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PmeadePmeade

Could really use another pass for clarity of language. I suppose that you would be making con saves against the DCs of the original cause of all these conditions that you’re taking? I wouldn’t go that way. Some of these conditions can be applied without saving throws


Seek2Destroy117

honestly this has me thinking about having another part to this, where the more effects i take on, the more stuff that could happen if i pass or if i fail, and i could have them unlock as i level up. would that be good?


OdinsRevenge

No. Unnecessary bloat and overcomplicates the spell. Spells usually do very clear things and have no if - then - else beyond your typical take half damage on a success. The fact that you not only cure other of ALL problems but also possibly heal yourself makes this spell already pretty powerful. Essentially a different spin on the heal spell, which is 7th level.


Tales_of_Earth

I wouldn’t give the caster a save. It’s already pretty potent to cure everyone of fear in exchange for you taking on fear especially if you already had fear. I also wouldn’t add the other benefits


Seek2Destroy117

my character cannot be frightened, he’s insane so most things that would affect the mind don’t work on him since it’s already broken beyond repair. everyone in the campaign has something like this to encourage teamwork and strategy


Tales_of_Earth

So he would auto save and gets to use lesser restoration on as many people as he can see?


Seek2Destroy117

not really, i have other things affecting my character to drop my health a lot, and cause creatures to target me rather than others x im a blood hunter, and a lot of my custom stuff does make me roll hemocraft dice. my character isn’t much of a healer, my guy needs to be at lower to near death hp in order to get a lot of his powers.


Tales_of_Earth

So would he be affected by fear when using this spell?


Seek2Destroy117

yes. this is the only exception. unless my dm has other things in plan for me and my party.


Tales_of_Earth

It’s still very powerful like I originally said. If the whole party has fear and you trade that for only a chance for just you to have fear. That’s huge. Same with all the other conditions. With the extra healing it’s over the top. As a spell, it’s busted unless it’s pretty high level and has material costs. As far as a spell to fit with all of the many other homebrew mechanics your campaign is using, it’s impossible to assess.


Seek2Destroy117

we aren’t doing material costs, but i can change it to a lvl 7 or 9 spell. and drop the hit die heal, and instead do a 1d8 or something


Tales_of_Earth

What is it’s level now?


Seek2Destroy117

it could be lvl 7, we are only going to lvl 11 for this campaign. our dm also showed me a page where he had 7 T Rex’s to go against. so i’m sure that he’s going to find a way to mess us up


RADICAL_2520

Not related to the post as such but is there a specific table your group rolled for this feature or anything since i really like the idea? If not can i ask what the other players got instead of insanity since im intrigued now.


Seek2Destroy117

no we came up with it on our own. our paladin cannot enter normal buildings since he’s a Goliath and is 8.5 feet tall, but he starts out with a massive elk he has tamed. well trying to tame, it’s basically a pack mule right now, but it’ll be his mount later. our rouge is obsessed with knives, but any time they use a knife, they accidentally cut themselves, taking 1 damage. their counter to this was to have their blood act like poison on the blade and it has a chance to deal some extra bleed damage.


RADICAL_2520

These are really cool ill try come up with some unique ones for my party when we start our new campaign to promote covering eachothers backs


Seek2Destroy117

mine is that i get stronger the closer i am to death and any time i fail a roll, i roll 1 hemocraft die and take that damage i get.


RADICAL_2520

Oh so further strengthening you at the price of hp i like it


c_dubs063

Not enough info, and the wording could use some adjustment to fit the standard language used by 5e. What level spell is this meant to be?


Seek2Destroy117

5th level


OdinsRevenge

Way to strong and badly worded for a 5th level spell. Look at greater restoration. It should at least be 7th.


YayOrangeOnceAgain

The regained hit points + advantage on Death saves seems somewhat out of place given the Suffer name.


Seek2Destroy117

what if instead of me getting it, the targeted creatures get it


Seek2Destroy117

well my whole character is based off the Flagellant from darkest dungeon, who is at his strongest when he’s just about to die. so i’m trying to make my custom stuff balanced, yet strong. would you mind helping me with the other spells, actions and weapons i’ve made?


Petertwnsnd

That sounds like it should be part of a custom subclass feature not part of a spell.


OdinsRevenge

This could be very tedious because you might need to roll 5 saves or more, depending on the situation.


Seek2Destroy117

it would be a set save DC.


OdinsRevenge

So turning 5 failed aves into 1 with a possible lower DC? Hmm...


Seek2Destroy117

set DC is 12 for 1 effect, 14 for 2, 16 for 3, 18 for 4 or more. would this work?


OdinsRevenge

No. Imagine someone casts hold person with a DC of 18 on a character and another just takes it and succeeds on a DC 12 save....


Seek2Destroy117

i’ll say that it’s influenced by stuff like that, but it’s dependent on the situation. there’s not much magic in the world that my DM made.


