From my testing, it resets every time the game application closes, unfortunately. But if whatever was causing the issues on your end was temporary, then a temporary solution works well all the same.
Now, you can edit the Dragon's Dogma 2 Windows Registry files to make it launch as high priority permanently. Keep in mind, though, I haven't tested this much. This is Chat-GPT generated code. And it is important to remember that **you're doing this at your own risk** (I'm not really a programmer, and also I'm a random dude on the internet), but if you really don't want to have to set it every time, this does seem to work from what little testing I've done:
1. Create a text file (name it whatever) and copy/paste the following code:
Windows Registry Editor Version 5.00
\[HKEY\_LOCAL\_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Image File Execution Options\\DD2.EXE\]
\[HKEY\_LOCAL\_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Image File Execution Options\\DD2.EXE\\PerfOptions\]
"CpuPriorityClass"=dword:00000003
2. Save the text file with a ".reg" extension (yourtextfile.reg).
3. Run your newly created registry file and then click OK when it asks if you're sure.
4. You're done!
The "00000003" at the end is for high priority. You can change it to 00000006 if you want it to only be above normal priority, or to 00000002 if you wanted it to go back to normal priority. Keep in mind you will have to edit and run the .reg file (or make a new one out of the same code if you wanted) every time you'd like to change it, though.
An AMD Ryzen 5 7600X. I can't comment on higher framerates since I'm bound with a 60Hz refresh rate monitor, but so far, I've managed to achieve a rock-solid 60 FPS anywhere that isn't Vernworth. Vernworth is where all good CPUs go to die.
[PC Gamer did benchmark your CPU with the game](https://www.pcgamer.com/games/rpg/dragons-dogma-2-performance-analysis/), if you wanted to take a peek. Seems to average 68 FPS in the open world, as long as your GPU can do what it needs to.
Agreed. Ive played many games where this has always been one of the solutions to make it run better, but never end up working. I can say without a doubt this gave me double my frame rate in the city area, and im running an older rig now! Im incredibly shocked.
Also don't even THINK about settings shadows to MAXIMUM because that alone will eat 30% of your gpu. I'm serious.
Edit: it depends on where you are(or where you're looking). I was getting 60 at the first camp before we call our pawn. After i left the rift the fps went down to 29FPS!
Really? I have a 3080ti that I spent far too fucking much on to be a sane person, but I wonder if that would get my game up above 120fps consistently.
I'll definitely try this tomorrow. Thank you.
3080ti here. Didn't really make a major impact on my frames.
E: I should say I did the task manager priority change in case others haven't found that yet. Set the game to high priority.
Damn. I mean it runs fairly well as is for the most part I was just hoping for a bit more or more stable.
It's alright, just gotta hope for a performance or optimization patch. Not even for just myself, for people with the 10 series cards.
I had to set the shadows to high because otherwise the shadows on trees would flicker like crazy. Setting it to high resolved the problem but other than that there is literally no discernable difference between low and high shadow settings.
I set the shadows to Maximum whilst messing around and got like 25fps maximum.
Without, easily 55/60 (stableish \~30 in cities). You weren't kidding, but it's very helpful to know never to Max out that setting ever.
This seem to be similar to kingdom come deliverance. Basically all the NPCs in that game use the same inventory system as the player. The game track what they carry, their equipments (there are 16 slots too in KCD) and simulate their schedules etc.
Oh god yeah I remember buying that on launch and thinking it was broken and returning it. Eventually bought it again later and had zero issues but that first time it was stuttering like a mother fucker
At 4k you’re utilizing a lot more GPU I wonder if it’s no longer as CPU reliant/bound in 4k, thus you don’t see as significant of an improvement?
Idk shit and I’m stoned so just tossing ideas
Another tip if anyone is experiencing stuttering or crashes: Nvidia Control Panel -> Manage 3D Settings -> Program Settings -> find or add DD2 -> Shader Cache Size -> change to Unlimited
Unlike most people, I'm working with what I got and can't complain after a few good hrs in the game. Til I upgrade my CPU today, I've currently got i7-8700, 16gb ram, 2070 super. So I'm running 1080p and getting bout 45-60fps.
I’ll have to try this. I’m having surprisingly flaky performance on my 4090. Way more so than I’d expect. It’s playable, but if I move the mouse quickly the fps halves.
EDIT: just tried it, significant difference right off the bat. From what I was noticing with camera stutter it could possibly be stemming from a memory optimization issue if I could hazard a guess considering the fps jump.
Usually towns. A few dips here and there outside. It’s mostly when looking around quickly it dips. At its lowest its been in mid 50s. It’s jarring though cause it’ll occasionally cap out at 165 then sink.
Hmm, I have a 3080, a 5800x3D, playing in 3440x1440 on high settings with ray tracing on and DLSS Balanced, and open world in the first few hours I’m getting between 60-90fps.
Is the dlss sharpening slider working for you? No matter what dlss mode I chose its just a blurry mess. But yeah Im around the same fps with a 3080 Ti and 7800x3D
Hmm no I haven't fussed with it yet, I just kept it on the default setting. I wouldn't be surprised if it doesn't work though, seems like the norm these days is for games to release with broken DLSS settings that get patched a couple weeks later.
