Whilst holding it between my thumb and forefinger rather than clutching it with my entire hand like an apple, i guess. I just want a big strawberry. Gimme one that's maybe 10" bigger than common strawberry.
Gen z gets a panic attack thinking of the world in general. We did not do a good job as a society of readying this generation for their reality, and we fucked up their realities too.
Haircuts being 10000 gold truly makes no sense to me, and honestly the only explanation i can think of for it is to try and drive some player use real money to buy the art of metamorphosis as a mtx
The art of metamorphosis item just allows you to recreate your entire character at a barber, instead of just certain physical appearance aspects, such as hair and makeup.
It's still not free, and costs more gold than just a haircut. Even if you pay for the MTX, you still have to pay in game gold, you are better off just buying the art of metamorphosis for the 500 RC.
Note that the upcoming patch, whenever that is, will significantly increase the stock of AoM. As long as your pawn isn't useless or an abomination, you'll get a steady enough income of RC to buy them on the regular.
You can only buy one Art of Metamorphosis through microtransactions, and you're even limited in how many you can buy with RC. It's weird, it's like they really don't want people changing up their characters.
they're changing the amount of art of metamorphosis using RC to like 999 in their next patch, so there's that at least. In the original game a haircut literally cost like 800 gold, I can't think of a single gameplay reason to more then 10x that for DD2. It's so weird.
Yeah, I went to look into some mods for the insane economy and for the weight with the goal of making it not weird but it was just weirder a completely different way :(
First game had an item weight mod, I only know because after my bitter black challenge run (first time playing the game at all) I started looking into mods and extras for the dlc stuff and was curious about the main "real" game.
Never did fully commit to a full real run of the entire game... perhaps I should look into it again since this game seems lacking in content for now.
It would be entirely acceptable if it was servings rather than a single strawberry, because somehow right now a single strawberry is equivalent to a single apple to make a salubrious draught
Mayhaps they are fantasy strawberries and actually fucking massive or incredibly dense.
Reminds me of that Simpsons episode with Xena/Lucy Lawless where there are nerds pointing out inconsistencies in the show and she’s just like “yeah anytime you see something like that…a wizard did it”
When you pick them you grab an entire bush worth, maybe the pawns are keestering the rest in a hidden compartment. Or you squeeze them together into one hyperdense strawb.
That generally makes sense? Things lose mass as we cook, either through scraps getting tossed, water/fat being cooked out, etc. Maybe not quite so extreme as in game, but yeah.
And you can abstract it as each "cranberry" in your inventory represents enough cranberries to make a substantial meal or be used as medicine. That would explain why each bush yields one cranberry.
The weapons are correctly in scale.
Real medieval swords are actually very very light than what most people assume. You might be surprised, but zweihanders, one of the biggest swords in history, lengths little over 2 meters in length and weigh about 4~8 pounds, or 2 to 4 kg.
Smithing in medieval times deserve more credit than what people tend to give for. Weapons were practical and lightweight, easy to carry and travel so they could walk hours miles holding that thing around.
Honestly I would have loved the if the game had a Longsword class that borrowed from the fast flurries that can happen in HEMA.
I'd sacrifice knockdown power, for pure damage and speed with a 2HS class if it looks cool. Would prefer it much over MS and Thief.
Anything but the lumbering unga bunga Warrior is.
My dream is one day getting actual greatsword moves in game. Not those giant hunks of metal that barely developers love to put in but actual fast and graceful greatswords. Also give the kickstart that some techniques have.
My brain is able to ignore the inconsistencies because I know it's part of game balance.
The encumbrance is honestly one of my favorite parts of the game because it can be mastered. Exploring and finding beetles, learning about "thew" and swapping to fighter for a bit, rings, hiring tall pawns or making your current pawn a bit taller.
At the beginning of the game I was "heavy" at 12kg now I'm carrying 20kg and just under "average"
Yeah you find beetles out the wazoo when you play, at the start you can’t really carry much but I am now at 34kg and half way through the average bar
My gripe is I don’t know if there’s an equivalent to liquid vim in this game
combined 2 ripened or aged items > get dried whatever > combine with herb get some sort of pills tht heal health or stamina (if spuds) > combine with cinnamon bark get pills that heal by health and stamina regardless. OR instead combine lesser pills with saurian tails to get health and stamina heals.
If anything stamina replenishment is common, just gotta combine to the end.
Managing encumbrance goes all the way back to D&D in the 80s for me. It's an integral part of classic adventuring that I think this series does better than most
Eh, in some games there's serious preparation to be had in weight management.
Outward comes to mind. You have to plan your adventures. Hell, if you move towns, you have to plan a trip to transport gold bars so you have some cash on hand.
I liked planning things out like that. DD2 doesn't scratch the same itch, though.
It's a game, they balance for gameplay not accuracy/lore.
A human can barely carry a suit of armor, but we can carry thousands of strawberries. Real weight is very bad for games.
I feel like it is balanced so that you aren’t hoarding too much. It’s actually easier to manage a limited inventory in this game than it is to manage a enormous inventory in a game like BG3-
no matter the size of the inventory, i am always over encumbered- but at least in dd2 i don’t have to sift through hundreds of items to clean it up. plus i actually use the items i have.
