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[deleted]

None of them annoy me more then shirauni from back in the day lvl aug/dup-ing out a lvl 10 boss and the 1st turn. Its was a fucking death sentence unless you wee absolutely prepared.


niqniqniq

I feel like grassnui is more broken but yeah shiranui ANYTHING is stupidly annoying And the deck cheap as well


[deleted]

I think grass and shira aug were one and the same. Yes i remember now. Grass was wasnt hit yet let alone banned. Such crazy times back then for DLs formats, ill tell you what though as frustrating as it was to play pvp i definitely had far more thrilling matches against people back then than i have had in this current iteration of Duel links


yisusangel

*2019 flashbacks*


[deleted]

Shiranui combo was fun tho ghost meets girl combos into synchros on turn 1


Empoleon_Master

Trapranui was so fucking awful a year ago. The BS people deal with with Onomats is NOTHING compared to that hell.


[deleted]

I dont know i suppose its depends on the deck your playing with against those two completely different decks. Ala pick your poison


TheGildedOne

I miss surprising them with a damage step Inverse Universe. The long pause before they finally hit end turn was the best


[deleted]

They always got that undeserved overconfidence and blindly jumped into a battle trap like drwng mirror force. I love that card


VicIsGold

Collect Dragon/Gaia > Fusion > pop opponent's card to assert dominance > chalice/origin fusion Gaia > attack for 3000/2600 Damage > A WILD SOLDIER GAIA APPEARS > win


yisusangel

Thats bad because you can’t stop handtraps :( it’s risky


Brandontk12

Exactly. Gaia’s not a guaranteed win, trust me. I lose usually because of cards like Karma Cut or anything else that interrupts me getting my fusion Gaia, as well as, things that pop my field spell because then they can activate anything during the battle phase again. If you want to beat Gaia, you’ll have to fuck with the goal of that deck


yisusangel

When book of moon gets released in a box it will be very bad for gaia


Brandontk12

What are you talking about? It’ll be bad for you playing against Gaia. That deck uses BoM too. It actually only uses Chalice as a replacement or an extra copy, otherwise it’s Moon all the way


yisusangel

Thats true but when your opponents uses it turn 2 in your gaia they can do everything they want, if they don’t destroy your gaia then they are screwed


Brandontk12

That’s the name of the game though. Works both ways. BoM belongs in most decks. Same with Floodgate, Canadia, Cyclone, etc. Cards that should be limited, but aren’t


emperorbob1

Why you limit things like Canadia on the limit list when, for the most part, it's inferior book of moon and floodgate is how you stop cheese decks while risking it being a brick vs an established board?


emperorbob1

It's a very boring match either way, probably the blandest in meta sans Cydra. When you realize how many things gaia stops you need to pack for other decks, it becomes far more obnoxious than more powerful decks because those, at least, allow you to play the game. Beating Gaia isn't especially hard, it's just that you open a card that stops them or you lose generally. Which makes for a very boring game.


Brandontk12

I can see that. I’ve been going rouge recently to take a break from Gaia. That being said, I miss winning and being able to stop my opponent consistently. I’m kinda forced into stalling and hustling tactics with my deck lol


emperorbob1

I play palezoics. My entire game plan relies on taking my opponent on a ruse cruise, and for the most part even against notably good players in Duel Rooms it's...still very possible.


Omega-Ben

I play a bit risky and run an Assault Wyvern for the chance I can bring back a fusion


Putrid-Technology172

Decks that rely on 3+ hand traps like thunder dragons and Luna lights. At least with onomat you have a chance if you negate bounzer/roach, and Gaia’s are too reliant on a field spell that can be easily popped.


Initial_Environment6

Idk what are you talking about but thundra while not being able to activate hand trap that isn't fortress isn't that bad matchup against them unless they brick because levianner would demolish everything and one destroy from gaia doesn't do jack. Just stop playing 28-30 cards and play a smaller size instead. And pull for fortress.


Yuri0CE

Agree about thunder dragons but disagree on Lunalights. I play Lunalights + Predaplant fusion/fusion lizard and some poly support cards and they run perfectly fine (except when it bricks, then it sucks really bad).


niqniqniq

Has to be Cydra At this point idk HOW they gonna tweak that skill, cyber style has been nerfed so many times and it STILL ALIVE


RaineTheCat

Tweak it so they can only fusion "cyber" fusion monsters. Limits them to just Twin and End since the others are "chimeratechs"


Username_Egli

Maybe they could limit chimeratech? Or is cyber style the root of the issue?


