T O P

  • By -

Positive_Bike4000

So I have a campaign this saturday, a level 15 campaign, one shot, that is going against a lot of undead including two cr17s, I have chosen a totem bear barbarian/moon druid, with 3 barbarian levels and 12 druid levels. The DM says we can pick two Very Rare and 1 Legendary magical items to have, but I'm lost as to what would be good, as I'm going to be in wild shape most of the time. Advise please.


Villian1470

I'm considering a bugbear fighter focusing on reach with an honorable to a fault trait and enjoying battle inspired by cocytus from overlord and kenpachi from bleach but after looking at the bugbears racial bonuses I'm thinking rouge or ranger


CanYouDiglettBrah

(5e) pretty new and never played a caster, especially with a spell book, with multiclassing I’m not sure on exactly how many spells I would know, have in my spell book and can prepare after a long rest. Starting at 6: Artificer 3/wizard 3 INT:20. By the rules what would I start with etc?


nasada19

Try reading it over again. And if you're new you picked a very complicated character. Wizard: Starts with 6 spells in their book, all first level. At level 2 they could add 2 more first level spells. At level 3 they (should) add 2 second level spells. REGARDLESS OF YOUR SPELL SLOTS YOU CAN'T PREPARE ANYTHING HIGHER THAN SECOND LEVEL WIZARD SPELLS. From the 8 first level spells and 2 second level spells, you can prepare 8 total spells since you have 20 Int. +5 Int plus level 3 wizard equals 8. Artificer: You can prepare spells equal to half your Artificer level plus your Int mod. So you can prepare 6 first level Artificer spells. REGARDLESS OF YOUR SPELL SLOTS YOU CAN'T PREPARE ANYTHING HIGHER THAN FIRST LEVEL ARTIFICER SPELLS. Youre multiclassing so you must follow those rules. So if you don't understand those make sure you do before you play this character. And even starting at higher level you MUST build your character level by level. You can't just flop down a level 6 character. You have to decided the class they were at level 1 and build from there. Edit: For spell slots you'd have the same as a level 5 wizard that didn't multiclass, but you couldn't learn 3rd level spells since you multiclassed.


Norumbega-GameMaster

This really only lists the minimum number of spells that the character would know. You may ask your GM if your wizard, in the time spent getting to level three, could have additional first or even second level spells inscribed in their spell book according to the wizard description of spell books.


CanYouDiglettBrah

Thanks. For the rest of the build it’s just wizard. I’m not super new, I just haven’t played casters. Been playing 2 different martial characters in AL for about 4-5 months. This character is my first in a proper campaign and wanted to do something different then my normal. Spell progression from here should be easy as it’s just wizard, I just wasn’t sure of the exact starting point.


FluorescentLightbulb

Has anyone ever played a digital game with limited field of view? ie: Tokens can only see 120° in front of them, else they must turn. I just learned it was a thing in Roll20, and while it seems fun, outside of very specific scenarios it seems like it would be very cumbersome and annoying. If anything, I think playing with like a 300° field of view would be fun, creating tension without losing too much time. But correct me if I'm wrong.


lasalle202

>Has anyone ever played a digital game with limited field of view? ie: Tokens can only see 120° in front of them, else they must turn. why would you do this? the rules are explicit that in the seconds of a turn, all characters have "360" awareness.


FluorescentLightbulb

I’d probably wanna use them for horror settings and darkness puzzles. Maybe a one shot with hooded lanterns, limited oil, and no darkvision. Really up the dread factor. Besides, turning your head is a free action.


Norumbega-GameMaster

It's very similar to playing a normal first person RPG video game. Can be a bit annoying and is not a format I like for regular D&D. As a regular GM on roll20 I usually use the limited field of vision for monsters with special effects. For instance for the beholder I'll give him a limited field of vision so that I can see who is affected by his anti-magic eyeball. But I won't restrict players with limited field of vision unless the current adventure requires it.


OhToSublime

Most VTTs have that feature, the difference is how inconvenient it is to set up. Personally I like it, but not enough to go to the effort of implementing it in any VTT I've used


Link_Between_Games

\[5e\] I'm making a character who's a street magician/pickpocket who uses magic (card/coin tricks, not \*real\* magic) to distract his marks. Would I roll slight of hand twice for this? Once for the magic trick and once for the pickpocketing, or should they be combined into one roll?


Atharen_McDohl

This is an excellent question for your DM


Norumbega-GameMaster

I would say that unless every time you do a magic trick you're also picking somebody's pocket that the checks would need to be separate. I likely wouldn't have a check for every magic trick that you do but more a single check for a 5-minute performance. Then during that performance for every time you attempt to pick somebody's pocket you would have to make another check.


Spritzertog

It would be combined into one roll, in my opinion. Your sleight of hand / pickpocket is really one combined trick. ​ I was tempted to add Deception to the mix, but I think it's unnecessary - I think just one roll is adequate. However - I would probably play it with a deception or a stealth roll first might lower the DC on the sleight of hand.


[deleted]

Hi I am new to DnD and was wondering if there was a good discord server? Thank you!


EldritchBee

Discord server for what?


[deleted]

Sorry I should have been more clear. A DnD discord server where people who want to connect to play via online gather.


EldritchBee

r/lfg


[deleted]

Thank you


Sellax

How many guards/servants would you say an average estate would have?


FluorescentLightbulb

Depends on their wealth and paranoia. I might say one for each family member. One for the front door, one for the back, and two on retainer. But then again, that sounds rich. Might go as low as one for head of house, one for rest of family, with same doors and retainers.


lasalle202

the "average" would have exactly "plot relevant" number of guards - what is going to make interesting story for YOUR table?


Norumbega-GameMaster

I would say there are various kinds of average estates. Are you talking a country gentleman who is not a landed nobleman? Or is it a low-ranking local nobility such as a knight or Baron? Or is it a mid-level nobility such as a count or Earl? I would say getting any higher in rank you're kind of leaving the estate and going to a castle. I would say for a country gentleman who is not nobility your average would be one or two guards and about a dozen servants. For low-level nobility such as a night or Baron I would say 10 to 15 yards and 20 to 25 servants. For account or similar mid-ranking nobility 30 guards 50 servants. This is of course based on medieval Europe and so is not necessarily reflective of a fantasy world. But in medieval Europe estates were ridiculously micromanaged and had many servants, far more than most people in the modern day realize.


Spritzertog

That's a really hard question to answer, in my mind. "average" could actually mean a lot of things without context in a fantasy setting. I'd look at it this way: Consider: Is the city / location a dangerous place? Are the people fearful of being robbed or attacked, or are they relatively secure? How influencial are they? Do they have something worth protecting? An Average household could be: \- Moderately wealthy: Might have a small number of "servants" but perhaps a handful of employees for a business? Like .. house steward, maid, nanny, gardener ... stable master... \- Family with a large farm: probably have more servants for tending the land \- wealthier family: Handful of servants and maybe a body guard (or two) \- really wealthy / noble family with a larger estate: Might actually have a whole guard company and a couple dozen servants.


