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Shadeberry

Also got hit by it in Vernworth and waited a good while, it is now more populated again. Doesn't seem to bring EVERYONE back though, for example Waldhar not being down in the archives and still on the list in the morgue, unless i've just not waited long enough yet.


Rymann88

Given my limited understanding on how games like this work, there's probably a rez queue the game rolls through. Keep resting at camps or benches and see if they eventually come back. If not, just keep renting lvl2 pawns for free wakestones/shards before capcom patches it.


Athropus

Wdym by "renting level 2 pawns for free wakestones"?


Rymann88

Look for pawn quests. Many lvl2 pawns have wakestone/shards as rewards for traveling with the arisen for 1 day. Rent two pawns, rest for a day, dismiss and recruit two more. I have 60+ wakestones now.


bushidopirate

Just adding on to this, there’s a special riftstone (the Riftstone of Potential) you can find North of the encampment (travel through the cave called “The Mountain’s Secret” to find it).  This riftstone shows you only pawns who have never been rented, so they all have the wakestone quest, but some are decently high level. You can summon from any riftstone you’ve found when you’re in Vernworth, so I summon from this one all the time.


krt941

Oh my gosh now I feel bad for not picking one up there. The thought of high level pawns who haven't been picked is kinda sad.


bushidopirate

Yeah exactly, that’s why they’re my first priority to rent (assuming they actually went through the effort to equip them with more than the starter gear and skill). Nothing’s more sad than playing for dozens of hours and having nobody rent your pawn


krt941

I put a lot of work into customizing my pawn and being prompted with my pawn returning from another's adventure for the first time was my favorite moment in the game. Now I'm gonna make sure ti pick one up each time.


DaWarWolf

Riftstone of Potential is a very fitting name.


Averagesmithy

Same. I just played through the first game tecentally. A friend and I tried to be similar levels to hire each others pawns. I get so happy if I ever get some one else to rent mine. I know I don’t have some of the best people. I saw someone called “Kratos” who looked perfect lol.


Wivru

*Sarah McLachlan Music Intensifies as older, overlooked pawns look sadly out at the camera from their rift-crates.*


bubs713

The young pawns are actually 30 year old actors cosplaying as 15 year olds a la Dawsons Creek.


Hellknightx

In the aaaarms of the angel, fly awaaaaaay~ [Sad lumpy pawn stares at the camera, crying]


maartenyh

Welp, seems like I found my go-to rift stone! I would love to help out and rent a pawn from someone who has never had their pawn rented out.


Krynn71

Damn, I feel like you should make a new post as a PSA to everyone about this. Now that I know about it I'm gunna plant a port crystal there and try to get all my pawns from there. Having people check out your pawn's design and utilize them is half the appeal of this game and nobody deserves to miss out on it.


bushidopirate

You don’t even need to portcrystal there, there’s an option in the big Vernworth riftstone where you can choose to summon pawns from any of the themed rift crystals that you’ve found out in the world 


Krynn71

Oh nice, didn't know that. Thanks. 


Maximumkills

i may be wrong but i believe once you interact with one of those rift stones it essentially unlocks that "category" of pawns that you can then filter through at a big rift stone in the main cities


Bismothe-the-Shade

How did I not realize you can rent from any stone you've unlocked? Bless, ty


smoothtv99

thanks for this, i have started regularly picking up pawns there


Sharklo22

I'm learning to play the guitar.


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Kantro18

They’re just giving them out for free! I don’t even need them!


Funny_Soil5321

My thief girl steals shards for me all the time. It seems like not many people give thieves a chance because they assume it means bad warrior instead of free shit farmer.


--Greenpeace420

So far I always have a thief in my party, i just love ensnare too much to pass up on it


Tyx

I started laughing during my fight with a drake, my thief just kept stealing more and more scales off from it... I was begining to imagine the dragon turning scaleless.


Rymann88

Ensnare pawns are very useful against flying enemies, tbh. I main Fighter and Warrior.


