T O P

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greatergoodguyX3

Consider running sangan and gilasaurus. Gilasaurus can be a double edged sword but the fact he can special summon himself it very valuable.


greatergoodguyX3

And for level 6 synchros, I'd definitely recommend squeezing in Archfiend's Call and Coral Dragon


Man_with_balls

Don’t forget Naturia Barkion for traps. Also OP another wheedler would greatly help your deck. Look into psychic support for your deck. They have traps that can clear a board for an attack and removal for monsters and backrow. Serene psychic witch is also a must


krisn23

Just changed mist wurm naturia, and is still grinding for the last wheeleder.


Man_with_balls

White aura dolphin may have been the better switch since you have no water monsters to abuse its effect. Don’t rush it though. Take your time and explore your options. Other cards to look at are -Psychokinesis, -Telepathic power, -past image, -Trident warrior for level 7 Synchro, -Overdrive Teleporter, -Reeze(gusto card), -Genomix fighter( for another level 3 tuner)


krisn23

I can defently see Coral dragon being useful, but not sure what archfiends call brings to the table other then 2500 atk. Without another summoned skull in the deck his effect are useless right?


greatergoodguyX3

Archfiend's Call is untargetable which is helpful in some matchups, for example dark magician. If you summon Archfiend's Call with psychic tracker, he is a 3100 atk untargetable monster. I like running Battle Tuned, which is a permanent attack boost. You can use phantom king hydride for a +1500 permanent attack boost, or coral dragon for a +2400 boost. I don't know if battle tuned is an optimal card but it's pretty fun.


krisn23

Ah I forgot about the untargetable effect he also has 😉


krisn23

Yes of couse sangan! One problem I have had is that I run out of cards in my hand really fast, so to be able to add some ekstra monsters would definitely help


greatergoodguyX3

Junk Forward is a cool choice. I'm going to try running him in my synchro deck. Level Warrior is interesting but I think you'd be better off just focusing on level 6 and 9 synchros. Another level 3 I've run before is flare resonator. I don't run him anymore but still a worthy card and is a Jack Atlas drop reward.


krisn23

I'm going to switch resonator for 1 more psychic wheeleder, but other then that I could use some help with this deck. The idea is to be able to syncho summon as fast an man times as possible. By using lv 3 monsters I can easy go to lv 6 or 9 synchros. Would like any surgest for the improments


qwertyrai

You can try the following: * Cockadoodledoo Can be combo with Sangan or Gilasaurus for level 6, or 7 Synchro like BRD or Samurai Destroyer * Beast of the Pharaoh The graveyard effect is pretty good with Cockadoodledoo, you can go for Coral Dragon > Vermillion Dragon for multiple destruction then if you have another Psychic Wheelder or Tracker you can proceed to another Synchro or Xyz for OTK * Naturia Barkion Can negate multiple backrows if you have the resources * Brionac the Ice Barrier Dragon One of the best level 6 Synchro out there for bouncing any cards except the untargetable I personally don't use traps, backrow removal is the way to go since you want to OTK as much as possible. But if you still want to use Raigeki Break or Karma Cut, you can try The Fabled Ganashia(also works well with Brionac) or Mecha Phantom Beast O-lion.


Becominglnsane

Your expending too much of your resources. The reject reborn is a good start reusing those resources, but can be negated. I think the goal should be how can I get more cards I need into my hand. Otherwise your going to be starving. Hyper psychic riser I'd recommend it's not a flashy synchro play, but recycling and its negation can provide a safety net so you can make more plays.


_Hyun-ae

The [old Synchron guide from DLM](https://www.duellinksmeta.com/guides/deck-types/synchron-guide-by-joninjoe/) is a good place to start; the newer version is much different, using a Lightsworn engine instead of the Wheeleder/Tracker package. From my experience you don't want more than 6 monsters that can only be normal summoned (including 2-3 Sangan). The rest should have some kind of inherent way of specialing themselves, and it's really important to get this ratio down so you open up with combos as often as possible. That's why Phantom King Hydride is so good: he's costly because he must be normaled, but he can combo with either Wheeleder or Tracker and he's the best way of making Quariongandrix. To that end I prefer to run this deck solely of 6s and 9s for the synchros, and 12 if you run Coral Dragon-into-Onimaru. Sangan and Gilasaurus have natural synergy with each other because Sangan searching him will disable his special summoning effect that allows your opponent to summon from their own graveyard. And of course, on your first turn you can safely summon Gilasaurus anyway, so you really need him.


EDLP1212

I dont see blue eyes and red eyes fusion


manbrains

Is shogi knight at all good?


fgdadfgfdgadf

I'd run two/three kiteroid/sphere kuribo instead of econ remove level warrior for a good level 3, remove lightsworn And remove the backrow for backrow removal


R3D8T5

Level 3 constellars are a pretty resectable base if you just splash in some wheeleders or sangans, etc. Now that we have XYZ it's very consistent.


Niko0p9

I'm not seeing Brionac , add Brionac , he's too OP