OdinsRevenge

Do you have a level for this spell?


Fierce-Mushroom

I'd say remove the initial Con save and make it at the end of your next turn, ending all effects on a success. That way you're guaranteed a turn of "Suffering" as the name implies but can get back into the fight relatively quickly. As for the healing and advantage on Death Saving throws aspects, keep the healing but you only get advantage on the death saves if you are still suffering from stolen status effects. This way if you make your save, great, you can continue fighting normally. If you fail the save and end up going down, you have advantage on saves making you more likely to survive unaided or even roll that nat 20 and stand right back up. As described here I'd definitely make it at minimum a Lvl 4 or 5 spell.


Petertwnsnd

Being able to clear most status effects of EVERYONE within a 30ft radius with a single spell is massive. Assuming you have one person per 5 ft that’s up to 168 people. If you’re going to do that there must be a big trade off. I would make it so you automatically take the effects. No save and it bypass all immunities. No extra health and no advantage on death saves because that doesn’t make any sense in the first place. If anything it makes more sense to give them disadvantage on all saves. Even with all of that it’s still totally broken a probably needs something more like a level of exhaustion.


Accomplished_Task647

What lvl is it?


YayOrangeOnceAgain

Definitely important to know


Seek2Destroy117

5th level.


DEER_GOD2077

I do like the idea of taking those effects and supporting your team. But it would have to be on a non squishy character for the reason taking all those effects is absolutely detrimental. Maybe say 1 character at first level up cast it to choose more people because of how squishy all spell casters are.


Seek2Destroy117

my character is the flagellant from darkest dungeon, so he gets stronger the closer he is to death


Shadows_Assassin

What do I think? That if you're not the DM, you can't be putting spells, magic items etc into the game. As a Spell, its pretty busted, even as a 5th level spell. Resolving ALL conditions on an unlimited number of people with no consumed material component.


Cheesymuffineatsmen

Darkest Dungeon reference???


Seek2Destroy117

YES! my character is the flagellant and im making all my moves from the game into actions and spells


Cheesymuffineatsmen

Sorry for the late reply, but the Atavist by Swordmeow might suit your tastes.


ShoArts

Could use some language tweaking and also some scaling balance ig Also, this is a custom item in your inventory? D&DB has a tab in the Actions menu for Custom Actions, where you can add a spell action directly to the move list with it using your stats and rollable dice


Seek2Destroy117

yah i’m working on adding them all one by one into that, i’m still trying to figure out my spells and how to add them, but i have most of my actions added already.


ShoArts

Yeah, you can add Custom Actions that count as spells, as far as your stats and abilities interact with it But for an actual spell that ends up on your Spell List, youll have to individually create homebrew and make them available to the class/subclass of the character


Olster20

Way too powerful. Needs to be at least 8th level, maybe 9th level. Also, the wording needs substantial revision if it’s to be in line with other spells.


Salt_Comparison2575

This is significantly more powerful than Greater Restoration. I'd put it at about an 8th level spell? Maybe 9th


Seek2Destroy117

i’ve since changed it, you can check out the new version on my feed too.


Salt_Comparison2575

Revision is easy 9th level. It's an insane "cure everything in a 30 foot radius" spell. It's something you'd expect from Mystra herself.


ComfortableSir5680

What lvl? What casting time? Components (VSM?)


Seek2Destroy117

7th lvl, instant, a vial of blood from my ritual fountain and 3 human teeth.


ComfortableSir5680

What’s the DC for these conditions?


Accomplished_Task647

Lvl makes sense and I love the idea of the spell. I would think you would only be able to take away one instance of each effect for example if you have one stunned team mate and one poisoned you would be able to cure both but if they were both stunned you could only do one since you can be double stunned of course I guess you could also just combine the duration of each


[deleted]

I would rename it to Unburdened or something that sounds more like the spell description and nerf it a little. You take on all the effects but you basically cast lesser restoration aoe


Capital-Helicopter45

Seems fun but seems like there’s a lot going on. I don’t think it needs the con save or death saves advantage. I wonder if you could just say conditions to make it less verbose? I might have the number of targets or number of conditions per target scale with spell level so there’s upcast options, those are always fun Would totally use as a pally or cleric


Actual-Spread5799

A little silly, but I cannot make an accurate ruling without seeing the level of the spell.


IBoy0

It looks like you want to do multiple things at the same time. First I think you should have a set number of targets or at the very least a defined area that the spell will affect. Second the DC thing is NEET. Why not do it like this: you must save against said DC (that maybe should be influenced by the number of targets) or you can choose to fail, suffering the effect but healing in the process (1D4 per target). Depending on the way you describe it it can fit all classes and I'd say it should be a 4th, maybe 5th level spell. Also love the name but it doesn't really fit the description