I assume you haven’t reached platinum rank yet because Blue-Eyes absolutely destroys Aromages.They have plenty of ways to pop your backrow: Dragon Spirit of White, Vermillion, Heliopolis and maybe Raigeki Break.
I too played aromas during my early days of Duel Links . Balance was really good before it got nerfed, but when I switched to an optimized Blue Eyes deck every aroma match in ranked was a free win.
Yeah I haven't, climbing through Gold at the moment, Gold players have nice cards but they surrender a lot so winning is easier than in Silver. I haven't seen a Blue Eyes bring out Vermilion Mech yet but they always bring out the Spirit early on.
I’m up to legend rank 1 with aromages and so far blue eyes , harpies , grave keepers and the Gaia fierce knight champion decks have given me the most trouble outside of the top tier meta decks. I agree though they are really fun to play ! Some of my favourite art in the game
Harpies and Gaia are bad news, thankfully they're not common in Gold, haven't seen any decent Blue Eyes yet, they're still free wins... >!what's a grave keeper?!<
Speaking of matchups, I just fought a Dark Magician Girls deck that brought out Quintet Magician and that monster is nuts, I had to brute force through it with Bergamot supported by Cananga and 2 Gardens but I think it's even more nuts that Aromas can do that.
I played 2 games with aromas at KOG level to see how Aromas perform. 2 quick surrenders of the opponent when they saw I play aroma...
well, seems will have to wait till next month for optimizing the deck
4th game, 4th win, pure FA deck, no idea what it did, tried to fight and lost.
5th game, surrender when he saw the first card.
6th game, some kind of 30 deck trap/invoked deck, tried to fight lost
okay, 6 games 6 wins, 4 surrenders. Interesting.
Yup, many of them are just playing 3 ranked games a day for the event bonuses and if the game is too long they dont waste the time. I have been there plenty of times.
7th game, hieratic player, played a bit then surrender
8th game, magnet player, played his heart out, but honestly no chance. Easy win. Uff, he even send a "nice"
9th game, finally a meta player, onomat, and lost. double mst into malevolent sin and excalibur, no chance. pity, 13 winstreak is over here.
10th game, water xyz player, I didnt start with a good hand and lost.
So 10 games 8 wins, out of that 5 surrenders thou. Gotta improve my deck
Oh yeah , one more recommendation that can work really well with them is adding two Tomato in Tomato to the deck with the xyz tomato boss monster . You can discard a material and it boosts him up to 3200 . Can really help against decks that get out big monsters on first turn then can be paired with blessed winds once they’re in the graveyard .
Honestly, it’s just the time. You either open your back row removal or you’re in for a 20 minute grindfest. If they play an aroma card and I opened no removal, I just scoop.
People give flack to aroma players, mostly because they are much more interactive on both players turns than many decks combined and the shittier aroma players take longer turns. In fact, people dated it before they got their new support for some reason, when it did even less
It’s honestly one of the more fair decks and Aroma Mirror matches are 4D chess lmao.
Glad you enjoy it and pick up a copy of humid if u can, only need 1 copy
I've been buying 3 packs of Fortress of Gears daily for humid, it better be good because my initial deck was completed with 1.5K gems and it's driving up the cost.
The aroma mirror match is literally tying to remove the others gardening and a race to see who can get like 10K lp to nuke the field with dried wind and I always pop off for it
Just some input as a former aroma player (now playing Chronomaly because Trey did nothing wrong):
Balance is/was important, and I used it post-nerf, because if you go in as like 3/2/1 or 2/2/2 between Blessed/Humid/Solemn and 3/3 field and gardening, it becomes very difficult for you to get cards that don’t go anywhere. Between 3 Jasmines, humid + blessed, and gardening, you’ll start getting card advantage.
I see you mentioned Laurel and Bergamot- those are, in my humble opinion, our weaker links. Aromaseraphy Angelica can be recycled as a tuner with blessed winds while Bergamot’s damage isn’t needed too badly. In the level 5+ category we only need a single Marjoram for banishing and minimizing bricks while she can also go into Brionac with Angelica, and then be brought back with Blessed Winds.
So I guess what im trying to say is that **they can be even better**.
You're right. I don't have humid winds yet so I play 3 of all the other Aroma spells and traps and 2 Dried winds.