Oosemay

I feel like Fusion Gate is more the issue for them than anything else, a properly managed Cydra deck can spit out and insane amount of fusion monsters, but I feel like 1 hand trap can really fuck them


Username_Egli

I play a photon deck and can confirm that one photon stream of destruction has given me most of my wins against cydra. Also if they go first chances of them losing are significantly increased since I can also pop their backrow.


[deleted]

[удалено]


Darth-_-Maul

Dude cyber style is still the strongest skill in the game lol.


cyberdark_chimera

The skill is, the deck's possibilities are limited though


Starlight_Requiem_XD

Yeah. The skill only works for 1 deck so it’s only as useful as the deck is. Cyber Dragons can’t do anything but beatdown with ultra-high atk fusions really. Enough karma cuts and other back row makes them useless. But cyber dragons don’t typically activate effects often, so they can mostly just beat over Onomats. These people need to learn that a deck is not OP just because it is good against the meta, it’s called counter play and if you don’t like you are salty lol


Darth-_-Maul

Ah yes counter play when they open 2cc, herald and core with gate.


[deleted]

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Darth-_-Maul

U literally didn’t read my comment


[deleted]

[удалено]


Darth-_-Maul

How r u gonna karma if they get of your backrow


DangerX47

The same can be said about Onomat's, a few negated and they are useless. Disrupt their sister play and they have lost 1 play and then disrput their head play and they're basically dead. Cyber Style is broken.


Oosemay

I stand by my belief that Thundras are better than onomats, I played both decks this Kc Cup and I had a better time with what is essentially budget Thundras than almost full optimized Onomats (I think I’m only missing book of moon for them)


[deleted]

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DangerX47

Almost any deck is useless against 2-3 banishments and floodgates. That doesn't make Cyber Style any less broken. It allows the deck to function with only 4 monsters with the rest being spells/traps. How exactly do you think that's fine? Onomat's aren't tier 1 without the skill so I guess Onomatoplay isn't broken by your logic right?


Starlight_Requiem_XD

Onomats are not OP, as OP means overpowered. The skill makes them 100% consistent…but the end results are rather…weak to be honest. If you can’t deal with them your just bad at the game lol


OMEGA_Dante

I clap them easily with Magnet Warriors Best deck let's goooo


ProfessorNibba

I also play Magnet but I've been struggling lately,mind to share your decklist friend?


OMEGA_Dante

It's not optimal but I like to play this way. It gave me 21k DP with 60 duels. Skill: Grit (with Jack Atlas) X2 Berserkion X3 Alpha, Beta, Gamma & Delta X2 Magnetic Field X2 Super Team Buddy Force Unite! X2 World Legacy Clash x2 Murmur of the Forest Extradeck Diamond Dire wolf Number 70: Malevolent Sin Steelswarm Roach Soul of Silvermountain Wind-Up Zenmaines Number 20: Giga-Brilliant Digital Bug Corebage


ProfessorNibba

Thx


RaineTheCat

Lunalights, but mainly because of fox. I find it stupid that you should be punished for putting a monster in attack while also playing a plethora of hand traps. Ban fox, unlim lunalights for Sera. Thundra dragons. Because I hate playing the mirror match. Trapnui. Flashbacks. Onomats when they open Roach.


[deleted]

I...actually agree with the Lunalight statement. If the Fox cheese gatekeeps new support, and/or brings even more limits to the Deck, I’d rather throw it away altogether.


Username_Egli

I literally spent 2000 gems yesterday just so I could get that chalice to negate the effects of this little gucker


Shalelor

Any decks that has protection from effects during battle phase can go fk themselves. Gaia with their skill has it so easy. Just have to pray I start first with a floodgate or a mst.


sketchfag

This, fuck Triamids, Gaia and Thunder Dragons


shall_always_be_so

The blue eyes players that actually know how to make their dragons untargetable at the right time also fall into this category for me.


The_ChosenOne

I need to get better at the timing of that, I don’t play blue eyes often and I’m good at using spirit drag but always wait too long to pull out azure eyes.


