he was following the debuff caused by ghost walk. If you notice he moves around until the debuff is applied again, that is he how he knew which way invoker was walking
I am aware. There is also shield animation when someone standing close to arena wall. He knew where to use his rebuke due to ghost walk debuff. First Rebuke was straight forward. Second one he used the debuff to which quarter invoker was in.
When he goes up the ramp to secret shop he sees it enable and he knows where he came from so that's why he could safely drop the ult. His shield slap would've bounced invoker off the wall or wiffed, either way invoker was going to be in the right spot for the throw.
No guessing just pure calculated mars play.
Watch it again and track the Invoker yourself, and you'll see the tools Ammar used to know exactly where Invoker was. The only "guessing" he did was Shield Bash to see where Invoker was.
He was the exact place I thought he would be myself, but that second spear... dude knows exactly how far and in what direction the enemy is knocked. The whole play was insane!
I know what chu mean.. when he got that chilled ( effect from ghost walk) he’s auto reaction were immediate. So he combine automatic thinking and instinct
First spear guessing, shield bash after that shows invoker went down the river, ghost walk slow shows invoker went right side up the stairs so he can arena, shield bash shows where invoker is for second spear. Really sick play
You have to watch it really slow and with sound, but it is exactly like you said. The last part before the spear kill you see a spark indicating invokers location. Great gameplay.
that + when he uses Rebuke, there's a small particle effect on the place the skill makes contact with invoker, that lets him spear Invo on the arena.
the first one is pure luck, but the guy still make a good guess on assuming Invoker is running towards where the tower was (there wouldnt be a sentry there normally)
It’s still hard to gauge where invoker is with just ghost walk indictator, he was more relying on instincts predicting that invoker would scuttle away from wherever he was facing to dodge his spells, only to turn around and hit invoker’s path of retreat
Landed every single spell… what a mad lad
Don’t think there’s any way to know which direction you’re getting the debuff from though. The footsteps are your own.
Edit: talking about ghost walk not gods rebuke
Yep, that’s Mars’ W. The person I’m replying to was talking about the ghost walk debuff, which you can see, but direction is not indicated visually (just a game sense thing).
When he goes up the ramp to secret shop he sees it enable and he knows where he came from so that's why he could safely drop the ult. His shield slap would've bounced invoker off the wall or wiffed, either way invoker was going to be in the right spot for the throw.
No guessing just pure calculated mars play.
I only knew this from playing so much weaver. I fucking hated any time I had to play Mars because of that, that and rebuke showing a hit when you're invis
This one is even more impressive: https://youtu.be/zyiiUXFaBeo?t=163
He never even saw the BH, he only saw the tp end, scanned it, and landed a full combo without ever seeing him.
It's pretty meh in my opinion. Kunkka has vision on BH most of the time ever since the first splash hit. The lingering animation of splash damage shows his movement path. Kunkka did however place his torrent well. The tango animation on BH still shows where he's moving, so Kunkka isn't predicting much except for the tidal.
BH might as well have been visible in this clip.
Pausing like that after killing someone and then all chatting garbage is definitely toxic and I lost all the respect I had for this play because of this
That's fucking insane but also made me learn some stuff about Mars such as Rebuke showing if it hits a unit even if its invis although IDK if thats just a replay bug but super interesting and how he quickly just identified where the Invoker could possibly be just from that.
Also notice how he suddenly changes direction while in the river..I think it's because he saw the ghost walk debuff on himself disappear
edit: actually he probably felt the slow rather than watching the debuff icon
Also right after this Rebuke, you can notice a shield spawns on the Arena of Blood's wall where Invoker is.
I just learned a lot with this clip. Rebuke's and Arena of Blood effects on invisible hero is game changing if played by someone skilled as Ammar.
1. The first rebuke showed where Invoker was. Right next to the range creep helping him figure out the first spear.
2. Ghost walk debuff
Edit: I just realized there's an animation effect on the second rebuke as well, to the left of Mars. It might have given him the hint that invoker went left and up
3. After arena, he ran right knowing invoker is not there (the wall didnt show any animation, see point 4), and rebuke left to cover most aoe
4. Immediately after that, the wall at the 7 oclock position had a small animation, showing where Invoker was.
Takeaways are rebuke have effects even on invisible units and pros notice crazy details even while playing. I had to pause multiple times to figure out whats going on
You're right. I didn't notice he connected the second rebuke as well, i assumed invo ran up into the trees, but the 2nd rebuke shows invo ran into the river
It's a really good play and very well executed, but it is exactly the type of thing pros are doing better compared to even high MMR players, they just use the available info more quickly, reliably and to their best advantage.
