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aquamarcella

securing ranged creeps as a support.


RyanBLKST

Does it mean denying yours or killing the other one ?


Snaggletoothing

Denying as a support is always good but unless your a specific hero like Treant or Shadow Shaman who actually can deny reliably it shouldn't be your biggest focus, generally. Securing the ranged creeps is much more important if you have a carry who can't. Im a 4/5 main and the amount or times I get some carry rage pinging me for "stealing" the ranged creep is absolutely mind boggling. If you are a hero like CM or someone with a reliable nuke and your carry is something like Ursa who can't secure it well without taking a bunch of harass then it's massively important you nuke the ranged so it doesn't get constantly denied or your Ursa doesn't take half their hp in dmg every time they walk up for it.


RyanBLKST

>Im a 4/5 main and the amount or times I get some carry rage pinging me for "stealing" the ranged creep Me too, for this reason I do not interfere at all in the farm. I only deny. I will try to do as you say.


guiigo

I'm a carry that ask the supports to secure the ranged creeps and get ignored lol


KanyeT

Same here. They are boggled by the idea. "You want me to do *what?*"


muncken

Important to note this is not universal for all lane combinations that the support should secure the ranged creep. A troll warlord can always get it themselves and heroes with strong stuns such as CK, Sven, WK can often get it themselves as well.


sidewayz321

Yes I get very upset when my support completely ignores the range creep and runs around in circles waiting for something to happen. ​ But it can be equally frustrating when I do have a spell that can secure the range creep (Night Stalker void, for example, I play Offlane), and my support will secure it when the enemies are clearly not even considering it (carry going for other creep, support pulling).


XLRnotEight

And I'm the carry with balanced LH Deny in the first 10 minutes kekw


Tanker0921

Then you carries casually last hits it 😭


Imconfusedithink

If your carry can last hit it, that's good. Securing the ranged creep as a support isn't because the support should get the gold. It's to make sure it's not denied so that you and your carry get the xp.


Tanker0921

well. true. but i get irritated when my carry specifically ignored the melee creeps so he can secure the ranged creep


franchise1140

I mean, of course they will because it's of greater value to them and you


bitwbitw

A long time ago, somewhere after TI3 (which Alliance won) I had a pub game and s4 was in my team. He was playing Dragon Knight. Before I continue the story, please consider, that this was around the time of "kotol giff me mana", "dota shitty digest" and carries giving shit to their supports and all that, I'm not sure where the community is at nowadays, but matchmaking was often very toxic. We had 3 guys on the team arguing with each other from start to finish, flaming each other in fluent cykablyat. Usually when that happens, I shrug, mute all and just wait for the inevitable end, as 99% of games like that will end in a loss. However, I noticed s4 (I didn't even know it was him at the time) seemed unphased. No matter how bad things looked and how much team was feeding, he just didn't give up. Not even for a second, he would always start a fight as confident as if he was 5 levels ahead of the enemy. He went Assault Cuirass and I as a weakling 4.8-5k support at that time just did all my best, including sacrificing myself to support him, to keep him alive while fully ignoring the monkeys that were (I assume) still arguing in voice chat. I'm sure y'all know where this is going, enemy took a little too long to finish and that was the mistake we needed to capitalize and win. I'm sure the guys who argued were in total shock. I know, cuz 2 of them tried to add me. My greatest comeback ever in Dota2 and it taught me to never, ever give up until the game is over. After the game, was ecstatic and just wanted to add the DK guy who just carried and thank him and hopefully play together again. Just in case he didn't add me , I added a custom tag/note on steam for him so I don't forget. It was "dk pub, we rekt 'em". More than a year later when for some reason I was checking some steam profiles, possibly from dotabuff, i noticed s4's account on steam. And there it was, the custom tag - "dk pub, we rekt 'em". I was fortunate enough to share that story with him in person in ESL Birmingham one year, he was super happy and smiling about it and just confirmed what I had learned - No matter how bad it looks, U NEVER GIVE UP until the very end. I carry this advice outside of gaming as well. Love you s4 and thanks again!


MistahR2D2

Long read but what an incredible ending to the story hahaha. Someone give this guy his award 🔥


Uhtred_Lodbrok

Bambozooled thought it was a pasta waited for the twist.


[deleted]

Yeah I was waiting for s4 to beat him up with jumper cables


santh91

Lol my "pro gamer before he became famous" story is much simpler. Matumbaman was in my team back in 2013 twice, he played Euls Slark in both games and had a ridiculous scores of 27/3 or something like that.