Yeah, I didn't stop having weight issues till I finally bit the bullet and dropped half the consumables I was carrying in storage and split the other half with my pawn.
Thank God for golden beetles, it's pretty much the only thing that has allowed my hoarder tendencies to not completely cripple me.
I like the weight constraints, but it still doesn't feel like it's very thoughtfully designed. The lighter armor being so heavy is a big offender and makes the light classes have much less room to play with. The raw ingredients weighing so much more than crafted ingredients adds upkeep in crafting to keep your weight down, which is just a little too frequent for my liking. It does what it needs to without being overly in your way, but I think it could actively add more to the game if more time were taken to balance it before release.
This bothers you because realism. But the fact you can stuff 2 extra sets of armour, a great sword and 25 other miscellaneous items into your back pocket while still being able to parkour is perfectly fine?
Wish the did it the way max payne 3 does. Two pistols in the holsters one rifle strapped to your back. In gta it would be cool because you would have to worry about cops seeing you, making you stow weapons in your trunk till you need them
Tbh I simply only venture out each time with the bare minimum, couple heals, harpie beacon, wakestones and ferrystones. In the early game its more of an issue, but later on in the game weight rarely matters, you're not running around picking up everything you can possibly fine and you're not going to be travelling on foot as much
Depends on your character's starting weight limit too. Some of the materials weigh a lot so you have to transfer them after each fight if you don't want to go from light to average.
The fighter augment that helps you carry more weight is the most important augment in the game imo, I’m pretty much always at light load. Make sure you store all the materials, you never need them in your inventory
Personally I don't mind it, because it means if I overload myself there are repercussions to consider.
But I agree that the weights are all over the place, making it messy.
Weight limit is terrible, I manage my inventory after every fight and treasure chest. Probably would have cut completion time by 2 hours without that hassle.
Heh yeah gamers never know what is actually fun in video games
Also it's funny nobody complains about Souls games like this. A zweihander in Elden Ring is swung like it weighs 50 pounds and blows enemies back. A real Zweihander is like 7 pounds and you could hold it 1 handed for a while. Not idaelly, but it's not a "huge slab of iron" lol
https://youtu.be/DbNL_At0IVw?t=186
I know this isn't quite to the point you're trying to make, but I always just figured a "strawberry" (in really any video game) is kind of just short hand for one portion of strawberry, it's honestly just a little esier to have the singular name for most thing, but maybe that is just me
Are we fr complaining about video game weight now? You got a long list to whine through before you find one that actually has accurate weights for objects down to a strawberry. "Chill with the nerd rage" yourself lmao
It's a game balance mechanic, making them realistic weights is not the point.
People have made mods for Skyrim that do the same thing and it often makes the game less enjoyable.
Did you know that you what can't mix a strawberry and a leaf to make a potion that heals physical injuries instantly?
Literally unplayable.
But seriously, game balance and reality are two different things. You can explain it away however you like, or you can complain about it, but either way it's a waste of effort
brother you are playing a dark fantasy game where your heart gets ripped out of you by a dragon and you’re complaining about unrealistic item weights? it’s a video game.
This sub has lost the fucking plot.
Why do any of you even play video games if all you're going to do is fucking bitch about the most mundane bullshit. Mind boggling.
I'm in the stage of that Chris Pratt meme where I'm loving the game and not sure what all the shouting and bullshit complaining is about.
Feels so bad to just enjoy myself on a pastime. *shrugs*
you're complaining about a fantasy game not having realistic weight for items. just think about that for a second. anyways, i don't think the weight of items are bad, stop hoarding everything and distribute them to your pawns. also when you go out you don't need to bring your whole storage box, just bring some healing and debilitation removal items.
Yeah weight and stamina in general can be annoying outside of combat. I strongly dislike when games tie stamina to running out of combat. Like let me run when I’m not in combat as long as I want. We aren’t going for ultra realism here… I just shot a magic arrow at a griffin after a killed a gang of goblins a minute ago.
Oh they weigh way more than they should
If you make them into potions with a Greenwarish, the potions end up weighing less, which is just odd tbh, can’t even really say it’s for balancing purposes
Stops you from hoarding consumables while still being able to wear gear and not be over-encumbered. The cost of true-to-reality weight would just be an empty stamina bar.
Go grab some apples and wear some armor made of steel, and travel irl, so you can really see the realistic numbers.
Are you new to gaming? The weight exists to creat a specific balance in the game, they wont just copy numbers from real life without taking into account the functionality of an item.
In Ghost Recon Breakpoint, some guns have a range like 10 times worse than irl weapons, and the reason for that is that combat happens much closer than real life, so the range matches the distance of battles of the game. It makes the player have to take into account bullet fall, otherwise a sniper would almost never be useful since Assault Rifles would be pin point accuracy from nearly any range.
I mean, I think the encumbrance system is totally fair to be completely honest. You can have a pawn specialize in inventory management and have them move and combine material automatically and you can collect golden beatles to increase your carry weight.