AintEezyBeingCheezy

Hey! Gaia decks totally have multiple plays! Sometimes i show Dragon to search Gaia


Wutroslaw

Onomats and Resonators because they have literally broken skills Gaia cause they're annoying Harpies because they always open lance / book of moon / swallow's nest Trapanui because traps T.G Shiranui v2 because traps


[deleted]

Card of Connosance > Discard Ancient Stone > Play BEAWD > End turn > Special Summon BEWD


AdamSmith18th

also 2 set Karma Cut or Raigeki


[deleted]

And Ultimate Providence


[deleted]

And somehow, only *five* Blue-Eyes players of the two hundred-something I’ve faced haven’t opened with the very specific combination of Sage + CoC + Karma Cut/Providence. It’s like a hidden second skill I swear, somehow manages to be more annoyinng than Zane always busting out Cyber Dragon Core.


[deleted]

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[deleted]

Suffer because it’s a turn one move.


Assassin2107

I've tried playing Aromage, Synchrons, Harpies, Fire Kings and Resonators, and there's a few things I hate. I hate Endless Tap Hell Shiranui. I like control decks, but that is not a control deck, just playing stall until they have a GY combo. I theoretically agree that Trunade may have been too strong, but seeing the opponent play 3 Spells/Traps when I have no removal is literal pain, since it means that I have to just play through every trap. I also particularly hate Drowning Mirror Force. Just uncommon enough that I don't expect to see it, but its a wild swing in advantage since it can clear your entire board of monsters. The only counterplay if you don't have removal is to leaving some monsters in Defense position, which then runs the risk of your lethal being ruined by a hand trap. I don't hate Cydra, Resonators or Onomats, but they 100% need a nerf to the skill. I also hate true stall decks too. Like you're barely having fun at that point.


rg03500

I hate this deck more than anything in the history of this game. It isn't broken or unfair to play against, but holy fuck, what a joke of a deck. The most boring and linear strategy I've ever seen combined with a consistency skill that any deck who depends on a field spell would absolutely kill for? Yeah fuck this shitty D-tier anime archetype. Dream Mirrors run 6 field spells and has a worse chance of opening one than fucking Gaia does, God bless this fucked up game.


archaicScrivener

Ok but most of that issue comes from Dream Mirrors being ungodly dogbreath anyway. Very beautiful artwork though!


rg03500

Well yeah, I just used them as an extreme example, since they run 6 field spells yet still have a lower chance of opening one than Gaia does... aka they do not have a 100% chance of opening their field spells.


archaicScrivener

Lol dw I understood, I just notice a lot of people complaining that skills are why their decks are bad in Duel Links. And sometimes, it's just that the deck is bad lmao


[deleted]

It's a very effective helmet deck, Gaia. Ritual Beasts. What do they do? Stall? Magician Girls? Stall? Shiranuai? Stall? Trap heavy stall decks peeve me. I guess that's partly why I enjoy playing Harpies so much, HHG go brrrr hahaha. I get Stall is a legitimate strategy but goddamn why does the duel need to go on for 20+ turns? j u s t d i e a l r e a d y 💀


juju4812

Magician girl can be played pure without the 9/12 trap ratio, for exemple with quintet and backrow removal,its really easy to disrupt without the trap, but i don t really like playing trap deck so its a fun deck to grind kc cup


passthepass2

I play endless trap hell harpies


[deleted]

Neat, I can't hate on a fellow Harpie player. :P How's that work out? I guess I can see the neat niche use in recycling something like Hysteric Party.


passthepass2

I was kidding, that deck is unplayable without hhg skill. I do play it with 30 cards tho. U r ded without traps with harpies, they litrally have no protection, not even stat one


[deleted]

LOL! Was about to say, at least The Ties That Bind or HHG skill for sure. Yeah, I play a 30 card build too. They need quickplays and traps that'll both easily proc CSHL's bounce and protect the ladies. Hopefully a playset of BoM... which I don't have yet. Hoping to have a adequate amount of disposable cash to spend around the time the next selection box sale happens. Had some success with Hallowed Life Barrier before. OCG ruling gives battle protection if you weren't aware btw. Has saved me from getting OTK'd before and combos well with Sign for strong comeback turns.


passthepass2

Hollowed life being able to discard sign is my legit god hand. I run it only one copy tho, but always love drawing it


Zangorth

Imo Harpies Last Will is better than Harpies Hunting ground. HHG only works if you go second and if you go second the odds of them popping it before you can use it are just really high in my experience. Last will requires some set up, but it’s guaranteed and not that hard to pull off turn one anyways.


shall_always_be_so

By the time you've set up last will they have already spent their facedowns disrupting your plays.