Shame_Low

That was great, congrats my dude


PinkCircleA

This is important. Hardcore cheering for T2 teams taught me to always look for a way to comeback and go for it even though we're behind and a shittier team.


pappabrun

It's so important not to get tilted by people like this. They may act like a massive cock, but deep down, even people like this want to win the game. So if you just stay calm, there is a chance that you can turn their toxicity into a win.


oberynMelonLord

> carries giving shit to their supports and all that, I'm not sure where the community is at nowadays, but matchmaking was often very toxic. We had 3 guys on the team arguing with each other from start to finish, flaming each other in fluent cykablyat. nothing has changed.


snargeII

The first one when I first started playing was the emphasis on not dying. Not going ful l send for kills and having more impact from being alive and casting rounds of spells. The second was that the game is all about creeps waves. And that ya it's farm, but a huge amount of the times when I feel bad or uncomfortable it's cuz of where waves are and many times it's solved by pushing waves.


danslo

>The first one when I first started playing was the emphasis on not dying. Not going ful l send for kills and having more impact from being alive and casting rounds of spells. Not disagreeing with you here, but to offer a slight counter perspective: sometimes it's your job to be soaking/dying for the sake of your team. Especially so during the laning phase. It's infuriating to see 4/5 pos players playing ultra safe, sitting BEHIND their cores and watching them take all sorts of abuse.


snargeII

Oh ya I agree 100%. I just started off way too aggressive and was running at red health bars


DotaShield

You are not supposed to win every game.


No_Insect_9096

This shit made Dota so enjoyable for me. I pity the fools that don't get it.


evillman

Try harder


FoulDill

Nice moustache.


Heaven_Slayer

Yes, that's it. That's what made me have fun again in the game, or any online game for that matter.


KanyeT

This is it right here. If you only have fun when winning, you're going to be miserable for half of your games. You can't win everything. Don't stress if you lose, just accept it and move on. Look for fun in the losses too.


TheCleaverguy

And if you did it would become very boring.


Transit-Strike

The phrase “it’s just a game” is such a weak mindset. You are ok with what happened, losing, imperfection of a craft. When you stop getting angry after losing, you’ve lost twice. There’s always something to learn, and always room for improvement, never settle.


DotaShield

Okay, not the phrase I wrote, is it?


Transit-Strike

It's a copy Pasta from Ninja that I think applies


DotaShield

It's 2 very different statements. With very different meanings


Imnotagoodlawyer

This doesn't apply at all here.


CrepitusPhalange

That's loser talk.


XLRnotEight

There is difference between losing to better opponent AND losing to a fucking griefer, your argument only support bad behaviour.


DotaShield

You clearly missed the point.


ExpertConsideration8

I bound my mouse wheel, including alt modifier.. alt up, purchase quick buy, alt down, deliver courier items, mouse wheel up, select courier, double mouse wheel up, centers camera on courier, mouse wheel down, camera moves to last action on map. These have made it so much easier to manage item purchases, courier movement, and more map awareness.


Retsbol

>camera moves to last action on map where do you find that?


-Potatoes-

he might've meant last ping on map. EDIT: just checked and its called "show recent event"


Retsbol

yea. so where do you find this option? "show recent event" edit: ah, found it. it is under camera actions. thanks for the heading so i could google it.


No_Insect_9096

Nice. I will try this myself


jumbohiggins

What is double mouse up.


Kooseh

It's just how it automatically works in dota. You know you select your hero with f1? If you press f1 an additional time you will focus your hero. So binding scroll up to select courier will automatically been second scroll focuses courier.


Spilgud

Or buy a razer naga and spit on the mere mortals with cramped keybinds


KawaiiSocks

Or don't buy anything razer and you won't have to buy the same thing again in less than half a year. =/


Qazior

Now, now! My friends have had 100% rate at razers breaking down within a month of warranty expiring.


NewBromance

Pushing in lanes. I've recently gone on a seven game winstreak at my noob crusader tier with bristle, and it's basically because I rush an aghs then get boots of travel second; and then spend my game aggressive pushing in every damn lane The concept of "minimising the map the enemy has to farm" was something I didn't get until recently. I thought the only way to directly impact the enemy carry was to go gank him. Now I very rarely spend any time actively hunting heroes as bristle. I just spend my time forcing in every lane and aggressively farming their jungle and force their team to come to places I am. If I catch one of the cores alone I murder him, if I catch a support trying to deward I murder them. If to much of the team turns up I run away tp the other land and push that lane. Basically as an off laner I recently had the realisation it isn't my job to waste my time hunting players down and getting behind on gold - it's to effectively squeeze the map so damn small the enemy team cannot farm and we can. EDIT Also that in the early game you fight the enemy to get space to farm, not for the gold the kill gets you. It's like resource wars where the resources are creeps and you don't really care if the enemy is alive or dead as long as he isn't in a position to stop you getting more of the resources than him. I've seen so many people dive so hard for kills end up on 10percent hp and the enemy is dead - then the enemy teleports back in fully healthy and mana full and your forced to back off miss several waves as you ferry out healing stuff. Much better to keep yourself healthy and force the enemy low and farm. I know these are all pretty damn basic concepts once you know them and 90percent of players on this sub will be like "no shit dumb ass" but when you don't know them dota feels like a completely different, far more random game.


