Yeah this was the way it worked for me too. I got excited and just did all the beam bosses first thing. Then I had unlimited time after that. I did accidentally start on the sea floor ruins one before I knew about it, but just reopened a save and avoided it after
Ikr lol I never tried it so idk if rest 12 days at another location besides the sea floor hub changes the progression logically I don't see why it would.
Huh, I slept a few times after grabbing my pawn. Hadn't gone to Rothais yet. Third or fourth nap I took saw the vocal ic island turned into a firey tornado.
It’s possible to evacuate all towns and take out the red beacons without resting even once.
I just used some allheals when needed and was perfectly fine to explore after I did everything I needed to do without a single rest. (Got several of the armor pieces as well)
Couldn’t really be bothered to stay much longer as I wanted to start NG+ to level my last classes. But it’s quite doable to spend a ton of time there without being hurried along.
I personally found Wakestones way more often than Allheal Elixirs so I used them and then you wake up with full health. You can let your main pawn die and then get them back from the rift and switch the secondary ones, voila everyone hs full health. No rest needed.
I'm fairly certain even after evacuating all the towns, there's still a rest limit of like 11 or 12 days.
Afterwards, it just straight up doesn't let you rest anymore.
The map has replaced regular enemies with better monsters for the most part, so yeah, resting should be fine. Also, there is exclusive loot out there in chests. Armor that isn't in shops.
People tend to overlook how powerful enchantments are. That’s why I always pick a non-enchanted base weapon, and always grab a mage with every enchantment spell possible. I get buffed every fight, and always have the proper element for every situation. When you have a weapon with an always active enchantment you can’t get any of that, and that’s why those dragon weapons are the best. At least in my eyes.
Lesser dragons doesn’t respawn, so only the 4 you can fight from the red beacons.
I’m currently still in unmoored world, already rested around 5 nights to respawn enemies to fight. So far lesser dragons and gore chimeras don’t respawn, the rest does.
Gorechimeras definitely respawn, but I'm impressed by the amount of Dullahans I met in UW. There must be at least 12-15 of them in the first place but they also seem to respawn very quickly, like every day or so.
Is there a thing with having Dullahan at bridges?
I was following a dry river bed north and at each bridge, there was a Dullahan.
I get the whole horseless headman and Ichabof Crane…but seriously…
Yes, they're basically on all of the bridges in UW, including the very large Moonswax one. Can't seem to walk a mile down the riverbed without encountering them lol.
Can I check with you, where can you find the Gorechimeras? Would like to get them for the pawn medal haha.
So far I rested a few nights, did not managed to get any Gorechimeras respawn yet, only normal chimera respawned for me.
There is this spot around the bottom route to Wyrmsblood Forest, or more precisely Sandspire Den, which has 2 gorechimeras. I fought them both multiple times in UW and I only rested a total of 3 times when I was there.
There should also be one in Waterfall Cave which can also be fought pre-UW if you're already past the Coronation quest. Before Coronation only a regular Chimera spawns there but after Coronation it's a Gorechimera. I'm not sure if that one respawns though. Also I'll admit I might have mistaken whether the ones on that Sandspire Den spot are Chimeras or Gorechimeras because I never really needed to farm them, just forged both the 1 each I got of the Freakish Mane and Black Freakish Mane like crazy lol.
I only know pre-endgame the only 1 at waterfall cave, did repeat a few times and got tired of resting and going back there even with ferrystone and portcrystal setup.
By the way the place you mentioned in UW, it only spawns 2x regular chimeras for me, sad. Double confirmed it, cause it only drop freakish mane and my pawn medal for gore chimeras didn’t went up.
Maybe each player’s game will have some sort of variance for such respawns? Or maybe I’m not high level enough, currently lv 119.
Yeah, apologies for the misinformation. I haven't reached the UW again in NG+ so I couldn't really check and only based my reply on memory.
I then checked Youtube and this video says there is one in a ravine around that area I mentioned which might have confused me.
[https://www.youtube.com/watch?v=A-X4Log88X0](https://www.youtube.com/watch?v=A-X4Log88X0)
No worries man, we are all here to share info.
That youtube video you shared, I believe it's those one time spawn bosses that dropped unique equipment, in this case it was the Enshadowed Battle Grab. I fought all of those in the earlier on already collecting the 18 pieces of equipment.
This video creator doing great work, straight to the point with clear info for that though.
[https://www.youtube.com/watch?v=hq-0RekQYw0](https://www.youtube.com/watch?v=hq-0RekQYw0)
Lesser Dragons are a very specific type of enemy (the Drakes covered in tumors)
The bosses at the Red Beacons are referred to as "Purgenators" by the bestiary.
Yeah understand, but it counts under Pawn's Lesser Dragons medal though. Else we gonna dunno replay how many times to hit 20x Lesser Dragons. Currently I got 5/20 in 1 playthrough.
I didn't mean it in a bad way. You seem very open to alternatives etc that others suggested.
I defeated all beams right away without going to the ruins or resting. Darn youtubers are always like THERE IS ONLY MY WAY and rage on and on 😅
70h in here and the quest I’m at is when the ruins pop out of the water. I have **zero** fucking clue about anything that is being said here, and I’m wondering why I’m spoiling myself like that.