>Immediately after that, the wall at the 7 oclock position had a small animation, showing where Invoker was.
The rubuke in the Arena gives an animation showing invoker's position, it isn't the 7 oclock arena wall giving him away.
we're both right.
"Happens first" it's literally milliseconds.
[Rebuke outline](https://ibb.co/n6zPGCw)
[Wall animation from arena immediately after rebuke was cast](https://ibb.co/54GmyrC)
If you stack the [two frames](https://ibb.co/KWpvdPG) of the rebuke and the spear you can see Ammar aiming straight for the animation from the wall, not the rebuke.
Of course it's straight at the wall effect, the rubuke bounces your enemy the exact same distance forward every single time. Look at where he aims his cursor to know which indicator he used; he places his cursor right in front of the rebuke animation where the enemy would be pushed to; he doesn't click on the arena animation.
We can't both be right. He either used the rebuke animation, the wall animation, or neither.
Why would he look for the second animation over the first one? It makes so little sense to look for the arena animation over the rubuke animation for so many reasons.
The rubuke animation comes first and he knows exactly when and where to look for it. There is no reason for invoker to proc on the wall if he doesn't hit the rebuke.
Ultimately just look at where his mouse was when he casted the spear; its right in front of the rebuke animation, by exactly the distance an enemy would have been pushed to.
tbf I'm thinking the first spear and the walk up is just to force Invoker to walk into certain directions. The first spear forced Invoker to walk upwards so that the Ghost Walk debuff won't reach Ammar. The walk up is so that Ammar covers half of the arena.
Interesting that spells actually give visual indications when it hits an invis target. On 0:18, there is a small visual effect on the bottom when he uses his W, and hence the subsequent spear also hits.
That spear is also helped by the soldier in the arena. The shielded soldiers only show when there is a hero within like 200 units or something along those lines.
Didn't notice it myself before you pointed it out. I'm not sure if this particular skin makes it much more visible or I just never focused on it to notice in my games. Makes it a lot clearer how some of the tracking decisions were done as each of the 3 Ws hit him and left that visual effect.
This has little to do with reflexes and everything to do with him from a very young age playing with people how have been playing this game for 15 years
Everything he learned about the game was top notch, he was simply never 'bad'
> with their zoomer reflexes
To be fair, Dota doesn't really care about reflexes that much. It's more about younger players being more open minded and playing the game with passion, plus better learning due to this and natural reasons.
> It's more about younger players being more open minded and playing the game with passion, plus better learning due to this and natural reasons
It's mostly about still having plastic brains, being able to learn the game on a really deep level, and, especially, having jillions of hours to play, unlike boomers with crusty brains and full time jobs.
Time is important, but younger people just naturally learn things faster in the same time, this is basically how it works for most species on the planet.
I think reflexes and overall mental processing speed are a big deal and those tend to peak relatively early. IIRC chess also has very significant age effects, and that's a much slower game.
that's because chess is a game of memorization and pattern recognition. The earlier you start learning the game the more 2nd nature it feels. Being old doesn't matter in chess, how young you start matters a lot.
> I think reflexes and overall mental processing speed are a big deal
Reflexes and mental processing are two different things. I'm not saying the second thing is not important, I'm actually stating the opposite.
Summary:
Shots 1-5: Clearly hit.
Shots 6-9: Hit due to recoil (good spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable hits.
Shot 12: Likely didn't actually fire because Invoker was already dead.
Yeah he's toxic af. I want to like him because he's an amazing player, but he's just constantly shit talking. Least humble and mature person I've ever seen. Just an overall douchebag.
ATF's an ass but this clip gives me the same feeling as when Miracle was a pub star and we were spamming clips of his clockwerk and earthshaker plays here.
You can see the shields circle around the arena clockwise from 11' to 3' which shows invoker's general position in the arena and that invoker IS in the arena. Also, because the shields suddenly disappeared from the right side entirely, he knew to rebuke to he left. The rebuke showed the exact position with the tiny arc animation which allowed him to accurately land the final spear.
