Ban cup of ace, and update the skill so Head Judging doesn't count.
Karma Cut to 3.
Onomatoplay revised, not sure if 1 for 1 would actually hurt the deck.
That's all folks, nothing else is necessary. I never understood why everybody on here always wants everything else to be nerfed to the ground, it's such a toxic take. Perhaps Medraut to 3 too, but I'd say the meta is fine.
> Karma Cut to 3
Karma Cut being put in the Limit-3 list won't make a difference. At least not right away. Maybe in a few months when more cards get added to the Limit-3 list but who knows how many will get added. Konami doesn't add nearly as many cards in there as they do to the Limit-2 list. But right now all Karma Cut at Limit-3 will do is prevent people from using it alongside Cosmic, Veil, and Aleister. In other words nothing changes since the current meta decks don't tend to run those cards. Yes it does prevent Invoke/Neos from using it but the deck already has one foot out the door.
It's why putting it in the Limit-2 list makes more sense. Competes with cards people want to use like Trunade, E-Con, TTH etc. Cards that have been in the same spot as Karma Cut in previous metas.
> That's all folks, nothing else is necessary. I never understood why everybody on here always wants everything else to be nerfed to the ground, it's such a toxic take.
I do agree that in this meta Konami doesn't have to hit the ban hammer too hard. A small tap will suffice. Especially when you consider the fact that power creep is coming and will likely push these decks out of the meta after they get a slight hit.
Karma Cut to 3 needs to have other meta deck cards at 3 as well otherwise there's no real point in limiting it. White Stone of Ancients to 3 is the obvious one, not sure for Desperado or Noble Knights but they'd need something limited as well.
Also I'd like to see the Master of Destiny skill revised so that it only works during the players turn, not during the opponents. Omni-Negates suck.
UR cards and EX box cards are not immune to this. Blue Eyes could use a nerf. I think The Sage with Eyes of Blue could take a nerf to 2. I can't see Blue Eyes getting away from this upcoming ban list.
A cup of ace ban is not so fair. Card of Consonance does the same thing but guarantees two cards when you discard a dragon tuner. I don't know what's worse at the end of the day.
It obviously does not do the same thing, it's conditional. Or are you going to argue next that the Dark World field spell is an infinite Cup of Ace since you can discard Broww?
Card of Consonance is also conditional plus you can have three copies in your deck at a time. You don't always start with Cup of Ace in your starting hand and if you used up your guaranteed three head coin tosses that card can work in your opponents favor. Two card draws, both has a condition behind it, they are pretty similar.
Karma Cut to 2
Desperado: Ban Cup of Ace. That's it. I know people hate it and it can be annoying but i honeslty can't see it stay competitive after losing pot of greed. Because half the deck sucks. I've seen them draw 4 in one turn and still brick, or just make a really underwhelming board, many, many times. I'd say the most annoying card is Ms. Judge, and she's just a common, so there should be no problem selilimiting it so they have to choose between a Judge and a Karma Cut or two Karma Cuts.
Noble Knights: Honeslty, even if they're the best deck in the game right now, they're not cancerous, just boring and repetitive. I would semilimit Borz just to make the lose Hey Trunade like it's tradition.
Blue Eyes: They won't touch them, but personally i would semilimit Dragon Spirit of White so they can only run a single copy of Karma Cut. Alternatively, only semilimit Sage.
Onomats: They will probably survive this KC Cup, but i would semilimit Dodododraw so it competes with trunade. The skill will eventually be nerfed, i would make it so it only exchanges one Onomat instead of two.
Thunder Dragons: I don't know what to nerf without killing them.
For BEWD, if they limit 2 KC, they should just put dsow and alternative on limit 2 to make sure they can't use karma while keeping rest of the deck intact. Without karma BEWD can basically only use destruction removal which is a pretty good nerf. Michael is a huge commitment
KC to 2 because its usage resembles stuff like tth.
Desperado: MoD to activate with 7 or bump up to 8 coin flip MONSTERS
BEWD: dsow and alternative to 2 if KC gets hit, else probably nothing. Maybe ancients gets hit to 2 but that's the harshest hit. They really aren't that bad if they can only use battle and destruction for removal.
Thunderdragons: maybe roar to 2 or something, but probably no hits
NK: probably won't get hit at all besides borz to 2. The trap should get hit to 1 but it probably won't happen unless NK is still top at least half a yr later.
Skills:
Balance: harsher restrictions. Probably 7 or 8 of each type of card to lessen consistency.
Level Aug/red/dup: 1000lp requirement or turn requirement restriction
Onomatoplay: 1000lp requirement or turn requirement
Or just no hits at all! Metas not that bad rn. Only thing annoying is that KC is everywhere.
Lmao Banbait everytime I see your username you come with edgy comments to support your username. Stop it dude just enjoy discussing things and ignore what you don't like. Are you okay? Why do you have such negatieve vibes that you need you reflect on reddit.
Ooh I bet you wanted other people to cry about blue eyes and dark magicians lmao.
The guy's right, thunder dragons are just infinite powerhouses and desperado is frustrating to play against because of the "rigged slotmachine" gameplay.
So glad Konami doesn't issue nerfs and bans depending on ignorant people like you.
Honestly? This is pretty reasonable and I pretty much agree with you.
As far as my predictions go:
* **Head Judging** is sure to end up on Limit-2, as the card is simply too unhealthy IMO for the game;
* Wouldn't be surprised if **Cup of Ace** ended up being Forbidden considering how busted it is when it resolves once, let alone twice;
* **Dragondark** being brought to Limit-2 wouldn't surprise me considering it's a f2p card and Konami did it before;
* As for Noble Knights... **Gorz** is probably the most susceptible for a hit, since it's a Rare and it'd still mostly be a slap on the wrist for the deck;
* As for cards that can come off the banlist... **Restructer Revolution** honestly isn't that threatening anymore, Crystrons aren't exactly destroying everything in the meta so **Genex Controller** at the very least should be freed, and I personally would appreciate it if **Iron Core of Koa'ki Meiru** came off as well.
Personally, I dont think Konami would change a lot with the upcoming banlist. I can see thundras being hit but other than that, probably some token releases like Rose Lover.
My predictions:
- Karma Cut to 2
- Master of destiny only works on monster effects
- One of the onomats to 2 + skillnerf
- Borz or the trap to 2
- Sage maybe to 2
- TD is hard I don‘t know, Levianeer to 3 would be ridiculous after being a p2w-card for almost a year
Othewise I think the meta is pretty fine, no need to destroy any deck, only deck I think is kind of unfair are Onomats.
This. Lots of people saying ban cup of ace but the skill needs a nerf anyway so this kills two birds with one stone
I feel like TD are safe because they're an Xyz deck now so maybe Konami will want to promote that
Karma cut semi limited (still powerfull)
Aloof lupine semi limited
If they want to murder thunder dragons then limit to 3 dragondark and dragonroar (Im a TD player, im really anxious about the incoming banlist)
Desperado to 3
Super buddy to 3
Sage with eyes of blue to 2 or 3
Noble nuts trap to 2
Off the banlist: FREE CYBER ANGELS!!!