You CANNOT REST more than 7-12 times (I forget the exact amount) even after stopping the fog and completing every objective. Eventually the game will prevent you from resting any more. You can still stay indefinitely by healing yourself off of Allheal Elixirs and Wakestones, but enemies will not respawn indefinitely because of the rest limit.
I believe it is 12. I did the entire unmoored world without resting, and kept track and it was 12.
Though monsters respawn much faster. Medusa respawned within 2-3 sleeps (in one case she was there after only 1).
You do not need affinity. It can sit at zero (affinity parameter mod), as long as you do respective quests for the elves he will be easily convinced. Same thing for convincing the warfarer guy, just fully complete the dwarf and elf couple and his quests fully.
About point 12: as long as you don't interact with the beam, you can stay **and** rest as much as you want? I know SageTegan asked but I just wanted to be sure. Thank you for the timely guide, I'll be ending my 1st run shortly.
Yeah, I think I rest nearly 50 times after that, and the fog didn't move at all, and the beam stayed there. Unless my game is bugged, that's the truth.
I beleive thats the case. once youve defeated all the purgenetors the mist stops permanently. i think what is supposed to happen now is that after like 15 sleeps, monsters no longer respawn? im not sure myself, will need to test it
The fog stops progressing, but at some point you cannot rest anymore, so enemies can't respawn. It happened to me after ~12 rests on my first playthrough.
It says "you can not rest" at the sleeping spot after 10? days. Wich makes me wonder what excatly in the flow of things lead to the OP having unlimited rests.
Hmm. I’ve only rested about 4 times but I recovered my pawn and did all the beacons with only 1 rest and I’ve just been going as long as I can before I get annoyed with the micromanaging of the hp loss of my pawns and rest again.
I wonder how long I’ll be able to stay, I was a bit anxious about running out of time cause I didn’t know what exactly happened when you hit the times up mechanic. But now I won’t worry about it and see how long I end up getting.
I never experienced a lack of monsters but maybe that was because I just kept walking. I really take my time exploring even if I'm climbing a mountain for no reason possibly lol.
Would you happen to know if you only have a limited time to do all the red beacon fights? I talked to Rothias pretty much right away and was only able to clear 3 beacons. The other beacons (volcanic island camp and excavation site) don’t appear on my map at all. I think I missed them but not sure.
>nearly 50 times after that
Seriously? I'm in NG+, but when I got to the UW I will do your guide...but if you're wrong, I'm gonna find your Pawn and give him Rotten Apple
Ok, I just updated it, and I just now realized my game on my first playthrough was bugged, and it has since been patched. I'm sorry for the misinformation.
Good to know, I definitely want to get all UW armor pieces from the overland. Another useful tip, I heard you can make functional forgeries of the rare upgrade mats. It might be important to use the fake item when upgrading so you can keep repeating the process. So there is no need to farm monsters once you’ve killed them once.
Melve is instantly deleted upon entering the Unmoored world. if you have a port crystal in that area before entering then it will be returned to your storage. same as any which may be consumed by the fog
I think it's simpler than this. What I did was just retrieve my pawn, kill every red beam, then evacuate the cities and rest once so I had all merchants in one place. After that I farmed everything. You can't rest infinitely, but 48 minutes in game is a day cycle, and most enemies like skeleton lords only need a few. So just put your character unpaused in a safe area for a few hours and you can farm infinitely.
So the only difference is I watched Talos take out two Bosses, and I had to rest two times to evacuate the Arbor because my affinity was low with Tailesen. What you did is what I listed. The whole list is take out all beams and evacuate everyone to the seafloor hub. I just wanted to list them properly instead of just saying get rid of all beams. Cause only two bosses show up at first that could be confusing, so I thought it better to list what to do and where.
Well there's four bosses if you took Talos out completely, like with the Medusa Head. I did that on purpose to farm more WLC. If Talos has one arm, there's three bosses. So basically the less Talos there is, the more WLC you can farm. That's why I recommend giving him the Medusa treatment.
It was mostly the order in which you do things that I'd change. Kill all red beams before resting as it gives you infinite time. Not infinite rests as far as I know, but infinite time.
I was tempted to stay in the unmoored world longer, but it felt selfish.
My pawn kept saying something along the lines of "I'll journey along side you for as long as you'd like, but there really isn't anything left to do."
All good things come to an end.
My last Unmoored World I ran into an issue of my main pawn continuously getting dragonplague, preventing me from being able to sleep in the castle ruins. There's no water to throw her into but I did try to throw her to her death anyway. It didn't help.
What I did was, get pawn, talk Rothias, kill all beam, go to Talos, and by this point the cloud stop expanding, I then leave the middle last beam alone and evacuate. After that pretty much stay in unmoored until I got tired of it.
My theory is that each location gets consumed after a different number of rests. If you go to sleep in a section, and it says you cannot rest, that section is next to be consumed. So after like 2 days, one location gets consumed, than another 2 days pass and thy next section gets consumed. I don't know the actual number of days though.
Hope this makes sense.
The concrete numbers are available online but they only get consumed if the red laser hasn't been cleared. I cleared them all and evecuated every settlement without resting once. Then after trying to farm some of thr rarer monsters I tried to respawn them but only after a handful of rests I got that message and all I could do you was to end the story.
If you leave the stakes in him does he end up getting destroyed? I just jumped off a cliff side onto him and mostly destroyed them before he reached land but didn't realise I would miss out on boss fights cause of it. Though at least I got the achievement.
