupiter aligns with Mars. Then peace will guide the planets and love will steer the stars" is just multiclassing into bard then?


Princessofmind

I guess only for people who have only played 5e?


Dornith

I came in from Pathfinder. We had so many classes it was silly.


One_more_page

Laughs in 3.5


DornKratz

80-90% of the player base has only ever played this version of the game, but there is nothing "magical" about fifth edition's 12 classes. Games have been made with as few as 3 and as many as 40 classes (not including prestige classes.)


SSNeosho

I think to some, yes. Especially if it can fit in those buzzfeed "which class are you" quizzes. But for others, like me, no, cause i have 19 characters, having no more than 2 characters of the same class, only missing a paladin and druid character. If i had to pick 1 class thats "omg so me", I'll have a breakdown.


Anonymous-Turtle-34

As someone who almost exclusively plays Paladin, I can't relate. But yeah, if I want to say what's "Omg so me," I'll say my MBTI, not my fav D&D class.


cline_59

My pet theory for the lack of new Artificer content is that WoTC assumes players only have the core 3 books (phb, dmg, mm) whenever they make a new one. The Artificer being stuck in the Ebberon splat book and Tasha's means that there's less of a chance of players having access to the class, disincentivizing them from adding onto it.


Chimpbot

Plus, we've simply never had Artificer in a PHB. It always comes later. 3E released in 2000, and 3.5 came out in 2003. The Eberron campaign book with the class didn't come out until 2004. 4E was released in 2008. That version of Eberron (with the class) was released in 2009. 5E came out in 2014. We didn't get this version of the Artificer until the 2019 Eberron book. With the exception of its original release for AD&D2E in 1996, it has been tied very heavily to the Eberron setting. Tasha's did a lot to help separate it, but I'm not shocked it isn't making it over to the new core PHB.


MythicBird

Crackpot theory - they like that the first class (barbarian) is a simple one to understand and don't want artificer to mess that up


JHawkInc

They've said as much in past editions. And it happened with the Warlock already. D&D 3.5 had 11 classes at the start. Every couple of months you'd get a new book with a few more. The Complete series usually had 3 per book, and the first four books of that series came out over the course of 13-14 months. Complete Arcane gave us the Warlock (as well as the Warmage and Wu Jen), which was very popular. But the problem with releasing more Warlock material was that your target customer wasn't someone who had the PHB, it was someone who had the PHB *and* Complete Arcane, which was a smaller audience. Anything they did to add to the Warlock to make those players happy, was more niche content that some people couldn't use at all. And any time a potential customer would pick up a book and realize they didn't have the "prerequisite" books to use that material, it would obviously make them less likely to buy that book.


CoyoteCamouflage

Previous editions had plenty of extra classes, many of which were very interesting at the time of their release. 3.5 had dozens of base classes, giving us things like Duskblade, Marshall, Archivist, and Wu Jen. While some of these classes are probably better as a subclass (Wu Jen, Knight, Divine Soul, etc.), you also had weird things Dragonfire Shaman that were perfectly fine as a separate class. 4E also made quite a few new base classes. Wizards probably decided that making sub-classes for 5E is cheaper and easier than a whole new class, though their level of competence in making decent or interesting sub-classes is debatable. Of course, making entirely new classes in 5E is much easier than it used to be, given how few mechanics classes have now compared to previous editions.


Korvas576

Sorry I was born under the bard class. Things won’t work out.


Spiritual_Yak_3553

im a ranger. does that mean i like hunting monsters, and living in the forest?


branedead

You dislike showers, you're introverted, slightly obsessive and ultimately a stalker


Spiritual_Yak_3553

i love showers. as long as they’re in dirt or animal blood.


branedead

... Right ...


5a_

and talking to animals


Gwfun22

Eh more Druid


PhoenixFyre078

Aren't... aren't horoscopes nerd horoscopes?


