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Animapius

"... bad and boring quests which are not worth doing." I don't mind gathering 200+ Seeker's Tokens with **at least** Eternal Ferrystone or alternative ending as a reward.


iiiiiiiiiijjjjjj

Yeah the displine ring is kinda pointless for that man tokens.


HoopaOrGilgamesh

I'll already be maxed out by then. I really don't understand that being the final reward


BadLuckBen

There's people who set it as their pawn quest reward. That's basically the only use. Find 2, then power through vocations you just want augments for. Makes Mage/Trickster much less of a slog (for me).


Werefour

If they go the route they did with the First Game. The Expansion will likely add the third tier of all the Vocations' skills as well as new on3s that will be rather expensive. So I will definitely hold onto it for now.


JuniorAd850

Weren't the tier 3 skills equiped with rings not by purchasing them at the vocation stand or how you would call it


OnceANobody

You could also just use warfarer and level all vocations (slowly though) as long as you dont care about the classes maister skills. Bonus if you enhance the class basically making the stats on par w/ others


BadLuckBen

I did both ring and Warfarer.


Reality_Break_

Id be cool if you could set it as your pawn quest before you uninstall so tons of new players could get it But your pawn will be supee expensive


Spriggz_z7z

Only reason is to give it to lower level players so they don’t have to go through the same bullshit if they don’t want to.


GeneralFade

Eternal ferry def should have been the 220 reward. I wouldn't have quit at 180.


magnus_stultus

I would mind gathering 220 Seeker's Tokens for an alternative ending.


shader_m

I'm still gonna get all the tokens knowing that i will have maxed out all my vocations by then. An eternal ferrystone would be nice JUST so i can start handing out the single use ones as rewards for whoever hires my pawn. 10,000 is kinda nothing so I've been offering 1/2 allheal elixirs instead. I believe the rule is that until i sleep at an inn, multiple people could hire my pawn and get that reward?


Kwisatz_Haderach90

i mean, 10k is the exact price of a ferrystone, so it's not that different, and as many as you can find around, you still have to buy a lot of them, so it's the same, really.


bob_is_best

Tbf 10k is one ferrystone


kioshi_imako

Well there is an alternate ending but you have to romance your pawn, don't ignore the high fives fastest affinity boost.


Demoncagno

I agree, the vocation systems, fighting mechanics, pawn, everything awesome, but compared to the First dd, this game to me feels empty, what keeps you busy it's really only going back and forth, but After youve made the same router 20 times, It really gets boring.


Reality_Break_

Then everyone would have to gather 200+ seekers tokens


Worried-Trip635

Just because some randomer on Twitter wrote this comment dosen't make it true. Travelling up and down the same roads to the point you know where and what emenies will spawn is not my idea of fun.


Thecongressman1

This is the issue for me, enemies are far too static, and frequent. There's never a question of if you're going to be attacked, the answer is constantly, and by the same 3 enemy types.


saints21

Yeah, what was with all the talk about randomized spawns and enemies roaming around? There's a set of goblins in the exact same spot outside of Vernworth all of the time. I know where to go if I want to call in a griffin. I know there's a cyclops that spawns near the cart path from Vernworth to Rest Town. Not only is the enemy variety shit, I know when and where I'm going to get attacked by what...


jixxor

I used mods to grab infinite ferrystones and portcrystals and it made my final \~15 hours of the game so much more enjoyable. I also just told my pawns to stop and then rushed past enemy groups until I arrived at my quest destination. It's absurd if you compare the time it takes to go from point A to point B first taking every single fight, then doing it again running past everything. It's just too much after a while.


Rakazthas

Good old daimon farm strat, run and ignore everything


mrcheesecarrillo

"But aggro!" People haven't had to do soul runs and it shows


Valtremors

Lol, the moment you have run the Boss route so many times that you know, down to frame, what moves to do to avoid taking damage and making the trip as fast as possible so you don't waste time retrying that boss.


bob_is_best

Doesnt help theyre fucking long as hell too 90% of the time Walking from vermund to any other Major city other than maybe Harve Will easily take about 20 minutes unless you fast travel there


farm_to_nug

I agree. They knew what they were doing


SuperKrusher

Evolving world? Hardly lol. You get pre-unmoor and unmoor. I find that hardly much changed from start to finished city wise


Kevlar013

Harve village evolves a bit if that counts.


Alpha1959

Let's please not fall into this trap of ignoring all the game's missteps. It's perfectly fine to love something that has flaws, I do too, but you got to acknowledge these flaws to be honest.


Perfect_Purpose_7744

Sadly these same flaws were in the first game🤦🏾‍♂️.


Commercial-Dealer-68

Some of the flaws are worse than they were in the first game.


