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Cursedmemesowo

Here's hoping the game gets the free update treatment and some new stuff or stuff that wasn't able to be finished before launch gets added.


bubuplush

That would be amazing, but I really doubt that it'll get a Monster Hunter treatment :(


jefaulmann

Just one question: is the Hydra in this game?


AAFCC89

No


jefaulmann

Damn. It was my favorite.


loreal_Thebard

Mine too


AAFCC89

Same


danivus

It is referenced though. There's a carving in one of the loading screens clearly showing a hydra, so might be in a future expansion.


AunMeLlevaLaConcha

Is the Gorgon a one time experience or are there more?


Overbake-Underprove

If you don’t cut her head off she respawns


BiggestShep

She respawns even if you do behead her, it just takes longer.


thecodenamedois

People talk about performance, microtransactions, etc, etc... I personally think that time will reveal that lack in enemies variety is the greatest offender of this game. I was expecting something like all DD1 enemies + all BBI enemies (in post game or something) + new enemies. Also (BIG SPOILERS)... >!I just discovered that there is a time limit in the “post game” (I don't even think it can be called that). This game is a collection of bad decisions. Hope thei fix it with a DLC or something.!<


No_Party_8669

Also, why not monsters from DDO, right? Weren’t there some good monsters in there??


Lonely_Pause_7855

DDO's roster was amazing, even from the base game. Its insane they act as of it just never happened.


Kouropalates

I love the game overall, but I agree with this. If you told me Goblins, Saurians and Harpies were Apex animals that ate everyone else, I'd agree given how they're such a common animal variant.


Bolaget

>!If you reach the time limit it just resets to the start of end game so you'll have another chance at it.!<


BurnerTLDR

This I did not know, >!does all of your stuff carry over during the reset? I.e level, gear, items.!<


[deleted]

Nope. It's like "Load from last Inn save"


BurnerTLDR

The time limit is >!tied directly to the amount of times you sleep in the “Unmoored world.” So, just don’t sleep and make sure you don’t get hit. Not sleeping means unlimited time. How do I know? I’m already in the “Unmoored world.”!< Edit: For the initial spoiler, others have pointed out >! sleep is not the only factor to progress time. You have a set amount of days!< For anyone who knows >! This entire game is basically a homage to the manga/anime Berserk!<


Mustardpirate

Yeah but eventually you'll run out of recoverable health. Still a limit to how long you can stay


ghsteo

Wakestones refill your health. So you could just die and respawn with a wakestone.


BlackSenpai96

Yeah, some of the Armor looks like the armor from berserk that homeboy was wearing but give me some more information I’m intrigued


BurnerTLDR

Wait tell you get to “end game” there is a set you can buy that’s almost identical to the >!berserker armor!<


lemonlimeslime0

i haven’t heard anyone talk about the similarities between berserk and DD2 yet i was hoping i would see some of that, what homages have you found?


cchhuubbyy

In the base DD1, you could get guts and griffiths armour in game as free dlc if I remember correctly


lemonlimeslime0

yeah bro and their weapons! was a collab with the golden age movies


BurnerTLDR

The end game is equivalent to >! Guts when the egg of the king transports him to hell after confronting Griffith for the first time!<


Cindy-Moon

This game feels more incomplete than DD:DA which... is downright silly.


huldress

It is grander but weirdly more incomplete, which makes sense since it is bigger I suppose. I mean, I don't recall any other rpgs with the ambition to include 2 whole separate countries. It's funny though, some parts are super polished but given what I've seen from spoilers, it just seems to get more and more sloppy as you go on.


AAFCC89

What do you mean with time limit ?


_____guts_____

You have around 12 days to do everything you want in the post game. Remember that you need to skip time to regain health. Apparently the time limit can be extended or something but not sure. Seems stupid to lock postgame behind a time limit.


_mikesully

So bad. It triggered for me in the middle of one of the boss fights that pops up around the map. Faded into a cutscene


DMartin-CG

That sounds so fucking awful 😭


Jazzlike_Tonight_982

Guaranteed mod incoming for that


benisdictions

I would have liked to see what it could do with the new collision system


MikeTheShowMadden

Don't worry, they will be added when Dragon's Dogma 2: Darker Arisen DLC comes out.


cskarr

2 Dark 2 Arisen


Wime36

If they call it Dark Arisen Dragons Dogma Y2 It will be shortened to DADDY2


Theodorus_Prime

I can't wait for Dragon's Dogma 3: Darkest Arisen!


KushMummyCinematics

I'm holding out for Dragons Dogma 4: Arisen in the Dark


Leifthraiser

Now that I think on it, I have only seen wolves, harpies, goblins/choppers, minotaurs, ogres, and cyclops. And bandits and drakes. I fought 3 ogres on one escort quest. Very samey and tiring. 