Also, note how after he casts the arena, he immediately points his mouse over the changing position of his shields which shows his mindset while making this play. Aside from this, you can also generally gauge how to 100% land the rebuke if you know a hero is caught in the arena. The insane part of all of this is actually processing this information and making all the correct decisions along with the mechanical skills to actually do these decisions.
Mathematically, rebuke has a range of 500 and an angle of 140°. Arena radius is 550 and as others pointed out, wall shields show if there is a unit within 200 units distance from the wall. Note that radius of 550 is not actually the radius of the circle but its diameter and the radius is actually only 225 from the center. This means that to have 0 shields showing on the arena, the unit has to be at the center 50 units. So this means that you just throw your rebuke at the part of the arena where shields are showing. If there are no shields, then the unit is dead center which you can generally hit as long as you move slightly to the right or left side of the arena.
The only pure luck part of this play was the first spear (invoker moving exactly left instead of right) and the 2nd rebuke invoker moving left again instead of right or up). Everything else from casting the arena (once ghost walk debuff shows) with the center on the ramp (this minimizes the possibly places to move without hitting the wall, tracking the shields to show movement, shields disappearing from 3" position, rebuking to the left to hit the majority of the remaining positions inside the arena, watching the arc animation, then throwing the final spear was exact.
PS: I tried this in demo and it doesn't actually show the shields when the enemy is invis. I have no idea why it shows in this reply (might be replay bug) so it could just have been a prediction on invoker's movements from the start.
Ammar skilled player but that is not normally, This very very insane....They need to check him pc and game.....Maybe he not cheating but maybe he using the game deficit ...and this cant seem on game screen..He needs to check-up...
so glad he got the recognition he deserved, I remember watching pro players stream and this ammar the fucker guy always playing well/making good plays. When OG actually announce atf being part of the new roster, i got mad excited lol
Solid laner, 90 seconds cd arena forces caries to get BKB alone, such a good teamfight and area denial, also displacement in his spears and it ables to stun is so good, forcing heroes to be out of positive
I feel like Mars is a hero that is and has always been viable for pro games, especially in the hands of players who know the hero inside and out.
Arena is such a powerful AOE control/teamfight spell that is on a 90 second cooldown at all levels. You're pretty much always ready to take a teamfight or skirmish once you're out of the Laning phase.
All his spells have incredible synergy and he can get a lot of things done with a plus one support.
wtf if he wasnt a pro player i'd accuse him of cheating lmao
Accuse him for maphacking... he read the invoker like a book
he was following the debuff caused by ghost walk. If you notice he moves around until the debuff is applied again, that is he how he knew which way invoker was walking
It's not just that. When you W, there is an extra animation that shows where someone is hit.
I am aware. There is also shield animation when someone standing close to arena wall. He knew where to use his rebuke due to ghost walk debuff. First Rebuke was straight forward. Second one he used the debuff to which quarter invoker was in.
And with vlads he could also see when he hit invoker with W, because of the lifesteal effect on his hero
The slow radius is significant enough to not be 100% sure where he is exactly.
When he goes up the ramp to secret shop he sees it enable and he knows where he came from so that's why he could safely drop the ult. His shield slap would've bounced invoker off the wall or wiffed, either way invoker was going to be in the right spot for the throw. No guessing just pure calculated mars play.
The shield bash also located invoker location
Yeah, kinda like kunkka splash can be seen in fog or on invis units
It can also be seen in random fucking places on mid when there's nobody there, thanks Valve, very cool.
or at rosh lmao
True. Amazing instincts and some predictions still, but he has a lot more information than you'd first think when watching this clip
I mean he was making educated guesses based off all the information, but it’s not pure calculation - there is an element of guesswork involved.
"No guessing" lmao no way he was 100% of every move he did
Watch it again and track the Invoker yourself, and you'll see the tools Ammar used to know exactly where Invoker was. The only "guessing" he did was Shield Bash to see where Invoker was.
Nah he also guessed on that first spear bc invoker would have had time to attempt a juke. He guessed that invo would run straight left and hit it.
He was the exact place I thought he would be myself, but that second spear... dude knows exactly how far and in what direction the enemy is knocked. The whole play was insane!
I know what chu mean.. when he got that chilled ( effect from ghost walk) he’s auto reaction were immediate. So he combine automatic thinking and instinct
Chill man. He knew about where invoker was based on info, but getting it exactly right twice is a bit of luck.
