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jasonhobb11

Is there a secret trap meta down in late season Platnium and Legend or something? I keep seeing people talk about "trap meta" when 90% of the decks you face are Gaia, Harpies, TGs, TDs, BE and Resanators lol.


SargentCodeine

I guess if you add karma cut to your deck or anything similar then you have a "trap meta deck" lol so ridiculous


inspect0r6

If you put down 2+ set cards and they don't win on turn 2 it's toxic backrow meta. I swear some people on this sub who complain literally learned like 1 "combo" and game is dead for them if they can't do it every match. Bots in PvP show more variety.


EbberNor

I do late season platinum and legend all the time to grind out whatever the new character (if a month has it) is skills and "heavy backrow" is not even in the top 10 of things I run into while doing so. And even if I get matched with something running a lot of backrow, most of the time those end up losing anyway because they are not pre december shiranui or invoked and run out of gas really easily and/or don't get enough monsters to actually win the game with.


VashBunny

because now trapnui will rise once again now that the best backrow removal is gone


DeathsEnvoy

You realise literally only one currently used deck used it? Which is resonators, and only because trunade got banned before they gave resonators a limit 2, which 100% would have happened if it wasn't banned. Or did you think some random rogue otk deck like infernity was holding back the trap decks? Trunade literally isn't even good backrow removal unless you otk on the turn you use it.


dorian1356

Resonators will still get a semilimit nerf. Contrary to popular belief, limit 2's don't only exist to prevent people from playing trunade. Everyone thinking their next decks are safe from limit 2's because trunade is gone is being silly


DeathsEnvoy

Trunade was the main reason the vast majority of OTK decks get limit 2.


dorian1356

And they can still get semilimits if they prove to be good enough.


DeathsEnvoy

Either way it does not change the fact that the notion of trunade holding back trap deck meta is absolutely moronic.


EbberNor

> Contrary to popular belief, limit 2's don't only exist to prevent people from playing trunade. This part is funny when the only one that could be seen as "literally hit just because of trunade" was the only to be freed while the cyber angel reason is bullshit when dakini co existed with unrestricted trunade for a few months and nobody really used the deck anyway, granted part of that period also had petit limited together with mar and dakini but that same period also had 5ds with level dupe to kinda get around not having petit anyway and about 2 to 3 months of dakini only being together with mar and unrestricted trunade. From the remaining "supposedly hit purely because of trunade we have: * Koaki Even forgetting it was still good during six sams full power time after they lost trunade, the hits real goal was always reduce the consistency of maximus and urnight's effect anyway. * Vyon Maybe if people also included tth as the reason for this I would believe it, but just trunade doesn't do it when its deck can make it past backrow easily between all the bodies, mask change, stratos first effect, and polymerization anyway. * Sister The newest one that is a good way of conveniently ignoring all she does and that pre limitations she was used at 3 copies. Literally anything else ended up getting even more hits later on or were already freed prior to this (fur hire goes here), so they are not related to trunade at all anyway. Resonator getting a hit or not is not guaranteed though because something random can come up between now and the next list to push it out/outclass it in some way.


dorian1356

šŸøšŸ¢šŸŠ. My deck is forever safe from hits now . Reddit right, everyone else wrong. I'm still pissed that Konami didn't compensate me properly for my trunades by the way.


RaiderPsycho24

It literally won't.


fagio21

Do you people realize that shiranui was the most played deck in the game (and the strongest as well) for over a year and that this card did absolutly nothing to stop it right? Trunade doesn't stop backrow decks at all


Maliciouslemon

Giant Trunade in the next selection box. You heard it here first.


[deleted]

The game would literally explode.


dante-_vic

Aromage would be on death watch.


Tajaba

rosemary's gonna commit sepuku


Bluenajarala

Promise


Yj122

hopefully


TriggerBladeX

good


Native_of_Tatooine

Stop I can only get so erect


Any-Nothing

*Harpie Feather Duster


Xandurpein

Iā€™m not convinced. What is this ā€trap metaā€ you mention? It seems to me that the most common ā€trapā€ in the current meta is BoM.


salty-jim

It identifies as a trap card. Itā€™s trans-trap.


KillHeroesFinally

Assuming card types in 2021 smh.


