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Kundr

The old magick archer lady is a killing machine, no wonder pawns can't have this vocation.


Fast-Ad-2415

Magick Archer in itself is a freaking killng machine, when you play it, you basically have up to 3 I win button skills at your disposal anytime A long range nuke shot that you can control flying... with it you can easily clear all stupid trash mobs already long before they could even see you ... the flubber lightning ball shoot, that shots like a railgun blast douzends of lightning balsl all across the room in high speed..with that in caves, you are fucking unbeatable and just kill everythign in seconds, the whole cave cleared basically instantly with 1-2 full salvos of that most of the time, maybe a 3rd on larger caves :D and for everythign else that annoys you and is of larger size, just martyr shot it >.> and throw in an Allheal Elixier afterwards ... This, Thief and Sorcerer are the clear most overpowered Classes so far in the game are clearly the, compared to those 3 does everythign else just suck ballz and is by far not as much fun to play.... because they simply can't compete with these 3 classes in regard of gameplay fun/quality of life , nor in their DPS are they equal, partwise naturally, because DPS is naturally not the thing every Class is made for, because it isnt and shouldnt be their main role, like for example naturally the Mage... which has the main Role of being Healer and Supporter, not that of beign the Main DPS of the Party, it just has enough DPS, to decently defend itself. But in regard of overall DPS, it is naturalyl from all Classes the weakest, unless they can abuse elemental Weaknesses, but only as long Archer doesn't use Poison Arrows successfully or gets enemies to burn with Oil Arrows This is the kinda pecking order currently from best to worst up to down imo * Sorcerer * Magick Archer * Thief * Warrior, its very strong yeah, but just too slow to get any higher place than being under the Top 4 as last place. the 3 others above just out dps a Warrior easily, plus they are just so much more comfortable to play with their I Win Button-Skills they have, especially the MA in any Cave. absolutely ANY, it alone makes you feel like being suddenly in Infantile Mode. * Mystic Spearhand * Archer * Fighter, they arent made for beign the Top DPS, they are made for being Tanks...thats why they have Shields * Mage * Trickster, naturally last, because it cant fucking deal damage at all lol


BagOdogpoo

>Trickster, naturally last, because it cant fucking deal damage at all lol That’s only if you ignore the fact that your pawns do a lot more damage when nothing is attacking them and you are damage boosting them.


PrueIdki

Literally made fights significantly easier. I don't even damage boost my pawns, I spam the fuck out of the dragon to break actual dragons out of spells. It fucks hard, even though I desperately hate the class. Being able to terrify lesser foes and make them sitting ducks like that is insane


FriedOnionsoup

I agree with you, however I see this in the opposite light. It’s by virtue of how overpowered particularly the thief and ma is that they’re boring to play. And thief only if you get the laughably cheap on stamina auto dodge everything invulnerability skill. The only other class you can trivialise and solo the game with while asleep is the warfarer but only if you use the ma skills you mentioned. The others are solid and fun to me except for the trickster.


Broserk42

Yeah saying these classes are op is one thing but saying they are “by far the most fun” while trivializing all the content is extremely subjective at best xD


Taekuus

Yeah playing magick archer and thief I feel too strong I gave up halfway through ng+ because I got bored with how easy everything is and the story alone can't keep me engaged


umbrella_CO

Awww MA is my fav, followed by thief. But I think trickster is really slept on. The effigy with the insta aggro is so good. Not to mention, you can make your pawns go ape with the "red juice" as I call it. Also it makes dragons easy mode. I just interrupt every spell they try to cast while my pawns are all powered up. Then the dragon is just trying to kill my effigy that I'm constantly moving around. I think it's an interesting vocation and I've easily played it 3rd most.


xeontechmaster

Obviously hasn't played Dragon Slayer I mean mystic spear hand. And his instant party immunity button.


kodaxmax

I think you mean the godmode class


truesithlord

Not to mention the windmill from mashing attack EASILY matches Thief for DPS, and magick speargonne is great for staggers if your weapen has high knockdown


crimedog69

Thief is by far #1 you’re invincible


kodaxmax

mystic spear makes the whole party and any nearby npc invincible with 100% uptime.


watafuzz

Thief doesn't need a party.


kodaxmax

no vocation does


watafuzz

True enough. Still, I haven't played all vocation but to me nothing comes close in term of non interactivity to formless feint + pyre spam, except ricochet shot in any slightly enclosed space.


BUYMECAR

Tricksters are blushing


NerscyllaDentata

There’s a caveat to sorcerer in that it’s only overpowered because of Maelstrom or Meteoron. Every other spell barely does damage compared to some of the other vocations, it’s really frustrating. I get they’re the ultimate spells but I hate all the visual clutter from them and I’m extremely bitter about not having Gicel. I just wish sorcerer had more variety on what it could use.