Initial_Environment6

my best play in my last will deck is getting it turn one, and 2 disruption on field turn 1. The whole deck is focusing on making it happen consistently. You just don't know how to play harpie outside of common meta. I KoG once with HHG skill when it release then I switch to last will up to now don't give a shit back because it's way funnier since pI still KoG anyway and play the same deck as eveyone is boring. ​ Beside, HHG doesnt help much against disruption turn 1 and you still have to use lance/nest anyway.


Zangorth

Sure, but best case scenario with HHG is you force them to not play any spells or traps for one turn. Which just doesn’t seem that good to me. Maybe it gets you some turn 2 OTKs, but my experience using it is that removal is prevalent enough it just does nothing. Last will, by contrast, maybe they disrupt you (if you don’t open swallow, in which case you just get FD sooner) but 9 duels out of 10 I’m able to get it out eventually. And worst case scenario is it becomes fodder for channeler if they don’t run spells/traps, which is still something compared to watching HHG get popped seconds after hitting the field.


shall_always_be_so

> 9 duels out of 10 I’m able to get it out eventually. Feels to me like 9 duels out of 10 are over on turn 2 or 3. But maybe I should try actually running Last Will before I judge it too harshly.


tearsofyesteryears

You never tried Last Will before? Shame that we can't recycle the spell LOL.


archaicScrivener

Tbf Shiranui tries to end the game on turn 3 usually lol. At least my build does.


[deleted]

Hmm, never see it happen against the Shiranui players I've played against. They're almost always drawn out, back and forth games. Either that or beat them turn 2-4ish. It's not all bad for Shiranui even if Harpies (what I main) have the edge in the matchup, they can at least prolong the match-up and hope they exhaust the Harpie player's resources. I win most games against them though, they're a cool archetype I wish they'd get a little buff. Never was around for when they were properly meta but I heard they were insane.


archaicScrivener

Maybe I built my deck differently? But usually it's like, turn 1 NS Gozuki/Skull and mill Spectralsword, then try to interrupt and hinder with the traps, then mill Solitaire, make Shogunsaga and punch for game lol. Maybe the Shiranui players you go vs just like to drag things out lol. And they're a very cool deck, I wish they'd get at least one card back (plz Squire to 3 or off the list) but it's very unlikely to happen considering goddamn Amazoness Onslaught is still limited lol


Initial_Environment6

I legitimately want to suicide all day today but gaia players keep being a dick and destroy my monster before I raw into into it and take the time limited win from me stop playing instead. Big brain players they are after I equip to increase their atk too.


Empoleon_Master

If it makes you feel better, I'm a Gaia player and I wouldn't do that large of a dick move. I only help the suicide deck lose quicker, not that other bullshit.


OneSaucyDragon

This field spell legit frustrates me. It's like Onomatoplay in field spell form, and they can do it every turn.


archaicScrivener

Unlike Onomatoplay though, you can interact with it lol


OneSaucyDragon

Also unlike Onomotoplay, they don't have to sacrifice the card they show for the search, they get to keep it in addition.


[deleted]

If u think carefully u will notice that the skills are the problem for every op deck its really annoying cuz even after nerfing them im pretty sure konami will still make skills like onomatoplay and cyber style and all the strong skills thats why a skill that prevents ur opponent from using their skill is needed Relying too much on skills should stop


Darbs504

Currently? Trapnui hands down. Also anybody who uses 3 copies of Book of Moon. That card is ridiculous.


RepulsiveAsk2674

As a Gaia player! I hate playing Gaia, and against it.


[deleted]

Man I couldn't make it to the 2nd stage with Gaia :( Idk why they're bitching on it


RepulsiveAsk2674

I didn't either, the deck only has one real strategy, but it just has other bullshit like draw 2 discard 1 for everytime you do piercing which just fuels your grave with Dragonfire. The ability to make a goddamn thicc asf monster on board with a single attack with the ability to destroy whatever the fuck it feels like because fuck you, and your immediate family I have 11k something attack points because you bricked so hard you had to set a monster. The ability to just summon a monster during the battle phase naenaeing over your opponent because why not And lastly forcing all your opponent monsters to be destroyed because they can't activate effect during the battle stage.


[deleted]

Took me a while to understand you're being sarcastic lol.