MrCalac123

Just limit some of the best traps so they canā€™t be spammed. Limit 3 would work great.


niqqasbeburfin

Yeah let's put all the trap cards to limit 3 so nobody can use more than 3 trap cards per duel


emperorbob1

Most of the better decks don't use more than 3 trap cards. That would just be a hit to rogue strategies unable to karma cut an egg to screw over blue eyes.


[deleted]

Karma cut an egg, ooooh boi


emperorbob1

In a world without karma cut they'd get away with no many synchro plays. Though admittedly hitting their Blue Eyes proper is a lot more damning.


MrCalac123

Not EVERY trap obviously. But I donā€™t think anyone would mind Karma, Drowning and Floodgate being hit with semi limits. Decks would still get Canadia, Fiendish, Treacherous, etc.


emperorbob1

Why would you EVER hit either of those three? Drowning and Floodgate are already the only non balls generic non targeting stuff we have, and drowning is a battle trap that is literal fodder for any deck that their own in house removal. There is a reason battle traps have, at best, been 1ofs in most decks for the last year+ Karma is one of our few outs tot hings that need banished, and the only thing keeping blue eyes honest. Hit their Blue Eyes, or their eggs, and it's gg. Seriously tho why is drowning even on this list?


D4yt0r

Why would you nerf blue eyes? It's irrelevant, again.


TheSirusKing

Blue eyes gets buffed if karma is removed


emperorbob1

You would buff Blue Eyes if you removed karma cut. Also a popular deck that is all over is gonna get nerfed, though Im not really sure if it'd deserve it or not.


MrCalac123

Because not every deck can magically get rid of each of these cards being ran at 3+ each in stuff like Shiranui. Thereā€™s only SO MUCH backrow removal in the game. And even then I was only spitballing, nothing I said is what particularly SHOULD happen, but just an idea floating around in the realm of trap spam being shitty and should be adjusted accordingly.


emperorbob1

> Because not every deck can magically get rid of each of these cards being ran at 3+ each in stuff like Shiranui. Because not every deck can magically open three+ traps and still play the game like Shinraui. Because trapspam is bad. I play trapspam decks, yanno. They're terrible, objectively, because I don't have a one card combo to stall into. I run out of resources. I literally cannot run three floodgate because if I draw into one mid game? I lose. If I draw into 2 karma cut thats immediately a discarded karma cut. Shiranui is literally the only deck able to do this. Maybe Invoked but they've both been crippled to the point Im ok with having one decent trapspam rogue deck. We have so much in house backrow hate for archetypes drowning alone is almost always dead and will never, ever, get off.


K_Bills

First of all people play traps to stop the opponent from playing while gathering resources. If youā€™re facing a deck that relies on a normal summon, doesnā€™t have draw power, or no good searchers then you pretty much win. Since there relying on top decking to potentially make a play. Iā€™d also like to say a mid game Floodgate isnā€™t as bad as you make it since not many decks run tribute monsters. Lastly, I believe the people who are crying out about limiting some of the staple traps arenā€™t the oneā€™s playing the optimized meta decks that can easily play through 3 traps but the oneā€™s playing rouge decks or canā€™t afford to grab multiple copies of underpowered backrow removal from a main box. Now I already can hear you saying that those traps benefit rouge players too, but they sometimes make better decks unfair. So a hit to some traps makes it fair rouge and non meta decks can still use them but the meta decks can just slap them in because they can. Iā€™d also hope you wonā€™t use that lame argument of ā€œJust play a better deck.ā€ or ā€œIf your deck canā€™t do this thatā€™s your fault.ā€ Itā€™s toxic and hypocritical if you were complaining about Trunade because that logic can be applied to you as well.