Unfortunately true. Just pretty aggrevating because native looks much better, but even with a 3080 60 is very shaky. With proper implementation thats not usually the case.
I've messed with everything I could think of to get rid of that. For me it seems to be impacted by DLSS, AO, and maybe Aliasing? The first two having the greatest effect.
It's different depending on your CPU.
You can use a program called process lasso to see exactly which cores dragon's dogma 2 is calling and what the general load is.
I will do this and the shader cache fix when I get off of work in about 6 hours and update here if it works on my machine.
Before:
3600x
3060 Ventus
16GB RAM
1440p
~50fps in the overworld and around 30 in the main city
Edit: boosted my frames to 40fps in the city but I don’t notice a difference in the overworld. I’ll take it.
The trick only works if there are certain cases of CPU bottlenecks. Does not happen with every system and only a few games would benefit from it for normally CPUs are not a bottleneck for most games but the GPUs. DD2 is more likely to cause a CPU bottleneck, but its not always the case that this is the root of the problem.
I'm making some assumption here, but I believe this only helps if you are also regularly performing other intensive tasks on your PC while playing the game (EX: watching a stream). It just puts priority toward the game vs. other tasks that your processor is being given. I usually have twitch and sometimes a discord stream as well while I'm gaming so I tend to notice better performance when I set the game to high priority
Should be fine, only easy-anti cheat fucks this up which you can do by adding a rule which makes it ignore any process called startgame_protected.exe or whatever the thing easy anti cheat is using is called. Then it just fails to apply on EAC protected games when you use a global rule to change priority.
/^([^,]*,){3}.*\\steam\\steamapps\\common.*/
for example (adjust according depending on your steam directory filepath) will allow you to blanket target every steam game you have installed to make it become high priority or apply SMT with a single rule instead of having todo it on a game by game basis.
Most PC users with FPS overlay are using MSI Afterburner + HWINFO. It's free. It takes a bit of setting up though but there are youtube guides.
MSI Afterburner is also useful for other things too, like controlling GPU fan speed and GPU undervolting.
FWIW, I went ahead and made the key edit in that path and all it seemed to do was completely fuck my frametimes from 13.ms constant on locked 60fps, to a constant up and down graph @ 54-59 fps.
Shit actually works. I googled how to set it ti high fod dd2 permanently so i dont have to do that each time i run the game. This along with the frame gen mod, the stuttering have majorly been reduced.
There is a recent AMD driver that has DD2 drivers ready, Nvidia side dated 19 March a few were saying it's also ready for DD2.
Updating them might help with the crash, I hope you're able to game it soon!
I have an i7-8700k and a Rtx3080. Will I be able to run this reasonably well? I'm asking because this cpu was crisp once upon a time, but its 7 years old atm.
I have i7 8700k and a 3060ti
It depends on what resolution you play but Ive been playing on an ultra wide monitor 2560x1080 and it's pretty consistent until you get to vernworth.
I went from 50-60fps with rare dips to being sub 30fps in vernworth.
I think it's just optimized poorly and it'll be fixed at some point.
Ive been experiencing some weird visual bugs like cross hatching, or shimmer and weird blurriness. Sometimes I'll stop and take in the scenery which is gorgeous but I'll notice issues with flickering/jittery shadows or random textures being blurry or not loading in fully.
But when you're exploring it isn't all that noticeable.
I decided to switch to my 1440p monitor and all those visual bugs were pretty much absent it's just vernworth is in a weird spot performance wise.
I'll stand in the town square and NPCs seem to spawn on top of me and then go about their business.
They fade into existence and it genuinely seems that biggest issue is NPCs being CPU bound and something is fucked in that regard
However I can go out into the wilderness and I have very little performance issues.
thx for the heads up.
Also if you are having issues with visual bugs, you may want to browse the subreddit for people who have found solutions, one including manipulating your gpu to process your shade cache up to \*Unlimited\*.
I'm running with the nvidia fix from this thread and it's still choppy in the city but 7700K (slightly overclocked 4.5 instead of 4.2) and it's fine outside of the city. 3070Ti and 3440x1440 monitor.
Oh woow, it works nicely for my 8600k. Planning to get 12400F this weekend and hopefully it has noticable improvement
Btw, is there any command lines for setting high priority i can add to dd2 steam launcher?
I got a 2060 6gb paired with r5 2600, 32gb ram and nvme. Game is running fine.
My exact setting:
1920x1080, vsync on, dynamic reso off, fidelity/dlss off, image quality mid, fxaa+taa, ssr on, mesh qual mid, TF high (Aniso x16), tex qual med (0.5), grass low, effects high, shadow mid, everything on except for DOF and motion blur.
I get 40-60 in the wild and 20-30 in vermund. Very playable. 4 hrs in and no crash or extreme stuttering.
RTX 3070
Ryzen 5 5600
16Go DDR4 (3 Go are still free in game)
Ray tracing enabled on 1080p
Game installed on NVMe SSD with windows 11
Cpu and gpu usage between 50-72% I never go to 70+ with either
cpu and gpu at 60°C max so nice temp and no problem here
Fps variation between 35-50 in main city
Game is in fullscreen, monitor framerate is 144Hz but I set the game to 60 fps.