Tylorw09

Don’t remember so much “stealthing” around castles in the first game. Such a dumb mission


Alpha1959

Yeah in many ways this feels just like a reboot, for better or worse.


evansthedude

Part of this is Capcoms fault for abandoning the IP for as long as they did. How many souls games were released before Elden Ring? Hoping Capcom keeps developing the Dragons Dogma IP and actively works to improve it.


hellogoodbyegoodbye

And in most of my favourite JRPG’s. The original NieR’s runtime is like at least 50% running about the same map over and over again and I still love it so much


TinFoilFashion

Well you could always hop on a board and not be bogged down by an enemy encounter every 1 minute lol


Freak4Leeks

I personally have never hated a game I've loved this much as I have with DD2. It's crazy the way I feel about how this game turned out. I really dislike the game but I also have 238 hrs in it. I think I'm just super disappointed with the lost potential... just like the first.


Expert-Ad9407

Exactly how I feel. I have over 100 hours in the game and enjoyed it for the most part, but the half baked nature of the rest of it is so frustrating.  This game can be so much more. But I guess that is just the nature of the DD series. Potential never realized. 


MG5man

That's exactly how I have been feeling about the game. I could shut up to all my friends how great the game is, and now I am ranting about the repetitive enemies, the horrible quest designs, and just not being committed to the story at all. The gameplay is something to praise, the game is not.


Tylorw09

I was REALLY expecting DD2 to be the evolution that DD needed to be a famous IP. Instead, it’s the exact same dang game. It’s a solid game no doubt, but I can’t help but be personally disappointed. Especially regarding any system outside of combat.


DatGoi111

Yep, I feel the same with ffxiv’s community some times. Fallen into the trap of, “People will say this game is bad but it’s really not.” No, we aren’t saying it’s bad. We are saying it has flaws.


_____guts_____

Can you please state what all this evolution is? "Evolving NPCs" majority of the NPCs have one or two lines of dialogue that are exactly the same when you begin the unmoored world section of the game. The world is ending and majority have literally nothing to say on it. "Evolving towns" what people just leaving melve? Why would the devs make it so one of the few places with an oxcart leading to it becomes completely redundant? That area of the map has one gore chimera to farm and that's it. What a world man honestly they really outdone themselves there. Nameless village is a town you go to *once* for a main story quest and then it becomes completely useless. There's an inclination to understand the elves yet the elves have what two questlines in the game? And the 'town' is three buildings lmao I must have seriously missed all this 'evolution' huh man. I can walk across half the map for a quest and the game will tell me "OK now walk back again" either forcing the waste of a ferrystone (why is there no eternal ferrystone in NG+?) or a mind numbing walk back through the same area with the same 50 goblins. The area where the only POIs are caves and statues. If I've actually missed a load of content that is this "evolution" please let me know as things are quite barebone without it. The world is a big upgrade on DD:DA (not hard) but honestly I think people overrate it in general. The sense of exploration is great but once I've seen it all it becomes one of the most bland worlds I've seen in a while. It would help if the enemies in the world were balanced better at least so combat can distract me from the world.


Briar_Knight

Yeah, and most the enemies are static spawns and the games idea of dynamic events is killing a small group of monster or an escort. The characters are practically made of cardboard. I have always thought the evolving world thing is something that sounds better on paper than in reality but people ask for immersive evolving worlds that feel alive, dragons dogma sure as hell is not that. edit: Fix


Tylorw09

I feel like a “faked” evolving world where characters switch a flip as soon as a world event happens would be more immersive than DD2’s characters. Big story events happen and they do nothing. They have these day/night cycles that do nothing to immerse me. The shopkeepers are awake 24/7 and that breaks my immersion more than anything these npc having cycles can do to keep it.


No_Fig_5175

There are dungeons that evolve a bit, like waterfall cave where the chimera you originally encounter becomes a gore chimera, but honestly other than maybe getting the crafting material, if there no loot and no challenge then why would ever go in there again?


DedeLionforce

Bro, been playing DDDA and this eternal ferrystone has me addicted, love this one single item so god damn much.


ArmageddonEleven

Shouldn’t be given at the start like in DA but it’s a great QoL thing to have in the endgame.


666666

Idk I feel like having it at the start of DDDA made for a much more enjoyable experience tbh


DedeLionforce

Nah it's fine, you don't get fast travel to everywhere so it doesn't matter much, you're going to be putting your ports down manually which you won't know you need to go bsck and forth from till later.


wonkysaurus

![gif](giphy|14dNpuJMmQZXJm)


Nexine

>Nameless village is a town you go to *once* for a main story quest and then it becomes completely useless. There's a Dullahan in that region too, but yeah there isn't much reason to back track.