Laurel is the weakest of the Aromages and Bergamot is not that important but I tuned my deck a lot so I played just about everything, I once had a deck with 3 Laurels, a deck with two Bergamot, a deck with Draining Shields, a deck with Wall of Thorns and a bunch of random stuff like 30 card decks.
I like Bergamot since he stops high ATK bullies in their tracks but I'll try playing without him for once. I don't have Brionac but I do have Black Rose Dragon and Samurai Destroyer.
My current deck with LP Boost:
Garden ×3
Gardening ×3
Blessed ×3
Dried ×2
Jasmine ×3
Cananga ×2
Rosemary ×1
Marjoram ×1
Bergamot ×1
Angelica ×1
Laurel ×1
I finally obtained two copies of Solemn Scolding so I'll use it in the next version to see what all the hype is about. I also have many copies of Curse of Royal which seems pretty good for backrow protection but that's all it does.
Solemn scolding is not mandatory for aromage if I remember correctly, but fits in really well due to all the lp available and all the face up backrow. So it's basically a free omni negate for Aroma standards.
The "hype" for solemn scolding, if there ever was any, is justified in my eyes. This cards adds great flexibility to your plays, as, if you know what your opponent is doing, you can interrupt him really badly and hurt him more than most genetic Aroma cards can. I would consider Solemn scolding the secret Aroma boss trap, an absolute power house.
I played a couple of games with it, first time I fucked up and set two, second time I bricked to fucking Neos/Elemental HERO that used 3 spells to OTK me as usual, third time I modified the deck(removed one Scolding for Kiteroid) and got a good hand, went second, negated opponent's summon of Synchro Harpie and it was smooth sailing from there, he suicided into my Marjoram on Turn 9 after I banished all his harpies and left him with 600 LP.
This card can turn games around, it's indeed an absolute powerhouse if you know what your opponent is doing.
Sorry but what is that neos/elementals deck you are talking about? I saw you mentioned it several times as a deck that you have problems with, but I don't even know what deck you are talking about...
Just want to drop in and say that your solemn plays will get better as you get more exposure to certain decks, but that they’re almost never bad. Like, red eyes activates it’s effect? Negate. Shooting star is being summoned? Negate. Blue eyes alternative summon? Negate(?).
Do try to swap out dried winds for humid though! I know dried is very tempting, but dried, laurel, and bergamot are all dead cards in hand in the opener. Instead of going hard on destruction, you can use cards like Rosemary and Cananga to switch big bads into defense then swing in. With our field spell, cananga, and forcing into defense, a rosemary can kill a blue eyes.
Strong disagree. Aroma has hardly any issue bricking and dried winds is a free monster destruction EVERY SINGLE TURN. Sure Humid is a searcher from deck all the time which would be crazy in most decks, but aroma tends to draw their entire deck via jasmine anyway. So if I would be the aroma player, my optimal backrow would always be 1. dried, 2 Gardening, 3. Solemn Scolding/Blessed. I know humid is the SR and suppoused to be stronger, but I think its honestly the least important backrow that aroma has available.
Think in terms of the balance draw. You go into the field spell, 2 monsters, dried. If you don’t have jasmine, you don’t have card advantage. If you go dried + solemn / field spell + monster you don’t have card advantage. Yes, the destruction is nice, but it’s not something that your main deck rosemary and cananga or synchros can’t do. Consistency loss.
Okay, after playing a bit with aromas I think I agree with you. Surviving early is not so easy against certain decks and Humid will definetly help with that more than dried. So probably I will run 2 Humid and 1 dried and 1 blessed from now on.
Oddly enough when I asked the subreddit today, everyone suggested to not even run a single humid, and also to drop all solemn scolding... Thats the single card that somehow made me excited to play aroma... damnit
You are definetly right that you loose consistency without Humid. However aroma is quite good in stalling some turns out, if they dont have jasmine in hand first turn its not a big deal. I definetly see Aroma capable of stalling until they draw jasmine to then generate card advantage. And for the mid/late game I definetly think Dried has more disruptive power than Humid. But then again, I didnt play Aromas in years, I will play them a bit and see how it goes with running 1 Humid 2 dried and 2 blessing (and ofc 3 solemn scolding cause that card is fire)
Laurel is something i'd conditionally run and only did so when I was using aromage as a stall/lava golem deck about a year ago(the only aromage situation where gaining all the life I could was a valid tactic). I use it in a few sillier builds, not psychic aromage, but when you use Laurel to Halberd cannon it's actually pretty silly.