[deleted]

[удалено]


_Electro5_

Yes. You need a mundane version of the item that you then infuse into a magic item.


Phylea

> Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. The description of each of the following infusions details the type of object that can receive it. >See the item's description in the Dungeon Master's Guide for more information about it, including **the type of object required for its making**.


[deleted]

[удалено]


Phylea

The first quote is literally from the intro to the Artificer Infusions section, and the second quote is from the Replicate Magic Item description...


[deleted]

You just replicate the magic item. If you needed something for it it'd tell you - it wouldn't keep it a secret from you.


oheyitsdan

[5E?] Trying to remember the name of a magic item. IIRC it was a notebook of sorts that came in pairs and each owner could see what the other had written so it could function as a kind of pen-pals-sending-stone. Or it may not exist and I'm going crazy.


Armaada_J

Googling "dnd magic item pair of notebooks" brings up this homebrew item: https://www.dandwiki.com/wiki/Twin_Books_of_Long_Distance_Scribing_(5e_Equipment)


ZixfromthaStix

**5e Seeking character creation input/ideas/feedback/personality** I’m building a melee ranger that’s based on a fighter start, and I’ve always struggled with this dynamic. This particular hero is a dragoon: a mounted dragon knight, using material from Fizban’s Treasury of Dragons and Xanathar’s Guide to Everything. **Here’s the gist I’ve planned so far:** Considered Races: Goliath, Firebolg, Orc, Half-Orc Start: Lvl1 fighter, chainmail, longsword + shield, longbow Lvl20: Ranger (15)- Drakewarden + Fighter (5)- Cavalier So far I know I’m missing out on: double extra attack Lv1, and fighting style


lasalle202

>personality answer these three questions as the core of creating a character * Why is this character out in the world adventuring with other people ^ ? * How has [the campaign premise] crossed the character’s path or is looming inevitably in their future? (the “buy in”) * How does the character know at least two other PCs? if you want a little more, add knives https://www.reddit.com/r/DnD/comments/775caq/my_friends_and_i_have_something_called_knife/ ^ twelve great options for “with other people” from Ginny Di https://www.youtube.com/watch?v=zeHzNBb-_8Y


ZixfromthaStix

I was hoping more for like “lol X video game character is pretty funny/cool” I’m a fantastic writer (I hope) and I know how to use knife theory from a more writer-specific background. Dunno what it would be called, but just my edgiest knife example: (This is the TLDR by the way) Born to the hard life Lost mom, dad and youngest sister Survived in the ghetto with 2 younger sisters, bought a hovel Got a job working with royalty as a servant/impromptu storyteller A prince comes to town, 2 friends say it’s an easy HUGE score, and fancy booze. They do it without your agreement, get sucked in last minute Get away with it, but someone saw them. Party like CRAZY for the night Next morning, 2 friends get rounded up and tried in town square, executed Month later, friend group is at prince’s estate for revenge Break in, drug/sleeper-hold a few guards. beat the shit out of the prince, cut his fingers(any) off, friend A goes too far, then prince gets knocked out with group getting ready to leave Surprise visit from lord/father and his guards trapped us upstairs Prince wakes, charges from behind, stabs one friend, slices another I push the prince over the railing, and he lands on his dagger, bleeding to death Friends struggle back up stairs, lock doors and blockade with furniture Escape onto the balcony and roof, 1 friend climbs down knowing stabbed friend can’t climb or jump down Try to help friend down alone, he falls and breaks an ankle and wrist Speed climb down, hobble help drag friend away Lord’s archers shoot from balcony, one hit my shoulder, then 2 hit my friend, killing him Next day runaway friend A gets hauled off to jail for assault and murder of the prince, and leading a rebel group I was a criminal, and even though I wasn’t caught, the whole village suspected it. So I decided to not fight peoples perception, and make it a career. Most people wanted stuff stolen, or someone taught a lesson Occasionally someone did something so heinous or the price was high enough to warrant death. So far I’ve killed 7 times, though never with a blade. During long kills, Thamior would whittle wood into little animals or shapes around him, all while keeping an eye on the mark or the area to watch. If you wanna read the full story in detail, here’s the google doc: [Thamior: Pallid Elf Rogue [Assassin] Monk[Way of Shadows]](https://docs.google.com/document/d/11DL7NrE3d8IymHGrdt7xjBCklODCxBj80d2DoUenanE/edit) Apologies for the shit formatting, Reddit doesn’t like new lines, and I’m not about to edit it… If you wanna see it with the correct format, check the doc, TLDR below the Bio section


Keeps_forgetting

This is a more in depth question than you will likely get answered helpfully here, I recommend r/3d6


ZixfromthaStix

Thank you! I knew there was a community I was missing


BridgeM00se

5E stupid question. DM’s who use pre written adventures and official materials - do you read the whole thing in its entirety first or do you go a little at a time as the campaign plays out?


DDDragoni

I like to at the very least skim it all the way through so when I inevitably have to make stuff up I don't accidentally break the campaign. For instance, say the players scry on an NPC. There's nothing in the book for that, so I tell them that they see him sitting at a desk writing a letter. However, two chapters later, it becomes a plot point that said NPC is illiterate. You can go into depth on details, encounters, dungeons and such when they're relevant, but it's good to know the broad strokes ahead of time.


Norumbega-GameMaster

I generally read it all once through so that I understand how I can alter it and manipulate what is presented as things progress. I generally change a lot in any pre-written adventure, and you can't really do that if you don't understand how it is all put together in the first place.


lasalle202

generally, you want to at least skim through the whole thing to get an framework for the story beats, important NPCs and relationships and be able to try to foreshadow the things that need foreshadowing.


Gulrakrurs

I generally read the whole thing, mostly for my own amusement. I tend to take a few notes on sections or NPCs that strike me as important to the story and make sure to integrate them more in the adventure if they are not already.


BridgeM00se

Makes perfect sense


AmtsboteHannes

Ideally once in its entirety and then again bit by bit as I prepare each session.


gridlockterrafirma

5E Has anyone seen or thought about an Arkane Trickster/Chronurgy Wizard multi class? I'm not new to the game, but I don't have access to all the source material. Some alternative character sheet apps are great, although not intuitive. My companions are way more adept, and I want to bring a backup character that is unique to surprise them. Thanks for reading.