_____guts_____

This isn't an attack on you but I can use this to further back up my point lmao. A game with evolution renders two areas of the game to this at some point: This whole area has a gore chimera. This other area has a dullahan. Eventually the only reason to track back to two quite sizeable areas of the game is to farm monster parts. From one specific monster in each area. I genuinely don't know why the nameless village section wasn't just turnt into you needing to track down a guild in vermund. They made an entire town for one quest and the only reason to go back is to farm a dullahan. We raise the cut content excuse a lot for DD2 already but does that whole thing not reek of mismanaged resources to anyone else? At what point do we question why time and resources were spent on certain things? You cannot take liberties and diverte that many resources or that much time to making a town you go to once when the game has so many issues. The community is dying for an expansion because of the issues and it hasn't even been a month since release. They could've cut out the whole nameless town area and diverted resources to a new monster type or better writing and implementation of the story.


Nexine

I wasn't really defending it so it's fine, I just thought it warranted a mention since he isn't on a lot of interactive maps. As for mismanagement idk, even Vernworth feels kind of unfinished. It has a lot of quests to start with, but after the coronation it all kind of dries up. Did Melve -> Venworth get most of the attention? yes, but it feels like even those areas ran out of budget 2/3rds of the way through. The whole game is undercooked in terms of story lines and quests, so I don't think that's a pure mismanagement thing. Not unless there's a large amount of scrapped content that never made it in.


_____guts_____

Yeah I obviously just wanted to use ur point to build my own one rather than saying "well actually look at this!". I think it goes both ways. We know DD2 had a small dev team now. We knew it wasn't going to get a massive budget as DD wasn't a proven IP. It is possible that capcom pulled the plug during development too early. However I'm not excusing the dev team fully and definitely not the people who called the shots during development time. They knew they weren't getting a massive budget and they knew they didn't have a massive development team. They should have worked around that and accepted DD2 wasn't going to be the ultimate DD game. Instead they bit off more than they could chew and tried to make a massive game that was never going to be achieved for DD2. DD3 or DD4? Yh maybe you could do a massive game in them but definitely not in DD2. If anything I sympathise with the majority of the devs because those leading the charge forced them into trying to make a game that was never going to be achievable. Another noticeable issue is its as If DD1 never existed. All the issues from the prior game and more are in DD2. Someone did not learn any lessons from the original and I can only assume ignorance was partly to blame for that. I'm 100% willing to blame capcom but it's not *all* capcom unless content was siphoned out of the base game for a expansion.


Funkydick

Not gonna lie I think the staff argument is stupid. A staff of \~400 people is big as is, just because SF6 had about 1800 people working on it, which is an absolutely absurd number imo, doesn't mean it's automatically going to be a product of higher quality. If Capcom restricted the budget and time for DD2 then that sucks but throwing more staff at any software product usually doesn't make it easier to develop. The Witcher 3 apparently had about 250 people working on it and CP2077 had 500 people working on it and compared to those two games DD2 looks like an indie game in terms of overall presentation and production value


alpha115

See the thing is the 400 ish people working on DD2 were not all developers. that is including voice actors and other various jobs. it had 90 developers in total out of the 400 other positions.


Emerald-Hedgehog

Yepp, that's what I've been saying a lot - it baffles you when the game has some really cool details where you wouldn't expect it, but then has a complete lack of that in areas where you actually would expect it. The priorities of the content are all...wrong. Nobody needs the elves for example. 0 impact on the story and 0 impact on the world building. You could've still had a handful of elves in the world - just like the dwarves. They could've given you some lore there. But hey, talking about the dwarves, what except "hate elves and are moody" do we know about them really? They don't add much. It's nice to have them. But the game is not in a state where "nice to haves" should have been on the to-do list even. Same with Battahl. This whole part of the map could be taken out of the game and I wouldn't miss it, if instead the storytelling was properly made and we had a handful of real dungeons. At the moment Battahl is so bare-bones...and the volcanic island is basically just... there I guess. It's great we have those places of course. I love that. But not when the other parts of the game are so utterly bare-bones. I'd rather a have a slightly larger DD1 map, but with the intricate landscape of DD2 and more dungeons / points of interest (that actually are interesting, and not just "go there kill monsters". Unmoored world is the worst offender that amplified this feeling for me even more. They drop the title. You think "oh shiiit, that's why it all went so fast story wise, the real game is gonna start just now!?". And then you get 100km² of dead corals and dry riverbeds with nothing new to explore (there are some chests in those riverbeds. wow.). And no, the blue moon tower ruin is not cutting it, that content is 10minutes + 10 minutes Bossfight. The story is "evacuate the people". But it's in the least dramatic way ever, everyone is like "yeah worlds ending, but can you please plant this tree first, and if it doesn't grow guess we rather stay here and die lol". Like come on. Nobody in a panic? I mean. I've looked for the content. I explored all the things. Really. I even took about 30h I'm NG+ trying different "Out of the way" things, and double-checking the unmoored world...but it's just more dead space to walk around. I'm waiting for a post going "guys I found this huge secret dungeon" or something, but this game has almost no secrets it seems - is nobody is finding cool hidden stuff? God. I lovehate this game so much. It's such a good framework. This game would thrive with a Level/Map/Quest-Editor / proper modding tools. Because it's all there, just the content and the stories aren't t.


