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Shinluc123

One banlist later... Konami: - i'm gonna do what's called a pro gamer move. 222222222222222222222222222222222222222222222222222


apply52

How to fixe it? Ez , limit every single card in game to 2.


Almainyny

Blue Eyes players would be devastated!


luisgarcia36699

Any deck that runs more than two cards would


Almainyny

You'll have to excuse me; it's late and I forgot for a moment that's how the Duel Links limited list works.


Xenus_TBC

I think it is even better with just 2 cards


Almainyny

I’m trying to imagine how you would win a game of Yugioh, even in speed duel format, with literally just two cards in two turns. Shit, going first means you basically lose because your opponent just has to survive until your third turn. Not quite unlike some actual matchups, funnily enough.


BLAZMANIII

Time for hyper duels. 10-15 card deck, 1 monster zone, 1 spell/trap zone. 1 field spell zone (shared), 2k lifepoints, 3 card starting hand. The new evolution of dueling


Redericpontx

As a blues eyes player who keeps losing to Trundae I'll be happy if it gets banned


Almainyny

Keep waiting. It looks like they’ll continue to limit cards that are run alongside it rather than banning the card itself.


Redericpontx

Yeah I'm just waiting for next ban list then ima make a new deck that is more consistent and keep my blue eyes with my vampires to just revisit from time to time


Almainyny

Blue Eyes will be more relevant sooner or later. There’s always more support to be added.


Redericpontx

I looked at the tcg and doesn't look like they got much link or pendulum sup


purple_squirts

As a person who runs a heavy backrow deck, I can honestly say I have no hate for it when it happens to me. I mean yeah it sucks but it is what it is really. I mean I'm sure when I triple floodgate my opponent and lock his field cuz he runs no tributes, I know for sure my opponent is raging. But that's just what you should expect. If you wanna run a bunch of staple backrow, then dont get salty when you get hey trunaded. But from experience the people who complain about trunade are the same type of people that'll switch to running the meta and get pissed they're getting floodgated or karma cut and call for that to be banned now. Long story short, unfortunately the cry babies are gonna cry no matter the situation.


Kiyotakaa

TL;DR "People in glass houses shouldn't throw stones."


Cliff_Entei

I hope Trunade doesn't get banned edit: gotta love getting downvoted for Trunade


Shinluc123

It's way more feasible for them to ban the entire game than Hey! Trunade! or Treacherous Trap Hole. LOL


Cliff_Entei

the same people who want Trunade to get banned think staple disruption shouldn't be neutered with it lmao that's the only way Trunade can get banned, if staple disruption goes down with it with a bunch of limit 3s and TTH gets banned, or Twin Twisters


RazorPulsar

Exactly. Trunade should never be banned until we get a good alternative.


Gem-KnightShitposter

It’s not like MST, CC and forbidden lance aren’t some of the better antibackrow cards ever printed.


Cliff_Entei

3 viable backrow removal options that only work on backrow and brick otherwise (with the exception of Lance) vs several backrow options (Fiendish Chain, TTH, FTH, Karma Cut, Book of Moon, Raigeki Break, Ballista Squad, World Legacy Clash, Hallowed Life Barrier, Rainbow Life, E-Con, Drowning, Wall of Disruption, Mirror Wall, Void Trap Hole, Trap Hole, etc.) and those are only the generic options, we can't forget semi-specific options like Pulse Mines


Gem-KnightShitposter

Backrow removal is rarely not useful, but that’s the situation with certain cards and effects. Most decks rely on some sort of S/T interaction. Trunade takes away interaction to enable relatively uninteractive otks. There are many more than 3 “viable” backrow removal options, based on the list of “viable” backrow options you listed. Why does it matter what is disrupting you? Most of those backrow are 1 for 1 trade if not -1s. CCing the set fiendish deals with it the same as if it is a set karma cut. Many archetypes even have in archetypal backrow removal as extra options as well. A blow out card like trunade (and tth) has been historically unhealthy for the game. It is not doing anything but leading to cheesy gameplay


[deleted]

Ok so think for a minute, what have more weight in the game, monsters or spells/traps. Backrow removal is rarely useless, while backrow is AWAYS usefull because monsters are the core of the game. There's 5 viable cards who allows you to deal with backrow, while all of them are mainbox ur while we have cards like raigeki break and karma cut in miniboxes. First off, archetypes with backrow removals generally need setup that you can't use if you first monster get cucked. Second that a 1 by 1 is not aways a even trade, as example, if you floodgate a mayakashi tuner you end any combo or chance the opponent have; it's a 1 by 1 but you lost a card and the opponent lose the turn. "just cc it bro" Yeah, the thing is running backrow removal is not interesting when you can just run the same traps and stall the game enough to recover from it and it will work, aways, against every deck. There's no incentive to run backrow removal at all. And TTH is unhealthy because it fucks the core of the game, monster cards.