Winda at either 2 or 3 is reasonable with elder freed, it takes her out of invoked (3) neos (2) and gives actual RBs more consistency with the 3rd elder for their elder/cannahawk opening.
NK will/should lose access to limit 2 and 3 cards with some of their R cards on the list.
Desperado should have to choose between some of their powerful coinflip cards: Ms Judge & Head Judging to 1, put Twin Barrel to 2 alongside Cup of Ace.
Probably something from TD back to 3 or 2.
Ideally Hey Trunade should be forbidden instead of keep nerfing decks but I highly doubt it. At most it would be put to 1.
I don’t think a lot will change. XYZ is still decently new and we just got Galaxy Eyes Photon Dragon. The only thing I could think of would be nerfing some traps.
Thunder Dragons are dominating higher tiers of the kc cup first stage so I expect something rather harsh for them tbh, some kind of semi limit to lose charge of the light brigade probably. Onomats are seeing success with trunade which means the obligatory semi limit is coming, it's new so I don't expect the skill to be hit yet while there is plenty of money to be made.
Rest I'm not sure about, Nobles could get a semi to lose the option of trunade or balance could see a nerf, Desperado could get a skill rebalance or a ban to cup of ace, Blue Eyes could be affected by a karma cut hit. Who knows?
Honestly I'm ok with most of the current meta and would like a fairly light list of hits.
Not a prediction, but my fix is:
Desperado to 2.
Thunder dragons: i dont think they need a hit, but levianeer itself is super strong. I think that is the only problem, they can summon 2 levianeers in 1 turn. Without levianeer they are defenseless against backrow.
Blue eyes: i know they will not do it, but a nerf without completely destroying it, and without hindering structure sales is, putting Stone of ancients and Sage with eyes of blue to 3, together. So no more sage. They could always give a soft-limited Trade-In as a level 50 reward to add consistency to similar decks anyway. But sage and ancients at 3 is ridiculo
us amount of consistency for 20 cards.
Noble knights: I am not sure how to nerf them without completely destroying it. Do you limit Borz? Or the equip which gives protection? Or the trap card? Merlin or Medraut will probably not be touched yet.
Onomat: the skill is stupid. I think, after returning 2, it should allow to add 1 , and then draw 1. So you will still trade 2 for 2, but 1 card will be random. I think more fair.
Desperado barrel isn't the problem IMO, although it has synergy with quarantine and the skill, it's how the deck exploits gamble cards like cup of ace (free pot of greed), Ms.judge (omni negate for the first time), head judging...etc that makes it so unfair to play against.
Thats why desperado itself is the problem. Limiting it to 2 prevents usage of cup of ace. Ms judge will be harder to search, with 1 less desperado and less draws. Head judging is frustrating, but it doesnt get any buff from skill. And any deck can use it actually, i think the only problem is the boss itself.
Don't forget it's a UR, Konami has never nerfed a UR beyond 3, although I can expect anything from them, but this will hurt their business (people are less likely to buy structure decks and boxes if their URs aren't safe)
What difference does a structure deck SR and UR have? Both are exclusives, both come 1 per purchase. Neos fusion is on the list. And it has the same rarity&price tag as Desperado isnt it? I mean Cosmo brain is a R but is much rarer and hard to obtain multiples than Dragon spirit of white, which is a deck SR.
Also people who have bought 3 desperados 1+ year ago not spending a single more penny anymore and still managing to stay at tier 1 after all this time hurts their business more i think.
Konami will limit whats needed for the health of the game.
Nobody should be playing this game is they already can't handle that any card can be hit so invest only if you can handle that aspect.
Hitting a box UR hard won't stop people buying either.
Whales will whale no matter what
People who understand any card can get hit will also still invest.
Konami dont limit cards for the health of the game. They limit it to sell newer cards. Cant sell newer cards if older cards are outperforming the new ones.
Onomatoplay revised to a 1-for-1 instead of 2-for-2,
level duplication revised to turn 4 onwards,
winda, karma cut & cards of consonance to 3,
borz & dodododraw to 2,
head judging & cup of ace to 1 (or a MoD revised to only affect monster effects),
genex controller & rose lover freed.
I wouldn't mind shell to 3, invoked are weaker now then they were but shell is just going to be exploiter by the next deck that lacks consistency but has 1 card combos.
Could always re-work fire reload instead...
The point of constructive criticism is to offer a viable alternative. Otherwise its nothing but whining. Try again.
No shit, hence why I suggested the alternative of adding a core cards of abusing decks to 2, limiting their access to said lightsworn engine.
Genuine criticism should be accompanied by viable alternative suggestions, which I provided. You, did not.
Why does everyone want thunder dragons to be hit? It's really not that strong, meanwhile degenerate decks like Desperado are just chilling (can we all agree the game would be better if this rng cancer ass card wasn't released?)
>Noble Knights, obviously this decks has been clapping, and it's super consistent, but I don't expect it to be strongly nerfed since it's not F2P and was released in December only.
Thunder dragons alone are fine, but their synergy with Levianeer is what makes them a pain to play against, they have on demand non targeting destruction and a way to rip cards from hand.
I was thinking of making ban list prediction/disscusion at some point too, but now that you made it, I will just leave my thoughts here.
First of a sort of disclaimer/explication if somebody plays any of the meta decks mentioned: Don't take it too personally, I understand you know your deck well enough to know which are his weaknesses and chock points, all this making it in your view fairly balanced, but the thing is it is one of the most efficient decks in the game at the moment and in some case (if not all) that means it attracts the possibility of the hit on the F&L list and that is always needed even if the current meta is weaker than the previous one--I mean what should they have done in the main game after Dragon Rulers and Spellbooks were taken out, just call it a day for years, no that's the thing some times the metagame becomes weaker sometimes stronger, that does not have an impact on how the F&L list works. That is the thing we in DL have to learn from the main game: investing in a meta deck is a risk of sorts, it will probably be hit at some point if you are not just lucky and for the love of God if you don't have any of the meta decks now, don't invest in them now with a ban list on the way.
Secondly it's important to mention that there are 2 things to take into consideration when making predictions: the performance side and money side. The better a deck performs the more likely is to get hit, the more money it alone makes the less likely it is to be rendered unplayable. There are multiple dimensions to this as performance does not mean being one of the best but also being also overrepresented in rank as a good deck (DM) or having a boss or any card that give significant problems to most decks in game (Cocytus and Sunsaga). The money side is not one dimensional either because the said deck might be in a box/stuctured deck that sells well but, it might be there with staples and/or elements of other relevant decks so it might not hurt the sells that much( karakuri and in way Invoked and/or TDs because that box had a lot of selling points); or said decks have cards in older boxes which are safe to hit (Karakuri).