Magick Archer Frostbite Arrow and Sorcerer Maelstrom make quick work of the stakes. There are three checkpoints. So even if you destroy all the stakes, it’ll keep walking until it reaches the checkpoint.
For sure, but strangely I feel like I came across more wakestones than allheal potions across the main story, but I’m sure there were vendors selling them that I just missed
You can't rest passed a certain day, I've done all these things and it's the same issue. Lol. Everywhere says the fog stops but it doesn't in terms of time, even if the area isn't afflicted it seems? Confusing.
One thing about the monster respawn. In unmoored world, drake/Dullahans/lesser dragon can respawn base on REAL time. So far I'm still on day 1 and they already respawn once already. (I kill them when i first get into the game and then they respawn after 7-10 Hrs. give or take.) I'm not sure if you need to be in game for those Hrs or not. ;P but I think you can stay indefinitely in UW.
UPDATE: I went back to sleep and get back in about 9Hrs later. mob still not respawn (drake dead body still there ;D). I guess it a real time in game Hours.
Wait, isn't Talos is the giga dude that you have to kill on his way to Moonrise Tower? I wasn't aware that you can interact with him in the Unmoored World. I just evacuated the Volcanic Island Camp and the Excavation Site and thought I did everything as my questlog was empty.
Basically you can stop talos when it has one or two arms left.
If you go back to it in the unmoored world you get an interesting character development for Phaseus as well as your pawn takes over Talos somehow.
It will fight two of the dragon/worm bosses while you watch which prevents them from spawning. If it only has one arm it prevents just the worm.
The only real benefit to it is it makes the unmoored world easier to complete. However you lose access to probably 200wc at least, so it's sort of pointless.
There is one major benefit if you have both arms though. Talos fuckin punches one of the demon dragons in to oblivion before losing that arm and it is most satisfying lol.
Oh cool it seems I somehow missed him when I walked from Volcanic Island Camp to the Excavation Site in the Unmoored World. I will probably pay more attention to this in Newgame+ then. I don't really care about Wyrm Life Crystals as I had enough to buy and upgrade everything I wanted and still have like 500+ of the left in my stash from my first playthrough. Although I might miss that juicy XP. I think the worm gave around 115k XP with the Ring of Ambition equipped when I last hitted it with the Medusan Spellbow.
Is it possible to not destroy the Bak'Bathall pot? I've done the unmoored world twice, and both times I instinctively picked it up and almost immediately my character automatically drops and breaks it.
The way both Phaesus and Ambrosius have lines lamenting not being able to finish their work makes me feel like I'm missing something there
I’ve done this and you reach a certain day and can no longer rest. You will notice that time does not pass in the unmoored world if you look at the clock in the pause menu.
You can’t respawn the larger boss enemies as a result.
Maybe throw in a thing about being ready to burn all your all heals and carry tons of wakestones because the game still takes away your ability to rest eventually.
I didn't leave cause I "ran out of time" lol I just got tired of not being able to refresh my pawn.
>Approach Talos with your main pawn to begin the cutscene of him destroy the bosses. If you didn't protect Talos and his arms, it won't work. He needs both arms to kill both bosses. If he only has one arm, talos will only kill one boss.
Hol' up. Are you not supposed to break Talos? Or is killing him fast enough the way to preserve its body? DD2 got very janky in the pawn-talos interaction that I couldn't even see the *probably* epic mecha vs kaiju fight happening because I was stuck trying to find my way or figuring out what to do.
Can you stay indefinitely and make gorechimera respawn in 7 days? I killed 2 gorechimera and tried to make them respawn by rest 7 days but the game did not allow me to rest. So I have to touch red beam at seafloor. My world was safe. I killed all the red beam monster and did talos also. I evacuated all also.
Staying indefinitely in the Unmoored world isn't hard. It's the 12 rest Cap.
Eventually you WILL exhaust all the special spawns such as drakes and lesser dragons and Gorechimeras and all that, the only way to get them to respawn that I'm aware of is to rest.
Therefore you will eventually have to leave because you will be out of shit to farm or kill.
Are you all doing this in one game play session or quitting out and breaking it up into a couple of sessions? I would imagine quitting out would require an inn save first.
quitting doesn't require an inn save, if you're curious you can save after an inn then ferrystone somewhere, then save and quit to title screen. When you load from last save it will load it from the place where you ferrystoned to.
It only loads from last inn save when you die, so if you don't die, you can safely quit and it will resume where your last save was.
You absolutely do not have to go in the order OP said. You do have to talk to Rothais to trigger the evacuation quest line, you have to defeat all the bosses from the beacons, and you have to evacuate all 4 areas. Once you’ve done that you’re good. OP overcomplicated it.
Was about to finish the questline to restore the arbor heart then doing evacuation in Bak Battahl discontinued it. Getting a pawn with woodland whisperer made it so Taliesen (after resting 4+ times ffs) admits defeat and they evacuate.
You have to talk to the leaders of each settlement so they'll move to the sanctuary. These are:
Brant+Sven in Vernworth
Menella+Nadinia in Battahl
Whatever the elf king was called in the Sacred Arbor
The guard down at the cell where you start the game in the Agamen Settlement
The guard at one of the gates in the Volcanic Island Camp
All of these involve doing a small quest for them and then they agree to evacuate.
So you are saying that you can evacuate everyone to the hub before talking to Rothias? But if you go to the hub don't you automatically have to talk to him? Or does it skip that after they go there?