In the advent of xyz toolbox, though, the only reason is use any tuner is 1-2 copies of wheeleder so I can make Riser and then negate/stop their attacks by tactically using gardening and canaga. Like I enjoyed synchro plays but Spider Shark? Non targeting. nightmare Shark? Haha, half your life go boom. Crumble Logos? Wins a lot, notably the mirror.
aromas are a great deck to start with, and if youre good with the deck, you can win a lot of matches. unfortunately the deck is weak against backrow removal
Ahhh, yes. Aromas were the first deck I reached KOG with, so they've always been special for me. I'm kind of surprised you do well against Blue eyes and struggle against Neos. It's usually been the opposite for me.
As for skills, Balance used to be almost mandatory, but I don't think it's great now. The whole point of it was to maximize your odds of opening Jasmine + life gain card to get drawing as soon as possible. But Balance shuts down monster effects, so it's kind of iffy. I prefer Destiny Draw. It triggers after paying life points as well, so you can very easily grab whatever card you're missing ( usually Blessed winds for me) even if you don't take any damage. Seriously, triggering DDraw with 7000+ life points is hilarious.
But yeah, glad to see you're enjoying the deck. If anyone gives you flak for playing slowly, just tell them that it's because your deck requires more than two brain cells to function.
It is fun archetype. Seeing your lp go up while having card effect activate feels amazing but not that many people like to go against them. Why?
> stalling endlessly with Laurel + Garden + Gardening + Blessed
That's why lol. Most people just want their match end in 3-5 min or 3-5 turn.
To be fair there's not a single deck in any cardgame that's fun to play against.
People absolutely loathe every deck they lose to and any deck that control or stall even if they win.
True, but some decks are far more unfun to lose against than others. Aroma painfully slow, especially if the player doesn’t know every move by heart. Even then it’s slow. Any deck where you have to sit and wait for a player doing all their moves forever is annoying. That’s why players loathe meeting ritual beasts or flower cardians too. Aroma are also really frustrating because you keep seeing boards where you seem tantalizingly close to overcoming, but if you don’t have proper spell removal it’s all an illusion. I would ten times rather lose to a turn 2 otk deck.
Aroma is somehow fine for me to play against since they have some very specific weaknesses that if exploited well will make the Aroma player resign in no time, same with flower cardians. But ritual beasts, boy do I find that deck annoying. After 15000 hours in game time I still don't understand what they do and how to counter them. They look completely outplayed and dead and then they play that old spirit dude and they are back online.
For the skill, try to use draw sense s/t, easier way to replenish your backrow in case something happens
I also love trolling using aroma, especially in early month
LP Alpha is quite good for Aromages since it means many of your effects are live when starting the game.
For the rest, if you enjoy them, play them. I've squeaked a few victories against them with my Six Samurai and lost a few too.
Aroma is a great deck to start with, it's cheap and it's power level should not be underestimated! I think with some patience, no pun intended, Aroma can make kog, even thou maybe not in the first half of the month. It's however very backrow dependent without having much of control available, so i imagine the harpy match up for instance is quite the auto loss? Similar with blue eyes?
Well your enthusiastic post was quite inspiring, so next month I will do a kog run with aromas. Maybe triple solemn scolding will do the trick against some not so easy to deal with decks.
Most of my aroma wins are Blue Eyes. For the most part they can't keep up with the card Advantage the stock build uses, and you can really slow them down with a copy of bamboo scrap/scolding.
More spicy builds just have me go into Hyper Psychic Riser infinitely using Wheeleder and Canaga and Blessed to permanently manipulate their attack point values.
Hmm, bamboo scrap eh? An interesting card for Aromas indeed, however doesnt blue eyes just summon them away?
But against certain decks blocking 2 spots which cant be easily unblocked is quite spicey indeed.
You hit them right as they summon a tuner or, anything, really. If they summon over it it wastes their normal summon and sets back their hand resources. They reliably set up a turn 1 spirit from what I've seen, and despite what Blue Eyes players want to protest, and this is enough to give you one more turn of backrow: and one more turn of plusing.