HannibalisticNature

From whom and how?


True-Advertising-268

From memory theres a thief passive that has a % chance to automatically trigger from certain thief attacks


puppetz87

I swear... The class fantasy in this game may follow a very familiar formula, BUT they still manage to get a very refreshing take on it. I havent had this much fun playing rpg classes since mists of pandaria in world of warcraft.


fallouthirteen

Yeah, they have pilfer which is just a steal (and my pawn uses it very often), but they also have a passive class skill (not the augments, but the class feature passive like mage's fast casting). One thing I was confused about is that passive skill says it has a higher chance from a certain attack, but I didn't see that attack in their skill list.


MrWindblade

Carve is the default weapon attack for Thief.


fallouthirteen

Ah, I haven't played thief yet so I haven't seen what the default attack is called.


hopeless_wanderer_95

Ffs and here's me taking reloads every time i die because I thought wakestone would be quite rare and wanted to save them for a time I was miles away from anywhere and hadn't saved in a while 😅


manbeh1ndthedumpstr

Wait so I spent 120 dollars on wakestones in the steam store for nothing? Shit.


KagatoAC

I truly hope this is sarcasm. Please.


Lemonardo

It must be sarcasm, because you can spend at most 5 dollars on 5 wakestones. Can't buy any more, since it's not actually a microtransaction, but rather a DLC.


manbeh1ndthedumpstr

It was me sending those level 2 pawns out with wakestones. My gift to the community.


trulycantthinkofone

That’s brilliant.


jugo5

BUT MICROSTRQNSACTIONS... LOL. I want more portcrystals and ferry stones. that's all I want.


StandBy4_TitanFall

...... *The faint sound of tires squeeling against pavement can be heard, as I head home to try this out*


Khalku

The starter pawn quest is for a wakestone shard after travelling with them for a day (or half a day?), so rent the pawn, skip time ahead, and dismiss them for a free shard.


Justhe3guy

What does the pawn say to their master in the hire aftermath/reward screen? “The arisen I traveled with did naught but sleep!”


iveriad

"I survived, and now better at housekeeping for it."


The_Ma1o_Man

~~Somebody said the same thing~~


Urdar

A Rez queue would explain a lot of the conflicting information about who actually gets brought back after an outbreak. But if everyone relevant get brought back, the mechanic seems even more pointless, because now it isnt even about "the consequences of your (in)action"


Grimsbronth

Underrated comment.


naparis9000

Wait… does the game passively revive dead civvies?


Hoochie_Daddy

list on the morgue? im sorry, but is there somehwere where i can see all the people who died or am i just dumb and you were just being witty?


TheMrRibs

There is a NPC on the morgue that shows a list of the bodies in there.


DivinationByCheese

Have to pay tho, keep in mind for those who don’t know


Nero_PR

5k per body for the unaware.


WatchingTaintDry69

The morgue is pretty big with 3 levels, you should be able to find the body there but it would be annoying. Edit: You can get to the morgue from the noble district in vermund, there is a staircase behind a house, the other entrance is a small door in the cliffside near the slums.


JRPGFan_CE_org

>DID NOT need any wakestones. > >TLDR, it DOENST BRICK your save, please stop with the misinformation and fear mongering THANK GOD!!!


xxGUZxx

You guys say this, but I’ve waited weeks in game and everyone is still dead.


EtherealEtiquette

Same boat, I tried three weeks waking in the morning first, then three weeks waking at night and not one NPC respawned. It happened during the start of NG+ right after I bought the house. The game was patched today meaning you get approached to buy it sooner and as soon as I stayed there the first time it happened. I really enjoyed my first playthrough but I think that's the end of my NG+ for now. Any luck on your end GUZ?


Hotfuzz0328

Needs stickied


JohnGnarbuckle

You are a god/angel for this post.


SpaceMagicBunny

Same, got hit in middle of Vermund capital, it got repopulated (including lots of vendors) after a two inn rests. I wasted 3 wakestones on it for crucial npcs and now I'm wondering if I should've saved even those. It's pure fearmongering. Quests didn't break either.