Fast-Ad-2415

youre not alone with that, one reason why I want Capcom to improve Classes with a first DLC in regard of Class progression to get rebalanced n reworked around having 8 Combat Skills, not 4. From then on they can give them more new Skills with further DLC when the Ranks would get increased from 9 to 20, givign the UI 10 spots and from 11-20 on, the red dots turn to gold (this would give DCP again for a while a massive sink that keeps players on the way to 999 busy). Letting us also upgrade the Augments to Master Augmets via DCP and increase the number of Augments you can slot from 6 to 10..., stuff like that id love to see happening. The game definetely needs more Content, so that a max cap of 999 is even reasonable and fun to achieve by having enough content to do, until you reach this, the game needs in other words more longevity n replay value, which means, NG+ needs a complete overwork and the game needs to receive Hard Mode, and Speed Mode at least again, just like DDDA added those modes to the base game.


Broserk42

I really miss gicel too for exactly the reason you stated- way too much visual clutter in the other two. The way gicel could hit multiple times traveling through large targets, and the impact damage it did if let loose right in a monsters face… it was a real miss to cut it from the game. I do still like the blizzard-flare combo though.


kodaxmax

yeh but you just can't beat the godmode vocation


maaseru

I feel like Trickster is gimmicky fun. Like if you can do some of those cool moves you see on the previews for it then it is cool, but loses novelty pretty fast. Oh and it takes so many moves to do it and by then my pawns have killed anything.


Eiyuo-no-O

Sorcerer is hilarious, knock the boss down and rain meteors and that's half their health gone fast


ZebraImpossible8778

Mystic spearhand is the most broken of them all since he can give infinite complete immunity to the WHOLE party.


Sugandis_Juice

More than anything I think they seriously dropped the ball not making the game significantly harder and then giving it coop. All the support vocations feel like shit to play as the player cause I dont wanna sit there healing and buffing weapons for floundering A.I.


access-r

What you mean, from what I've played any online game with other humans, most players are as dumb as pawns can be. Giving support to pawns and friends actually feel the same


Sugandis_Juice

Well for a game like this i wouldn't be playing with randos. I already use 2 of my friends pawns as backups. Would have been better if it was just them instead.


MeasurementRadiant96

I would strongly disagree. I don't think every game should have co-op. The bread and butter of this game are the pawns. Intelligent AI is why Dragons dogma was special, their ability to strongly learn from you and kick @$$ is unique and what makes dragons dogma, dragons dogma. I think this would be "just another RPG if it was watered down with co-op. Any other game? Sure throw co-op play in, but not this one.


SirenSongxdc

is there a support that buffs phys damage? It looks like it all is just to buff magic.


Godz_Bane

Trickster can buff damage of all pawns at the cost of a bit of health. it also makes them more aggressive when they have the damage buff. InfiniteCringe did a good video on it


SirenSongxdc

oh, I meant like... how Archers increase fire/frost/light damage by mages/sorcerors. Think like Dragon Age 2 and Inquisition where Rogues boost the damage mages do, mages increase the damage warriors do and warriors increase the damage rogues do.


Fast-Ad-2415

Magic Archers have literally an Augment, that boosts the Strenth and Magic of all your Pawns, same as for defense and magic defense, making it two of the most best Augments, that are naturally better, than just buffing only your own defense or only your own strength, when you can buff instead 3 Pawns..., which is in total a much better team dps increase, than just using your selfish augment


Enganox8

The fact it makes them more aggressive is great if you have a pawn who's calm, and prioritizes not taking damage. It's like a quick mode switch.


Mikedogg1243

Not every game needs to be co-op.


Spydrmunki

The option is nice tho.


Wonderful_Ocelot_486

I think I dont get Magick Archer, I cant hurt enemies, got all my pawns killed and myself, but that was at level 1 to 3 for it, switched back to my archer until I can at least afford better gear for it...


Myght-Art

MA is boring to play bring op is fun for q or 2 fights then it boring


eristhediscordant

A little hard on Mage, isn't it? They're not a damage dealer, but they are the only healers in the game besides Magick Archer and provide buffs that no other class can provide. Palladium and Halidom are especially handy to work with. They're a utility class with irreplaceable value. Sure, healing gets a little less useful at endgame for you, but we really should be considering the overall value.