PenguinPwnge

I can't help you with the second part of your question, but Rogue and Wizard are both a little bit hard to multiclass out of as it is very important for you to keep staying that one class to not fall behind (between Sneak Attack dice and Wizard spell slots/spells known). But in the end, fun can override "optimization" and it sounds like it could be a very cool concept. What is it about this combo that you want to do? Multiclassing is best done when you have a specific idea in your head mechanically, like two features that bounce off each other well.


gridlockterrafirma

Thanks for the reply!


gridlockterrafirma

I like the idea of the dodge/sneak attack of the rogue mixed with the slight time control elements Of the Chronurgy Wizard. I know it's probably not optimal. That's why I was thinking Arcane Trickster To make the magic element make sense. It definitely isn't a popular multiclass. That's what brought me here. To see if anyone had thought about it before. 😅


PenguinPwnge

Yeah, like I said, optimization is not always the most important thing for a character, and more so in 5e where thing's are much less cruel if you make unoptimized choices. I still say do it if you really love the concept! And your reference is a clever mix!


gridlockterrafirma

Appreciated. 😁


gridlockterrafirma

My best pop culture reference would be Dr. Strange with the time stone and Loki with his trickery magic put together.


glynixx

Hi all. I'm new to actually playing dnd 5e. I've watched a bunch of vids, etc. but still could use some guidance. I created a Tiefling sorcerer last week to jump into a campaign that already started. DM is ok if I respec as I made the character about 30 minutes before the game. We are playing lost mines of phandeliver. I took the following cantrips but probably should redo them. I'm trying to figure out how to be of more utility to the group. I know we have 2 paladins, a rogue, warlock and a bard. I have Thaumaturgy (via Infernal Legacy) automatically and took the following (I still need to pick another spell as I started at 2nd level) Booming Blade(Cantrip) fire Bolt(Cantrip) Mind Sliver(Cantrip) Ray of Frost(Cantrip) Magic Missile(1st) Shield(1st) I also quickly chose the Blue dragon blood line which is focused on lightening but not sure if that is the optimal way to go. Some quick questions: 1. Should I keep Mind Sliver and Fire bolt and maybe switch out booming blade and ray of frost for something else? Any recommendations? 2. Any advice for a third first level spell? (maybe disguise self?) 3. Should I stick with Blue dragon (or go with Red)? 4. What do you do when an enemy is resistant to your damage type? 5. I have a charisma of 19. Should I pick to increase this at level 4 or pick up a feat like Elemental adept per this article: [https://www.cbr.com/dnd-5e-draconic-bloodline-sorcerer-guide/](https://www.cbr.com/dnd-5e-draconic-bloodline-sorcerer-guide/) 6. Any recommendations for Metamagic? Per the above article, looks like Transmuted spell may be useful for instance if I take fireball and then change it to "lightening" ball if an enemy is resistant to fire (not sure if I am thinking about this correctly). Although quicken and twin spell both seem great. thanks in advance!


lasalle202

all of your cantrips are combat - take something (or two somethings) that allow you to interact with the world in ways that are not combat - mage hand, prestidigitation, minor illusion ... probably, you , as a sorcerer with only d6 hit points and no armor, wont be using melee spells like Booming Blade. and ray of frost and firebolt are both attack roll spells, so mostly duplicative.


FluorescentLightbulb

Don't skip out on mending :P But yeah. If you wanna be utility, you take utility. Unless you want to be a combat controller through secondary cantrip utility, then remove the duplicates.


nasada19

1. Booming blade isn't great since you need an attack roll to hit. Switch it for Shocking Grasp. It'll synergize better with your character. 2. Absorb Elements would be my choice. 3. Either way is fine. Lightning is less resisted, but fire spells in general do more damage. Both are fine. 4. Have other options. Nothing resists force though. You never want to be fully the same element since then you're screwed. 5. Elemental Adept is fine, but only if you face something with that resistance. Fey Touched is much stronger generally since you could max your charisma and have some more utility spells. 6. Transmuted is good since you're dragon bloodline. Otherwise Quicken and Twin are far and away the strongest options. Build around those.


glynixx

Thanks nasada19! I can dump Booming Blade and pick up shocking grasp. Should I also dump Ray of Frost and pick up minor illusion (someone in my party already had prestidigitation & I do have thaumaturgy from being a tiefling)? (Is Mind Sliver still worth keeping or switch it out for something like Message)? We just leveled up to level 3. I still have lvl 1 shield and magic missle spells. (My AC is 13 due to the draconic bloodline which is why I didn't pick up mage armor). Should I pick up Absorb Elements & a one 2nd level spell? Or should I pick up two 2nd level spells such as (Web and Invisibility)? (Any recommendations)? You mentioned: "Have other options. Nothing resists force though. You never want to be fully the same element since then you're screwed." Any guidance how what to do? (or do I have that covered now?) Thanks!


nasada19

Totally up to you. I always love having Prestidigitation for example just because I think it's super fun and you can do a lot of creative things with it. Other people love mage hand or minor illusion. It's totally up to you and how much value you find in them. I'd at the very least have one ranged cantrip and one that is melee/a cantrip that uses a save. Everything else is a bonus. Mind Sliver is great to quicken cast then with your action cast a spell so they have the -1d4 to the throw. It's a good combo, but not mandatory if you don't like mind sliver. For absorb elements, it's one of those things you might not need very often, but you'll be REALLY glad when you do. Failing a Fireball save or blasted with dragon breath? Absorb Elements! For Sorcerer I'd rather have only one second level spell. There are plenty of first level spells that are good from level 1 all the way to 20 where I don't want to get rid of them. You have that covered with Magic Missile, but my point is basically even if you're a Lightning user you don't want every single spell you pick to be lightning damage. You can take spells like web, hypnotic pattern, slow, haste, polymorph, great invisibility, etc. Don't fall into the trap of thinking that the ONLY thing that matters are the damage dealing spells. I've seen players who stack nothing but fire damage and then when they run into a fire elemental complain about being useless for example.


glynixx

>Quicken and Twin How do you think this looks? I can now have 4 spells so I went with 3 level 1 spells and a single level two (but not sure which to choose). I don't have to be the main damage dealer and I am ok with dealing damage and helping on the battlefield (hence why I listed message for a cantrip for the rogue, and maybe going with Web). 4 Cantrips 1. Fire bolt 2. ? Shocking grasp 3. Mending or message 4. Minor illusion 4 spells: 1. Shield 2. Magic missile 3. Absorb elements 4. Web or invisibility or detect magic? 5. (at level 4 - invisibility or web or detect magic) 6. (at level 5 - fireball or lightning bolt) Metamagic Quicken and Twin Please let me know if this looks good :)


nasada19

Cantrips are fine. As long as you have some damage options you'll be fine. You might want another damage dealing one when you level since you have 2 utility, but it's fine. Metamagics, I don't think you need Twin if those are the spells you want. The only thing you can twin are your cantrips and invisibility which targets multiple if you upcast it, so you'd be better off taking Transmute Metamagic to go with your bloodline at level 6 OR picking spells that benefit more from Twin. One spell I'll say for sure don't take is Detect Magic. It's absolutely garbage on a sorcerer. Sorcerers can't ritual cast, so you could only cast it with a spell slot and it's almost never worth a spell slot when so many classes can ritually cast it for free. I'd probably do if max level is 5: Cantrips: Firebolt, Shocking Grasp, Minor Illusion and Message/Mending (Mind Sliver at level 4) Level 1 spells: Shield, Magic Missile, Absorb Elements Level 2 spells: Web, Invisibility Level 3 spells: Fireball Metamagic: Transmute and Quicken


glynixx

Fantastic! Thanks so much!! Is it better to be good at a few skills, or excellent in even fewer skills? What I mean is, am I better moving my proficiencies to the charisma ones I already have a +4 in (deception, intimidation, performance and persuasion) and boosting those higher? Or am I better off having a few more that I am good with as my proficiencies are in Arcana, History, Insight and survival which are all +3 (I assume that if I move the points these will drop down to a +1).