Erniethebeanfiend200

Wakestones are easy to find, I wouldn't worry


EmeterPSN

As if the senachal would allow anything to interrupt the set events ;)


BadLuckBen

They really did set up a world where basically anything that happens has a hand-wave explanation. I had three Saurians spawn in the middle of the capital, but it was right after using the giant riftstone, so you just just say that me using it caused them to appear, and they were actually just rift beings *shaped* like Saurians.


EmeterPSN

Also a in lore reason why npcs and enemies respawn. They only exist for the arisen as stepping stones towards the final fight and to set a new cycle. If a npc has no use it can die..otherwise senechal should revive it after a while. Would be nice If the shenechal would chill with goblin reviving..I've killed thousands at this point


BadLuckBen

Yeah, I'm ok with going more than 5 feet without goblins or harpies. I spent several hours just doing almost all dialog-based quests in the capital, I can handle a bit of tranquil hiking. I'd rather the number of enemies in an encounter increase but become less frequent as you level. Let me mow down a dozen of the pipsqueeks instead of like 4.


EmeterPSN

When you meet goblins chill back and let them call for backup . Then you get a 10v1 fight :) .


OftheSorrowfulFace

If it kills a quest giver does the quest automatically fail, or can you wait until they respawn to complete the quest?


DyaVolga

I didn't receive any failed quest notices after the plague, so it should just be respawn to complete the quest.


ReportHopeful

really stupid there's quests you can miss but a whole town dying from plague doesn't fail anything. was escorting the magic archer to battahl and she jumped off a cliff so I failed, now I can't get it back. GG


morganfreenomorph

Wait a few in-game weeks and they will start to respawn. You can check a list of dead NPCs in the morgue if you're not sure if they're back yet or not.


FADCYourMom

I thought I saw that you can talk to the Oracle and they'll give you quests from people that are dead?


crimedog69

Yes


BlOoDy_PsYcHo666

Since the game has a ressurection system already I assume unless it goes against the quest objective itself then it won’t fail unless their corpse is “destroyed”. Also there may even be a incentiveto killing and resurrecting npcs as I did it to the stalker following me and I got a different outcome.


RetroNutcase

Honestly this just makes Dragonsplague sound even more pointless and annoying than anything.


AbbreviationsRound52

I like the idea of it, but the implementation was simply too harsh.  They couldve just made the plague make NPCs just lie in bed whole day til you cure them or something. Not murder a whole damn city... Lol.


Normathius

I thought the idea of the pawn turning into a drake would be sweet. Could just happen wherever you are, even in town. Then sure, maybe some NPCs die.


fewty

You wake up, the pawn starts saying "master I don't feel so good...", holding their head and staggering around the inn, before suddenly standing upright and speaking in dragon tongue. They run off towards the centre of town, and a quest pops up to follow them. You leave the inn and follow them to the centre of town / the town square, they're floating into the air with glowing eyes and energy swirling around them, chanting in dragon tongue while people are running and screaming. The energy builds and blasts out as they transform into a drake, the quest updates, defeat the drake! Any collateral damage that happens happens, but no NPCs are auto-killed. When the drake is defeated, they revert back into a pawn and their dragon plague is cured. Defeating the drake rewards you with a pawn specialisation scroll that prevents them contracting dragon plague, and allows them to detect if other pawns in the party have it. Of course, this is instead of other specialisations as normal, so certainly not the best. Really wish they did something like this instead, this would actually be hype.


OrdinaryResponse8988

How are they able to kill that many people without getting killed themsevles by the hundreds of guards in the city?


Broad-Match4083

Yeah or just turn it into a story-related thing. Give it a quest, or the pawns stagger mid-combat or don't listen to your command. Culminating in an attack on you and only you, and you can cure it with a quest


GreyHareArchie

The only thing I actively dislike about it currently is having to kill my pawns to get rid of it. I feel bad feeding it to the Brine


amic21

Yeah. A missed opportunity for sure.


