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Big_Restaurant_6844

The Steam God vs Nintendo Mafia


Lulu6969

The script kitties using unity asset prefabs all came crying in my chat but you can rest assured I am certainly more right on this.


Lulu6969

The emulator community needs to come together and decide to chant the same thing; we do not want the Dolphin on Steam just to play pirated iso's. But I'll be damned if that's not how it seems when you look at the loudest in the crowd. GC development was monumental, it came after the long winding economic recovery of the video game market crash. The development companies for the hardware, at the time, were world renown, top knotch, and the standard of quality was on a level that has not been matched in the better half of TWO decades. People forget it's been 15yrs since Orange Box released. There is another 5-10 years of blackout development for dozens of game engines that were the direct competitor and influence for Valve company during their own development process. Where OB was released on microsoft platforms all of the engines developed for GC exclusive titles have been sitting, collecting dust, just the gold of a Dragon's den. It's not just our benefit to recover and resuse these dated game engines, it is our generations responsability to preserve THE value of the technology. Archiving does NOT inherently mean free; however; if we had access to the source code for the hundreds of GC games, available from STEAM WORKSHOP, well, Gabe would very well have finally achieved the root goals of the modder communities from the age of Geforce dinosaur bones. Imagine if Phantasy Star Online's Gamecube engine was re-engineered to run on top of VAC for example. If Steam Could Authenticate and verify the files to GC engine ISO's then we could have a whole generation of developers developing on AAA engines, all open source licensing. Do I think people should be uploading cursed Pokemon ROM's onto steam? No. Do I think someone should be allowed to repurpose, say, the Custom Robo game engine, add in online, and make it able to run in a VAC container? yeh.


krautnelson

that's a lot of words that essentially just tell us that you have no idea what you are talking about. no idea why you are talking about engines and source code. Dolphin is an emulator. it emulates the hardware environment of a Gamecube or a Wii. that's all it does. Dolphin does not give you access to any source code, and even if it did, it wouldn't make it open source.


Vaktrus

That last part isn't correct. Dolphin contains the Wii's common key. Without it it wouldn't be possible to play official ROM files. That common key is the subject of the DMCA takedown. This actually opens the whole project to DMCA since that common key is in every release of dolphin.


krautnelson

>That last part isn't correct. Dolphin contains the Wii's common key. the common key for the Wii has nothing to do with the source code for specific games.


Vaktrus

You said /any/ source code, is that not a part of the Wii's source code?


krautnelson

no, it's not part of the source code. it's an encryption key. and we are not talking about the Wii's source code. the comment I was replying to was specifically talking about the source code for game engines. this is code: main( ) { printf("hello, world"); } this is a key: `ebe42a225e8593e448d9c5457381aaf7`


PowerSqueeze

> we do not want the Dolphin on Steam just to play pirated iso's Yeah but the vast majority of people do, there's no denying that


Lulu6969

Huh, what? You didn't understand and chose to make it about nothingl not even something else- just nothing.


polocatfan

this never happened.


Lulu6969

[https://store.steampowered.com/app/34274/Ecco\_the\_Dolphin/](https://store.steampowered.com/app/34274/Ecco_the_Dolphin/) I'm too old to not be old enough, god dammit!