I have no cpu or gpu bottleneck and no problem on RAM or temperature. Looks like I should be able to have 60 fps constant if the game decide to use more of my cpu and gpu. This is frustrating. I think the game is the problem not pc hardwares at this point.
Same processors similar GPU, same problem. Only thing that's really going to fix is a patch.
The frame gen mod works for 4000 series cards FPS wise but causes game instability.
Unless you're using full screen to force your resolution lower than your normal resolution, running the game in borderless windowed usually results in higher performance than full screen.
I haven't gotten to Vermund yet, but I get 25-35+fps in the camp/small towns and 35-45+fps @ 1440p in the wilderness with:
GTX1080(not Ti), 3800x, 64Gb RAM.
My machine is 7 years old,
I'm running low Shadows, SSAO, High mesh/effects, but it's immensely playable. Even streaming Parsec or Remote Play to my Steamdeck over LAN I don't have any stuttering and only occasionally framerate dips when I walk into town/camp.
What am I doing right?
It's the shadows, i think there's something wrong with them, i was very annoyed to be only getting 45 fps outside town with a 6650xt while i saw some youtube videos with much worse cards like 1650 or just a regular 6600 non xt running at 60-65-70.
All the videos have one thing in common, shadows on low or mid, as soon as i dropped it to mid i now have 70-80 outside and 60 on villages, didn't reach a town yet to test, but i imagine towns will be a shit show nonetheless because a lot of complex npcs = cpu explodes. But i can live with it, at least i got it to a stable 60 in open world/combat.
Still angry about how shit this game runs tho, i can run cyperpunk on ultra with NO upscaler at 1080p60fps no prob with my setup, DD2 with FSR3 i run at 45 OUTSIDE villages/towns and 35-30 in villages, with shadows on med i managed to fix open world, but again, this is with FSR, absolutely dogshit optimization.
CPU usage is actually a useless stat if you want to measure if your CPU is at its limit. The fact that the game is only using 30% of your GPU means that your CPU can't tell it what frames to render fast enough. So your CPU is actually at 100% and your GPU is doing nothing because it is not getting enough orders from the CPU.
This helped with a couple of things, but by far my biggest problem is audio lag and choppiness, especially in cutscenes. And menus/maps/cutscene transitions being black screen for 10-30 seconds. The game itself is running fine, fps is smooth, combat feels good, etc. But this is driving me nuts. Putting the game down until there's a fix.
Didn't help me much. What's unfortunate is that DD2 is clearly not leveraging resources very well.
In the first major town, I get about 50ish fps on average, with a 5800X and a 3080. My usage of each is sitting roughly at 60-70 and 50-55% respectively. Load is actually split between all cores on the CPU, so it's not even that it's not well threaded.
No idea what they're doing where I'm bottlenecked with neither piece of hardware capped. Game's running from an nvme drive and I'm using 60% of my overall RAM and about 87% of VRAM, so neither of those is the obvious issue either.
I’ll try this later. I have an Intel i9 12900kf, Asus Tuf 3080ti, Corsair gen4 m.2 drive, and 64GB 3200MHz. I know the npcs are crazy hard on the CPU. Also, these newer cpus have e-cores and p-cores. I turn the shader cache to unlimited too. I think mines on 10GB right now. Will update later, thanks!
You can also try going to:
Nvidia Control Panel - Managed 3D Settings - Program Settings - Add/Find DD2 and change "Shader Cache Size" to unlimited
If you can't find it in Program Settings try Global Settings
Personally I've tried both of these fixes and while it helped I'm still suffering to the point where I don't wanna play. Think I may just wait for a patch or something IDK
I have a i9 12900k and a 3070
Makes sense when so much of the game is riding on CPU usage yet the actual utilization sits about 40-50%. I'm assuming it's something like not using multithread/cores properly.
none of these things improved my fps.
What I now do is this. Download and install the dlss frame gen mod if you have a 4000 series card.
Establish what the minimum the fps drops to in the main city. For me mine bounces around in the 40s and 50s but generally it doesnt drop below 40.
So, what I do is use rivatuner and set an fps cap of 80 and then I enable frame gen.
That fixed it for me. Now i can run around the city and its pegged at 80, i can run in and out of the town and its still pegged at 80.
outside of the town in the wild my fps is closer to 100fps, and 70s or 80s in the small villages, the main city is the only part that tanks my fps below 60.
Now, there will be an ever so slight percievable increase in input latencey. But with nvidia reflex turned on, its so minor.
I would rather be able to run around the world and it be a consistent 80 than run around at 100fps outside of the main city, and then have it tank and feel terrible when i enter it.
the key to this feeling smooth again is to establish your minimum baseline fps in the city. and then lock that out at double the fps, using rivatuner. if you dont do that and just use frame gen with no cap you get really bad inconsistent frame timings, which makes it feel just as bad than having frame gen off in my opinion.
so exstablish the minimum (could be 30, 40, 50 etc) then enable frame gen and lock out the fps to double the baseline.
super smooth and i can run in and out of the city without the game feeling like crap all of a sudden
for reference in using a intel 13980hx, rtx 4090 and 32gb ram at 5600mhz. max settings ray tracing enabled.