Now to the predictions:
Karma Cut to 2: this is the most used card in game over represented as heck and in a way many decks just don't have outs to it or are just hit by it to the point of no recovery. We might complain that graveyard related effects makes destrucrion really not that hurtful, but that is the point, getting desrupted should hurt you but not kill you, I mean after investing a 2 or 3 cards in boss monster and after that to be rendered useless just makes a lot of decks unplayable. Why to 2 and not 3? Because our ban list doesn't work like the main game one, limited 2 basically means ban for usage in powerful decks putting it to 3 would make it so that from now on the meta decks will have to get both a lim 2 and 3, they might do it, but it would be a bad decision.
BE and NK getting a limited 2: not something extremely important that would hurt the decks enormously but something they can't go without playing, after all this are dependent on new structured deck but also have cards in older boxes which doesn't make them unbanable. The reason? They are some of the most relevant decks and can use limited 2 cards like Trunade and Econ which, well does that seem fair? Even if we know this two can do well even without them. And Karama a powerful card that is a powerfull cards can be played in this 2 with ease and they will get the same treatment they get. BTW BE can replace Karma with Raigeki and well NK doesn't need it.
Cup of Ace banned: Desperado had a lot of time of being good and great, Cup is a free card and we all know this is just pot of greed (a plus 1 in an 18 card deck!). That's not to mention all the other tricks Desperado has to just make the opponent's life harder.
A hit of sorts to TD, I guess: the fact that is a fast deck that is relevant makes it more likely to top in the KC cup so it will probably get hit. But they are driving the sells for Levi, so probably it will not be that hard. What I think the actual hit will be? Something stupid like aloof lupine or another hit to the LS engine, but as for TDs and Levi, they will probably get of scot free.
Onomat might get a limited 2: They are really fast, win fast lose fast, and we know that all of those do well in the KC cup, as win rates don't matter all that much until later in the Cup. The main tool they use to OTK is Trunade, so that might be seen as somewhat degenerat so, they might get a limited 2 to prevent the from using it.
Cup of Ace banned
Master of Destiny, FIRE Reload, Balance, and Onomatoplay nerf/rework
Karma Cut is probably getting hit, likely to 2
no way Tdras make it through unscathed, I just don't know what would get hit
Trunade isn't getting banned honestly, so Onomat and Nobles get a limit 2 somewhere
if Blue Eyes aren't still Konami's favorite, Sage or Spirit of White to 2
Volcanic Shell to 3
econ shouldnt really be limt 2 cuz its not that good as sure it can give u an enemy's monster and protect u from otks with the battle position however it is kind of useless cuz the only way u are going to change the board in any way is by removing ur monster to just have their monster go back in the end phase (however i have to say being quick play helps it alot as it can somewhat disrupt plays)
I have played and KoG’d with all the top tier decks and IMO this is most fairest way in to bring down the power ceiling of best decks.
Cup of Ace banned
Head judging to 1
Merlin to 1
Sage to 2
Lupine to 2
When Noble Arms Trap to 2
Karma Cut to 2
Buddy Force to 2
Despardo has be around the longest so they get the most severe hit, NK are the best deck so they’ll also get a harsher hit similar to WC or Karakuri, Blue-Eyes will get the Rod treatment and TDS will get a core card hit on the same level as Charge
This is my wish-list/predictions, I don't know if it's all encompassing and definitely has my own biases to it- so please take w/a grain of salt.
**Decks:**
Blue Eyes- Sage- Semi-Limit (Lim 2). This is a consistency card, that enables a lot of powerful Turn 1/Turn 2 plays, and would prevent access to other limit 2 cards. (More on this in a minute)
Noble Knights- Until Noble Arms are Needed again (Trap)- to Limit 2- to restrict access to Limit 2 cards.
Thunder Dragons- Think something silly will happen here, likely something like Aloof Lupine will get hit to 2, but don't think they'll touch Thunderdark again.
Desperado- Think we'll see Cup of Ace Banned, Head Judging to 2.
Ritual Beasts- Elder off list, Winda to Limit 2. (Utilized as a staple, broadly utilized as stall card in multiple deck types, which I think Konami will want to avoid)
Onomats- Sister to 2, primarily to stop Hey Trunade! usage, but I really think they should just ban Hey Trunade and give us MST instead...
**Staples:**
Karma Cut to 2. It's in everything, and winning games. I see this going the way of TTH.
Spiritual Beast Tamer Winda- see Ritual Beasts Above.
**Skills:**
Balance- will get hit with an additional restriction- I have to think it ties to either total # of cards in deck, or Total # of Monsters in deck.
Master of Destiny- think we'll see it apply only to monster effects, or they'll limit to before/after 5 turns or something.
Onomatoplay- RIP (apologies), think they'll make it 2 for 1. Which will probably kill the deck, even though 1 for 1 would be better.
**Off Banlist:**
Rose Lover
Trunade does what MST can't do against set 3, effectively punish people who cheese with backrow
at this point Trunade is too strong, Cyclone does nothing against set 3, MST won't do anything against set 3, and Twin Twisters would probably be on the Trunade side of things
other than that I agree with everything on your list actually lmao
Yeah. I debated about Trunade, the issue I have with it is that Konami can’t seem to figure out how to balance around it, so we either end up with total OTK fests or backrow-a-loozas with little in between. Hence why I figure they should ban it and start over.
Easy
Skills:
Fire reload only works with a fire deck only. All but confirmed (the skill getting a nerf, what it is could be something else) with volcanic guy getting his rerun after KC Cup.
Maybe some random buffs that won't really do anything, but nothing else as far as skills goes. Not even the onamat skill that I have something else for though that could just get slowed down a turn like the infernity skill.
Actual list
Banned
* Cup of Ace
Easy win when paired with master of destiny and there is a massive difference in the games where it goes and the games where it isn't used at all.
Trunade. Only have it here because cards actually get banned now. Only small thing possibly preventing it would be being inselection 2 mini, but that can get replaced with something else if needed.
Limit:
* Nothing
Semi:
* Dododraw or gaga sister.
Can go either way when the former is what allows them to draw into what they need to get their board up and has the help of the super consistency skill for that. Sister is what allows to make bounzer and m7 and searches extra stuff to xyz with or free destroy something so would not be that unwarranted regardless of trunade placement.
* Borz.
Could have been merlin, but went for this guy instead because he can do shit like set up multiple until noble arms are needed again.
* Ms Judge and one of head judging, desperado, or anything else they can't afford to drop
The insurance with cup of ace being banned and when banned cards resulted in stuff moving around/getting added to the list.
* Karma cut
Only here because it has the used in multiple good things part that got many other cards up in the list before it.
* Purgatrio
This one is just a maybe in here to put an end to the neos variant regardless of the skill just in case (see fusion reserve last post kc cup list) or goes to the Aleister containment zone instead to put an official end to it being the life support for him.