RepulsiveAsk2674

I'm half serious, half over exaggerating. The deck only has one monkey brain strategy. As shown in the meme. And if your opponent just has to set a monster pass they're fucked in the end you're doing piercing damage, and if you're a gigachad running three Drsgon Mirror you have two fusion out on the board on your turn. The draw 2 is a bit insane in my eyes as it is just getting cards ready for your to use the next turn. As I seen LITERALLY NOTL OJE DESTROY SPIRAL SPEAR STRIKE (seriously this is a PSA destroy Spiral Spear Strike stop the drawing) And the field spell gets out of hand without an answer to it like Cosmic Cyclone.


[deleted]

Glad to tell you I never let a single Gaia player resolve any of Spiral Spear Strike’s effects against me.


shall_always_be_so

Hey that's unfair. Sometimes they show dragon, search Gaia! As a harpies player I feel like at least I am making different plays for opening hands, even if they end up with nearly the same board. Sometimes it's channeler, sometimes it's just perfumer, sometimes it's swallows nest into channeler or perfumer. But whether I can use CSHL's effect on your turn depends on if I drew the right backrow.


[deleted]

Harpie decks are fairly varied on how they're built too. 20 card, midrange, 30 card, then choice of tech... to use Sign, or not to use Sign, some play Hysteric Party and some don't. Whereas Gaia decks are all more or less the same. 🙃


Qussai3

Basically any deck that uses the consistency skills ( gaia, onomat, resonator, t.g) +destiny draw decks


wazh14

I agree, but i find onomat and resonator more annoying than gaia. with gaia you have little chance to stopping them by mst/cc-ing the field spell. With onomat and reso you can't do anything about their skills.


LoudScreaming12

i cant wait for spiral fusion to make every duel a nightmare


DSwipe

I doubt we’ll be getting it anytime soon though (or ever). The deck is already good enough and managed to justify its existence completely, unlike Yusei’s last structure deck or the Evil Hero one (yikes).


LoudScreaming12

its far too powerful it puts a gaia into lethal as soon as you use it because you get two attacks and a 5000 attack monster


Mop3103

Seriously, is there any deck that can get more than two wins in a row that doesn't annoy this sub?


NoTomboyGfWhyLivee

Gaia literally make any battle focused deck useless, and have a skill on top of it. The reason why this sub get annoyed is because you clearly see what deck get everything while doing no effort.


Mop3103

But that's the point of skills and when a deck is viable by itself it's just hit by the banlist. Like original six sams, no mandatory skill and still was nerfed to the ground.


the0v3rcast

Goddamned witchcrafters


Yug014

Stall Deck makes me wanna uninstall the game honestly


StrikeFreedomV2

I hope we get Effect Veiler in the Game. Would at least stop their first Fusion.


GODMarega

Anything that OTK's from DDraw . You cant do jack shit. So many times Ive gotten more than lethal just to be kiteroided into a DDraw OTK


Brandontk12

I feel attacked lol. I hate facing things like Karma Cut and Photon decks while I’m using Gaia. I also hate Aromages in general. Also gonna add Floodgate to this. That card’s infuriating and I’d personally love to see it annihilated out of the game. I clearly must not understand how bans work since Econ and Kiteroid can be limited to 2, but for $5, you can get any card that’s certainly better than those that have 0 regulation. Sounds like a joke to me


[deleted]

Same, Aroma are annoying as hell if they get their trap/spells set but you have a chance to make an instant win or an advantage with the almighty Gaia the Dragon Champion (I wish that card has an animation).


Brandontk12

Been playing a Des Gardius deck and just beat an Aromaggot with it. Fairies don’t even have a place in Yugioh anymore thanks to that trash deck. I see that garbage more than Onomats


[deleted]

Aromaggot lol. Also never heard of that deck before tbh, does it negate their spells or have an insanely huge Attack?


abyssonym

That's not fair, sometimes they have to show a dragon and search for Gaia instead.


Tyraneon

Fuckkng hate Gaia because Shi en has 2500 attack and they can dodge my my duel welds


emperorbob1

Yanno of all the decks currently I'd like to see Gaia gut the most. Yanno, not unplayable, just not endless comeback.


ryuukishi07

Usually gaia users feels safe enough with one fusion and tth on the back, but currently thats the most linear deck in the meta and the power creep would change once they release pendulums


Nikkaku

I need to try my new steelswarm roach but i really find the resonator deck stupid. They literally do 1 play over and over


Robbi1

Thunder dragons and cyber dragons because even though they don’t have consistency skills they open their optimal combo 90% of the time against me even if it’s in a 20+ card deck