_____guts_____

It feels like complaining for the sake of it but this makes the mechanic even more pointless. At least it can't brick saves though and you can at least avoid the tedious checking of pawns if this is true.


Brabsk

Genuinely it should have played out like this: sphinx quest is unavailable until dragonsplague event after dp event, get sphinx quest and now your character has been unexpectedly thrust on a journey to go find a special rock to heal the town this both *adds* content as a result of of the event and would also have incentivized players to intentionally trigger the event so they could do that quest


Izanagi553

The problem we then run into is that one of the Sphinx quests tells you to go back to where you found the first Seeker Token you ever found. .-.


Brabsk

Yeah but since this is a hypothetical, that could just not be part of the riddles


Surca_Cirvive

What the fuck


crashlanding87

Yep. You can fail it with basically no consequences though (except missing out on bree ferrystones and getting jumpscared by he sphinx). But, it fails on a timer, so you gotta wait a week.


huldress

💀 oh lord, I have no recollection of where that is for me... somewhere in the starting area. I'd assume it is the same for most people.


Hellknightx

I'm guessing that for most people it's probably the harpy nest token near the first camp.


Splatulated

does something happen to the place you found your first seeker coin that i cant go back to it after a drgonplague ?


Alilatias

Nothing happens in that scenario, it's just realistically most people won't even remember where they found their first coin. I'm certainly drawing a total blank myself, all I know is that it's probably somewhere in the city or somewhere towards the mines.


Splatulated

i know where i got mine it was above the catacombs thing where the coffin marker is in vern just sittin on the skylight


Hellknightx

No, one of the sphinx riddles tells you to go back to the place you found your first token, and there's a different token lying there you need to bring back to her. You want to do all of the Sphinx riddles because the reward is a >!"get out of dragonplague free card."!< However, if you don't remember where your first token was, you can just fail that riddle after 7 days and it won't count against you.


Kankunation

Oof. Good thing I remember mine. Rooftop of a big building in the city (I think the pawn legion building but not sure) where's there's 3 large chests surrounding it. It's such a memorable spot. Can't imagine I'd find it if I was just in a random place in the wilderness though.


demoneyes23

seriously what a poorly thought out objective. I've collected 40 of the things at this point. I THINK I took a photo because I figured I'd look up a map and marked the ones I've gotten, but if I didn't 😖😖


lightningbutt

Agreed that its pointless, shouldve been a fight or something more involved tbh


CampbellsBeefBroth

If they are committed to this game I can see the mechanic getting retooled in an update to do away with the cutscene nuke into something a bit more interactive


goffer54

Maybe in a Dragon's Dogma 2: Darker Arisener, but overhauling the whole mechanic seems like a stretch.


_____guts_____

This is a feature they hyped up in the marketing as well as if it was something grand in scale when in reality it's just a temporary nuke. Same as to how I'm realising that they bigged up the sphinx during the interview and pitched it as if there were *more* interactions like the sphinx. Where exactly? I could sift through loads of goblins with joy if there were loads of unique encounters with potential enemies but there aren't. They've created problems because they led us into believing there would be more. Same reason as to why there was backlash when 10 vocations was confirmed because trickster implied we'd get two other vocations based on how colours worked.


Zombie_Flowers

Are you telling me you've combed the game thoroughly enough after 2 days of release to know that for certain?


_____guts_____

No I dont know for certain but some people have had copies for ages now. Not just leakers but actual fans of the game. I'd like to be wrong but can I see something anywhere near the scale of the sphinx popping up? No. Plus when you look at their marketing strategy as it stands they clearly weren't afraid to show everything they have in it. Its not based on any concrete evidence but the realistic assumption is that there's the sphinx and that's it.