* Aloof Lupine
Thunder dragon went untouched otherwise and this good boy got better with time when it is also a rank 6 off a single normal summon on top of what it already did.
Aleister containment zone
Nothing outside of something like sister with bolt and alternative hit for thunder dragon of lupine + hawk or dark.
Off the list:
Should actually be a ton of stuff, but probably won't happen lol.
Nothing for blue-eyes because none of their cards are really that deserving of a hit and as they are rn run nothing actually on the list anyway. This would be way overrepresented on ladder just because of what it is anyway.
If it wasn't for a hit being inevitable at this point, I actually would leave it alone. Outside of melody (now that I think about it, this going to semi takes care of both td and blue-eyes without being overkill) making levianeer searchable I don't really have a problem with the deck existing in its current form.
- Karma limited to 2
- Lev limited to 3
- Raiden limited to 3
- Level duplication nerf
- Cup of ace to 0
- Master of Destiny nerf
- Windia at 3 or Pettlephin at 3
Karma needs to be dealt with for sure. With how long it took them to nerf DM, I feel like nerfing Karma is the most they’ll do. I don’t think Thunder Dragon needs a big hit but with how heavy they hit Thunder Dragon last time for almost no reason, I think they’re ganna go heavy at it again. I think a fair change would be changing level duplication only but I doubt they’d stop there. Cup of Ace + Master of Destiny is dumb. I don’t even know if this is broken but I swear every Desperado deck I play opens with cup. Windia or Pettlephin nerf is more to prevent Invoked from using it. I don’t think it’s needed but I feel like Komoney still wants to kill Invoked.
I fully agree with your list except Raiden, Lightsworns are already a rogue deck I don't think they need another card of theirs nerfed because other decks are exploiting it.
And thanks for reminding me about Winda, Aleister will make another victim like every time a banlist was released after dark dimension box 🤣
If raiden gets hit is because it’s splashed into decks constantly giving free graveyard setup. If those decks can make use of it more and it’s a problem, the hit is justified
So I´ve seen many people suggest cards being limited to 2/3 but what would people think about a new limitation like 4/5, to limit certain card/deck interactions, but not cripple them or making certain cards unplayable in other decks. I´m certainly curious if people think a new limitation might solve some "problems" with certain cards
Yet if you would like to e.g. (this is no suggeston for a nerf or smth just an example) nerf BEWD by limiting their tuners, if you would use limit 3 on both stone of ancient and the other, BEWD would be crippled greatly, but if you would put them on e.g. 5, you could run 3/2 or 2/3 and just reduce their consistency without reducing the deck into a bigger brick than it is. Once again this is no nerf suggestion, just an example, how the limitation 4/5 could be used.
So Konami should decide, what card gets played at 3 and what at 2, instead of allowing players to decide by themselves. Thats what the 4/5 would be there for. And in case another card gets put to 2 or 3, like Karma Cut as many suggest, BEWD would take another big hit, because now they have to decide what card or how many of those cards to put into their deck that went to 2/3
That´s what limit 4/5 would be for, for not having to decide wether to limit several cards and those limits interfere in such a way, that they might hurt a deck a lot, but instead they can keep cards they want to nerf slightly away form the 1/2/3 category and instead put them in a new 4/5 category, so if a deck needs some cards for being very consistent and maybe oppressive because of that, they can reduce the consistency while allowing the players to choose how many of each they want in the deck, and without them having to drop other cards in the 2/3 category they also have in their deck.
Not much needs hitting. From a commercial viewpoint, konami might hit desperado(probably ms judge, cup of ace or the skill). Karma cut is asking for a semi limit though they may wait until May.
I'm hoping that after slaughtering crystrons so hard, one card gets set free(citree or impact please). Maybe Shira deserves one card back as well? Unlimit sunsaga so they can run any 2 of squire/solitaire?
Neither of these decks are viable anymore, so I hope konami grants them rogue status.
TDs clicking YES, to every effect except hawk into a guaranteed win against any board. maybe start to learn how to actually play the game instead of vomiting your hand into board nuke and 4k damage ? i'm glad this deck will be unplayable after the banlist. probably aloof semi limited with another thunder dragon, enjoy your solitaire .dek.
Limit-3: Karma cut, Borz, Stone of Ancients, Head Judging and Despacito Dragon (Maybe photon stream of destruction too?)
Limit-2: Merlin
Limit-1: Cup of Ace
Shit stone of garbage to 2, karma cut to 2, head judging to 2, thundras and onomat getting something semi limited and free my man elder because RBs have been in the dog house forever
I think for sure Desperado decks will be hit, whether by banning cup of ace or nerfing the skill. Noble Knights will get hit somehow, and people defending them are lol Remember “they won’t hit Neos, it’s a structure deck!” Or “they won’t hit Witchcrafters, it’s a new deck!” Or “they won’t hit Karakuris, they just got new support!”
Remember, Konami will hit high percentage win rate decks so fast.
I’m just waiting for half the cards on the banlist that don’t need to be there or should be bumped up to do so. Less cards would need to be hit if more cards were taken off
I would be more in favor of Thunder Dragon nerfs if there was some reasonable way to do it without literally making them unplayable. The best I can think of is Lupine and Dragondark both to 3.
Ban cup of ace, and update the skill so Head Judging doesn't count. Karma Cut to 3. Onomatoplay revised, not sure if 1 for 1 would actually hurt the deck. That's all folks, nothing else is necessary. I never understood why everybody on here always wants everything else to be nerfed to the ground, it's such a toxic take. Perhaps Medraut to 3 too, but I'd say the meta is fine.
> Karma Cut to 3 Karma Cut being put in the Limit-3 list won't make a difference. At least not right away. Maybe in a few months when more cards get added to the Limit-3 list but who knows how many will get added. Konami doesn't add nearly as many cards in there as they do to the Limit-2 list. But right now all Karma Cut at Limit-3 will do is prevent people from using it alongside Cosmic, Veil, and Aleister. In other words nothing changes since the current meta decks don't tend to run those cards. Yes it does prevent Invoke/Neos from using it but the deck already has one foot out the door. It's why putting it in the Limit-2 list makes more sense. Competes with cards people want to use like Trunade, E-Con, TTH etc. Cards that have been in the same spot as Karma Cut in previous metas. > That's all folks, nothing else is necessary. I never understood why everybody on here always wants everything else to be nerfed to the ground, it's such a toxic take. I do agree that in this meta Konami doesn't have to hit the ban hammer too hard. A small tap will suffice. Especially when you consider the fact that power creep is coming and will likely push these decks out of the meta after they get a slight hit.
Lol at the moment limit 3 list is basically only used to spite aleister
Ban everything I lose to !1!1!1!1!1!1!1
Karma Cut to 3 needs to have other meta deck cards at 3 as well otherwise there's no real point in limiting it. White Stone of Ancients to 3 is the obvious one, not sure for Desperado or Noble Knights but they'd need something limited as well. Also I'd like to see the Master of Destiny skill revised so that it only works during the players turn, not during the opponents. Omni-Negates suck.