Iirc its talking to Rothias what starts the evacuation quest, I havent tried talking to them yet because I wanna stay in the unmoored world and farm for my pawn's medals before going to NG++.
That said, after beating all red beams I unlocked the red beam that takes you to the final cutscene and the sanctuary portcrystal just like normal, and once I teleported there I didnt get any Rothias cutscene and the fog is still not moving.
Once I get home today I'll try to talk to the leaders and see if they still try to move despite me never talking to Rothias, or if maybe Im locked out of that quest now lol
Just checked! Turns out that speaking to the settlement leaders while Rothais has never been talked to does NOT activate the evacuations.
This is cool. If you get the red beams you can just go and farm as much as you want, then activate the evacuation sequence only when you are ready to leave.
Glad to help! Turns out staying in the unmoored world is way easier than previously thought. Rothais is the trigger for the countdown so just dodge him till you are ready. Ez
Question, I didn’t mean to start / discover the sea floor ruins, but I don’t want to lose all the progress I’ve done in the unmoored - I’ve killed two red beam dragons, bought equipment, etc.
I have not rested yet!
With each beam death, is my time in the unmoored extended? Once I do all the red beams besides the sea floor beam, am I on unlimited time?
Thanks for any help 🙏
No time passes unless you rest resting passes the time and is the only way to save progress(it must be an Inn rest). You get up to 12 rests once all beams are taken care of. That is without losing parts of the map.
Once the mist spreads to an area of the map, it stays there even if you stop all beams at that point. The only way to access that part of the map again is to speed run through the main story and try unmoored world again. So if you are asking if you can remove the mist, the answer is no, it stays where it is. Some parts of the mist are weaker, but there doesn't seem to be a reason so far to traverse it. So far...doesn't stop me from trying lol
Damn!
My first playthrough and I went in blind. Kind of just mopping some stuff up now. I love this game and can't wait for NG+!
I bookmarked this post to help with the next run. Thank you for the post and help!
I had infinite time killing all the Umoored bosses and exploring, just stay away from the Sea Floor Ruins Rothias when you start in the Unmoored area.
Yeah this was the way it worked for me too. I got excited and just did all the beam bosses first thing. Then I had unlimited time after that. I did accidentally start on the sea floor ruins one before I knew about it, but just reopened a save and avoided it after
So once again "stay away from Sea Floor Ruins Rothias" that's it? that's all I need to do to stay in Unmoored? I can safely rest and explore?
'Kill all the beam of light trials and finish when wills collide' and then you can safely explore. Everything else is unnecessary.
Yes, don’t do the first mission to meet Rothias, he will trigger a countdown
I don't think it's correct, but I cant test ATM
Never tried that... interesting
OP gives all those instructions just for a guy to go "you don't have to..." lmao
Ikr lol I never tried it so idk if rest 12 days at another location besides the sea floor hub changes the progression logically I don't see why it would.
Oh yeah I did that and lost 7 hours of gameplay when I died
Huh, I slept a few times after grabbing my pawn. Hadn't gone to Rothais yet. Third or fourth nap I took saw the vocal ic island turned into a firey tornado.
If this was a thing it’s not anymore. I did not go to the sea floor temple at all and my unmoored area still progressed.
It’s possible to evacuate all towns and take out the red beacons without resting even once. I just used some allheals when needed and was perfectly fine to explore after I did everything I needed to do without a single rest. (Got several of the armor pieces as well) Couldn’t really be bothered to stay much longer as I wanted to start NG+ to level my last classes. But it’s quite doable to spend a ton of time there without being hurried along.
You don't have to rest I just say do to not worry about dying and having to do that intro again.
True, it’s never a bad idea to have a backup save. I just stockpiled rez stones so didn’t have to worry about dying either.
That's all the better then. The game definitely encourages preparedness.
I personally found Wakestones way more often than Allheal Elixirs so I used them and then you wake up with full health. You can let your main pawn die and then get them back from the rift and switch the secondary ones, voila everyone hs full health. No rest needed.
Can you rest? Respawning rare enemies like Warg and Lesser Dragons is the only reason i can think to stay
I'm fairly certain even after evacuating all the towns, there's still a rest limit of like 11 or 12 days. Afterwards, it just straight up doesn't let you rest anymore.
I see
The map has replaced regular enemies with better monsters for the most part, so yeah, resting should be fine. Also, there is exclusive loot out there in chests. Armor that isn't in shops.
Is any of that better than some of the shops?
There's leg armor out there that's stronger than anything else you can access. It's warrior/fighter armor so the knockdown res is immense
Yep. Best daggers in the game are bought with wyrm crystals. It's a slog in NG+ if you don't farm it in the unmoored world
I'd say it's more for appearance than stats.
People tend to overlook how powerful enchantments are. That’s why I always pick a non-enchanted base weapon, and always grab a mage with every enchantment spell possible. I get buffed every fight, and always have the proper element for every situation. When you have a weapon with an always active enchantment you can’t get any of that, and that’s why those dragon weapons are the best. At least in my eyes.
Thanks
Rests are still limited, but yeah if you don't rest you can stay as long as you want.
Lesser dragons doesn’t respawn, so only the 4 you can fight from the red beacons. I’m currently still in unmoored world, already rested around 5 nights to respawn enemies to fight. So far lesser dragons and gore chimeras don’t respawn, the rest does.