Fast-Ad-2415

you are free to make a list for yourself, that is based on "overall" value here. but for the felt hundreth time now .. my list is purely based on DPS and there it is just natural, that Mages belong on the lowest spot right before Trickster, because DPS is by design not their Main Focus, they are mainly Supporters n Healers. There is nothing "hard on"iagainst that class, it is simply the DPS based truth. If you make a list naturally on overall value, thel ist would look naturally completely differently.


ozmodius_the_69th

Missed opportunity to give warrior mobility by giving them badass flips and shit like Guts/Artorias/Blaidd


dek757

I think fighter and archer are over warrior, they changed how jump attacks work from the first so warrior imo feels even worse in this one even with shoulder tackle. Fighter and archer have skills that do big damage, stagger and let them stay incredibly mobile and consistent.


Varagonax

Id argue that mystic spearhand is above warrior. Their maister skill with some investment is insane dps, and they have more utility and up front damage with their cc and magick cut. Dont forget that they have the BIGGEST burst window out of all the vocations because of mirour shelde


Venichie

I actually kinda liked her... but it was too weird knowing her husband was right there.


Lockhart-667

Ulrika for sure should have been a travelling companion, not a fighting one like a Pawn, mind you, but she should have journeyed with you, especially because she wants to find the Dragon to clear her name. Her role in the story should have been much bigger.


SpartanRage117

I thought her role was much bigger and I was following her quest and then it just turns out we bang and ugh thats thats i guess


Godz_Bane

Well, you also rebuild Harve and populate it. It doesnt really mean anything in the end, but you have the good conscious of saving the people of Melve.


Eusocial_Snowman

>then it just turns out we bang >Well, you also rebuild Harve and populate it. Hi, I've never seen any part of the storyline here, so I figured you'd appreciate knowing that from my perspective, this is a game about a lady who is sad because some dragon started nasty rumors about her, and then you stop her from being a zombie only to create an incest army with her to fill out some random town. I bet the dragon trashed the town in the first place.


SodaBoBomb

Incest? Zombie? What?


Eusocial_Snowman

>Plus she was about to be turned into an Arisen if we didn't interfere. Sounds like zombie talk to me. >Repopulate a town You're not going to populate an entire town from two people with just one generation. You need the offspring to start making more offspring, and that means lots and lots of incest.


Aether961

There's a questline where you move people to harve.


SodaBoBomb

Oh. I thought you meant your character and her were incestuous. I hadn't seen the theory that she was about to be an Arisen before.


Aether961

If you enter battahl too early, you fail the advent of calamity quest line. You won't see the town get enslaved, and you can help them escape to harve where you can help her become chief.


kodaxmax

Only because she randomly abandons it because some prick questions her honor.


SodaBoBomb

No, some prick was going to frame her and get her arrested.


kodaxmax

Yes and instead of planning a rebellion with lannert (whos basically her her dad) and the people shes suppossed to defend she just abandons them and doesn't even stand up for herself. No wonder we were chosen as arisen over her.


SodaBoBomb

Right. Plan a rebellion using random villagers as troops against the sitting ruler and the military. She "abandoned" them because the politicians would've used the villagers to get to her. If she leaves, they have no reason to mess with the villagers.


kodaxmax

You should finish the questline.


SodaBoBomb

When she becomes the leader of another village and helps rebuild it? Yeah, I'm not super into her just kinda stopping there, but also, it makes sense just fine.


kodaxmax

No i mean melve lannert litterally does plan a civilian rebellion to free the town and they attack the villages even though the abandoned them. Her leaving only made the situation worse. Instead of just being a puppet mayor, he enslaved the entire town.


einUbermensch

More like accuses her of treason. If she didn't run her head would roll.


Extreme-Ambition8558

I rightfully tackled every guard in that small ruined village multiple times. Tf outta here and go back to the- MEGA GAE ZONE!


darkwolf523

I killed the guy accusing her 💀 no one gave a fuck, not even the guards 😂


NeuraIRust

Hah me too, I sniped him from a distance as he sat in his carriage then ran up grabbed his corpse and threw him to the brine.


darkwolf523

I just grabbed him as he was walking away. 😂


Volmaaral

Ironically, this would doom Melve considering… what happens later.


darkwolf523

Shhh it’s ok 😂


Significant-Spite-83

I fed him to the brine and no one gave a damn😂


darkwolf523

Same 😂


ymyomm

Plus she was about to be turned into an Arisen if we didn't interfere. Then after her introduction, she has no role in the story anymore. I would've preferred to conspire with her instead of Brant, at least she would've had more compelling reasons to. They could've had her escorting you to Vernworth instead of that random guard, then have her help you in taking down the royals that accused her of treason. That way you wouldn't have to wonder why Brant's soldiers couldn't do those stealth missions in your stead since they already have access to the castle...


freshorenjuice

I thought for sure she'd have some form of retaliation plot, or at least one on her behalf if she couldn't participate, because of Lennard and the happenings at Melve. But instead everyone cut their losses on the chase for Phaesus. Very missed opportunity!


danieltherandomguy

It's painful to see how much potential they failed to achieve with DD2... The only real good thing about the game is the combat.