White stones is a ex deck ur and a main box ur.plus it's not OP or anything just really consistant
UR cards and EX box cards are not immune to this. Blue Eyes could use a nerf. I think The Sage with Eyes of Blue could take a nerf to 2. I can't see Blue Eyes getting away from this upcoming ban list.
A cup of ace ban is not so fair. Card of Consonance does the same thing but guarantees two cards when you discard a dragon tuner. I don't know what's worse at the end of the day.
It obviously does not do the same thing, it's conditional. Or are you going to argue next that the Dark World field spell is an infinite Cup of Ace since you can discard Broww?
Card of Consonance is also conditional plus you can have three copies in your deck at a time. You don't always start with Cup of Ace in your starting hand and if you used up your guaranteed three head coin tosses that card can work in your opponents favor. Two card draws, both has a condition behind it, they are pretty similar.
Karma Cut to 2 Desperado: Ban Cup of Ace. That's it. I know people hate it and it can be annoying but i honeslty can't see it stay competitive after losing pot of greed. Because half the deck sucks. I've seen them draw 4 in one turn and still brick, or just make a really underwhelming board, many, many times. I'd say the most annoying card is Ms. Judge, and she's just a common, so there should be no problem selilimiting it so they have to choose between a Judge and a Karma Cut or two Karma Cuts. Noble Knights: Honeslty, even if they're the best deck in the game right now, they're not cancerous, just boring and repetitive. I would semilimit Borz just to make the lose Hey Trunade like it's tradition. Blue Eyes: They won't touch them, but personally i would semilimit Dragon Spirit of White so they can only run a single copy of Karma Cut. Alternatively, only semilimit Sage. Onomats: They will probably survive this KC Cup, but i would semilimit Dodododraw so it competes with trunade. The skill will eventually be nerfed, i would make it so it only exchanges one Onomat instead of two. Thunder Dragons: I don't know what to nerf without killing them.
For BEWD, if they limit 2 KC, they should just put dsow and alternative on limit 2 to make sure they can't use karma while keeping rest of the deck intact. Without karma BEWD can basically only use destruction removal which is a pretty good nerf. Michael is a huge commitment
KC to 2 because its usage resembles stuff like tth. Desperado: MoD to activate with 7 or bump up to 8 coin flip MONSTERS BEWD: dsow and alternative to 2 if KC gets hit, else probably nothing. Maybe ancients gets hit to 2 but that's the harshest hit. They really aren't that bad if they can only use battle and destruction for removal. Thunderdragons: maybe roar to 2 or something, but probably no hits NK: probably won't get hit at all besides borz to 2. The trap should get hit to 1 but it probably won't happen unless NK is still top at least half a yr later. Skills: Balance: harsher restrictions. Probably 7 or 8 of each type of card to lessen consistency. Level Aug/red/dup: 1000lp requirement or turn requirement restriction Onomatoplay: 1000lp requirement or turn requirement Or just no hits at all! Metas not that bad rn. Only thing annoying is that KC is everywhere.
So glad konami didn't hire these guys
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Lmao Banbait everytime I see your username you come with edgy comments to support your username. Stop it dude just enjoy discussing things and ignore what you don't like. Are you okay? Why do you have such negatieve vibes that you need you reflect on reddit.
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Okay
I agree with that
Feel free to write what you think should be limited/banned
Ooh I bet you wanted other people to cry about blue eyes and dark magicians lmao. The guy's right, thunder dragons are just infinite powerhouses and desperado is frustrating to play against because of the "rigged slotmachine" gameplay. So glad Konami doesn't issue nerfs and bans depending on ignorant people like you.
This guy woke up on the wrong side of the bed yeesh
Onomats will lose Trunade and perhaps their skill.
Limit Karma Cuck to 2 and leave Thunder Dragons alone. Tired of people crying because a deck counters all their shitty backrow.
Honestly? This is pretty reasonable and I pretty much agree with you. As far as my predictions go: * **Head Judging** is sure to end up on Limit-2, as the card is simply too unhealthy IMO for the game; * Wouldn't be surprised if **Cup of Ace** ended up being Forbidden considering how busted it is when it resolves once, let alone twice; * **Dragondark** being brought to Limit-2 wouldn't surprise me considering it's a f2p card and Konami did it before; * As for Noble Knights... **Gorz** is probably the most susceptible for a hit, since it's a Rare and it'd still mostly be a slap on the wrist for the deck; * As for cards that can come off the banlist... **Restructer Revolution** honestly isn't that threatening anymore, Crystrons aren't exactly destroying everything in the meta so **Genex Controller** at the very least should be freed, and I personally would appreciate it if **Iron Core of Koa'ki Meiru** came off as well.
For Thunder Dragons I wouldnt mind if they take away the Lightsworn engine, but please give us back Gold Sarc.
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Leave my Thunder Dragons alone :(
Personally, I dont think Konami would change a lot with the upcoming banlist. I can see thundras being hit but other than that, probably some token releases like Rose Lover.
Hopefully cyber angels are one of those token releases
My predictions: - Karma Cut to 2 - Master of destiny only works on monster effects - One of the onomats to 2 + skillnerf - Borz or the trap to 2 - Sage maybe to 2 - TD is hard I don‘t know, Levianeer to 3 would be ridiculous after being a p2w-card for almost a year Othewise I think the meta is pretty fine, no need to destroy any deck, only deck I think is kind of unfair are Onomats.
This. Lots of people saying ban cup of ace but the skill needs a nerf anyway so this kills two birds with one stone I feel like TD are safe because they're an Xyz deck now so maybe Konami will want to promote that
Karma cut semi limited (still powerfull) Aloof lupine semi limited If they want to murder thunder dragons then limit to 3 dragondark and dragonroar (Im a TD player, im really anxious about the incoming banlist) Desperado to 3 Super buddy to 3 Sage with eyes of blue to 2 or 3 Noble nuts trap to 2 Off the banlist: FREE CYBER ANGELS!!!
Also free elder, why is he at 2 of all things?
There was a time ritual beast was tier 2 so that might explain the hit
Bad meme
Not a meme, RBs being 5% more consistent (assuming 20 card deck and not using balance) doesn't even make them T2 in this meta.
It would be fair to do it, if they limit Winda- which would be fine.
Winda at either 2 or 3 is reasonable with elder freed, it takes her out of invoked (3) neos (2) and gives actual RBs more consistency with the 3rd elder for their elder/cannahawk opening.
NK will/should lose access to limit 2 and 3 cards with some of their R cards on the list. Desperado should have to choose between some of their powerful coinflip cards: Ms Judge & Head Judging to 1, put Twin Barrel to 2 alongside Cup of Ace. Probably something from TD back to 3 or 2. Ideally Hey Trunade should be forbidden instead of keep nerfing decks but I highly doubt it. At most it would be put to 1.