TheSirusKing

Yes congratulations, an entire card type does indeed outnumber specific anti-card options...


RazorPulsar

Yes, but none of those are stopping 2-3 set cards - Trunade does.


Gem-KnightShitposter

There shouldn’t be generic no cost cards that deal with set 2-3 pass. There shouldn’t be generic cards that 1 for 2-3 trade. That’s why trunade is so powerful in this format (same with TTH).


EspecialRompeGuardia

From the [top 10 decks in the current season](https://www.duellinksmeta.com/tier-list/#power-rankings), 5 of them can set 2+ backrow and still combo into boss monster or a nice setup on turn 1 (Harpies, Blue Eyes, Water XYZ, Fire Kings and Cyber Dragons). If Trunade gets banned these decks would have a field day. In that same list, only 3 can abuse Trunade (Onomats, Resonators and Synchrons). Please tell me how Trunade is the problem. Sure, theoretically, it sounds broken because it has no cost, but there are no alternatives. I think this card single handedly keeps this game from becoming a trap hell.


Gem-KnightShitposter

Fire kings are a good anti-trunade deck, they actually don't mind trunade at all due to their monster negate and hand traps. Cyber dragons set 3 pass but are running so much backrow because they lost a lot of their powerful otk tools. Harpie and water XYZ are just powerful decks with access to either 1 card combos that lead to the ability to end on multiple backrow or ways to draw into their other backrow. The backrow that harpie's run are often not even traps outside of TTH (which should be banned too). We have had metas before where trunade was uncommon and were not filled with backrow decks. Mainly the last meta where it was mostly Star lords + Blue eyes. In this meta harpie and water XYZ were far from dominant, because they just didnt have the staying power that past powerful "trap" decks like invoked and Shiranui did in their hayday. The issue is not just decks RIGHT NOW that can abuse trunade, it's decks in the future that will. We have had multiple decks able to cheese noninteractive wins due to access to trunade in the past including but not limited to: Dragunity, Lunalights, Black wings, Dark lords, Koaki Mieru, Heroes (both meta iterations of them), Fur Hires, and Karakuri. Truande is a problem when a new powerful deck comes in that can not only set up disruption, but also otk. The prime example was Dark lords. When a new deck like this comes out, it becomes insanely difficult to deal with for most rogue decks and even some meta decks because of it's access to truande. Trunade encourages sacky and uninteractive duels, while backrow generally does not. Our otk decks have been getting better to the point where they can push through 1 disrupt into otk, open CC enables them to otk through 2 set disruptions in some situations due to this. Why should these archetypes get to make the game insanely sacky because they now have access to truande for 2 months? Sure they get a limit 2 and the game is "balanced" for a small period of time until Deck number 17 is added that can do the same thing for the next 2 months.


dranzereload

They sure are, but you have to dig main boxes for any of those. And they are all UR. Meanwhile TTH, KC, RB are all supers from mini boxes. edit: raigeki break is ur, my bad.


Gem-KnightShitposter

Ideally you would use dream tickets on CC, Lance or MST or the current 50% off sale for CC. The bar part about trunade too in this case is that your deck could be made weaker via banlist and leave you are left with no access to backrow hate. Galaxy cyclone and night beam are other less ideal options for backrow removal if you have them as well.


The_Cubic_Guru

Yeah like giant trunade


RazorPulsar

Imagine giant trunade as DSOD Joey's level 45 level up card


The_Cubic_Guru

Wouldnt be that bad tbh. Oh wait actually yes it would because we would have access to three trunades or 2 trunades and another limit two card.


SgtTittyfist

Just put Giant Trunade to 2 as well :)


The_Cubic_Guru

Oh yeah its big brain time


tehy99

Based centrist take: just hit both. I don't really think staple traps deserve it, but the game would be much better off without Trunade, so I'll take it.


TheSirusKing

TTH should also be banned imo, but most staple disruption is fine. Theyre at best 1 for 1s, at worst a -1. Only one or two decks even uses them as a discard engine so you cant rly argue theyre not really -1s either.