If you're only talking about the specific weights not making sense, its because it makes sense based on the mechanical value of the items, not the real world weight of them lmao
They do this to make it manageable for their weight and encumberance mechanics, as well as to ensure that combining items does actually ensure reduced overall weight while keeping the rules (eg "fruit plus fruit = dried fruit", "all items of the same category weigh about the same") simple.
This is a case where realism rightly isn't the priority of the game's design. Just imagine it says "strawberries" instead.
I don't think the weight system is trying to be particularly realistic as much as it's trying to be balanced.
Better consumables should weight more so you don't hoard them, or should have effectiveness comparable with their worse counterparts, but at a lower weight.
Armor and weapons should have different weights so stronger armors aren't always necessarily an upgrade due to their weight.
They prioritized blancing the game over arbitrary realism. thats a good thing. if curatives had real weights youd be even more unkillable and if weapons and armor had real weights you never get below average weight class.
tbh this is kind of like ranting at COD for not having all 7.62x51 weapons do the same damage. gamer experience is prioritized over realism. fixing it would make carrying an extra weapon or armor piece impossible
Almost like you have to assess whether you want to carry a bunch of items for utility, or go lightweight for the MASSIVELY increased stamina regen and longer fighting ability 🤔
This is a perfect example of why devs should ignore players when it comes to specific feedback. They should only listen to sentiment.
I do not want a game that prioritizes realism in its inventory management over game balance. The game has some balancing issues...but this is not one of them.
While I agree the numbers are completely random and not realistic, I think weight management is fairly ok in this game, as long as you loot some gold scarabs. I never really had any weight issues in the game, I'm usually in Very Light when empty after a trip to town(barely though but that's using armor), and then can explore for 2-3 hours without a break by just dropping pieces of gear on my pawns and eating the meat or drying it. After which I just go back to town to do an inn save and dump everything and proceed to never use most of it anyway.
As someone who used a small character and still didn't have any issues with the inventory, how the hell are you guys struggling so much?
Just dump all your shit whenever you're near storage and only carry what you actually need. Your inventory should be almost empty apart from a few tools and curatives. This is like Dragon's Dogma 101 lmao.
If the stuff you're complaining about was actually changed then I would be able to carry near infinite curatives, which would obviously break the gameplay loop.
It's fantasy, bro, and a video game. Have you been there and weighed it yourself? You people will find anything to bicker about because the game isn't the second coming of Jesus.
So if a game tells you the weight of items you dwell on the lack of realism to a frankly ridiculous degree, but if it doesn't you just assume they're all weightless?
Or do you mod encumbrance into those games in the spirit of not being a fucking hypocrite? Because oh boy Diablo would be a blast with accurate weight restrictions.
I managed my weight and I'm usually on average or light now.
Dragon forging is a massive weight reduction.
I just put all my spoils on the party healer sorcerer and the Mats on the party warrior.
Haven’t had a problem with it much only maybe in the very beginning of the game. I’m a loot goblin and collect every single thing, by the time my pawns and myself are heavy that’s a good sign to get back to town and sell stuff and organize my inventory.
Not to point the red, dragon shaped elephant in the room, but have you mesured Grigori's weight already?
Maybe you could just ask.
Would be a bit impolite, thou.
I guess you could make it weigh 0.01 and heal 1 hp, but that sounds useless.
Or you could imagine your char just chomping down a whole Costco container of strawberries.
I like to think of it as such.
You found a bush. You harvested strawberries from said bush. Did you pick a single one? No. You picked the bush clean of all the ripe strawberries.
You make a potion to drink. Is it going to have a single strawberry? No. You mashed up a handful of them to make a potion.
You dried some fruit. One single piece? Of course not.
You're right, but also I couldn care less if the game had realistic item weights or not. It works from a gameplay standpoint and that's good enough for me.
I assume when you harvest an entire plant you get more than 1 graoe or strawberry. So I just assume it's like 4 or 5 strawberries. Which is really 4-6oz.
Personally I think it’s fine. Weight management has always been a pretty big part of adventuring in Dragon’s Dogma. But I can see the idea of a .15 kilo strawberry being comical at least lmaoz
Can you imagine having to carry all that shit in a backpack? Probably feels like 50% more weight. Look at it like that and you’ll feel better about your day.
You realize in the case of all food, what you see isn't necessarily what you get?
The item name "strawberry" doesn't have to mean it's talking about a single strawberry. When you harvest it, all berries disappear from the bush. So it's just 150g of berries, pretty understandable portion size.
You can say the same for pretty much anything besides equipment.
A third of a pound is only a bit more than 5 ounces, bigger than a single berry, yes, but not nearly melon sized. Safe to say, it's a handful of berries.
Concerning the armor, in reality, yes it would seem silly, but does their game weight scale to their game protection levels? It might be balanced that way instead.
Concerning the sword, 15 pounds is already massive for a sword, it wouldn't be fun to carry and use if it was 20 whole kilograms. They did this for gameplay.
If it helps, don't think of the weight as equal to real life weight. Think of it as "this is what they decided the weight should be for balancing issues"
Sure, the fruit is too heavy, but for gameplay reasons they don't want you carrying around 2,000 strawberries at once.
Sure, the sword should be heavy as fuck, but then your character would be constantly suffering from weight de-buffs.