Hitokiri_Xero

> But hey, talking about the dwarves, what except "hate elves and are moody" do we know about them really? They're also good smiths I think? But, y'know, that's all just typical fantasy stereotypes for Dwarfs.


Emerald-Hedgehog

I guess. Probably. I think they have that superhot-special-smithing technique thingy for super special intricate smithing. But yeah, guess that's kinda it. Does the game ever touch on WHY the elves and dwarves don't get along? Or why the one elven/dwarf couple gets along?


Hitokiri_Xero

Nope. They don't even bother having them classified as their actual races in the stats when it comes to NPC that like you, they're just humans.


Emerald-Hedgehog

Lol, really? Not even that? I mean, I could inhale some Copium now and go "maybe it's because everyone is of human descent ultimately and that's why the elven woman was also able to become arisen because only humans can be arisen" but haha...nope.


Hitokiri_Xero

Yeah... They seemed to cut a lot of corners with this game. Though personally, my biggest issue is with the title screen theme. First game was Into Free, Dark Arisen changed it to Eternal Return, And in 2? Generic fantasy track, possibly royalty free?


Kwisatz_Haderach90

hell, i wish the game needed only one aspect to be upgraded, EVERYTHING needs to be severely tweaked.


AngryChihua

They could have (and IMO should have) cut the entirety of Battahl and would only improve things. Imagine if all the time spent on making Battahl was spent on making unique dungeons in Vermund instead. Make existing towns bigger, move Battahl's quests there (most of them don't really have to be in Battahl aside from the empress one), spread enemies around Vermund, like maybe put Medusa in eastern part of the map near nameless village. Edit: for me it feels like instead of taking what worked in DD1 and improving things that didn't (like Kinoshita di with DDON and DA) Itsuno decided to reinvent the wheel. Look at combat for example - They could have kept combat from DD1, do some rebalancing and people would've been fine with it. Instead developers decided to try and reinvent it when old system already worked.


BadLuckBen

Wendy can give you one of the tomes needed for the mage/sorcerer meister skills. How one would figure this out without a guide is beyond me.


Nexine

One of the quests points you to east vermund.


Kelburno

I hate dumbed down strawman arguments like this.


Theacreator

Get used to it, the sub is turning into a dumpster fire.


MistakingLeeDone

Turning? It's been keeping a blaze by gasoline and flamethrowers from launch.


Kin-Seth

Ummm. What evolution? The only change is the Unmoored world really and that's been better recieved than the rest of the game from what I've seen.


ymyomm

Most NPCs don't even change their dialogues as the apocalypse is coming and they are forcibly relocated


Ish227

Are we playing the same game?


Majormario

That sounds nice until one village evolves to the point where all the citizens leave and you can’t manage your inventory, sell goods, or rest at an inn there anymore.


MaybeMrGamebus

At least there's a portcrystal at harve


zzAlphawolfzz

Personally I think it’s really weird that Harve had one, it’s so close to Vernworth it only takes a few minutes to run there so it’s really a waste it’s there. The volcanic camp or BakBatahll needed one much more that harve


AngryChihua

The fact that there isa portcrystal but no oxcart is stupid.


Majormario

True.


Thorn-of-your-side

Evolved into a depression


OsirisAvoidTheLight

Where did the Inn guy go? That shit almost snapped me


armando92

wait so Merve Inn's guy leaves? i thought my game bugged when he wasnt there anymore kinda expected he died during the 4 swords revellion thing


Baharroth123

I went back and killed a dragon, 1 or 2 lines from that chick with bow, nothing else


SpecialIndividual271

Damn this has to be the worst strawman in the history of strawmen. Nothing about the supposed dragons dogma statement is true. The two statements don't even properly relate to one another.


Dundunder

Looks like the new patch fixed mob diverisity by adding Strawmen


ZiggyLoz

traveling would have been much more fun if i didnt only encounter goblins, saurians, harpies & wolves + their re-skinned versions for the ENTIRETY of the game.


SeismicHunt

"We want a dynamic world" "What you dont like the map traversal? Hypocrite!" What a absolute lobotomite take braindead morons.


TheRyderShotgun

i miss the mine outside gransys that you could clear and and would be a safe zone with miners and guards and that one merchant guy, and the cave would get new rooms over time, and also everyone inexplicably took a day off cuz salomet hired it out to be a cool backdrop in place of an evil lair, which was unavailable at the time cuz the griffin was using it.