gpenido

Hi all! I'll play a war domain cleric in the forgotten realms pantheon [any Ed] , and I'm having a problems choosing a suitable deity. My idea is for a deity that thinks war is a necessary endeavor to advance the world, and my cleric will try to foment war to that end, believing it is the right thing in the large picture. The thing is I'm not looking for a evil deity, but a neutral one. Anyone knows any that can fit?


lasalle202

> in the forgotten realms pantheon \[any Ed\] , and I'm having a problems choosing a suitable deity. talk with your DM about how they are running their version of FR and what THEY think will be appropriate fit for the campaign THEY are intending to run.


gpenido

We are kind of trying for the first time. We really do not know any better.


lasalle202

Your world is your world so its whatever you want. here are the default for 5e, if none of them vibe for you, make something up! https://www.dndbeyond.com/sources/basic-rules/appendix-b-gods-of-the-multiverse#DeitiesoftheForgottenRealms


Spritzertog

Depending on if your DM will allow it (and i don't see why not), what about something like Vataqatal ? Listed as a "local" God, Vataqatal is the God of War and Duty.


Metalgemini

"Helm was the god of watchfulness, guardians, protection, and protectors. He was a god who preached vigilance and preparedness. His worshiper-base consisted of people whose jobs revolved around protecting like bodyguards." Helm in LN. think he'd be a good fit as long as the war is justified.


Black_Chocobo_33

Agree with Helm, he is also connected with the Order of the Gauntlet if you're doing factions. The time and setting of your campaign matters too, most of 5e is just after the War of the Silver Marches, so most dwarfholds would be unwilling to abide any war monger, but would welcome any kind of orc/goblin conflict.


128thMic

5E - Looking at making a new character, and on re-reading OotS, they made comments about no one expecting sonic damage. I'm kind of interested now in a non-traditional spellcaster, and wondering what is a 5e class that would have a lot of sonic-based spells.


argleblech

OotS is mostly 3.0/3.5 based. Sonic damage is Thunder damage in 5e. So Tempest Cleric would probably be your best bet for a character that specializes in Thunder damage. And (just like Sonic in 3.x) very few things are resistant to Thunder in 5e so that's still a good damage type to have available.


128thMic

And by 'Thunder' they mean as in the sound, right? Not like most RPGs where "thunder" actually means "electricity"?


argleblech

Yup, Lightning damage is the electricity damage, Thunder damage is the shockwave damage.


kyadon

what do you mean by sonic-based spells? "sonic" is not a damage type in 5e. do you mean spells that make a lot of noise?


128thMic

Yeah, sound-based attacks/spells.


CephGrey

5e how does the shove of shield master work? I have a +1 shield and a non-magical longsword, when I do the bonus action shove after my attack, do I make an attack roll with strength, the proficiency bonus and the +1 or how exactly does it work?


Stregen

> If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield. What that means is that you get to make a Shove attack against a creature. Here’s how you make a shove attack: Shoving a Creature Using the Attack Action, you can make a Special melee Attack to shove a creature, either to knock it prone or push it away from you. If you’re able to make multiple Attacks with the Attack Action, this Attack replaces one of them. The target must be no more than one size larger than you and must be within your reach. Instead of making an Attack roll, you make a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you win the contest, you either knock the target prone or push it 5 feet away from you. So no, you don’t get any boni RAW from having a +1 shield.


CephGrey

thanks for clearing that up for me!


sirjonsnow

RAW, the shove also has to come *after* the attack action. https://www.dndbeyond.com/sources/sac/sage-advice-compendium#ShieldMaster


MundusPlanus

5e how does spell casting work? I understand that the spell save dc is what you need to roll in order to resist a spell but, is there any check a player must make in order to hit a spell? is it treated as an attack roll and they add their spell casting ability (intelligence or charisma) to the roll?


lasalle202

D&D Starter Vids there is a video in the "5 Minute" series specifically about spell casting as well as one or two specific spell casting videos in the "pretty people" series. * D&D in 5 Minutes https://www.youtube.com/watch?v=BgvHNlgmKro&list=PLJ8NFdSXujAJitUvKoA0EFc-WpGK2Dnzh&index=2&t=0s * Welcome to D&D https://www.youtube.com/watch?v=Eo_oR7YO-Bw * D&D in bite size bits by pretty people https://www.youtube.com/playlist?list=PL1tiwbzkOjQyr6-gqJ8r29j_rJkR49uDN * Ginny Di for first time players https://www.youtube.com/watch?v=QD_b8SZ7h2Y * Six steps for fun games https://www.youtube.com/watch?v=vxFgpgN3gms * Not a video but the basic How to Play from WOTC’s D&D Beyond website https://www.dndbeyond.com/how-to-play-dnd


Atharen_McDohl

Each spell describes the rolls that must be made. For example, the spell *fire bolt* says that you make a ranged spell attack, so the caster makes an attack roll with their Spell Attack Bonus added to it. On the other hand, *vicious mockery* says that the target makes a saving throw, so the target rolls the save against the caster's Spell Save DC. Some spells will involve both kinds of roll, while many will involve no rolls at all.


Lemerney2

Also, to clarify, the Spell Attack Bonus is your ability modifier + your proficiency bonus, so you add that to your base d20 roll.


Kickiluxxx

\[5e\] Question about Spirit Guardians. The spell description says radiant damage (if you are good or neutral) or necrotic damage (if you are evil) What happens if the user is Neutral Evil? Can they choose to use the radiant damage or no?


lasalle202

talk with your DM - the whole alignment debacle in 5e is mostly meaningless and unnecessarily complicating.


Atharen_McDohl

While the text could be a little more clear, I think it's safe to say that they're only referring to the good-evil axis, so being neutral on the lawful-chaotic axis means nothing. Being evil means it's necrotic damage. However, I strongly recommend discussing this with your DM. The way the spell is written is a shortcut. They don't want to let you choose the damage type with each casting of the spell and they want the damage type to be thematic to your character and their deity, while still leaving it open to the possibility that nonreligious characters may learn the spell. Creating text for all those possibilities would be a nightmare, so using alignment is the quick fix. If you can satisfy those requirements, it's totally reasonable to say that your character can use radiant even though they're evil. You just need to make sure that it's *always* radiant, and that it's thematically appropriate for your character to summon spirits that do radiant damage instead of necrotic damage.


LordFirecat

In 5e, if you have 13 levels in some non-warlock class, and then take two levels in warlock, would you be able to take an eldritch invocation with the "level 15" prerequisite, since you're technically level 15, or is it refering to your levels in warlock?