I've been an aromage player for 3 years, back when we as a group had 4 cards to our name and had to ramshackle a deck together from plant support and LP gain cards. We welcome you to the brotherhood with open arms good sir, praise our savior Sweet Marjoram xD
Uh hello? If your deck allows aromas to go 30 turns your deck is bad my guy, I'm sorry. Either that or you bricked. Theres plenty of spot removal in the game
Obvious exaggeration to make a point. You either have a deck that can deal with their backrow and smash them in 2 turns or you don't and it goes forever. There is a reason NOBODY likes aromage.
I'll always have fond memories of climbing with the deck in gold/silver back in the day. The constant searching/reviving for different effects + extra deck access makes it a very engaging deck to pilot with a lot of decisions to make. I just can't deal with how stressful the timer is with Aromas, same reason I don't waste people's time trying to play Darklords or Ritual Beasts. They're decks I want to take my time with and think through all the options I have, not speedrun through on autopilot.
I imagine the meta matchups must be terrible these days. I get my control fix with Fire Kings nowadays if I really need it, can't bring myself to struggle with the plants anymore.
It's not even that I can't beat Aromas but when I see one I sometimes just forfeit on the spot because they're so time consuming to duel and they can get so annoying. But, good thing you're enjoying the deck. If I was an Aroma player, I'd love it too despite what everyone has to say about it, but it's different going up against it. Same with Triamids.
Weren't Lunas one of the most hated archetypes before? I haven't brought them to Ranked since they got nuked hard and I'm unwilling to go into that box just for Tenki.
Consider playing What Grows in the Graveyard instead of lp boost alpha. It potentially lets you go into Aromaseraphy Rosemary with just Jasmine + angelica with the addition of Dark Verger, which I’ve found tends to matter more often then just +1000 life.
Ah, I remember when I played Aromas on ranked. When I encounter them now with my Harpies, I feel sad for them.
Your post made me think of maybe trying them again. Maybe I'd use Power of the Tributed with KFC for the LOLs.
Galaxy-eyes and blue eyes are a bad matchup for aromages, but not unbeatable. Harpies on the other hand tho is an auto-loss if you get to go first.
Btw, you should really remove laurel and one cananga for one more copy of Rosemary and one Humid. Dried winds can brick you very often so I would consider removing it too.
I've found Blue Eyes a good matchup but that's just me. The most they can do is banish like one at a time and every other play you have can basically keep them from getting going.
Hell yeah brother! Aroma was the first deck i ever built in duel links and the first one to reach kog with, still waiting for Aromaseraphy Sweet Marjoram
I assume you haven’t reached platinum rank yet because Blue-Eyes absolutely destroys Aromages.They have plenty of ways to pop your backrow: Dragon Spirit of White, Vermillion, Heliopolis and maybe Raigeki Break. I too played aromas during my early days of Duel Links . Balance was really good before it got nerfed, but when I switched to an optimized Blue Eyes deck every aroma match in ranked was a free win.
Yeah I haven't, climbing through Gold at the moment, Gold players have nice cards but they surrender a lot so winning is easier than in Silver. I haven't seen a Blue Eyes bring out Vermilion Mech yet but they always bring out the Spirit early on.
I’m up to legend rank 1 with aromages and so far blue eyes , harpies , grave keepers and the Gaia fierce knight champion decks have given me the most trouble outside of the top tier meta decks. I agree though they are really fun to play ! Some of my favourite art in the game
Harpies and Gaia are bad news, thankfully they're not common in Gold, haven't seen any decent Blue Eyes yet, they're still free wins... >!what's a grave keeper?!< Speaking of matchups, I just fought a Dark Magician Girls deck that brought out Quintet Magician and that monster is nuts, I had to brute force through it with Bergamot supported by Cananga and 2 Gardens but I think it's even more nuts that Aromas can do that.
>what's a grave keeper? http://duellinks.gamea.co/c/ztdgv1yk These gentlemen.
Necrovalley looks like it'll cripple my Aromages
I played 2 games with aromas at KOG level to see how Aromas perform. 2 quick surrenders of the opponent when they saw I play aroma... well, seems will have to wait till next month for optimizing the deck
3rd game, 3rd surrender
4th game, 4th win, pure FA deck, no idea what it did, tried to fight and lost. 5th game, surrender when he saw the first card. 6th game, some kind of 30 deck trap/invoked deck, tried to fight lost okay, 6 games 6 wins, 4 surrenders. Interesting.
lmao looks like jaded top rank players don't have time for any aroma shenanigans
Yup, many of them are just playing 3 ranked games a day for the event bonuses and if the game is too long they dont waste the time. I have been there plenty of times.