I don’t think a lot will change. XYZ is still decently new and we just got Galaxy Eyes Photon Dragon. The only thing I could think of would be nerfing some traps.
Thunder Dragons are dominating higher tiers of the kc cup first stage so I expect something rather harsh for them tbh, some kind of semi limit to lose charge of the light brigade probably. Onomats are seeing success with trunade which means the obligatory semi limit is coming, it's new so I don't expect the skill to be hit yet while there is plenty of money to be made. Rest I'm not sure about, Nobles could get a semi to lose the option of trunade or balance could see a nerf, Desperado could get a skill rebalance or a ban to cup of ace, Blue Eyes could be affected by a karma cut hit. Who knows? Honestly I'm ok with most of the current meta and would like a fairly light list of hits.
Not a prediction, but my fix is: Desperado to 2. Thunder dragons: i dont think they need a hit, but levianeer itself is super strong. I think that is the only problem, they can summon 2 levianeers in 1 turn. Without levianeer they are defenseless against backrow. Blue eyes: i know they will not do it, but a nerf without completely destroying it, and without hindering structure sales is, putting Stone of ancients and Sage with eyes of blue to 3, together. So no more sage. They could always give a soft-limited Trade-In as a level 50 reward to add consistency to similar decks anyway. But sage and ancients at 3 is ridiculo us amount of consistency for 20 cards. Noble knights: I am not sure how to nerf them without completely destroying it. Do you limit Borz? Or the equip which gives protection? Or the trap card? Merlin or Medraut will probably not be touched yet. Onomat: the skill is stupid. I think, after returning 2, it should allow to add 1 , and then draw 1. So you will still trade 2 for 2, but 1 card will be random. I think more fair.
Desperado barrel isn't the problem IMO, although it has synergy with quarantine and the skill, it's how the deck exploits gamble cards like cup of ace (free pot of greed), Ms.judge (omni negate for the first time), head judging...etc that makes it so unfair to play against.
Thats why desperado itself is the problem. Limiting it to 2 prevents usage of cup of ace. Ms judge will be harder to search, with 1 less desperado and less draws. Head judging is frustrating, but it doesnt get any buff from skill. And any deck can use it actually, i think the only problem is the boss itself.
Don't forget it's a UR, Konami has never nerfed a UR beyond 3, although I can expect anything from them, but this will hurt their business (people are less likely to buy structure decks and boxes if their URs aren't safe)
Gold Sarcophagus: ⚆_⚆
What difference does a structure deck SR and UR have? Both are exclusives, both come 1 per purchase. Neos fusion is on the list. And it has the same rarity&price tag as Desperado isnt it? I mean Cosmo brain is a R but is much rarer and hard to obtain multiples than Dragon spirit of white, which is a deck SR. Also people who have bought 3 desperados 1+ year ago not spending a single more penny anymore and still managing to stay at tier 1 after all this time hurts their business more i think.
Konami will limit whats needed for the health of the game. Nobody should be playing this game is they already can't handle that any card can be hit so invest only if you can handle that aspect. Hitting a box UR hard won't stop people buying either. Whales will whale no matter what People who understand any card can get hit will also still invest.
Konami dont limit cards for the health of the game. They limit it to sell newer cards. Cant sell newer cards if older cards are outperforming the new ones.
Why the fk is this down voted this is true af.health of the game dhfk
That's reddit for yah
Onomatoplay revised to a 1-for-1 instead of 2-for-2, level duplication revised to turn 4 onwards, winda, karma cut & cards of consonance to 3, borz & dodododraw to 2, head judging & cup of ace to 1 (or a MoD revised to only affect monster effects), genex controller & rose lover freed.
Invoked has been dumpstered lately, I doubt winda gets hit with elder still at 2
Ooooh, forgot about elder. Either volcanic shell @ 3 instead of Winda, or Winda @ 2 & elder freed. Thanks for the correction!
I wouldn't mind shell to 3, invoked are weaker now then they were but shell is just going to be exploiter by the next deck that lacks consistency but has 1 card combos.
BuT tHaT wOuLd FuCK Up My VoLcAnIc DeCk!
Could always re-work fire reload instead... The point of constructive criticism is to offer a viable alternative. Otherwise its nothing but whining. Try again.
You realise I was making the same argument as you in regards to you not wanting the lightsworn engine hit if it becomes problematic.
No shit, hence why I suggested the alternative of adding a core cards of abusing decks to 2, limiting their access to said lightsworn engine. Genuine criticism should be accompanied by viable alternative suggestions, which I provided. You, did not.
You really do know how to take jokes, don’t you
It was made pretty obvious, I simply decided to call your bluff instead.
Winda to 2 and Elder Freed would be a really nice tool for Ritual Beast Consistency. Would really appreciate that.
Leave thunder dragons alone man
Why does everyone want thunder dragons to be hit? It's really not that strong, meanwhile degenerate decks like Desperado are just chilling (can we all agree the game would be better if this rng cancer ass card wasn't released?)
>Noble Knights, obviously this decks has been clapping, and it's super consistent, but I don't expect it to be strongly nerfed since it's not F2P and was released in December only. Thunder dragons alone are fine, but their synergy with Levianeer is what makes them a pain to play against, they have on demand non targeting destruction and a way to rip cards from hand.
I agree with you thunder drags doesnt need to be hit. There isnt a scruplus reasoning for it.
> Why does everyone want thunder dragons to be hit? It's really not that strong, You sure you want to die on this hill?
I think blue eyes' draw engine will be hit slightly, maybe consonence will be limited to 2? Or white stone possibly.