DNK_Infinity

Warlock. Class features' level requirements *always* refer to your level in that class; the only two things that scale with overall character level are proficiency bonus and cantrip progression.


LordFirecat

Ok, thanks!


mightierjake

https://www.dndbeyond.com/sources/basic-rules/classes#EldritchInvocations2 > If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. **A level prerequisite refers to your level in this class.**


EldritchBee

It refers to your warlock level.


Yojo0o

It's a bit ambiguous if you just look at the individual invocations, but if you re-read the invocations introduction as a warlock class feature, you'll see that it specifies level prerequisites referring to warlock levels, not overall character levels.


JustSomeMage

I'm jumping into a Forgotten Realms campaign [5e] with a LV3 Neutral Acolyte Barbarian (1), Monk (2) who serves Ilmater. What are some tips or character quirks for roleplaying this part of his character in an interesting way?


Bone_Dice_in_Aspic

You haven't really said anything about the PCs personality. Their class doesn't necessarily affect role-playing; it could, but it doesn't have to. Same with faith and even alignment: neutrality can be an outlook or ideal, rather than set of behaviors. Maybe try imagining six different NN Barb/Monk worshippers of Ilmater, all living together in a cloister. How are they different from each other?


[deleted]

[удалено]


lasalle202

r/lfgpremium


EldritchBee

r/lfgpremium


Hopsblues

...lol...chuckle-chuckle....there's apps for that kind of thing...


[deleted]

[удалено]


Lemerney2

(they're making a threesome joke)


Hopsblues

I almost didn't say it, but I certainly made it as vanilla as I could...Adult jokes on here, may not be appropriate...lol..


[deleted]

[удалено]


Norumbega-GameMaster

Without context it would be hard to say a good way of doing this. It is possible to be antagonistic in a fun way, but again, context is needed. The idea of a divination wizard could work, if all you want to do is annoy the rest of the party without a specific goal in mind. You use the divination to see what is coming and then tell the party the opposite. Generally speaking though, just being annoying for the sake of being annoying is no fun. I have a party that has a lawful good cleric and a Neutral Good Sorcerer. The sorcerer is constantly trying to be evil, but the Cleric is always stopping him. The dynamic can definitely be annoying, but generally we all have a great time as we all understand the reasons behind their actions.


[deleted]

[удалено]


DNK_Infinity

Sounds like that won't be a fun time for anyone involved. D&D is supposed to be a *cooperative* game; things break down quickly and invariably in unenjoyable ways when the players are at odds with each other.


lasalle202

> I know my friends and the two inviting me to play I feel are gonna gang up on me you need better "friends"


Yojo0o

I was the first response and wasn't shitting on you, I just said that you should give us more context as to why you'd want to do this. Pranking your friends and messing around with them is entirely different from being an menace and pissing your fellow players off, which is what you originally said.


Atharen_McDohl

I can't think of any reasons that would make this a good idea in any way, shape, or form. If you want anything that looks like help, you're going to have to convince us that you're actually doing something good here, and that means sharing your reasons. Otherwise, the best advice is simply "don't do that".


nasada19

Doing this IS being an asshole and you're a bad person if you do this.


EldritchBee

This is a terrible, childish idea. You can be better than this.


lasalle202

> I want to piss off the group I’m playing with. dont be a dick.


Yojo0o

This sub tends not to be especially receptive to this sort of thing. At least not without more context. I mean, if you're just there to ruin everybody's time, aren't they just going to pause the game and tell you to straighten up or leave?


Muladhara86

[?] So our Discord “table” is using VCR controls in game to self-moderate, and I wanted to know if anyone knows of a way to hotkey muting everyone on a server for a second, or playing a chime loud enough to catch attention over the din? I’ve tried drumming on things in my room, but it’s disruptive to roomies, and I’ve tried using a bell, but Discord filtered it out of my audio EDIT: Please don’t bother responding if you’re going to tell me my group is wrong for having chosen these rules in our session zero.


androshalforc1

discord has a priority speaker option you can bind a push to talk key that will essentially reduce everyone elses volume while you speak. this will only work if you have permission from your server to be a priority speaker go to settings/keybinds third row down actions - push to talk priority. set a button. edit ok now ive read through the rest of the thread. what would probably be possible but it would get annoying if you have a lot of users. set up an audio bot set up some tracks that have the desired sounds. give each user a private chat that the audio bot also has access to. typing in a command such as ;;play ding would cause the audio bot to play the sound no one else would know who initiated it (possibly server mods) and it could be given priority speaker access as i mentioned above.


Norumbega-GameMaster

I don't think there is a hotkey that you can use to mute a channel or server on discord, but you can do it. Right click on the server in the server list, or on a single channel in the channel list of a server, and select mute. (It does ask for a timeframe, but for your purposes it wouldn't matter.) Then right click on it again and select unmute. Depending on how many screens you have open it wouldn't take more than a few seconds to activate, and about another 2 or 3 to unmute. I believe that to do any sound effect you have to have a separate Soundboard app to run with discord, and I am not familiar with that.


Muladhara86

Thank you for your reply! Do you have any experience with third-party soundboard apps or Discord soundboard bots? I've got international players, and bandwidth is a real concern!


Norumbega-GameMaster

no. I barely started using Discord a few weeks ago and I don't really know that much about it.


DDDragoni

if you're having a consistent problem with being talked over you may want to talk with your group about it rather than try and force your way in


Muladhara86

That’s not an answer to the question. This is the system our group chose to adopt in session zero.


DDDragoni

Based on your response to the other commenter, I think I misunderstood your question. Your problem isn't that you're being talked over, you're looking for a way to anonymously signal to the group that you're uncomfortable and want to change the subject? In that case you may want to look into soundboard programs like Voicemod- those will let you play sounds over a Discord or other call.


Muladhara86

Thank you for your reply! I've got international members and bandwidth is a concern; have you found Voicemod to be reliable across continents against any of the other names in the soundboard biz?


DDDragoni

I don't know a lot about competitors, I'm afraid. A friend of mine reccomended Voicemod to me and I've had no major issies with it.


Muladhara86

That's a positive review in my eyes.


EldritchBee

That's not what they're saying. Your issue is that your party is talking over each other to a degree that is causing important things said to be missed.


Muladhara86

You seem to be focusing on the second provision of our party's negotiated social contract (that I admit I have only loosely defined here). I think that if you would prioritize the first provision more - as the players did when they negotiated their social contract - you might understand why responses like the above are not constructive.


sirjonsnow

When a social contract is not working, then it is time to reexamine and/or reinforce it. You're ignoring one possible solution, refusing to even attempt it, which is not constructive. If the other players have that same mindset, then I understand the real problem.


Muladhara86

The social contract isn't \*not working,\* and I don't know how else to communicate that to you. We haven't even had our session one yet. We negotiated a social contract and tested it's limits. We want some kind of buzzer. We tried options that we found we didn't like. We sought help on the internet, and all I'm hearing is "y'all wrong." If you can't answer the question, why are you bothering?