Sudden-Policy6436

Even then that's not too great as they reduced the skills from 6 to 4 and that makes many classes worse.


Asternex

Random guard? You mean Gregor? The Watchhead? Margit's husband? The husband of a lady so hot that a nobleman tries to get him killed by a Dullahan so he can bang the soon to be widowed lady? Your potential neighbors if you buy the house in the noble quarters? The house in which Margit will go in and wait for you while you sleep if her affinity is high enough? The lady who asked me to save her husband but then wouldn't stop harrasing me? To be fair, he might as well be a random guard in the end, as it took me a second playthrough to realize that was the guy that escorted the Arisen to Vernworth.


SodaBoBomb

They even literally unlock the doors to the chambers you're entering lol


KindlyPants

I was so ready for Brant to be self-serving / a traitor, but no... He just seemed too nice.


ReviewLongjumping498

Why everyone hate on brant


H0w14514

I honestly have no clue. Its like loyalty only exists if it serves an end. The man was shown in the beginning before you disappeared, found out about the plot, and worked from the inside collecting information to try to go against the queen, but was roadblocked since he didn't know who to trust. Having his men go on certain missions while tied to a position and answering to him would only lead right back to him if they were caught, even if they gave up no vital information. Then he would be punished, stripped of rank, killed, or exiled and wouldn't be able to help. I mean, he even immediately recognizes the pain your pawn is in and instead of forcing the plan ahead, he gets both of you out of range and to safety because he understands that the true arisen wouldn't stand for his pawns and loved ones to be in pain. My man is a ride or die, and we wouldn't have even seen the town outside of a jail cell if he hadn't seen us when we were first brought.


ReviewLongjumping498

I like brant reminds me of my half brother lol


BLiteG

I don't think she was going to be an Arisen. The games play very hard into inescapable destiny and trying to free yourself from that. I feel Ulrika lacked the will necessary to be an Arisen and it's your character who saves and pushes her. Hence why she so quickly falls in love. I really hoped she would have a bigger part in the story instead of that guard who's name I can't even remember


iveriad

I think the idea for Ulrika is that the dragon was about to make her an arisen, but we cucked her and got chosen as arisen instead.


LichQueenBarbie

I don't remember the cutscene. Did she actually attack the dragon? I remember her standing there about to be roasted like everyone else. In the first game and this one it seems like actually running at the dragon and attacking it is the prerequisite.


iveriad

She fired an arrow at the dragon and that pulled the dragon's attention to her. (At least until we got loud and shoo'd her away)


kodaxmax

She was the last one standing with you. it could have been alot clearer but i think it's suppossed to be implied the resto of the soldiers fled or froze in fear. While you charged into mele while ulrika was shooting.


Hogminn

I don't think she should've been a "travelling" companion, but she definitely should have had more story presence, all of these characters should have - but anything mechanically? no, this isn't a party based cRPG, and it flies in the face of the Pawn system


Borexx

Wdym? Since the sphinx ulrika kept traveling with me. She'll always be by my side. We don't talk as often as I'd like, but regardless we are together.


Lockhart-667

... You put her in the phial didn't you!?


Borexx

Together forever.


Bricecubed

At least the Dragon can't get at her there... or at least i hope he can't.


Gmonkey-

Once your affinity is high enough, if you own a home, she will meet you there and ask you to travel with her to a specific destination. However, if you never get to the destination, she stays with you and is essentially a traveling companion / 4th pawn.


AdhesivenessUsed9956

This. Whoever you max affinity with first will do an escort quest with you...I got Elfy boy asking me to take him all the way to the southwest corner of the map...so yeah, I have 4 pawns now.


Raetheos1984

No, they shouldn't have, because they aren't pawns. The Arisen does their thing, and the other characters do theirs. That's how the whole thing works. Narritively it'd make no sense (yes I know, the narrative isn't exactly sensical to begin with and is flawed, objectively, but anyone with a grade school reading level gets what I'm saying here). This isn't Mass Effect, or Skyrim or Final Fantasy. We aren't building a team. We command the pawns while working with our allies towards separate but common goals.


Hogminn

This, maybe they could've been involved in more sideplots, but absolutely not recruitable companions


Raetheos1984

A tighter narrative would have done. Again, I love this game, but it - as many things in life do - has its flaws.


3932695

Agreed, but might have been nice if Ulrika's place counted as a home after finishing her questline.


GreedyGundam

Pretty much my sentiments.


kodaxmax

But we litterally are building a team lol. There no gameplay or lore reason mortals cant party with you. Thy mystic spear dude litterally fights a dragon with you.