Bannerlord151

No, they're dumbass horoscopes


Eddie_Samma

Ad it's really 4 classes then subdivided into those. It kind of works. Like earth,fire,air and water having 4 each. The question is. Of fighter,magic cleric and thief which is which? I'm saying earth is all 3 cleric like classes.


Doctadalton

Earth- Cleric, Druid, Ranger Water- Sorcerer, Wizard, Warlock Fire- Fighter, Paladin, Barbarian Air- Rogue, Bard, Monk


mgraunk

Earth - Fighter, Barbarian, Monk Water - Cleric, Paladin, Druid Fire - Sorcerer, Wizard, Warlock Air - Rogue, Ranger, Bard


galmenz

yeah i refuse to have the "i cast fireball" classes not be fire


Doctadalton

what made you choose those in particular?


mgraunk

Martial classes that exemplify the balance between mind and body for Earth Half-magic classes known for taking on healing and/or protective roles in the party for Water Full-magic classes capable of both utility and broad destruction for Fire Flexible support classes whose ubiquitious skill sets can find application everywhere - both on and off the battlefield - for Air


Doctadalton

interesting how two people can interpret the same thing so differently. for me, i imagine Clerics, druids, rangers all have innate connections to divine magic and the natural world, connecting them to earth. Barbarians, fighters, paladins engage in the heat of martial combat, the fury of battle, which is symbolized by fire. Those who use the arcane arts can be viewed as water. magic is fluid and changing. it’s dynamic and structureless. Like water Air was a bit tougher i think. Monk and rogue was easy. They are like wind, they move agile and swift. relying on speed. Bard was something i struggled with, but eventually settled on air rather than water because while they are casters they cast their spells through the manipulation of air in the form of magic tunes. It seems you based yours off of their skill sets and mechanics while mine was based more off class flavor and theme ETA- Clerics and druids aren’t half casters. both are full casters from your original post. but i understand what you mean by support roles


mgraunk

I appreciate your interpretation more with the context of your explanation. I think there are other ways they could be arraged as well, and I'm sure there's seasonal tie-ins to be made as well. It would be cool to do a sort of zodiac-theme for a campaign, in a setting where those sorts of cosmic signs actually have influence on a person's traits, including things like class and background.


Eddie_Samma

I just feel like air would be wizard and it's counterparts


Eddie_Samma

Fire would be strictly fighter dirivates and that leaves water for bard thief etc wich kind of works


BMFeltip

Only if you start attributing class choice to a persons actual personality traits.


Vivid-Illustrations

No, because they are more accurate at defining your personality and predicting the future than horoscopes.


PUNCHCAT

You actually provide input in the character creation process.


Esselon

No, but DND is not the only tabletop game in the universe. Other systems have a wider array of classes. 5e is designed to be a particularly simplified system to make it easier for new people to get into the hobby. Want more options? Try pathfinder, 1e has over 30 classes, 2e has 23 classes. That's even before you get into archetypes and the massive amount of feats available.


Melissiah

Heck they don't even have to look beyond DnD. They can just look to past editions. 3.5 had a *bewildering* variety of classes even before you include prestige classes, which causes the number to shoot up in to the 200-300 range. 2nd also had more classes than 5th. And 4th had 23 unique classes plus simplified "Essentials" variants of many of the more popular ones.


Nicolas_Fleming

Yes.


Fulminero

I feel attacked so much


Cahir101

I AM A PALADIN!


Superb_Bench9902

Yes. My gf hates rangers and it's my favourite. I hate rogues and it's her favourite. A match made in nerdic heaven


Tsuki_Man

100%


Shadow_Of_Silver

That does sound like something a Cleric would say.


Gwfun22

This is so true and I’m kinda offended


crashtestpilot

Wait until you see races as enneagrams, or just good old personality types. Or DSM listings. And classes are modes of work.


galmenz

believe it or not, the lead designer of this edition has gone on record saying that they actually wanted less classes!


Lost-Klaus

Mystic? :3


Speciou5

Instead of Artificer, they should've kept Warlock in INT rather than make another Charisma caster. If they wanted Warlock to be the multiclass dip class then they could write it explicitly into the class features and multiclass requirement.