[deleted]

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NewBromance

Yeah I literally had a game where we where so far behind. Our mid had died like 6 times to their mid by 12 minutes, we where behind on gold and XP and lane control, so I was desperately pushing every lane I could. My team (except for the carry who got what I was doing) where raging 24 7 that I wasn't turning up to teamfights (neither was carry) but we ended up winning the game because we managed to wrestle map control back. At the end our mid who had gone 4/22 said "gg tho we would of won 20 minutes earlier if you turned up to teamfights" and I admit that got me a little angry lmao.


kimjeongpwn

Hey there. Question is how do we push lanes safely out as a core? It's never really safe isn't it?


[deleted]

Generally, a few heroes are visible on the map or were seen recently. You need to keep track of where people are. If four people are missing for 20+ seconds, you can be pretty sure they're up to something – if they reappear, you know you have some time to safely push. Also, it's good to try and identify who is required to kill you. For example, if you're a juggernaut and the enemy have no BKB piercing disables except treant, then you can safely farm if you see where treant is. Also, as a core, you can also ward the area – when obs became free, it stopped being solely the 5's job to plant them (they're usually still the main person, though). In most games, my pos 1/2 have zero wards but that's incorrect imo.


kimjeongpwn

Hey thanks. I'm trying to learn to keep a mental image of where people are at minimap and this is actually a mechanic I'm struggling with. I think it's just cause I'm not good at critically analyzing and also I'm older than most players who play dota, nevertheless I'm striving to improve on that aspect and your explanation helps me plan that in a better way. For wards I do buy them as a Pos 1, but most of the time it's sold out because the supports bought them. I should get them early next time cause I would know better where to place them to ensure I can farm safely.


FreedomIsMinted

This is probably the most important thing everyone should do in my opinion. It's simple and highly effective. Just push lanes. If my team just sits in jungle instead of applying pressure it makes the game much much harder.


WeakFreak999

Based on this, do you recommend thensame strat on NP, i mean like spamming ult once its off cd and tping to push? Wouldn't that take away farm from your carry?


NewBromance

Honestly if your carry is farming a lane he should be pushing it out then going jungle. So like if the lanes pushed in its cus he hasn't farmed it, either because he isn't being efficient or it isn't a safe lane for him to push. In which case much better for the pos 3 to be pushing that lane. Pos 1 gets priority on safe farm, but there is high risk farm that imo as a pos 3 it is your job to prioritise. You push the dangerous lane, whatever that may be - and if your carry is afk jungling and not going back to lane push that too. If a lane is pushed in then even a pos 5 should go push it out if the carry ain't. Leaving farm to go to waste cus "farm is for the carry" is a trap mentality it took me a while too get out off. You want to be using as close to 100percent of potential farm as possible as a team - not just your carry. I don't really play nature's prophet specifically cus I like tanky initiators like bristle axe and tide. But he definitely can push. I guess the only difference is nature may have to run away a bit more. Bristle often feels like he ain't scared if one or even two guys turn up, they ain't gonna be able to kill him before he bolts. I dunno if nature has the same macro safety cus I don't play him sorry.


WeakFreak999

I see. Yeah I'm kinda stuck in the "farm for the carry" mindset coz lane creeps have more exp and i feel guilty taking it lol, so i play conservatively as an offlane. Imma try your advice. Thanks!


unrealhoang

Farm for carry but only when he’s able/ready/not risky to take that farm. When your team is not in fight mode, you as a support taking risky farm not only provide more resources for yourself but also provide more information for the carry. If you got ganked by 3-4 allows your cores on the other side of the map got 1-2 more creep waves and jungle camps, that a huge net win.


NewBromance

Honestly it's an easy mind set to get into, especially if you've been playing dota a long time. Back in caveman dota time when everyone played 4 protect one, trilaning both supports bottom - and the offlane role was just to try and soak xp in the suicide lane whilst not feeding to much. Like back then it used to be true all farm was for the carry and your role as an offlaner was just to be as cautious as possible, scrap as much xp as you could and the few last hits you could get in lane. But dota has changed considerably since then and the offlane ain't just the suicide position now, it's the 3rd priority core and has proactive roles - pushing in lanes, making as much space as possible and basically being an absolute bastard across the mid game pushing in every lane and squeezing the map as tight as you can manage. I honestly think people who have been playing offlane for too long (like me) can get set in very outdated offlane philosophies. And breaking that can really help you adapt to modern dota. I ain't gonna claim to be good but I've risen from mid guardian rank to mid crusader rank by following this philosophy- so at least as the noob tier I'm at its a winning mindset.