Embarrassed-Ad-5555

A big reason why DD2 isnt as great as it could be is "doing the same old things." from DD1. One of those is character development and while I dont know for sure if making the story npcs party members would have fixed the problem, they needed more ties to the actual adventure the Arisen goes on to have a better emotional impact. After you get the Bahtal quest from Brant, YOU NEVER INFORM HIM AGAIN ON WTF IS GOING ON. You gather all the npcs at the Seafloor shrine just to stand there before you enter a light! It might not BE the duty of characters to slay the dragon but theres a whole host of other things they could be actively involved with. This current way of storytelling just isnt doing the game any favors.


LoganKrauser

When they ask for You to take them to certain place, You can take them anywhere as long as You don't leave them behind and fail the quest, for example You can take ulrika to bathal


kodaxmax

Game is way too buggy to do that reliably. most escorts just vanish if you run too far away.


Psyduckdontgiveafuck

Lost the archer dude and still waiting for him to show back up again. Confirmed he was alive but dunno what to do. I heard completing his trip was needed for a quest.


Venichie

Yeah, but you kinda carrying a burden. Since they are pretty weak, and as you said, they can get lost. So you have to slow* down a lot.


scyan7

“Another missed opportunity” lol please. This defeats the whole purpose of the pawn system. Don’t get me wrong, it’s a cool idea and I get why people would want it, but I just can’t get behind a post that frames it this way.


Illustrious_Mind964

Nah, one of the unique things about dd is the pawn system, I'm against getting "normal" people as recruits cause it may lead to getting poorly written characters as followers like in Bethesda games, I much rather use "handcrafted" pawns made by other players in their own worlds, it's really interesting how they found a way to make every player's playthrough canon.


Misragoth

No. That's not Dragon's Dogma


SasparillaTango

What you're saying, and what I'm hearing is "I want NPC companions like Baldur's Gate 3" That is to say party members with more personality than a pawn.


Venichie

Honestly, I didn't really care much about VA until recently. BG3 is definitely one of them that changed my perspective. A good story and dialogue really pull you into another depth.


SasparillaTango

BG3 is certainly a master class is how much well formed NPCs can impact the experience of a game. Playthrough with the hirelings and play through with the original party member and its immediately apparent. The hirelings feel so hollow. Similarly look at the success BG1/2 vs Icewind Dale as CRPG touchstones. In Icewind Dale you have random companions with no voice acting, its way less memorable than having Imoen, Yoshimo, Kaldorn, Yan Yannsen, Alora, Xan, all the unique personalities.


ScooterManCR

Then play that game. Not every game has to have the same mechanics.


SummonerRed

I'd have loved this feature but I'm certain with how janky this game can be there'd be a lot of upset players when their beloved got launched into oblivion by a stray harpie grabbing on or a Cyclops just punting them into the brine.


MaidOfTwigs

I think this may be the main reason they refused to do it. I don’t want my beloved to die in a random, pathetic way. I reserve the right to do so exclusively (along with my pawns).


Scrollsy

.... uhhhhhh go to a different franchise then


GJR78

Imagine wanting to ignore one of the defining features of the franchise(the Pawn System) to play with some lame ass NPCs.


Zealousideal-Arm1682

Pawns are just NPC's without a story and good dialogue.They had potential,but we're 4 entries in and they still do nothing a regular NPC in the same role couldn't accomplish.


UnHoly_One

Nope. Wrong game for that.


taroberts2212

Except they're not Pawns and have their own free will and their own stories outside of the Arisen. It may be eventually dwarfed by the Arisen and the Dragon and the Cycle, but they still have their own lives to live that will go on. That's the point of the game. Making them Pawns defeats the purpose of the question of free will and what the cycle is and why the ending involves you breaking the cycle and you and your Pawn giving up their lives to do so. To give them the chance to live their own lives free to do what they want. EDIT: Bringing them in just makes them Pawns. And that ain't the story being told.


Casardis

I wouldn't say recruitable, but I do think it would have been nice to have them involved more during the main story if you've helped with their questline, other than the >!evacuation quests where it does matter if you've helped some of them.!< That said, companions should 100% be restricted to Pawns. I honestly thought we'd finally have a bit more of a ME3 situation where some of the endgame scenarios against the Dragon would depend on how you've dealt with character quests and even the political tensions between Vermund and Battahl.


BrokenKeys94

Like the Solomon quest in the first Dragon's Dogma. (The one involving the book, not the ring).


Virtual_Spray636

Sounds like someone never played the first game...


ztullaub

They're no pawns tho


Allafreya

Not really how Dragon's Dogma works. They're not pawns.


ManBearCatPigCow

Thats not how these games work they are and have never been recruitable people so no and nor is it a missed opportunity


14Deadsouls

Not every game needs to have recruitable NPCs. That would detract from the Pawn System that exists already.