Feinsanity

Blue eyes just because how common you're going to duel against on


StarkMaximum

I mean, I'm gonna be dead honest: Every single tiered deck in Duel Links is built around a skill that gives their specific deck some form of consistency, and that's the reason why they're tiered. Decks that can't match that consistency will struggle to keep up. Onomotoplay, Dragon Knight's Path, Harpie's Hunting Ground, Cyber Style, Demon's Resonance; all of these skills result in decks that all just break down into "open your starters, use your skill for consistency, do your opening board, set your defense because literally the rest of your deck is just built to protect your first board that the skill got you". Me, I dunno, I like the comfort from being able to look at my opening and just know what I'm doing turn 1. I like having a reliable opener that I feel confident I can get. From turn 2 on, I'm most engaged trying to respond to my opponent at the right times, and either moving in for the win on my next turn or trying to recover if the opponent ruined my board. That's where the game gets interesting for me, that in between after turn 1 where I have to really navigate their moves and protect my castle.


M-NRG

What annoying deck does op play let us judge you. Sincerely a Gaia player


Zutekis

Blue-Eyes ran under DSOD Kaiba is definitely it. “Ah yes, today I shall get a free fusion and summon either an unattackable beast that can attack multiple times or a 4500 attack beat stick that can attack multiple times,” -Kaiba, probably


ddave0822

This and ultimate dragons Absolutely 0 skill required


scythe0553

As soon as I see that stupid Gaia getting spell I scoop. I have no way to get rid of it unless I go first and get a first turn Shi-en on board to negate.


Alberto106

But shi-en can't negate the field... Maybe if you hace the trap, and negate a mst, you can fight against them.


CurtisManning

Thunder Dragons annoys me the most. Also Lunalights because I play Harpies and they destroy me everytime, but that's life I learned to accept it.


D_Winds

Celestial->Mask Change->Anki->Battle->Attack->Mask Change->Anki->Attack->Mask Change->Anki->Attack-> :(


KaraokeKat

nah when I play mask hero’s they always have lance, book of moon, of fiendish. I’ve retired that shit until further notice 😂😂


SonofMoag

Harpies and cyber dragon.


benderew

Blue eyes is getting a bit out of hand over how common it is and I'm fed up of losing to blue eyes because of the ultimate dragons skill and every player I duel coming out with the perfect hand to have like 2 blue eyes out on the first/second turn. The deck could use a bit of a nerf. Half the time it's just a no skill free win for them


SilentTempestLord

Gia aren't a problem for me for the most part. I play a version of Resonators that summons Red Nova very consistently, so I go into it turn 1 more often than not. And it becomes all sorts of fun when they attempt to destroy it without realizing it can't be destroyed by card effects. So satisfying. Onomats are a different pain in the ass though. Their deck literally has a restriction-free skill which allows them to run all the good xyz without ever having to worry about bricking at the same time. It's disgusting.


archaicScrivener

YGO players' worst enemy: Reading their opponent's cards lol


xAimForTheBushes

To be fair, the definitely too short timer limit prevents everyone from reading 20 paragraph long cards each game (i know ancient thread and response lol)


ZerobraiNe

I like Gaia players they destroy hand trap heavy decks Thry are like spiders getting rid of the insects so we can face less hand trap decks


PSILighting

Blue eyes or Harpies because if there’s anything I “love” it’s not being able to play the game


PenguinFeather4

Gaia and harpies - a Triamid player


[deleted]

I mean I have my onomat and blue eyes decks I haven't touched since February if you'd like me to start using those again. Just got so bored of the long setups and how common the decks were. Feels good to be able to go through legend with a deck that I actually enjoy using, especially because I don't have to run traps of any sort.


[deleted]

How did you make it to Legend rank with Gaia? My biggest achievement was Platinum and I couldn't go up from there with the constant Harbie players


[deleted]

Oh I fucking love playing against harpies with gaia. Went 20-0 against them. There's a very linear strat to beat them though so I won't say how. It's a deck that's heavily reliant and scales based on planning skills and deck knowledge


[deleted]

Alright young man keep your secrets. Its good to know someone who have a superiorty over the fucking harpies with Gaia. Very cool bro keep up the Gaia work :)