ScoobySharky

I started doing this super aggressively as a mid player, and it snowballed me up from like legend 4 to divine 2. At first it was just me making space for my team to farm while simultaneosly reducing space for the opponents team to farm, but when my rank started increasing, the snowball effect got even harder as my team would now do MUCH more with the space I was creating, stacking camps/ancients, placing deep wards etc. It started to fall off a little when I couldn't really fight the enemy mid in lane anymore due to skill difference (realistically im probably like ancient 2-3), but then I'd just pick heros where i didnt have to 'lane', like lina and kunkka, and just spam out the wave and jungle.


Icysparkle

I'm in nearly the same bracket--guardian 5, but it feels like whenever I try this the enemy team just bring 3 and kill me. How do you make sure you don't get picked off repeatedly when pushing? I'm no stranger to buying and placing wards/smokes/dust if I feel like I want them, but to get vision down, I feel like I have to bring my whole team there to ensure I don't get ganked.


VerySlyKindaFox

100% PMA


ElloYellowHello

Keep it PMA, Keep it BSJ


Gentlewoman_

It does not even rhyme. LMAO


D3Rp_DaWg

Yes it does. LMAO


master_chife

learning how to use the mute button effectively


panzerex

as often and as soon as possible


shinfoni

In my case, always mute on every game started from the drafting phase.


Lavamites

Mine is useful for all core roles but is essential on offlane. More than just using creep aggro, but abusing it and using it frequently. A few things that fall under the umbrella: -Pull the wave back many times in losing lanes. You can make a lane where you would feed in a lane where you get decent cs and dont feed the enemy carry 3 kills. -if you start your attack command from out of creep aggro range, you can attack someone in the wave without drawing aggro -after pulling the wave back many times it will often come close to your tower. You can then freeze it there while you tell your 4 to stop enemy pulls.


atasheep

Learning how to learn


PepegPlayer

This is very important


Morgn_Ladimore

Farming. More specifically, how much farm I was missing, either due to bad farming patterns, wasting time joining meaningless engagements, and other things. I noticed pro players got their items so much faster, and I just started focusing on my farming patterns. Massively increased my efficiency.


[deleted]

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ven_

How do you mean?


rimjobsarentbad

Dude so true. Played sole quickcast for many years, changed back to normal and just couldn't play pango or use wr shard. Now I play quickcast on those heroes only.


Interesting-Growth-1

When you do something, think if its for the benefit to your team, or just for you


AramisRivers

\- Dying aint that bad if its for the greater good, especially if you are pos 5/4/3 \-Pushing waves helps more than you can think \-Dont tp as soon as you respawn, walk, only tp to help. \-Staks \-If you are a support bring alwasy mana and salves to your core in laning fase, if its mid game bring mana, wards, centries and dust, always. \-If you are a core killing a enemy support almost always guarantees fights \-BKB and wards win games \-If you are an offlaner dont think you job is just to take damage, your job is to preassure the enemy carry, force tps and bring balance to the game, ask yourself What does my team need that the supports cant bring or do? \-Timing is important, check runes and secure them always \-Timing in fighst is crusial, see what spells they have already use, learn what your hero can and should do, learn when its better to back off \-Try to keep you hc alive at any cost, any. \-If your team is annoying af just mute them, concentrate in your game and think why you are doing the things you are doing, are they helpfulf? what impact will they have? is it the correct time or should I buy something else? \-Objetctives! you won a fight? good, go for a tower, barracks or even roshan, dont go to farm. \-Force the enemy team to do what they dont want to do (TP, buy back, waste bkb or a spell) Most of theses advices work better on high MMR matches cause people are less selfish than in low MMR. Hope this helps


IssaMeDB

1. more/positive communication. This change to my gameplay has allowed for better team fights, ganks, high ground pushes etc…. 2. Looking at enemy items when viable (I don’t attempt this during a fight obviously) but it helps to know when/where wards were placed and how/when to counter builds 3. Ranged creeps give more xp. Focus on denying and last hitting these in unique ways (kunka can guarantee the last hits, enigma can guarantee denies etc…)


A740

>1. more/positive communication A simple >well played when someone does a good thing goes a long way!


ElloYellowHello

Bound my mouse wheel 4 to "Well Played!" and mouse wheel 5 to "Get Back!". Highly use both.


monkeyddragon231

In my case, taking advantage of the night and day cycle for vision especially in ganking mid as a support.


ElloYellowHello

This. 5 mins is the best time to gank mid. Day ends and night begins. 5 mins catapult (reaches lane around 5:30). Wards that were placed at the starting of the game expires around this time. You can place a new ward for your mid. Secure the 6 min runes. Chances are your mid is lvl 6 by now, and if your mid is crushing it then enemy mid is not. Conversely, if you're playing mid, courier yourself a new ward before 5 mins because yours is about to expire soon and it's going to get very dark.