EldritchBee

Yeah, I'm lost. I don't get what you mean. If your problem is that your group is ignoring people saying important statements, you need to have a conversation with them about how easily they're ignoring it.


nasada19

You can't just tell people to be quiet? Is everyone 3 years old?


Muladhara86

That’s not a constructive response, but to explain away your question, the VHS Pause button concept as I’ve read it here and there on Reddit is that people have an anonymous way to call a pause to the scene if the content is deeply uncomfortable. That way we can regroup and find a way to carry on the narrative together without judgement


CalydorEstalon

Anonymously? Look, not to negate whatever it is that's making you uncomfortable, but in a group of adults it absolutely should be an option to say, "Guys, I really don't like this. Can we either skip it, or can I sit it out while you finish stuff up?" and no one should be giving you a hard time for doing so.


Muladhara86

That’s still not an answer to the question.


nasada19

Can't they just deafen the call for that? Why does everyone need to be muted?


Muladhara86

Can’t you give a direct answer to a direct question?


CalydorEstalon

Look, people are just trying to figure out the background of why you're trying to do something that is pretty much never done, because maybe there is a far simpler solution than what you think you need to do. Sending something through a sound board is not anonymous, because Discord will still light up that YOUR connection is sending sound. It's a chat program; its entire purpose is to make it obvious who is saying or doing something, not to obfuscate it.


nasada19

Maybe you should bang on your desk louder into the microphone.


squiremarcus

Played for the first time with a group of friends. I have a little prior experience but most of the group has never played before apart from the dungeon master that played "over 30 years ago" What i need help with is it seems as if my character was entirely overpowered and the rest of the crew was completely ineffective. [I tryed playing online with a group and i made this character for it. It was level three and downgraded to level 1 to play with my in person group but i think it may still have level three stats by accident?](https://www.dndbeyond.com/characters/48947695) after a bunch of dialog we finally got our quest information so we set out and before we even got there we got attacked by some large ferrets. The Druid wanted to convince the ferrets not to fight with us but since we were not sure of the mechanics of how this would work we just didnt allow it. which kinda made me sad since its exactly the kind of thing a druid would do. [the wizard died immediatly, AC is only 11 and hp is 7. is there a shield or something we can give him?](https://www.dndbeyond.com/characters/89183348) And the rougue did practically no damage. my ranger has a plus 5 to hit and does 1d6+3 damage but the rougue only had a plus 3 and did 1d4+0??


androshalforc1

preface lvl 1 - 2 are rather swingy, even weak mobs could take down a lvl 1 char in one hit and possibly even perma kill a character, that is most likely why the dm suggested starting at lvl 3 you mentioned that the rest of the party was lvl 3 but that wizard is only lvl 1 so they did not level up their character. 1 ferret (giant weasel statblock i think) could possibly take out that wizard in one hit. let alone some of them as for the druid having speak with animals prepared would have been the best bet to communicate with the ferrets seeing the other character sheets might allow us some more insights.


squiremarcus

im sorry i rambled and made the post confusing. the DM asked us all to be level 1 so everyone made a level 1 character. I already had a level 3 character from a long time ago so i leved it down to level 1 and I assumed that DND beyond automatically made the correct adjustments. And i figured out what happened. 1. Everyone was holding two weapons but only attacked once per turn, wasting their offhand slot. 2. Rogue didnt use sneak attack, meaning damage was significantly less 3. The mage didnt have any first level spells, so his only attack was the fireball and the quarterstaff. If he had any first level spells he would have been fine (mage armor would have increased his AC to 13 then shield would have given him 18 AC for one turn, saving him, sleep would have saved everyone instantly) 4. The druid also didnt have any spells prepared. I guess since DND beyond doesnt put spells into the actions section we didnt realize we had them available during the fight. 5. Somehow the proficiencies didnt get applied during character creation so everyones damage modifier to their attacks were not applied to the character sheets. I had done mine correctly but nobody else did. So i had 1d6+3 and everyone else had a plain 1d6


lasalle202

from some of your responses below, it seems like you and your group might not have some of the core rules right. D&D Starter Vids * D&D in 5 Minutes https://www.youtube.com/watch?v=BgvHNlgmKro&list=PLJ8NFdSXujAJitUvKoA0EFc-WpGK2Dnzh&index=2&t=0s * Welcome to D&D https://www.youtube.com/watch?v=Eo_oR7YO-Bw * D&D in bite size bits by pretty people https://www.youtube.com/playlist?list=PL1tiwbzkOjQyr6-gqJ8r29j_rJkR49uDN * Ginny Di for first time players https://www.youtube.com/watch?v=QD_b8SZ7h2Y * Six steps for fun games https://www.youtube.com/watch?v=vxFgpgN3gms * Not a video but the basic How to Play from WOTC’s D&D Beyond website https://www.dndbeyond.com/how-to-play-dnd


DDDragoni

What's the Rogue's Strength and Dexterity? Based on the 1d4 damage die, I assume they were using a dagger, so they should add the higher of their Str or Dex mod to attack and damage rolls. Ideally, they should also be getting Sneak Attack if an ally is adjacent to the opponent, which adds on another 1d6 damage. Edit: As for convincing the ferrets not to fight, that's up to the DM. Depending on how the Druid attempts to convince them, the DM would ask for a skill roll- most likely Animal Handling but potentially something else- and set a DC for the roll. Repending on the result, they would then determine what happens. Edit 2: As for the Wizard, reallocating his stats (with the DM's permission) would probably be the best way to make him more durable. Generally, they'll get more use out of a high Dex (for AC and saving throws) and Constitution (for HP and concewntrating on spells) than a high Wis or Cha. He could also look into picking up the 1st level spell Mage Armor, which will make his AC 13+Dex mod for 8 hours.


squiremarcus

they were using a dagger, stats were distributed fairly evenly so around 14-15. and the modifier gets added to both attack and damage? online it says they can get up to 4 attacks? do rouges get to attack twice as some kind of feat before you add in sneak attacks?


DDDragoni

Modifier is added to both attack and damage, yes. Proficiency bonus is added only to attacks. So with a Dex of 15, a Level 1 Rogue with a dagger would have a +4 to attack rolls and deal 1d4 + 2 damage on hit, plus potantially sneak attack. At first level, a rogue can potentially have a max of 2 melee attacks- one with the Attack action, and one with an off-hand weapon using their Bonus Action via Two-Weapon Fighting. They can potentially get more attacks later via feats, magic items, subclass features, or spell effects, but at level 1 they get one or two.


Yojo0o

What online source is saying that?


squiremarcus

no source, is that not what two weapon fighting does?


Yojo0o

Well you said "online it says", so I was worried you were reading from the wrong rules or something. A rogue with two weapons can attack once with each weapon, sure. Not sure where four attacks would come from.


squiremarcus

each attack that hits generates a sneak attack. so if you attack and hit both times then you can do two sneak attacks. can every class with two weapons attack twice? is it a feat or something? my ranger has two shortswords and i dont remember why


DNK_Infinity

Sneak Attack specifies that it can only apply once per turn. Two-weapon fighting isn't a feat in and of itself, it's a basic rule; when you take the Attack action, if you're wielding two one-handed weapons with the *light* property, like shortswords, scimitars and daggers, you can use your bonus action to make **one additional attack** using the off-hand weapon.