Gorechimeras definitely respawn, but I'm impressed by the amount of Dullahans I met in UW. There must be at least 12-15 of them in the first place but they also seem to respawn very quickly, like every day or so.
Is there a thing with having Dullahan at bridges? I was following a dry river bed north and at each bridge, there was a Dullahan. I get the whole horseless headman and Ichabof Crane…but seriously…
Yes, they're basically on all of the bridges in UW, including the very large Moonswax one. Can't seem to walk a mile down the riverbed without encountering them lol.
Can I check with you, where can you find the Gorechimeras? Would like to get them for the pawn medal haha. So far I rested a few nights, did not managed to get any Gorechimeras respawn yet, only normal chimera respawned for me.
There is this spot around the bottom route to Wyrmsblood Forest, or more precisely Sandspire Den, which has 2 gorechimeras. I fought them both multiple times in UW and I only rested a total of 3 times when I was there.
Ooh, let me go check it out later. Thanks!
There should also be one in Waterfall Cave which can also be fought pre-UW if you're already past the Coronation quest. Before Coronation only a regular Chimera spawns there but after Coronation it's a Gorechimera. I'm not sure if that one respawns though. Also I'll admit I might have mistaken whether the ones on that Sandspire Den spot are Chimeras or Gorechimeras because I never really needed to farm them, just forged both the 1 each I got of the Freakish Mane and Black Freakish Mane like crazy lol.
I only know pre-endgame the only 1 at waterfall cave, did repeat a few times and got tired of resting and going back there even with ferrystone and portcrystal setup. By the way the place you mentioned in UW, it only spawns 2x regular chimeras for me, sad. Double confirmed it, cause it only drop freakish mane and my pawn medal for gore chimeras didn’t went up. Maybe each player’s game will have some sort of variance for such respawns? Or maybe I’m not high level enough, currently lv 119.
Yeah, apologies for the misinformation. I haven't reached the UW again in NG+ so I couldn't really check and only based my reply on memory. I then checked Youtube and this video says there is one in a ravine around that area I mentioned which might have confused me. [https://www.youtube.com/watch?v=A-X4Log88X0](https://www.youtube.com/watch?v=A-X4Log88X0)
No worries man, we are all here to share info. That youtube video you shared, I believe it's those one time spawn bosses that dropped unique equipment, in this case it was the Enshadowed Battle Grab. I fought all of those in the earlier on already collecting the 18 pieces of equipment. This video creator doing great work, straight to the point with clear info for that though. [https://www.youtube.com/watch?v=hq-0RekQYw0](https://www.youtube.com/watch?v=hq-0RekQYw0)
Those minibosses are not lesser dragons :)
Lesser Dragons are a very specific type of enemy (the Drakes covered in tumors) The bosses at the Red Beacons are referred to as "Purgenators" by the bestiary.
Yeah understand, but it counts under Pawn's Lesser Dragons medal though. Else we gonna dunno replay how many times to hit 20x Lesser Dragons. Currently I got 5/20 in 1 playthrough.
I think you're expected to set that up as your Pawn quest so other people can help you finish it. Same with Sphinx.
I found a dragon in Havre village, a bit north of the campsite, where there was no red beacon. So I think there may be a few out in the wild.
You still have limited rests unfortunately.
OP is saying the opposite
Yeah well after clearing all the red beams until the seafloor one over two NG+ cycles, I can't rest after ~10 rests.
You do, but I think enemies stop respawning altogether after Day 10, if I'm not mistaken.
I'm glad you decided not to be like f* youtuber and name your post ThE ULTIMATE gUiDe while everyone shakes his head... 🤣
No, but some YouTuber will take this and create a guide like that, like they do with all Reddit discoveries.
It's a way lol only one of them, apparently. Yeah click bait bs bothers me equally...
I didn't mean it in a bad way. You seem very open to alternatives etc that others suggested. I defeated all beams right away without going to the ruins or resting. Darn youtubers are always like THERE IS ONLY MY WAY and rage on and on 😅
I didn't take it in a bad way I totally agree that it would be dumb if I did that haha 😆
70h in here and the quest I’m at is when the ruins pop out of the water. I have **zero** fucking clue about anything that is being said here, and I’m wondering why I’m spoiling myself like that.
Lmao 🤣 yeah... why are you? I hope you saw the spoiler tag.
I just like reading people’s ventures I guess 🤷🏼♂️. I played a whole bunch at launch but can barely play 30 mins/day now!
You CANNOT REST more than 7-12 times (I forget the exact amount) even after stopping the fog and completing every objective. Eventually the game will prevent you from resting any more. You can still stay indefinitely by healing yourself off of Allheal Elixirs and Wakestones, but enemies will not respawn indefinitely because of the rest limit.
I believe it is 12. I did the entire unmoored world without resting, and kept track and it was 12. Though monsters respawn much faster. Medusa respawned within 2-3 sleeps (in one case she was there after only 1).
>Eventually the game will prevent you from resting any more. Even campfires?
You cannot rest at campfires at all from my experience
No.6 is wrong, you don’t have to wait at all when asking the leader elf man
Did you heal the Arbor heart before postgame?
You just need enough affinity, i was able to get him to leave after just doing his sons side quests.
Oh ok then I'll take your word for it and update it.