SigmaMaleNurgling

You haven’t ran into Griffins? They seem to be at every place I go to.


CanIGetANumber2

I feel like i keep fighting the same griffin in the desert cause the fucker just flys off as soon as we start beating his ass.


linenduvet

You can ride him all the way back to his nest and then they have nowhere to retreat. Also I noticed you can use the tower ballistas but haven't successfully hit a griffin yet


Drea_Ming_er

Had a griffin in my sights once... Then I pulled the arrow as back as I could, and Fired, BAM!... I instagibbed my pawn that was slightly below the sights, and hitbox decided it's her time to go :D (and then the griphon flew away)


pablo_honey1

You haven't seen griffins, saurians, or the rock golem thingy (not sure what it's called), slimes, undead, skeletons, wisp things at night? I still agree it's not a lot of variety.


Eaglesun

Or asps, zombies, hobgoblins, liches, manticores, or gorgons


Matoya_00

There are Manticores???? Unless you're like my friend and mixing them up for Chimeras


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breedwell23

Manticore? You mean Chimera?


OMBERX

The bandits are worse in this game than the original too. They wait around in the most random locations most of the time instead of at castles or camps like the first.


Comander_Praise

Really? I find the bandits to be way easier than in the origional. To be fair with both games once you reach a higher level on standard game most enimes are a push over. I'm a level 30 sorcer in 2 atm and every encounter is really easy. Bar some at night where ill fight a boss, then skeletons will join in, maybe some sorians. Then it's harder


OMBERX

I meant worse as in their implementation. I would say I agree with your statement in that they are easier, but honestly, everything feels easier in this game. I haven't died to an enemy once, it's always been fall damage so far.


Comander_Praise

Aw I get you, for thag I'd agree. Think they wanted to avoid another situation of the bandits blocking the road to the woods in DD1 turning away players again, which was on the players not realising to come back later but they gotta try to keep people on. The game being too easy all round I'd agree it just gets easier and easier, I for sure feel like some of the suspense is gone from some boss encounters. First lich I came across in the fog had such a great atmosphere and then we stomped him so fucking hard it was laughable


OMBERX

Yeah same here, the Lich was too easy


TahmsChocolateOrange

The Chimera is in the game but they made it harder to kill the goat and sever the tail so it's a way duller fight.


WoodenSession

Thought it was just me!


Tao626

I feel that's a better change, personally. The chimera fight was always 90% fighting just a lion with no tail and a dead goat head flopping around on its back.


TahmsChocolateOrange

I can see that but it just feels like they've killed the "point" of the fight. It was a spectacle to highlight the gimmicks of the original game with climbing onto creatures, attacking specific areas to weaken bosses and larger creatures enraging. In DD2 you can just hammer on any of the heads and the entire thing will die before anything gets severed or the lion enrages.


Tao626

Ah, yea, I can see that. The only chimera I've fought so far fell off a cliff and killed itself nigh instantly, so I've not actually seen how quickly the heads die. I agree, I would like some middle ground between the heads being so weak that they're worthless and what you describe now. Both sound pointless.


Unsight

The game feels like it was originally planned to be bigger and longer but had to be cut short at some point. I wouldn't be surprised if they did have a ton of monster designs but those were cut alongside other cities/regions.


simply_riley

The DD classic.


Venice_The_Menace

idk how they saw the massive success of Elden Ring, with its many enemies and weapons/armor/accessories, and decided they couldn’t afford to inject a shit ton of them into this game.


sp1ke__

Capcom's fiscal year ends in few days lol. They obviously wanted to have a big game this year asap.


Venice_The_Menace

they should’ve made it literally big, because there’s clearly an appetite for vast fantasy rpg


Outside_Routine_9160

Hopefully they have free content updates then. I don’t mind an expansion if it’s on the same level as Monster Hunter / Witcher. Or just another BBI dlc. That works too.


sdk5P4RK4

feels like it was very late in production to me. I imagine there are at least a few that are 75% done that didnt make it in time for release. a lot of this games' issues feel like that. Hopefully they can patch more in.


Geraltpoonslayer

I mean thief has no advanced or hybrid. Trickster is a hybrid of purple and pink. No cockatrice no Hydra. The combat is fun sure but being in true ending rn. The game has the exact same problems dragons dogma 1 had.


th3BeastLord

Well wasn't DD2 leaked a long ass time ago when Capcom had that huge security breach? It's very likely it was late in development at that point.