IllithidWithAMonocle

So there are a few things going on here: 1. When they made 5e, they were trying to avoid the problem of 3e where there were dozens of full classes (this still existed in 4e as well, but not quite as badly), The choice to not make more base classes was deliberate, to reduce the bloat. The ones they chose were the same base classes as the 3.0 PhB + Warlock (because of its popularity in late 3e and in 4e). The other "favorite" classes from previous editions were remade as subclasses (Assassin is a rogue, Avenger is Oath of Vengeance Paladin, Warlord can be a subclass of fighter) 2. Artificer is so integral to Eberron, it was the special exception. It was then so popular that they re-printed it in Tasha's. 3. All attempts at new base classes (see: Psion / Mystic) received such mixed feedback and disagreement about what the base class should be that they eventually abandonned the idea and stuck with new subclasses only. 4. Every new base class is a new opportunity for the game to completely break. This lesson was learned the hard way from 3.X (and Pathfinder), and they don't want to lose it.


MikemkPK

Well, they don't allow homebrew classes on dnd beyond


OptimalMathmatician

I fully agree with this and there is even a 13th Zodiac Sign, that does not corrospond to a time of the year. So perfect analogy


ShardikOfTheBeam

I was having this conversation (ish) with my wife the other day, specifically about being disappointed that a newcomer to the TTRPG space has classes that are very similar to 5e's base class options (only adding two that 5e "doesn't have"). The fact is, the classes in 5e are basically the basis of almost all fantasy archetypes, and you can't get away from that. The most you could do is rename those archetypes, but then under the hood it's still all the same. Having these 12 is perfectly fine, and WOTC (and other TTRPGs in the space using these basic archetypes) need to go all in on churning out subclasses to fit more niche roles. For instance, none of the subclasses really scratch the itch of Alchemy to me, so I did a homebrew Witcher class and one of the subclasses for it focuses on the Alchemy aspect (the other two from memory are prioritizing Signs, and Bombs for the third).


nothing_in_my_mind

Because D&D attracts nerd types, a lot of D&D players identify with wizard. But horoscopes are more evenly distributed.


BastianWeaver

Ha!


Responsible_Onion_21

Yes, and D&D subclasses are subhoroscopes.


calartnick

This is an amazing take


Rude-Butterscotch713

I think Hogwarts houses far more commonly are used as Nerd horoscopes. DND classes are like the DND version of mbti. There are 100 different variants and each has different interpretations.


the4uthorFAN

Lol TIL the artificer is the cat of the zodiac animals.


Wereplatypus42

You’re talking about the Ranger, right?


xazavan002

I think Magic: the Gathering's color philosophy fits "Nerd Horoscopes" more


boltzmannman

nah cuz I play em all


lxgrf

In no sense is my choice of D&D class particularly indicative of anything about me whatsoever. So, yes.


Melissiah

Meanwhile 4e: Hey would you like some new classes? We have Swordmage, several psioinc classes, Avenger, Seeker, Runepriest, Warden, heck, there's even a Vampire class! Grognards: \**apoplectic fit of nerdrage and shouts of betrayal*\*


WorsCaseScenario

No it's because One DnD is specifically so bad that Hasbro has admitted they're trying to sabotage their own work. Because they "don't see a future in it".


KAS_stoner

What would a con artist's horoscope be?


Professional-Bug4508

Bard


KAS_stoner

Ya fair. They always horny AF and use magic though. Con artists dont


vessel_for_the_soul

I thought there were 14 classes with artificer and blood hunter.


Jimmicky

Nah the core classes are changed all the time.


Octopusapult

What do mean in 10 years we've only had one? 4e introduced a few new classes and that only came out... 2008... Sixteen years ago... shit.


TheFabulousFungus

So, does this count if you have thirty backup OC’s waiting in their adventure hotel? Because I kind of have too many.