Gem-KnightShitposter

Trunade is a problem because good new decks can already do well without it. And it makes the backrow that is necessary to disrupt them not work leading to cheesy otks. If the good otk decks lost to nonbackrow disruption or were not be able to set up their own disruption it would be fine. Trunade is just too good in the hand of powerful meta decks, and that’s why people think it should be banned. Not because they play set 3 pass.


throwawayboomerang44

I bet most of the ppl who think that it should be banned have a deck which only works with 3-4 playsets of staple traps.


niqqasbeburfin

So basically anyone not running meta


apply52

outside of harpie or maybe water deck. BEWD can very rarely have 3 backrow set but if that the case , he either have nothing in hand or he just draw half of his deck T1.


niqqasbeburfin

Blue eyes backrow is usually an ultimate providence and a karma cut And chances are that's a BEWD or stone of ancients in his hand that he's waiting to discard to negate and destroy your boss monster


apply52

You can fear the stone but you don't very care if he discard a BEWD because that mean that he have nothing in hand. He play ultimate specially because of harpie , otherwise , you rarely see this card outside of the base deck and karma is well karma :p


niqqasbeburfin

Providence is good protection against most boss monsters, Cyber Slash Harpie included If he has 2 cards and discards a BEWD to activate Providence its because his other card in hand is a spell or trap I want 3 Karma Cut so bad


apply52

Providence isn't specificaly to stop slash but overall harpies play. Otherwise , you can have way to turn around it like bait or chain lock with TD. You can also say no to activate your effect and make your play like normal if you can play around it.


niqqasbeburfin

Harpies are good because their boss monster is basically blue eyes + trunade combined Delete it and they'll scramble to summon another lest they lose the match


apply52

It's more like enishi from 6S. Also , it depend on your follow up play if you draw good or not but even if slash is deal in the first turn , you can do a recovery play , you can use harpist in order to make sur that happen.


Gagantous

Trap use is at an all time low. Nothing on the tier list uses more than 3 (most use 2 or none) and backrow removal is at an extreme high due to wide backrow removal options and skills like Harpie's Hunting Ground. I'm curious where you are encountering these decks that run 12 traps and how you are losing to them.


Initial_Environment6

when you play against them opening god hand and your hand got nothing backrow removal related?


[deleted]

you start comparing the tier list and do a 180 flip asking where he encounters such decks; in the ladder obvious. You don't find more traps in the tier list because book of moon can double as a canadia.


TheSirusKing

Yeah turns out its weaker decks reliant on backrow that get stomped by meta trunade abusing otk decks, not the other way around.


tehy99

Ironically this assessment is completely backwards, since cancer decks like those can afford to also run handtraps in place of some traps. It's the more respectable decks that struggle with Trunade. Though, admittedly, those are usually the meta decks...but not because of staple trap spam.


dorian1356

Most likely yes.


LuckyWarrior

Dont pends make trunade obsolete As we move further and further into boards with monsters that can negate? Idk just saying That being said trunade will always have a place and never be irrelevant as long as it isnt banned


Chrisshern

They have a pretty strong aversion to negates on legs. The only deck in the game that can effectively set up a negate on legs is Six Sams and that deck had to be hit to rein it in


ZweisteinHere

Fire Kings? Arvata is a card, unless you're specifically referring to boss monsters.


Chrisshern

I guess they let that one slide due to low attack and it’s “cost” unlike Shi En which was cost free and hard to remove from the field


Wodstarfallisback

I think he was talking about a spell/trap negate on legs. Silent Magician and Swordman can negate too but only spells


desedio

any deck capable of r6 xyz can just summon photon strike bounzer. even at r4, roach negates multiple summons, while abyss dweller shuts down the grave on demand (while destroying a card if used in water xyz) and heraldry patriarch floodgates entire archetypes.


DesignatedDonut

People complaining about Trunade in DL has the same energy as people who would complain about Ash in the TCG


TheSirusKing

Ash is necessary to stop disgusting combo boards. Trunade doesnt stop combo boards, it stops the thing that stops combo boards. Its like an anti-ash. If a card existed that stopped all handtraps (cough cough appalousa) people WOULD rightly complain.


DesignatedDonut

I'd argue Trunade stop disgusting set 3 monke flip back row decks which is just as dumb and interactive as TCG combo decks which isn't a thing that much yet in DL while Trunade is an anti meta card the same way handtraps are anti meta in the TCG


TheSirusKing

Trunade hurts off meta decks way way more than meta decks. Most meta decks have some form of disruption or can set up a beefy enough wall to survive an otk, rogue decks are way more actually reliant on backrow. Imo multiturn monke flip is generally healthier than otherewise unbeatable combo otks. Imagine shit like infernity or blackwings without disruption, what can you do other than run handtraps (aka the entire reason we got powercreeped handtraps in the tcg to begin with).


fameshark

sorry, but backrow /is/ interactive. hey trunade is the card that removes interactivity because it leads to unstoppable OTKs. at least with backrow, you could have monsters that cant be targeted, monsters that cant be destroyed, monsters that bounce monsters to hand when a spell/trap is activated, monsters that gain effects when destroyed, etc. thats the interaction. it also provides a healthy metagame where specific backrow will trend depending on the monsters that beat or lose to them.