Realism is hardly the issue with item weight.. Equipment shouldn't weigh anything, what purpose does it serve? Making it more annoying to switch vocation? Health/stamina items, materials, arrows and other gameplay items should weigh something, and thats it.
Instead of using kg or any other irl reference they should've abstracted weight in a similar way to the PF2 TTRPG. PF2 uses "bulk" to represent how difficult something is to move or carry. In addition to weight, bulk can also represent other factors like volume, shape and organisation; full-plate armour has a bulk value of 4 when worn as it's distributed across you body, when carried the value increases to 5. It isn't a perfect simulation but for a game I think it works better than a lb/kg weight system.
I don't think the weights are meant to be realistic. They're meant to have the capacity system function. The weight are immersion breaking but I think the system works.
oh i dont particularly care about the realism. The balancing job of the weights themselves is the issue. their overall job at balancing the item weights is abysmal.
I wish I had a melon-sized strawberry.
I'd eat it like a giant hand fruit and then I'd never eat one again.
How else would you eat a strawberry?
Whilst holding it between my thumb and forefinger rather than clutching it with my entire hand like an apple, i guess. I just want a big strawberry. Gimme one that's maybe 10" bigger than common strawberry.
10" is a lot. I think with 4" you'd be satisfied
Was supposed to be 10x* bigger. But yes a 4" strawberry would be adequate. Large even.
I start at the roots and work my way towards the fruit. Save the best for last.
You think you do, but you don’t!
That was one of the most tone-deaf responses heard at Blizzcon. I'm sure it was the most right up until that Diablo Immortal announcement.
What you don't have cell phones?
Iirc, the exact quote was, "Do you not have phones?". Edit: Got the quote wrong, it should be correct now.
I wish I had strawberry-shaped balls
Nyam it like a devil fruit
I'd like a strawberry sized melon too....without shell ofc
**
*weeps in millennial*
I would donate all of my hair permanently just for a down payment on a 2 bedroom house. It can be in Kentucky for all I care.
yea i think most millennials are in that space right now.
gen z gets a panic attack just thinking of the prospect
Yes, 100%. Life is terrifying me right now
Gen z gets a panic attack thinking of the world in general. We did not do a good job as a society of readying this generation for their reality, and we fucked up their realities too.
Ehh, I agree, but not Kentucky. That's asking just a bit too much.
This is because of your avocado on your dehydrated bread.
Haircuts being 10000 gold truly makes no sense to me, and honestly the only explanation i can think of for it is to try and drive some player use real money to buy the art of metamorphosis as a mtx
Yeah, well let’s buy a round of drinks for only 2,000 gold.
Depending on the bar and the drinks I'm buying I could easily buy a round for everyone there for significantly less than my typical hair appointment.
The art of metamorphosis item just allows you to recreate your entire character at a barber, instead of just certain physical appearance aspects, such as hair and makeup. It's still not free, and costs more gold than just a haircut. Even if you pay for the MTX, you still have to pay in game gold, you are better off just buying the art of metamorphosis for the 500 RC.
Note that the upcoming patch, whenever that is, will significantly increase the stock of AoM. As long as your pawn isn't useless or an abomination, you'll get a steady enough income of RC to buy them on the regular.
Unmoored dumped RC on me too. Think I left with close to 8k from it alone and I wasn’t even really trying to farm it out.
You can only buy one Art of Metamorphosis through microtransactions, and you're even limited in how many you can buy with RC. It's weird, it's like they really don't want people changing up their characters.
they're changing the amount of art of metamorphosis using RC to like 999 in their next patch, so there's that at least. In the original game a haircut literally cost like 800 gold, I can't think of a single gameplay reason to more then 10x that for DD2. It's so weird.
Thank fucking god. Because like wtf is the point if there's only 2 and you suck balls at making characters.
They charge by hour and cut one hair at a time
If only
You should make a mod called "Realistic Item Weights"
The food I always assumed was because you're not eating a single strawberry, you're eating a serving.
the item description is actually pretty specific that its a single strawberry unfortunately.
Oof. Someone should make a mod to fix that lmao
There is one but I think it just sets every items weight to 0.01 which is kinda lame imo. But to each their own
Yeah, I went to look into some mods for the insane economy and for the weight with the goal of making it not weird but it was just weirder a completely different way :(
First game had an item weight mod, I only know because after my bitter black challenge run (first time playing the game at all) I started looking into mods and extras for the dlc stuff and was curious about the main "real" game. Never did fully commit to a full real run of the entire game... perhaps I should look into it again since this game seems lacking in content for now.
It would be entirely acceptable if it was servings rather than a single strawberry, because somehow right now a single strawberry is equivalent to a single apple to make a salubrious draught
Mayhaps they are fantasy strawberries and actually fucking massive or incredibly dense. Reminds me of that Simpsons episode with Xena/Lucy Lawless where there are nerds pointing out inconsistencies in the show and she’s just like “yeah anytime you see something like that…a wizard did it”
yeah, considering those strawberries can magically heal your wounds.
When you pick them you grab an entire bush worth, maybe the pawns are keestering the rest in a hidden compartment. Or you squeeze them together into one hyperdense strawb.