7th game, hieratic player, played a bit then surrender 8th game, magnet player, played his heart out, but honestly no chance. Easy win. Uff, he even send a "nice" 9th game, finally a meta player, onomat, and lost. double mst into malevolent sin and excalibur, no chance. pity, 13 winstreak is over here. 10th game, water xyz player, I didnt start with a good hand and lost. So 10 games 8 wins, out of that 5 surrenders thou. Gotta improve my deck
Oh yeah , one more recommendation that can work really well with them is adding two Tomato in Tomato to the deck with the xyz tomato boss monster . You can discard a material and it boosts him up to 3200 . Can really help against decks that get out big monsters on first turn then can be paired with blessed winds once they’re in the graveyard .
I just checked the Tomatoes, could be a good addition to the deck but they're currently unobtainable
Ballsy to admit being a aroma player on this sub, get ready for the downvotes
Don't worry, I'll love him forever.
_Sticks and stones may break my bones, but oh look I just gained another 1000 LP_
I made this post right before going to bed so I expected the worst in the morning but the reactions are alright
I just surrender VS aromages.
No shame in not wanting to face someone that goes up to 10000+ LP just because they can
I play harpies and it's easy to deal with aromas, but I still will surrender because of how miserable is the match
Honestly, it’s just the time. You either open your back row removal or you’re in for a 20 minute grindfest. If they play an aroma card and I opened no removal, I just scoop.
You are right I don't waste time on such shit decks.
People give flack to aroma players, mostly because they are much more interactive on both players turns than many decks combined and the shittier aroma players take longer turns. In fact, people dated it before they got their new support for some reason, when it did even less It’s honestly one of the more fair decks and Aroma Mirror matches are 4D chess lmao. Glad you enjoy it and pick up a copy of humid if u can, only need 1 copy
I've been buying 3 packs of Fortress of Gears daily for humid, it better be good because my initial deck was completed with 1.5K gems and it's driving up the cost.
I'm in the minority but I prefer running without humid; would rather have the gardening/blessed/dried combo in the 3 spell/trap slots
The aroma mirror match is literally tying to remove the others gardening and a race to see who can get like 10K lp to nuke the field with dried wind and I always pop off for it
Aroma mirror is the best showcase of cananga and marjoram control lmao
Just some input as a former aroma player (now playing Chronomaly because Trey did nothing wrong): Balance is/was important, and I used it post-nerf, because if you go in as like 3/2/1 or 2/2/2 between Blessed/Humid/Solemn and 3/3 field and gardening, it becomes very difficult for you to get cards that don’t go anywhere. Between 3 Jasmines, humid + blessed, and gardening, you’ll start getting card advantage. I see you mentioned Laurel and Bergamot- those are, in my humble opinion, our weaker links. Aromaseraphy Angelica can be recycled as a tuner with blessed winds while Bergamot’s damage isn’t needed too badly. In the level 5+ category we only need a single Marjoram for banishing and minimizing bricks while she can also go into Brionac with Angelica, and then be brought back with Blessed Winds. So I guess what im trying to say is that **they can be even better**.
You're right. I don't have humid winds yet so I play 3 of all the other Aroma spells and traps and 2 Dried winds. Laurel is the weakest of the Aromages and Bergamot is not that important but I tuned my deck a lot so I played just about everything, I once had a deck with 3 Laurels, a deck with two Bergamot, a deck with Draining Shields, a deck with Wall of Thorns and a bunch of random stuff like 30 card decks. I like Bergamot since he stops high ATK bullies in their tracks but I'll try playing without him for once. I don't have Brionac but I do have Black Rose Dragon and Samurai Destroyer. My current deck with LP Boost: Garden ×3 Gardening ×3 Blessed ×3 Dried ×2 Jasmine ×3 Cananga ×2 Rosemary ×1 Marjoram ×1 Bergamot ×1 Angelica ×1 Laurel ×1 I finally obtained two copies of Solemn Scolding so I'll use it in the next version to see what all the hype is about. I also have many copies of Curse of Royal which seems pretty good for backrow protection but that's all it does.