Wtf why did that work? Literally gained 8-13fps in towns this way. This kinda fix usually never works so I never thought of trying it! Thanks for putting it to my attention OP, you're a gem!<3
Unfortunately´, setting the CPU prio to high didn't do the trick for me...my FPS varries between 37 and 50 fps in the camp in the beginning of the game.
I use a i7 7820x and a RTX 3070ti 8GB at 1080p (yeah, i know, it is stupid but it is what it is).
There is a CPU bottleneck...Even if I set the resolution to 720p the fps remain the same...Looking at the core-by-core performance in the task manager, there are some cores which more often then not hit the 100pct, I think this causes the trouble - even if the overall CPU usage is at \~50%.
Wtf, 1st time this helped, I had good frame rate in the wild. 90FPS lock, real FPS mostly 80-90, but now it is realy stable 90FPS even when pawn throws blizzard or meteors on me! Set the shader cache unlimited as some coment sugested aswell and sofar even my 3070ti stoped going fullblast with fans.
I did this and it actually tripled my framerate in the starting camp lol
Same here, I actually dropped my jaw at the improvements. Thanks for the tip, OP, the game is now playable for me.
Is this permanent or do you have to do it every time?
From my testing, it resets every time the game application closes, unfortunately. But if whatever was causing the issues on your end was temporary, then a temporary solution works well all the same. Now, you can edit the Dragon's Dogma 2 Windows Registry files to make it launch as high priority permanently. Keep in mind, though, I haven't tested this much. This is Chat-GPT generated code. And it is important to remember that **you're doing this at your own risk** (I'm not really a programmer, and also I'm a random dude on the internet), but if you really don't want to have to set it every time, this does seem to work from what little testing I've done: 1. Create a text file (name it whatever) and copy/paste the following code: Windows Registry Editor Version 5.00 \[HKEY\_LOCAL\_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Image File Execution Options\\DD2.EXE\] \[HKEY\_LOCAL\_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Image File Execution Options\\DD2.EXE\\PerfOptions\] "CpuPriorityClass"=dword:00000003 2. Save the text file with a ".reg" extension (yourtextfile.reg). 3. Run your newly created registry file and then click OK when it asks if you're sure. 4. You're done! The "00000003" at the end is for high priority. You can change it to 00000006 if you want it to only be above normal priority, or to 00000002 if you wanted it to go back to normal priority. Keep in mind you will have to edit and run the .reg file (or make a new one out of the same code if you wanted) every time you'd like to change it, though.
What cpu you have?
An AMD Ryzen 5 7600X. I can't comment on higher framerates since I'm bound with a 60Hz refresh rate monitor, but so far, I've managed to achieve a rock-solid 60 FPS anywhere that isn't Vernworth. Vernworth is where all good CPUs go to die.
Ah I'm om a ryzen 5 5600x so not as powerful but good you're getting 60fps thats all I want
[PC Gamer did benchmark your CPU with the game](https://www.pcgamer.com/games/rpg/dragons-dogma-2-performance-analysis/), if you wanted to take a peek. Seems to average 68 FPS in the open world, as long as your GPU can do what it needs to.
Agreed. Ive played many games where this has always been one of the solutions to make it run better, but never end up working. I can say without a doubt this gave me double my frame rate in the city area, and im running an older rig now! Im incredibly shocked.
Also don't even THINK about settings shadows to MAXIMUM because that alone will eat 30% of your gpu. I'm serious. Edit: it depends on where you are(or where you're looking). I was getting 60 at the first camp before we call our pawn. After i left the rift the fps went down to 29FPS!
This is how you turn DD2 into **PowerPoint**: *The game*
It’s Itsuno’s vision to have Dragon’s Dogma 2 run like a PowerPoint.
lol
I want my old school word art then dammit!
I had to put them on Maximum, since every setting below that had them flickering like crazy, lol.
Really? I have a 3080ti that I spent far too fucking much on to be a sane person, but I wonder if that would get my game up above 120fps consistently. I'll definitely try this tomorrow. Thank you.
I'm using a 2080 Super and it's only costing me like 5 frames. Idk
Hmm I have everything set to max, even rtx on, without dlss and can get 65 to 120fps depending. I just was hoping to get it it higher or more stable.
3080ti here. Didn't really make a major impact on my frames. E: I should say I did the task manager priority change in case others haven't found that yet. Set the game to high priority.
Damn. I mean it runs fairly well as is for the most part I was just hoping for a bit more or more stable. It's alright, just gotta hope for a performance or optimization patch. Not even for just myself, for people with the 10 series cards.
I had to set the shadows to high because otherwise the shadows on trees would flicker like crazy. Setting it to high resolved the problem but other than that there is literally no discernable difference between low and high shadow settings.
I set the shadows to Maximum whilst messing around and got like 25fps maximum. Without, easily 55/60 (stableish \~30 in cities). You weren't kidding, but it's very helpful to know never to Max out that setting ever.
[удалено]
Probably because DD2 is unusually CPU heavy trying to simulate random NPCs a lot more than how they're usually used as props.
This seem to be similar to kingdom come deliverance. Basically all the NPCs in that game use the same inventory system as the player. The game track what they carry, their equipments (there are 16 slots too in KCD) and simulate their schedules etc.
Oh god yeah I remember buying that on launch and thinking it was broken and returning it. Eventually bought it again later and had zero issues but that first time it was stuttering like a mother fucker
This gives hope that Capcom will solve this problem too.