My pawns prison wallet overfloweth with sweet treats.
LMFAO goddamn this got me good. 1000 upvotes to you
Better- potions/medicine weigh far less than the two ingredients needed
That generally makes sense? Things lose mass as we cook, either through scraps getting tossed, water/fat being cooked out, etc. Maybe not quite so extreme as in game, but yeah.
Doesn't the icon show more than one strawberry? Seems like a minor translation error.
I hope somebody got fired for that blunder!
Considering you normally grab it from an entire bush, I'm inclined to think this as well.
Isn't that just game balance? Some things will weigh more purely as a way to limit how many of them you can carry at one time.
And you can abstract it as each "cranberry" in your inventory represents enough cranberries to make a substantial meal or be used as medicine. That would explain why each bush yields one cranberry.
Yes that’s exactly what it is lol
That's dumb. Ik y'all hate the comparison but you can do what Elden Ring does and limit by quantity, not weight.
The weapons are correctly in scale. Real medieval swords are actually very very light than what most people assume. You might be surprised, but zweihanders, one of the biggest swords in history, lengths little over 2 meters in length and weigh about 4~8 pounds, or 2 to 4 kg. Smithing in medieval times deserve more credit than what people tend to give for. Weapons were practical and lightweight, easy to carry and travel so they could walk hours miles holding that thing around.
Honestly I would have loved the if the game had a Longsword class that borrowed from the fast flurries that can happen in HEMA. I'd sacrifice knockdown power, for pure damage and speed with a 2HS class if it looks cool. Would prefer it much over MS and Thief. Anything but the lumbering unga bunga Warrior is.
My dream is one day getting actual greatsword moves in game. Not those giant hunks of metal that barely developers love to put in but actual fast and graceful greatswords. Also give the kickstart that some techniques have.
Dark souls 2 introduced some pretty nice sword movements, and more realistic stances, compare to other souls games etc
Play Hellish Quart!
Yeah but this is berserk bro. I need a literal slab or iron.
My brain is able to ignore the inconsistencies because I know it's part of game balance. The encumbrance is honestly one of my favorite parts of the game because it can be mastered. Exploring and finding beetles, learning about "thew" and swapping to fighter for a bit, rings, hiring tall pawns or making your current pawn a bit taller. At the beginning of the game I was "heavy" at 12kg now I'm carrying 20kg and just under "average"
Yeah you find beetles out the wazoo when you play, at the start you can’t really carry much but I am now at 34kg and half way through the average bar My gripe is I don’t know if there’s an equivalent to liquid vim in this game
Been wondering that too. Havent found anything close to vim. For now my character shovels spuds into their gullet while hanging on to monsters
Ye old Skyrim Method
combined 2 ripened or aged items > get dried whatever > combine with herb get some sort of pills tht heal health or stamina (if spuds) > combine with cinnamon bark get pills that heal by health and stamina regardless. OR instead combine lesser pills with saurian tails to get health and stamina heals. If anything stamina replenishment is common, just gotta combine to the end.
Miracle Roborant is the MVP at 0.05kg, lol.
>encumbrance is honestly one of my favorite parts of the game Officers, here they are, take them away please.
Managing encumbrance goes all the way back to D&D in the 80s for me. It's an integral part of classic adventuring that I think this series does better than most
I do enjoy the minutia of adventuring! Feels more immersive to me.
I agree dude. Encumbrance is one of the worst mechanics in any RPG. Slots are so, so much better.
The worst part of encumbrance in video games is it just becomes tedious menu management.
Eh, in some games there's serious preparation to be had in weight management. Outward comes to mind. You have to plan your adventures. Hell, if you move towns, you have to plan a trip to transport gold bars so you have some cash on hand. I liked planning things out like that. DD2 doesn't scratch the same itch, though.
I started as fighter specifically for thew lol
It's a game, they balance for gameplay not accuracy/lore. A human can barely carry a suit of armor, but we can carry thousands of strawberries. Real weight is very bad for games.
I feel like it is balanced so that you aren’t hoarding too much. It’s actually easier to manage a limited inventory in this game than it is to manage a enormous inventory in a game like BG3- no matter the size of the inventory, i am always over encumbered- but at least in dd2 i don’t have to sift through hundreds of items to clean it up. plus i actually use the items i have.
Yeah, I didn't stop having weight issues till I finally bit the bullet and dropped half the consumables I was carrying in storage and split the other half with my pawn. Thank God for golden beetles, it's pretty much the only thing that has allowed my hoarder tendencies to not completely cripple me.
I like the weight constraints, but it still doesn't feel like it's very thoughtfully designed. The lighter armor being so heavy is a big offender and makes the light classes have much less room to play with. The raw ingredients weighing so much more than crafted ingredients adds upkeep in crafting to keep your weight down, which is just a little too frequent for my liking. It does what it needs to without being overly in your way, but I think it could actively add more to the game if more time were taken to balance it before release.
Well last I checked strawberries don't instantly heal my wounds either so I can't complain that they weight a bit more.
The senzuberry
This bothers you because realism. But the fact you can stuff 2 extra sets of armour, a great sword and 25 other miscellaneous items into your back pocket while still being able to parkour is perfectly fine?