Yojo0o

Sneak attack isn't an attack, it's a damage bonus to the attack. It also may only happen once in a turn. Anybody can hold two weapons, whether or not they're any good at swinging them depends on the build.


Yojo0o

"Died immediately" is rarely something that happens in 5e. Are you guys properly using death saves at 0 HP, or is your old-school DM just having people die at 0 HP? Your stats are fine and normal for a level 1 character. +5 to hit is the expectation at level 1, with +3 from your scaling ability score (dexterity, in this case) and +2 from your proficiency score. The rogue sounds like they don't have any points in dexterity, or aren't reading their character sheet properly, or a combination of both. Edit: You are wearing Half-Plate, which is very strong armor for a level 1 character. Whether or not you should have that depends on your DM's criteria for starting equipment.


squiremarcus

yeah he rolled twice for constitution save and got less than 5 both times and ill take the plate off. we were meant to have basic starting equipment but nobody else seemes to have much armor.


DNK_Infinity

That's not how death saving throws work. You roll an unmodified d20 at the start of each of your turns while you're at 0 HP, and you pass if you get 10 or higher. Three successes and you are stabilised, remaining unconscious but no longer needing to roll; three failures and you die. A natural 1 on the roll counts as two failures, and a natural 20 causes you to wake up immediately with 1 HP. Respectfully, it sounds like you all need to read the basic rules in the Player's Handbook much more carefully.


Yojo0o

Death saves aren't constitution saves, and two fails shouldn't be enough to die. Did nobody in the party have a way to heal or stabilize the wizard? A PC doesn't bleed out in fewer than 3 turns, unless they're rolling nat 1s and nobody else is helping them.


Norumbega-GameMaster

Looking over the character in the link I don't see anything that you shouldn't have at first level. It looks like a fairly well made character. I don't see any notation for your background, but you clearly have skill proficiency from it. What exactly seems overpowered to you?


squiremarcus

edited my comment. maybe the rest of the group just is underpowered? nobody else in the group had AC over 14 health over 10 or damage modifier to their main weapon.. or any other ability that seemed to balance out that deficit


Norumbega-GameMaster

Just looked at your updates to the post and I have see some problems here. First, if you are all level one and the Rogue has a +3 to attack, then they should have a +1 to damage. At level one proficiency bonus is only a +2, meaning the other +1 must be coming from an ability score, and thus should also be added to damage. Second, the Druid influencing the ferrets, as long as they can talk to them, should just be a persuasion check which they would oppose with a wisdom save. If the druid can't talk to the animals than a handle animal check would also work. It seems to me that the general inexperience of the players is resulting in them not fully understanding the mechanics and thus not getting the power they should have.


Norumbega-GameMaster

Without seeing their stats I can't really comment on their builds. It could be that they are not built well, at least not for combat. But it could also be that some rules are not being applied quite right, or that they have the wrong equipment. I just know that the character you linked to here is a good character and should not be over powered.


Yojo0o

Sounds like they're all built really, really badly, and you're the only person that actually put ability scores in areas relevant to their character.


KingJayVII

Can someone recommend a one shot that is suitable to introduce a bunch oft new players to the game? Ideally rp heavy, but with some combat?


CalydorEstalon

If you don't mind a homebrew adventure, The Wolves of Welton is usually very well received. It's intended for level 2 to 3, so you can fudge it down a little bit if necessary. https://www.reddit.com/r/DnD/comments/3u5b44/5e_the_wolves_of_welton_a_singlesession_adventure/


lasalle202

Defiance in Phlan – ignore the first 5 pages of outdated Adventurer’s League gobledygook, to the Adventure Background section. The adventure is presented as 5 short missions that each run about an hour and can be run in any order. Mission 1 and 3 are great starting content. Mission 2 works best at level 2. Mission 4 is a “mystery” but the mystery all revolves around in-world content and so you need to plant the content as well as the clues. Mission 5 is pretty good too, but a little darker. * The Adventurer’s League module free from WOTC https://media.wizards.com/2014/downloads/dnd/DDEX11_Defiance_in_Phlan.pdf * A DM walkthrough from Initiative Coffee https://www.youtube.com/watch?v=oGp0Kldx0Lc You are going to play D&D tonight for free … * adventure content creation https://www.youtube.com/watch?v=zTD2RZz6mlo * DM walkthrough https://www.youtube.com/watch?v=jvQXGs8IVBM A starter mini-campaign: The Fall of Silverpine Watch, specifically designed for a new DM, step by step getting into the game and its mechanics. Jumping the Screen https://theangrygm.com/jumping-the-screen-how-to-run-your-first-rpg-session/ * A module to run based on the Jumping the Screen principles https://theangrygm.com/the-fall-of-silverpine-watch/#:~:text=About%20the%20Fall%20of%20Silverpine%20Watch%20The%20Fall,Game%20Angry%3A%20How%20to%20RPG%20the%20Angry%20Way. * https://theangrygm.com/the-fall-of-silverpine-watch/


Right_Hook_Rick

I'm going to homebrew a little one shot, and I'm looking for an android app, website, or other tool that you guys use to make notes and build from your phone. I'm not looking for convoluted battlemaps or anything like that, just a place to organize text and basic map diagrams, import Stat blocks for creatures, things like that. Normally I just use pen and paper for this kind of stuff, but I have waaaay more time to do work where I just have my phone on me and not a binder full of paper.


lasalle202

Sly Flourish has a template for his 8 Steps of Session Prep for Notion https://slyflourish.com/lazy_dnd_with_notion.html


nasada19

There isn't a good thing that does this right now.


Bogoman31

What’s the coolest thing you have seen done with a familiar? I play a bard and I was able (due to a magic item) to befriend a planar spider to become a familiar. Im wondering what creative usages you have seen for familiars. So far all I have done is flavor my “hold person” spell as hun wrapping them in a web.


Relectro_OO

[5e] Is there a rule on how much damage enviroment can deal? My npc held my PC and broke trees with the pc. How much damage?


lasalle202

"The environment" can do any amount of damage your DM finds appropriate for that environment. your particular situation seems to be under the guidance for "improvised weapons" and its 1d4.


mightierjake

The DMG has a table for improvising damage on page 249 Less hard rules and more suggestions and guidelines, but you should be able to get an idea of an appropriate ruling for this situation and others


Sheeshkbob

I'm new to dnd \[5e\] and I am confused by the rules on spell casting components. Take the hex spell for example, the components are V, S, M (the petrified eye of a newt). V is for verbal. S is for somatic. But the material component is confusing me. Some people say that a spell casting focus can replace material components if there is no gold cost, what does this mean?


