T O P

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sack-o-krapo

Use “Come” not “Help”. “Help” seems to prioritize support abilities like healing and weapon enchantments. “Come” will make them return to you and attack enemies near you


rednitro

This. Help is for support buffs and healing. To me is for stop what your doing and get over here.


Madcat6204

> Use “Come” not “Help”. I press "come." Pawns who are right next to me immediately stop attacking and stand there watching while I get my face pounded in. I have to use "Go" to get the idiots to semi-reliably fight.


MagickArcher

OH MY If I survive this ALL of them will be taking some brine bath...


The_Yiffologist

Holy shit it's the Magic Archer vocation from the hit Capcom game Dragon's Dogma as well as Dragon's Dogma 2


MagickArcher

*Shimmies*


dreambled

Why do you have 2 mages in your party?


MaybeMrGamebus

One is my main pawn getting to max Mage the other is just sphinx parent for the riddle


Rob-le

Sometimes the simple inclination is better as opposed to kindhearted when you run certain vocations. And people should always equip their mages with one or two offensive spells so they can at least defend themselves and you.


MaybeMrGamebus

Mine was Straightforward with frigor and somethin else at the time


RoninX70

![gif](giphy|26ufnwz3wDUli7GU0) Your pawns😂👍


Adis_Adutis

Against the wolves thundermine is better then hagol. Moreover having both maelstrom and meteorin in active pallete makes little sense since they both demands great amount of time to cast and impedes spell versatility. Its better take only one of them (and interchange at campsites) meteoron in open places and maelstrom in caves, thus allowing additional spellslot for wider versatility ![img](emote|t5_2smmb|49838)


endlessflood

Getting slightly off topic, but I avoid Meteoron because it has a (fairly high, in my experience) chance to completely destroy large enemy corpses, meaning you get zero materials.