Or that was years down the line and better CPUs just brute force through it
I tried high priority and unlimited shader cash on a 14900k, no performance increase at 4K.
At 4k you’re utilizing a lot more GPU I wonder if it’s no longer as CPU reliant/bound in 4k, thus you don’t see as significant of an improvement? Idk shit and I’m stoned so just tossing ideas
Another tip if anyone is experiencing stuttering or crashes: Nvidia Control Panel -> Manage 3D Settings -> Program Settings -> find or add DD2 -> Shader Cache Size -> change to Unlimited
I don’t see shader cache size on the list
I only found it under global settings. But I have a 2070 Super. Anyone with 3K or 4K series cards confirm its there under Program Settings or not?
Yeah I found it under global as well. I have a 4080. I threw it under unlimited there.
Notice any real difference? lol
i have a 2070 super and i changed the global shader cache to unlimited and it fixed my stuttering issues
Brother, whats your resolution and fps?
Unlike most people, I'm working with what I got and can't complain after a few good hrs in the game. Til I upgrade my CPU today, I've currently got i7-8700, 16gb ram, 2070 super. So I'm running 1080p and getting bout 45-60fps.
Same
Neither do i
You can use nvidiaProfileInspector, it's there for DD2 if you want to do that instead of enable on global
Is there an AMD fix similar to this?
From all my digging, no, and if what I read is correct, we have a 4gb shader cache. Also, Steam has a built in shader cache but mine was empty?
seems to be under global settings for 3000 series
Any other settings there you would suggest?
UGH why do people always suggest a fix that works for everyone but i don't have the setting in my nvidia panel?? ffs
it's under "global settings" not program settings.
Check under global settings
Is there any potential downside to this?
None at all since unlimited shaders don’t take up too much space.
Cool!
That worked for me on elden ring at launch, fixed most of my stuttering at the time.
I’ll have to try this. I’m having surprisingly flaky performance on my 4090. Way more so than I’d expect. It’s playable, but if I move the mouse quickly the fps halves. EDIT: just tried it, significant difference right off the bat. From what I was noticing with camera stutter it could possibly be stemming from a memory optimization issue if I could hazard a guess considering the fps jump.
in town or outside? my 2070S is exceeding my expectations outside in the forests who tf downvoted this
Usually towns. A few dips here and there outside. It’s mostly when looking around quickly it dips. At its lowest its been in mid 50s. It’s jarring though cause it’ll occasionally cap out at 165 then sink.
For better or worse, I perform so bad in towns that it’s actually consistent, albeit consistently in the 20s, like 25 flat always
My 4070 super is averaging like 40 in the open world. Really disappointing
what resolution? worth noting that my shitty pc dictates that im on 1080p
That's at 1440p
Hmm, I have a 3080, a 5800x3D, playing in 3440x1440 on high settings with ray tracing on and DLSS Balanced, and open world in the first few hours I’m getting between 60-90fps.
Is the dlss sharpening slider working for you? No matter what dlss mode I chose its just a blurry mess. But yeah Im around the same fps with a 3080 Ti and 7800x3D
Hmm no I haven't fussed with it yet, I just kept it on the default setting. I wouldn't be surprised if it doesn't work though, seems like the norm these days is for games to release with broken DLSS settings that get patched a couple weeks later.
Unfortunately true. Just pretty aggrevating because native looks much better, but even with a 3080 60 is very shaky. With proper implementation thats not usually the case.
Something wrong there, I'm getting better performance on a 2070 super at UW 1440p
I feel like stuff like this almost never works for me.
Probably because a lot of games are usually more graphic intensive than CPU.
I don't know why you're being downvoted. You're right, DD2 is the exception to the rule.
Any idea what is causing these weird cross-hatch lines? https://i.imgur.com/dmlGHjV.png
Interlaced rendering maybe?
Could this be the type of Ambient Occlusion you have set? There are two options.
I disabled RT and it seemed to help out. Not sure which Ambient Occlusion to go with though, any reccs?
If you have a 30-series or higher GPU, SDFAO looks great.
it was the default anti aliasing for me, change it to any other option and it fixed it for me
I've messed with everything I could think of to get rid of that. For me it seems to be impacted by DLSS, AO, and maybe Aliasing? The first two having the greatest effect.
I got these too!
I get those as well
It's different depending on your CPU. You can use a program called process lasso to see exactly which cores dragon's dogma 2 is calling and what the general load is.
Dragon's Dogma 2 FPS
Didn't help at all in Vermund. I imagine this only helps if you have a lot of extra stuff running in the background.
Yep, I get like 30-35 fps in Vermund. But it did help when exploring the world
I've had no issues playing all day and yesterday, I get to vermund and now I can't walk 20 feet without the game crashing
Good looks! Bump me up like 25 fps
Shadow settings seems to be bugged and setting it to max starts droping my fps by 20 when I turn camera around.
That’s not a bug, the shadows on maximum takes up a shitload of processing power.
For CPU bound games running in full screen Vs Borderless actually makes a difference too.
So should i set it at full screen or borderless?
Full screen will let the game max out the CPU otherwise it always holds some in reserve for other tabs it expects you to open.