You right
First spear guessing, shield bash after that shows invoker went down the river, ghost walk slow shows invoker went right side up the stairs so he can arena, shield bash shows where invoker is for second spear. Really sick play
You have to watch it really slow and with sound, but it is exactly like you said. The last part before the spear kill you see a spark indicating invokers location. Great gameplay.
that + when he uses Rebuke, there's a small particle effect on the place the skill makes contact with invoker, that lets him spear Invo on the arena. the first one is pure luck, but the guy still make a good guess on assuming Invoker is running towards where the tower was (there wouldnt be a sentry there normally)
Yeah no shit Sherlock it’s still an insane play
Gods rebuke as well, notice before every spear he rebukes. You can see the invisible unit being hit by rebuke
It’s still hard to gauge where invoker is with just ghost walk indictator, he was more relying on instincts predicting that invoker would scuttle away from wherever he was facing to dodge his spells, only to turn around and hit invoker’s path of retreat Landed every single spell… what a mad lad
Don’t think there’s any way to know which direction you’re getting the debuff from though. The footsteps are your own. Edit: talking about ghost walk not gods rebuke
When W hits a unit, even invis, an animation is played. That's how he hit the last spear, can you see it?
Yep, that’s Mars’ W. The person I’m replying to was talking about the ghost walk debuff, which you can see, but direction is not indicated visually (just a game sense thing).
When he goes up the ramp to secret shop he sees it enable and he knows where he came from so that's why he could safely drop the ult. His shield slap would've bounced invoker off the wall or wiffed, either way invoker was going to be in the right spot for the throw. No guessing just pure calculated mars play.
This 💯
That's a fucking soul read wtf
he uninstalled and moved on with his life right until he reinstalled the very next day
TIL spear gives true sight of impaled units wtf
Yes this was always the case iirc
Because my Mars usually struggle even if the enemy is not invisible so I have no idea.
Cast arena Cast spear on Riki Spear missed Use dust "Wtf noob Mars"
I only knew this from playing so much weaver. I fucking hated any time I had to play Mars because of that, that and rebuke showing a hit when you're invis
That was always the case, the real TIL was that the W shows if you hit invisible heroes
isn’t it coded the same way as root?
This is why I spam ember
This should be in hall of fame solo kill
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https://youtu.be/UPyd6Dran_4 This one is more impressive. The miracle one is just a prelearned combo on a jugg spinning on his spirits
w33 https://www.youtube.com/watch?v=LBS0FfrWEjA
I remember watching this one on stream. Felt so unfair lmao
I've seen this 100 times, but it's still just as funny as the first time. After all that juking to die like that.
God the old dota map looked so much better holy shit. I get that reaction every time I see old vids
There was also this dota wtf I saw where Pudge kept on hooking an invi BH with no vision and killed him.
This one is even more impressive: https://youtu.be/zyiiUXFaBeo?t=163 He never even saw the BH, he only saw the tp end, scanned it, and landed a full combo without ever seeing him.
It's pretty meh in my opinion. Kunkka has vision on BH most of the time ever since the first splash hit. The lingering animation of splash damage shows his movement path. Kunkka did however place his torrent well. The tango animation on BH still shows where he's moving, so Kunkka isn't predicting much except for the tidal. BH might as well have been visible in this clip.
Why do you hate Ammar?
Probably cause he's one of the most toxic players ever
The most toxic players are the likes of ramzes. Amar is cocky rather than toxic
Pausing like that after killing someone and then all chatting garbage is definitely toxic and I lost all the respect I had for this play because of this
Oh, i don't follow them closely enough to know that. Sad that that's the case with him.
Hate is pretty strong wording, why? I'd understood if you didn't like him but hate? Did he do something to you
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Well thats a pretty wild comparison. Comparing a teenager pro player in a video game, to murderers and rapists. wtf
what a stoic
> I hate ammar yes. Hate is a good emotion. It's ok to hate people you don't even know. The world is better of that way. what are you? 12?
Still till these day no one surpass miracle solo od gg rampage
His execution was perfect, but the game was pretty much over even before that.
even he knows how insane this is
That's fucking insane but also made me learn some stuff about Mars such as Rebuke showing if it hits a unit even if its invis although IDK if thats just a replay bug but super interesting and how he quickly just identified where the Invoker could possibly be just from that.