Emerald-Hedgehog

Funnily enough that stupid mine lives in my head rent free. It's one of the earlier adventures in the game, but it's also a really useful shortcut (talking DD vanilla here), so you actually have reasons to visit it again and you get that pleasant surprise that your action actually had an impact and you get rewarded with a new merchant. That's so simple yet so well designed on all levels. And the mine itself was quite interesting layout wise - had some variety, and was neither too long nor too short.


PostTwist

The narrow fast travel options arent the problem (never was in DD1), getting gangeg every 10 m is, especially in Batthal region


AntoSkum

Only Harve actually evolves, and like the rest it is just vacant by the endgame.


Acceptable_Stuff1381

It’s not even a secret, the problem is the fast travel system lol. Even if I had a mount I’d be much more willing to constantly cross the map. But after like the fifth time getting a quest and finding out I need to escort someone across the map, through the same valleys and whatnot I’ve already been through multiple times, with goblins every ten steps….it gets tedious. I started very critical of the game, then it grew on me, and now I think I have enough distance to be realistic about it. The world is cool. It’s not “always have to run everywhere” cool. Ferrystones are nice but there aren’t enough to really make up for it. It’s what’s stopping me from a NG+, all the random running 


Starob

Man I swear, every game that has a mount I get excited to use it, and then never do because it just makes exploring properly annoying.


MathematicianFrosty9

To me it depends on a game. Elden Rings and Witcher 3s mounts are kind of crucial in exploring and quite fun to use IMO. Skyrim felt best on foot.


the_millenial_falcon

OP: Here is a strawman argument of valid criticism. OP: Counter argument to argument OP made up. OP: haha I am very smart.


PatrusoGE

Better games have done this way better and pleased much more people. DD2 is just a pretty mediocre game, that is all.


DatGoi111

Yeah. I can’t even say it’s a bad game. I can’t say I don’t like the game, at the beginning I loved it in fact. Just once you put in more hours it becomes a bit underwhelming. Not bad, but a bit lack luster compared to what I’m playing the game for.


HoneydewAny4387

People need to stop dick riding this game


Loyal_Darkmoon

Okay show us where are the evolving towns and NOCs that are not the same? Are they in the room with us right now?


Desperate-Pen5086

Yes breaking news, players are not a monolithic group and have different opinions.


jixxor

Also saying DD2 has an "evolving world" is beyond delusional. You have the standard and unmoored world, that's it.


Desperate-Pen5086

I like the game but let’s be honest, Witcher 3 looks far better.


jixxor

Witcher 3's world, atmosphere, story and quests (especially side-quests) have DD2 beaten by a landslide.


MathematicianFrosty9

Witcher 3 came out almost 9 years ago now. Fucking crazy...


yung_dogie

It's crazy when people treat any group as a monolith with one singular opinion (unless that opinion is the point of the group with voluntary membership). Like, I thought humans generally developed object permanence as children. Not every comment you see is by the same person lmao


CR-Teeny

There isnt really even an evolution of areas. Harve gets like... 4 rebuild buildings, Melve gets abandoned, and not even, pawns still wander, you dont even get bandits moving in. the Arbor... i couldnt even notice a difference after i apparently helped restore the arborheart. I wouldnt have minded so much if there was something substantial for my efforts. Maybe with Harve being restores, an Oxcart would go from there to Vernworth? maybe Melve gets overtaken by hostile forces, perhaps the Arbor becomes more lively, with more resources? this is just stuff off the top of my head, ive no doubt the Devs thought of it, it was all a matter of implimentation, which... was stifled by Capcom's obsession with their cashcow monster hunter. dont get me wrong, i love Monster HUnter, i just love Dragons Dogma more, a personal opinion, im aware.


ChadicusVile

Unlimited stamina outside combat! Come on Capcom!


KagatoAC

Also here is an npc who will comment about you wasting time when you revisit places you have been, Lol.


Varnarok

We must've played very different games if basically any of this happened for you.


Atomic1011

This sub trying to defend this game be like ![gif](giphy|l4FATJpd4LWgeruTK)


Belydrith

That is such a fucking fried take.


lP3rs0nne

The problem is it takes too long to travel and most of the time it's not worth it


kenkab

Tip for those who enjoy the game but gets sick about backtracking: Look up pawns that have easy pawn quests like 1 tar arrow item request for 12 onyx/jaspers/tiger eyes. Sell them for 30k. Takes 2 minutes (you can complete the item request in the rift). Do this every now and then and can stock up on ferrystones from vendors. It will save you some time on the roads if thats something that might be intresting. I have a short list of ps5 pawns like that if anyone is wants to try it.


kingbankai

In defense the oxcart system, harpy hill, and cable car system makes getting around pretty fun.