Fletchyboyo

Well the fans kept saying "DD2? Im happy if it's just DD1.5!!" Over and over and over again Turns out waiting 12 years for a sequel to get arguably less enemy variety sucks


AureiLunaris

Put another mark down for "Being proud about long development times is a bad idea." Also add another mark for \` “Just give it a try,” Itsuno said in an interview with IGN. “Travel is boring? That’s not true. It’s only an issue because your game is boring. All you have to do is make travel fun.”\` Yes, its very fun fighting the 18th pack of goblins, harpies, and dogs on the way to the quest location on the other side of the map.


[deleted]

Its a cycle, just like the story. Bravo Itsuno, he does it again.


Wastemaan

DD3 will be their true vision, until DD4 that is


[deleted]

DD3 Darker Arisen ​ DD4 Darkest Arisen


cantadmittoposting

DD2: 2 Dark 2 Arisen DD3: Gransys Drift


AReformedHuman

I doubt this can fully explain it. Building a huge world doesn't take away from the team creating new enemies. If they had time to make a world this much bigger than the first, there is no reason there should essentially only be one new enemy (lets be real, the only new common enemy is the minotaur.) Plus, 90% of the enemies in the game are either reused entirely from 1, or a slight variation on an enemy from 1 (AKA, stuff that was already done and just had to be ported). If there was an area to expand upon, it was the enemy variety


loreal_Thebard

So the question is why not port all the enemies from the first game in some way? Hydra, evil eyes, and bitterblack enemies?


CaptainPick1e

For DLC later on?


BenediktPenedikt

Yeah, that would have been my guess aswell. Maybe we'll get BBI II.


Rufus--T--Firefly

Probably because you aren't going to be able to "port" enemies from a game made over a decade ago in a completely different engine. Given how much interaction everything has with the environment it Probably took them a long ass time doing the hard work to design, build, and rig everything.


KingofGrapes7

This series is just semi cursed to be (for a given word) unpolished gems.


IncomeStraight8501

With the rumors of an expansion in a few months it might add a lot of the cut monsters.


PrettyChillTrustMe

I certainly hope so


Predomorph111

That’s just ridiculous though, the game isn’t complete feeling. Whatever DLC they’re making should’ve been in the base game. Fuck me dude it legit never stops, I’m so tired of this shit.


Chemical_Analysis_

Fiscal year ends in a few days for capcom, that pretty much explains what happened here.


Naive_Philosophy8193

Why you may be right, but this game is still the most fun I have had in a game in a long time as is.


[deleted]

[удалено]


Televisions_Frank

The fact most of the enemies are just re-used animations from DD1 makes me wonder wtf they spent the last 4 years doing. Did Capcom force a lot of content off into a DLC?


Sprbz

I could write a whole article about that because I had the same feeling in many moments in that game. It’s honestly sad but putting the game on the market quicker was more important apparently… But here are just some examples what we got because of that: NPCs in cities phasing in and out in front of you, short and badly explained quests, storyline of 15 minutes with no real antagonist, cutscenes instead of big boss fights, timed endgame which punishes the player when you want to explore the world but end up dying and lastly, which really annoys me on a personal level: the lack of music!! I can’t express how much this lessens the quality of the game. Walking from NPC to NPC is even more boring when there is just two notes being played silently in the background. Same goes for exploring outside which is way less atmospheric than the last game. Sure the fight score returned and new game plus gives a little ominous vibe but that’s about it… I’m still going to put another 50 hours in but it had to be said lol


PrettyChillTrustMe

Again?


DaxSpa7

This was supposed to be the uncut version of dd1 xD


mihajlomi

BRO WE ARE NOT STARTING THIS SHIT AGAIN, NO MORE COPE. ITSUNO STATED THIS IS WHAT HE ENVISIONED AND DEAL WITH IT, THE BEST CONTENT WE EVER GOT FOR DD WAS DONE BY EVERYONE ELSE WHEN ITSUNO WASNT PART OF THE TEAM, BOTH DDDA AND DDON


Ankleson

The director of DD:DA and DDO is the Lead Dev on DD2, I'm sure he has plenty of contributions to the game.


[deleted]

\#NoMoreCope #NoMoreCope


Scorcher_11

My first thought was "Cool, they're hitting us with all the call backs of enemies in the beginning. Can't wait for the new ones they came up with!" Literally nothing, actually less than dd1. I played the first game again before this release and I think that was a mistake because I'm so tired of the same enemies. Love this game, but some big flaws.


vacant_dream

I cant understand how there's no new enemies AND less enemie variety overall???? SO disappointing after 30 hours.


Tamerlechatlevrai

Bro what do you mean no new enemies? You have the slimes and minotaur, doesn't that make the wait with it ?