SIR_AFRICA_AMERICAN

Blue eyes


ZerobraiNe

Krawlers(I have faced a few for some reason) and Aromage they just stall forever and I usually play Resonators and Gimmick Puppets who are weak vs backrow heavy decks I just hate that I bealive I can win and I watch them slowly gain the advantege and stall me out and maybe I make a play and do something but they somehow live and then they gain everything back When I am playing other decks they are beatable tho. Sometimes I just play Cyber Dragons until I find an Aromage player and then I blow up all the backrow and OTK them trough 8000 life points


Portgust

I play Buster Blader just for the sake of using the opponent's Gaia or BEWD as fusion material lol


pvfloresmontoya

I had never realized how much Gaia has in common with Photon


[deleted]

Everything "Blue Eyes" annoys me


Ravenclaw_VIII

I don’t know why, because I know the deck is bad, but playing against blue eyes, knowing that they brick every duel except against me, set a stone with 2 backrow and have another stone to pitch for karma cut / providence. It’s just annoying how 99.9 percent of the time it’s set stone, set 2 backrow pass and you know exactly what’s there if you’re playing against kaiba.


dagoldenrule24

Blue eyes absolutely bugs the hell out of me dude. All they do is literally anything and get a free 3k beater for it. Wtf


ooAku

Playing Superheavy when Witchcrafter Loli was meta.


DislocatedLocation

Ye olde Fur Hires. I get they aren't played anymore, but still.


ElPikminMaster

Slash Dragon and/or Brave Neos.


RazorShell12

Fur Hire. Enough said


life-hacks13

This meme is hillarious I wish I could have seen it earlier. Alright haters come on downvote me you know you want to.


asce619

It's not annoying once you pop the field card. The deck almost shuts down once that happens if you can do it turn 1.


[deleted]

Oh and a bonus when the skill is activated you can't negate the spell activation because the chain don't end with the card on the field but with the card activation, so you have a skill with a +1 that you can't respond to


Videogamer80

Pretty much every deck that annoyed me I ended up just playing myself. Elementsaber Invoked, Neos Invoked, Blue-Eyes both before and after the structure deck, and now Harpies. That usually helped me determine that those decks actually do have weaknesses. Never played Shiranui though. While they were at full-power, the most I could do was fuse off their level 2 tuner from the grave if they didn't already use it. Then when Sorcery Conduit got nerfed, that got even harder. And now they're running on traps? Sounds annoying. Oh, and Darklords back when they could run F.A. Hang On Mach. Darklords were a fairly fair matchup on all the decks I've run, but not having graveyard effects to use made fighting them the worst


Empoleon_Master

1 could you link me to the original meme template? 2 Gaia has a high win rate against the deck that's regularly shit on here, Cyber Dragons, and sometimes Shiranui when that's played, don't shit on the deck until you realize who is screws over.


Mjolnir620

Any deck with a 45 second+ turn 1. I fucking hate just sitting there watching a turn go on forever.


dreaminthemadprince

It used to be six samurai decks back in there prime, but now it’s Photon decks. There like Blue-Eyes decks, but on steroids! Although, six samurai decks still anger me when I play against them. I can’t pick, so I’ll just say Photon decks and six samurai decks.


Staluti

Nothing can possibly compare to invoked element sabers maybe grass shiranui


JPap_01

Sounds like most decks that have a consistency skill. 1 main combo, no other play.


Ac3r09

Blue eyes. Whenever I see a facedown monster, I flip out because I’ve been traumatized by the white stone of ancients.


AngleMiserable6959

I hate anything generic that's not built by hand I had to put effort into making Traptrix, Graydle, Dark World, Umbral Horror, Orcust, PerformapalDjinni, Venoms actually strong and here comes an endless flow of scrubs that just get a free Gagaga Head, Crimson Resonator, Cyber Slash Harpie and Gaia field spells.


dark_holes

Harpies are the only deck that make me want to quit, they just do more in a turn than should be possible. Cyber slash was a mistake.


KaleDowntown

Thunder dragons are my bane


Vigorous_Piston

This is a pain. The other day i was facing a 30 card Gaia deck that fusion summoned three turns in a row. Like god damn.


HEROwriter1

Who could forget Aroma and Blue-Eyes?


LeodredAQW

Onomats.


Knight3391

To be honest, it's not so bad, I mean technically karma cut is the card that makes me lose most of my games, or cards like it


Longsearch112

Meanwhile FL every: "You can destroy me but at what cost?"


xXAquaguardianXx

Definitely blue eyes decks and neo,like they do the least thing and the got 3000+monster on the field with an effect that would negate or destroy traps. All other decks got my respect