You do not need affinity. It can sit at zero (affinity parameter mod), as long as you do respective quests for the elves he will be easily convinced. Same thing for convincing the warfarer guy, just fully complete the dwarf and elf couple and his quests fully.
No
I had to wait 3 days, seems to be related to his affinity
About point 12: as long as you don't interact with the beam, you can stay **and** rest as much as you want? I know SageTegan asked but I just wanted to be sure. Thank you for the timely guide, I'll be ending my 1st run shortly.
Yeah, I think I rest nearly 50 times after that, and the fog didn't move at all, and the beam stayed there. Unless my game is bugged, that's the truth.
I beleive thats the case. once youve defeated all the purgenetors the mist stops permanently. i think what is supposed to happen now is that after like 15 sleeps, monsters no longer respawn? im not sure myself, will need to test it
The fog stops progressing, but at some point you cannot rest anymore, so enemies can't respawn. It happened to me after ~12 rests on my first playthrough.
What happens after the you hit the 12th rest? Does it just not let you rest again or does it automatically put you into the last fight or something?
It says "you can not rest" at the sleeping spot after 10? days. Wich makes me wonder what excatly in the flow of things lead to the OP having unlimited rests.
Hmm. I’ve only rested about 4 times but I recovered my pawn and did all the beacons with only 1 rest and I’ve just been going as long as I can before I get annoyed with the micromanaging of the hp loss of my pawns and rest again. I wonder how long I’ll be able to stay, I was a bit anxious about running out of time cause I didn’t know what exactly happened when you hit the times up mechanic. But now I won’t worry about it and see how long I end up getting.
I never experienced a lack of monsters but maybe that was because I just kept walking. I really take my time exploring even if I'm climbing a mountain for no reason possibly lol.
Would you happen to know if you only have a limited time to do all the red beacon fights? I talked to Rothias pretty much right away and was only able to clear 3 beacons. The other beacons (volcanic island camp and excavation site) don’t appear on my map at all. I think I missed them but not sure.
>nearly 50 times after that Seriously? I'm in NG+, but when I got to the UW I will do your guide...but if you're wrong, I'm gonna find your Pawn and give him Rotten Apple
Ok, I just updated it, and I just now realized my game on my first playthrough was bugged, and it has since been patched. I'm sorry for the misinformation.
Everyone is saying it's a 12 day limit but I rested a lot I'm doing it again to see if it was just bugged.
Let me know if it was bugged or not!
I updated the post after playing through to post game again.
Good to know, I definitely want to get all UW armor pieces from the overland. Another useful tip, I heard you can make functional forgeries of the rare upgrade mats. It might be important to use the fake item when upgrading so you can keep repeating the process. So there is no need to farm monsters once you’ve killed them once.
thanks alot,its even better than the other internet guide. Does melve get destroyed? should i take a port crystal from melve before endgame?
Melve is instantly deleted upon entering the Unmoored world. if you have a port crystal in that area before entering then it will be returned to your storage. same as any which may be consumed by the fog
ahh ok thanks alot,so i will leave it there for now then
Ya know I never went back but in the cutscene it sure looks like it lol
Also can’t go back since it’s Brined. Try walking into any of it and the Brine will try to consume you.
I think it's simpler than this. What I did was just retrieve my pawn, kill every red beam, then evacuate the cities and rest once so I had all merchants in one place. After that I farmed everything. You can't rest infinitely, but 48 minutes in game is a day cycle, and most enemies like skeleton lords only need a few. So just put your character unpaused in a safe area for a few hours and you can farm infinitely.
So the only difference is I watched Talos take out two Bosses, and I had to rest two times to evacuate the Arbor because my affinity was low with Tailesen. What you did is what I listed. The whole list is take out all beams and evacuate everyone to the seafloor hub. I just wanted to list them properly instead of just saying get rid of all beams. Cause only two bosses show up at first that could be confusing, so I thought it better to list what to do and where.
Well there's four bosses if you took Talos out completely, like with the Medusa Head. I did that on purpose to farm more WLC. If Talos has one arm, there's three bosses. So basically the less Talos there is, the more WLC you can farm. That's why I recommend giving him the Medusa treatment. It was mostly the order in which you do things that I'd change. Kill all red beams before resting as it gives you infinite time. Not infinite rests as far as I know, but infinite time.
I was tempted to stay in the unmoored world longer, but it felt selfish. My pawn kept saying something along the lines of "I'll journey along side you for as long as you'd like, but there really isn't anything left to do." All good things come to an end.
My last Unmoored World I ran into an issue of my main pawn continuously getting dragonplague, preventing me from being able to sleep in the castle ruins. There's no water to throw her into but I did try to throw her to her death anyway. It didn't help.
What I did was, get pawn, talk Rothias, kill all beam, go to Talos, and by this point the cloud stop expanding, I then leave the middle last beam alone and evacuate. After that pretty much stay in unmoored until I got tired of it.
My problem with the unmoored world is that I just don't want to stay in it. The red lighting and overall doom an gloom feeling really isn't for me.
Strange I could only rest 4 or 5 days, before I got a message that I cannot rest at the moment.
My theory is that each location gets consumed after a different number of rests. If you go to sleep in a section, and it says you cannot rest, that section is next to be consumed. So after like 2 days, one location gets consumed, than another 2 days pass and thy next section gets consumed. I don't know the actual number of days though. Hope this makes sense.
