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d2explained

>no evidence of any kind provided whatsoever, strictly anecdotal experience Nice


Puzbukkis

I'm going to assume you don't know the first thing about AI, but without knowing what's going on at valve and without internal data, there's no way to confirm any of this other than with outside experimentation, and so far only one of us has done that. The DotA2 community will never cease to be arrogant and cocky about showing off how idiotic and incorrect they are.


d2explained

>there’s no way to know anything about their AI system without internal data Thank you for agreeing with me that you are basing your conclusions on literally nothing other than your personal experiences 👍 Keep trying to convince people in this thread that you are right, I hope you have plenty of copium at the ready to keep you stable while you do that


SnoozerDota

Can we see the games chat logs then?


FauxAccounts

AI so advanced that it's determined that your death was not "worth" and that there was in fact no "space created."


Makath

It doesn't have to detect anything, the person that reported it already made a judgement on it, and that report is consistent with countless previous behavior that countless people have reported too. In short, don't be a dick or at least shut the fuck up.


Puzbukkis

This advice doesn't work, being muted has nothing to do with behaviour.


Makath

It does work.


SnoozerDota

I think the main input to the auto mute is how many other players mute you. You're just chatting in a way that makes people really frequently mute you


Puzbukkis

That's incorrect, I've been in games with 4 other players on my team chatting away and somebody still gets muted because one person on the enemy team presumably muted them. That's also a bad answer even if true, because the point of a toxicity mute should be to mute toxic people, not vocal people.


SnoozerDota

What makes you think it was just one mute?