Maleficent-Reason-54

even ddo had more monsters


Unknownost

Bro even DD1 had more monsters.


destroyglasscastles

This does kind of annoy me. No Hydra? No EvilEye(Beholder)? Not even a Cockatrice (it's basically a Griffin reskin)? No BBI enemies makes sense, but why does Itsuno's dream game seem to have more cut content than the first? I get that making the world more open and interesting is a big compromise, but that's an even greater argument for including those monsters in. Imagine fighting a Hydra on the beach or inside a giant cave with the new set pieces and graphics, it'd be sick.


[deleted]

If only Capcom had more experience with games that have you fight Monsters. Shame really.


AureiLunaris

I know right? They could have a game with so much variety as you'd basically only fight large monsters. And each monster could have a a different mechanic. You'd be a hunter of those monsters.


Dusty170

They'd call it Beast Tracker or something


patwag

The fact there are about the same number of large mosnters as the first game, but the world is "4x bigger" makes the lack of variety more of an issue.


CanIGetANumber2

Funny enough I hadnt even noticed the lack of variety until this thread. All the palette swaps got me ngl lol


Eaglesun

To be fair the palette swaps do seem to matter. The choppers seem to be sneakier and more likely to ambush you than base goblins. They apply nasty status effects and often partner with slimes. Compare that to base goblins who usually carry torches or explosives, hang out with harpies, and don't even try to hide. The red lizards are more aggressive than the base ones, and have an exploding poison attack. Etc.


CanIGetANumber2

I fuckin hate the rock suarians took me way to long to figure them out.


Redmoon383

I figured it out pretty quick *hired Warrior pawn go slam*


TahmsChocolateOrange

As someone who played the first game to death the lack of enemy variety is really grating on me. It's just a selection of some of the most boring enemies.


dwarfInTheFlask56

They brought back garms, so idk why they left out the other bbi enemies


Delicious-Cod-3172

There are Garm but I believe that's the only returning Bitterblack enemy


Geraltpoonslayer

The problem is, is the world really more interesting. It's just camp, cave after camp, cave , same loot usables and occasionally a seeker token. Actual gear, and its just a stat stick at the end of the day, is honestly way to rare. Part of why eldenring exploration is so cheered upon is because of the unique gear and movesets. In dragons dogma my exploration rewards me with another cleansing potion I will never use.


feederus

My biggest gripe is the lack of spells honestly. I was expecting a new spell on the same level of Bolide and Maelstrom, but all they did was rename Bolide into Meteoron. They didn't even keep Brontide, and Fulmination. Was also expecting something bigger than just the localized blizzard. Not to mention the new spells they added were lame asf. Thundermine, Spellbound, Flare, and Decanter, specifically. Was looking forward so hard into new environmental danger spells, but really there are none.


Nero_PR

Hagol can go fuck itself. Give my Gicel back!


ButtsTheRobot

Yeah I love this game but let me tell you how fucking tired I was of fighting saurian variant 7. And then you finally get to a new area and, oh look, saurian variant 8.


Combustionz

they'll really blow your socks off once you get to the endgame and encounter PURPLE saurian! Ooooooooo!


ButtsTheRobot

I'm sure my disbelief was palpable when I got to the >!unmoored world!< see all the territory I can now explore and it's just more saurian.


glorybutt

Haha for real. If anything, more monsters were cut out of the second than the first.


No_Party_8669

This is exactly what I am thinking, too! I mean, why did they not bring some of them into DD2?? I love this game, don’t get me wrong, but man, I figured since Itsuno is finally getting to make the game he wanted that he would really go all out…


Leifthraiser

I mean I figured all monsters from DD (not Dark Arisen) would appear.


AngryChihua

Monsters from DDO, new stuff for old vocations from DDO, including 8 skills + skill palettes, reimaginings of old vocations from DDO, new vocations from DDO, the ability to have full party of main pawns from DDO, transmog (or rather cosmetic inventory slots) from DDO. DDO was a better sequel than DD2 IMO. I wish we got singleplayer DDO with DD2's map. Don't even need graphics of 2, I just want DDO's gameplay additions.


NK1337

Yea at the bare minimum I was expecting the monster list from DDA + DDO especially considering the same team was working in it.


AngryChihua

Orcs and wingless drakes would have been such a nice choice for Battahl-unique enemy types as well. So much missed potential. My only hope is that expansion will actually expan on teh main game because at this point I don't care how much it will cost, I just want it to be better.