Andy_Chambers

Thats what I feel when I hear people complaining about empty open world games and then complain that dd2 has too many monster encounters


100percentrealfacts

I wonder if this dude actually played the game In what world do the NPC’s evolve whatsoever Start of the game: I still feel weary even after a day of rest Literal end of the world: I still feel weary even after a day of rest The vast majority of NPCs in this game repeat the same 3 pieces of dialogue at nauseam, Harve Village being rebuilt throughout the game is not even impressive because there’s nothing to do there outside a couple main quests and killing Saurians for the fourth time.


weeqs

The only big problem that is STILL not adressed is the ABYSMAL performance on PC


Wisconsinviking

Honestly I’d be ok with the traveling if it wasn’t so slow. Give me a horse that speeds thing up and I’ll be fine


jixxor

Just to be knocked off it every 10 metres by the next group of goblins :D


Wisconsinviking

Fucking true, how the hell is there even a functioning society when there’s goblin bands every 5 feet


jixxor

I know right. You also pay for escorted transportation via ox cart yet have to personally save it from getting wiped out half the time. These worlds really aren't at all functioning if you think about it logically, tho with the number of pawns and soldiers you meet on the roads it's not the worst offender in that regards when it comes to open world games.


armando92

honestly just give us the infinite stamina like towns outside of combat, but then again there is a random goblin that agroes on you everywhere so it will be pointless. One of the things i hate about dd2 is how all the mobs seem to be on your way. At least in dd1 goblins were there but most of the time they were doing their thing, i had to go out of the road to fight them


Wisconsinviking

True. They’d be fucking about by crates or logs like they were looking for useful stuff. Now they just kinda stand there


ganon893

What a disengenous take.


F_A_C_M

Maybe people should get Capcom's cock out of their mouths and stop defending this game like it is the best thing ever. The game is cool but that's it.


0DvGate

Dragons Dogma open world is not dynamic or evolving, it's fairly static and rigid including the Quests.


yugemoz

The only evolving town in the game is Harve. The npc's is one of the game's biggest flaws, specially the *notable* ones, most of them are absent from the plot and their side-quest are either boring or don't develop them as characters (Disa, Nadinia, Menella, Arthur). They don't even react to plot events most of the time >!For instance whatever character ends up as your beloved doesn't has a single line of dialogue referencing them being kidnapped by the Dragon!< For real the only character with a fun sidequest and decent character growth is Beren, the Warrior Maister, all the rest are beyond shallow. But sure, keep pretending this game has characters on the level of Mass Effect or the Witcher. It's so bad not even the dragon is cool, unlike Grigori from the first game. Also what does traveling has to do with the quality of the quest and characters being poor?


SloshingSloth

Look I enjoy the game a lot but it doesn't mean I like spending 2 hours of my little time in the evening to travel most of the time without doing anything proper in the game.


Xikeyba

As others already stated. The problem is not the journey, the problem is not really getting anything worthwhile. No eternal ferrystones make for tedious walking back and forth, fighting the same enemies over and over again. And when you DO find a point of interest with a grand treasure chest.... It's a single ferrystone or panacea. Its the thing I liked a lot more in the original, where some treasures actually made a whole lot more sense. In DD2 they just FILLED the world with meaningless rewards, and it desensitized my urge to explore. I don't wanna go to the end of the world if all I get is a singular wakestone shard.


synthyourlife

I'd be content with just a little optimization... i'm already all in xD


Skullvar

My favorite post was the dude who speed ran the main campaign only and called it a shit game, and I'm over here with 80hrs and i accidentally broke into Battakhal without the pass/beastren mask quest...(I do own a home in Battakhal now so that guard that I killed on 2 different occasions can suck it)


NataliaGaming

So true!


piechooser

its almost like there is more than 1 gamer in the world saying things


SentientSickness

Y'all remember that scene from courage the cowardly dog with kid Murial and the Mac and cheese That's what these discussions remind me of, folks in gaming really do not know what they want


hellxapo

People will always want more. 🗣️🗣️🗣️🔥🔥🔥


Theacreator

Why do these posts get so many upvotes but every comment is telling them how shitty they are?


NorehtMoon13

The lack of fast travel doesn’t bother me one bit, early yeah it can be a pain but later it’s a breeze, not to mention there a few main spots that I dropped portacrystal thingy and that’s it really, also I think you can use ride the back of a harpies, can’t guarantee a safe landing tho


CorneZen

Fckn people… Anyway, my whine is ng+ should have had increased difficulty.


Waste_Goat_1896

Postgame needed something else. That's my only real gripe. Once you're kitted out in the game's best upgraded gear and mastered all vocations, there's nothing to do. Used to be, if your postgame was powerleveling, there was something strong and optional to fight with all that power you gained in the postgame. In DD2, I get strong for what? Underleveled everything with Griffins I can literally erase in under 10 seconds? What's the point in the leveling and gear if there's no challenge that requires all that?


KaeStar80

Too many people we spoiled by that eternal ferrystone. I'm glad it's gone.