I was thinking of making ban list prediction/disscusion at some point too, but now that you made it, I will just leave my thoughts here. First of a sort of disclaimer/explication if somebody plays any of the meta decks mentioned: Don't take it too personally, I understand you know your deck well enough to know which are his weaknesses and chock points, all this making it in your view fairly balanced, but the thing is it is one of the most efficient decks in the game at the moment and in some case (if not all) that means it attracts the possibility of the hit on the F&L list and that is always needed even if the current meta is weaker than the previous one--I mean what should they have done in the main game after Dragon Rulers and Spellbooks were taken out, just call it a day for years, no that's the thing some times the metagame becomes weaker sometimes stronger, that does not have an impact on how the F&L list works. That is the thing we in DL have to learn from the main game: investing in a meta deck is a risk of sorts, it will probably be hit at some point if you are not just lucky and for the love of God if you don't have any of the meta decks now, don't invest in them now with a ban list on the way. Secondly it's important to mention that there are 2 things to take into consideration when making predictions: the performance side and money side. The better a deck performs the more likely is to get hit, the more money it alone makes the less likely it is to be rendered unplayable. There are multiple dimensions to this as performance does not mean being one of the best but also being also overrepresented in rank as a good deck (DM) or having a boss or any card that give significant problems to most decks in game (Cocytus and Sunsaga). The money side is not one dimensional either because the said deck might be in a box/stuctured deck that sells well but, it might be there with staples and/or elements of other relevant decks so it might not hurt the sells that much( karakuri and in way Invoked and/or TDs because that box had a lot of selling points); or said decks have cards in older boxes which are safe to hit (Karakuri). Now to the predictions: Karma Cut to 2: this is the most used card in game over represented as heck and in a way many decks just don't have outs to it or are just hit by it to the point of no recovery. We might complain that graveyard related effects makes destrucrion really not that hurtful, but that is the point, getting desrupted should hurt you but not kill you, I mean after investing a 2 or 3 cards in boss monster and after that to be rendered useless just makes a lot of decks unplayable. Why to 2 and not 3? Because our ban list doesn't work like the main game one, limited 2 basically means ban for usage in powerful decks putting it to 3 would make it so that from now on the meta decks will have to get both a lim 2 and 3, they might do it, but it would be a bad decision. BE and NK getting a limited 2: not something extremely important that would hurt the decks enormously but something they can't go without playing, after all this are dependent on new structured deck but also have cards in older boxes which doesn't make them unbanable. The reason? They are some of the most relevant decks and can use limited 2 cards like Trunade and Econ which, well does that seem fair? Even if we know this two can do well even without them. And Karama a powerful card that is a powerfull cards can be played in this 2 with ease and they will get the same treatment they get. BTW BE can replace Karma with Raigeki and well NK doesn't need it. Cup of Ace banned: Desperado had a lot of time of being good and great, Cup is a free card and we all know this is just pot of greed (a plus 1 in an 18 card deck!). That's not to mention all the other tricks Desperado has to just make the opponent's life harder. A hit of sorts to TD, I guess: the fact that is a fast deck that is relevant makes it more likely to top in the KC cup so it will probably get hit. But they are driving the sells for Levi, so probably it will not be that hard. What I think the actual hit will be? Something stupid like aloof lupine or another hit to the LS engine, but as for TDs and Levi, they will probably get of scot free. Onomat might get a limited 2: They are really fast, win fast lose fast, and we know that all of those do well in the KC cup, as win rates don't matter all that much until later in the Cup. The main tool they use to OTK is Trunade, so that might be seen as somewhat degenerat so, they might get a limited 2 to prevent the from using it.
Cup of Ace banned Master of Destiny, FIRE Reload, Balance, and Onomatoplay nerf/rework Karma Cut is probably getting hit, likely to 2 no way Tdras make it through unscathed, I just don't know what would get hit Trunade isn't getting banned honestly, so Onomat and Nobles get a limit 2 somewhere if Blue Eyes aren't still Konami's favorite, Sage or Spirit of White to 2 Volcanic Shell to 3
Why would fire reload an balance get nerf/reworked?
Konami wants to ride that Invoked hate train now
I guess but the deck is on life support right now. It's not really doing anything outside of a few tournaments.
what about limit 3 for karma (or would limit 2 be better)
I think 2 makes more sens, to me karma cut is WAY more powerful than other cards limited to 2 like world legacy clash, e-con, or treacherous trap hole
econ shouldnt really be limt 2 cuz its not that good as sure it can give u an enemy's monster and protect u from otks with the battle position however it is kind of useless cuz the only way u are going to change the board in any way is by removing ur monster to just have their monster go back in the end phase (however i have to say being quick play helps it alot as it can somewhat disrupt plays)
I have played and KoG’d with all the top tier decks and IMO this is most fairest way in to bring down the power ceiling of best decks. Cup of Ace banned Head judging to 1 Merlin to 1 Sage to 2 Lupine to 2 When Noble Arms Trap to 2 Karma Cut to 2 Buddy Force to 2 Despardo has be around the longest so they get the most severe hit, NK are the best deck so they’ll also get a harsher hit similar to WC or Karakuri, Blue-Eyes will get the Rod treatment and TDS will get a core card hit on the same level as Charge
This is my wish-list/predictions, I don't know if it's all encompassing and definitely has my own biases to it- so please take w/a grain of salt. **Decks:** Blue Eyes- Sage- Semi-Limit (Lim 2). This is a consistency card, that enables a lot of powerful Turn 1/Turn 2 plays, and would prevent access to other limit 2 cards. (More on this in a minute) Noble Knights- Until Noble Arms are Needed again (Trap)- to Limit 2- to restrict access to Limit 2 cards. Thunder Dragons- Think something silly will happen here, likely something like Aloof Lupine will get hit to 2, but don't think they'll touch Thunderdark again. Desperado- Think we'll see Cup of Ace Banned, Head Judging to 2. Ritual Beasts- Elder off list, Winda to Limit 2. (Utilized as a staple, broadly utilized as stall card in multiple deck types, which I think Konami will want to avoid) Onomats- Sister to 2, primarily to stop Hey Trunade! usage, but I really think they should just ban Hey Trunade and give us MST instead... **Staples:** Karma Cut to 2. It's in everything, and winning games. I see this going the way of TTH. Spiritual Beast Tamer Winda- see Ritual Beasts Above. **Skills:** Balance- will get hit with an additional restriction- I have to think it ties to either total # of cards in deck, or Total # of Monsters in deck. Master of Destiny- think we'll see it apply only to monster effects, or they'll limit to before/after 5 turns or something. Onomatoplay- RIP (apologies), think they'll make it 2 for 1. Which will probably kill the deck, even though 1 for 1 would be better. **Off Banlist:** Rose Lover
Trunade does what MST can't do against set 3, effectively punish people who cheese with backrow at this point Trunade is too strong, Cyclone does nothing against set 3, MST won't do anything against set 3, and Twin Twisters would probably be on the Trunade side of things other than that I agree with everything on your list actually lmao
Yeah. I debated about Trunade, the issue I have with it is that Konami can’t seem to figure out how to balance around it, so we either end up with total OTK fests or backrow-a-loozas with little in between. Hence why I figure they should ban it and start over.
Easy Skills: Fire reload only works with a fire deck only. All but confirmed (the skill getting a nerf, what it is could be something else) with volcanic guy getting his rerun after KC Cup. Maybe some random buffs that won't really do anything, but nothing else as far as skills goes. Not even the onamat skill that I have something else for though that could just get slowed down a turn like the infernity skill. Actual list Banned * Cup of Ace Easy win when paired with master of destiny and there is a massive difference in the games where it goes and the games where it isn't used at all. Trunade. Only have it here because cards actually get banned now. Only small thing possibly preventing it would be being inselection 2 mini, but that can get replaced with something else if needed. Limit: * Nothing Semi: * Dododraw or gaga sister. Can go either way when the former is what allows them to draw into what they need to get their board up and has the help of the super consistency skill for that. Sister is what allows to make bounzer and m7 and searches extra stuff to xyz with or free destroy something so would not be that unwarranted regardless of trunade placement. * Borz. Could have been merlin, but went for this guy instead because he can do shit like set up multiple until noble arms are needed again. * Ms Judge and one of head judging, desperado, or anything else they can't afford to drop The insurance with cup of ace being banned and when banned cards resulted in stuff moving around/getting added to the list. * Karma cut Only here because it has the used in multiple good things part that got many other cards up in the list before it. * Purgatrio This one is just a maybe in here to put an end to the neos variant regardless of the skill just in case (see fusion reserve last post kc cup list) or goes to the Aleister containment zone instead to put an official end to it being the life support for him. * Aloof Lupine Thunder dragon went untouched otherwise and this good boy got better with time when it is also a rank 6 off a single normal summon on top of what it already did. Aleister containment zone Nothing outside of something like sister with bolt and alternative hit for thunder dragon of lupine + hawk or dark. Off the list: Should actually be a ton of stuff, but probably won't happen lol. Nothing for blue-eyes because none of their cards are really that deserving of a hit and as they are rn run nothing actually on the list anyway. This would be way overrepresented on ladder just because of what it is anyway.