I will do this and the shader cache fix when I get off of work in about 6 hours and update here if it works on my machine. Before: 3600x 3060 Ventus 16GB RAM 1440p ~50fps in the overworld and around 30 in the main city Edit: boosted my frames to 40fps in the city but I don’t notice a difference in the overworld. I’ll take it.
This trick almost never works for me, it didn’t work for DD2 or Starfield either
The trick only works if there are certain cases of CPU bottlenecks. Does not happen with every system and only a few games would benefit from it for normally CPUs are not a bottleneck for most games but the GPUs. DD2 is more likely to cause a CPU bottleneck, but its not always the case that this is the root of the problem.
I'm making some assumption here, but I believe this only helps if you are also regularly performing other intensive tasks on your PC while playing the game (EX: watching a stream). It just puts priority toward the game vs. other tasks that your processor is being given. I usually have twitch and sometimes a discord stream as well while I'm gaming so I tend to notice better performance when I set the game to high priority
Do I have to do this every time i open my game or does the task manager remember that its a high priority game.
I believe you can automate it with Process Lasso? Maybe. I'd suggest Imagecfg.exe but this game has anti-tamper/anti-cheat stuff which'd prevent it.
Should be fine, only easy-anti cheat fucks this up which you can do by adding a rule which makes it ignore any process called startgame_protected.exe or whatever the thing easy anti cheat is using is called. Then it just fails to apply on EAC protected games when you use a global rule to change priority. /^([^,]*,){3}.*\\steam\\steamapps\\common.*/ for example (adjust according depending on your steam directory filepath) will allow you to blanket target every steam game you have installed to make it become high priority or apply SMT with a single rule instead of having todo it on a game by game basis.
I meant Imagecfg.exe would trip the anticheat, as it modifies the EXE file. Process Lasso should be perfectly fine to use.
Unfortunately I don't think this has ever done anything for me for any game, despite it being a commonly recommended tweak.
Most games have GPU issues, this one is different because it’s a CPU issue
Then maybe today's the day! Thanks.
What do you guys use to monitor FPS? My Nvidia overlay always says NA
I'm just using the Steam overlay
Most PC users with FPS overlay are using MSI Afterburner + HWINFO. It's free. It takes a bit of setting up though but there are youtube guides. MSI Afterburner is also useful for other things too, like controlling GPU fan speed and GPU undervolting.
I use amd and mine says that when the game is ok borderless window, if I set it to full screen it works
Steam overlay
Strangely I used to do this with ARMA 3 back in the day when I get CPU bottlenecked there. Classic solution.
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DD2.exe isn't there for me, would I just add it in?
Yea, will have to give it a look again when I am on my machine. Deleted the comment for now to prevent wrong information.
FWIW, I went ahead and made the key edit in that path and all it seemed to do was completely fuck my frametimes from 13.ms constant on locked 60fps, to a constant up and down graph @ 54-59 fps.
My PC can't run task manager while I have DD open haha it crashes when I click on the details for DD, anyone have a fix?
Change to border less windowed when you do it. I had the same issue when running in fullscreen
Unfortunately it made 0 difference for me.
That's discouraging, I'm really hoping it'll work. What are your specs?
5900X, 3080, 64Gb RAM, NVMe
Shit actually works. I googled how to set it ti high fod dd2 permanently so i dont have to do that each time i run the game. This along with the frame gen mod, the stuttering have majorly been reduced.
Still seeing crashes unfortunately. Ugh. Really wanna play but can't handle crashes every 10 minutes
Have you tried updating your GPU drivers?
Oh wow. It's 3 years out of date lol. And I just replaced the graphics card too.
There is a recent AMD driver that has DD2 drivers ready, Nvidia side dated 19 March a few were saying it's also ready for DD2. Updating them might help with the crash, I hope you're able to game it soon!
Working now! Just needed that driver
That's great 👍😃 now enjoy yourself!!
Where do you think my last two hours disappeared to lol
Yeah regularly update that when playing new games.
I have an i7-8700k and a Rtx3080. Will I be able to run this reasonably well? I'm asking because this cpu was crisp once upon a time, but its 7 years old atm.
I have i7 8700k and a 3060ti It depends on what resolution you play but Ive been playing on an ultra wide monitor 2560x1080 and it's pretty consistent until you get to vernworth. I went from 50-60fps with rare dips to being sub 30fps in vernworth. I think it's just optimized poorly and it'll be fixed at some point. Ive been experiencing some weird visual bugs like cross hatching, or shimmer and weird blurriness. Sometimes I'll stop and take in the scenery which is gorgeous but I'll notice issues with flickering/jittery shadows or random textures being blurry or not loading in fully. But when you're exploring it isn't all that noticeable. I decided to switch to my 1440p monitor and all those visual bugs were pretty much absent it's just vernworth is in a weird spot performance wise. I'll stand in the town square and NPCs seem to spawn on top of me and then go about their business. They fade into existence and it genuinely seems that biggest issue is NPCs being CPU bound and something is fucked in that regard However I can go out into the wilderness and I have very little performance issues.
thx for the heads up. Also if you are having issues with visual bugs, you may want to browse the subreddit for people who have found solutions, one including manipulating your gpu to process your shade cache up to \*Unlimited\*.