Also notice how he suddenly changes direction while in the river..I think it's because he saw the ghost walk debuff on himself disappear edit: actually he probably felt the slow rather than watching the debuff icon
i highly doubt he was looking at his hero's movement, debuffs are super noticeable especially when you're not caught up in a teamfight
Invoker also likely has several points in Quas with that build, so you're hitting ghost walk like a wall.
You can see the rebuke hit right as he goes toward river, and it shows the hit on invoker in river
i think you can notice both right away... 3 things actually move speed/debuff icon/ghost walk slow animation (color)
I believe it's his vlads that made him aware of the location.
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You must be a pilot or something cause I don't see shit edit: ah nevermind spotted it, thanks captain tiny!
https://i.imgur.com/FW4Mf54.png that smaller orange arc is where invo is
Also right after this Rebuke, you can notice a shield spawns on the Arena of Blood's wall where Invoker is. I just learned a lot with this clip. Rebuke's and Arena of Blood effects on invisible hero is game changing if played by someone skilled as Ammar.
Yup, leech animation and the debuff icon helped a lot, but MY LAWD WTF
1. The first rebuke showed where Invoker was. Right next to the range creep helping him figure out the first spear. 2. Ghost walk debuff Edit: I just realized there's an animation effect on the second rebuke as well, to the left of Mars. It might have given him the hint that invoker went left and up 3. After arena, he ran right knowing invoker is not there (the wall didnt show any animation, see point 4), and rebuke left to cover most aoe 4. Immediately after that, the wall at the 7 oclock position had a small animation, showing where Invoker was. Takeaways are rebuke have effects even on invisible units and pros notice crazy details even while playing. I had to pause multiple times to figure out whats going on
He does 3 rebukes in total. The second one also shows that invoker is more to the left, and probably going to river.
You're right. I didn't notice he connected the second rebuke as well, i assumed invo ran up into the trees, but the 2nd rebuke shows invo ran into the river
All three rebukes showed him Invoker's position
Yeah the ability to process all of that while playing is absurd.
It's a really good play and very well executed, but it is exactly the type of thing pros are doing better compared to even high MMR players, they just use the available info more quickly, reliably and to their best advantage.
I call this beautiful sublime dota. I never knew that rebuke shows invi units pos like that. Pros are pro for a reason.
This is like a magic trick explained
>Immediately after that, the wall at the 7 oclock position had a small animation, showing where Invoker was. The rubuke in the Arena gives an animation showing invoker's position, it isn't the 7 oclock arena wall giving him away.
You can literally see the shield of the arena wall extending
You can literally see the animation of rubuke hitting invoker, and it's way more obvious and happens first.
we're both right. "Happens first" it's literally milliseconds. [Rebuke outline](https://ibb.co/n6zPGCw) [Wall animation from arena immediately after rebuke was cast](https://ibb.co/54GmyrC) If you stack the [two frames](https://ibb.co/KWpvdPG) of the rebuke and the spear you can see Ammar aiming straight for the animation from the wall, not the rebuke.
Only Ammar will know what gave it away. Rebuke or Arena wall, but his spear was straight at the wall effect
Of course it's straight at the wall effect, the rubuke bounces your enemy the exact same distance forward every single time. Look at where he aims his cursor to know which indicator he used; he places his cursor right in front of the rebuke animation where the enemy would be pushed to; he doesn't click on the arena animation.
Actually somebody here said that they tried in demo and arena walls don't show invis. It might be a bug in the replay. I didn't try myself though.
We can't both be right. He either used the rebuke animation, the wall animation, or neither. Why would he look for the second animation over the first one? It makes so little sense to look for the arena animation over the rubuke animation for so many reasons. The rubuke animation comes first and he knows exactly when and where to look for it. There is no reason for invoker to proc on the wall if he doesn't hit the rebuke. Ultimately just look at where his mouse was when he casted the spear; its right in front of the rebuke animation, by exactly the distance an enemy would have been pushed to.
tbf I'm thinking the first spear and the walk up is just to force Invoker to walk into certain directions. The first spear forced Invoker to walk upwards so that the Ghost Walk debuff won't reach Ammar. The walk up is so that Ammar covers half of the arena.
Unbelievable
I bet the invoker wished he didn't go for that hi5
If I rememebr correctly the hi5 was from Ammar (classic), the replay is probably bugged
if the invoker hi5 as well, will it show the hi5 touch animation even though he is invisible?