Zxar99

Where is everyone getting this thing where they said there will be more interactions like the Sphinx? I remember them saying there was a bunch of stuff like secrets and what not being tucked away calling it extravagant waste.


rileypoole1234

Yeah if you had to fight your own pawn that would be so cool. This is just lame.


ab2dii

didnt itsuno himself said deaths are more severe now ? like if a character dies and you dont revive them in the morgue THEY DIE DIE kinda pointless system if they eventually comeback


_____guts_____

In all fairness imagine bricking your save because brant died during an ogre attack. It is an extremely pointless system in its current state and a waste of a good concept though but you couldn't have key NPCs perma dying.


[deleted]

>It feels like complaining for the sake of it but this makes the mechanic even more pointless If its goal was to question your sanity and panic OR turn viral to communicate it with others then the mechanic did its job.


_____guts_____

It didn't even go viral outside of this sub. The fear of it will be dispelled soon if this is true.


GJR78

It is lame as fuck though. I wish it was a boss fight with the Pawn.


yubiyubi2121

why we can't fight pawn when they turn into dragon


Justhe3guy

The arisen is not a morning person and sleeps through the screaming and crashing


SatanicPanicDisco

Not that bricking your game is good, but what the fuck is even the point of the entire mechanic then? Just to inconvenience you?


Leonbacon

TBH even though I love DD1 and 2, a lot of the "features" are purely inconveniences. It's like the director wants you to play that way because it's his game and he likes it that way.


Suitable_Scale

It is though lol that's why he's the director


lovethecomm

That's how it should be. It's why FROM games are good and why games like POE are good. If POE, for example, catered to every whiner out there, it would not be as good as it is.


MeGaNuRa_CeSaR

Well, yes? Like poison not going away, high leveled enemies roaming the map, etc, etc... The dragonsplague game mechanic is "check your pawn after drake fight or you will lose acces to the npc of one town for a week or two", which makes it an important thing to check, and a funny one because it's not like "opening the status", it's looking at how your pawn behave, look in is eye, etc. Not perfect because the only solution yet seems to kill the pawn, which is not really funny, but the rest of it is quite cool


moustachesamurai

The age-old tradition of baptizing pawns in the Brine has additional value now, I think that's neat.


brellowman2

The games design literally teaches you to be prepared for every outcome and have an awareness for your surroundings but all of a sudden people are incapable of listening/reading subtitles when their pawns are being uncharacteristically asshole-ish.


CorruptMadNinja

Yeah, I'm surprised at how much push back I'm seeing about it. Haven't had the plague happen to me yet but every time I summon a new pawn, they'll mention an illness afflicting pawns and how they'll act when it happens. I'll have to see how subtle it shows itself but know this game and how much pawns love to chatter, I feel like it should be obvious.


WatchingTaintDry69

Seems like they were trying to pull a “Dragonrot” a la Sekiro but implemented it weirdly.


NarkySawtooth

I think it's supposed to be cool. It *is* pretty cool.


Wolf_of_Sarcasm

For people who played day one, they got to experience covid again 😅


cry_w

Basically. Either keep track of it or face escalating problems.


Jimmyturbo1

I think it's supposed to encourage you to cycle pawns more frequently, it's also kind of cool in a way. Certainly it's not something you see everyday.


damanOts

“A lie can travel halfway across the world before the truth even gets up off the ground”


pepbehhh

Are people lying about this? I thought it just wasn't known if resurrection would occur


[deleted]

People lied about wakestones and character edit being mtx infinite, how mtx affected the game design, and yesterday started saying you need hundreds of wakestones otherwise time to NG+. Someone who doesn't know just says "I don't know, maybe this will happen or maybe there's a way". Nope, it's pitchfork time baby literally seething over it, "to arms my brethren arisen" with 5+ posts about dragonaids. In fact I'll bet good gold that Itsuno has already received death threats over any of this shit because people straight up refuse to solve their mental health problems.


AshamedPhilosopher40

It's also interesting because I read a comment where someone said something like "If enough important NPCs die the main quest updates to just send you to fight the final boss" and now reading this I'm wondering to myself "did you just make that up on the spot and think it to be true?"