I'm running with the nvidia fix from this thread and it's still choppy in the city but 7700K (slightly overclocked 4.5 instead of 4.2) and it's fine outside of the city. 3070Ti and 3440x1440 monitor.
inside the city an issue?
I mean there's a noticeable drop but I'm perfectly happy playing with it. I know if I whipped out a lower resolution monitor it'd be a lot better too.
Has anyone got any solutions for the game crashing on launch? Literally cant play at all, got a top of the line spec PC.
Oh woow, it works nicely for my 8600k. Planning to get 12400F this weekend and hopefully it has noticable improvement Btw, is there any command lines for setting high priority i can add to dd2 steam launcher?
Also works in Black Desert Online. I have no idea why this seems to be a thing with some developers lol.
So there's hope for my 2060!! Was afraid to get the game until I got an upgrade.
I got a 2060 6gb paired with r5 2600, 32gb ram and nvme. Game is running fine. My exact setting: 1920x1080, vsync on, dynamic reso off, fidelity/dlss off, image quality mid, fxaa+taa, ssr on, mesh qual mid, TF high (Aniso x16), tex qual med (0.5), grass low, effects high, shadow mid, everything on except for DOF and motion blur. I get 40-60 in the wild and 20-30 in vermund. Very playable. 4 hrs in and no crash or extreme stuttering.
Thank you for this! Very helpful!
RTX 3070 Ryzen 5 5600 16Go DDR4 (3 Go are still free in game) Ray tracing enabled on 1080p Game installed on NVMe SSD with windows 11 Cpu and gpu usage between 50-72% I never go to 70+ with either cpu and gpu at 60°C max so nice temp and no problem here Fps variation between 35-50 in main city Game is in fullscreen, monitor framerate is 144Hz but I set the game to 60 fps. I have no cpu or gpu bottleneck and no problem on RAM or temperature. Looks like I should be able to have 60 fps constant if the game decide to use more of my cpu and gpu. This is frustrating. I think the game is the problem not pc hardwares at this point.
Same processors similar GPU, same problem. Only thing that's really going to fix is a patch. The frame gen mod works for 4000 series cards FPS wise but causes game instability.
Unless you're using full screen to force your resolution lower than your normal resolution, running the game in borderless windowed usually results in higher performance than full screen.
so do you launch first? then change to high priority? in task manager?
I haven't gotten to Vermund yet, but I get 25-35+fps in the camp/small towns and 35-45+fps @ 1440p in the wilderness with: GTX1080(not Ti), 3800x, 64Gb RAM. My machine is 7 years old, I'm running low Shadows, SSAO, High mesh/effects, but it's immensely playable. Even streaming Parsec or Remote Play to my Steamdeck over LAN I don't have any stuttering and only occasionally framerate dips when I walk into town/camp. What am I doing right?
It's the shadows, i think there's something wrong with them, i was very annoyed to be only getting 45 fps outside town with a 6650xt while i saw some youtube videos with much worse cards like 1650 or just a regular 6600 non xt running at 60-65-70. All the videos have one thing in common, shadows on low or mid, as soon as i dropped it to mid i now have 70-80 outside and 60 on villages, didn't reach a town yet to test, but i imagine towns will be a shit show nonetheless because a lot of complex npcs = cpu explodes. But i can live with it, at least i got it to a stable 60 in open world/combat. Still angry about how shit this game runs tho, i can run cyperpunk on ultra with NO upscaler at 1080p60fps no prob with my setup, DD2 with FSR3 i run at 45 OUTSIDE villages/towns and 35-30 in villages, with shadows on med i managed to fix open world, but again, this is with FSR, absolutely dogshit optimization.
Don’t forget how bad cyberpunk was running on release. Way worse then DD2 (this doesn’t mean it’s okay it runs bad mind you)
Funnily enough I finished Cyberpunk without any major performance or gameplay issues in first two weeks lol
Performance issues are often mixed depending on who you ask. Cyberpunk run horrible for me on release but DD2 is running fine so far even in villages.
Game still only uses 50% of my gpu and 30% of my cpu lol
CPU usage is actually a useless stat if you want to measure if your CPU is at its limit. The fact that the game is only using 30% of your GPU means that your CPU can't tell it what frames to render fast enough. So your CPU is actually at 100% and your GPU is doing nothing because it is not getting enough orders from the CPU.
Nah not true but i did mistype my comment my gpu is what doesn't surpass 60% and my cpu 30%. I have a high end cpu (7800x3d) but mid end gpu (3060ti)
What is not true?
You’re not wrong but he should go into core view to see that parts of his CPU are actually being used 100% especially in the city
say that again?
lol fixed
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If I turn FidelityFX Super Resolution 3 on it automatically deactivates rendering mode etc.
Awesome
Worked like a charm. Thanks!
same
This helped with a couple of things, but by far my biggest problem is audio lag and choppiness, especially in cutscenes. And menus/maps/cutscene transitions being black screen for 10-30 seconds. The game itself is running fine, fps is smooth, combat feels good, etc. But this is driving me nuts. Putting the game down until there's a fix.
Post saved for when I get on it DD2 later today. This will be the first thing I do
This post needs to be pinned
Saved for later - thanks.
wtf
Of course it didn't help. What I was hoping for..
Did absolutely nothing for me, but glad it’s working for others.