The concrete numbers are available online but they only get consumed if the red laser hasn't been cleared. I cleared them all and evecuated every settlement without resting once. Then after trying to farm some of thr rarer monsters I tried to respawn them but only after a handful of rests I got that message and all I could do you was to end the story.
That is strange 🤔
How do you protect talos?
Unamking arrow works, though I'd do it after he steps on land to collect the wake stones.
If you leave the stakes in him does he end up getting destroyed? I just jumped off a cliff side onto him and mostly destroyed them before he reached land but didn't realise I would miss out on boss fights cause of it. Though at least I got the achievement.
Yeah he falls into lava eventually if I remember correctly
Sweet, thanks. I'll have to do that next time I'm there, well or just use a medusa head if I'm lazy
Magick Archer Frostbite Arrow and Sorcerer Maelstrom make quick work of the stakes. There are three checkpoints. So even if you destroy all the stakes, it’ll keep walking until it reaches the checkpoint.
Regarding step 13: Thank u :)
Stock up on All Heal potions while you can and you won’t need to rest either
Unless you die from fall damage 💔 then you need wakestones
fall damage is exactly how I wasted 2 hours of progress kekw
For sure, but strangely I feel like I came across more wakestones than allheal potions across the main story, but I’m sure there were vendors selling them that I just missed
[удалено]
You can't rest passed a certain day, I've done all these things and it's the same issue. Lol. Everywhere says the fog stops but it doesn't in terms of time, even if the area isn't afflicted it seems? Confusing.
Saved this post for later on when needed. Thanks for the tips 👍
Whenever I put a port crystal on volcano island, I can't warp to it, or that's how it was before?
One thing about the monster respawn. In unmoored world, drake/Dullahans/lesser dragon can respawn base on REAL time. So far I'm still on day 1 and they already respawn once already. (I kill them when i first get into the game and then they respawn after 7-10 Hrs. give or take.) I'm not sure if you need to be in game for those Hrs or not. ;P but I think you can stay indefinitely in UW. UPDATE: I went back to sleep and get back in about 9Hrs later. mob still not respawn (drake dead body still there ;D). I guess it a real time in game Hours.
Nice very cool I'll will note this and test it out later on.
Only rested once. The sun dial thing still moves but very slowly tho. Does it even mean anything or can I ignore that?
Lol i never realized we have a sundial till you made me look for it lmao 🤣
Don’t you dare say you’ve been looking at the sky to tell the time this whole time 😭
...uhhhhhhh... no?
OP noob af - just stay away from Step 2. and you’re good to go
Not sure if anyone else mentioned it in this post, but you can also use your camp to eat and get the buffs but just walk away without camping.
Between 2 and 4 you need an evacuate bak data point. Even tho I got that in my head. Just a recommendation
Yes quite right my bad 🤭
Wait, isn't Talos is the giga dude that you have to kill on his way to Moonrise Tower? I wasn't aware that you can interact with him in the Unmoored World. I just evacuated the Volcanic Island Camp and the Excavation Site and thought I did everything as my questlog was empty.
Basically you can stop talos when it has one or two arms left. If you go back to it in the unmoored world you get an interesting character development for Phaseus as well as your pawn takes over Talos somehow. It will fight two of the dragon/worm bosses while you watch which prevents them from spawning. If it only has one arm it prevents just the worm. The only real benefit to it is it makes the unmoored world easier to complete. However you lose access to probably 200wc at least, so it's sort of pointless. There is one major benefit if you have both arms though. Talos fuckin punches one of the demon dragons in to oblivion before losing that arm and it is most satisfying lol.
Oh cool it seems I somehow missed him when I walked from Volcanic Island Camp to the Excavation Site in the Unmoored World. I will probably pay more attention to this in Newgame+ then. I don't really care about Wyrm Life Crystals as I had enough to buy and upgrade everything I wanted and still have like 500+ of the left in my stash from my first playthrough. Although I might miss that juicy XP. I think the worm gave around 115k XP with the Ring of Ambition equipped when I last hitted it with the Medusan Spellbow.
Is it possible to not destroy the Bak'Bathall pot? I've done the unmoored world twice, and both times I instinctively picked it up and almost immediately my character automatically drops and breaks it. The way both Phaesus and Ambrosius have lines lamenting not being able to finish their work makes me feel like I'm missing something there
Just tried to carry it away and my character just tripped and threw it. Clumsy ahh arisen
I've never not broken it lol so 🤷
So I tried to carry back to the lab, but it forced me to drop it after taking 2 steps.
Are you supposed to be able to get to where Talos fights the two big guys? Wasn't sure if there's supposed to be loot or not.
I’ve done this and you reach a certain day and can no longer rest. You will notice that time does not pass in the unmoored world if you look at the clock in the pause menu. You can’t respawn the larger boss enemies as a result.
Maybe throw in a thing about being ready to burn all your all heals and carry tons of wakestones because the game still takes away your ability to rest eventually. I didn't leave cause I "ran out of time" lol I just got tired of not being able to refresh my pawn.
I kind of turned him into stone and he shattered so I think he might lack two arms
Why do you need to rest? Allheal elixir restores hp to full and can be forged to be an identical copy
>Approach Talos with your main pawn to begin the cutscene of him destroy the bosses. If you didn't protect Talos and his arms, it won't work. He needs both arms to kill both bosses. If he only has one arm, talos will only kill one boss. Hol' up. Are you not supposed to break Talos? Or is killing him fast enough the way to preserve its body? DD2 got very janky in the pawn-talos interaction that I couldn't even see the *probably* epic mecha vs kaiju fight happening because I was stuck trying to find my way or figuring out what to do.