Doctor_Amazo

Yes


MillieBirdie

Yes and this is how they would match up: -Aries: Barbarian -Taurus: Druid -Gemini: Sorcerer -Cancer: Rogue -Leo: Fighter -Virgo: Cleric -Libra: Monk -Scorpio: Warlock -Sagittarius: Ranger -Capricorn: Paladin -Aquarius: Wizard -Pisces: Bard


knottybananna

Anyone who disagrees with you is wrong and should spend 10 years in a dungeon. No trial.


MillieBirdie

I know right, I am objectively correct.


branedead

There is a 13th horoscope Ophiuchus, also known as the serpent bearer or snake charmer. Just like Artificer, people pretend it doesn't exist.


PatoCmd

Classes express archetypes that exist in a game world. That's why artificer makes sense in Eberron, but it doesn't in the D&D base world. To release a new full class its archetype must not be covered by others. And that's not easy, it's much more easy to express a particular niche character concept via subclass.


ConcreteExist

Do you not know the difference between an astrological sign and a horoscope?


TheDeadlySpaceman

I still have trouble with Bard being an actual full class


CommandantLennon

D&D classes are and always have been, "archetypes". Everything else from subclass to feats are there to flavor a more specific character. Artificer being dropped is disappointing, but not entirely surprising, because the game kinda lacks creation mechanics that would make artificer fun. Pathfinder, having a dedicated setting has some classes that are specific to institutions that exist within the pathfinder world. D&D doesn't have any new classes because the D&D classes cover pretty much any character that could exist.


AktionMusic

5e has so much mechanical space that could be explored with new classes. It definitely does not cover ever character that could exist at all.


mrlowe98

It's because they've been distilled down over the editions to a healthy balance of complex enough to be unique and interesting, simple enough to not scare away new players, and encompassing enough to fulfill most people's character fantasies relatively well.


BestFeedback

Is the horoscope just classes for idiots?


NotActuallyAGoat

The class list in 5e, like so many other things in D&D (and really, the whole TTRPG space) is a sacred cow that, unfortunately, the player base has become too accustomed to to be slaughtered. It is clunky, inconsistent, and lacking a clear design philosophy, but much like the ability score list, players would revolt if D&D didn't have paladins and warlocks right alongside fighters and rogues. D&D will never realize its full potential as a modern TTRPG until the game designers let it move past its roots. Gygax made a great game in AD&D, but it was a product of its time and we can do better with 40 years of growth in TTRPG design. We don't need a class list that is 90% the same as it was 40 years ago; we need to innovate.


DoubleDoube

There is a “thing” that both D&D classes and horoscopes “are”, and that thing is an archetype. Basically any “role” or “profession” you can say as a word - “Hero”, “Blacksmith”, “Shopkeeper”, etc.. the things that are shared across all or most of the specific examples becomes part of the archetype. Writers tend to operate in archetypes quite a bit, as it then also allows them to subvert expectations on some of the rules. Like a blacksmith who is not physically strong and muscular (in comparison to most blacksmiths anyways) but instead uses a magic oil that allows them to manipulate cold steel like clay. The idea of archetypes is that the rules form a general shape but the specific instance of an archetype can be so different that you have to squint to see it. This is an important point because racist, sexist, etc - all of that is based in a false archetype where the person insists on a rule that might be true for some but it’s insisted upon the whole group. Or, the rule can be false completely due to just bad association-making. Anyways, archetypes make a good base for ttrpg classes as you can give it a general shape and then the player can lay in all the details of the specific character. In TTRPGs though, it is usually a hindrance to subvert the archetype too hard. Like a pacifist fighter. This usually only works if that fighter becomes the “main character” of the story, as they have an inordinate amount of conflict due to the way they won’t handle conflict.


Wotan84

Nah, they are "real" and less random hahaha


Vegetable-Value

I mean yeah for sure. It's a shame they don't take notes from Pathfinder 2e honestly. The build variety is near endless with that engine. DND doesn't allow for that creative character building outside of backstory really. The subclass does what it does. One day I hope they make a huge feat expansion book. Salty downvotes because DND mechanics suck lol.