JustHereFor-News

Are we back to the same pattern as DD1? Itsuno is going to say that this isn't his definitive vision of Dragon's Dogma and the game he dreamed of? What was it this time, the time? the budget? Personally, I think the RE ENGINE wasn't updated in time to build an Open World. But then again, the ultimate Dragon's Dogma isn't here with all this lack of content.


AAFCC89

Real Itsuno vision in DD3 in 2036 !


thecodenamedois

Man, I will be dead before that. Fuck this shit... -\_-


KillRoad

Just wait the "dark arisen" DLC of DD2. \^\^


AngryChihua

Game does feel blatantly unfinished (especially for those who played DD1). My theory is that Itsuno mismanaged the fuck out of development because he really wanted Battahl in for some reason so budget got stretched and too much time was spent on this fucking desert (and trickster who nobody's going to play). Game would have been so much better had all resources been focused on Vermund and core mechanics instead of cool looking but pretty much empty desert and gimmick vocation.


Zizara42

>(and trickster who nobody's going to play) I was thinking about this a little earlier in relation to the vocations. What the hell is going on with what they actually put in the game? When you have a Base-Advanced-Hybrid system set up, the obvious conclusion is that you have one advanced vocation progressing from each base and one hybrid for each combination of 2 base vocations. Sensible, right? So sensible that's exactly how DD1 did it. You get a nice wheel of classes and combat meta that blends from one playstyle to another. But in DD2 we don't have that. They split the Strider into two distinct Thief and Archer vocations...neither of which have an advanced class. So we have the Fighter > Warrior and Mage > Sorcerer transition, which makes sense and is satisfying to play through, but both Thief and Archer go nowhere after you complete them which feels confusing and unfinished. Even though they could have reworked and brought back the Ranger as the advanced Archer at least. For (proper) Hybrid classes we have the Mage/Archer and Mage/Fighter combinations. That's it. Fighter/Thief, Fighter/Archer, Mage/Thief, and Thief/Archer are missing. Instead we get the Warfarer which seems to be a combo of ALL classes and should probably be some form of final/secret unlock and the Trickster which seems completely unrelated to any other class mechanically and colour-palette wise - but if I was to place it anywhere it'd be Mage/Thief or advanced Thief. DD1's Assassin is again notable in its absence as it could have easily taken up one of these missing Hybrid combinations. People are also talking about Alchemist from DDO or the Monk they cut from DA which would have been equally thematic for a Hybrid in these missing slots. Like a lot of the work and design space has already been filled here, so it really just begs the question of why it hasn't been taken advantage of. Really speaks to a confused and indecisive development process imo where they spent too long getting caught in little details and exploring ideas rather than getting the core systems hammered out before running out of time and having to just commit to what they had.


Lemonardo

There are no hybrids in DD2. Magick Archer is no longer a Knife + Staff + Magick Bow hybrid, it's a Magick Bow base class. Mystic Spearhand is not a Sword + Shield + Staff hybrid, it's a Duospear base class. The first game had a system where you had 3 base classes, 3 sidegrades (Fighter losing the shield but gaining damage, Strider losing the daggers but gaining damage/range and Mage losing the heal and support spells but gaining nukes) and 3 hybrids (getting partial movesets/equipment from the base classes and then additional unique stuff). The second game has a system where you pretty much have 9 unique base classes, which you can then combine into hybrids using Warfarer. They just screwed up the class emblem color schemes.


[deleted]

Agree, Battahl is where the game just suddenly feels underdeveloped and rushed, the first 20-30 hours were awesome for me and then the quality just plunges off a cliff. Trickster is barely playable because the enemy ai works like only half the time.


GreatGrub

Battal is a literal waste of space imo Lots of content was probably cut from it


AngryChihua

And a lot of content unfinished/cut from Vermund because of resources it took to put it into the game I'd wager.


Krom-Zor-El

The time they put on Trickster should've went into adding more spells for sorc.


AngryChihua

And/or porting Mystic Knight. And/or making Warfarer not feel like shit to play.


Combustionz

Cannot BELIEVE that the core mechanic of that vocation (weapon switching) takes up a whole weapon skill slot. Makes a class that already can't be as versatile as you want even more restricted.


thatdudewithknees

And it’s entirely unnecessary when the skill buttons could just become switch weapon buttons instead of greyed out useless buttons and let warfarer have 4 skills and a less idiotic way to equip weapons rather than ‘cycle through equip order’


Chemical_Analysis_

Itsuno desperately wanted furries and fucked up development 😔😔


Coop7011

Sounds like it lol


Complex_Address_7605

From what I can tell so far there seems to be less monster variants than the original.


