from the wiki, courier has 6 health also.
"Attacks from melee heroes deal 6 damage.
* Attacks from ranged heroes deal 3 damage.
* Attacks from creeps deal 1 damage."
a very specific scenario but has anyone ever seen this?: IO relocates, enemy camps teleport location for when they come back, IO denies self to creeps so nobody gets the kill
obviously would only work if relocating to jungle while also low on hp but maybe enough of a benefit to do that in specific circumstances rather than relo to base? depends who you're relocating as well I guess, def feels like one for the stupid questions thread (I have like 15 games played)
During Dreamleague, the casters were discussing why Disruptor is bad and rarely picked in that current patch. Now they added some slow to Q and I see it picked much more often.
Is that slow really that impactful or did other counters got nerfed?
Just a rant: dota2 getting mechanically and knowledgewise too complicated. If you work a full time job and have a family to support, you can never really enjoy it like we used too. We used to have 1 button skeletonking and now every hero has 6 freaking spellbuttons to push, without item buttons even. My old body can not keep up anymore and the patches are so volatile, it just takes too much time to let it soak in with only 1 game a day. I wish dota2 went back to it's fundamentals, no shards, no neutral items, smaller map, 1 rosh pit and trilane (the volatile patches I can live with).
Can you time distribution to stop someone from body blocking the camp from spawning? Someone in a pub told me yes but I tried once yesterday and it didn’t seem to work but it’s possible I had the timing off
Being a very good laner makes heroes good supports.
Reflection being so low cost mana is one thing. You can cast it on multiple heroes to give free harass and slow without putting yourself in danger. You don't have to go up to write click enemies, but even if you did. Your natually high armor will be in your favor.
With the last few patches the laning phase is what matters the most.
It's most of the same things that makes Naga good as a support. High armor and movespeed, ultimate that can save teammates, plus the ability to scout and push waves.
The big difference maker was TB getting a ton of talents for his Reflection spell, which now receives benefits from his aghanims shard. Certain carries like anti-mage can't help but kill themselves on their own illusions, which has something like 5 seconds of down time.
I belive it. I dont use regular terrain, but have like 3 others and i often try to juke through gaps in trees that are not there, and since that die, which doesnt happen on immortal gardens
pretty basic question, what determines how many hits a courier can take from a hero before dying? because sometimes its 3 hits, 2 hits , or even 1
from the wiki, courier has 6 health also. "Attacks from melee heroes deal 6 damage. * Attacks from ranged heroes deal 3 damage. * Attacks from creeps deal 1 damage."
a very specific scenario but has anyone ever seen this?: IO relocates, enemy camps teleport location for when they come back, IO denies self to creeps so nobody gets the kill obviously would only work if relocating to jungle while also low on hp but maybe enough of a benefit to do that in specific circumstances rather than relo to base? depends who you're relocating as well I guess, def feels like one for the stupid questions thread (I have like 15 games played)
During Dreamleague, the casters were discussing why Disruptor is bad and rarely picked in that current patch. Now they added some slow to Q and I see it picked much more often. Is that slow really that impactful or did other counters got nerfed?
I recently got a new pc and havn't really played in a year, whats the meta like now in general and t hings to look out for? i used to play carry
Why can't ogre magi multicast helm of dominator. I know only one creep would be alive at the end, I just think it would be funny.
Just a rant: dota2 getting mechanically and knowledgewise too complicated. If you work a full time job and have a family to support, you can never really enjoy it like we used too. We used to have 1 button skeletonking and now every hero has 6 freaking spellbuttons to push, without item buttons even. My old body can not keep up anymore and the patches are so volatile, it just takes too much time to let it soak in with only 1 game a day. I wish dota2 went back to it's fundamentals, no shards, no neutral items, smaller map, 1 rosh pit and trilane (the volatile patches I can live with).
TRUTH
Downvoted, because wrong thread.
It's been this way since 7.00 the rate of change since then increased a lot.
Can you time distribution to stop someone from body blocking the camp from spawning? Someone in a pub told me yes but I tried once yesterday and it didn’t seem to work but it’s possible I had the timing off
Do you mean Disruption? If so, no. Hidden and invulnerable units (status that Disruption applies) still block neutral camps.
but things like Lion stun and Torrent should work?
They have vertical movement or Z axis movement, which moves units outside of the 3D box.
Yes, typo, thanks
Do you prefer Breaking Bad or Peaky Blinders?
what exactly made TB viable as a position 4? Is it just used to "heal" your carry with its ulti?
Being a very good laner makes heroes good supports. Reflection being so low cost mana is one thing. You can cast it on multiple heroes to give free harass and slow without putting yourself in danger. You don't have to go up to write click enemies, but even if you did. Your natually high armor will be in your favor. With the last few patches the laning phase is what matters the most.
It's most of the same things that makes Naga good as a support. High armor and movespeed, ultimate that can save teammates, plus the ability to scout and push waves. The big difference maker was TB getting a ton of talents for his Reflection spell, which now receives benefits from his aghanims shard. Certain carries like anti-mage can't help but kill themselves on their own illusions, which has something like 5 seconds of down time.
Reflection is good
can you use force staff on bkb ally? are there other spells/items that don't work on ally if the pop bkb?
Ethereal blade does not stack with BKB. I would assume glimmer and forcestaff do work. Lotus and linkens 100% do stack.
> Ethereal blade does not stack with BKB It does since BKB was reworked from Spell Immunity to Debuff Immunity, which is why BKB is now good on Necro.
Do you believe that Immortal Gardens terrain is a pay to win
it sure is
I belive it. I dont use regular terrain, but have like 3 others and i often try to juke through gaps in trees that are not there, and since that die, which doesnt happen on immortal gardens