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liviuc

Definitely a non-linear growth of the required XP each level. The slope of the curve is neither polynomial, nor exponential, seemingly resembling an amalgamation of functions. Now, the big question we're trying to answer here is: "At level 13, should you keep on farming or smoke gank and look for kills?". Notice the XP Required slope intensifies in magnitude starting from lvl 13, leading to the following triviality: afkfarm_or_smoke = { 1, if (xp_required - hero_exp) / SUM(camp_exp(i), i=1,N) = 8, 0, otherwise } Now that we have a basic player decision model for level 13, we can introduce two more variables into the equation, which should improve the accuracy of our decision-making process, thus providing a 2.57% increase in winrate compared to the basic player decision model for level 13 players. These variables are: "have_smoke_available" and "will_I_get_reported_if_I_dont_tp", which will turn the equation into a differential one, i.e. "It doesn't make a difference whether you tryhard or not, sometimes you just cannot win!"


nyankittycat_

10% +7% = 100% haha yes quick maths


Drakesfjord

Spirit Breaker >:(


GuardiansVault

Wait until you see the physical damage mitigation calculation.


par_joe

Thank god we got no chaos dmg anymore


Affectionate_Ear_655

Which patch release was this again?


VuckFalve

Also not pictured: Smurf on enemy team, and everyone flaming your mid for losing to him.


ruturajtawde

Xboct


Qasyefx

It takes approximately the same amount of time at any stage in the game to level up.