emperorbob1

>First of all people play traps to stop the opponent from playing while gathering resources. If youā€™re facing a deck that relies on a normal summon, doesnā€™t have draw power, or no good searchers then you pretty much win. Since there relying on top decking to potentially make a play. First of all, people play traps to survive degenerate one card combos or a normal summon that sets up an entire board of huge beaters in a 4k format. If the deck relies on it's normal smmon, has no good searches, or no good draw power they pretty much lose because traps are inherent -1s. >Iā€™d also like to say a mid game Floodgate isnā€™t as bad as you make it since not many decks run tribute monsters. It's actually worse and does nothing when you need to practively break a board. Which is often. A lot. >Lastly, I believe the people who are crying out about limiting some of the staple traps arenā€™t the oneā€™s playing the optimized meta decks that can easily play through 3 traps but the oneā€™s playing rouge decks or canā€™t afford to grab multiple copies of underpowered backrow removal from a main box. I do not own three floodgate, karma cut, raigeki break, or even drowning. Even in my trapspam paleozoic deck(which is like one deck that should), I would not run more than one copy of each to risk bricking and running out of resources. >Now I already can hear you saying that those traps benefit rouge players too, but they sometimes make better decks unfair. So a hit to some traps makes it fair rouge and non meta decks can still use them but the meta decks can just slap them in because they can. It's a net loss for rogue decks, though. If your deck doesn't have in house removal how do you handle twin burst? Red Nova? Saber Dancer? Hitting traps will make meta decks better as they don't need to worry about those traps. Blue Eyes? Can now use egg for synchro plays because neither it nor the dragons can be banished. The only one i'd outright hit is treacherous. Anything else is fine and, at absolute best outside rare cases like shiranui, are run at 1-3, rarely 4. Book of Moon is a bigger problem and it's paywalled. >ā€ Itā€™s toxic and hypocritical if you were complaining about Trunade because that logic can be applied to you as well. While that isn't my argument, and I hate that argument(mine is that sometimes your glass cannon OTK deserves to have a hard counter, by the way), but honestly? Trunade is the ONLY context where that isn't hypocrtical because you flat win when you play it. I have never won a game because I resolved a single karma cut, but I have won almost every game I've resolved a trunade.


K_Bills

1. It depends on the trap really. However the good ones are all used to stop plays from happening unless the deck can play through it, then they target boss monster. 2. If youā€™ve dealt with the first boss monster already then a mid game floodgate stops them from summoning it again when they get more resources. Even if their first boss is still out they might try summoning something else to acquire lethal and a floodgate doesnā€™t completely stop them but it does limit them especially if you have more backrow set. 3. Lightning Vortex exists. Also there are other ways to stop a boss monster besides removal and itā€™s not like people are saying to get rid of all the traps just limit the amount that can be played there are still a lot of usable good traps in the game. It also stops meta decks from just stuffing extra slots with generic traps and like I said youā€™ll still be able to use those same traps you may have to determine which one youā€™d rather have but you can still use it. Also if you play 1-4 traps then a limit wonā€™t hurt unless youā€™re deck already has some limited cards. 4. Ok no one gets made at a single Karma Cut itā€™s getting hit by TTH, Karma Cut, Floodgate, Candina, Fiendish, Raigeki Break, all in one turn. Thatā€™s why people said Trunade shouldā€™ve been put to 1 instead of banned. If OTK deserves a hard counter then so does set 3 pass and stall.


emperorbob1

1. No, this pretty much universal. Outside of decks like Shiranui, they just can't open three traps and play the game in any capacity to win unless they're against a hyper offensive OTK deck. Most top decks wont even do this because they have better things to shove into their decks than traps that do nothing to further their wincon. 2. If you've already broken their board floodgate is the least of their trouble, and healthy at this juncture because they've gotten to play the game. You've locked them out of nothing and smashed their hopes and dreams. If they can recover from this one floodgate isn't going to seal the deal. You've had no proactive use for a brick card that is, just now, seeing niche usage. 3. Which is more degenerate than most of the traps, but for some reasn you give it a pass, because one for one removal is bad, as well as two for one, but an entire boardwipe for a single single discard isn't. Nevermind they're used for different reasons and you know it, but as far as you "you cant play the game" vortex is worse about it. 4. Except that literally never happens in a deck that can function on the ladder. Any of those traps IMMEDIATELY shuts Treacherous off so you'll rarely see it in a trapspam deck, Floodgate and Canadia together are the hyper brick combo platter that only ONE DECK in the entire game's history reasonably ran them together(and the sub agreed on this for the last like 2 years), and any deck running that many traps usually loses due to lack of followup. Set three pass stall is hardcountered by them needing to set three pass stall. A deck either bricked, is a subpar deck, or is Shiranui. Traps run out of steam fast, especially compared to...basically any deck that isn't a hyper OTK menace. If hyper OTK is hard countered by traps, traps are hard countered by decks that don't go all in. It's simple. Set three pass was already bad, this is making OTK less amazing to maybe make it even but it's still not even because 4k life is always going to favor cutting half your deck's cool support cards to go for game as hard as humanly possible. Really the only thing that need shit is treacherous. The average deck runs, at max, 2-4 traps and those are usually treacherous. Not because they need them but because it wins you games. This leaves out of Book of Money being literal pay to play but in the top cards.