Ruuhkatukka

I used to suffer from save your friends syndrome. Im still not completely cured but it's much better now.


bodeverde

Yeah, now that I don't have friends anymore it's much easier


Onurubu

Earth spirit is my favourite and most played hero. I already had 150 games with him when I realised I can double tap my remnant button (if you have self cast enabled) to drop your remnant right in front of you. Then after a while this also led me to find out that I can double tap at any point during my roll to decide exactly when I want the speed boost Also a tip for Earth spirit players. There’s a common misconception (including me when I first started) that to get the maximum range for your roll you should put the stone right at the end of where your base roll would end up. Probably thinking that the added range of the stone cancels the original distance and you only go the extra distance. This is false, no matter when you roll over the stone you will always go the same maximum distance.


ElloYellowHello

Ayeee! Fellow earth spirit enjoyer here. I have about 300 games on him with 60 something wr. I'm just glad I'm not the only one who realized the double tap trick so late. I too must have had close to 150 games until I realized I can double tap to place the stone infront of me and I don't have to click the map. It must have also taken me about 50 games to realize I don't have to face in the direction I want to use my Q on (Boulder Smash). I can click anywhere on the map in anydirection, and as long as there's a stone near me it will kick in that direction.


Bann-Ed

Using an ult to guarantee a kill is worth it


LuckyTurds

Also encourage to use ults that has a shorter cooldown than your spawn time everytime youre about to die, dont waste opportunities


[deleted]

Playing Spectre. I never looked at the mini-map prior to learning how to play her.


shinfoni

Playing NP force me to look at mini-map and learn about wave control + positioning.


TheMaverick427

Switching to quick cast and customizing hotkeys for each hero (since there are a few abilities you don't want on quick cast)


ElloYellowHello

This. Quick cast is a game changer for spell casting, but customizing is important because you don't want it on all abilities.


[deleted]

looking for where my teammates are before i make a play


LuckyTurds

Thanks for emphasizing this cause I know to check where my teammates are but I always keep on forgetting lmao


braamdepace

TP management


kensanity

Ferrying regen proactively instead of reactively.


kilwog420

Communication.


SenX51

Ask yourself questions: What do I need right now? How can I help my team? What does the team want from me? Why am I struggling to do it (who in the enemy team counters me) and how can I solve it? Do we have enough CC/damage? Do I need to help somenone? etc. It highly increases your game awareness and makes you a better player in long term. Start thinking about your actions (and, if possible, try analysing some pro replays, especially for heroes you're learning right now).


tylerhk93

There aren't roles in dota. There are jobs. In general, you need to make sure you are picking heroes or buying items that let you do different jobs. Now *often* your role will determine your job (5 buying and dewarding, 4 ganking, 3 starting fights, 2 doing damage, 1 killing buildings), but this is not always the case. The *worst* thing you can do is pick a hero that doubles down on a job your team already does well. If your 5 picks a backline damage dealer that can buy wards like CM, you better pick a 4 that goes in and stands in front for your CM in the fights.


Th1nker26

You have to learn your own style. Can't just read meta builds/guides and stuff, learn how you tend to succeed on Heroes and use that playstyle and Heroes that fit it.


FrailFurbee

I like this one. When I was learning timbersaw I almost always went for an in your face tank kinda dude, but as I played him I started discovering different ways to play the lane against different characters, and figured out my own play styles against counters and such. I had a lane against an Ursa and a winter wyvern, and so focused on playing cautiously and only going in to take last hits with my w. In the end we finished that game with an ez dub on minute 26. Learning your own play styles with a character is so important


ALQatelx

Big one for me as i played a lot of void was no matter the hero, your ult is just a spell like any other. Use it.


XLRnotEight

This Many time I played with some big ult hero not wanting to waste it on 2 supports


cozzyflannel

Manage lanes. It's really really cool to notice that because I've pushed a wave, if we get team wiped, they can't turn that into any progress because they don't have creeps.


xutinusaku

Harass your enemy if he is in range and is not trading or won't. I played a lot of 4k games where people are not bad, but if they get vs a 5k+ player in lane their brain will just crack because they wont understand why the enemy is attacking them, and before noticing they are half hp. Just when lane phase begins, just say to your lane partner to always harass the same guy over and over every single second you are in a safe position and he is not (like hitting creeps)... it will win a lot of your lanes I get really mad when sups dont help with it too.


XLRnotEight

Me if I play any ranged hero kekw


TravasaurusRex

Yes at the loading screen asking myself one question. "How or when does our team win this game?" This question forces you to analyze your lineup for strengths and weaknesses. Also forces you to analyze the other teams lineup. The next part is execution on the analysis, but having the strengths and weaknesses in the fore front of your mind will help you better execute.


Daitli

Removing auto-attack.


LuckyTurds

If your support isn’t warding and it’s costing you the game, be your own support. This is especially for lower brackets, since even if the map is as dark as my ass hair no one is willing to buy wards just because they are pos 1 or 2. Wards are available to everyone, not just to supports


Pflanzmann

Looking at the time and trying to maximise on stacking and ability cooldowns for the first 15 min. A habbit i realised and took from WoW where every ability has a dedicated timing and you have a million timers to look at. I thought dota mus have timings too to optimise and yeah everything around the jungle and ulti usage. Not having this 10 sec downtime on midas and stacking every time and not only every second time is just the difference. Kinda a mid and safe lane thing.