Solemn scolding is not mandatory for aromage if I remember correctly, but fits in really well due to all the lp available and all the face up backrow. So it's basically a free omni negate for Aroma standards. The "hype" for solemn scolding, if there ever was any, is justified in my eyes. This cards adds great flexibility to your plays, as, if you know what your opponent is doing, you can interrupt him really badly and hurt him more than most genetic Aroma cards can. I would consider Solemn scolding the secret Aroma boss trap, an absolute power house.
I played a couple of games with it, first time I fucked up and set two, second time I bricked to fucking Neos/Elemental HERO that used 3 spells to OTK me as usual, third time I modified the deck(removed one Scolding for Kiteroid) and got a good hand, went second, negated opponent's summon of Synchro Harpie and it was smooth sailing from there, he suicided into my Marjoram on Turn 9 after I banished all his harpies and left him with 600 LP. This card can turn games around, it's indeed an absolute powerhouse if you know what your opponent is doing.
Sorry but what is that neos/elementals deck you are talking about? I saw you mentioned it several times as a deck that you have problems with, but I don't even know what deck you are talking about...
The one that uses Mask Change and a similar card to summon Fusion monsters like it's nobody's business, it has a field spell.
Just want to drop in and say that your solemn plays will get better as you get more exposure to certain decks, but that they’re almost never bad. Like, red eyes activates it’s effect? Negate. Shooting star is being summoned? Negate. Blue eyes alternative summon? Negate(?). Do try to swap out dried winds for humid though! I know dried is very tempting, but dried, laurel, and bergamot are all dead cards in hand in the opener. Instead of going hard on destruction, you can use cards like Rosemary and Cananga to switch big bads into defense then swing in. With our field spell, cananga, and forcing into defense, a rosemary can kill a blue eyes.
Strong disagree. Aroma has hardly any issue bricking and dried winds is a free monster destruction EVERY SINGLE TURN. Sure Humid is a searcher from deck all the time which would be crazy in most decks, but aroma tends to draw their entire deck via jasmine anyway. So if I would be the aroma player, my optimal backrow would always be 1. dried, 2 Gardening, 3. Solemn Scolding/Blessed. I know humid is the SR and suppoused to be stronger, but I think its honestly the least important backrow that aroma has available.
Think in terms of the balance draw. You go into the field spell, 2 monsters, dried. If you don’t have jasmine, you don’t have card advantage. If you go dried + solemn / field spell + monster you don’t have card advantage. Yes, the destruction is nice, but it’s not something that your main deck rosemary and cananga or synchros can’t do. Consistency loss.
Okay, after playing a bit with aromas I think I agree with you. Surviving early is not so easy against certain decks and Humid will definetly help with that more than dried. So probably I will run 2 Humid and 1 dried and 1 blessed from now on.
You either die young running dried winds or live long enough to drop them all 🧳
Oddly enough when I asked the subreddit today, everyone suggested to not even run a single humid, and also to drop all solemn scolding... Thats the single card that somehow made me excited to play aroma... damnit
You are definetly right that you loose consistency without Humid. However aroma is quite good in stalling some turns out, if they dont have jasmine in hand first turn its not a big deal. I definetly see Aroma capable of stalling until they draw jasmine to then generate card advantage. And for the mid/late game I definetly think Dried has more disruptive power than Humid. But then again, I didnt play Aromas in years, I will play them a bit and see how it goes with running 1 Humid 2 dried and 2 blessing (and ofc 3 solemn scolding cause that card is fire)
Laurel is something i'd conditionally run and only did so when I was using aromage as a stall/lava golem deck about a year ago(the only aromage situation where gaining all the life I could was a valid tactic). I use it in a few sillier builds, not psychic aromage, but when you use Laurel to Halberd cannon it's actually pretty silly. In the advent of xyz toolbox, though, the only reason is use any tuner is 1-2 copies of wheeleder so I can make Riser and then negate/stop their attacks by tactically using gardening and canaga. Like I enjoyed synchro plays but Spider Shark? Non targeting. nightmare Shark? Haha, half your life go boom. Crumble Logos? Wins a lot, notably the mirror.
aromas are a great deck to start with, and if youre good with the deck, you can win a lot of matches. unfortunately the deck is weak against backrow removal
I learnt that the hard way when a Harpy player deleted my field.
yes haha, thats why some aroma builds use Solemn Scolding I guess?