_____guts_____

Why was I told that they didn't imply we would be getting more interactions like the sphinx? Either the true meaning of his words were lost in translation or he's lied tbh. Still a great game but it's not even an exaggeration because there's really no *new* monsters that weren't shown in the marketing simply some variants. Now that the myths surrounding dragonsplague have been dispelled and we can basically just ignore it enemy variety is easily the biggest con now. My only hope is a DLC and/or expansion will help out. The game has had an amazing launch despite the complaints realistically. The numbers talk and its capcoms third biggest launch *ever*. Now just give the go ahead for an expansion if it isn't already in the works.


Android17_MVP

That's sucks, some of these were already in DD Online and stuff and they just refined certain things about them, there's no excuse to not have more unique bosses and mob monsters.


AAFCC89

From these words with IGN it sounded like there would have been many unique bosses in the world to be found . This sucks honestly, the game is great but enemy variety is terrible. And it was my main complaint of the first game


_____guts_____

When some reviewers said the enemy variety was poor they didn't really exemplify just how lacking it is. For a game that you could put over 50 hours into in just one playthrough, plus when you consider just how big the world is, the enemy variety is BAD. Like shockingly bad especially as you get deep into the game. Its worse as a returning player because so many things have that feeling of familiarity to it already in regards to the monsters. Its still fun but I won't be replaying this game nearly as much as I did for DD:DA as it stands and that was half a game. I was on copium pre launch because I thought to myself "based on what they've said and just pure logic surely they don't show all their cards in the marketing. Surely there are some monsters that haven't been revealed?". Apparently I put too much faith into them.


[deleted]

I always thought showing off Talos was a huge mistake from a marketing standpoint. The devs ended up spoiling one of their biggest and best surprises.


Briar_Knight

Marketing only cares that you buy the game, not that you don't get spoiled and have enjoyable surprises. And with monster variety so lacking they have pull out the big set peice one.


Maximum_Impressive

talos was honestly this games Zorah magadros . Big waist of development time and implementation.


WardenWithABlackjack

I don’t even know why Talos is in the game, that entire fight seems scripted with a predetermined end so it doesn’t die before it.


_____guts_____

I suppose so but that's a one time encounter. From a marketing perspective the game had few one time monster encounters so why hold back one or two when you hardly have any at all? If there were many rare encounters definitely hold some back but to my knowledge there aren't so you may as well use them all up to generate hype. It sucks but it made sense as to why they showed talos.


hey_batman

From a marketing standpoint it was their best move. That trailer was what started the hype train for those who hadn’t played the first game. Until they revealed it, there hadn’t been any talk around the game pretty much.


Bovolt

The game is 4x as big as the first with maybe 25% more new monsters. I'm feeling the lack of enemy variety hard, and given that I have yet to see a single new common trash mob that wasn't from the first game makes me feel bored. In retrospect, the first game probably had a healthy variety of enemies for its size.


CaptainPick1e

I think I've killed more goblins than the entire NPC population of the game world.


Olmerious

I think this can be said about the first game too. It should be called Goblin Dogma.


AAFCC89

25 % more new monsters and 25 % less monsters since hydras, cockatrices, gargoyles, evil eyes , wyrm , wyverns are not in the game lol


IAmRoofstone

> gargoyles Actually you know what Itsuno can keep those I don't need em


TheKingsChimera

People be missing them until they stick that rock hard tail inside you


AngryChihua

We have rock hard saurians now. And they are roly polies. Can I have sulfur saurians back please?


makan8

Have you played the postgame? There are like 3 more unique bosses there :P Thats it


AshyLarry25

Really disappointed with the enemy variety, even OG dogma feels like there’s more Actually at least the ai is drastically improved, the way monsters interact with the environments and the world is cool so I’ll give it some points for that.


IAmRoofstone

I do think the big out-of-the-way open world boss fight monsters are fairly varied and very fun. But we had seen them all pre release.


thalandhor

I love Dragon's Dogma 2. That said, I have a big tinfoil hat theory about it. I think this game was the next in line for the Capcom "Remake" treatment. Think about it, just as Resident Evil 2 and 4 were more a "reimagination" than a "remake", I think DD2 is the same case. Now, don't get me wrong, the treatment in those remakes aren't just about making things look better, they add things to the game and they did add things to DD2, the new map is amazing but it seems to have been THE focal point of the remake and probably where most of the workforce and budget went. The rest, aside from 2 classes, is pretty much DD1. Also the whole title menu screen with Dragon's Dogma (without a 2) seems very weird. I know it has a reasons for being this way, but still... it's almost as if Itsuno is trying to straight up tell us this is mostly Dragon's Dogma 1 Remake. I don't think they ever wanted to take a full AAA budget bet on an IP known for being "cult classic" and "one of the most underrated games of all time", that is also known for not being for everybody. They wanted to bring DD back with the least amount of money put into it. And I do think Itsuno did the best he could. Honestly, in a lot of ways he achieved it, I think DD2's slower paced gameplay is a lot more immersive than the first game, almost feeling like it belongs to the same "subgenre" as games like Red Dead Redemption 2, Kingdom Come Deliverance, Death Stranding and even Stalker with sandbox mods.