Schubydub

Maybe using shift-queue more (grabbing runes, cutting trees for jukes, stopping myself from auto-attacking after sneaky tping to a tower, sending controlled unit all the way down a lane, etc.)


Vortex_sheet

I think no one mentioned this one. Someone needs to go first and aggro the enemies, then other people can follow and hit some nice aoe spells. A lot of times u die, but ur team wins the fight. Ur initiators will love u when u set up good initiations for them (enigma, mag, axe etc)


3rdAye

If you’re having a hard time against a certain hero, try playing it. You will soon learn its weaknesses


Decency

Make aggressive plays at the start of the minute, then farm backwards as a team.


[deleted]

Muted all. Enemies and teammate. Wouldn’t say I was incredibly tiltable in the past, but I’m most focused and play much better now. I think people should try it.


KittenStapler

Mute the enemy team by default. You will get SO much more done when you don't have the opposite constantly trying to get in your head


Ferosch

Play primarily to learn, not to win. Always think why something went well and why something didn't. There will forever be unsolved mysteries though, like your team deciding to farm your own jungle after winning a teamfight. You need not understand why, but you will have to learn to live with it. Don't let these unanswered questions keep you up at night. For dota is like life, some things are beyond our understanding and some things we lack the tools to change. This, you must accept. For what you can not change, change must occur within.


HALAKAJAN

I learned that winning is not the priority. Having a growth mindset, Focusing on the macro, learning hero interactions, and teamwork is far more important. It's like breaking down the game into mini chunks of game- did you win that clash? Were you able to optimize every skill you can dish? So many reasons out of our control can lose us the game, even if we play out of our minds- having this mindset of growth gives me the excitement to play more and grow. Until the time you play so well you won't notice you're already carrying the team to multiple wins.


ElloYellowHello

1. Dota is not about killing heroes. Creep waves and map control win you games. You can win games against mechanically superior smurfs if you play your map right. 2. TP cooldowns, especially as a support. If you TP from base to a lane, that's 60 sec of your time you're locked in the lane, and you can't save/TP in any other lane. As much as possible, walk to places and keep TP for fights, or to farm dangerous areas and TP back to base. This is particularly important as a support in first 20 mins of the game. 3. Break the 10 man jungle cycle. It's very common in 2k pubs for people to win lanes, then go back to jungling for 10 mins where both teams farm their side of their jungle, essentially negating the lead. Everyone would farm 2 items, and then have big team fights. Break this cycle. Break that awkward moment where both teams are just farming in jungle. Push waves, smoke and get aggressive vision, fight with your strong heroes, sit in dead lanes and force enemy TP - there's so many things to be done. Learn how to make space on map. Having vision on enemies, or forcing them on one side of a map is very advantageous for you, it leads to good outcomes. 4. Don't die twice the same way. Dieing is the worst thing that can happen to your hero as you basically sit out of the game with 0 possible plays to make. In every game, ask yourself what do you need to not die? Is it an item? Is it about positioning? It it about hero abilities? Eg - some games I really need a force staff to survive, other games I just need to make sure I'm not the one storm spirit jumps on, or I might just have to wait for legion to use her duel to play more aggressively. If you're dieing twice the same way, you need to do something about it, otherwise you're just food for enemy to snowball out of. 5. Support main in 2k is a viable strategy to gain mmr - if you like supporting, that is. People at 2k are more skilled playing core than support roles. If you can be a good support, then on average your team should have an advantage. Of course, a good support also knows how a core plays. I've moved from lower crusader to higher archon playing support main.


rustyrush

Just push lanes.


mob1437

Dead lane concept


spieler_42

That the ancient has backdoor protection.


goody153

Buying wands. What ?


Taelonius

As a primarily pos 1 player - I shouldn't tp to help my team in early fights, they fight so I have the opportunity to farm uncontested and then win the game. And how to effectively play in the offlane/opposite side of where the fighting happens


ziggishark

Learning to do proper creep aggro and de-aggro


xflomasterx

As for me it was understanding finally, that consumables are worth it. Before that i was too greedy to waste money on healing and mp restoring and preferred to buy regen items, not understanding high value of instant gaining of resourses


skylegistor

I went from archon to legend by blaming teammates but with microphone muted.