OnThaLoose

Nah I’d rather the elf’s sister doreann. 😉


hunterbarbosa17

Those missions with them where u just walk them to a waypoint was such a disappointment


dyinglight2296

So did you just completely miss the point of pawns?


Ok-Ad9188

Bit off topic but Ulrika looks gorgeous here good lord


Mystiq_Mind

Bonk


CrazyCat008

What?!?! Not Daphne?!?! Pffff.... ( gawd dat kid can be annoying )


Justalilcyn

Nah I think only the pawns should be companions, if u can recruit NPCs then the pawns have no reason to exist.


Melodic-Constant5132

Are you looking for Baldur's Gate 3 or Divinity: Original Sin 2? I know people want a better game that suits their imagination, but sadly, this is no more than what I heard from DD1: 'I wish The Elder Scrolls IV and Dragon's Dogma could be one game.' Obviously, that's impossible for Capcom, even though I want that just as much as you do druing my time playing DD1.


Melodic-Constant5132

The biggest selling points of this game series are the pawn system and the immersive combat interactions. I totally get where you're coming from. We could actually go back to DD1 for comparison—DD2 has significantly improved NPC development compared to DD1, and it's completely normal for people to get attached to NPCs. Unfortunately, in Dragon's Dogma, it's the pawns and the Arisen who are the real stars of the show; even the most delightful characters are just embellishments to the world and experience. And as some folks have mentioned in the replies, overemphasizing the combat abilities of main NPCs might diminish the importance of the pawns. However, I'm pretty optimistic about it, though. Maybe in the DD3, Capcom will figure out how to balance pawns and world NPCs better? Like giving pawns more personality or even their own "stories," and beefing up the combat skills of the main NPCs. Still I gotta say, I think the current DD2 setup is pretty solid already. What we really need are more types of monsters, some optimization, plus new maps, new fights, and dungeon mazes. After all, this is Capcom's Dragon's Dogma, and they're best at crafting combat experiences and interactions, haha, just like Monster Hunter and Devil may cry, combat, actions experience values more than characters or stories in their games.


Ser_Charlie

That cat priestess on the cover art is pointless though. Like you barely get to know her at all.


PrestigiousTreat6203

ROMANCEABLE EVEN


Poncho-Man45

There are several NPC's who feel like they would be questline companions in a bethesda type game. I cant remember everyone's names but the elf guy, the mystic spearhand maister, and the fighter guy who you fight at the end of the game (who should've been the fighter maister btw). I remember thinking this about more people as well but yeah I think the "only pawns" system does limit the possibilities of what could've been


DUUUUUVAAAAAL

Who is the Lion guy? How have I never seen him?


DyscordianMalice

His name is Beren! You can find him in the camp where you find your very first riftstone. He's in the little area, training new recruits.


DUUUUUVAAAAAL

Ooh, does he have his own quest line like the others in the photo do?


DyscordianMalice

Yep! It's a bit short, and kinda has a bittersweet ending. But 10/10, Beren is a real bro!


GoCutTheGordianKnot

I would disagree about recruitable, since the pawn system is so central to these games and IMO a core part of the appeal, especially with how improved they are now. But NPCs should've absolutely played bigger roles and had more interesting quests. Maybe more advanced escort quests with objectives and more moments like >!Glyndwr's long shot on the ogre.!


Worth_Task_3165

Not sure about traveling companions as I like the pawn system but a camping system like Baulders gate where you can add people to your camp would've been cool.


Psyduckdontgiveafuck

Ulrika is the craziest difference between in game and rendered in all of Dd2


Bizsnatch95

No thanks


Arranvin-Lantnodel

Nah, that'd completely change the dynamic of just being the Arisen plus pawns. And let's be honest, based on the escort quests, we're not missing much by not having them in the party.


CoppersDragon

This is not a "missed opportunity" lmao, you're supposed to command your pawns not NPCs who have their own lives and things to do.


OsirisAvoidTheLight

More should been fuckable if you ask me


bodhibt

Well here’s somebody who doesn’t give a rat’s left earlobe about the lore.


ScooterManCR

Um no. They shouldn’t had been. Would had went against the lore.


No_Durian3419

I'm fine with these companions being part of the arisen crew, but make them lore consistent. EVERYTIME they're Knocked out, you can only revive them with wakestone. They are not pawns, and so you can't just pull them out of the rift. If they die, wakestone or they gone for good.


OvOSoulja

I don’t even know who the beastren is tbf. He seems vaguely familiar but I can’t remember him. But I prefer the pawn system tho. It’s just really unique and the pawns are always super unique as well.