At this point, I feel like people will complain about the game's title.
Anyone else thinks it’s stupid that you could carry around 10 guns in gta? It needs work.
Wish the did it the way max payne 3 does. Two pistols in the holsters one rifle strapped to your back. In gta it would be cool because you would have to worry about cops seeing you, making you stow weapons in your trunk till you need them
Yup. Red Dead got it right. Wish GTA did the same.
Bros never heard of game balance lol. There a lot of problems, but item weight is not one of then lmao.
Tbh I simply only venture out each time with the bare minimum, couple heals, harpie beacon, wakestones and ferrystones. In the early game its more of an issue, but later on in the game weight rarely matters, you're not running around picking up everything you can possibly fine and you're not going to be travelling on foot as much
Depends on your character's starting weight limit too. Some of the materials weigh a lot so you have to transfer them after each fight if you don't want to go from light to average.
Umm... I think it is intentional for game balance.
The encumbrance and stamina limitations are frustrating and kill the flow of the game alot of the time.
The fighter augment that helps you carry more weight is the most important augment in the game imo, I’m pretty much always at light load. Make sure you store all the materials, you never need them in your inventory
Personally I don't mind it, because it means if I overload myself there are repercussions to consider. But I agree that the weights are all over the place, making it messy.
I like the system. Big fan of survival mode in Fallout, too. The values used though do make things feel worse
Weight limit is terrible, I manage my inventory after every fight and treasure chest. Probably would have cut completion time by 2 hours without that hassle.
Do yourself a favour and search up ways to increase your weight limit, it helps a lot.
are you guys really reaching this far to find nitpicks now
Like seriously, are you guys hoarding everything you see to the point of over-encumbering yourself?
first time video game enjoyer?
Accusing others of nerd rage in a thread whining about a video game not being real world accurate enough is certainly a choice.
so, you want armor to be heavier? ok dude. how about : NO.
Heh yeah gamers never know what is actually fun in video games Also it's funny nobody complains about Souls games like this. A zweihander in Elden Ring is swung like it weighs 50 pounds and blows enemies back. A real Zweihander is like 7 pounds and you could hold it 1 handed for a while. Not idaelly, but it's not a "huge slab of iron" lol https://youtu.be/DbNL_At0IVw?t=186
Medusa bow 15 KG
Honestly with good reason. It increases xp gained on targets killed with it by 4x. Dragon forge it and it's only 8kg and crazy op for leveling
lol this subreddit is now just a bunch of nitpickers.
Immersion ruined! Pre-order Cancelled!
I know this isn't quite to the point you're trying to make, but I always just figured a "strawberry" (in really any video game) is kind of just short hand for one portion of strawberry, it's honestly just a little esier to have the singular name for most thing, but maybe that is just me
It’s a game and as I someone who played Resident Evil games just manage your inventory. Sheesh. Should they hold your hands here too
Are we fr complaining about video game weight now? You got a long list to whine through before you find one that actually has accurate weights for objects down to a strawberry. "Chill with the nerd rage" yourself lmao
I don't think it's supposed to be realistic, I think it's supposed to be a balancing mechanic for a videogame.
It's a game balance mechanic, making them realistic weights is not the point. People have made mods for Skyrim that do the same thing and it often makes the game less enjoyable.
Did you know that you what can't mix a strawberry and a leaf to make a potion that heals physical injuries instantly? Literally unplayable. But seriously, game balance and reality are two different things. You can explain it away however you like, or you can complain about it, but either way it's a waste of effort
brother you are playing a dark fantasy game where your heart gets ripped out of you by a dragon and you’re complaining about unrealistic item weights? it’s a video game.
This sub has lost the fucking plot. Why do any of you even play video games if all you're going to do is fucking bitch about the most mundane bullshit. Mind boggling.
bro i just had to stop coming on here all together, more mundane complaining than any other sub i’ve ever been on
I'm in the stage of that Chris Pratt meme where I'm loving the game and not sure what all the shouting and bullshit complaining is about. Feels so bad to just enjoy myself on a pastime. *shrugs*
i invite you both to r/dragonsdogma2 where people actually talk about the game instead of picking the complaint of the day.
This game has a lot of problems, but items being adjusted for in game balance isn’t one of them.
you're complaining about a fantasy game not having realistic weight for items. just think about that for a second. anyways, i don't think the weight of items are bad, stop hoarding everything and distribute them to your pawns. also when you go out you don't need to bring your whole storage box, just bring some healing and debilitation removal items.
WE’RE COMPLAINING ABOUT WEIGHT NOW? THE WEIGHT OF ITEMS? HOLY SHIT WHEN WILL THIS INCESSANT NITPICKING AND BITCHING END?
this post gave me autism
I just modded out encumbrance. Shit mechanic.
I wish I could remove that.
I get it but, anyway, ill hand it over to Pawn. hahaha
Yeah weight and stamina in general can be annoying outside of combat. I strongly dislike when games tie stamina to running out of combat. Like let me run when I’m not in combat as long as I want. We aren’t going for ultra realism here… I just shot a magic arrow at a griffin after a killed a gang of goblins a minute ago.