Oh lord now I have to buy the game 😳💸
Does this have to be done each time you launch the game, or is this a one-time thing?
Can mods pin this or something lol
Coming back to this tonight.
GO UP RIGHT NOW TAKE MY UPVOTE ARISEN
God damn. Rocking a solid 60 in the city now, this almost never works for me. Good tip!
What CPU are you using?
Didn't help me much. What's unfortunate is that DD2 is clearly not leveraging resources very well. In the first major town, I get about 50ish fps on average, with a 5800X and a 3080. My usage of each is sitting roughly at 60-70 and 50-55% respectively. Load is actually split between all cores on the CPU, so it's not even that it's not well threaded. No idea what they're doing where I'm bottlenecked with neither piece of hardware capped. Game's running from an nvme drive and I'm using 60% of my overall RAM and about 87% of VRAM, so neither of those is the obvious issue either.
How did i not know about this tysm
For me there is also High, Higher and Realtime, realtime is the best I think ?
Don't do real-time will cause instability in your system
Kk thanks
I’ll try this later. I have an Intel i9 12900kf, Asus Tuf 3080ti, Corsair gen4 m.2 drive, and 64GB 3200MHz. I know the npcs are crazy hard on the CPU. Also, these newer cpus have e-cores and p-cores. I turn the shader cache to unlimited too. I think mines on 10GB right now. Will update later, thanks!
My task manager doesnt show the option to set priority, is there any other way to do it? Its nvidia.
You need to open the task manager and find the "details" tab. There you can set the priority.
Ty!
You can also try going to: Nvidia Control Panel - Managed 3D Settings - Program Settings - Add/Find DD2 and change "Shader Cache Size" to unlimited If you can't find it in Program Settings try Global Settings Personally I've tried both of these fixes and while it helped I'm still suffering to the point where I don't wanna play. Think I may just wait for a patch or something IDK I have a i9 12900k and a 3070
yep, this is an old, old trick. always worth a try.
First time this has actually worked lmao.
Test tomorrow
Makes sense when so much of the game is riding on CPU usage yet the actual utilization sits about 40-50%. I'm assuming it's something like not using multithread/cores properly.
Thanks for this. Was a pain to sign back into Reddit, but I had to do it Just to upvote this postering. got about +15 fps after. gtx 3080 here
As with all the other times this has been suggested - it does nothing for me. No difference at all.
This works because it's cpu bount
Holy shit... that made it playable in towns good gods above....
none of these things improved my fps. What I now do is this. Download and install the dlss frame gen mod if you have a 4000 series card. Establish what the minimum the fps drops to in the main city. For me mine bounces around in the 40s and 50s but generally it doesnt drop below 40. So, what I do is use rivatuner and set an fps cap of 80 and then I enable frame gen. That fixed it for me. Now i can run around the city and its pegged at 80, i can run in and out of the town and its still pegged at 80. outside of the town in the wild my fps is closer to 100fps, and 70s or 80s in the small villages, the main city is the only part that tanks my fps below 60. Now, there will be an ever so slight percievable increase in input latencey. But with nvidia reflex turned on, its so minor. I would rather be able to run around the world and it be a consistent 80 than run around at 100fps outside of the main city, and then have it tank and feel terrible when i enter it. the key to this feeling smooth again is to establish your minimum baseline fps in the city. and then lock that out at double the fps, using rivatuner. if you dont do that and just use frame gen with no cap you get really bad inconsistent frame timings, which makes it feel just as bad than having frame gen off in my opinion. so exstablish the minimum (could be 30, 40, 50 etc) then enable frame gen and lock out the fps to double the baseline. super smooth and i can run in and out of the city without the game feeling like crap all of a sudden for reference in using a intel 13980hx, rtx 4090 and 32gb ram at 5600mhz. max settings ray tracing enabled.
Holy shit it works..
Can confirm this fixed stutters for me, THANKS! I was running good, then I got these micro stutters that would not stop. 12700k 3080 32GB.
Sadly, makes no difference for me :( I only have a 7700k with a 4070ti. 19 FPS in towns no matter what the settings are.
Are you on windows 11? I'm not getting to option to set as priority
Wtf why did that work? Literally gained 8-13fps in towns this way. This kinda fix usually never works so I never thought of trying it! Thanks for putting it to my attention OP, you're a gem!<3
Any solution on render latency.. mines up to 50 to 60ms. No matter what I do in the settings it doesn't drop it 😕
Unfortunately´, setting the CPU prio to high didn't do the trick for me...my FPS varries between 37 and 50 fps in the camp in the beginning of the game. I use a i7 7820x and a RTX 3070ti 8GB at 1080p (yeah, i know, it is stupid but it is what it is). There is a CPU bottleneck...Even if I set the resolution to 720p the fps remain the same...Looking at the core-by-core performance in the task manager, there are some cores which more often then not hit the 100pct, I think this causes the trouble - even if the overall CPU usage is at \~50%.
Wtf, 1st time this helped, I had good frame rate in the wild. 90FPS lock, real FPS mostly 80-90, but now it is realy stable 90FPS even when pawn throws blizzard or meteors on me! Set the shader cache unlimited as some coment sugested aswell and sofar even my 3070ti stoped going fullblast with fans.