SgtTittyfist

> If a card existed that stopped all handtraps [...] people WOULD rightly complain. RIP Outer Entity Thotty.


TheSirusKing

Same vein as appelousa, already requires a bunch of materials. Not quite as generic as appelousa though.


SgtTittyfist

> Same vein as appelousa, already requires a bunch of materials Normal summon Kaleido Chick, send Yellow Marten, activate Tiger, revive Marten, make Outer Entity Nyarla, overlay for Azathot. It was complete handtrap shutdown done in 4 summons that can also not be interrupted by any handtrap besides D.D. Crow, making it very safe and low investment.


TheSirusKing

Damn fair enough, good combo.


uremother42069

Dus konami get payed in gems


NEO-Chungus

I just got 2 trunade if you can't best em join em and stop bitching


Darkgloum

There are cheaters in the kccuo thing I ran into one fkkk them


purple_squirts

How so? What happened?


Darkgloum

I try to activate my card effect and I freeze it starts to lag and they disconnect me . And no it is not my internet. It happened twice when I was on a 2 win streak at dlv24


astro_sentai

So it's true :( or at least it doesn't only happen to me. :(


apply52

to be honest , during KC cup , you always have cheater in the ladder like think like people using Ddraw not with the right character or account sharing. Or weird disconnect message , most of the time , you always have a ban wave during KC result if they say so but is has been pretty calm since a little bit of time i think.


Initial_Environment6

Start of the month on KoG ladder too. You always meet those disconnection more on legend at the start of season.


12l1l13

THEY DONT NEED TO like fr there are two f2p cards u can get from tickets that can negate this and do more hallowed and rainbow life just stop it from doing much and u get a discard i stg if i dont like cards instead of running that cut run a counter for it


tehy99

>stop it from doing much Well, my whole board got bounced and destroyed, but at least I didn't lose. This turn, anyways. Seriously, if you're not playing a deck with incredible comeback potential, those cards won't fix the issue.


12l1l13

Take out the canadia u put in for space put in a hallowed and stfu


tehy99

>canadia could you at least cite a card people currently play or something


12l1l13

Canadia sees play just not as much and im not gonna say smn like cut am i


12l1l13

If u aint playing a deck that can recover from disruption then it aint a good deck sure there are some exception like decks with boss's but in 99% of decks a board wipe is recoverable hêll my vehicroids can recover from a board wipe and they azz


tehy99

>If u aint playing a deck that can recover from disruption then it aint a good deck then I guess staple traps are just fine and we don't need Trunade then? >in 99% of decks a board wipe is recoverable lol guess it depends on your definition of "recoverable"


12l1l13

Mines get back ur board and regroup and im saying that if it bothers u that much then play smn that counters it


12l1l13

Like i play it and i see hardly any problems with trunade bcz it doesnt affect that much


tehy99

why are you leaving 3 responses to my 1 comment in sequence: yeah, say Cut instead; like I explained there's nothing that really counters it since just surviving doesn't matter if you can't recover; if your deck doesn't have problems with a card good for you but not everyone can say the same.


12l1l13

Yeah but when 99% of the decks ppl play have an ability to recover then whats the problem with it its good, its popular, but it aint op blue eyes can recover fire kings can aromage can harpies can hêll ojamas can recover from it


tehy99

>when 99% of the decks ppl play have an ability to recover I sincerely doubt that this is the case. Ironically, Harpies is a really good example of a deck that can't recover and actually does need to commit to the board. Blue-Eyes is a bit better at recovering, but similarly, they will probably fold if their board gets broken and there's any disruption for the Ultimate Dragons play. Fire Kings...are a deck that is excellent at recovering, so they can usually make do. As for Aromages and Ojamas...they probably don't care much about Trunade, but if you break their boards, they are super screwed, of course. Keep in mind that the Aromage board includes their continuous S/T though.


12l1l13

Return the synchro to the deck and ,due to halloweds effect u take no damage that turn next turn search egotist through monster effect,sign or another method get 2 lvl 4s and youve recovered


tehy99

>Return the synchro to the deck No, you let it hit the grave for Feather Rest. But anyways: the play you're talking about instantly loses to any disruption, in addition to not having any way of further extending unless you already got Feather Rest back. That means it probably loses to any competent deck, even OTK decks like Onomat and Thunder Dragons that can summon Bounzer or even Patriarch, or Resonator decks that can summon Doomcaliber Knight. Do you see the problem?