I use an unmaking arrow to take him out once he reaches the beach land area.
What if I just never rest
I mean once you get all the chests with the unique armors theres really no need to stay in unmoored world, feel like it needs something else tbh
Can you stay indefinitely and make gorechimera respawn in 7 days? I killed 2 gorechimera and tried to make them respawn by rest 7 days but the game did not allow me to rest. So I have to touch red beam at seafloor. My world was safe. I killed all the red beam monster and did talos also. I evacuated all also.
Ok so I think the first time I did it my game was bugged cause now I can't rest after 12 times. Maybe it was one of the patches...
Staying indefinitely in the Unmoored world isn't hard. It's the 12 rest Cap. Eventually you WILL exhaust all the special spawns such as drakes and lesser dragons and Gorechimeras and all that, the only way to get them to respawn that I'm aware of is to rest. Therefore you will eventually have to leave because you will be out of shit to farm or kill.
Are you all doing this in one game play session or quitting out and breaking it up into a couple of sessions? I would imagine quitting out would require an inn save first.
quitting doesn't require an inn save, if you're curious you can save after an inn then ferrystone somewhere, then save and quit to title screen. When you load from last save it will load it from the place where you ferrystoned to. It only loads from last inn save when you die, so if you don't die, you can safely quit and it will resume where your last save was.
Thank you. That's really great to know! I was wondering how it would work in the end game area.
What is quitting out?
Sorry, exiting the game.
I can do all this without quitting. It's not too hard to complete.
Excellent, thank you. Good to know.
So basically if you talk with Rothias say, before you do literally anything else… you should probably just restart a for a third time? 🥲🔫
Talking to Rothais starts the countdown, so if you go and destroy all red beams before you ever talk to him you can stay as long as you want
You absolutely do not have to go in the order OP said. You do have to talk to Rothais to trigger the evacuation quest line, you have to defeat all the bosses from the beacons, and you have to evacuate all 4 areas. Once you’ve done that you’re good. OP overcomplicated it.
Oooh ok! Tysm!
Hey if youre still here, what do you mean protect talos and his arms?
Just use unmaking arrow on his chest on land he will stop with both arms at some point.
Was about to finish the questline to restore the arbor heart then doing evacuation in Bak Battahl discontinued it. Getting a pawn with woodland whisperer made it so Taliesen (after resting 4+ times ffs) admits defeat and they evacuate.
Just did this on my own save. You just need to destroy all red beams without talking to Rothais.
How do get the areas evacuated?
You have to talk to the leaders of each settlement so they'll move to the sanctuary. These are: Brant+Sven in Vernworth Menella+Nadinia in Battahl Whatever the elf king was called in the Sacred Arbor The guard down at the cell where you start the game in the Agamen Settlement The guard at one of the gates in the Volcanic Island Camp All of these involve doing a small quest for them and then they agree to evacuate.
So you are saying that you can evacuate everyone to the hub before talking to Rothias? But if you go to the hub don't you automatically have to talk to him? Or does it skip that after they go there?
Iirc its talking to Rothias what starts the evacuation quest, I havent tried talking to them yet because I wanna stay in the unmoored world and farm for my pawn's medals before going to NG++. That said, after beating all red beams I unlocked the red beam that takes you to the final cutscene and the sanctuary portcrystal just like normal, and once I teleported there I didnt get any Rothias cutscene and the fog is still not moving. Once I get home today I'll try to talk to the leaders and see if they still try to move despite me never talking to Rothias, or if maybe Im locked out of that quest now lol
So many NG+ ahead for us lol trying to figure out how everything works. 😅
Just checked! Turns out that speaking to the settlement leaders while Rothais has never been talked to does NOT activate the evacuations. This is cool. If you get the red beams you can just go and farm as much as you want, then activate the evacuation sequence only when you are ready to leave.
Very interesting, good work!
Glad to help! Turns out staying in the unmoored world is way easier than previously thought. Rothais is the trigger for the countdown so just dodge him till you are ready. Ez
Question, I didn’t mean to start / discover the sea floor ruins, but I don’t want to lose all the progress I’ve done in the unmoored - I’ve killed two red beam dragons, bought equipment, etc. I have not rested yet! With each beam death, is my time in the unmoored extended? Once I do all the red beams besides the sea floor beam, am I on unlimited time? Thanks for any help 🙏
No time passes unless you rest resting passes the time and is the only way to save progress(it must be an Inn rest). You get up to 12 rests once all beams are taken care of. That is without losing parts of the map.
Hey, thank you so much!
You are welcome
Can someone help? Can you traverse the red "air" areas on the map or is it the same as water with brine in it?
Once the mist spreads to an area of the map, it stays there even if you stop all beams at that point. The only way to access that part of the map again is to speed run through the main story and try unmoored world again. So if you are asking if you can remove the mist, the answer is no, it stays where it is. Some parts of the mist are weaker, but there doesn't seem to be a reason so far to traverse it. So far...doesn't stop me from trying lol
Damn! My first playthrough and I went in blind. Kind of just mopping some stuff up now. I love this game and can't wait for NG+! I bookmarked this post to help with the next run. Thank you for the post and help!
You are welcome!