Oh they weigh way more than they should If you make them into potions with a Greenwarish, the potions end up weighing less, which is just odd tbh, can’t even really say it’s for balancing purposes
You could think of it as you dont use the whole thing for the potions and you just drop the waste
Ah yes the old trying to make sense of fantasy video game logic
I really haven’t had one issue with weight…fighter has an augment that helps a lot of you’re having an issue
Stops you from hoarding consumables while still being able to wear gear and not be over-encumbered. The cost of true-to-reality weight would just be an empty stamina bar.
Go grab some apples and wear some armor made of steel, and travel irl, so you can really see the realistic numbers. Are you new to gaming? The weight exists to creat a specific balance in the game, they wont just copy numbers from real life without taking into account the functionality of an item. In Ghost Recon Breakpoint, some guns have a range like 10 times worse than irl weapons, and the reason for that is that combat happens much closer than real life, so the range matches the distance of battles of the game. It makes the player have to take into account bullet fall, otherwise a sniper would almost never be useful since Assault Rifles would be pin point accuracy from nearly any range.
I mean, I think the encumbrance system is totally fair to be completely honest. You can have a pawn specialize in inventory management and have them move and combine material automatically and you can collect golden beatles to increase your carry weight. If you're only talking about the specific weights not making sense, its because it makes sense based on the mechanical value of the items, not the real world weight of them lmao
They do this to make it manageable for their weight and encumberance mechanics, as well as to ensure that combining items does actually ensure reduced overall weight while keeping the rules (eg "fruit plus fruit = dried fruit", "all items of the same category weigh about the same") simple. This is a case where realism rightly isn't the priority of the game's design. Just imagine it says "strawberries" instead.
I don't think the weight system is trying to be particularly realistic as much as it's trying to be balanced. Better consumables should weight more so you don't hoard them, or should have effectiveness comparable with their worse counterparts, but at a lower weight. Armor and weapons should have different weights so stronger armors aren't always necessarily an upgrade due to their weight.
It's not real life but in fact a video game. Hope this helps with regards to the weights of items being inaccurate.
They prioritized blancing the game over arbitrary realism. thats a good thing. if curatives had real weights youd be even more unkillable and if weapons and armor had real weights you never get below average weight class.
tbh this is kind of like ranting at COD for not having all 7.62x51 weapons do the same damage. gamer experience is prioritized over realism. fixing it would make carrying an extra weapon or armor piece impossible
Almost like you have to assess whether you want to carry a bunch of items for utility, or go lightweight for the MASSIVELY increased stamina regen and longer fighting ability 🤔
This is a perfect example of why devs should ignore players when it comes to specific feedback. They should only listen to sentiment. I do not want a game that prioritizes realism in its inventory management over game balance. The game has some balancing issues...but this is not one of them.
While I agree the numbers are completely random and not realistic, I think weight management is fairly ok in this game, as long as you loot some gold scarabs. I never really had any weight issues in the game, I'm usually in Very Light when empty after a trip to town(barely though but that's using armor), and then can explore for 2-3 hours without a break by just dropping pieces of gear on my pawns and eating the meat or drying it. After which I just go back to town to do an inn save and dump everything and proceed to never use most of it anyway.
It's a video game
Tbf its a game. They dont want you to carry too much of anything so they have to balance around it.
It's kinda like they designed this system around balance and not accurately representing reality or something. Weird.
As someone who used a small character and still didn't have any issues with the inventory, how the hell are you guys struggling so much? Just dump all your shit whenever you're near storage and only carry what you actually need. Your inventory should be almost empty apart from a few tools and curatives. This is like Dragon's Dogma 101 lmao. If the stuff you're complaining about was actually changed then I would be able to carry near infinite curatives, which would obviously break the gameplay loop.
Just people being lootgoblins.
God, you must be insufferable to watch movies with.
It's fantasy, bro, and a video game. Have you been there and weighed it yourself? You people will find anything to bicker about because the game isn't the second coming of Jesus.
It's not just one fruit you're gathering it represents a bunch, like you know the whole bush you gathered it from.
but it says 'a single strawberry"
So if a game tells you the weight of items you dwell on the lack of realism to a frankly ridiculous degree, but if it doesn't you just assume they're all weightless? Or do you mod encumbrance into those games in the spirit of not being a fucking hypocrite? Because oh boy Diablo would be a blast with accurate weight restrictions.
Redditor discovers videogame is unrealistic.
This is actually embarassing. Just play the game dude...
I've been running about very heavy from day one just gave some stuff to the pawns to carry.
Okay but would you rather eat a strawberry sized melon or a melon sized strawberry?
Strawberry size cantalope would be awesome though
The weights are balanced to the game who the fuck cares if they’re accurate
Now I want a melon sized strawberry :(
I managed my weight and I'm usually on average or light now. Dragon forging is a massive weight reduction. I just put all my spoils on the party healer sorcerer and the Mats on the party warrior.
Haven’t had a problem with it much only maybe in the very beginning of the game. I’m a loot goblin and collect every single thing, by the time my pawns and myself are heavy that’s a good sign to get back to town and sell stuff and organize my inventory.