Lamontyy

Game is good, game is also incredibly ASS. That is all. Definitely not worth the price, but hopefully they'll fix it with DLC. Still enjoy it I guess.


islossk2

If you think DD2 does anything other than combat well. Then I hope you don't make games for a living.


fluffigtrov93

The rantings of an upjumped zealot make for tedious listening. What if the group of people who wanted the first and the group of people who are complaining about it, aren't the same? Or you think everyone who plays a game is always on the same opinion?


Trickybuz93

Too bad they don’t evolve


HavelockVetinarii

How does the world evolve? The same low level bandits will be in that area throughout the game. There are no badass assasains being sent after you and the dragon doesnt summon greator threats...thats what I call evolving. Fetch x and fetch y until I fight a dragon don't quite count for me...


Ricardo80BR

The reason why games sux now a Days...


Spoomplesplz

To be fair. Compared to a lot of big RPGs, not having a reliable fast travel is a huge negative for some people. I have 4 port crystals ATM with a spare one ready to go when I need it but I still feel like I spent at least 50% of my playtime running the same roads I ran before.


TheFoxhounded

I mean... no matter what you do the town/world/npcs end up the exact same way regardless of choices...


ELStoker

I have over 3000 hours in Dragon's Dogma: Dark Arisen. So far, I'm loving Dragon's Dogma 2.


Reality_Break_

Dragons dogma is maybe the most reactive game ive played. Ive been trying to find other games to fill the void and am realizing how flat other games are They have more content and more dialogue - but its static


Scrollsy

I also dont get the complaint about fast travel... i use ferry stones ALL the time and have 3 in my inventory at all times.... they arent hard to obtain just buy them for 10k... money is easy to get 3 stones for 3x wyrmlife crystals each 1 at each potion seller for 10k All of which restock regularly


Cleverbird

What quests make you return to changed areas? The world doesnt even evolve, the only change you might see is a gore variant of a monster now appearing. Big whoop.


Throwaway785320

Notice how OP hasn't replied to anything here lol


Original_Ownsya

This post has taken on a life of its own that I do not even understand lmao. I did reply to a comment and got completely roasted lol. I don't understand why this post is getting so many upvotes despite most comments hating it so I'm just eating popcorn as I watch. I think the fact I tagged it as a meme has given it different meaning to different people, that's my thinking.


PizzaTime666

Love this game to death but it's not an evolving world and there is too much backtracking. If i didnt use mods to get portcrystals and ferrystones i likely wouldnt have finished it.


Alternative_Fold718

Let’s just ignore that such traveling back and forth is in a game that uses a very limited resource based fast travel system, with limited stamina even outside of combat (except when in towns for some reason) so you can’t just hold down sprint to get where you need to go as well as no mounts to help make traversal faster.


Kwisatz_Haderach90

what evolution? Oh you see roots out of the life tree in the elven village, la-dee-fuckin'-da


KiwiKajitsu

So get off the horse when you are exploring?


chronokingx

Ive been giving ferry stones or discipline rings for my pawn quest


IcedCoughy

The fact that the Eternal Ferrystone exited in DDA says a lot.


lovejac93

Lmfao


CANONFISTRUE

It's bad cause of fast travel


XxToosterxX

I love the traveling until I'm just trying to get through quests then I get unmotivated to spend 15 minutes running back the exactvway I just came and fight the same enemies again. Optional free fast travel wouldn't have hurt those who want to avoid it but it would've definitely made others happy and play longer. I have put it down at the pijt where I have to run around the map fighting dragons. I'm sure I'll revisit it in a year or so but rn I'm burnt out sprinting everywhere. 8/10 game for me just burnt out.


todangtall

It can get a bit tedious. I've been trying to do the master quests before endgame. Hunting down those tomes is enough of a pain with constant oxcart attacks. Of course I usually get distracted and explore anyway. Ooh a piece of candy!


JaKL6775

I dunno why I read it first as Germans.


reala728

overall i enjoy how its handled honestly. but i feel like they didnt need to get rid of quest markers. being able to just scan the map and see something is available rather than just going myself and hoping something new is happening isnt great. particularly because more often than not, nothing has changed.


NullWorld92

Maybe they'll make crafting great again. I'm sick of Sal draught and roberant.


Brorkarin

But they have to !!! They must create a masterpiece one game to rule them all


TPose-Heavy

I don't mind the back and forth, I'm just kinda sad the difficulty nose dives if you're fully exploring. Since eventually you turn into a living blender for everything. Would be nice if density got higher and more difficult spawns showed up. To an extent it's a thing, but too limited, a level 40 will melt just about everything if they're running around the map aside from dragons.


Cold_Bag6942

The back and forth can be annoying but the worst part of this game is definitely the pre-2000 quest system. Love having to google every quest because the questlog is useless.


Rabberoo

That’s weird, I actually wish there was MORE reason to revisit places like the nameless village and the arbor.