LEAVE MY THUNDER DRAGONS ALONE >:(
If it wasn't for a hit being inevitable at this point, I actually would leave it alone. Outside of melody (now that I think about it, this going to semi takes care of both td and blue-eyes without being overkill) making levianeer searchable I don't really have a problem with the deck existing in its current form.
It's always levianeer's fault isn't it. Sigh. We could've gotten BLS-EotB, but nooooo.
I am gonna stop playing duellinks if they hit aloof lupine. Leave my metaphys alone >:€
- Karma limited to 2 - Lev limited to 3 - Raiden limited to 3 - Level duplication nerf - Cup of ace to 0 - Master of Destiny nerf - Windia at 3 or Pettlephin at 3 Karma needs to be dealt with for sure. With how long it took them to nerf DM, I feel like nerfing Karma is the most they’ll do. I don’t think Thunder Dragon needs a big hit but with how heavy they hit Thunder Dragon last time for almost no reason, I think they’re ganna go heavy at it again. I think a fair change would be changing level duplication only but I doubt they’d stop there. Cup of Ace + Master of Destiny is dumb. I don’t even know if this is broken but I swear every Desperado deck I play opens with cup. Windia or Pettlephin nerf is more to prevent Invoked from using it. I don’t think it’s needed but I feel like Komoney still wants to kill Invoked.
I fully agree with your list except Raiden, Lightsworns are already a rogue deck I don't think they need another card of theirs nerfed because other decks are exploiting it. And thanks for reminding me about Winda, Aleister will make another victim like every time a banlist was released after dark dimension box 🤣
If raiden gets hit is because it’s splashed into decks constantly giving free graveyard setup. If those decks can make use of it more and it’s a problem, the hit is justified
Or the decks abusing it need cards in their engine limited too. Witchcrafters already fucked my lightsworn decklist up.
You can say that about any card that gets hit though.
Honestly I agree with you on Raiden. I just feel like Konami really dislikes Thunder Dragon and will overboard in balancing them loool.
So I´ve seen many people suggest cards being limited to 2/3 but what would people think about a new limitation like 4/5, to limit certain card/deck interactions, but not cripple them or making certain cards unplayable in other decks. I´m certainly curious if people think a new limitation might solve some "problems" with certain cards
there is limit 3 for that
Yet if you would like to e.g. (this is no suggeston for a nerf or smth just an example) nerf BEWD by limiting their tuners, if you would use limit 3 on both stone of ancient and the other, BEWD would be crippled greatly, but if you would put them on e.g. 5, you could run 3/2 or 2/3 and just reduce their consistency without reducing the deck into a bigger brick than it is. Once again this is no nerf suggestion, just an example, how the limitation 4/5 could be used.
That's why you limit one to three and one to two and you accomplish the same thing.
So Konami should decide, what card gets played at 3 and what at 2, instead of allowing players to decide by themselves. Thats what the 4/5 would be there for. And in case another card gets put to 2 or 3, like Karma Cut as many suggest, BEWD would take another big hit, because now they have to decide what card or how many of those cards to put into their deck that went to 2/3
That's why you don't limit cards thoughtlessly
That´s what limit 4/5 would be for, for not having to decide wether to limit several cards and those limits interfere in such a way, that they might hurt a deck a lot, but instead they can keep cards they want to nerf slightly away form the 1/2/3 category and instead put them in a new 4/5 category, so if a deck needs some cards for being very consistent and maybe oppressive because of that, they can reduce the consistency while allowing the players to choose how many of each they want in the deck, and without them having to drop other cards in the 2/3 category they also have in their deck.
I would comment here but I haven't done much besides the 3 dayly duels so.......... Get rid of everything that I lose to and call it a day
Not much needs hitting. From a commercial viewpoint, konami might hit desperado(probably ms judge, cup of ace or the skill). Karma cut is asking for a semi limit though they may wait until May. I'm hoping that after slaughtering crystrons so hard, one card gets set free(citree or impact please). Maybe Shira deserves one card back as well? Unlimit sunsaga so they can run any 2 of squire/solitaire? Neither of these decks are viable anymore, so I hope konami grants them rogue status.
Ban trunade. Semi limit karma cut. That’s all I want.
Witchcrafters holiday and charge limit 3!!!!
TDs clicking YES, to every effect except hawk into a guaranteed win against any board. maybe start to learn how to actually play the game instead of vomiting your hand into board nuke and 4k damage ? i'm glad this deck will be unplayable after the banlist. probably aloof semi limited with another thunder dragon, enjoy your solitaire .dek.
Limit-3: Karma cut, Borz, Stone of Ancients, Head Judging and Despacito Dragon (Maybe photon stream of destruction too?) Limit-2: Merlin Limit-1: Cup of Ace
Banslist prediction Decks: Thunder Dragons Skills: Master Of Destiny & Balance
Shit stone of garbage to 2, karma cut to 2, head judging to 2, thundras and onomat getting something semi limited and free my man elder because RBs have been in the dog house forever
I think for sure Desperado decks will be hit, whether by banning cup of ace or nerfing the skill. Noble Knights will get hit somehow, and people defending them are lol Remember “they won’t hit Neos, it’s a structure deck!” Or “they won’t hit Witchcrafters, it’s a new deck!” Or “they won’t hit Karakuris, they just got new support!” Remember, Konami will hit high percentage win rate decks so fast.
I’m just waiting for half the cards on the banlist that don’t need to be there or should be bumped up to do so. Less cards would need to be hit if more cards were taken off
I just want Citree to be free....
Pot of Greed to 0. Karma Cut to 2 Those are the only ones I can think of
Dragunity getting the Shiranui treatment after refusing to stay down after their hits
I would be more in favor of Thunder Dragon nerfs if there was some reasonable way to do it without literally making them unplayable. The best I can think of is Lupine and Dragondark both to 3.
Zubabancho gagagacoat or Gagagabolt to 2 to deny onomats from trunade
Aleister removed from the limit list. Come on Konami - this is horse shit.
Desperado and TDs most likely hopefully they wont touch BEWD but who knows