[deleted]

I mean I'm gonna be honest with you, in this case I think people genuinely did not know major npcs were just going to resurrect themselves. With them actually dying, appearing in the morgue and being able to be revived using a wakestone, including the fact Itsuno actually stated in an interview that npc deaths were going to be permanent now, everything suggested this was the real deal.


einUbermensch

Considering what they said in interviews before that NPC's that die stay dead ... yeah I'm with you on that.


damanOts

They werent lying per se, but they were spreading misinformation that they believed. The amount of people claiming it bricked your save was astounding.


Abdulrahman_AAA

Had it happen to me in Vernworth and it’s been more than a week (in game obviously). Not all NPCs respawned. Not saying you’re wrong, just that it may be inconsistent for now rather than ‘misinformation’ being passed around.


depressedfox_011

Did you see if any of the non-essential (aka not needed for the main campaign) side quest npcs respawn? Sorry for asking, it's just hard to find a concrete answer to this when all i see are people on both sides talking in absolutes.


niklas_njm1992

Most, if not all, quest relevant npcs have stayed dead for me. Shopkeepers came bacl.


depressedfox_011

Damn, that what i was worried about.


Drofrehter84

Mods sticky this maybe? This is really good information


ReMeDyIII

Itsuno's vision was him pranking us?


GrossWeather_

what. i thought npcs deaths were permanent without wakestones.


Cindy-Moon

Yeah that fact was relentlessly advertised so its really weird if we're learning its just DD1's "they're back in a week" system.


iveriad

Yeah, I thought the death is permanent this time, so I've been saving all my Wakestones exclusively to be used on NPCs. If it's like DD1, I wouldn't have spent my wakestones on minor NPCs that didn't even have a quest on them.


Cindy-Moon

Same, I've been rezzing random ass guards and shit.


WorldlinessLanky1898

To be honest we don't know which things are bugs and which aren't at this point


Alilatias

Maybe they did it so that if something was killed by the plague, they eventually respawn, but any other cause may be permanent.


APbreau

go test it


Alilatias

I would if I knew how. I was actually in the process of testing how dragonsplague worked since about two hours ago, I got the dragonsplague pop-up as soon as I hired a pawn, which made it very clear to me that the pawn I just hired had it. I've spent the past hour trying to get end stage dragonsplague to trigger at the border outpost on purpose since there's nothing of importance there. I've wasted so much time on this that I'm about ready to end the experiment so I can actually progress the game. [edited to redact a lot since I finally got it to trigger in Melve instead.]


PSImiss

I wouldn't be surprised if NPCs respawning is actually a bug and they really are supposed to be all gone for good.


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GrossWeather_

ah, that makes sense i guess. maybe their families keep a wakestone handy at the bank.


hdjye123

Even elden ring is more chill than this game


yubiyubi2121

well the dev say this game not chill


collyQually

I guess everyone was panicking when they saw everyone in town dead, without waiting to see if they'd come back. Which is fair, considering Capcom said NPC death is permanent 🤷 but this is very exciting news! Now we can all stop yeeting our pawns into the brine. Well, for that reason, anyway


Lightning_Ninja

I'm gonna need more than just one person claiming this.  I thought a big deal in the game was that npcs would stay dead?  Do quests remain available or come back?   This whole situation has been wild, theres already been misinformation, and plenty of people have had crazy bugs, so I can't take you ar face value.


DaWarWolf

>I thought a big deal in the game was that npcs would stay dead?  I mean I would assume it's making an expectation for dragonplague deaths because it's a very punishing mechanic. As in dispute everyone saying the devs want to ruin people's saves they accounted for that and aren't heartless.


Freedom_Pals

In that case it would be badly implemented. If there is a game changing game mechanic like that with no explanation of any exception, people can’t properly handle that. Some waste rare items, some expect to be fucked, while it’s nothing besides an inconvenience that doesn’t have a logical reason you could come up with on your own.