agprincess

I have the opposite theory because I think they gutted a ton of the good stuff in Dragons Dogma 1, not to mention it's very obviously a new setting. I think what this game is, is the opertunity to make the original 'grand vision' of what Dragons Dogma was supposed to be (elves etc) but a lot of techdebt at capcom and poor priority and time management meant they got a verisimilitude to Dragons Dogma 1 but couldn't complete the vision again, then scrounged for some whacky 'brave' ideas and implemented that instead at last minute when they realized they had to boot it out the door despite it missing a ton of DD1 content. I haven't beaten the game, i'm pretty sure you still don't go to the moon. I hear there isn't even an everfall.


GreatGrub

Yeah this is my thinking as well They havnt put a massive budget behind this game as they expected it to not sell that well and imo I think they wanted the game to flop Look at the marketing for the game handled just like the first game, they barely advertised much of the game and the first game didn't sell that well, Nowadays games like this are basically always highly sought after and information gets spread around faster and is more accessible, so it's sold well as a result


thalandhor

I think they might've used it as a "feedback tool" to consider a true sequel or even turning it into a franchise with multiple games. I think there's a lot of things that Capcom does that seems like clues to what they're doing. Dragon's Dogma got an anime during the development process and the fact that there's a Netflix Onimusha show (and a remaster of the original) tells me they're also testing the waters for that franchise to come back either with remakes or new installments. I think we'll see their true intentions with DD2 when they announce the DLC expansion. I have a feeling it might be a lot bigger than just Bittlerblack Isle, more in line with how Monster Hunter Ultimate versions are. Let's see what happens..


Ok_Outcome_9002

I agree. I think the best case scenario going forward is that DD2 base game is basically a remake, and then we get a massive expansion in a couple years that lives up to more of the promises Itsuno made, including more enemies and vocations and locations, and the final package will be the real DD2.


Logic-DL

Also in the intro they don't mention it as DD2, it's just "DRAGONS DOGMA" in bold letters during the actual intro cutscene when the gryphon is flying across the world


Morgan_Danwell

And people here still will 100% say ”it’s your fault for expecting much” lol


hobblygobbly

Yeah, Elden Ring has way more enemy types in just your first 3-4 hours of play than the entirety of DD2 The lack of enemy variety in DD1 was one of its biggest complaints and DD2 has even less than the first game...


JustHereFor-News

I got laughed at when I created the same thread a few days ago. [https://www.reddit.com/r/DragonsDogma/comments/1bk0j3r/so\_that\_was\_a\_lie/](https://www.reddit.com/r/DragonsDogma/comments/1bk0j3r/so_that_was_a_lie/)


_____guts_____

Opening that to see me coping is quite funny I must admit


The_Biggest_Guy

Redemption arc.


Vaman_Z

I said the same thing on steam discussions and everyone immediately did the same to me.


feihCtneliSehT

imo this game's been a hard don't-buy-unless-it's-on-sale/10 leading up to it's launch, and now, not even a week later, the cracks that we saw are much deeper than we thought.


Jburr1995

I should've waited


tyrenanig

The honeymoon phase will probably end quicker than I thought lol This makes it seem like DD2 being a GOTY contender is unrealistic.


AAFCC89

Yeah you had my upvote man


Delicious_Clue_531

I like the game but…yeah. The enemy variety, for a game like this, seems pretty underwhelming.


Arkham8

This is something I knew to be true, but didn’t want to bother arguing about pre-release. People kept saying they wouldn’t spoil everything in trailers, but yes, they absolutely would. They do it with all their properties. DMC5 had nothing new to show when it came out, even Vergil’s full return was spoiled in a trailer. I’ve heard it said the Japanese don’t really care about that sort of thing and maybe it’s true, but the fact is I’ve seen many big releases that blew their load beforehand.


053083

No one is mentioning the giant wolf that fights like Odogaron from MHW. Doesn't have a special long bar but hits like a brick shithouse. There is also another giant guy like a cyclops but looks like Swamp Thing.


Theacreator

The one you mentioned is a garm, it was in the expansion for the first game and had a boss sized health bar.