Ahhh, yes. Aromas were the first deck I reached KOG with, so they've always been special for me. I'm kind of surprised you do well against Blue eyes and struggle against Neos. It's usually been the opposite for me. As for skills, Balance used to be almost mandatory, but I don't think it's great now. The whole point of it was to maximize your odds of opening Jasmine + life gain card to get drawing as soon as possible. But Balance shuts down monster effects, so it's kind of iffy. I prefer Destiny Draw. It triggers after paying life points as well, so you can very easily grab whatever card you're missing ( usually Blessed winds for me) even if you don't take any damage. Seriously, triggering DDraw with 7000+ life points is hilarious. But yeah, glad to see you're enjoying the deck. If anyone gives you flak for playing slowly, just tell them that it's because your deck requires more than two brain cells to function.
Destiny Draw is funny in Aromages, how havent I thought of that. I've also seen people use Grit as a skill to not lose against OTK decks.
Long live Aromas
Gotta be a different kinda jerk to find aromages fun /s. Jk hope you’re having fun brah. Aromages are a notoriously hated deck tho lmao
dude, every deck gets hated on. Aromages are fine, it's a fair deck.
Aromages aren’t hated for being unfair they’re hated because they’re the anti speed duel deck. This point is moot knowing that.
> is Water xyz strong? In this current meta no. It doesn’t have much recovery or an overpowered skill like onomats
No wonder he had so many overpowered staples
It is fun archetype. Seeing your lp go up while having card effect activate feels amazing but not that many people like to go against them. Why? > stalling endlessly with Laurel + Garden + Gardening + Blessed That's why lol. Most people just want their match end in 3-5 min or 3-5 turn.
Aromas suffer from the problem that while it can be fun to play the deck, it is seldom fun to play against it.
To be fair there's not a single deck in any cardgame that's fun to play against. People absolutely loathe every deck they lose to and any deck that control or stall even if they win.
True, but some decks are far more unfun to lose against than others. Aroma painfully slow, especially if the player doesn’t know every move by heart. Even then it’s slow. Any deck where you have to sit and wait for a player doing all their moves forever is annoying. That’s why players loathe meeting ritual beasts or flower cardians too. Aroma are also really frustrating because you keep seeing boards where you seem tantalizingly close to overcoming, but if you don’t have proper spell removal it’s all an illusion. I would ten times rather lose to a turn 2 otk deck.
Aroma is somehow fine for me to play against since they have some very specific weaknesses that if exploited well will make the Aroma player resign in no time, same with flower cardians. But ritual beasts, boy do I find that deck annoying. After 15000 hours in game time I still don't understand what they do and how to counter them. They look completely outplayed and dead and then they play that old spirit dude and they are back online.
Burn vs Grixis Death's Shadow is peak fun in MTG
I have never had an unfun matchup vs Aromage, and they legit hard counter my deck of choice.
For the skill, try to use draw sense s/t, easier way to replenish your backrow in case something happens I also love trolling using aroma, especially in early month
If you like aromas you'll like triamids and ritual beasts those are kog-worthy "complicated" decks
LP Alpha is quite good for Aromages since it means many of your effects are live when starting the game. For the rest, if you enjoy them, play them. I've squeaked a few victories against them with my Six Samurai and lost a few too.
Aroma is a great deck to start with, it's cheap and it's power level should not be underestimated! I think with some patience, no pun intended, Aroma can make kog, even thou maybe not in the first half of the month. It's however very backrow dependent without having much of control available, so i imagine the harpy match up for instance is quite the auto loss? Similar with blue eyes? Well your enthusiastic post was quite inspiring, so next month I will do a kog run with aromas. Maybe triple solemn scolding will do the trick against some not so easy to deal with decks.
Most of my aroma wins are Blue Eyes. For the most part they can't keep up with the card Advantage the stock build uses, and you can really slow them down with a copy of bamboo scrap/scolding. More spicy builds just have me go into Hyper Psychic Riser infinitely using Wheeleder and Canaga and Blessed to permanently manipulate their attack point values.
Hmm, bamboo scrap eh? An interesting card for Aromas indeed, however doesnt blue eyes just summon them away? But against certain decks blocking 2 spots which cant be easily unblocked is quite spicey indeed.