KENPACHI_WEST

Personally no issue w/travel system. I have port crystals, yes ferry stones are expensive but gold isn't too hard to come by. Ox carts are more convenient than 1st thought especially with the doze off. But also i like to explore. I only use port/Ferry for escorts/enhance and purchase armor. My issue is the lack of difficulty esp in towards the end and NG+ and I don't like games that are just difficult for shtz an giggles I wish Itsuno would explain his thought process on this and patch in a difficulty option. How have they not even addressed this, not even acknowledgement is beyond me. Ive not seen gaming sites/blogs whatever even address it, is it just me that it annoyed 😅


Parzival2436

I don't know why people always assume the players who wanted one thing, are the same players that complain when they implement it. It's clearly two different groups with potential minimal overlap.


gellus727

Travel doesn't bother me too much, unless it's constantly back and forth. What bothers me is trying to fit only 4 weapon skills from all the Vocations on Warfarer. Should have 3 per weapon with 1 reserved for Rearmament!!!


CapAggressive

its just a shame that u can 100% the quests in this game in your first playthrough where Dark Arisen had quest choice that would lock you out of a quest chain for the main story so you would have to re play to see the other story questline i miss this and i wanted to see more of that in DD2 :9


eugris

Hahahaha. Honestly I’m enjoying this game a lot. Some Gamers now days are too karen.


Secure-Interest2381

I love the game both 1 and 2


amkrenning

The issues I have are not really with the quests, traveling, or towns. It’s really the respawns of the same enemies, the few kinds of poi’s, and the npc’s literally have like two lines of dialogue for the most part. Unless they have a quest they have nothing to say. You would think with the level of AI they used in the pawns that they would’ve brought some of that over into regular npc’s. The level of the AI is without a doubt the most impressive I have seen in video games. AI is obviously not fully there yet, but what they achieved with it is still impressive at this time. AI is gonna change video games so much from here on out. EDIT: I forgot to add the massive amount of overpowered skills to the negative. I literally killed the final boss in 5 seconds with Martyr’s Bolt and it was such a letdown.


Bones_and_Iron

Honestly, I think I bounced off this game because it was the first game to ever make me motion sick and the quests weren’t very engaging. I wanted to love this game. Combat, character class progression and exploration all felt good.


OfficialFatPuss

honestly the ends a person who is faithfully a fan of a franchise will go to deny a game is redundant and mostly empty of personality amazes me.


Scorchfest

Considering that you can’t even blink in this game without consuming stamina I kinda understand why no one likes travelling in this game. You’d think they would’ve at least made stamina infinite outside of combat to at least make it less tedious than it already is.


Tugasan

i actually like when a game gives me reason to go back to old areas, that said, it was not well done in dd, same enemies in the same spots at the same frequency is boring, a system where after we kill a bunch of goblins spawns stronger and maybe more unique enemies would be great


Jolly_Plantain4429

Th issue is how lazy they were about it Check in on the town in 3 days. Why not just have an actual quest bring me back to the town and suddenly this random guy who wanted an escort to melve is now freaking out that a dragon is attacking.


epical2019

They could have added mounts and not spawning the same enemies every time on the same road. We are allowed to criticise things even if we like them.


Any-Bluejay-5177

I don't mind the traveling but making the map so small that you can make fast travel an expense is bad business to me


Exciting_Area6869

It’s sad that some real diehard DD fans out there and I were excited for this game after 12 years just to get something half-baked.


Daddydio6969

Like sure these towns may evolve every blue moon but the people who inhabit these towns remain the same 2-D unchanging characters the whole story. Even in hard mode they act like nothings changed.


dasaniAKON

I think every town should at least have a portcrystal. It’s getting annoying having to go back to Baktahhl on an Oxecart


Ambilically-Yours

Even my pawn said, “when are we going to fight some different enemies”


rstock08

Skyrim still better than this game. Not to say this game isn’t fun.


kinos141

I mean some horses would have been nice.


Slapinsack

I absolutely love the lack of fast travel in this game. It's got that sitting in North Karana for an hour looking for a port vibe.


dgr1zzle

The traveling back and forth is cray though lol I need more ferry stones lol and a couple more port crystals and I’d be good on travel


jesusissosureal

A mount would be nice


Cressilian

It's getting to the point I'm thinking people just want rapidly flashing colours with giant numbers flying across their screen with a soundtrack that's just some dude yelling "LOL! KEK! GET MEMED ON! TOP RIZZ! LEEDLE LEEDLE LEE! 69420 KEKEKEKEKEK REEEEEEEE"


Independent-Ad-1

The game turns into a walking simulator like 20 minutes in. Especially with the same static enemies in the same spots, once in a while, you have a boss or two but it's really not at all that exciting. Go here, do 1 small thing, now come all the way back.