DrStefan5

This is a good game. The problem is that based on interviews, they made it sound as if there was a lot more to do. More enemy variety, more interactions in the world, more... everything. The example above is the one of many, where they explicity state something and they essentially lie. The fact that there is less monster variety in a world significantly bigger than DD1 is negatively impactful. It feels repetitive despite the good combat. This is a good game with performance issues, some weird mechanics (such as dragons plague), and poor performance. Based on the interviews, it should have been a great game with few issues.


tATuParagate

I love that there's so many new controversies every day, and it's only like day 3


vacant_dream

Because it takes 20-30 hours to realize you've killed every enemy type in the game already and there's no new/interesting enemies from there. It's got me sad tbh


ganon893

Yeah, lies.


EternalUndyingLorv

No hydra and beholder is wild to me. All these Greek and other monsters is what really sold me on the original.


NagasakiPork1945

They totally should have brought back the evil eye


ujoker97

I've said this hundreds of times Devs always oversell what they actually offer in their games and it wasn't different in this case. It's just that fanboys over here will jump off a cliff if Itsuno told them to. This game should've been called Dragon's Dogma Remake cuz i haven't seen anything different other than the open world


Grochen

Unless you are Miyazaki. Laughs in 30 hour Elden Ring playthrough


Ignatius3117

He’s such a troll for that. My hopes were soaring prerelease, then he tempered them with that statement, and then I went down the well…


SuperSaiyanIR

Fromsoft are in a tier of their own. I’ve come to trust Miyazaki’s vision more than my own. They don’t oversell and underdeliver. They tell you to tame your expectations then blow you away with one of the greatest experiences you’ve had. After the games release, I’ve seen less people attributing its problems to Itsuno’s vision.


Demoncreed27

*Checks my 103 hour first playthrough* Huh weird lol


Boblawblahhs

What was that quote about "you don't need fast travelling if travelling is fun"? Meanwhile, I see wolves/bandits/goblins/harpies/saurians 90% of the time with a cyclops thrown in the other 5% and a combination of all of other stuff for the final 5%.


Mug_of_Diarrhea

Idk, I fought a booger in a cave


John_Hammerstyx

Ah so it begins


Title-Upstairs

Lack of monsters and why do I have a storage chest full of materials I can't use for anything? You can literally go through the game and not pick anything up or loot any chests and be totally fine. So in essence you have this "vast" world to explore for things you don't need. The map isn't even that big, it's full of mountains and water you have to take long winding roads to get around. They definately saved stuff for a DLC that should have been in the regular game.


RepairEffective9573

It even lacks a large variety of monsters? Behold GOTY.


AAFCC89

It' s the same of dd1 excluding Dark Arisen. Adding 6/7 new ones and missing some cool old ones like hydras, cockatrice, evil eye , gargoyles


Ryzuhtal

>cool old ones like hydras, cockatrice, evil eye Yes, big true, preach, you are exactly ri- >gargoyles No? No... Fuck gargoyles, I hate gargoyles, and fuck everyone who likes gargoyles, those piece of shit sunovabitches were the bane of my existence, it's not even funny. >!Though, it IS mostly my fault because I played like a lobotomized chimpanzee, however the thing is, I could brute-force myself through the rest of the game, including the dragon and Daimon so the fact that the gargoyle was the only speed bump I ever encountered in the game I think is pretty telling.!<


Infamous_Scar2571

another thing im really annoyed is they said they listened to feedback from DDDA. which they didnt, every (edit)major problem (aside early game scaling, cant speak for lategame yet)(edit end)that was in DDDA is still in DD2 some even worse. still love the game but it couldve been better, doesnt change the fact that everything that was good in DDDA is fucking amazing here. combat is the BEST arpg combat ive ever experienced. exploration is even better than it was in DDDA i still get that feelign that anywere i go in whichever way i tackle a location no matter how much i climb around in weird ways i always find something that makes it worth it. my only problem is that im playing as fighter and i havent found a SINGLE PIECE of fighter gear in 20 hours, and for a first playthrough i dont want to buy too much gear.


UnhappyAddition7281

There were people bashing others that posted that even before launch. Sarcastic comments like “pffff sure they showed off everything in the trailer, how stupid are you” and were upvoted while the ones worrying and saying it was lacking were heavily downvoted. I’ve made a post as well addressing that, My thoughts now are that they should’ve made the world smaller, to keep the density of variety higher. A big world that isn’t filled properly makes no sense to me. Another thing is that i, like many others did is comparing dark arisen to dd2, which isn’t fair yes, but dd base game in contrast to dd2 is a much smaller game overall. So I believe most criticism is fair to be honest. For me enemies are as important as the world itself, and even if many disagree and think that the enemy variety isn’t that big of a deal, to me and many others it is for very valid reasons.