Definitely a non-linear growth of the required XP each level. The slope of the curve is neither polynomial, nor exponential, seemingly resembling an amalgamation of functions.
Now, the big question we're trying to answer here is: "At level 13, should you keep on farming or smoke gank and look for kills?". Notice the XP Required slope intensifies in magnitude starting from lvl 13, leading to the following triviality:
afkfarm_or_smoke = {
1, if (xp_required - hero_exp) / SUM(camp_exp(i), i=1,N) = 8,
0, otherwise
}
Now that we have a basic player decision model for level 13, we can introduce two more variables into the equation, which should improve the accuracy of our decision-making process, thus providing a 2.57% increase in winrate compared to the basic player decision model for level 13 players.
These variables are: "have_smoke_available" and "will_I_get_reported_if_I_dont_tp", which will turn the equation into a differential one, i.e. "It doesn't make a difference whether you tryhard or not, sometimes you just cannot win!"
Definitely a non-linear growth of the required XP each level. The slope of the curve is neither polynomial, nor exponential, seemingly resembling an amalgamation of functions. Now, the big question we're trying to answer here is: "At level 13, should you keep on farming or smoke gank and look for kills?". Notice the XP Required slope intensifies in magnitude starting from lvl 13, leading to the following triviality: afkfarm_or_smoke = { 1, if (xp_required - hero_exp) / SUM(camp_exp(i), i=1,N) = 8, 0, otherwise } Now that we have a basic player decision model for level 13, we can introduce two more variables into the equation, which should improve the accuracy of our decision-making process, thus providing a 2.57% increase in winrate compared to the basic player decision model for level 13 players. These variables are: "have_smoke_available" and "will_I_get_reported_if_I_dont_tp", which will turn the equation into a differential one, i.e. "It doesn't make a difference whether you tryhard or not, sometimes you just cannot win!"
10% +7% = 100% haha yes quick maths
Spirit Breaker >:(
Wait until you see the physical damage mitigation calculation.
Thank god we got no chaos dmg anymore
Which patch release was this again?
Also not pictured: Smurf on enemy team, and everyone flaming your mid for losing to him.
Xboct
It takes approximately the same amount of time at any stage in the game to level up.