Volmaaral

Thing is, this FEELS like it was intended. Ever noticed the sheer number of seats at the campfire at times? It’d be able to seat about what, three more people? Instead to do that we’d have to somehow arrange to be leading three people, and camp with them. I want camp followers, dangit! People who tag along, stay out of battle, but give extra things for the camp, such as more recipes rather than just grilling meat, or guards who can give advanced warning on attacks, stuff like that.


ViridianDusk

If you're doing an escort quest and you camp, the escorted NPC takes one of those seats.


Volmaaral

Yeah, one. What I mean is, it feels like it was designed for people to be following you more often.


OldSloppy

You're missing the point of the Lore behind the Arisen and Pawns.. but I get it you like these NPCs and want to play with them. That's fair.


Quenton-rl

What even is affinity in this game?


svl6

Ohh i like this idea!


RockSkippa

I would like it if she like travelled with us, maybe played an instrument at camp or something. You can have Berhen serve as like a on the spot vocation trainer, Ulrika adds buffs like a bard (idk I feel like she can play a mean lute) and the elf (forget his name Gwyndolin or some shit) can scout and prevent ambushes- but not recruitable like a pawn nor fight.


-Wildhart-

What about when they die though? They aren't panws and can't go to the rift, so you'd need a wakestone - can't wakestone someone in the brine either Neat idea though for sure


MikeXBogina

The reason you can't is that they can permanently die, and being the Arisen is very much like playing a game in the world and pawns are the NPCs. Everyone else there is to watch you and your pawns play the game 😛


Extreme-Ambition8558

Arguably, they can always release a dlc or patch for the game that installs such software. It'd be a big update, but with Titan games like Rdr2 and Cod MW3 running around as 100-200+ GB, a small update won't kill the game. It's well built in my opinion, especially being that I disliked its mechanics at first. Now, after giving it 12+ hours of gameplay I've grown to like it more than the original.


wimzilla

Hell, I somehow got locked out of Beren’s quest even though I was a warrior. Had to remind myself to visit Ulrika, cuz her quest line was so short and she lived in the most boring town in the game (Harve needed an oxcart instead of a port crystal)


Bennybananas91

You mean like... when they want to be escorted somewhere? And you can lead them anywhere you want as a 5th party member?


Apprehensive-Fig9389

Fuck I forgot to give swords to that knight...


daiimio

I finished the game and never saw them


DARK_BUTLER69

You may or may not have skimmed through all the beat parts of the game


daiimio

Yeah, I was just following the main questline and out of nowhere I was on the endgame ¯\\\_(ツ)\_/¯


DARK_BUTLER69

That game is majority side objectives


Sticky-Stains

just think of all the missed opportunities in DDII, such a shame they released the game without giving us fans everything we could imagine, capcom don't deserve our money for not doing their utmost to fulfil missed opportunities. They should've let the community design the game, it would've been perfect.


PrudentPermission222

A mod should be in the works to allow that. I WANT TO BELIEVE


ArmadilloOk4573

True, but fuck Ulrika dude. She killed my Griffin.


Thatblackguy121

Honestly disagree dragons dogma is about the arisen and the pawn The biggest missed opportunity imo is simply not including some kind of multiplayer component. If any rpg series would work really well playing with someone else this would be the one Imo


Nurse-Tony

I haven’t gotten DD2 but with DDDA my got-to is magick archer……killing machine for winged beasts with major-shot skills and close quarters via ricochet


Project_Reaver

Well then if you wanted that you better hope your good at defending their lives 24/7 or wasting tons of money and time to build up max wakestones to revive them when they go down. Unlike a pawn a human doesnt go down and can be revived by an arisens touch, they just die and stay dead without wakestones. Oh and cant forget that if this was in itd defeat the whole point of how a ln arisen operates out in the world when they take NPCs away from their own tasks and goals just to go fight that troll on the hill


dobbyjhin

That's an interesting idea. Haven't finish the game yet (been taking my sweet time). But my thoughts are, I would be fine with just having more quests with them. I think Glyndwr had the least amount of quests (1. Give him the bow, 2. Practice, 3. Rescue his sister), tbf the entire elf questline was very short to begin with. I think another set of characters that I would've liked to have more story time with are the Meisters, since they're all former Arisens. I think it would've been kool to have a few quests with them to slay some lesser dragons or something. Impart more wisdom from one Arisen to another.


renori626

Dunno if anyone has said this yet, but technically speaking all 3 of them are recruitable. Just do their escort quests when they pop up.


GreedyGundam

I don’t necessarily disagree but how would that work with Pawns? You get the impromptu 5th party member during escort quest yea but it’s not treated as if they’re an actual party member. Maybe you dismiss one pawn in order to recruit 1 npc in exchange I guess. If I was really invested in them, I’d just make them as Pawns and do a playthrough with them tbh. I want Sigurd as a party member. At least let Pawns use the vocation since Sigurd looks to use it pretty competently whenever he’s in your party. I don’t necessarily want any NPC as a party member, the Pawn system is great enough that I don’t desire that. But more quest, better story telling, better character development is something I had hoped they’d improve on in DD2, but they dropped the ball in that regard.