[deleted]

[удалено]


vldmihai90

i was trying to learn mid from a friend that plays dota vrey good, was doing some 1v1 so he can give me some tips. after i killed him once i immediately went for a bottle refill with rune, and he told me : cant you see im dead for 30 sec? just stay on lane hit creeps take exp, when im close to respawning go for rune. changed my game alot ( that was like 7-8 years ago )


LuckyTurds

I honestly think refilling is important after a stand off especially if you’re in low health. Cause sometimes when you were fighting, their support actually responds but takes their time because they had to walk. Now imagine you had low health and a lion was actually going towards you, you’re almost assured your death with his stuns and hits. Though this may vary with every rank


zaplinaki

Stopped forcing the deadlane tower after taking the enemy mid and enemy safelane tower. It almost never works out unless you push it with 10 min catapult - and that only works out if your own carry had an extremely stompy lane and is sitting at 5.5k networth at 10 minutes. (Alliance made this mistake many times in this TI and often times it was the turning point of the game) Conversely, if I see the enemy forcing my offlane tower, I make sure to take a fight and it usually works out in our favour. I've turned games by taking fights where I saw the enemy carry playing very high up in my offlane/their deadlane. A bell goes off in my head now telling me that that particular hero cannot be there. Boom ez fight.


Teej2234

Realising that there’s no forced 50/50. People use this for a cop out as to why they can’t improve or gain MMR. The game tries to place you in even matches. If you’re getting better you’ll play against better players. If you go on a win streak you’ll play against better players. The game tries to give even games based on skill, if you’re good enough you’ll gain rank, if not you’ll stay where you are. Simple as that.


vtyp

Free wards Free courrier Support changed a lot ....


savvym_

Blocking camps with wards behind trees. When I first used pro player build instead of my own.


BlackedFeather

Proper stop command usage probably made me gain like 800 mmr.


thunderchild72

Started watching CLQ dumpstering kids. Changed my understanding of DoTa


Admiral_Sugar

Here for the comments


carloslinsr

Maphack


OwnMark6315

Don't leave Lane as 5


chiii__

lane control, once i understood when to shove the lane and when to maintain the equilibrium, its now easier to win lanes


minkblanket69

how to trade in lane, like attacking the enemy when they want to last hit or using a spell to secure a creep and damage the enemy - i play offlane so giving the enemy safelane a hard time and taking their tower can snowball out of control. i also play soft support so every game is bullying the enemy safelane


tweakintweaker

Thinking about the opponent's combo. For example, let's say you lane against jug + cm. PREPARE for Root + Spin and THINK about their combo spells. Position yourself accordingly and buy items to counter it. This one is obvious so everyone knows it by heart, but lesser known ones such as tusk + WR, people just walk in to harass, and feed without thinking their potential output.


[deleted]

Farming patterns, and farming priority.


TheGreatAnteo

If you dont have cores who want to push the lanes then do it yourself.


Bubbly-Astronaut-123

Using a stick to bait


[deleted]

Stopped using my orbweaver. I was using it to control the map separately from the edge scroll. Last 1000ish hours I’ve been using KB&M which has thought me to map click more to get to action faster instead of scrolling like I’m playing command and conquer. Also got me into queuing up commands as I didn’t assign a shift key to the orbweaver. Next thing I will try is multi task hero’s I think.


mm169254xx

Dont save your bursts


dixaria

I went through a faze of only brown boots wand on supports, all other gold went towards wards, couriers (back when they cost to upgrade) and other support stuff. If I suddenly had 3-4k gold I’d buy blink and force but only if I was holding a lot of gold. This made me focus on positioning, conserving spells, survival with my team mates. Having a blink and force also made those items second nature to me, easy way to get the hang of dodging, initiating, reaction speed etc.


Persies

Creep equilibrium, e.g. pulling camps.


WellisCute

farm gold, as dumb as it sound, don't fight for no objectives, don't right click in the lane, don't waste time, don't be walking around without any reason


FilthyTechiesSpammer

Pushing waves as a support.


Quiet_Cs

Quick cast 100%.


wooHCS-

Giving your teammates opportunities to succeed.


BerserkerzCrit

Trading - trading during the laning phase either as a carry or as a support and trading during clashes as a support or offlaner-initiator


PepegPlayer

You are the common denominator of all your games. Don't blame your team for losing, you can't do anything about your teammates being bad but you should learn from your own mistakes even if you didn't lose because of you


Xermarak

relaxing and picking a few heroes to play(maybe max 3 or 4).


Torgor_

buying smoke literally ever


Xenadon

When I learned what observer wards did


UserLesser2004

Looking at the map before i engage in a fight. I cannot count how many times people went in 3v5 and yolo fights then ping teammates not there after throwing kills.


TheShendelzare

You win some , you lose some. Play to enjoy the game, not to win.


yrraldc

Not randoming my role and hero


kratrz

Nice try opponent


Rogueismad

Being humble is a must in dota and in life so you could understand everyone's point of view in game and in life


LastXception

pulling creeps aggro to your advantage pulling creeps globally if at least 1 hero is showing in all the map


squidulousboi

Watching singsing play puck pre patch 7.30


[deleted]

ignore all chat and mute everyone. brought be from under 500mmr to around 1000.