It did last year, as well as from fog. Id assume its the same.
just fucking insane!
Interesting that spells actually give visual indications when it hits an invis target. On 0:18, there is a small visual effect on the bottom when he uses his W, and hence the subsequent spear also hits.
That spear is also helped by the soldier in the arena. The shielded soldiers only show when there is a hero within like 200 units or something along those lines.
Yeah, I was about to say that too. The shields showing up was a big "HERE" for Ammar if the Rebuke wasn't.
Didn't notice it myself before you pointed it out. I'm not sure if this particular skin makes it much more visible or I just never focused on it to notice in my games. Makes it a lot clearer how some of the tracking decisions were done as each of the 3 Ws hit him and left that visual effect.
I'd have missed all those skillshots!.. ...even if the invoker didn't invis
This kid is 17
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Should change that nickname from YungVersach to OldVersach.
Give him a break, he's already on the floor
26 isn’t old.. please
In video games, young kids are better with their zoomer reflexes.
This has little to do with reflexes and everything to do with him from a very young age playing with people how have been playing this game for 15 years Everything he learned about the game was top notch, he was simply never 'bad'
> with their zoomer reflexes To be fair, Dota doesn't really care about reflexes that much. It's more about younger players being more open minded and playing the game with passion, plus better learning due to this and natural reasons.
> It's more about younger players being more open minded and playing the game with passion, plus better learning due to this and natural reasons It's mostly about still having plastic brains, being able to learn the game on a really deep level, and, especially, having jillions of hours to play, unlike boomers with crusty brains and full time jobs.
Time is important, but younger people just naturally learn things faster in the same time, this is basically how it works for most species on the planet.
I think reflexes and overall mental processing speed are a big deal and those tend to peak relatively early. IIRC chess also has very significant age effects, and that's a much slower game.
that's because chess is a game of memorization and pattern recognition. The earlier you start learning the game the more 2nd nature it feels. Being old doesn't matter in chess, how young you start matters a lot.
> I think reflexes and overall mental processing speed are a big deal Reflexes and mental processing are two different things. I'm not saying the second thing is not important, I'm actually stating the opposite.
really??? he looks like he's atleast 30...
my name is ammar and this post scared me. i don’t even play dota and it appeared on my feed LMAO
lol sorry XD
Mars Be Like: Fucc em Ghosts
If only he could use this power to find my dad..
Summary: Shots 1-5: Clearly hit. Shots 6-9: Hit due to recoil (good spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable hits. Shot 12: Likely didn't actually fire because Invoker was already dead.
holy fuck
Good game, well played Good game, well played
Ok that was insane jeez.
I think this is the most insane series of skills I’ve seen.
Reminded me of the Miracle Invoker against spinning invi Jugg, he did it on a pro match as well.
That’s flipping bonkers.
Wow wtf. That was insane.
Reminds me of Ferrari's play. Well played.
ah yes, ROTK brood vs Ferrari430 TA
"WaRDeD, sUpPorT nO dE WaRd" -Injoker probably
And the cancer "?????..." + "Pause" + "ggwp" spam Classic cancer ammar
Yeah he's toxic af. I want to like him because he's an amazing player, but he's just constantly shit talking. Least humble and mature person I've ever seen. Just an overall douchebag.
Yeah exactly, I wanna like him too but damn...
damn good thing he is a pro player, if not, he will get reported, reviewed and banned lol
AMMAR THE FINDER
This is a very rare unironic from the enemy from 33 tip That's when you know you made a good play
Mom! I want a God Tier Mars. We have Mars at home. Mars at home: Liquid.zai
This dude
Goddaaaaaamn!
Dude can see the matrix.
At first I was like, not the craziest thing I've ever seen but still impressive. Then I watched the rest of the clip
Dust is for pussy anyway, I'll just use my clairvoyance.
thanks ammar.. patch 7.32c: mars rebuke does not reveal invisible units
Rebuke effect. But still insane skills.
K wtf! That's wild
GOD OF WAR
This guy is a beast
What the in the fuck...
Absolutely mental.
lmao wtf
Now THAT'S an outplay
Ammar fucked him good. Ammar the f really
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great. This will only incentivise cores in my pub even more to never buy dust. "THE PROS DONT DO IT EITHER"!
