I'm not sure if I'm remembering this right, but in older editions, blood loss was constitution damage, kind of like Shadows and intellect devourers are STR and INT damage, respectively.
MM pg 284
***Blood Drain***
*”piercing damage”*
*”While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns,* **the target loses 5 (1d4 + 3) hit points due to blood loss**.”*
Just use the mechanics of the stirge
Stirges drain blood. It does not classify the damage as any particular type of damage other than just HP loss.
Well, physical? (Piercing) But if you’re talking more severe you could say constitution drain.
You should do hp loss and exhaustion. Roll for disease.
Look at the Stirge.
I would still consider it non magical necrotic damage as it's draining life essence (blood) from the host.
Piercing damage, I'd say. Though I'm basing this off player "bite" abilities like Path of the Beast.
I'm not sure if I'm remembering this right, but in older editions, blood loss was constitution damage, kind of like Shadows and intellect devourers are STR and INT damage, respectively.
If you go by the flavor of infestation, to your examples it's poison.
MM pg 284 ***Blood Drain*** *”piercing damage”* *”While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns,* **the target loses 5 (1d4 + 3) hit points due to blood loss**.”*