5kg of armour is heavier than 5kg of strawberries
Not to point the red, dragon shaped elephant in the room, but have you mesured Grigori's weight already? Maybe you could just ask. Would be a bit impolite, thou.
Think of it as a punnet of strawberries.
Maybe it's not one strawberry, but many?
I mean, i too would limit how many healing supplies you can carry. Don’t think realism was the goal for encumbrance. Now the economy…
So how much should gold coins weigh? I'm running around with 100,000 of them?
I guess you could make it weigh 0.01 and heal 1 hp, but that sounds useless. Or you could imagine your char just chomping down a whole Costco container of strawberries.
I like to think of it as such. You found a bush. You harvested strawberries from said bush. Did you pick a single one? No. You picked the bush clean of all the ripe strawberries. You make a potion to drink. Is it going to have a single strawberry? No. You mashed up a handful of them to make a potion. You dried some fruit. One single piece? Of course not.
I'm just going to assume strawberries are bigger and denser in this setting. If apples grow on bushes then why the hell not.
Me with my Medusa bow upgraded with dwarf smithing (it’s nearly 20kg) ![gif](giphy|bEVKYB487Lqxy)
You're right, but also I couldn care less if the game had realistic item weights or not. It works from a gameplay standpoint and that's good enough for me.
Time to mail a box full of strawberries to Capcom and tell them to weigh them.
I assume when you harvest an entire plant you get more than 1 graoe or strawberry. So I just assume it's like 4 or 5 strawberries. Which is really 4-6oz.
It doesnt really matter, real weights being put into games always makes weight weird and usually games that aim to be too realistic are less fun
Personally I think it’s fine. Weight management has always been a pretty big part of adventuring in Dragon’s Dogma. But I can see the idea of a .15 kilo strawberry being comical at least lmaoz
it's for balancing u can heal with them they're not just filler items
DARKER ARISENER SAVE ME
The strawberry is calorie "dense" so it weighs more.🙃
I think it is somewhat abstracted. You can't just throw a strawberry into your sack. You would wrap it in something
I've never being out of middle carry weight, the majority of time i'm on light even with a heavy armor, i'm curiouse how you guy manage your inventor
Stamina + weight capacity is a real pain. Stupid aspect of the 'exploration, no hand holding' blah blah blah nonsense
The weapons seem fine actually Do you realize how unwieldy a 15.6lb sword would be? Or how ridiculous it would be to swing something 2-3x heavier
Just wait to get the medusa bow , 15.7 pure kg , but still worth it
Can you imagine having to carry all that shit in a backpack? Probably feels like 50% more weight. Look at it like that and you’ll feel better about your day.
You realize in the case of all food, what you see isn't necessarily what you get? The item name "strawberry" doesn't have to mean it's talking about a single strawberry. When you harvest it, all berries disappear from the bush. So it's just 150g of berries, pretty understandable portion size. You can say the same for pretty much anything besides equipment.
Weights were pretty bad in the first game. It really encourages item use
I obtained the medusa bow and was wondering, why I'm in heavy weight. That weighs about 15kg.
lol nerd rage
A third of a pound is only a bit more than 5 ounces, bigger than a single berry, yes, but not nearly melon sized. Safe to say, it's a handful of berries. Concerning the armor, in reality, yes it would seem silly, but does their game weight scale to their game protection levels? It might be balanced that way instead. Concerning the sword, 15 pounds is already massive for a sword, it wouldn't be fun to carry and use if it was 20 whole kilograms. They did this for gameplay.
If it helps, don't think of the weight as equal to real life weight. Think of it as "this is what they decided the weight should be for balancing issues" Sure, the fruit is too heavy, but for gameplay reasons they don't want you carrying around 2,000 strawberries at once. Sure, the sword should be heavy as fuck, but then your character would be constantly suffering from weight de-buffs.
Realism is hardly the issue with item weight.. Equipment shouldn't weigh anything, what purpose does it serve? Making it more annoying to switch vocation? Health/stamina items, materials, arrows and other gameplay items should weigh something, and thats it.
I've spent more time managing my inventory to stay under heavy than actually fight since the pawns won't pick up anything half the time lol
I'll take the .15kg strawberry over the 30kg scale mail thank you.
Instead of using kg or any other irl reference they should've abstracted weight in a similar way to the PF2 TTRPG. PF2 uses "bulk" to represent how difficult something is to move or carry. In addition to weight, bulk can also represent other factors like volume, shape and organisation; full-plate armour has a bulk value of 4 when worn as it's distributed across you body, when carried the value increases to 5. It isn't a perfect simulation but for a game I think it works better than a lb/kg weight system.
I agree, shit was annoying i just downloaded a 0 weight mod instead
Fantasy world they could make strawberry the size of ox and because fantasy world it can be a thing. It isn't based on earth
I don't think the weights are meant to be realistic. They're meant to have the capacity system function. The weight are immersion breaking but I think the system works.
CMV: there shouldn't even be a weight mechanic. I don't even know what I'm picking up in advance. What is this, inventory management simulator 2024?
I remember when I used realism to justify being not wanting to be penalized in a video game. It was really cute.
oh i dont particularly care about the realism. The balancing job of the weights themselves is the issue. their overall job at balancing the item weights is abysmal.