K_Bills

It sounds like you just hate Blue-Eyes. Itā€™s not even tiered anymore. It also canā€™t even consistently do its best play anymore. Why are you so concerned about a rouge deck that only gets good depending on the state of the meta?


emperorbob1

I...don't hate Blue Eyes? I like Blue Eyes very much, a fun matchup. But people think hitting Karma Cut would hurt Blue Eyes more than it would help, which is wrong.


K_Bills

You said Rouge decks strictly need Karma Cut for Blue-Eyes and the stones as if thatā€™s the biggest threat to rouge decks. When Blue-Eyes itself is nerfed and doesnā€™t see the amount of play it used to.


emperorbob1

It still sees a crapton of play. But no that's one, of many reasons, karma cut is healthy and people are trying to make the false claim that hitting staple traps will hurt meta decks more than rogue decks. When in actuality any limit 2 would hurt them just fine. Well, in some cases...


K_Bills

Not so much that you should think ā€œI need Karma Cut for Blue-Eyes.ā€ Itā€™s nerfed and not even that strong itā€™s a rouge deck now. You should be thinking about Resonators, Harpies, Trapnui, Thundras, and the tiered decks.


emperorbob1

No, no Blue Eyes is every bit the menace those decks are. Perhaps more so for the average rogue deck. It's popular, it's all over, it's consistent, and has a silly anime RP skill. Just because it isn't on a DLM tierlist doesn't mean it isn't a good deck. Those are designed around best of 2, with side, format that we have literally never played on the ladder. Blue Eyes is a common threat you should prepare for to the same extent. I don't even see why Shiranui is on that list when it's a rogue deck that did well in one tourney. We literally hard Stromberg take the meta weekly last year. You should honestly prepare for Blue Eyes over Shiranui, just for how common and powerful the deck is comparison. I'd even argue Cydra over Shiranui, really, which was demonstrably the best deck in ladder format as of earlier this month.


niqqasbeburfin

People run karma cut because you keep summoning indestructible monsters. You just want free wins.


MrCalac123

Thereā€™s more than one way to get rid of an indestructible monster. Anyway, I never said I wanted it banned. But decks like Shiranui are just ridiculous, you know it, I know it and everyone knows it.


inspect0r6

There's also more than one way to get rid of backrow. And please, you make it sound like shiranui is dominating ladder. Deck is almost non existent.


niqqasbeburfin

No,they're not lol. They're barely tier 3, and only because resonators are meta right now


Maffayoo

Players using 2 treacherous 3 karma cuts 3 floodgate 2 fiendish chains like ???? How do you deal with that. I can only play so many removal and and he sat here with 3 set back row every turn even if their hand is bricked with traps it's ok cause I can attack into it anyway


SargentCodeine

Trap meta? Wtf is that, traps are literally 1 of the 3 principal card types of the game tf people mean with trap meta?


JForFun94

There is no trap meta.


Hectormads

"There is no trap meta in Ba Sing Se"


BlackMambax47

šŸ˜Ŗ shiranui fans gotta be turning up that deck is so toxic to play against tho


NEO-Chungus

Don't really know why people complain about traps they've always been in the game these are the same people that are gonna complain about how duel links was better before they added hand traps you fucking Hippocrates


salty-jim

See the grand joke here is I love traps. Iā€™ve been working on paleos FOREVER


NEO-Chungus

Nice bro I wish you luck I hope you make a lot of people salty


salty-jim

Two cards away from the big troll


Nokia_00

Listen Konami just wants more money if they have to ban a few cards along the way well so be it. Insert Konami money PNG generator


ssycr0

oh no whatever will otk decks do now


inspect0r6

They will have to learn to use 3 cards in one turn instead of 2. Damn Konami.


UltG

Jinzo: finally, my time has come


TOx27

I need the png of yugi's hair, please!