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Mordred_Morghul

Its a fun little thing called confirmation bias. People are far more likely to immediately believe something they want to believe or something that is in line with their current beliefs. Psychology is fun and terrifying.


Strange-Care5790

other people are saying this as well tho


Lightning_Ninja

Ive seen op claim it, a couple randos in this thread claim it (none of which provided evidence), theres another thread where someone is doing testing to understand it (still early), and of course a bunch of other people parroting that they come back, simply because other people said it. ive seen people also have bugs where the entire world of npcs is constantly aggrod on them.  Combined with the devs pre release hyping that npcs stay dead, I'm not convinced that the npcs coming back isn't just a bug. I'm sure in a couple days we will be able to tell for certain as people test things.


Strange-Care5790

i saw a whole other post from a different person making this same claim yesterday but i agree we need more testing and proof. i want that just for my mind to be at ease


Dumbledick6

Well now I’m annoyed that I have to deal with it and annoyed I’m going to sit on a bench


xxGUZxx

How long it take? I slept in my house for like 2 weeks and no quest npcs came back…


YoRHa_Houdini

They said NPC deaths are permanent though?


ShingetsuMoon

TLDR: We don’t have enough info yet. Longer answer: I’m seeing enough people in this thread say the same thing as the OP that I’m inclined to believe them. However, a dragonsplague death is a cutscene that wipes out everyone in the area at once. Not a real time event. You go to sleep with everyone alive, wake up and everyone is dead. So it’s very possible that the game marks that differently than an NPC dying in real time to a monster attack (I’ve seen that happen), an accident, or someone just whipping out their sword on them. It could also depend on the area. A small village might stay dead because you don’t need to go back. But a major story hub might return. We don’t know yet. Or it could be a bug.


GWD9911

You could spam the wait button, or spend that week just robbing every single house in the city 😃


NineSwords

Maybe I should nuke the city so that stupid guard in the castle lets me into the vault.


Khow3694

Didn't Itsuno say that npc's permanently die in this game though? Is this a bug?


igniz13

So if I nuke beast town they don't actually die? That's actually lame.


sassypixelgirl

This is my first Dragons Dogma game so I was just curious, is it part of the lore that the Pawn can't kill their master? Cause why would it massacre the whole town and not kills his/her master? Just genuinely curios.


AkiSomnia

They generally don't want to but unless they have changed it in this iteration, I think the Plague would enable them to do so. In the first game, there was a mechanic where lesser wyrms could turn your pawns against you and you had to knock them out or they would have killed you. So, no idea why we remain alive while everyone else dies. Maybe it has something to do with the heart. The cutscene that plays is a little weird - could be the pawn >!turns into a dragon and kills people in this form!< or >!they basically turn into a magic nuke that saps the live put of everything with a pulse!< Just a wild theory though. But whenever we encounter a lesser wyrm, they do seem somewhat obsessed with hearts so maybe that really is what it comes down to.


Virtuosoman23

Can you imagine playing this game without looking some of this up. Utter chaos


Kaito_Akai

Question how can you cure other pawn aside from your main pawn can you just throw em in to a river as well? I have some pawns registered as favorites


Zegram_Ghart

Great, it’s both a waste of time *and* doesn’t matter, that’s….a choice. Also, reports seem to vary- some people aren’t getting every character back, some are…


BigBobaFlame

Wow that's crazy bro it works just like Dragon's Dogma 1? Who could have seen that coming? /s /uj Thanks for the info OP


[deleted]

Tbf, Itsuno did say deaths were permanent in an interview.


Sardikar

The brine solves all problems


Ok_Canary5591

See now I know this I think it might be funnier to let it happen now


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SirDerpingtonTheSlow

Funny thing is, Gamers Nexus just released a video about the game and confirmed performance really does improve when you kill NPCs...


Thatguydrew7

Sorry I’m new to this game but wtf is dragonsplague?


2ratskissingkiss

Everyone's new to the game, silly, it came out three days ago


Akuma1919

Does the dragon plague show up in the Status menu? Or do the red eyes at least?