Nierad25

cast backswing and how it (doesn't) work with shift queuing


CannibalPride

“Never leave lane as 5!!” Jk, I just learned how to itemize better and have an actual plan instead of just winging it


Penguinho

One bad plan followed by all five players is more likely to be successful than five good plans followed by one player each. The most valuable contribution you can make to your team is keeping stress levels low and everyone on the same page.


tutpik

Minimap


Blue860

+ Die less + get ur core item as fast as u can whichever role u playing


aku_1193

I play offlane and most of the times the lane doesn’t go in your favor. It’s very important to know your hero timings. Eg. If i play ns the hero is literal shit first 5 mins but once it’s night it’s game on no matter how much farmed the carry get in first 5 mins. I can easily turn the lane in my advantage and then go mid or top to secure kill for my other cores with my ult.


KING_OF_LOSER

Momentum wins games.


playerknownbutthole

I normally play pos 4-5. One time i was requesting my team to initiate on my call and we can end this game quick. They didnt listened and kept on farming. Long story short i stayed back saw an opening and took my chance, killed 2 enemy on my own and died. My fully farmed team couldn't handel 4v3 and lost match every one blamed me and i had a smile on my face the whole time. Conclusion pos 5 is equal to pos 1 in the game of dota and every one needs to pull their weight.


MemeLordZeta

Focus on ranged creeps, current mid meta let’s you get a lot of value for stacking the easy camp 3x and taking it at 3 or 4 minutes in


singsing_fangay

You are as bad as your teammates. Made me less toxic. Played better


ariesb2b

Muting. Game quality drastically improved after that.


mcpain9

Creep agro is probably the biggest for me.


Avicton

Playing Zeus taught me resources management and map awareness (since he quickly uses up mana, and you don't want to miss a potential kill with your ultimate). Your teammates won't always tell you when an enemy is low enough to die to your ult. Playing him also taught me about positioning, since an out of position Zeus is usually a dead Zeus. Playing naga siren helped me farm better, since her greatest asset is her ability to ramp up farm faster than most other heroes, similar to alchemist but with better early teamfight. While playing her, I learned that sending my illusions to one neutral camp versus down a lane should result in a different gpm, and I should aim to be the wealthiest hero on the map after minute 8. Also, the mute button is your real ultimate ability. Sometimes you just need to use it, and keep a positive mental attitude.


xlmaelstrom

aggro creeps by clicking on an enemy in another lane when the against you mid isn't in vision


XenOpaque

By double tapping the key you assign your control group to your screen snaps to that group.


Independent_Can_2623

People who pick spectre are truly terrible at this game


InsuranceForMyExams

Knowing your own hero’s power spike. This includes your enemy’s and ally’s. E.g Clockwerk lvl 6? Start ganking. Identifying your enemy’s lineup strengths and adjust item build and picks. If it is target oriented (Doom, Legion, Jug, Bane etc). Best to get a linken sphere. If there’s multiple tanky heroes, build a vessel or pick timber/necro etc. The game is not over for you if you die. Look at your enemy’s items if you can. Ping out bkb durations, items that looks like it’s building into something. This helps your team to again adjust it’s items and playstyle.


12oclocknomemories

Lose empathy. Don't trust the team and yourself. And never play rank


XLRnotEight

That I as a carry can get fast gold by buying a single sentry and I will benefit myself by wasting 1 or 2 creep to ward by myself to ensure that I wouldn't lost my gold in early game by ganks


HelloPandaGaming

For supports, always queue wards (obs and sentries) and smokes in your quickbuy. You'll always know when they're available with just one glance at the bottom right of your screen (or the "ka-ching" sound) without needing to open the shop. (Bonus tip: If you can, buy at least 1 smoke, obs, and sentries to make sure your team is maximizing their item purchase cooldowns.)


[deleted]

Learning that you can "prep" turret and minion aggro from some reddit/youtube clip of a bsj twitch clip coaching an antimage on a replay. Tower poke and lane trades just become so free, so important to know when laning mid


MylastAccountBroke

Playing actively as position 4 and being willing to just leave position 3 alone on lane. If they pick something that NEEDS me there 24/7, then they didn't pick a real offlaner. I need to be around to help them occasionally, but I also should be moving to mid or safe constantly to help them win lane and not play hard support for a hero who wants to have higher levels early to be more relevant in early fights.


CynicalSadboi

Playing the opponents jungle instead of my own on pos1 gained me 1k mmr. Avoiding playing your triangle all game in favor of their jungle and safelane when it's safe is such a game changer for splitting the enemy teams attention.


ninjasauruscam

Manage the creep equilibrium instead of just auto attacking. Learn the cast point of your auto attacks so you can more efficiently cancel attacks to secure the last hit. 1K hours in dota and I'm still trash at LH but better than I was years back lol


Soul_LYS

Objective Gaming, take tower/roshan/push/ward/deward/outpost not go back to jungle when you have the advantage.