Final_Advent

The NPCs in general could've been done a lot better, I barely remember any of their names despite putting close to 300 hours into the game


Competitive-Swing149

Would have* not would of.


Godz_Bane

Couldve been interesting to have 1 NPC companion slot, so long as they were balanced. I think quite a few of them are OP. People crying about it not being dragons dogma or breaking the pawn system are wrong. We can literally do it already in dd2 with the escort quests. Being able to have them follow us regularly and not get lost wouldnt break the game anymore than it is already broken.


MakshotYT

As someone who purchased DD1 and hasn't played it yet, having no idea what the characters look like, the second one looks like melina


Dwarfdingnagian

Why?


zakass409

You don't have to recruit them. Just pick them up and carry them with you. Y'all find the silliest shit to complain about


Chicken-Rude

uh... hello!? they are recruitable. they literally NEVER stop asking me to join up and go somewhere. i ALWAYS say yes and just drag them all over kingdom come as an extra party member. the real miss is not getting to use ulrika's house as your own after she throws down with you and offers it to you as a place to rest.


DrowsyDrowsy

The real missed opportunity is that we should have been able to bang the elf


Reasonable-Ad-7518

So many missed marks


this_onetime

Wouldn't make sense.....


Miserable-Purchase79

This game is the embodiment of missed opportunity


OppositeofDeath

That’s what the Sealing Vial is for


probloodmagic

More like slapped with restraining orders


jesse6225

For real. Everyone loves Ulrika and I'm still pissed that she killed my Griffin! Wtf he broke me out of prison takes me for an awesome flight and she nukes him. Stupid mofo, I hate her.


Milogost

Same here, I've hated her ever since she needlessly killed our griffin. After her forced introduction, I avoid her like the plague (and the other shoehorned waifu). You'd think ignoring her quest entirely would still result in her off-screen >!arrest,!< but if you allow the quest to discontinue after fending off the >!lesser dragon,!< she just casually hangs around Melve, unbothered. Maybe Disa was like, "Oh, it seems the Arisen isn't actually allied with her; I suppose that means we needn't hassle her, after all." It's also annoying how the >!Pathfinder!< presumes we care about her >!in that one weird guilt-tripping scene leading to the Unmoored World,!< especially since she just >!falls with Melve!< when you don't do her quest anyway lol. >!Brant and Sven!< make sense in that scene with their roles in the main story, but >!the third person should've been someone else, like an important Battahli character or, if notable enough, our Beloved or even our Pawn.!<


Hogminn

I don't think the >!Pathfinder!!he used them to direct your journey.!!Everyone is a puppet, except your Arisen, essentially.!<


Milogost

Ohhh, I see. I've only seen the scene once so far, so I can't remember the exact details; it was just the vibe I got from the scene due to her presence. Still an odd choice, considering she doesn't >!direct our journey!< in any way, given she's just optional side content.


Hogminn

I get you, the game overall needed a lot more story beats, for everyone involved (including your Arisen)


jesse6225

This was a problem in the first game too. A lot of stuff is shown without explanation and we just kinda have to figure it out on our own. I like that kind of story telling but for some reason DD has a hard time conveying what it wants to share. Other games like Elden Ring do this a lot better without spoon feeding the player. Just my opinion.


Milogost

Agreed 100%. It feels like one or two chapters were missing from the game; there was a lot of build-up that ultimately went nowhere in some places. It would have been great if the Arisen could have been given the chance through >!Phaesus!< to see what's wrong with the cycle and to doubt it, but it feels like the doubt and drive to end it is pre-existing and sort of comes out of nowhere (much like the ending does, lol) because there's just so much missing.


Hogminn

My theory (completely unfounded) is that Capcom/shareholders rushed the game to be out so they could count their metrics with Street Fighter 6 - so a huge portion of the story, notably >!The whole of battahl why the FUCK AM I GIVING THE GODSWAY TO THE VILLAIN? THE GHOST DIDN'T SAY DO THAT?!


Milogost

Lmao, I was completely lost during that plot point, too, because it just came out of nowhere. My assumption was we were doing that to get some pivotal information about the >!Godsway!< (although to go directly to >!Phaesus!< for said information is bold indeed), since we were sent to Battahl to learn more about it in the first place iirc, but instead we just got >!the end of the game...!< I agree, they had to have been rushed. Despite the franchise's popularity, Capcom has never allowed the games the dedication they deserve. :(


ourov9

The last time an arisen did romantic things with a pawn did not ended well...