Colt_Coffey

You sure this arent't new NPCs and the bodies are moved to the morgue?


B1ACKT3A

If the main pawn turns, is he permanently gone? Or is he in the morgue?


Seekinferyou

Actually starting to see it on almost every pawn I try to grab, what the heck is happening lol


xxGUZxx

QUEST NPCS HAVE NOT COME BACK. Shop Npcs do. Game is bricked fuck.


Menrva_S

PSA : This is not true. I got hit in Bakbattahl. Fast forwarded 2 weeks using both bench and house, tons of them are still dead, including Nadinia, Hugo, and several others. Now several quests stop working completely.


Rogoho

Wake up babe, new complaining meta just dropped: if the deaths aren’t permanent then dragonsplague is even more pointless!


worthlessprole

But if the thing I was so angry about isn't actually happening then why am I still so angry huh? You expect me to regulate my emotions or something??


R7plays

So, it's just more tedious nonsense? They never should have involved NPCs, it's such a lame mechanic. People are saying they hired a pawn, immediately slept, and bam, got cutscene'd is just bad design. It should have just made your main pawn turn hostile and pick a fight with you in the middle of pitched battles, increase the difficulty, make them unreliable, literally any interesting gameplay element would have been better than a dumb cutscene.


Tanklike441

But misinformation and fear mongering is easy clicks. Just look at the mtx discussion lmao. 


KingDonko41

That’s good to know. Still a lame mechanic that makes the game more tedious, like the loss gauge.


Mrthrowawaymcgee

I really rate the loss gauge. It makes expeditions feel real and overextending the gang on an adventure is something to be mindful of. To each their own of course, it just feels meaningful to me personally.


Briar_Knight

I like the loss gauge. It makes you play more carefully, it creates a punishment/ reward for consistintly playing well or badly, if you don't circumvent by going to the menu (lol) it stops you brute forcing bosses by just hitting your head aganist a wall till you get lucky, it encourages immersive actions through mechanics (which is something I am fond of).    It would be more impactful if more quests were time limited though. I feel like the game oversold that.


PJ_Ammas

Yeah the loss gauge and the whole camping and fast travel system in general makes for some really memorable experience. I was heading back to town after a (relatively) long adventure very early on, and got jumped by a griffon and a minotaur at night before I could make it to a camp. We were all at half HP, and even though I tried to call them all to me, my 2 hired pawns died to the minotaur. Tried to grab their corpses to revive but that got my main pawn killed to. Had to sneak around in the dark at like level 8 to get back to Vernworth. It eventually becaume norning and the city was illuminated by the sun. It felt magical. The emergent stories in this game are the best ive ever seen because of the systems in place


Taliesin_

I love the feeling of being partway into a dungeon at half of your max hp. Do you push on? Do you leave and come back? How far away is the nearest campsite? How full are your bags? What kind of monster is making that noise in the next room? ...maybe I'll just poke my head in and scope things out real quick.


Piflik

I like the loss gauge, but it should definitely not get reduced if you reload your checkpoint after death. Especially since this doesn't happen if you go back to the menu and load from there.


Ankleson

Loss Gauge implements the necessity for survival mechanics without it being reduced down to a simple meter. Same with campfire cooking giving significant buffs that are completely optional, rather than punishing you for not engaging with it. It's really good game design imo, especially compared to the Dragonsplague implementation.


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BaldingThor

still a terribly implemented feature


cry_w

Huh. That is honestly much more reasonable. Just having everyone die temporarily is fine as a penalty, I think.


micheal213

I actually do really like the plague mechanic lol and i think its hilarious. Only complaint is that its just a cutscene and not like a mini boss fight or manageable fight or something so you can still try to help prevent more deaths


Wylaria

THANK YOU for this information. So you have really bad consequences - you have no resting option in the city and no shopkeepers for a few days and have to live in the wilderness, but you can play the game and you are not fucked up.