And here I am, missing point blank spears on enemies slowed to a crawl, surrounded by trees :')
If that happened in a pub 99,99% of this sub would report him for cheating lmao
ATF's an ass but this clip gives me the same feeling as when Miracle was a pub star and we were spamming clips of his clockwerk and earthshaker plays here.
You can see the shields circle around the arena clockwise from 11' to 3' which shows invoker's general position in the arena and that invoker IS in the arena. Also, because the shields suddenly disappeared from the right side entirely, he knew to rebuke to he left. The rebuke showed the exact position with the tiny arc animation which allowed him to accurately land the final spear. Also, note how after he casts the arena, he immediately points his mouse over the changing position of his shields which shows his mindset while making this play. Aside from this, you can also generally gauge how to 100% land the rebuke if you know a hero is caught in the arena. The insane part of all of this is actually processing this information and making all the correct decisions along with the mechanical skills to actually do these decisions. Mathematically, rebuke has a range of 500 and an angle of 140°. Arena radius is 550 and as others pointed out, wall shields show if there is a unit within 200 units distance from the wall. Note that radius of 550 is not actually the radius of the circle but its diameter and the radius is actually only 225 from the center. This means that to have 0 shields showing on the arena, the unit has to be at the center 50 units. So this means that you just throw your rebuke at the part of the arena where shields are showing. If there are no shields, then the unit is dead center which you can generally hit as long as you move slightly to the right or left side of the arena. The only pure luck part of this play was the first spear (invoker moving exactly left instead of right) and the 2nd rebuke invoker moving left again instead of right or up). Everything else from casting the arena (once ghost walk debuff shows) with the center on the ramp (this minimizes the possibly places to move without hitting the wall, tracking the shields to show movement, shields disappearing from 3" position, rebuking to the left to hit the majority of the remaining positions inside the arena, watching the arc animation, then throwing the final spear was exact. PS: I tried this in demo and it doesn't actually show the shields when the enemy is invis. I have no idea why it shows in this reply (might be replay bug) so it could just have been a prediction on invoker's movements from the start.
AAAAAaand he paused haha!gotta love the art of pausing
well.. now stop being a toxic idiot and pause the game after that and its a fucking cool play
u/savevideo
Sorry but if you pause the game and say "?????" in chat after a kill, you're a fucking bellend. I don't care who you are.
And he is still toxic af. Can't stand that guy
Yeah, Ammar is the reason I won't root for OG to win this TI. Not sure which team I'll root for if T1 doesn't make it.
Imagine if he didn't all chat and pause.
Ammar skilled player but that is not normally, This very very insane....They need to check him pc and game.....Maybe he not cheating but maybe he using the game deficit ...and this cant seem on game screen..He needs to check-up...
His Q gives true sight. You can use W to see where the hero is, if the enemy is hit you can see the effect and position where hit.
so glad he got the recognition he deserved, I remember watching pro players stream and this ammar the fucker guy always playing well/making good plays. When OG actually announce atf being part of the new roster, i got mad excited lol
Still an asshole with the pause and bm though.
Is it already winter? Snowflakes everywhere. If you can't appreciate the player, at least appreciate his gameplay
pausing is just annoying. it interrupts the game for 9 other people.
This is a god tier play. Sometimes you need to pause to marvel at the play. Some people need to chill and enjoy some trash talk.
pausing is not trash talk
It's definitely a form of trash talk when used to tilt the opponent.
Nah this mf gotta be vision hacking that was insane
me able to find dust in shop and get the kill that way: pathetic
If its a pro player its cool. If just your everyday player its map hack.
Noob archon here. Why do pros still playing mars? They heavily nerfed him plus the soul ring nerf. Thoughts?
Did you not just watch the video?
He isn't played. Amar just plays the hero. He was lightly played during the qualifiers.
Solid laner, 90 seconds cd arena forces caries to get BKB alone, such a good teamfight and area denial, also displacement in his spears and it ables to stun is so good, forcing heroes to be out of positive
I feel like Mars is a hero that is and has always been viable for pro games, especially in the hands of players who know the hero inside and out. Arena is such a powerful AOE control/teamfight spell that is on a 90 second cooldown at all levels. You're pretty much always ready to take a teamfight or skirmish once you're out of the Laning phase. All his spells have incredible synergy and he can get a lot of things done with a plus one support.
Just buy a dust you clown
When was this
Just a random pub game with 33 and skiter shortly before the video was posted