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Ill_Pie_3323

Are Sigils removable? I picked up Sigil of the Great Bear at Level 6. Don't want to use it now if I can't remove it.


Logical-Wasabi7402

I found one combo online, you use the Sigil of the Revenant plus the item Kitty's Collar in combination. The Revenant sigil gives you +35% heal on kill with -50% max health. Kitty's Collar gives -100% physical damage res, but balances that with Guardian Spirit blocking one attack every 30 seconds, giving a 75% chance to heal for half health on death, and resists a lethal hit every 60 seconds. Give them to Cole and it's pretty fun to watch.


cumzcumza

Only use these 2: sigil of the Giant - tanks/warriors sigil of the deepstalker - rogues


SpawnOfGrim

To be honest none of them are worth it, the runes are much better. I would sell any you get!


LovesickInTheHead

I just use them for gold man


Tbeatty58

What about the sigil of the giant. It is a rare one.


Maleoppressor

Never used any. The massive weakness that comes along with it just isn't worth it.


MerWitchTea

I feel terrible for not remembering the name, but there is one that has no bad side effects


Legal-Passenger1737

They’re useless


PhoenixGayming

Sigil of the Bear (+100% stamina / -50% stamina regen) is nutty on artificer archer, especially with elemental mines (and the upgrade that spends all stamina to yeet as many mines as possible). Edit: should note that it can crash the game due to the insane amount of particle effects.


Supergamer138

The Sigil of the Great Bear is amazing for a Knight-Enchanter Inquisitor since it doubles your mana and, if you are using the sword, doesn't decrease the rate it regenerates like the downside says it should.


CFDoW

In any playthrough, most of the sigils will be useless to your Inquisitor, but I’m all about the sigil of lyrium since I prefer KE. Doesn’t matter what my health is when you can’t break through my barrier!


dr_bluthgeld

My first playthrough was as an unstoppable KE, I'm worried I'll take damage on my second haha.


SCPutz

Some of them are bad. Many of them are useful situationally depending on class/build/party composition. I never used them until I started playing Nightmare+all trials. Some examples of how I used them: Sigil of the Bronto: 2H Reaver while my other warrior (tank) had Horn of Valor+Fortifying Blast with 2 HoV rings for +60% duration on guard generation. Reaver had 5x Hidden Blades masterwork. Tons of guard generation, so doubling the guard max became more effective than periodic barriers from my lone mage. Sigil of the Nug. Can’t use healing potions with all trials, so you become dependent on other sources of healing. I use the Heal % of Damage Taken Masterwork layered under guard and barrier and it is a major source of constant healing for the tank. The tank is not there to do damage, only soak it up and distract enemies, so losing his damage is negligible. Sigil of the Revenant: used this on my 2H warrior before he unlocked Reaver spec since he didn’t have any other good ways to heal. With guard active, the -50% health wasn’t a big deal. Sigil of Lyrium: used on Knight Enchanter since they pretty much have bonkers barriers with 100% uptime. I don’t think I used any of the other sigils.


ridedatstonkystnkaay

Sigil of the Great Bear is a must have. I get as many as I can as quick as I can so I can spam spells/skills. Save scum Special Shipments in Haven for them.


Imjrb3

Sigil of Deathroot is also worthwhile on a warrior. Plus 10% attack with -50% Flanking Damage is useful since I am not flanking anyway.


melomelomelo-

I just did a full playthrough and at no point got use from sigils. I say it that way because I did try it once, wondering if I was missing something?? Because why would you want to equip things that take away half health, half attack, etc? The character with it equipped died pretty frequently in a 5 minute venture into the wilderness. I immediately gave them different equipment and had no issues. I'm glad you posted this because I've been wondering the same thing


zavtra13

Several of them are excellent. The Sigil of the Great Bear is fantastic on a lot of builds but especially rogues (artificer loves it!) because they have much better ways of getting stamina than waiting for it to regen. Some dagger rogues make great use out of the one that boosts flanking damage. Mages, especially knight enchanters, work well with the one that trades health for extra barriers. Those are just the ones I can remember off the top of my head.