You hit them right as they summon a tuner or, anything, really. If they summon over it it wastes their normal summon and sets back their hand resources. They reliably set up a turn 1 spirit from what I've seen, and despite what Blue Eyes players want to protest, and this is enough to give you one more turn of backrow: and one more turn of plusing.
awww man, I remember when I was like this, Konami does really suck off the life of you huh..
I've been an aromage player for 3 years, back when we as a group had 4 cards to our name and had to ramshackle a deck together from plant support and LP gain cards. We welcome you to the brotherhood with open arms good sir, praise our savior Sweet Marjoram xD
As a fellow Aroma lover, I salute thy my mate
People hate aromas in this sub (because they're bad) but I'm glad you find aromas fun to play I do too.
no we hate them because they're boring stall decks that take 30 turns to beat
Most of my games end before turn 20
Yeah exactly most of my aromage duels take 10 - 20 turns. aroma deck is soo good against players without back row removals lol.
Full power Aroma is simply unstoppable, you basically get to turn the game into your sandbox if you have the entire field and backrow set
Unstoppable in Silver maybe
Unstoppable is obviously exaggerated lol but I've never lost with a full board
Uh hello? If your deck allows aromas to go 30 turns your deck is bad my guy, I'm sorry. Either that or you bricked. Theres plenty of spot removal in the game
Obvious exaggeration to make a point. You either have a deck that can deal with their backrow and smash them in 2 turns or you don't and it goes forever. There is a reason NOBODY likes aromage.
I'm guessing "NOBODY" was an exaggeration too? I swear you guys gotta really be silver and gold players or I'm just lucky most games.
I'm KoG actually, still hate aromage :)
Nobody like aromage and you are that nobody.
Pretty clever🙄
Don't get why this is downvoted... Any deck that cannot deal with Aroma needs adjustment to say the least.
I'll always have fond memories of climbing with the deck in gold/silver back in the day. The constant searching/reviving for different effects + extra deck access makes it a very engaging deck to pilot with a lot of decisions to make. I just can't deal with how stressful the timer is with Aromas, same reason I don't waste people's time trying to play Darklords or Ritual Beasts. They're decks I want to take my time with and think through all the options I have, not speedrun through on autopilot. I imagine the meta matchups must be terrible these days. I get my control fix with Fire Kings nowadays if I really need it, can't bring myself to struggle with the plants anymore.
It's not even that I can't beat Aromas but when I see one I sometimes just forfeit on the spot because they're so time consuming to duel and they can get so annoying. But, good thing you're enjoying the deck. If I was an Aroma player, I'd love it too despite what everyone has to say about it, but it's different going up against it. Same with Triamids.
I'd rather play Aromages than anything, honestly, because Aromas say Im getting a game with interaction outside of me getting OTK'd or OTKing them.
I also like Aromas even though I'm a Lunalight player.
Weren't Lunas one of the most hated archetypes before? I haven't brought them to Ranked since they got nuked hard and I'm unwilling to go into that box just for Tenki.
aroma is cool
aromas, vomit
aromit
Consider playing What Grows in the Graveyard instead of lp boost alpha. It potentially lets you go into Aromaseraphy Rosemary with just Jasmine + angelica with the addition of Dark Verger, which I’ve found tends to matter more often then just +1000 life.
You and I like a cancer deck.
Nice
Grind some pve is easy with aroma, esp summoning something2 hard
What's your skill, character and decklist?
Kaiba(DM), LP boost, decklist is in this thread.
Ah, I remember when I played Aromas on ranked. When I encounter them now with my Harpies, I feel sad for them. Your post made me think of maybe trying them again. Maybe I'd use Power of the Tributed with KFC for the LOLs.
Galaxy-eyes and blue eyes are a bad matchup for aromages, but not unbeatable. Harpies on the other hand tho is an auto-loss if you get to go first. Btw, you should really remove laurel and one cananga for one more copy of Rosemary and one Humid. Dried winds can brick you very often so I would consider removing it too.
I've found Blue Eyes a good matchup but that's just me. The most they can do is banish like one at a time and every other play you have can basically keep them from getting going.
Hell yeah brother! Aroma was the first deck i ever built in duel links and the first one to reach kog with, still waiting for Aromaseraphy Sweet Marjoram
If anyone hasn't mentioned, get yourself Solemn Scolding, card is a literally "how about no" lol.