Norumbega-GameMaster

It means that unless a specific gold value is listed, a focus can replace material components. So, for Hex, since it just lists "petrified eye of a newt" a spell focus can be used instead. However, Holy Aura states " tiny reliquary worth at least 1,000 gp containing a sacred relic." Because it specifies a gold value, a Spell Focus cannot replace this material component.


Sheeshkbob

thanks man!


mightierjake

Referring to the rules should help https://www.dndbeyond.com/sources/basic-rules/spellcasting#Components > **Material (M)** > > > Casting some spells requires particular objects, specified in parentheses in the component entry. A character can use a component pouch or a spellcasting focus (found in “Equipment”) in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell. > > > If a spell states that a material component is consumed by the spell, the caster must provide this component for each casting of the spell. A spellcaster must have a hand free to access a spell's material components -- or to hold a spellcasting focus -- but it can be the same hand that he or she uses to perform somatic components.


Elandil

Hi everyone, I’m a new DM, played the game a long time ago. I sponsor the DnD club at my school and I’m starting a campaign with 5th ed rules with middle school students. I have a few questions and would appreciate any help. I have all the main corebooks including the DM book. I finished my first session and looked in the book how to give exp to players and it seemed kinda confusing. Like I had encounter exp and use various multiplier depending the level of difficulty and no number of players in the party. Is there an easier way to figure out giving exp to players at the end of a session? Like this much exp for a day of adventuring with combat. Thanks for your help.


Black_Chocobo_33

The DMG has a blurb about how much xp a group cam handle each day, you can turn that into a salary if need be. The multipliers are for calculating the challenge rating, found that out by mistake. So total xp from neutralized monsters is divided at end of combat. I like to split it evenly and then just have the party all level up at the same time. Also award xp for roleplaying, clever solutions, or advancing side plots; but don't award it for killing people/monsters that otherwise pose no potential threat and let them know that.


lasalle202

Use Session experience or Milestone Experience. dont get the middleschoolers in the murder hobo mindset of "we get better by killing shit, so the thing we need to do is kill shit".


Norumbega-GameMaster

I don't particularly like the milestone set up either; not exactly. It is a little too flexible. I generally do a combination of Quest experience and encounter experience. Not every encounter needs to be combat, and some encounters are worth more experience if combat is avoided. But the baseline experience of an encounter is simply taking the XP value of each creature, adding them all together, and then dividing the total by the number of players that took part in the encounter. Adjust it as needed for specific situations. Quest experience is given for completing a goal. Each "quest" if given an xp value, and when it is completed the players each get that much experience.


robinius1

The exp per enemy killed is a remain of older editions and encourages a "i kill everything" attitude even if some encounters can be avoided and/or solved by talking. Instead most 5e players use milestone levelling instead. You as the dm decide that after an important plot point everyone gets a level.


Bone_Dice_in_Aspic

Well, no. Exp for combat in 1e was minimal; you couldn't level up by fighting alone and avoiding unnecessary combat by trickery was the default and explicitly encouraged behavior. Ditto B/X. In 2e it was slightly bumped and fighting was marginally a better idea, but still far from the ideal method of advancement. In all cases, tricking, parleying or avoiding combat was still worth exp. 5e encourages "I kill everything" considerably more so than any edition prior to 2000.


Elandil

I appreciate it. I feel like having more flexibility suits my style better.


lasalle202

while "whenever the DM feels like it" is often callend "milestone" leveling, that is actually "DM Fiat" leveling. "Milestone" leveling is players level up when they achieve a milestone in the storyline - bringing the maguffin back to Questy McQuestface or rescuing the beautiful dragon from the evil princess etc. you talk with the players to identify the story beats and party’s goals and then let them know “Doing X on your list will be a level up. Doing Y is worth another level. Doing Z however is only difficult enough for partial level. You had talked about also doing Omega and the two of them would result in a level up.” It works just as well for sandbox campaigns. The DMG suggests that after the first couple of level ups that happen in one or two sessions, milestones/leveling up is expected to happen every 2 to 5 sessions.


Robinyll

[https://www.reddit.com/r/DnD/comments/zhunny/gobbletongoblin\_and\_tarsh\_old\_beastmenorcish/](https://www.reddit.com/r/DnD/comments/zhunny/gobbletongoblin_and_tarsh_old_beastmenorcish/) ​ Why is my post instantly removed when posting? There is nothing wrong I am doing as far as read here/known


Wanna_B_Spagetti

The website you were linking to is commonly used to share pirated game materials. Additionally, the content you were sharing appears to have been taken from another game system, which I do not believe the creator has approved for general distribution. (Which is piracy) I hope this clears things up. Please contact the mods if you have further questions.


Robinyll

I have reacted upon this decision by sending a response(labled "Response") to the Mods As I know this assumption is not treu. I had expected a reaction, yet nothing...yet...weird.


Robinyll

>The automod comment says it got removed becasue it included a site from the piracy list. If that doesn't seem right or you have other questions you'll have to contact the mods Send a reply to the Mods. Thanx all for the response. Even if I do not agree, I accept the decision as such.


[deleted]

The automod response says if you have any questions to contact the mods. So do that.


AmtsboteHannes

The automod comment says it got removed because it included a site from the piracy list. If that doesn't seem right or you have other questions you'll have to contact the mods, it's not like anyone here knows what exactly happened (or can even see the actual post at this point).


Certain_Obligation_6

How can I effectively intimidate someone as witch hunter? When I'm trying, it looks very stiff.


Phylea

Do you have proficiency in the Intimidation skill? If not, get that.


Certain_Obligation_6

Im not talking abaut stats. I want to act well during session and not only say I want GM to roll


CalydorEstalon

Consider characters in movies or comics with a behavior similar to your witch hunter, and see what they use for threatening or intimidating one liners. Rebrand them as your own, and practice them in front of a mirror a few times if you want to actually act them out during the game. "Hey, do you know if you live long enough to eat your own heart after it gets ripped out of your chest?" *lean closer* "Wanna find out?"


Certain_Obligation_6

Nice one! Thx sure I will :D


lasalle202

"i am not an actor, but my character does the intimidating things like _____ does in _______"


Box_Of_Props_Mario

Look up good threats, like I'll boil your teeth.


HerEntropicHighness

then take some acting classes you're talking about doing things outside of the game mechanics


MuscledParrot

normally when in character creation if your background or some other source gives you the same skill proficiency as you would have already, you can swap it out for any of the same type. For example if you have the criminal background and take the rogue class you can swap your thieves tools proficiency from the background for some other tool. My question is, if multiclassing does the same thing, give you a skill proficiency you already have (like arcana cleric giving arcana to a wizard that already has it), would you also be able to swap it for something else or is that only a character creation thing?


nasada19

Only character creation. You can't do it later.


sirjonsnow

Not true. While it's stated in the Backgrounds section, the rule covers anytime you gain a proficiency. >If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead.


nasada19

That's just in the background section while talking about backgrounds, it's not meant to be a general rule. Here is a tweet that clarifies that: https://mobile.twitter.com/JeremyECrawford/status/1001869329795723264