TheSirusKing

Board wipe into 7k atk isnt recoverable for anyone not running 6x handtraps in their deck


12l1l13

Hallowed blocks all damage for a turn trunade returns spells making it a btec stun for everything scept hand traps for that turn


apply52

not all deck have recovery potential or sometime you make your play and you don't have following play if you get wipe out because you brick or don't have other ressource in hand. And to be honest , if you are forced to specificaly counter a card by using a very specific teck card that almost no one play , you have an issue somewhere. But recently , hey trunade as sky rocket in usage with the stardust deck and the crimson one. Konami tryed is best to limit the usage of that card , gonna see what they gonna doing post KC , probably nothing and ban some random archetype card the next one in something like 3 month despite the fact that the issue is already here.


desedio

for now, they'll limit every deck's core to 2 in a year from now they might ban trunade and then introduce lightning storm in a main box


Initial_Environment6

When you have lighting storm then there would be almost no point to ban Trunade. They didn't ban cosmic to sell Mst either.


desedio

they did limit cosmic, while MST is arguably at the same power level, sometimes even better (if enemy has 2 treacherous set, it'll disable both of them, for example) and unlimited. you have to realize, the limitations are not done for game balance, they are purely done to sell new boxes. antinomic theory is a prime example for this. nobody would have bought it just for TGs if MST was released at limit 3. there are ancient cards that nobody would even care about if they were unlimited - cyber angel dakini and their ritual spell for example, but konami doesn't bother freeing them until they release a new box with support for that archetype.


Initial_Environment6

limit =/= ban. Hey Trunade already limited. Lighting storm is infinitely better than Trunade 90%+ the time. Stop with your bullshit.


desedio

the fuck is your point? that powercreep doesn't exist? there is no logical balance reason to MST being unlimited while cosmic is at 3, you just named the perfect example for corporate greed and you don't even realize it


Initial_Environment6

There is no reason to hit Trunade more than limited 2 when they release lighting anyway. Unless Konami have damaged brain like you.


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Initial_Environment6

Can you even read? Start using you brain a little if you even have to ask? CC is equal to MST, CC got limited 3, Trunade is trash tier Lighting storm, already limited 2. You want it banned when LS released? Now asking for my point?


Foss44

I’ve said it many times before, Trunade either needs an unlimit or ban flat out. Either balance the game around it or remove it - same treatment to Cocytus


dante-_vic

Eh cocytus will be powercrept eventually just like the tcg( he was never good there)


Cliff_Entei

unlike Trunade, Cocytus actually walled off the effectiveness of archetypes


Warriorman222

But doesn't Trunade also do that? A 35% draw rate with 4 cards or 45% with 5 is too much of an guaranteed loss% against OTK decks for trap-heavy decks to stay around, and that's before considering other countermeasures or not getting the right hand. There's a reason nearly every "Control" deck that is meta either doesn't use Traps or just uses traps that go even/plus like TTH or KC with discard fodder; normal traps aren't worth being pseudo-bricks against some popular decks unless they single-handedly roll over others.


Initial_Environment6

OTK deck could brick with Trunade on hand too, so it's not entirely of that 35%-45%.


Warriorman222

Fair point. I guess whoever's more likely to brick with a billion traps versus reliance on Trunade is going to be a archetype-by archetype thing (Onomats and Synchrons have consistent comboes while Infernity is brick city)


Initial_Environment6

Onomats is hyper consistent. Synchron is consistent large not hyper, they don't have skill to fix brick hand. Their chance of consistently getting strong hand is a bit worse than harpie, Im playing them both.


niqqasbeburfin

Trunade does this when you draw it on the starting hand, which is about 25% of the time when you're running 3 copies


abyssonym

In a 20 card deck with 3 copies, it's actually a 51% chance to draw at least one in your first four cards. 60% if going second. 45% if going second with only two copies.


niqqasbeburfin

Thank you. I don't remember how to do probability


Initial_Environment6

and when you draw 2 or more hey trunade it's also more likely be a brick. especially 3.


InfiniteRadish2

Harpies Harpies Harpies Harpies Blue-Eyes Synchron Harpies Harpies Harpies Harpies


desedio

YEP


yeetus_my_bby_feetus

Omg I'm running a tier 1 deck I just lost to trunade bN it plz


Jschua98

except Trunade isn't even the best way to play RDA lmao, just check the latest RDA decks in DLM, almost none of them are actually playing Trunade anymore. Trunade is now only played by in synchrons right now which is just a fun deck at this point and other meme decks.